>>9214
Not sure. I haven't read many myself, but I used Fate/stay night in the OP because it was amazing. Instead of just making use of the different in-route choices and the routes themselves to just give different variations of the same story, it uses the same characters and setting to deliver three separate stories all expressing different variants of the same theme: conquering oneself.
The first story is essentially a slightly smuttier version of young adult fiction: you have the hero, the love interest, the mentor figure, and pretty much nobody dies except for the people who deserved it. The theme is oneself as an ideal.
The second story gets a bit darker, and has a lot more action scenes, and a much more confident protagonist. It has a bit more philosophy to it, and it brings to question the protagonists initial motivations and motivations throughout the first story, but it's still fairly light, and ends on an upbeat note. The theme there is struggling with oneself as an ideal.
The third story is the friction with real and ideal. It's got the most boring filler scenes, unfortunately, but for the most part is very well written, and the ending is absolutely amazing - either normal ending or true ending. Hell, two of the possible bad ends at different points are both amazing. It also gives you a chance to interact with one of the villains from the prior two stories in a non-combat sense, turning an antagonist who would otherwise simply be "above average" into "one of the best of all time". The same goes for the protagonist, though to a lesser extent.
>>9218
The picture is of a visual novel. They are not strictly video games, but they are certainly not comics:
https://en.wikipedia.org/wiki/Visual_novel
>>9220
Game-play is a secondary aspect to visual novels. The main purpose is to tel the story, and generally with some pretty exceptional word counts.