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Liberate tuteme ex Excelsior!

File: 1451442219277.jpg (197.68 KB, 500x750, 2:3, cristi.jpg)

 No.8199

A pretty simple question: how can you tell if your writing is good or not?

Asking other people hasn't been very helpful for me. I've sent some of my stories to friends, but they never read them. The only person who I ever hear back from regarding my stories is my dad, who is obviously biased.

The closest I've come to being able to objectively analyze the quality of my writing is to wait until I start to forget what I wrote and then reread it, but that takes months to happen, and even then I'm still biased.

So how do you do it, /lit/?

Pic unrelated.

 No.8201

>>8199

I can tell you what I'm doing when it comes to dialogues. Maybe it'll help you a little. Basically, I aks myself a few questions whenever I write a dialogue:

>Does what the characters say characterize them?

>Does it further the plot?

>Does it establish the setting?

>Does it tell the reader what's going on at this moment?

In short, does this piece of dialogue have a purpose? If it doesn't, it goes into the trash.

>Is it a pure infodump, or did I just write it to make a point?

Both disturb the flow of the story. The first sacrifices the enjoyment of your readers to worldbuilding, the second to your agenda. If a piece of dialogue fails this test, I either scrap it or rewrite it.

>Would any human being actually talk like that?

"As you know…" is something almost no one ever starts a fucking sentence with. It usually precedes an infodump, but it can just as well be something that fulfills a good purpose. In both cases, it'll end up sounding artificial, though.

>Would the character ever talk like that?

One of the many reasons why you need a good grasp of your characters. Just don't make the mistake of giving each character a unique voice and not realizing that that's all that sets them apart from others. Some characters have a more formal or informal manner of speaking: One is in a shitty situation, the other finds himself in a predicament. Some speak fluently, others take a while to come up with words, for whatever reason. Some are precise and get to the point, others talk a lot and say little.

>Would the character ever talk like that IN THIS SITUATION?

A character who always speaks fluently and correctly can come across as a cold motherfucker when he does that after his family has just died. I'm pointing this out because trying to make every dialogue in-character can easily lead to making every line of dialogue from one character sound the exact same.

As for other types of scenes: I'll second your question in that regard. Haven't figured that one out yet, either. Maybe I do have a few tricks, I'll share them if I figure them out.


 No.8202

What are your opinions for poems before content like malazan?


 No.8203

>>8202

Never heard of it before, to be honest.


 No.8204

some friends you have.

i once read a book about garlic and onions, of all subjects, because a friend thought it might interest me and i didn't want to offend him…


 No.8210

>>8203

I see. I'll experiment on that territory and see if my work is satisfactory.


 No.8214

>>8199

If you don't cringe over your written material, you're good to go.


 No.8226

>>8199

Read your work. If you think it's good, it's garbage.


 No.8230

>>8226

and if you think it's garbage, it's garbage.


 No.8233

>how can you tell if your writing is good or not?

Get paid for it.

Additionally, learn how to critique another's works. The problem at the start is you will have an idea, or feeling that something is wrong with their writing, yet not be able to articulate what that is. Once you learn how and are giving useful feedback to other authors you can profitably turn that back on yourself.


 No.8234

>>8233

>Get paid for it.

Ass-Rim, Fifty Shits of Gay, Twishite and a bunch of other shit all got published. Only shows the writing is not too abhorrent to get this fuck published.

>Additionally, learn how to critique another's works. The problem at the start is you will have an idea, or feeling that something is wrong with their writing, yet not be able to articulate what that is. Once you learn how and are giving useful feedback to other authors you can profitably turn that back on yourself.

That's as reassuring as it is helpful. Thanks!


 No.8237

>>8234

>Ass-Rim

I recognize the two titles but not this.

Did I fail the normalfag test?


 No.8238

>>8237

Written by Alexander Besher. It's actually just called Rim. Think of Cyberpunk with weeaboo bulshit and no reason to exist.




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