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# /leftypol/ - Leftist Politically Incorrect

A collective of people engaged in pretty much what the name suggests
Winner of the 24rd Attention-Hungry Games
/kemono/ - A match made in heaven

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File: 53665670b21f864⋯.png (1.02 MB, 1024x576, 16:9, marxist vidya.png)

No.2267388

Currently playing everlasting summer

>what I expected

a fun storydriven adventure with a lot of references to soviet union

>what I got

date a schoolgirl simulation with russian characteristics

Who ever makes these lists, delete this game from the next version

No.2267415

Playing Mount and Blade: Warband makes me hopeful we can actually have a good society/economics simulation experience. This game is basically a bunch of wars that happen because its a video game and its fun. It would take =MASSIVE= work into it, but i belive that it would be worth. Imagine having little societies take mold due to their material and ideological conditions that surround them/are invented by them. Then you, the player, do the M&B thing

>imagine having a village rise in revolt, but get crushed because its material condition does not give it favourable fighting capabilities, instead of scripts and cheesy shit

No.2267517

File: 4ddeb426b7a94ff⋯.png (344.95 KB, 600x378, 100:63, 58fa9f853eddf7fe2dc8b1920b….png)

>>2267388

Appreciate you reposting my OC, however you'll note that I rated Everlasting Summer a 4/10 for themes (below average), because there is some pro USSR stuff in there but as you say it's mostly just a generic dating sim. I want to make an exhaustive list not just the best games, since then it's kind of an archiving resource. Being on the list alone doesn't constitute a reccomendation, for example I think Republic: The Revolution is dogshit but it's on there with a low score for information purposes.

>>2267415

Sounds pretty dank, though it might be a little weird to have communism in a feudal setting.

No.2267522

>>2267517

PS I'm banned for the next few days due to shit modding of a totally innocuous post so they've made my decision on whether to move to leftpol for me. Appreciate it.

No.2268488

>>2267522

Truly the terrorists have won.

Honestly tho, has it occured to you that there's another cuck mod dealing unfair bans to further drive people away? I got a 7 day ban for bragging about being right about the D&C and posted a pic of anti-fascist juggalo, and the reason for the ban was "disrespecting the dark carnival".

No.2268570

Bump

No.2268973

>>2267522

Stay there bitch

No.2268991

Been playing Wargame Red Dragon these past few days, great fucking game

No.2269453

It's not Marxist but Half-Life 2 has you fighting against a fascist police state alongside underground resistance fighters.

I mentioned this in the previous thread but Beyond Good and Evil is like that too.

No.2271376

So I seen none has talked about Tyranny yet. I think it can be a great addition to the list (and maybe a potential candidate for a Marxist Media video)

It is set in a fantasy bronze age world, where the secret of iron are a valuable asset of the overlord controlling the world. You play as a lackey of the tyrant's secret police. No pretense of moralism or forced liberal ideology. You are the cop protecting the overlord possessions. You are tasked with the pacification of a recently conquered region, stomping down rebels and investigating potential rebellious tendencies within the overlord's armies.

As a game it is very structurally similar to its big brother Pillars of Eternity, thought contrary to this one it is much shorter (15-20 hours top for a run), with however a lot of divergence in the storyline (you can side with the army, the rebels, go solo, etc.). Its worldbuilding is also a lot more focused and clean, without the massive lore dumps Pillars required. Its characters as well are a lot deeper and meaningful (i cannot honestly recall a single PoE companion, but i distinctly remember all Tyranny ones as well as the main antagonists). It does however suffer some of the same problems, mainly the awkward combat.

Ok that's enough of a WoT. Just give it a chance, it was the first RPG I enjoyed playing for quite a while.

No.2271585

Shadowrun Dragonfall ironically enough has dragons as immortal bourgs who divided world into corporate spheres of influence

also main antagonist was woke as fuck and was ready to sacrifice Berlin to get rid of the dragons

the sheer apathy he displays when you ruin it all

now nothing could stop them, you doomed humanity to the role of the pawns

good job

No.2271605

The Stanley Parable has a kind of cog in the machine asserting your radical freedom kind of feel to it

No.2271743

>>2271605

More like a "no matter what you choose you can't escape the predefined paths the devs laid out for you because obviously they control every aspect of their creation" kind of feel

No.2271968

File: 2df90338e63c5b4⋯.png (73.76 KB, 640x480, 4:3, Simisle-Village.png)

File: d70656ff8e746d8⋯.png (141.8 KB, 640x480, 4:3, Simisle-Warehouse.png)

File: 5d878c3af1a5523⋯.png (72.84 KB, 640x480, 4:3, Simisle-Powerstation.png)

I tried playing SimIsle again and it has not aged well. Clunky interface and I don't get what Maxis was thinking with the agent system where you interacted with the island through managers working for you, as it is just keeping track of who has the skill to do what.

Getting unskilled labour by training villages how to farm is not a realistic way of how modernity enters undeveloped lands, realistically they should just be absorbed into the labour market as you encroach on them. Also unlike Tropico the locals are just a resource in SimIsle, they can't do anything to you as if you are some imperial governor yet I don't think Maxis was going for that implication.

No.2272108

>>2268488

Maybe stop disrespecting the dark carnival in future then, my ninja.

No.2273708

>>2273160

The early game is more fun than the late game when there's literally nothing to do besides mash two space empires together to see which has more production cap.

No.2273713

File: f9d5e8afa4ae933⋯.jpg (225.05 KB, 305x437, 305:437, Half-Life_Cover_Art.jpg)

File: ac4d8d1a17a4a4d⋯.jpg (66.58 KB, 300x428, 75:107, Half-Life_2_cover.jpg)

File: 9113e3e85978260⋯.jpg (324.91 KB, 1919x1080, 1919:1080, gunsoficarusonline.jpg)

I bought three things today for under 2.75 bucks because I'm a nerd and because this is the only time I could actually afford any of this

No.2273715

>>2273713

I'm not trying to beat a dead horse but now that the plot of Half Life 3 was released we can officially quit hoping they'll release another installment, right?

No.2273734

>>2273715

Yeah I didn't buy them for the hopes of Half Life 3. This was more-so a buy for Gmod textures AND because I never felt the meaning behind why people are so passionate about these games

No.2273736

>>2273734

Mostly from the atmosphere, they're okay shooters, but the music and the look of the hellworld, especially in Half-Life 2, is really really nice, at least to me.

t. played Half Life 2 for the first time in 2013

No.2273740

>>2273736

Well good to know. :3

No.2273745

got into danganronpa like a month ago but completed the first 2 games in 2 weeks (and they have a pretty long playtime)

while I enjoy the games, I don't think there's a leftist message to find in it

>>2269453

>Beyond Good and Evil

my nigger

No.2273748

Playin New Vegas right now. Sided with the Powder Gangers against the NCR's forced labor regime. Their troops are spooked as hell with this democracy shit. Hopefully i can lead a 1917 French Army style mutiny with the troops on the front line and get them to defect to the Vegas commune.

No.2273774

File: 837b9d0ccce8b9f⋯.jpg (62.32 KB, 454x640, 227:320, jtf box.jpg)

File: 20b7292302a7990⋯.jpg (33.52 KB, 460x215, 92:43, endwar box.jpg)

File: 860ce461b19a922⋯.jpg (26.9 KB, 460x215, 92:43, urban empire box.jpg)

File: 22e94985be12592⋯.jpg (21.3 KB, 460x215, 92:43, omikron box.jpg)

>>2273713

my shwag from the sale just now

played all but omikron before but would be interested to do so again without torrent instability (especially urban empire, that torrent was abysmal and broke the whole commercial sector of the game essentially so my city was just residential and industrial)

No.2273782

>>2273734

It's a "seinfeld's not funny" sort of thing, especially half-life 1. You have to figure that it came out only 5 years after doom, and 2 years after quake, yet feels vastly more like a modern experience then either of those games or its contemporaries. But on the other hand, quake and doom now feel like their own unique fresh thing in retrospective, while half-life just feels like a sub-par modern game since everything that has come since then has improved on the formula it introduced.

Half life 2 also innovated in certain aspects that were then immediately copied and worn to death so that they're no longer special either, although it wasn't nearly such a radical leap as 1 was. The biggest innovation of HL2 was the source engine it came on, which, besides being very impressive in its own right, led to a MASSIVE amount of creativity and modding. But now it's seriously out of date and not impressive at all anymore.

No.2273811

>>2273715

I triggered /v/ on cuckchan originally with all this, but I don't really think the "plot reveal" makes sense when compared to the plot throughout the other Half-Life games. It's just so absurdly out of line in relation to them, based on the information given in all of the games. If you pay enough attention to the game, you can basically just BTFO the "plot reveal" with shit you're told.

In HL2, you blow up the citadel. It's revealed in EP2 that these are portal storms much like there had been during HL1, but caused by the citadels destruction rather than a Resonance Cascade, and that a portal is being re-opened to let the Combine back through, but while it's closed the Combine have no reinforcements – hence why they're trying to re-open it. In HL2 it's told they only have traditional means of transportation once they tunneled through to a universe, such as helicopters or APC's or whatever and are basically in the same boat as humanity.

When you launch the rocket into the portal in EP2, it knocks the re-connection out for the time being so as to restrict them from coming back fast, and buying the resistance more time to get them blocked out from teleportation to Earth anymore completely. Mossman finds data related to what could restrict the Combine, by finding part of the Combines portal code. It's sent as an encrypted video, and is collected by Gordon and Alyx after they find it after it was intercepted by the Combine to avoid it falling into rebel hands.

In the "plot reveal" it talks about how the Combine would somehow just come back anyways, even though the actual game gives reasons why they wouldn't if the resistances objectives were reached, and how they'd do it. The lore in EP2 and EP1 give you all that. In the plot reveal it implies the Combine can just come right back, but the point throughout the whole of the games is that they can only come through universal teleportation, and don't have spaceships or anything of that variety in their possession, and so if they can receive the data necessary they should be able to restrict the Combine from re-opening portals to Earth.

Mossman says in Eli's lab: “We're closing in on a reliable local teleport technology, something the Combine still hasn't mastered. Eli thinks their portals are string-based, similar to our Calabi-Yau model, but they've failed to factor in Dark Energy equations. They can tunnel through from their universe, but once they're here they're dependent on local transportation… We've figured out how to use Xen as an unexpressed axis, effectively a dimensional slingshot, so we can swing around the borderworld and come back in local space without having to pass through.”

The fact they can't teleport locally and can't travel through space completely knocks out the possibility of a Dyson sphere, which is mentioned in the plot reveal. The Combine can only teleport universe to universe, and lack the ability to teleport locally and in space. The Combine want the Borealis to try and re-connect with their overworld for reinforcements, and to have large-scale short-range teleportation.

In Half-Life 1, the portal storm leads the Nihilanth's race and the vortigaunts to attempt to invade Earth to flee the Combine. The vortigaunts originally fled to the Xen to escape the combine, and ended up being followed. The portal storms allowed the combine to slip into Earth as well however, as the vortigaunts and the other species attempted to leave the Xen to avoid the Combine.

Eli in EP2 says, “I can hardly believe it. It's the Combine. They're trying to open another gateway" and "this will definitely send a clear message to the Combine. We're not free of them yet… but if we can acquire a signature from the data you brought back, we might be able to shut them out for good.”

The "plot reveal" just makes very little sense at all, when put up next to the rest of the series lore. If the "plot reveal" actually matches up to what it was intended to be, I really do hope it never gets released that way because it's trash and is full of holes.

No.2274030

>>2273715

It was EP3 not HL3.

No.2274031

>>2273748

Follows of the Apocalypse are /ourguys/

No.2274033

>>2273774

Endwar was a pretty shitty game. One of the few I sold back.

No.2274046

>>2273782

Totally wrong. No one has done what HL1 did except in particular aspects like FEAR or STALKER. I've not played anything like it except maybe in mods.

I will admit there are a lot of games that do what HL2 did though. But still not with its level of execution.

No.2274824

>>2274808

I'm sure you can still get a DL, it's like the most popular mod, try asking on the Paradox subreddit maybe?

No.2278742

With HOI4, the only modern day mod is made by a liberal sjw and a fascist (who for some reason are collaborating) . Maybe we should make an alternative modern day mod.

No.2282181

File: 8c9d2c48f9083d2⋯.jpg (129.05 KB, 1920x1080, 16:9, 201711231092.jpg)

File: cff171b055d2c77⋯.jpg (114.21 KB, 1920x1080, 16:9, 2017112310923.jpg)

Tell me /leftypol/, is she, dare I say it, /ourgal/?

No.2282382

>>2282181

That's an edit IIRC.

No.2282411

>>2282382

Its real, it think its on the fourth chapter.

No.2282415

No.2282460

>>2282382

It's actually real. You find it in one of the Time Rifts in Chapter 3.

No.2282532

>>2267415

Dwarf fortress adventure mode if you aren't a pussy.

No.2282632

I recently played about 3 hours of Red Faction and man, I was just disappointed as fuck. The gameplay isn't bad, just not good compared to modern FPSes, but the real shitter was the story. I was expecting some great cinematic rebellion like HF2, and instead it's just me alone, fighting endless guards, while some voice gives me endless instructions.

Are there any other games that have that similar cinematic revolution feeling like HF2?

No.2282722

>>2271376

Can you buy a good guy in Tyranny or can you just be different flavors of gendarme?

No.2282762

What are yall favorite lefty steam games?

No.2282791

>>2282722

You can twist the law enough to "support" the rebels. Essentially turning all the remaining rebel factions in your personal army. That's the best you can do really. Don't feel bad though, there aren't a lot of good people you will regret killing.

No.2282792

>>2282632

You could try red faction guerilla. It's been awhile since I played it but I remember it giving more of a proper revolutionary feel then the original. Still not a great story or anything, but you're actually radicalizing the people instead of going on a rambo rampage (although you radicalize the people mainly by going on a rambo rampage).

No.2282795

>>2282762

What genre are you interested in?

No.2282820

>>2274033

I know it's kind of a mess and a babby tier RTS but I like the setting and the voice command gimmick works and is fun. I like playing as Europe and kicking the asses of the US and Russia to establish a new world order.

No.2282835

>>2282632

Yeah idk I may have overrated it, there is a lot left to the imagination. It would be great if it were more like that one Revolution game where you save the US from commies.

No.2282861

What games do y'all play that aren't necessarily /leftygames/? I mostly play R6 Siege and PUBG.

Also looking forward to LiS: BtS ep. 3 pls no bully

Should we play some video games sometime, comrades? we have a steam group with like 500 members or something, but we never do anything with it.

No.2282864

>>2282861

I've been into Overwatch lately, I know I know. Maybe we should try making group posts in that group? We could all play Red Orchestra or something.

No.2282868

>>2282864

I dunno about Red Orchestra, but I think we should just use this thread to ask people whether they wanna play or not. Nobody ever says anything in the steam group.

No.2282871

>>2282868

Should add that my PC turns off every 5 minutes, so I won't be able to play anyway until I get that fixed.

No.2282875

>>2282820

Ehh I enjoyed it as well. It had some good ideas and the design was still competent enough to work.

No.2282888

>>2282795

Anything really, right now I'm into Starcraft II but that's probably just because it's free to play

No.2283096

We should play rising storm 2 and remove gi

No.2285254

b u m p t b q h w y f

No.2285354

File: 11f41548d4ab099⋯.png (121.12 KB, 1236x749, 1236:749, IMG_1031.PNG)

Someone sent me this weeb game as a gift. Not really into weeb shit so I'm kinda "eh" about it, anyone hear about it, they just said "You'd probably like it" when they sent it to me and said not to google it since there's crap tons of spoilers on google.

No.2285359

File: 083af556002bbc7⋯.jpg (96.18 KB, 815x485, 163:97, 143643.815xp.jpg)

>>2267388

>everlasting summer

It's less about some theoretical stuff, and more about real life experience/nostalgia of the Soviet Union. You probably need to belong to this culture to understand it. Although I'm not feelslet enough to play dating sims, I saw and felt the cultural impact of it, which is quite significant in runet.

No.2285362

If anyone wants a crap mobile game I got one that's post Nuclear war soviet aesthetic

No.2285427

File: f041e38001defa9⋯.gif (7.66 KB, 166x232, 83:116, 1498419400719.gif)

I want to start a game studio to make foss games, but that seems more complicated that it needs to be.

No.2285591

>>2285427

It's as easy as learning how to do it, doing it and then giving your hard work away for free. For extra style points, do it all anonymously.

No.2286325

>>2285354

Never played it but as far as I know

it turns into a psychological horror.

No.2286331

>>2285427

Fortunately there are good options today:

-Twine is a very simple JS framekword to build interactive fiction and simple turn based games. It's open source and built in a custom language (twinescript) that allows even someone completely new to programming to get shit done. It's a great place to start if you're easily discouraged like me and want to see tangible progress from day 1.

-Godot Engine: it's a open source MIT licensed engine on the level of Unity as complexity but far lighter and more versatile (and you own everything you write on it, unlike with Unity and UE4). It has its own language, GDscript, which is a derivative of python (but you can use c++. And c# as well in the upcoming 3.0 version). It's easy to learn and understand. The only issue with Godot is that compared to Unity there aren't a lot of tutorials and premade assets.

No.2286729

>>2286331

Love2D is also pretty nice

https://love2d.org/

No.2286741

>>2286331

Engines are not an issue my issues is how can people contribute to the development without the game becoming a mess, like how can the project avoid feature creep or how can artists contribute graphics and sound without art style clashes or the artists themselves feeling scammed since multi media open source is such a novel concept.

No.2287964

>>2286741

> how can people contribute to the development without the game becoming a mess

foss does not mean absence of direction. It may be guided through a democratic process rather than focus group study, but it's still there.

> how can the project avoid feature creep

Plan everything. Take a course or read a book about project management. Plan features, plan for unexpected problems, plan for unforseen but necessary additions.

>how can artists contribute graphics and sound without art style clashes or the artists themselves feeling scammed

Be perfectly open since day 1, have a precise plan and style as early as possible.

Of course it won't be easy, it would have been already done if it was, but it's possible. If anything every day we have more and more examples of great foss content reaching the internet.

No.2288345

>>2287964

Tell me everything you know about project management and how to run a foss project.

Tell me about books and resources, I want to take this.

No.2288365

>>2288345

Oh I'm not an expert. A couple of years ago I had a course of project management in uni. We used this book: "Effective Project Management: Traditional, Agile, Extreme". It provides a very detailed and effective framework to organize a complex project (foss or not).

This book: http://producingoss.com/en/producingoss.pdf is more specifically on foss and while more technical and down to the details of actually creating a project, it's pretty much a a book for programmers by programmers, rather than being a comprehensive guide. Still it's a great asset and a good companion to the other book.

I'll see if I can find the PDF for the first book.

No.2288375

File: 441ba67f74e3097⋯.pdf (10.4 MB, effective_project_manageme….pdf)

>>2288365

I still have it actually.

No.2288634

File: 2224d2dc4382897⋯.jpg (47.7 KB, 489x600, 163:200, 2224d2dc438.jpg)

>>2288375

>>2288365

Excellent

But even after reading these books starting a studio to make foss games will still be hard but it is something the world of video games needs right now

No.2289992

Anyone know how you can get Labour in Power in HOI4?

No.2291570

Why doesn't /v/ realize a lot of the problems with the gaming world right now is because of capitalism? Loot crates, Micro-transactions, the death of expansion packs, devs being actively prevented from releasing any modding tools or alternatively trying to monetize and strangle the life out of modding communities. Its total bullshit.

No.2291610

>>2291570

Addictive practices, insane brand loyalty, red scare.

Videogames have proven to be an excellent way to escape late capitalism mentally, none wants to be reminded what they are fleeing from during their escapist session, so none is willing to bring or accept political discussion around videogames.

They're also victim of its success, it is extremely young as an industry (not even 40 years really) and yet it already surpassed in size all other media industries. This meteoric rise considerably shortened the time required for the rate of profit to get dangerously low, which means the industry is forced to cram in more and more bullshit to keep the boat going. We should remember it already crashed once, it will happen again in the near future.

Who knows maybe it will be videogames the one to ignite the next great depression. It surely has the economic mass to be that spark.

No.2291658

>>2291610

>and yet it already surpassed in size all other media industries

I still can't wrap my head around this

Internet was supposed to kill videogame industry, not fucking help it thrive

people buy what they can get for free, a final nail in the coffin of a rational economic agent

No.2291660

>>2267388

D I R E C T R U L E F R O M

L

O

N

D

O

N

No.2291664

>>2268488

might want to bring it to the attention of the mods if nobody has. Wouldn't want another socialist community to be undermined by shit moderation.

No.2293499

http://store.steampowered.com/app/342310/RIOT__Civil_Unrest/

The game's coming out in a day, as one might expect from the name it simulates struggle between uprisings and enforcement.

It's going to have a campaign based around historical events such as somewhat recent revolts in Greece back to even the Arab Spring, then there's also Spain and Italy.

Aside from that it's going to be customizable which will allow for some replayability due community contribution in regards to creating new scenarios.

Wonder if it'll spark even slightest of a revolutionary spirit in players..

No.2293502

>>2293499

Finally a game to satisfy my inner LARPer!

jokes aside it seems pretty cool. Might take a look at it.

No.2293514

No.2293581

>>2293499

I think it's pretty cool that it includes real life scenarios and imagery.

No.2293607

>>2293499

Been waiting for this since 2013, glad it's finally coming out. I'll have to see if it's any good, I also had a dream of making like a leftist revolt campaign or something.

No.2293692

>nobody mention jagged alliance 2 : guerilla

literally communist revolution: the game

best turn based strategy… ever

No.2293762

I wanna make an anprim game thats like minecraft but actually teaches people how to survive on their own, and rewards strategy rather than the amount of work like minimg for hours

No.2295353

>>2295314

We already have /gamesx/ and /svidya/ don't botter

No.2296574

>>2293762

Godspeed greenanon, wanted to say something about making sure the core mechanics are enjoyable and devoid of grind, but then I recalled what you've said already so best of luck instead!

Perhaps make sure to have a strategical approach to development itself just as well.

No.2297303

>>2293762

gotta admit, a realistic survival game teaching realistic survival tactics would be great and instructive

No.2302601

File: a1550c8340d2c11⋯.png (100.65 KB, 894x894, 1:1, overwatch metal gear.png)

>>2267388

Hello, me and another leftypol gamer are looking for people to play Overwatch (PC) with, anyone interested? Preferably on Competitive, we both started at about 2200 but I'm now at 1950, due to in my opinion shitty teams. I think we're both pretty good so I hope that with a better team our luck would improve. So with that said, anybody interested?

No.2302677

Video games are bourgeois.

No.2302857

File: c218e3279d48d37⋯.jpg (1.53 MB, 2560x1404, 640:351, 2333.jpg)

Anyone want to build utopian space communism in EVE Online together?

No.2302883

>>2302601

>Overmeme

get better taste

No.2304948

>>2302883

like what

No.2305000

>>2302677

Fuck you

No.2305077

>>2304948

Unreal Tournament

No.2305100

>>2267415

1257 and Medieval Conquests have peasant revolts. They also let you kill other lords.

No.2305144

Is Redworld good (mod for hoi4), I hear it's a pretty "meh" mod which is a leftist version of Millennium dawn

No.2305148

>>2302857

Is it even possible within the game structure?

No.2305616

>>2305077

which one cuz i only really enjoyed ut2003 and ut2004.

No.2305619

>>2305616

Either or

But I generally stick with ut99

No.2310944

No.2310965

Video games are right wing. Literature and music are the left wing mediums

No.2310978

>>2310965

t. Reddit

No.2310981

File: 56493381bffadbb⋯.jpg (27.83 KB, 243x239, 243:239, really makes you think bok….jpg)

>leftist anime threads get anchored immediately

>leftist vidya threads are allowed to linger

No.2310982

File: 636d95b6a1e3a86⋯.jpg (738.57 KB, 778x778, 1:1, tocs_splash.jpg)

File: 8f5fc26a740845a⋯.png (465.79 KB, 809x425, 809:425, CRYYk0nVEAQkmv9.png)

File: 03fb60ee0c961ce⋯.png (143.48 KB, 590x334, 295:167, id8374_w590_h.png)

File: 864a3ca72a3b28b⋯.jpg (143.77 KB, 1280x656, 80:41, trails-of-cold-steel-class….jpg)

File: fb26f9aede565a3⋯.jpg (103.68 KB, 1280x656, 80:41, trails-of-cold-steel-class….jpg)

>>2310944

Based Wobbly. <3

>>2267388

Anyone here had a chance to play pic related? It's not Marxist, but it appears to depict a world transitioning from Feudalism to Capitalism, and themes of class-consciousness are freely embraced from the start.

In a nutshell, the people are divided into distinct classes of "nobles" and "commoners". Nobles control most of the wealth (obviously), and have clear advantages over the common folk, be they absurdly luxurious dormitories, the opportunity to pursue weapons training, and even access to personal automobiles. Your one party member, Machias (pics related) has a father who's one of the first commoners to attain real power, and as a result has the combined houses of the nobility gunning for his head. Er, politically speaking of course.

I forgot to mention, the whole setup is that you attend this academy in an experimental class that doesn't segregate nobles and commoners. No spoilers pls ('cuz I haven't played much), but word on the street is your party ultimately gets to witness the cruelties of the setting firsthand. I'd reckon it's worth checking out at the very least. ^^

No.2310987

File: daf50028604a8fe⋯.jpg (84.58 KB, 600x605, 120:121, furries anime niggas.jpg)

>>2310981

I can't do much to help you though I wish you well, don't take it out on my topic comrade. Good luck.

>>2310944

dank u

No.2310993

>>2305148

No.2310996

No.2312332

Saving the thread again. What did Company of Heroes 2 do?

No.2312338

No.2312344

>>2312338

Thanks good chum

No.2312348

File: e8402877a7864c2⋯.jpg (38.68 KB, 680x382, 340:191, disgust.jpg)

>>2312338

The best (worst) part is the developers themselves antagonizing him for pointing out the AntiCom bullshit in their game. I paid like ten bucks for the complete package, and I still feel ripped off.

How's Men of War by comparison?

No.2312357

>>2312348

I thought it was decent, though I'm not much of an RTS gamer so don't take my opinion to be worth that much. I prefer the Cold War period personally.

No.2312365

File: 07453f95d8bdac9⋯.jpg (69.98 KB, 498x647, 498:647, 291da4d0c382be5a24df5a386c….jpg)

>>2282835

Oh, "freedom" fighter?

It's quite obvious how one suces they are on the Soviets. Just murdering the working class just cause, then having to revive the wounded reds to tribu them to your side. It's fucking retarded, but I do like the general atmosphere of the game.

No.2312372

File: ba1ccae09a5d00f⋯.gif (2.8 MB, 480x270, 16:9, ba1.gif)

>>2312357

I'm a WWII buff, but the WARGAME series gave me an appreciation for the Cold War. Sadly most other games tend to abstract warfare till it's completely divorced from reality, so nowadays I just stick to writing and roleplaying.

Also, how's Ladykiller in a Bind? I played her previous game (Analog: A Hate Story) and enjoyed it a lot, but figured she was just another run-of-the-mill red liberal.

>>2312365

No.2312396

>>2312372

I haven't played it but I know Marxism is involved somehow, as i can't rate it that's why I left it at ??. I also loved Hate and Hate Plus, but it's hard to say if Love is a red liberal or some kind of r/soc ☭TANKIE☭, I'd have to look into it if I ever tackled the subject.

I really like Wargame too, even though I suck at it, and if you like that formula you could try it out Eugen's WW2 game RUSE. It's not exactly the same but it has some of the same features.

No.2312794

>>2271968

I remember playing that as a kid. I never understood what the fuck I was doing.

No.2314248

>>2312794

The UI on SimIsle is horrible and the mechanics are crude. Even the first Tropico does pretty much everything better. The only thing Tropico didn't do better was the resource chain where in SimIsle you needed lumber to build anything and heavy industry to build heavy equipment for larger stuff like mines yet SimIsle handles it in a very clunky way, like needing to build a heavy industrial factory just to import heavy machinery.

No.2314332

H1Z1 rant:

This game's performance is a ♥♥♥♥ing joke

I have a GTX1070 and I still get lag when turning around even when I turn all settings to low. How the ♥♥♥♥ do you even make a game this unplayable?

I can't believe Humble Monthly is charging me for♥♥♥♥♥♥like this, I might unsubscribe just because of this game.

I don't see how it could be anything other than the game, nothing else I play comes close to running this badly. I just got to the last 15 (because I never saw anybody) and I couldn't drive away from the gas because I was getting less than 1 FPS going through the city.

No.2314342

>be me

>play The Red Wars, the Mount and Blade: Warband mod

>be anarchist with a smallish band of troops

>come across village whose peasants need training to form a militia

>train peasants

>bandits arrive

>one farmer gets KO'd but not killed, no other friendly casualties

>bandits killed to a man

>villagers offer me loot

>respectfully decline the loot as I'm doing alright and they need it more

>USSR anthem begins to play the moment I choose to decline the loot.

No.2314791

>>2269453

nah, it's more of an ayylum stalinzone

No.2315373

My computer almost shit itself when a virus attached itself to a downloaded torrent I had to literally wipe everything from the past week to get it removed

No.2315417

>>2315373

No.2315434

>>2315417

utorrent. Not even trying to download the game, was simply trying to download the torrent. Literally for no fucking reason after downloading it, on the same day (like an hour later) my computer started to chug then it blue screened within 5 minutes. The system report literally wiped everything from the past week I downloaded because it identified a virus somewhere and wanted to get rid of it.

To crash report then

No.2315435

>>2315434

Utorrent is basically fucking malware now, use Deluge instead. As for anything else that could have caused it I don't know, sorry.

No.2315438

>>2315434

Get a good antivirus. Avast works like a charm for me, i'm torrenting shit non stop and so far never had any issues.

No.2315440

>>2315435

It's fine. At least my computer isn't chugging anymore, although I'm sad I lost most of my lewds from that special someone.

No.2316061

Thinking about the chugging. Maybe randsomeware attached itself to utorrent's site

No.2316100

>>2316061

Like I say utorrent is sketch as fuck now, they even mess with your registry and shit to stop you disabling the ads or stopping updates and so on. Just say no.

No.2316238

File: 0d469732e9cb55b⋯.jpg (230.33 KB, 1024x576, 16:9, rus8.jpg)

Revolution Under Siege.

Really complicated and more for the hard wargamer crowd. Takes place during the Russian civil war and can also do the Finnish civil war, and the Soviet-Polish war.

Actually a ton of grognard / war / sim games will work. One of my favorite games growing up was Close Combat III: The Russian Front.

Combat Mission: Afghanistan also takes place during the Soviet-Afghan war. You generally play as the Soviets.

Operational Art of War IV also came out recently. Very complex but good. Lots of user-made scenarios, though, allowing you to play as FAPLA & Cubans in Angola, Mao during the Chinese civil war, etc. etc. etc.

No.2319341

>>2316238

Weird I thought I added that. Thanks though.

I'm not sure how I feel about the other games seeing as I've already got plenty of WW2 titles, the Afghan war wasn't exactly a high point for the USSR, and the fourth one seems super obscure, but then again there's reasons to include them too so idk. Thanks a lot for the suggestions.

No.2321118

>>2314332

>playing H1Z1 at all

No.2321168

>>2293762

it's called unreal world and its a 25 year old game made by some fin but he still is working on it.

get the download from his website its free steam charges but its free from him

No.2322227

File: 196f51986e1e08e⋯.jpg (72.75 KB, 266x474, 133:237, 1373328139163.jpg)

>>2293762

>anprim

>Video Games

No.2323046

File: 3817070c0d1ab0b⋯.png (241.58 KB, 1024x538, 512:269, gQRgnzvIxi7cArqqpLpzp4yzhK….png)

So anyone recognize himself in pic related? It's not only me right?

No.2323060

>>2323046

name a GSG that has you irl as a method of victory

No.2323070

>>2323060

Yeah this is one of my problems with eg. Stellaris. The only win condition is be a giant blob, or join other giant blobs to form a superblob, or perform some other kind of military feat. Isn't this supposed to be a simulation game? Why is the only difference between slave society and FALC a couple of stats? You can't even win by science or economy like you can in GalCiv. How about a 'utopia' win condition or something.

Though, I kinda take the middle road in that I make the most leftist/liberal empire possible and try to create a utopia, but inevitably get pulled into wars and then ruthlessly crush my opponents and absorb them. Or if I can justify starting a war on anti-slavery/etc grounds.

No.2323073

>>2323070

this is my favorite HOI video:

No.2323078

>>2289992

You mean in UK?

No.2324030

Factorio is the only marxist game.

No.2324112

I'm pretty sure Tooth and Tail is trying to depict Jacobin rebels, not Marxist one's.

No.2324135

File: 53f329cb431cc76⋯.jpg (158.83 KB, 500x890, 50:89, everlasting_summer_lena_by….jpg)

Everlasting Summer is the only good game on that list, don't remove it just because some burgers are too culturally illiterate to appreciate it.

No.2324173

>>2324112

There's probably elements of both but I disagree based on the fact that there's a Tsarina, that the red faction is primarily made up of the very poor (not the middle class), and the secret police faction is a clear expy for the Ohkrana. Also, the level of technology is pretty much dead on for the Russian Revolution.

No.2324193

File: 973300fee4c9a6d⋯.jpg (42.51 KB, 640x539, 640:539, halal.jpg)

No.2324196

No.2324860

>>2324196

You don't, they have no election events. IRL they extended the parliament during 1940-1944

No.2329301

No.2329306

>>2324860

However prior to world war 2, isn't it possible to get leaders that aren't Churchill

No.2329325

>>2329306

No, the earlier scenario begins on January 1, 1936. Last UK election was on November 14, 1935, and Stanley Baldwin won.

No.2329344

>>2329306

Unless you mean by using your political points to get a Communist or Fascist supporter.

Then yeah, you can get Oswald Mosley, who may decide to hand over power to Edward VIII. Or Rajani Palme Dutt for commies. If you have Together For Victory, non-democratic Britain will lock most of the Commonwealth out of the non-independence decision trees.

No.2329358

File: a38d7a18ad3645b⋯.jpg (480.35 KB, 1512x893, 1512:893, ED05FDD3C03C420682E8A6121E….jpg)

Graviteam Tactics: Operation Star

Operation Hooper DLC

Angolan Civil War

No.2329448

File: 3652162a2c1dc80⋯.jpg (778.5 KB, 1920x1080, 16:9, IronFront Arma 3 Mod Sovie….jpg)

>>2267388

it's just a little fantasy story with a pioneer camp as setting. with beautiful artwork and nice bg music. that's all.

what i also got from the story is how russia now creates alienated social outcasts that'd profit from just being thrown into such a camp.

maybe if you've never been anywhere in the former eastern bloc and been to a camp than you couldn't relate but it's actually really well made and immersive. that's all.

on a different note

maybe put Arma 2 (/arma 3 as well) in this. in Arma 2 there is a communist faction "Chernarussian Movement Of The Red Star"

it also is a sandbox that allows for all kinds of modding in factions, stories and missions however you want.

No.2329461

>>2273782

The atmosphere is still really nice though, especially in Half Life 2

No.2329462

>>2329358

Is there an option to play as Cuba?

No.2329464

Steamworld Heist is Anarchist

No.2331083

I wonder if I should start working on the anti-capitalist games list, since my video making seems to have stalled. I guess I just need to stop being lazy either way. I wish I didn't have to work and could just focus on videos, it sucks balls. Makes me kinda mad how some people who put in 10x less effort are getting rich off YT, but there we go, I guess that's capitalism for you.

No.2331127

No.2331161

File: 4dd19a6aa2f1d3e⋯.jpg (85.87 KB, 900x900, 1:1, 1458295629696.jpg)

>paid mods is literally capitalism

>/v/ is a /pol/ colony

why tho

No.2331165

>>2331161

Half the retardation of reactionary gamers, half the retardation of hysterical anti-gamer SJWs.

No.2331168

File: ffa24661578311c⋯.png (178.27 KB, 620x465, 4:3, ameriggancop.png)

Playing Stalker atm, it's the closest thing to an Ancapistan simulator there is. Ancapistan is fun when you're emotionally detached from it and it's a video game.

No.2331941

>>2331168

STALKER is fucking great. I don't think I ever played a game with such a great atmosphere. The Metro games are great, but even they do not get close despite being far more visually appealing. I would suggest trying the Misery mod for CoP once you played them all, I find it fulfills my inner masochist very well.

Also if you want ancap simulator 2017, go to /hgg/ and get Free Cities. A friend told me.

No.2332002

>>2331161

>/v/ is a /pol/ colony

not as much as theyd like you to think. they just have backup from the mods. if that werent the case theyd feel useless pretty fast.

No.2332031

Still waiting on Paradox to buff Soviet Union in HOI4.

No.2332053

>>2332031

What? It's a joke to do a world conquest if you're playing as the USSR.

No.2332071

>>2332053

teach him

No.2332083

File: 84b2cdc37031a12⋯.jpg (18.41 KB, 300x196, 75:49, 1355826511777.jpg)

>>2332031

>HOI4.

Play Darkest Hour

No.2332089

>>2332083

Used to play HOI3, would it be hard to go back to Darkest Hour? (mind it's been a while since I played HOI3).

Also how's the original Kaiserreich mod?

No.2332101

>>2331941

I didnt know they had made a misery mod for CoP, only knew about SoC. Ill try it out once im done with Clear Sky, Ive already done SoC and Pripyat

No.2332293

>>2332053

I know, but I actually want some historical accuracy, instead spending years just to get rifles for 2 million troops.

No.2333235

I bought EU4 recently (well not really bought, but it was on my steam wishlist and someone gifted it to me since it was there for the longest time). And it's kinda weird how far my politics changed since I first put the game on my wishlist then kinda forgot about it, so I'm just going to be frank and ask if there's any interesting mods for the game that I could use since I can't send the gift back because that would be a massive dick move (plus I just finished the tutorial)

No.2333275

>>2333235

No idea about mods, but you can always play it as a progression to capitalist liberalism, that's dialectical after all.

No.2333541

>>2332089

No darkest hour is just all around nicer then HOI3 and if you can play any paradox game you can play DH fine

the original kaiserreich mod is almost identical to the HOI4 mod in fact they are just now doing new stuff everything so far in just directly ported (in fact kaiserreich mod includes the mod "all the russias" from HOI2/DH and thats why Russia tends to get OP)

>>2333235

try meiou and taxes for EU4 it allows for a much larger range of policies with regard to liberties keep in mind the historical dialect as well as how slowly real economic change came to an early Renaissance kingdom

No.2333687

File: eeb827ae6667633⋯.jpg (89.16 KB, 1366x768, 683:384, 16539_computer_keep_seedin….jpg)

I hope you're seeding, /leftypol/.

No.2333695

>>2329358

I've wanted to try these Graviteam games.

Always been a Combat Mission player myself but the Graviteam fans swear by them.

>>2332083

I will never – I repeat never – play an HOI game other than Darkest Hour. The rest of the world can put me under international gamer sanctions and turn me into a rogue gamer state, I don't care.

No.2334007

File: faf7035e301d0c6⋯.jpg (306.32 KB, 1920x1080, 16:9, MonsterHunterWorld-16.jpg)

>grand strategy and wargames: the thread

>>2282861

Monster Hunter is literally the only game I play nowadays. How can the hunting experience be socialised, comrades?

No.2334016

>>2333695

I find HOI games boring, there ain't much else to do except hoarding doomstacks and painting the map.

No.2334036

So I've been playing dragon age lately (played origins a couple years ago and just started 2) and I was wondering what leftists think of the whole templar/mage situation.

I feel like the obvious left position would be to side with mage freedom/self-regulation, but I've actually found myself leaning towards the templarist side.

The circle is prison-like and abuse by the templar guards is nigh-inevitable as in any prison. But the history of Tevinter seems to demonstrate that given enough time the mage minority will always overpower the majority and establish itself as an absolute ruling class. In other words, oppression of the minority may be necessary to prevent enslavement of the majority. But unlike with an economic class, mages are a status-group that will always exist and pose a threat to the majority, and therefore there couldn't be a withering away of authoritarian templarist institutions. And this isn't even mentioning demons.

What do other people think? Could a fully libertarian society ever be possible in a world where mages/espers/whatever existed?

No.2334079

>>2334007

The game is too hard on my computer. Almost all multiplayer games make my computer want to die

No.2334117

>>2323046

I got Kaiserreich recently and in my game I did a playthrough as Internationalist Soviet Republic. On the whole it was a success: the entire world except Axis, South America, China, and a few minors went socialist. But then late in the game you start getting events about how the Soviet people are sick of endless revolutionary war, and then I thought about how millions of people had died in seven years of overlapping wars, countless countries devastated, for a liberation that they didn't necessarily want. And then I felt bad and ended the game there instead of conquering everywhere. Except that I did start another war to depose the Iron

Guard.

No.2334120

File: 6bb24aaf9ef1cd1⋯.png (167.96 KB, 411x317, 411:317, Lemon of Troy.png)

Daily reminder that Stardew Valley is required green-anarchism material.

Grow food and veg fellas

No.2334128

>>2334117

Does Kaiserreich allow you to spread ideology?

No.2334786

>>2334036

That is a good question, although I do think that a sort of socialist state would still work in the world of Dragon Age despite mages. Most of their power still comes from material possession that they accumulate easier because they have more personal power than the average individual.

A commune of mages and non-mages would surely be a tricky beast to create but not impossible.

No.2334835

>>2334120

I'm waiting for co-operative mode to play with friends of mine, but it looks fun.

No.2334958

File: 80b86b4804b8660⋯.png (742.6 KB, 1360x768, 85:48, sovietmap.png)

perfect europe

No.2335051

>>2334958

What is up with those massive thing coming out of France?

No.2335053

File: 3dbc2440ea5c130⋯.png (1.75 MB, 1600x900, 16:9, nitw.png)

Night in the Woods is great. Made by a Democratic Cops of America member, heavy on anti-capitalist and pro-Union themes, story basically centers around the miserable life of down and outs in the American rust belt.

Cute animal characters and really great writing too. It really affected me, the interactions and friendships of these depressed animal kids are super compelling.

No.2335055

>>2335051

The glorious forces of proletarian liberation ofc comrade!

No.2335061

btw, the Crisis in the Kremlin devs are releasing a new game about the GDR called Ostalgie.

No.2335425

>>2335061

crisis in the kremlin is great, I ended the game 1996 with an income of 96 min. 118 max. hundred million per turn. It's really not that hard of a game, though most people are led to believe it is.

No.2335576

>>2335055

that fucken owns

No.2335578

>>2335061

edit: i mean this fucken owns

No.2335592

>>2335425

The game is hard, it is just there are easy roots: going full hypertankie is easy as piss but what is the point? Actually trying to do what Gorby did (democratic reforms while keeping a planned economy) is nigh-impossible. I've won one by starting a planned nuclear war: Posadism for all comrades!

No.2335875

You can play as a Leninist in Divinity II

No.2335958

>>2332101

Might be too late but I suggest getting Call of Misery for CoC instead. The problem with Misery for CoP is that it slows progression in a small game world, so you quickly end up under-supplied for the things you have to tackle. On top of that, last I knew it had horrendous issues with the stronger mutants being nigh invincible and shrugging off grenades and shitloads of bullets.

Call of Misery basically blends Misery's changes into CoC so you just have a big open game world. IMO this is way better than either the CoC or Misery Mods by themselves, as the somewhat slowed progression and greater variety of items and so forth makes the sandbox of CoC less boring. In vanilla you can easily get top of the line gear a few hours in, whereas in CoM you still progress at a decent pace but getting stuff like a high quality gun, a decent outfit and so forth actually feels significant.

On top of this for a combination of two mods CoM is remarkably stable, never had any issues with it.

No.2335997

Currently playing Barkley, Shut Up and Jam Gaiden

Usually prefer strategy games though, any recommendations?

No.2336072

>>2335875

Divinity 2 Ego Draconis or Divinity Original Sin 2?

On the topic Larian Studio games are good, try them.

No.2336209

>>2271585

you've never seen the other ending? Dragons being immortal bourg's is infinitely better than the alternative.

No.2336212

>>2315434

>not using qbit

No.2336214

>>2334958

Is this darkest hour?

No.2336244

>>2334036

The only solutions are keeping the mages in thrall to the common interest through a sort of coercive system like the Cirlce, or accepting rule by mages. They're just way more powerful than any normal being; the literal master race. Why wouldn't they rule when they have literally every possible advantage over normal people? It's like expecting Porky not to use his tremendous wealth and power just because it'd be wrong to do so. Hell, mages would soon enough be born into aristocratic families and inherit their wealth without a circle system, so they could even combine both personal and institutional power without much issue within like one or two generations.

But this is Bioware, so the outcome will undoubtedly be that everyone was just being a mageophobe for oppressing mages and that everyone can get along fine and sing kumbaya without any issue.

No.2336256

File: d39f224c50b40f4⋯.jpeg (253.29 KB, 4000x2662, 2000:1331, serveimage.jpeg)

>>2334036

>the mage minority will always overpower the majority and establish itself as an absolute ruling class

uh sorry sweety

No.2336258

>>2336256

>technological progress in le generic medieval stasis fantasy setting

Also, if magic isn't trash it should be able to deal with that easily. In DnD, Protection from Normal Missiles should do the trick.

No.2336293

File: 346ac6e09446663⋯.jpg (48.02 KB, 612x408, 3:2, 1486446034754.jpg)

>>2335053

NITW is one of the worst games I've ever played due the sheer fact of how toxic and repellent Mae is, calling it a leftist game is like calling poison a refreshing drink.

No.2336304

>>2336212

I'm sorry I downloaded the Torrent in the first place because of a friend's suggestion.

No.2336350

>>2336258

some fantasy games have guns in them, and even then silencers and anti mages always exist.

No.2336459

>>2336258

>peasant never played Arcanum.

Why even live.

No.2336691

>>2336244

The question is, can you roleplay a templarist non-hypocritical Hawke? Probably not, from what I've seen so far playing the first act. I guess I could always just rp as a hypocrite.

Anyone ever seen the Nipponese cartoon Shin Sekai Yori? It has a pretty similar situation and seeing it makes me lean more against the mages.

No.2336747

>>2336244

Your comment also reminds me of something that's annoyed me since thinking back on Mass Effect from a leftist view. Bioware creates settings that have a lot of *potential* for interesting political themes, but they often fail to engage them in an interesting way. Mass Effect, for example, could have explored the political implications of a necessary state of exception, the politics of the different species, whatever. But the actual political story it tells is one of militarism, and the message is that politics should be lead by a "good military autocrat" like paragon!Shep or Anderson. With really egregious stuff like the councilor choice at the end of the first game, where you choose between the conniving, two-faced representation of civilian politics and the honest, "apolitical" general.

The fact is that basically no AAA video game to my knowledge has ever dealt with politics in a subversive and mature way with a real message relevant to today. I don't mean that all media has to be political, but this is something that sets video games, the world's most profitable medium, apart from every other. Obviously a lot of this has to do with the fact that these games are under the stranglehold of corporations and targeted to middle-class males (especially RPGs and the like). But I wonder if it also has to do with how games, especially these epic RPGs, tend to focus on an omnipotent hero-figure who makes all the decisions, something which is inherently ideological and authoritarian.

/wot

No.2337385

>>2336691

> Shin Sekai Yori?

Patrician taste, fam.

Also I don't think they're that close between them. In Shin Sekai Yori the (I don't actually remember how they are called, psykers? Neo humans) the humans with powers can pretty much slaughter a virtually unlimited number of people in a matter of seconds, all they require is line of sight and the action is essentially effortless. They were able to conquer the world despite being less than a statistical error within the overall population of the planet.

In Dragon Age instead the mages are not nearly as powerful on average. Yes a mage can destroy an entire village, but it will take some time and effort and it is possible to eliminate him with rather mundane methods. The anti mage forces are conventionally equipped, it follows that they are capable of dealing with the average mage on a regular basis without too much trouble outside powerful opponents that require more specialized troops like templars or seekers and even they are just standard troops with extra training.

>>2336747

You are not wrong. In fact I agree with you on Bioware games. This is one of the reasons i always enjoyed Obsidian games much more than the Bioware ones. Games like New Vegas especially have a lot of political discussion and decision making (well a lot for videogame standards). Even Tyranny has a lot of surprisingly political themes (I am the same guy shilling it ITT if you're wondering). Ironically I think that the best DA game is DA2 (as far as politics go, DAO is best and DAI is shit) as there is actual discussion (as shallow as it is) and the player rather than being in charge of one side is just one of the big players.

I think the main issue comes down to empowering the player. Most games, RPGs especially, are power fantasies and as such they are meant to make the player feel powerful and in charge. If you dilute that power with actual political discussion or internal struggle in the player's own faction you are taking away from the experience. It's also why existential evils are so common, they do not need a social background to work and are immediately recognizable as a threat for everyone, which gives an excuse to "unite" the land under the player's thumb.

No.2342693

File: 9adfaeafe9af5c9⋯.webm (1.24 MB, 630x360, 7:4, soviet_knuckles.webm)

bumpin

No.2342702

File: 31c55d1cecb49ce⋯.jpg (34.35 KB, 336x476, 12:17, good people card.jpg)

>>2342693

Godspeed.

I still don't know why the Knuckles model in that game looks so fucked up.

Also thanks for the bump

No.2342954

Anyone else played dos2 yet? Am I the only one who got spooked at a lot of the racialist undertones for the first half of the game?

>>2337385

Tyranny is really cool, I still prefer PoE though and I'm waiting for it's sequel this year.

No.2342966

No.2343224

File: 49ea7507cba6493⋯.png (23.43 KB, 800x800, 1:1, 1500348666328.png)

>ywn live in an alternate timeline where the USSR stayed alive until the late 2000's

>ywn play late 90's USSR propaganda shooters

>ywn get to play as a Cheka officer bringing societal dregs and enemies of the party to justice

No.2343250

File: eeb1fd77800f2d8⋯.jpg (24.09 KB, 600x451, 600:451, b4f.jpg)

Dishonored is a marxist video game.

No.2343279

>>2343250

Don't you fight to restore the monarchy in that game?

No.2343312

>>2343250

it's good at showing what unrestrained capitalism in the industrial revolution was like but you also restore the monarchy and the only time unionization is mentioned its a plot by one company to sabotage the other.

No.2343345

>>2342954

What's the best character to play as in dos2? I think Beast because he was an anti-monarchy rebel, but Sebille is a former slave iirc. Which one is more left-wing in their views?

No.2343411

>>2342966

https://youtu.be/iu7SxzFbp-I

>not posting the original

No.2343579

>>2343250

>Playing EA games

Don't forget to watch TLJ to triggers to chuds, communism will win when you buy enough Holdo funkopops.

No.2343581

>>2342954

Playing it and really enjoying it. Also racist themes are less of an issue in a fantasy world where races are literally separated biologically as well as culturally.

>>2343345

I'd say beast. To be further left you'd need a custom char and in any case the main story is not about social struggle per se.

No.2343736

File: f0a70bb10ce544d⋯.jpg (112.63 KB, 900x938, 450:469, f0a70bb10ce544dfa6ffb7bffe….jpg)

>>2343581

>racist themes are less of an issue in a fantasy world where races are literally separated biologically as well as culturally.

>Imblyign

If aliens existed and were as humanlike as orcs, kobolds, elves etc they should absolutely deserve human rights and not be discriminated against. Humans are biologically distinct too, not quite so nearly as according to their race but still. Let the Kobolds guard the [city name] museum of shiny historical things (have their supervisor wear a dragon fursuit if it makes them more comfortable) and the elves run around replanting farmland, everyone has their place. Full all species communism now!

No.2343744

>>2343736

What I was trying to say is that you cannot really speak of racism if you are literally of distinct races. And of course I agree with you, but in the divinity universe the non-humans do not think of themselves as humans.

No.2343755

>>2343744

>What I was trying to say is that you cannot really speak of racism if you are literally of distinct races.

I still don't agree, the human races are, as a generality, distinct from each other biologically (not by much but then again humans also share 90% of their DNA with bananas), racism is racial hatred not generic statements of fact about the races (black hair is, by and large, different from white hair).

Also, even if they don't see themselves as human they should still have human equivalent rights, it doesn't require them to give up their identity. But I'm aware I'm splitting hairs at this point, I haven't played the game anyway.

No.2345120

>>2343224

I may steal this idea

No.2346226

>>2343224

>>2345120

this sounds like a great Doom wad in the making

No.2346236

No.2346245

File: 657d2456f8f551e⋯.jpg (75.9 KB, 1201x841, 1201:841, pinochestein.JPG)

It's not good, but I really do like it.

No.2346431

>>2346226

Well I don't know about that

But I have wanted to make socialist vidya

No.2346524

>>2346236

Gets too boring after a few games, every game is the same and there's not enough flavour.

>>2346431

Godspeed anon. Imagine if leftypol could make a game, it would be sweet even if it were just a short but sweet VN with Alunya and friends

No.2346537

>>2346524

Thank you anon but I'm probably too much of a mess to make games

I will never be able to make a game for /leftypol/ :(

No.2346777

>>2346537

>>2346524

Ehi if halfchan could make Katawa Shoujo we can do something too!

No.2346779

>>2346777

I don't know, how did the Ebolachan game went so far?

No.2346792

>>2346779

Pfft always so pessimistic.

No.2346793

File: 6055e51f4b033d6⋯.jpg (48.87 KB, 437x586, 437:586, hammerandsickle_pcbox.jpg)

>>2343224

>ywn get to play as a Cheka officer bringing societal dregs and enemies of the party to justice

There are a bunch of Russian games where you do exactly this.

No.2346795

File: 282bcedc0189c20⋯.jpg (667.75 KB, 1542x2206, 771:1103, death-to-spies.jpg)

No.2346865

>>2346779

>>2346792

We already made a sorta-VN communism explainer with Alunya, I wonder what that anon is up to now. Not sure where a link to it is though.

No.2347432

No.2347524

Spec Ops: The Line is the most leftist, anti-imperialist, marxist videogame to have ever been created.

No.2347542

No.2347545

>>2347542

What a shitty critique lmao the author even cites Modern Warfare and DEFCON as games that have a more interesting narrative which is just retarded.

No.2347548

>>2347545

Read the rest of the article fucknut.

No.2347569

>>2331941

No way. I bought the Metro games because i was under the impression that they were better than Stalker. Looks like i need to keep my eye out for a sale then (or just pirate them)

No.2347715

>>2347569

They are better in many things compared to the STALKERs, in particular gunplay is much more fluid and consistent also on a technical standpoint they are pretty much bug free where the STALKERs make Bethesda blush.

No.2347756

File: 925d4ee2f4199fa⋯.png (2.19 MB, 1920x1080, 16:9, east vs west dprk.png)

File: 2bb3d543713a040⋯.jpg (80.18 KB, 403x403, 1:1, feels.jpg)

>>2343224

>ywn live in a timeline where the DPRK drove the reactionary US puppet regime across the sea and united mainland Korea

No.2347761

>>2347756

>ywn play a finished East vs West

No.2348191

File: 5a804e906a26f1e⋯.webm (824.55 KB, 640x360, 16:9, shills.webm)

>>2347542

>theshill

nice try fbi

No.2348219

File: c7e2663a27b8053⋯.mp4 (5.33 MB, 1280x720, 16:9, Joe Feel aint dead.mp4)

>>2347756

>>2347761

>ywn Play a Paradox Cold War game in the pre-shit era

STOP IT, I AM NOT CRYING IT IS JUST RAINING.

No.2348284

>>2348219

Don't worry, they would have butchered it anyway and made the Soviets the evil empire.

No.2348286

Videogames are a distraction

No.2348290

File: d678391bc83d5c3⋯.jpg (93.16 KB, 1280x720, 16:9, the-age-of-decadence.jpg)

been playing The Age of Decadence lately and fuck if it isn't the best RPG ever made

I'm having a fucking blast, it is actually nails the post apocalypse better than fallout in my view, I almost creamed my pants when I first saw power armor in action, fucking stargate flashbacks instantly

well maybe not better than fallout 1, you just can't beat the Glow in sheer atmosphere, but it sure as hell better than fallout 2 imho

anyway, so from a histmat perspective it takes place sometime between slave and feudal society, late roman empire, colonat and all that

Aurelians represent slave society and Crassus is an embryo of a feudal one

so should I support House Crassus in this situation? I really liked playing for imperial guards siding with Crassus and becoming a knight Templar, it has a nice synergy with my power armor just like BoS has a nice synergy with a militant religious order in fallout 1

or should I support merchants? could merchant republic theoretically skip the feudal phase?

I remember reading some paper which entertained possibility of capitalism developing out of slave society in the roman empire

No.2348309

>>2348284

Nah paradox are Swedish: they aren't spooked by cold war propaganda (Sweden was never in NATO, and they did quite a few deals with the USSR like Finland).

No.2348331

>>2334958

>unit skyscrapers in france

No.2348816

>>2348309

I've heard reports that some/many of the paradox devs are basically fashies which makes sense based on the most obsessive GS players

No.2348823

>>2348816

Tbf, I doubt DDR Jake is a fash. Also their playthrough of communist France was pretty LARPy. I imagine they draw as many ☭TANKIE☭s as fashies: such is the way of GSG.

No.2348837

>>2348823

That's fair, I suppose I wouldn't be surprised if it were both but Paradox's blending of capitalism with democracy in Stellaris and Communists being pro-slavery in Victoria II kinda made me suspicious

No.2348838

>>2348837

Eh the Vic II thing is because the political system is shit. In Stellaris it was cutting corners.

No.2348841

>>2348838

Maaayybeee. The anti-imperialism route as the US in HOI4 was pretty interesting, and supposedly you could get Trotsky in power in the USSR, never managed it though.

No.2348845

>>2348841

You do the trotskyist coup path and then you have to fight a random general, don't know why it wouldn't be Stalin v. Trotsky but whatever

No.2348851

File: 9b5eba979f32b34⋯.jpg (363.66 KB, 1024x640, 8:5, stalin hoi logistics.jpg)

>>2348847

>>2348845

It doesn't really matter anyway though, I enjoy the idea of Grand Strategy but the actual military aspect of it bores me to tears. My dream game is a combination of Democracy, East vs West (to modern/near future era), and Wargame. While we're dreaming might as well add Simcity to it too.

No.2349107

Playing a Soviet dynamic campaign in Steel Panthers WW2 (it's free, Google it, massive time sink though) and Jesus Christ this fucking sucks. In '41 morale is so bad your squads usually rout as soon as they come under artillery fire or take a single casualty from an MG42 800 meters away, and then there's their atrocious accuracy with every single weapon system they can muster until morale goes up in like 1943 (MG42 at 600m can consistently get up to a 50% chance to hit and wreck a squad in a turn; the DP and even the fucking Maxim only ever seem to get up to 30%, and even then it's rare you get it that high by firing repeated shots at a target without them being destroyed by return fire).

I think I'm gonna can it and start another one as Republican Spain in '36 or something.

No.2349142

File: d77bd236831c585⋯.jpg (605.66 KB, 1920x1080, 16:9, efcpnn5zhx5x.jpg)

>>2348845

Because in that path Stalin is assassinated via ice axe

No.2349150

>>2348847

>>2348845

You just have to not do the Purge until ~1939 and the Fourth International event fires.

No.2349202

>>2349142

Can you play as Konev?

No.2349206

>>2348851

>might as well add Simcity to it too.

This would be such a good idea. Grand strategy + city building. Playing as the USSR would be a nightmare though, you would have to manually build up hundreds of cities

No.2349217

>>2349214

I would go more Transport Tycoon with A.I. city growth thus you do is connect connect industries and cities so can get resources.

No.2349273

>>2349202

No. Faction picking is Spanish thing only.

No.2349293

>>2349273

No.2349295

>>2349293

I play Ironman only. :^)

Otherwise, "tag" and go nuts. You'll be given a generic focus tree, though.

No.2349299

>>2349295

I don't play HoI4 at all ;^)

Mainly because my computer overheats :^(

No.2349363

>>2349295

What's the deepest shit you've gotten into as USSR?

No.2349421

File: 5d04a9485ce14f0⋯.png (2.14 MB, 1456x915, 1456:915, savinkovite victory in ber….png)

Savinkov is NAZBOL

No.2349723

File: 7c90aab14aee458⋯.png (3.43 MB, 1920x1080, 16:9, ClipboardImage.png)

File: a6e7173a033b048⋯.png (3.39 MB, 1920x1080, 16:9, ClipboardImage.png)

File: 0949644da3ec9b0⋯.png (2.91 MB, 1920x1080, 16:9, ClipboardImage.png)

File: 7f6272a00daaadd⋯.png (3 MB, 1920x1080, 16:9, ClipboardImage.png)

>>2349363

Just for funsies, in my Socialist Brazil game I used cheats to make the UK and France go fashie while the US went communist. My original aim was to ally Germany with the USSR and form the Berlin-Moscow Axis, but then Hitler decided to be a retard and form the European Group with Italy.

This time, World War II broke out between the Comintern and the (fascist) Allies when the USSR invaded Poland. Fucking France of all nations up and launched a full-scale amphibious invasion of Poland to meet the USSR, and once their forces were whittled down, Germany finished "War with the USSR" and stormed the borders with panzers. The Russians held them off at the territorial bottleneck between Hungary and Lithuania, and the lines moved back and forth at a glacial pace throughout the war.

Meanwhile, the US had a bitchfit and erupted into a second civil war between the commies and the loyalists. I'd imagine it was here that the AI started losing its advanced subroutines; despite holding all the factory and infrastructure-rich northern states, the revolutionaries couldn't even beat the twelve divisions that remained loyal to the old regime. Though on the bright side, we did see epic naval battles in the Atlantic, with CSS Yorktown and Enterprise facing off against USS Lexington off the course of Georgia.

Things started going tits-up when Japan joined the Allies. Despite the growing worldwide sympathy for communism and the desperate alliances forged by liberal democratic powers with the Comintern, their combined fleets gave the Allies complete naval supremacy for the rest of the war. Again, this led to interesting scenarios like the Japanese cruiser Takao squaring off against Brazilian and Argentinean dreadnoughts in the seas between Africa and South America.

Among other things: Persia and Portugal joined the Allies, the USSR invaded Afghanistan to aid a revolution in India, Greece and Turkey set aside their differences and joined the Comintern in the face of an Italian-German invasion, and the French ate a big ol' chunk of southern China. Throughout the game, the US AI was unfortunately totally retarded; sending entire armies across the ocean in unescorted transports, and needing the help of the console just to conquer Canada. It was around this time I hopped on Cuba and left the game running while I slept.

Now the year's 1946, and the world is still embroiled in the largest conflict in human history. Chile turned fascist and invaded Argentina, while British/French amphibious invasions drove a giant dagger through the heart of Brazil. The USSR is gone, as are the states that desperately allied with them in the face of an impending onslaught. Their remaining troops (close to thirty divisions) have been integrated into the command structure of the Communist States of America, the final bulwark of the worker's revolution in this timeline.

Personally, I blame the AI for being so goddamn passive all the time. Due to some sort of glitch, the US didn't even leave its northwestern borders defended, yet all Canada did was stand on the other side of the border for like a year and a half.

No.2349724

>>2323046

Sure I can relate.

No.2349728

>>2348851

>Dat manpower in 1945

Is that just pure 3 inf 1 art divisions?

No.2349729

>>2349363

Got greedy trying to annex Sweden, while Allies and Axis were fighting, and had Allies declare war on me. Axis declared war on me too. Oops.

>implying swedeshits would run to Allies instead of Axis

Also, I am never lucky in annexing all of Turkey, Iran, Iraq and Afghanistan.

No.2349732

I once tried to do a test run of hoi4 on my computer. It nearly shat itself and i had to get a refund opting for EU4 instead which shockingly is much better on my computer which would be normally unexpected given the long time frame of the game.

No.2352657

File: 561e257dd0bc975⋯.jpg (218.27 KB, 2000x2000, 1:1, jlB8PYo.jpg)

So /leftypol/ let's be the ideasguy for a moment and conjure up a videogame concept. I had this idea in my head for a while now:

You guide the exploitation of a foreign planet inhabited by a species not yet capable of interstellar travel. The mission is to generate profit for the corporation sponsoring the expedition, by any mean necessary. Now it would make little sense for a company to exploit the natural resources of a planet when you have access to asteroids, sow hat we are looking for are organic compounds and genetic wealth to create gene mods and pets. The indigenous population itself could be an asset, to be sold as slaves. Even food production can be a possibility if the planet is compatible with human life or with sufficient technology.

Funds can be then used to bring forward the scientific understanding of the planet, so unlocking new types of exploitation or perfecting the unlocked ones as well as giving ways to deal with the local population, you may have sci-fi weaponry but you can't govern a planet with just guns. This is the other half of the game would take place: infiltrating native governments, buying political power, manipulating wars, selling weapons to loyal countries, direct invasion, puppet states, rebellions, political activists from back home putting bad ideas into the locals.

The expedition can fail for numerous reasons: uplifting of the population (either by sheer intelligence of the natives, rogue agents or simply by accident) and so escalation of the conflict beyond what can be handled by the player (which is not military, just a corporate expedition). Unprofitability of the mission, that forces the company to shut down operations. Rebellion by the mission crew. Sabotage by other corporations or foreign nations or political groups that condemn planetary exploitation.

So more or less reverse Xcom with a sprinkle of Evil Genius and Crusader Kings.

No.2352963

>>2352657

Heyy, did you steal that from my 'peaceful first contact' idea?

No.2353017

>>2352963

… I cannot confirm or deny it

No.2353091

>>2353017

Well information wants to be free I guess :^)

But seriously it'd be cool to roll both games into one anyway, they'd mostly work off the same systems, just your goals in one mode would be the opposite of your goals in another. Fate of The World which I mostly based the idea off works this way too, the game is a greenie simulator where you try to stop climate change and protect humanity as much as possible, but it also includes a 'doctor apocalypse' mode where you have to try and kill as many people and endangered species as you can while raising the sea level.

No.2353271

>>2267388

> CoD's the first game on the list

I've replayed CoD recently, and it's fucking McCarthyist. The very first level you play as a Soviet soldier, you have to listen to how communism is gulags for the first ten minutes of it. All the Soviet characters' motivation to fight against the fucking Nazis is so that they wouldn't get sent to gulag. You could take dialogue out of the game and insert it into a satire of anticom stories without change. It should be put right next to CoH2.

No.2353273

>>2353271

I think it's pro-com enough that it doesn't do completely retarded things such as burning down a house with your own citizens inside because reasons

No.2353282

>>2353273

Look it up. The first Soviet level starts with a cut scene of the PC crossing a river in a barge with other soldiers… while being surrounded by commissars pointing their weapons at you the whole time. And neither you nor any other soldier has any weapons, too, because of course then the immediate response would be to shoot the commissar because human nature. No, really, it's just as bad as all the later titles in the series, just not specifically racist.

No.2353285

>>2353271

What did you expect from the discount beer of gaming.

No.2353287

>>2353282

Considering it's a direct reference to Enemy at the Gate which besides historical documents is the only real movie about Stalingrad which isn't a documentary (and even then the pre-90s documentaries about the Eastern front often were "sympathetic" to the Nazis be toning down their atrocities)

No.2353288

And before mods ban me for imperialism I know that enemy at the gates is a shit movie, and I simply don't like it.

No.2353294

>and even then the pre-90s documentaries about the Eastern front often were "sympathetic" to the Nazis be toning down their atrocities)

Watch The World at war

No.2353299

>>2353294

NOTICE

HOW I SAID

OFTEN

No.2353320

>>2353271

The list is in alphabetical order, and as stated the Soviet levels are basically a reference to the notable movies of the genre, it's an exaggeration yes but it is to some extent a good portrayal of the brutality of the Eastern Front, of course it's nothing like a real historical document but it's entertaining, and in WaW you fight through into Berlin and eventually seize the Reichstag. I mean come on, that's got to make the list.

No.2353347

>>2349723

Is there any way to force Germany to sign the "unholy alliance" with USSR via cheats or event modifications?

No.2353348

>>2324135

> culturally illiterate

Did you know that the writer of the game is a Nazi? As in, "having an emotional breakdown over there being any Caucasians who still live and seriously contemplating whether he should just grab a knife and go on a murder spree against them, starting with women and children" kind of Nazi. Well, now you know.

But of course, since he's a Slav who dropped in a couple words about the SU, that automatically makes him enlightened, and I'm just lying because I haven't been blessed to be born in Russia or something. You people are fucking hopeless.

No.2353349

>>2353347

Just modify the ai_will_do chance of refusing to zero in the according event.

No.2353775

File: 30b1a8cb2354a77⋯.png (475.38 KB, 747x574, 747:574, 1495586162199.png)

>>2347542

Let me guess, he whines endlessly about how he tried to slaughter a whole camp of enemy soldiers who have vehicle and artillery support with just three people instead of doing what the game told him to do and then says that that broke his immersion?

Protip: if at that point you tried to attack the camp head on, then you're a stupid retard idiot cretin who actively went out of his way to avoid getting immersed in the game, and are now trying to justify deliberately locking your retarded self out of enjoying a great narrative by ranting about how it wasn't all that great anyway.

No.2353971

What's the leftypol approved country to play in EU4?

No.2353976

>>2352657

>tfw have no real original ideas despite actually wanting to make vidya

No.2353996

File: 2b26e35514fa4c6⋯.png (403.95 KB, 600x590, 60:59, 2b26e35514fa4c6ce9cccc8904….png)

>>2353976

originality is a spook.

No.2354071

>>2353971

zoroastrian zealots

No.2354079

Mother 3 has you literally going against porky

No.2354196

>>2353976

Make my alien contact game then :^) hell I'd even help write it and shit if anyone was actually interested.

No.2354198

Anyone have good offline games that won't make my computer shit itself since I want to play a game and not eat away at my data

No.2354315

>>2354198

For a brick specs PC, try Liberal Crime Squad

No.2355330

>>2353996

Thank you anon

>>2354196

I said I had no original ideas, not that I had no ideas at all >:^(

No.2355348

>>2354198

What kind of game you enjoy anon?

No.2355351

Just cause 2 was very impressive when it first came out. Even before I was a leftist I gravitated to the reapers, and immediately targeted the ancap faction

No.2355530

File: 1727efe80cde4cf⋯.jpg (77.61 KB, 426x750, 71:125, Faraam_Set_Concept.jpg)

With the Dark Souls remaster announced, I might as well. A thing has been on my mind for years now and I just want to vent a bit.

First off, I have to thank hbomberguy for calling out matt and people who can't deal with multiple enemies. Dealing with a group was one of the things from the very first trailer (which is also an interesting subject since that was before the director change) that remained and had been a part of every demo. Forcing players to learn crowd control and using the environment instead of just relying on aggro (which somehow isn't immersion breaking for them) is great. I too found the central story to be interesting. His explanation of the fortune teller is enlightening and Vendrick's reveal is definitely one of the series' highest points. Getting to be in a war instead of just being told about one is also fantastic. His other points can be a stretch but hey, they're only opinions and he did say he's being contrarian in some parts which didn't seem to register to certain snowflakes.

I freely admit that Dark Souls 2 is a mess. Watch Enjonaut's video about its rushed development. He's more critical of it but also views it in a certain romantic sense, like me. With the first trailer and interview with the original director at Dec 2012 and the alpha gameplay with Yui Tanimura as the replacement at April 2013, the original game had to have been scrapped in between those dates. What's more is that the deadline of March 2014 was not changed. So they had about just over 1 year to patch up whatever assets they had while also creating new things. Despite all that, I do think it's an enjoyable mess with new mechanics and stuff to mess around with (RIP powerstance) and the DLCs were well recieved which should speak of the potential that it has. The engine, the mechanics, the designs and the developers' approach to things.

Really, if one wants to see what DS2 is capable of then just watch the alpha gameplay. I still think it looks better than 3. The untouched textures and lighting just gives off an incredible atmosphere and has "dungeon crawler" written all over esp. indoors which I didn't really get from watching 3. But I don't think it's just graphics, you know? The slower, more methodical approach to gameplay work well with that atmosphere and I think more focus should be put in having players deal with multiple enemies because souls is piss-easy otherwise esp. with summons. There's plenty of unique areas and concepts even in the final build that weren't developed to their fullest. Imagine a whole game without last gen's limitations and with actual development time to expand and polish it. I guess that's why I keep holding on to it. Not only to see what could've been but also what can be. The way DS2 did things differently show promise and I'm more interested in refining that rather than the direction 3 went. Yet another poison swamp, From? I'll keep waiting then.

No.2355804

>>2355348

I'd only assume they're into anything. But who knows

No.2356010

Hey lefties. /pol/ here. We don't typically agree on much, but something big may be happening that concerns all of us. Is this, how you say, "late-stage capitalism?"

It's being censored most places it's posted. If it's a LARP, it's a fucking dedicated one.

No.2356021

File: 7293bc17ac91ffb⋯.png (756.01 KB, 1024x579, 1024:579, late stage capitalism vidy….png)

>>2356010

Pretty much. The transition to pure profit extraction/rent seeking is classic LSC.

No.2356026

>>2356021

My favorites are the ones where they talk about targeting ovulating women and depressed people based on their difference in tonal inflection because they make poor spending decisions. Really top notch work.

No.2356038

File: a47c73996a1e501⋯.png (49.25 KB, 395x295, 79:59, MVLacpt.png)

No.2357729

>>2356038

I am SO fucking glad the Kinect went down in flames, jesus christ

No.2357870

>>2356010

The videogame industry is a textbook example of falling rate of profits. The industry has grown like none other, the market has terribly expanded in both global reach and cultural acceptance, there are more videogames being done now than ever before.

And yet the rate of profits is threatening the industry, so we see big business trying to cram as much microtransactions as possible in everything and the indie scene outsourcing risk on crowdfunding.

No.2358089

File: fd16cf9d50e134f⋯.png (1.19 MB, 1440x900, 8:5, Beholder.png)

>>2267388

Beholder let's you play as a state appointed land lord in something that is looks like the USSR. You spy on the people living there, making moral choices about who you turn in and how you manage the money.

It's written by left wing anarchists, has cute graphics and is generally entertaining.

No.2358169

File: 6c4dabf75219bf0⋯.jpg (874.29 KB, 1948x1022, 974:511, penny arcade dlc.jpg)

>>2357870

The movie industry is hosed too. If you look at the data the MPAA puts out, ALL of the industry growth for 2016 came from China. It's the same for the anime industry as well. I haven't seen the data for 2017 yet, but I imagine it tells a similar story.

>>2356010

90% of the film industry's revenue comes from 17% of its customers, the people that go to see movies in a theater more than once a month. Aside from marginal markets, there are no other sizable consumer populations left to expand into. You can see the effect this is having as major US media companies pander increasingly to the Chinese market to try and increase revenue. This is the video game equivalent as companies try to figure out new schemes to wring more money out of a tiny sliver of the population.

I haven't looked at industry data for video games but I would assume that they're in a similar situation, but without the benefit of a huge Chinese market to expand into for various reasons (the primacy of PC gaming over console, competing with native options and "knockoffs," Chinese government opposition, etc).

Which means that they have to turn the screws on the captives customers that they already have, which is going to mean DLC up your butthole from here on out, and its only going to get worse.

No.2358185

>>2358169

Oddly enough, the costs of actually developing video games has decreased in the last half decade. The profits would have risen REGARDLESS of microtransactions or no microtransactions.

The issue is that the publishers, which enjoyed success regardless of what morally reprehensible decisions they made due to their oligopolic influence on the video game market, were emboldened by the profitability of microtransactions.

Basically, no one really attempted to oppose them, and so they assumed that they can squeeze customers for money. (And, it worked when it came to casual games for Maddenfags and mobilefags.)

Regardless, they are raking in record profits and video game development is cheaper than ever.

Indies were always starved for cash and the market is over-saturated now, so Kickstarter naturally is used to overcome the risk.

No.2358206

File: 13288df0320d903⋯.jpg (300.82 KB, 1209x1137, 403:379, 13288df0320d9034522031e33a….jpg)

>>2358185

Videogames are increasingly more expensive to make, not cheaper. Of course you have plenty of free tools, but that's the least of your problems in an industry where virtually 100% of the costs are wages.

Not to mention as you said the market is saturated so the already climbing cost of development is increased by the marketing costs necessary to exist in a saturated market.

>Regardless, they are raking in record profits and video game development is cheaper than ever.

That's not what the rate of profit is. Absolute profits may be an all time high, but the return per invested dollar is quite low, especially in this moment of extreme competitiveness in the industry.

That's really what's driving microtransactions, the big gusy are trying to transition from products to service, because their profits wold not only increase, but be much safer in the long run and almost guaranteed to return a profit to begin with (which is really what's important for the shareholders).

Also can we avoid all this redditspacing please?

No.2358208

>>2358206

Video games are dirt ass cheap to make. Always has been.

They want you to think it's expensive to trick you into buying them or funding them.

No.2358216

>>2358208

>They want you to think […]!

Really?

The cost of a videogame is not what you can put together in Unity by buying a couple of assets. There are dozens of programmers that need to be paid for years, together with artists, sound engineers, QA testers and marketing. The cost of such endeavour is not simply the raw materials you need to work with.

I mean a really small team of a programmer, a designer, musician and two artists working for a year and a half (which is a really small time window) is easily a million dollars just for their wages. Now consider a AAA team of ~100 devs trying not to make a decent game but to make a big fucking game that will bring home tens if not hundred of millions in revenue, how much more do you have to invest in order to beat the competition?

Witcher 3 (fucking masterpiece, play it) cost 81 million burger sheckles (which relatively cheap thanks to slav magic). SWTOR $200 and GTAV$250. These are not small numbers and you have to consider the massive risk involved in investing this kind of money into a relatively young industry that has already crashed once in its brief career.

No.2358224

File: 77ff4534bf0daeb⋯.jpg (8.63 KB, 189x292, 189:292, 77ff4534bf0daeb052b6962d2b….jpg)

>>2358220

>Comparing The Witcher to RPGmaker cancer.

Are you for fucking real? Is this really the level of intelligence of the average /pol/yp?

I am the first to say that the cost of a videogame does not translate in quality. AAA gaming is shit and is destined to be so because of capitalism, not because there's a big conspiracy against gamers. As I said the tendency of the rate of profit to fall is killing the industry and it's doing so fast because the industry is growing so fast.

And stop with the fucking redditspacing please, look at how much fucking space your post is taking!

No.2358229

File: 9629f3d10e86b58⋯.png (12.03 KB, 192x128, 3:2, Dithmarschen flag.png)

>>2353971

Peasant or revolutionary republics.

That or you could just make your own custom commie nations with El Dorito.

No.2358231

>>2358226

>I play RPGmaker games that are greater than the Witcher 3 all the times.

>I wonder if this is the intelligence of a communist, to find Witcher 3 to be some kind of great games.

10/10 grammar.

>Yet you think vidya requires much money to be made, such a contradiction.

You do understand the differnece between making a good product and making a profitable product, right? Most of the games I love are commercial failures, but if the industry was made up only of commercial failures there would not be an industry to begin with.

>There's a big conspiracy against gamers by bringing marxism into it, if vidya is shit because of capitalism, why were vidya great in the 80s and 90s when there's less marxism and the Cold war was still present?

Are you serious? Marxism is an analysis of an economical system, not a conspiracy theory and that analysis tells us that the industry is getting into deep shit.

>The industry is dying, it's actually exploding, nowadays people buy all kind of games, no matter the quality or the brand names.

As i said, it's not absolute profits what matter, nor the size of the industry. I do remind you that there was already a big fucking crash in the industry a few decades ago, What changed since then exactly?

No.2358233

>>2358231

>10/10 grammar.

Deserving for such an intelligence.

>You do understand the differnece between making a good product and making a profitable product, right?

That has nothing to do with the cost of making vidya games, at all. You said vidya requires much money to be made, that's simply wrong.

>Most of the games I love are commercial failures,

Who cares?

>but if the industry was made up only of commercial failures there would not be an industry to begin with.

The industry wouldn't be made up only of commercial failures, cheap games sell also, in fact, cheap games sell a lot and make profit easier.

>Are you serious? Marxism is an analysis of an economical system, not a conspiracy theory and that analysis tells us that the industry is getting into deep shit.

Marxism can be my fucking butthole and it's being brought into gaming, for some fucking reasons.

>As i said, it's not absolute profits what matter, nor the size of the industry.

Profits-wise, guy with cheap ass scheme games have been absolutely buttload money, much, much more than Hollywood games.

> I do remind you that there was already a big fucking crash in the industry a few decades ago

I don't think you understand why that crash happened.

>What changed since then exactly?

Stable vendor that gives endless supply, piracy and reviews that make people know what they are buying.

No.2358238

>>2343736

Do you include all animals in that? If not, then why? Would you have rats in your commune? Or do you decide by intelligence? if so would you kick out retards from your commune?

Communism is for humans, not for aliens, cats or orcs.

No.2358240

>>2358238

That's species-ism comrade, species-ism is a spook.

There's no BIG difference between a rat and a human.

No.2358250

File: d0a6bfd4275cb69⋯.jpg (47.14 KB, 405x270, 3:2, d0a6bfd4275cb69f867454a4a6….jpg)

>>2358233

>That has nothing to do with the cost of making vidya games, at all. You said vidya requires much money to be made, that's simply wrong.

Videogames require bigger investments compared to the past to make a decent return. Again we are not discussing of "good" games, but the industry and the industry is made sustained by profitable games, not critically acclaimed titles.

>The industry wouldn't be made up only of commercial failures, cheap games sell also, in fact, cheap games sell a lot and make profit easier.

Yeah pulling data out of my ass is fun I know. The thing is that what you say may be true for a small time window, but inevitably as profits are perceived by the market investments will reach the industry and the more expensive game will be able as a general rule to overcome the cheaper game. The end result is that high investment games will hog most of the market leaving some limited space to indie games.

>Marxism can be my fucking butthole and it's being brought into gaming, for some fucking reasons.

I have not mentioned anything about games themselves, only the industry, which is an economic being and as such can be analyzed regardless o fits content.

>Profits-wise, guy with cheap ass scheme games have been absolutely buttload money, much, much more than Hollywood games.

Oh really? Pic related.

>Stable vendor that gives endless supply, piracy and reviews that make people know what they are buying.

Aren't those the things that your friends in GamerGate are against and consider the cancer that is killing the industry?

>>2358238

>>2358240

As long as they are intelligent enough to engage with the commune and are willing to do so.

No.2358255

>>2358240

Shit, you are right, of feel sick now, I'm sorry for being a species-ismist.

No.2358257

>>2358250

>Videogames require bigger investments compared to the past to make a decent return.

Again, they don't, cheap ass games make more profits than AAA games. And what the fuck does that have to do with the cost of making games?

>Yeah pulling data out of my ass is fun I know.

Puzzle and Dragon, Player Unknown Battleground, these examples will ring true, and truer in the first place.

>and the more expensive game will be able as a general rule to overcome the cheaper game.

From the general trend, nope, indie games are breeding faster than AAA games, no matter the qualities. Just look at Steam, the current biggest game market.

>I have not mentioned anything about games themselves, only the industry, which is an economic being and as such can be analyzed regardless o fits content.

You mention the cost of making games, and refuse to accept yourself of being wrong, and somehow bringing in Marxism will fix gaming.

>Oh really? Pic related.

Search Steam for the best sellers, notice how many are the AAA titles you are clamoring.

>Aren't those the things that your friends in GamerGate are against and consider the cancer that is killing the industry?

Everything is the cancer killing the industry, but the industry will not crash, it will just get bloated and more bloated. It will die when something else hooks the attention of the population.

No.2358258

>>2358255

This is the nature of a communist, to accept everyone and everything.

No.2358271

>>2358257

>Again, they don't, cheap ass games make more profits than AAA games. And what the fuck does that have to do with the cost of making games?

Competition requires bigger and bigger investments to win the adversary. It's the workings of the free market.

>Puzzle and Dragon, Player Unknown Battleground, these examples will ring true, and truer in the first place.

Mobile gaming is a whole other beast. And those games are not cheap to sell, they require untold millions to market the thing well enough to create a self sustaining community to begin with, not to mention the constant crew of designers that need to expand the game to maintain that community. Finally bringing a mobile game into this discussion is the purest form of survivor bias, how many hundreds of mobile games are released and declared dead each day? How many reach fame and profitability?

PUBG is another example of the same bias. How many shooters are released each day? How many even make it to the Steam frontpage? You cannot rely on these abysmal chances of success if you have the intention of betting your money on a game. How many Diablo clones made as much money as the main series? How many MOBA made as much money as Dota or LoL? How many MMORPGs made as much money as WoW?

If you are an investor you will look for guaranteed profitability, for the highest chance of success, for the long term winner. Not the 1 in a million chance of success.

>From the general trend, nope, indie games are breeding faster than AAA games, no matter the qualities. Just look at Steam, the current biggest game market.

And how many of them can compete in sale numbers with AA or AAA games?

>You mention the cost of making games, and refuse to accept yourself of being wrong, and somehow bringing in Marxism will fix gaming.

That was not my point but ok.

>>2358258

Kek

No.2358275

Different dude but, /leftypol/ approved noob country in eu4…Aka the ones that don't get you curbstomped or annexed within 50 years of the start.

No.2358294

>>2358275

Any of the big guys can do that for you. France can easily become unstoppable, the same can be said for Austria, Spain and England. If you want a more interesting start you can go with Venice which is small but relatively powerful or the Teutonic order with which you can form Prussia and their space marines.

No.2358295

>>2358294

But…I'm polish…and Prussia is faggy

No.2358297

>>2358295

Then why are you asking? Poland can easily become unstoppable. You start big and get almost immediately Lithuania under a PU. From there you can start kicking Russia's ass and from there take Europe. The only real risk with it is that you'll often have to fight on multiple fronts.

And I agree Prussia is faggy.

No.2358300

>>2358297

Well I'll see if I can go Poland. I've tried time and time again with Castile and every single time France curbstomps me. I also have a grudge against using the Ottomans, but that's because of a Turk who was the biggest shithead I ever met in my life being a friend of mine (till he turned reactionary and so on and so on)

No.2358332

>>2358300

Remove kebab by saving Byzantium and PUing it.

No.2358425

>>2358275

The Ottomans are fairly easy as there is no real threat for the first 100 years of the game.

No.2358850

>>2358220

>vidya making is literally about having efforts.

That's a very simplistic way of looking at things.

No.2359125

File: 63e53fed1f444e8⋯.png (103.97 KB, 695x653, 695:653, 63e53fed1f444e8529a7574cce….png)

>>2358238

And why shouldn't I include animals? Rights should be afforded based on sapience. I think rats are cute and while they can't be allowed to run wild obviously they should be contained and relocated as kindly as possible. The severely mentally handicapped do have less rights than the able even now, often they aren't allowed to make decisions about their own lives because they simply lack the understanding to.

I don't really see the moral issue with this, ayy lmaos are comrades, and furries, and robots, and uplifts. Yeah it's hardly an urgent issue since none of them are known to exist right now but one day we'll encounter/create one or more of them.

No.2359363

What was the most socially progressive country at the start of EU4 (1444)?

No.2359407

>>2358271

>Competition requires bigger and bigger investments to win the adversary. It's the workings of the free market.

Except you don't have to win in the market, all you need to do is to make profits.

>Mobile gaming is a whole other beast. And those games are not cheap to sell, they require untold millions to market the thing

It's the same fucking shit actually, and their "millions" are still nothing compared to the budget of AAA games, and yet these games make profits, unlike AAA games.

>how many hundreds of mobile games are released and declared dead each day? How many reach fame and profitability?

>How many shooters are released each day? How many even make it to the Steam frontpage?

And how many AAA games are released each day, champ? And how many reaches even fucking profits or dividend?

> You cannot rely on these abysmal chances of success if you have the intention of betting your money on a game.

Except if you bet smaller, you lose smaller. Ubisoft for example has bet hundred millions on an AAA and see if fail off the Earth in matter of weeks or even days.

>If you are an investor you will look for guaranteed profitability, for the highest chance of success, for the long term winner. Not the 1 in a million chance of success.

I'm not an investor, I play vidya games, and my experiences tell me one man can make a vidya cheaply and still make buttload of money, not needing any investment.

>And how many of them can compete in sale numbers with AA or AAA games?

They make profits, unlike the average AAA games.

>That was not my point but ok.

It's what you said yourself:

>Videogames are increasingly more expensive to make, not cheaper.

This is simply not fucking true.

No.2359408

>>2358850

Well, it is the truth.

No.2359479

>>2359363

Dithmarschen Dithmarschen Dithmarschen Dithmarschen Dithmarschen Dithmarschen Dithmarschen Dithmarschen Dithmarschen

No.2359561

>>2359408

No, it really isn't.

No.2359562

>>2359407

You are seriously so fucking stupid.

No.2359567

>>2359561

Yes, yes, it is.

Do you want examples?

>>2359562

How and why?

No.2359589

>>2335592

In my experience playing as Trotsky increases difficulty as in the game the Trots will actually go to war with NATO meaning you have to be more far careful with the defcon level. I also haven't found a way to make the Technocrats dominant so I don't know how they would effect events if they actually held real power. Also doing reforms is a hard mostly because the UI is horrendous, once I rebuilt the economy as Romanov and reduced the work hours to 4 yet got no feedback (other then loyalty in the USSR republics had gone up that I had to check myself). I hope Ostalgie gives the player better feedback.

No.2359953

>>2359479

>Dithmarschen

Holy shit I had no idea this even existed, thanks

No.2360106

>>2359479

Any tips for not getting rekt by Lubeck in the first couple years?

No.2360157

>>2360106

from the wiki

Dithmarschen starts in a difficult position with few expansion opportunities. Its neighbor to the north, Denmark, is far too strong to expand into early on. Other attractive expansion targets such as Hamburg or Lubeck quickly become free cities (protected by the emperor) or part of a trade league. Expansion is further hampered by increased aggressive expansion within the HRE, and as such will have to be slow and deliberate. Additionally, unless an alliance with the emperor is secured, demands for unlawful territory are likely and may lead to an attack by the emperor.

An ideal first target is East Frisia, which is the only small country nearby that can be attacked and that is not in the empire (thus no unlawful territory). Taking it will allow fabricating on more countries in the area as well. Saxe-Lauenburg may also be feasible, depending on alliance situations. It is important to note that speed of attack and military access play very important roles in the early game - the player may easily defeat two countries on their own, if they can overpower the first target without the second target being able to intervene in time.

Developing provinces (with the Common Sense.png DLC) may be beneficial to both strengthen the economy and trade power, and to spawn institutions if needed.

Initial alliances should be based on the player's rivals, and an alliance and high relations with the emperor (likely Austria) should be sought as soon as possible to avoid demands for unlawful territory and/or being declared war upon with the Imperial Liberation casus belli. As a republic, Dithmarschen is unable to form royal marriages, which makes it a little more difficult to build and keep alliances with bigger nations. It may also be beneficial to join a trade league in the beginning for defensive purposes.

Once Dithmarschen has grown into a regional power, it should be time to take on Denmark, ideally with the help of their rivals (likely to include England, Poland or Muscovy). It is also beneficial to support the independence of Sweden in order to both weaken Denmark significantly and to allow controlling Sweden's growth (in case the player is going for the "Lessons of Hemmingstedt" achievement). Further expansion should be in northern Germany and further to the south and east if feasible, and may even include Dutch territories - however, the player needs to be aware of the Dutch revolts happening between 1550 and 1650 with large and recurring rebel armies. This can be avoided by changing the culture of conquered Dutch provinces before 1550, or waiting with conquering until after 1650.

The player may form Westphalia; this requires becoming an elector, a prerequisite for which is being a monarchy, thus having to abandon the unique Peasant's Republic.

Ideas

Due to its position in one of the richest trade nodes in the world, taking Trade ideas can be very beneficial.

Diplomatic ideas or Influence ideas can help manage aggressive expansion in the HRE

Military ideas such as Defensive ideas or Quality ideas stack well with Dithmarschen's national ideas

Humanist ideas can help with religious intolerance once the reformation hits.

Economic ideas can help to further boost national income

No.2360226

>>2359567

>Do you want examples?

There are plenty of examples of you being a retarded cockhead. I don't need any more, thanks.

No.2360376

What are the best expansion packs for EU4?

What I don't like about the base game is there's no way to improve the quality of life for your people. All you can do is increase their tax burden, and increase the rate at which your serfs collect resources.

No.2360769

I regret bringing up eu4 any further

No.2360871

>>2360376

Well if you want to " improve the quality of life" for your citizens I suppose you could get 'Common Sense' which allows you to build on your development.

Other than that I recommend 'Art of War' for the vital war mechanics as a must.

El Dorito, The Cossacks and Rights of Man are also a lot of fun.

If you like the religion aspect of the game then you might need to get the appropriate DLC for each of the religions you want to play.

The DLC is expensive if you are a poor prole so only really buy that shit if it is on offer.

No.2360875

>>2360871

Or just torrent it, I'm pretty sure the money monster that is Paradox doesn't need any more of your cash for adding stuff that should have been in the base game.

Also, if you're trying to make your people's lives better you should probably be playing simcity or something instead, grand strategy games are mainly just for autistic armchair generals. There's barely any simulation of domestic issues.

No.2360934

File: 28f5ace223fa6c5⋯.png (319.38 KB, 2518x1024, 1259:512, chad pirate.png)

No.2361340

>>2360376

if you really want to improve the life of your people with way more things such as surf vs free and city rights and such the best thing you can get is the mod MEIOU and TAXES its one of the best mods for the game and it adds A LOT of new stuff

No.2361797

>>2360376

If you want to improve your people's lives play Vic2 and not EU4.

No.2361817

big RTS and Grand Strategy fan here

No.2361836

>>2361817

like most of us. I'm modeling some new buildings for a hoi4 mod right now, not much comrades in the community there :(

No.2361894

>ctrl + f

>arma

>only result is own post

you guys don't even know what a good game is when it slaps its dick in your face

but there's 2 comments on PUBG

without even mentioning that it started out as a mod for Arma 2

Arma exists since 2001 and it keeps getting better, and the DLC model they came up with for Arma 3 isn't even half bad

>1. it's a sandbox game with big modder community, it's the heart and soul of the game

>2. free platform updates for already existing content: improvement of sounds (i. e. thunder and rain), graphics (i. e. water effects), physics (new flight model for helis, tracked vehicle behaviour incoming), usability (shooting from passenger seats, vehicle-in-vehicle options)

>3. all of these updates improving possibilities for modded content

<4. only paid DLC content is access to a few added weapons+attachments, uniforms, and crew-seats for added vehicles, nothing of essence that puts you in disadvantage, especially if you play mainly with mod content - and if you don't, you're playing it wrong anyway

and yes, it has its flaws. odd damage models, especially for helis that seem to be made of nitro and explode into a fireball when tilting to the side. a really annoying interaction menue for switching weapons, opening doors, climbing ladders or vehicle interaction.

and yet they still work on things and deliver improvement. despite still being very demanding to the hardware it runs much smoother. especially desyncs occure only rarely and even on servers with 100 players doing all kind of random crap all over the massive islands cars don't spasm through the city through buildings and walls while the driver thinks he's just cruising down a road.

there's nothing that makes it any worse than other games that cost twice as much and still fuck up.

No.2361944

>>2361894

Bohemia Interactive hasn't fixed issues that has existed since Operation Flashpoint, like you said the stupid context menu system yet also you need mods to get a 3D editor and to have a quick and easy interface for editing. For example doing something as simple as including items on a unit or chest is far too complex through the stock editor since there isn't a drop down menu and ammo isn't linked.

No.2361955

>>2361944

Eden editor is out for quite a while now and i don't know what you mean, the Arsenal is really easy to handle and edit units and their gear, creating and saving loadouts for repeated use?

No.2361980

>>2361955

Eden came out long after modded editors did the same thing.

No.2362337

>>2361980

tbh a game having imperfect mod support is not the worst thing you can ask for nowadays, at least bohemia haven't seemed to have gone crazy with piecemeal DLC and microtransactions.

With that said let's move on, so, as of right now, whataya playan?

No.2362351

File: ae42d53ac5cb6f9⋯.jpeg (89.67 KB, 500x713, 500:713, 0174664.jpeg)

>>2362337

Welcome to the rice fields, motherfuckers.

>>2283096

Seconding this, especially since it's currently just \$10 on Humble Bundle. Y'all should totes get it. :3

No.2362374

File: 434d27df2d27f5c⋯.png (62.07 KB, 640x350, 64:35, 91-CrisisKremlin-Policy.png)

File: 343cfdca9a68c5c⋯.png (60.12 KB, 640x350, 64:35, Kremlin-Goverment.png)

File: 2e34c86cff14e1d⋯.png (32.18 KB, 640x350, 64:35, Kremlin-Growth.png)

File: bd795ca45ee688a⋯.png (34.38 KB, 640x350, 64:35, Kremlin-Graph.png)

>>2362337

The remake of Crisis in the Kremlin. I do find the remake has horrible UI to the point the 1991 original in some regards is superior for example the 1991 handled policy far better, making it not only easy to understand but the 1991 game forces you into the policy screen each year so player won't miss their starting policy and how their policy changed over the year. Also the 1991 original showed you in graphs how you were doing over time.

I do wonder why there is any footage of the dlc The Accident on Youtube, everyone that posted gameplay footage of the remake of Crisis in the Kremlin sticks with the stock game.

No.2362389

>>2361980

>did the same thing

that's just not true though, the Eden Editor is working way smoother and on top of that is essentially a real time mission creator tool when utilized as Zeus. there was no such thing before.

of course they could've developed something like this earlier, yet they still delivered and did so for free. so the point still stands. that's like saying "no need for environment sound improvements because there's JSRS"

No.2362485

No.2362492

>>2362485

Legit, nowhere near as cancerous as I expected from 4chan.

No.2362528

>>2362492

>5 replies nitpicking about my list

No.2362963

File: 25af2015732b2c6⋯.png (5.08 KB, 761x90, 761:90, kek.PNG)

>>2362485

>>2362492

I beg to differ.