No.51
Why was Postal 3 so shit?
No.59
I think they sourced it to another company, who was apparently good, but pulled out for whatever reason and then a shit team made it.
No.63
"Postal III didn’t turn out how RWS had hoped.
The original plan was for RWS to do game design and style art, with Akella responsible for production (coding, game art, audio, playtesting, etc.). The project started out great with both groups working close together, then the first blow came with the Russian economy taking a hit and Akella lost their A development team and the project got moved to Team B. Looking back now we should have canceled the project then as there was no way the new less qualified team was going to be able to deliver a “A” quality game. The next big blow was when Akella started chopping away at our design (to accommodate the limited skills of the 2nd string team), this only got worse over time. From eliminating gameplay to single player only to PC only and scratching consoles. The hole kept getting deeper and the shit shovel was in full force. We didn't even get to see or play the game in the last 12 months of development, then the worst thing happened. Akella was desperate for money trying to prevent going out of business. They made the fatal decision to ‘wrap it up’ at alpha and call it done, releasing it to the Russian market, then on Steam for the international market.
Akella retains control of all the source code and assets for Postal III which they will not share with us or the modding community, so we are unable to fix Postal III ourselves, leaving a flawed and unfinished game. RWS also do not profit from Postal III sales and we stopped selling it ourselves the moment it was clear we would be unable to support the product."
TLDR: Russian economy happened, went to a shitty team, wrapped it up during alpha and said it was finished.
From the RWS website.
No.138
>>63And here I was thinking on buying it, fuck Akella.
No.466
What are you talking about OP? That game isn't real. It doesn't exist.
No.468
>>51Postal 1, 2 and Redux are the only Postal games in existence.
No.479
Postal 3? There was no Postal 3. Stop screwing around, OP.
No.861
>>138Fuck Russian developers in general.
Being Russian, I gotta admit that there is this air of hopelessness about Russian developers. Good games don't happen in Russia.
No.864
DMC2 devs teamed up with Tsukihime anime designers to make a spiritual sequel to Futari wa Milky Holmes, and thus Postal 3 was born
No.893
>>864They also hired guys from Saint's Row 3.
No.894
>>861http://en.spaceengine.org/There's also the Void, which blows all western "hurr games are art" fags out of the water by being an actual video game, and a good one at that.
No.1092
>>893I still find it funny how Saints Row: The Third had a Postal III parody before Postal III even came out. So does that make Postal III the parody of Saint's Row? I'm confus.
Also, I wonder how many people actually picked up on it being Postal III.
No.1104
>>1092Difference was that Postal III was less functional and more shit than Saints Row The Third.
But then again, a big pile of dog shit is less shit than Postal III was.
No.1205
>>894Game is hard as fuck.
No.1250
>>1092Wut? Do you think Prof. Genki is a reference to Postal? 'Cause I'm pretty sure it's just poking fun of "Those wacky Japs with their Wacky game shows. You laughing yet?"
No.1294
>>63Hope RWS can make a good successor
I have 100+ hours in postal games.
No.1295
>>894> and a good one at that.but you're wrong.
No.1296
>>1250Uhhhhhhhhhhhhh, he's talking about this.
No.1312
>>63>russian economy>applied to AkellaPeople just stopped buying their shit for bloated prices with starforce inside and switched to Steam. So it's more like "people chose a better option" than "economy".
No.1315
>>1296you can tell the game was made by russians by the many signs in postal dude's surroundings.
No.1319
>>861 The West shall never forgive them for their constant shitting-upon of Jagged Alliance, NEVER!
It's time to prepare your asses for the third push to Moscow! FUCK YOUR WINTER, WE'RE COMING ANYWAY
No.1324
>>861Space Rangers would like a word with you.
No.1341
>>1319>fuck your winterGo ahead, I like a good laff. Also I'll finally get to operate the "Буратино" outside of training.
No.1348
>>1324OOOHHH DAMN NIGGA
You're bringing up more memories than I am comfortable to admit.
I sunk an entirely unreasonable amount of time into this game and I regret none of it.
Also >dat music.
No.1349
>>1295diff anon
eat a bag of dicks, the void was decent
No.1387
>>1296Are those Saint's Flow cans?
No.1423
>>51Flan-chan was too busy sucking off the developers so that he could get a new postal game like every other faggot at Make-A-Wish.
All the developers of Akella were too busy being faggots and so the quality of the game went straight down.
No.1430
>>1423Check the rules, please.
http://8chan.co/krotchy/rules.html
>Don't be a jerk.Insulting children with life threatening illnesses is a pretty jerk thing to do.
Consider this your warning. Don't let it happen again, pls.
No.1435
>>1430You act as if you're an exception.
Yo fools don't know global rules
No.1439
>>1430>Live your lifeYou're going to have to ban me, I've been breaking that rule for years ;_;
No.1444
>>1435>global rules>rules>pluralpic related
>>1439I'll grant you a pass on that one, as it's more of an optimistic guideline.
I don't think any of us really fully follow it ;_;
No.1447
>>1444That's what you get for not forcing anon. Tripfags ruin everything they touch, after all.
You devs could still use names even with forced anon, as far as I know No.1449
>>1435>He tripfags>On a board about Postal 2 devs>He isn't a Postal 2 dev>He has no association with RWS>He has no association with anyone ''from RWSI think this is even worse than doing it for free
>>1444Nice trips, but check my
_9 No.1452
>>1449Thanks for checking. Also, good call! Much respect.
Though, none will ever be able to top
>>1337 No.1453
>>1447Good call!
It's done.
No.1454
No.1455
No.1457
We'll keep it like this for now, and see how it goes.
Call this a forced-anon trial run.
No.1458
>>1457The quality of the board has instantly improved. The only people that need to be namefagging are yourself and basedRWSnewfag
No.1459
>>1458I generally agree. My main concern is that I wouldn't want fans too feel like their identity gets taken away.
But of course, if communicating with a persistent online handle/account is your speed, then that's what our forums are for. Anonimity is an intergral part of chans (whether it's half-chan or full-chan), and I intend this board to fully embrace that.
But we'll see how it goes. If no problems arise from this, then all good. Anonimity all the way!
No.1460
No.1466
>>1458>People actually believe this No.1471
>>1466Stay buttmad, tripfag.
No.1478
>no more trips
thats pretty fucking based
No.1518
>>1478>no more trips>Peoples can still samfaggingHow about IDs?
No.1524
>>1518Counter-intuitive.
Defeats the idea of removing the names in the first place, which was done to adhere to an anonymous setting.
I keep an eye out, though, and will call out any incidents of embarassing samefagging that I spot!
No.1554
>>51What happened? Slavs happened.
No.1564
>>1554This. I took a look at the stuff Akela developed, and there's maybe one single good title buried under tons of shovelware and plainly bad games.
No.1567
Because it was not being sold on Steam.
>Playing a PC game on console ever.
No.1612
No.1617
>>1554You mean Russians, the worst Slavs, happened.
No.1655
So, if RWS eventually releases a sequel to Postal 2, will they released it as "The Real Postal 3"?
No.1669
>>1655Maybe… the same way there was a shitty
Strider II by Tiertex, but then Capcom made the next one as
Strider 2 because that one didn't count.