No.13
Post your current drawing and offer constructive criticism to others. Pls no bully.
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No.17
pls r8
No.18
>>170/10 apply you're self
No.48
WIP for /gg/
No.49
No.50
No.51
No.53
>>51>Work on Rosetta>Biggest accomplishment of my life
>Get criticized for shirt>Get criticized for tattoo>Being called a betaWhy do I even bother waking up.
No.56
>>53Some guy in /gg/ gave me more context into everything that happened to that dude that fateful day so I think I will take it out after all. He's been brought up in an environment where that kind of thing is taken very seriously and considering everything else that happened I guess I'll show a little empathy just this once.
No.72
sheeit
No.74
this is hard lol
No.76
That about does it. Kind of messed up the perspective in a few spots but I'm content for now I suppose.
No.88
sketch for a dude on /tg/
No.213
Sketch I did while bored.
I really need to find a way to shade/ink properly since those are not my strong points.
any recommendations?
No.215
>>213Scroto Baggin's videos are always a good place to start
http://youtu.be/-dqGkHWC5IU No.219
I was bored, so made this. As you can see, I am a novice pleb-tier artist.
And yeah, this is how I envision a bunch of /b/tards.
No.220
>>219>dat bad dragon ribbed mega winger-dingerpls no
Read the sticky and stay a while, stranger.
No.221
>>220Sorry, just had an idea of drawing up something like an 8chan army for a tabletop wargame / strategy videogame, these are supposed to be the /b/ company light infantry troops, with specialization in… damaging enemy morale.
No.222
>>221What other kinds of units have you thought of so far?
No.223
>>222>/Pol/ack stormtroopers, heavy assault infantry. Think of Vermacht infantry, but tacticool, with gasmasks and other additions like that.>"Hot Wheels", the mobile fortress superunit. Had an idea of this massive vehicles that just drives over and squishes stuff instead of using weapons. Still has firing ports, though.>A potential idea I am not sure about, a "Shitpost" artillery that looks like a cannon mounted on a septic tank, cryogenically freezes shit and fires supersharpened particles at high velocities. >"OC crew". Another infantry squad, this time some sort of victory point collectors/construction units/specialists, think of a bunch of anons dressed in spiffy technical uniforms with deployable easels. So yeah, they simply collect OC by drawing Inspiration from their surroundings. No.247
Everyone here needs to take their time and try a little harder, including myself. Here's my current work.
No.249
>>247Moebius Jr. pls stay
No.252
>>249I've been here forever, but this board moves like a shit uphill.
No.255
>>247Fuarking sweet man. Color?
Last drawings, all unfinished
I've not the least bit of discipline to finish anything.
No.256
>>255Nah, no color yet, but I do have plans to.
No.257
>>256with the amount of shading already complete on the picture on the right, you could just do the whole piece like that.
Your work is VERY similar to Moebius. I have no fucking problem with that and I'd share your shit.
No.262
>>257 I plan on finishing these and 2 others in black and white, then doing a couple in color before starting a comic that I've been wanting to do for ages. Moebius and a lot of other late 70's sci-fi and fantasy comics are a big inspiration, mostly from the first dozen Heavy Metal magz.
No.263
>>262Here's another that I've started, but I've gotta make a few changes.
No.264
No.265
No.266
>>263Almost looks like an amalgam of Moebius and a Bakshi cartoon, maybe I'm just trippin'. Whatever your influences are though it definitely
works. Keep it up mane.
No.268
I keep fucking forgetting my stylus for my tablet at home. I literally would have had three days of practically uninterrupted drawing time if I wasn't such a fuck up.
No.269
>>268…Just to elaborate, I work in a small retail store and I often have a lot of down-time
No.276
What do you guys think? I'm not too good at colouring.
No.277
>>276Yeah don't focus too much on coloring yet, you're going to want to work on your line quality and drawing fundamentals first and foremost. You want to use long, clean lines rather than lots of little ones if you can help it.
Watch this; it's not perfect because it's about pencils but it translates alright to tablet as well.
http://youtu.be/pMC0Cx3Uk84?t=50s No.278
>>277Cool, thanks man. I find that's my problem for some odd reason. I break lines and shit. Is that an amateur problem?
No.281
>>278>I break lines and shit. Is that an amateur problem?It is one common problem, yeah, but one that's easy to correct with a little practice.
What it looks like you may be doing is drawing with a very thin line at only one magnification, and using your wrists more often than not to do so which is why you have so many tiny, broken lines. You want to sort of "awaken" the muscles in your shoulder and elbow through repetitive practice so you can use them to make the kinds of long, smooth lines that your wrist alone isn't capable of.
For example, you can probably draw a decent circle up to a certain size with your wrist, but going beyond that is impossible, whereas using your shoulders and elbow you can draw a circle as big as you want (
http://youtu.be/eAhfZUZiwSE?t=1m3s) but may conversely find drawing very small circles or lines difficult.
Here's some more videos that I'm sure will help you
http://www.ctrlpaint.com/videos/sketching-lineshttp://www.ctrlpaint.com/videos/the-power-of-line-weight No.287
>>281>>277Holy shit, i have never been this assisted before. I love you hombres.You guys have also reminded me why I loved drawing in the first place.
No.288
>>287I'm glad to hear that, stick around with us a while and hopefully we can learn a lot together
No.320
>>263Here's another that I've started. Kinda goning for R. Crumb
No.322
>>320That crosshatching must have been a bitch
No.401
No.453
RIFTS character inspired by Five Nights at Freddy's.
Still can't decide on a name, but I think I'm going to call him "Phoenix" as he's a ghost haunting a pizzeria animatronic.
No.454
>>453Lol, I like it. (I always think of Chicky as a qt grill that wants you're benids tho)
No.465
>>453One thing you could use is a line delineating the form and perspective of the base of the guitar like you have on the neck portion. It kind of looks flat for the time being.
No.498
I rarely draw anything from imagination but I figured I'd give it a shot today. While it's disheartening that the best I could muster is a generic, somewhat androgynous barbarian it's a far cry better than my other most recent imaginative works, and that feels good.
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No.569
I made a simple character to practice character animation with. I wonder if his legs are too short.
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No.583
How do I shade?
No.584
>>583Try this
http://youtu.be/Hi_3HymnpXE it looks like you have the right idea generally, but you just have to study color theory a little bit.
No.675
What did I do wrong and how can it be improved?
I know the tail should be a bit more to the right and that the rear hind leg comes off as completely weird. Other than that…?
No.676
>>322Honestly I have fun cross-hatching.
Not the anon who did the drawing, I was just saying. No.677
>>675Her eye looks too low, or rather I think her snout and lower jaw might be too high.
Her stage left foreleg doesn't need that huge black line tearing through the whole thing like that, a much smaller indication will do
Her snout and lower jaw seem to be facing different directions.
No.1288
Just a random doodle. Say what you want.
No.1290
>>569
I think he looks great
No.1291
>>1288
Reminds me of spirited away
No.1292
No.1293
>>1291
Yeah, that creepy hungry thing.
>>1292
Thanks
No.1321
>>1320
Good. Fucking up until your dick shrivels up and falls off is the only way to go, nobody with a big throbbing dick for their own art will ever get anywhere.
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No.1324
>>1320
Also could someone show me what's wrong with that so far? inb4 more loomis
No.1325
>>1320
Lemme make it easy on ya.
Head is WAY too big for that body.
Alternatively, the body is wayyyyy too small for the head.
Ain't nobody's mouth look like dat.
Ear is too low on the head.
The forehead is too small for the face.
Please remember that art takes from reality.
Symbolic drawing (drawing that relies on what you 'think' X should look like vs what X actually looks like).
I recommend you practice sketching something from IRL first to get a feel for how proportions are supposed to work then start stylizing thereafter.
More loomis too
No.1326
>>1325
Thanks for the tip. Hopefully, I'll be the master at drawing animu girls eating hamburgers.
No.1337
Bash my fucking art i need to learn !
No.1350
>>1337
you ended up with a stupid post number, you faggot.
The early stuff is more or less like that for everyone, Try drawing people and things, things you can actually see and handle and stuff. You'll naturally be able to see where you need to improve from there.
>>Also read the sticky faggot, its full of good stuff
No.1361
i have no idea what im doing
No.1364
>>1363
Flip the skull upside down and then try drawing it again.
Also, don't draw an outline of the skull first (not sure if you do, but it is worth mentioning) because then you'll either run out of space to fit the eyes, nose and mouth or have large empty areas.
No.1370
Man, it's a pity to see so little activity here. Posting a muscular arm I drew the other day, any critique?
No.1371
>>1370
It looks interesting; did you use a reference? The rendering is well done but the musculature seems…different.
No.1372
File: 1441870429421.jpg (476.38 KB, 1200x726, 200:121, tumblr_mjcw02U8Ml1s1qlqio1….jpg)

>>1371
that might be because the biceps are too short for the length of the arm, and the muscles are compiled a bit strangely.
No.1373
>>1371
>>1372
I looked at a reference beforehand, but I didn't want to rely on it too much. And thanks for that pic, my references aren't that in-depth.
No.1418
Same faggot from >>1370 with some WIP. Any critique about this one?
No.1419
>>1418
Pretty good man, only thing I see that might be a problem is his stage-right arm looks very slightly smaller than his left. Note how his elbow on this stage right arm sits higher than his other one even though his stage-left hand is farther up. That was kind of a mouthful but hopefully you understand what I'm saying.
No.2028
Sorry to be a necrobumping faggot, but I just shat this out and I feel kinda proud of it. How is it?
No.2029
>>2028
Great linework and colors, too. He seems a bit narrow for an orc but really it's very well done all around.
No.2039
What do you guys think about this?
No.2040
>>2039
Small hands, short legs, awkward proportions all-around, goofy pose, flat drawing, asymmetrical design and chicken-scratch lines …but you're drawing and that certainly counts for a lot more than most people know-keep doing it. Hold on to your drawings and your ideas, you'll certainly want to revisit them after you've invested a little time into formal drawing concepts.
http://8ch.net/loomis/hub.html
No.2042
>>2040
Thank you for the critique, I will make sure to follow your advice.
No.2043
>>2029
Thanks a bunch, anon. I'm seriously surprised that's the main thing you find off about it.
>>2039
For what it's worth, the first things I notice from looking at it are how small the hands are, how awkward his right leg is, and the angle of his right foot in particular. It shouldn't be able to bend so far. That said, the head and the torso show some promise.
No.2044
>>2042
No problem; sorry if I came across as a little harsh. Keep drawing from your own ideas and study up; in time you'll be able to perceive problems of that sort before you're finished and hopefully be able to solve them.as well.
No.2045
>>2043
Yeah, the legs and hands do seem pretty screwy. What makes you say that the torso and head show promise?
>>2044
Don't worry about sounding harsh, you did tell tell me what you thought was wrong with the picture and directed me to resources that can help me improve upon my artwork.
No.2046
>>2045
Not a professional at giving art criticism by any means, but I'd say there's some nice volume to the chest, it doesn't look as flat as the rest of the drawing. The head has some nice detail without seeming too cluttered. And I forgot to mention this before, but the left flipper also looks like a good start, it looks like it's suspended on water alright to me.
No.2047
>>2046
I see, thanks for the insight.
No.2059
What's wrong with my crow?
No.2217
>>2059
I'm no expert on animals, but the first thing that comes to mind is that the wings seem to be way too high up. The beak might also be more slanted to the left than it should according to perspective, but I'm not too sure about that.
Also, I'm drawing something that's pretty fucking gay, I'm not too proud of it, but I like how the linework's coming along. I also have no experience whatsoever with this kind of pose, so if anyone has any comments at all on this shit I'd be thankful. Spoiled for mild NSFW.
No.2220
>>2217
I take it you're doing a commission for a furry? I heard they pay well, is it true? I'm not really an expert on poses, but it feels like the torso is a bit short? It doesn't look that bad.
Also r8 my boar
No.2222
>>2220
Nah, not a commission, don't even have enough followers to get those. Just being a fag and preparing my anus because I just know at some point some footfag will try to commission me, and probably a furry footfag at that. Send help. But if it happens I'll at least be able to tell you how well they pay.
As for your boar, look at pic related as reference. The main problem I see is that the shape of the neck should be convex, rather than concave. I can't see the shape of the curve of his head either, it makes it look like his right ear is actually a protrusion coming out of its forehead. Finally, the lowest tusk looks a bit too flat, make it a bit rounder and use the markings to give it volume. With those fixes in mind, it'd be a solid 8/10 IMO.
No.2223
>>2222
I followed your advice and added some other touches as well, did it turned out well?
No.2224
>>2223
Let me do a little redline, if you don't mind. The only real problem I see is the shape of the jaw, the angle you used there is a tad steep IMO. The rest is mostly just my opinion, but I think the brow ridge could stand to be a bit more pronounced, and the eyes to be a bit more open.
No.2225
Also, finished this gay-ass shit. Looking OK?
No.2226
>>2225
Reminds me of the Monster girl designs. You said you don't have a reference for this type of stuff right? You could use a body poser program such as http://terawell.net/terawell/ to make your own references of poses you specifically want, and plus the body had alot of customization options.
And heres another picture with the edits you suggested.
No.2227
>>2225
Yeah that is pretty gay. The rendering is pretty solid though. One thing that kind of irks me is the foreshortening between the back stage-right leg and the back stage-left. The size discrepancy seems a bit too great, but I lack the formal skill to articulate it in the form of a red line.
>>2226
You should spend some time on perspective, construction and drawing animals from photographs rather than making too much original stuff for the time being my man.
No.2228
>>2227
Alright, I'll take my time to study those topics.
No.2230
>>2226
Fucking bookmarked. I've been meaning to download that posing app promoted by Proko for a while, this could also work. T-thanks. 79 bucks is steep as fuck though, let's see how far the demo takes me.
>>2227
You're completely right, foreshortening just kills me and I have an awful time getting it to look consistent. The stage left leg is meant to be a bit closer than the right one, and I probably exaggerated the difference. Aside from that, if you're sure the rendering and the anatomy in general are OK, I'm content with it. Thanks, nigga.
No.2231
>>2230
If the options in the demo aren't enough, then you can always walk the path of the pirate.
No.2234
>>2231
OK, finally downloaded it and I just wanted to say it's pretty fucking amazing and simple to use. Only drawback is that putting the ability to load your saved models / importing other models you download behind a $79 paywall is pretty damn semitic of them.
No.2282
>>2234
Looks pretty good m8, but the spine looks a bit wonky and a bit broken. I do like how you tried to make the pose nice and loose. I think posing the arms a bit could help you too.
Also rate my ghillie suit guy pics.
No.2313
>>2282
It's a bit too small and blurry to be able to tell much detail, would appreciate a bigger pic. The torso seems way too fat, although if it's just the ghillie suit it'd be understandable. Head seems OK, maybe a bit too pointy around the chin, and I really like the hair.
Also, posting a quick thing by which I mean I spent about two hours on it. I love line weight too much. r8 pls.
No.2314
>>2313
In a pure profile drawing we shouldn't technically see his other pair of tusks across his face like that. Other than that the lines are good and there isn't anything particularly offensive about it, though. Good work.
No.2370
I did this for the drawthread in /tg/, the request was a half rose half vampire.
I know I phoned the feet and hands in but is there anything else wrong with it?
No.2374
>>2370
The chair is huge - she barely looks like she's sitting on it, if at all and the pose looks quite silly though I can tell what you were going for; you might want to use a reference from Castlevania or some such next time! The neck is enormous, keep your proportions in mind-there is about one head's distance between the head and the ''bottom' of the chest on a man and only just above it for a woman due to the breasts, in this piece her head is about one head's length from the clavicle area. Considering the composition there isn't much to look at besides the character itself, a good portion of the picture is mostly superfluous.
I think it would be wise to consider consolidating your painting practice with some more line drawing so you can get more practice in with less time investment.
No.2451
Just fuck my shit up, /loomis/.
I'm trying to go for something between Animu and realism.
No.2460
I keep drawing these figures and I can't into details at all, what should I do? What should I be drawing?
Also how do I draw vaginas?
No.2462
>>2451
Look at 80's and 90's anime, that era produced some of the more "realistic" looking animated characters. Ghost in the Shell etc.. I'm getting the impression from your work that you're still struggling with fundamental artistic problems though like most of us, you should consider approaching more formal drawing to supplement any investigation into "style" that you do. It doesn't matter what your style is. If you don't know anatomy, understand proportion and so on you're gonna have a bad time.
>>2460
Starting with the leftmost image:
The shoulder blades are actually pretty much the topmost portion of the shoulders themselves (besides the trapezius muscles that extend down from the neck and feed into the deltoids). The arms you've drawn in that image, the stage-right one in particular, look like empty tubes of meat just dangling. Gotta study anatomy a little more man.
No.2463
>>2460
Here's a neat book, it teaches you how to draw the figure with form:
https://vk.com/doc-35235806_52615724?dl=30f70c791fda95965b
>>2462
Not the guy that you were responding to, but the Ghost in the Shell character designs were done by Hiroyuki Okiura. He's a really good animator who was also the director of Jin-Roh and A letter to Momo.
https://sakuga.yshi.org/post/show/16543/animated-effects-ghost_in_the_shell-ghost_in_the_s
No.2470
Posting some WIP. Trying to get some more dynamic poses going, please fuck my shit up about it.
No.2471
>>2470
STREET SHARKS
I like it, pose is a little awkward though and there's some other related problems.
The problem that stands out most to me is the size discrepancy between his two feet. I feel like you tried to create the suggestion of his foot being farther back by shading in his stage-left leg but the illusion of depth is muddled by the fact that his little ankle dorsal fins are the same size on either side, and his heel and toes of both feet are nearly parallel with each other in spite of the big size difference.
No.2481
>>2471
Shiet. Yeah, still struggling with perspective a tad, thanks a lot.
No.2482
Spent a while drawing this and I've decided that I hate everything below the head.
Send help…
No.2484
>>2482
You've drawn the clavicle and sternomastoid as a single form; that ain't right, brah! Also you definitely need work on your rendering. It looks like you're shading with black/using the burn tool and while that's a pretty utilitarian approach to making "one part darker than the other" it's not really right if that makes sense. The body itself looks pretty flat. If you find yourself drawing "busts" and portraits of characters exclusively it'd probably be a good idea to invest more time into drawing the figure as a whole.
No.2490
>>2484
Fanks tham.
Appreciate the advice.
No.2491
>>2490
No problem count famula. Keep it up.
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No.2503
>>2471
>>2481
Fuck, I just wanted to post how I tried to address the legs but Warmtires kept stalling me for long enough I cranked out another sketch. It just looks really off to me, and I can't explain why.
just let me post already, pls
No.2509
is there any hope for me anons ;_; can i make it into the art game ?
what to improve this render is not yet finish
No.2510
>>2509
final render i guess
i fucked it up man
No.2511
>>2509
Don't give up fampai; if you're trying to go for a 1 x 1 definitely take your time. I can see that the eye you've painted looks to be closed slightly versus the reference. The bottom left corner is a bit higher, the right very slightly lower among other problems I'm sure you'll be able to see in retrospect. Consider painting on a second layer so you can copy your painting in progress and fit it over the reference as best as you can so you can see where you need to make adjustments. Don't get discouraged my nigga.
No.2513
>>2511
thank you for the heart warming words nigga-san
i will try my hardest
No.2517
over fucking 5 hours
but it was super fun
it is not perfect but i will give it 5/10
No.2518
>>2517
I don't know what took you so long man. I was able to do it in less than a minute.
No.2535
Trying to draw a qt bezerker amazon.
How's the figure looking so far?
No.2536
>>2535
Oh yeah, she's leaning forward.
No.2542
>>2535
You just need to adjust proportions. Pelvis should be wider since women have different skeletal structures from men.
No.2554
>>2535
you need some perspective and proportion
JUST LIKE ALL OF US HERE
No.2590
Just thought I'd share an example of how I often start my paintings.
No.2591
>>2590
Looking righteous as usual, brah; can't wait to see the finished product.
No.2594
>>2593
That's actually pretty damn cool dude.
However there's something about how the blue woman has crossed her arms that seems off.
Things I think that are throwing it off:
- arms are too low
- looks like she doesn't have any bones in her hands and her wrists are simply flopping over
- foreshortening need to be done better
Can I ask what it's for?
Seems pretty important if you've signed it.
Comic?
No.2595
You…sort of fixed the clavicle area; it looks marginally better overall, but herein lies the problem with trying to render/paint before you have a strong grasp of drawing, anatomy and so on. In the time it takes you to tweak the rendering on this or any similar piece you could be get a lot of drawings done which will improve all of your work overall.
>>2593
I like your expressions and you do a relatively good job depicting the solidity of the characters' forms, but I hate Steven Universe. Pretty conflicted overall. This guy >>2594 is right on for the most part.
No.2596
>>2594
Yeah like >>2595 says, it's from Steven Universe. But I mostly draw Peridot because I love drawing robots and she has a really unique design, especially with the hands.
These pics are my original work though. The last 3 are for an original comic I'm working on. The first two are artwork I'm doing for someone else's comic.
No.2597
>>2595
>In the time it takes you to tweak the rendering on this or any similar piece
Fair enough. To be honest this is my first time drawing in this kinda 'style'.
I saw some of the drawings 'Sakimichan' done; I think she's called that; and I kinda got inspired.
I'll try a new character, I actually really enjoyed working on the piece.
Think my main problem is that I need to stick to one bloody style.
>>2596
>Steven Universe
Cool, never watched it.
Still a good drawing though dude.
No.2608
File: 1458013814076.jpg (58.53 KB, 590x742, 295:371, 95396d79a513881bd93707fb41….jpg)

>>2592
nice
just don't draw blond hair yellow
see pic
No.2635
I bet you couldn't draw this.
No.2638
>>2635
This isn't about what we can do, this is about what you can do. Show us what you're made of, fam.
No.2651
Working on this guy; I think I may have squished the stage-right portion of his torso to a degree though, among other problems
No.2669
Started drawing again recently, this is my first drawing from imagination in a long while.
No.2683
>>2651
I had no idea before I'd started this piece, but after checking into it it seems it'd been exactly a year since I first drew and finished that guy the other day.
I rarely draw anything to completion (a bad habit) let alone the same general thing over again; it's nice to be able to see what progress might have been made when you've seldom allowed yourself the opportunity.
Still have a long way to go, though; the drawing may be a little more competent but someone remarked that the new piece is actually a bit stiff compared to the old one and I tend to agree.
No.2684
>>2669
Not too shabby. Her ears look just a bit closer to her eyes than I reckon they ought to be and the curve of the bottom of the dress appears a bit too sharp. Keep drawing!
No.2687
>>2638
I drew this a few days ago.
Only problem is I drew it on paper.
I don't know how to post paper art on computer.
No.2688
>>2687
take a picture
upload to pc
take screenshot to remove metadata
crop and post.