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Liberate tuteme ex Excelsior!

File: 1457927426887.jpg (5.14 KB, 184x184, 1:1, 58dbf4f11af7ebd44b7da80b58….jpg)

 No.9101

Made a previous thread regarding a story I have been working on, but I removed it because the way I presented it was half-assed.

I am a few chapters in. The simplest summary is that VR system allows you to plug in your consciousness, allowing you to get the closest experience to reality in games.

Players log in, things go awry when the game gets hacked, and now everyone who was logged in gets stuck in the game. Now they have to get used to living in this virtual world until someone figures how to escape.

This concept is nothing new. There have been plenty of stories that have done something like this. Log Horizon, .Hack, Sword Art Online, No Game No Life, etc.

So what I am wondering is if this idea is worth writing about? Would it be enjoyable? Or is this just cringe worthy and I am autistic?

Feel free to share your thoughts.

 No.9103

If you're going to have fun in writing it, why not? You already know your idea lacks originality anyway, so why even bother asking us. Anyways, the output is dependent on the execution/writing in itself.


 No.9104

>>9101

sure, why not?

maybe you can give that old ciberpunk idea a spin of your own.


 No.9112

This has been done so many times you assume we know it's a generic MMO and not an impossible minigolf game, or a Getball adaptation, or something that hasn't been done.


 No.9120

What will your story do that all those others didn't?

Think about that.


 No.9122

>>9103

Alright, thanks. Yeah, At least I'm aware of the fact that this has been done before, not trying to claim this is uncharted territory or groundbreaking but has been fun to write, and since it takes place inside a game, at least there is room to toy around with and get imaginative.


 No.9123

>>9104

That's what I am trying to do, as tired as the idea of "we're trapped inside a virtual world" might be, I am toying around with different ideas so it doesn't fall into the same traps of blandness that other interpretations of this idea have fallen into.


 No.9124

>>9120

Right, will try to make it have a distinct flavor from stories who also use this setting. At the very least, it doesn't have a "ugh, I work alone" edgy tween for a protagonist, so I have that going for me.


 No.9125

>>9112

To be fair, an MMO makes a lot of sense if you wanted to enclose a large group of people into a game who were all playing it at the same time. What can I tell you? As overdone as this concept might be, there are some things that were done right, like the MMO setting, but I feel like there have been very few stories who handled the execution of it well, and end up being a generic tale of action/fantasy with a video game skin painted on top of it.




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