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We're All Gonna Make It Bruh

File: 1449696027917.jpg (452.27 KB, 1920x1039, 1920:1039, March9.jpg)

 No.1615

I wanted to get into concept art for entertainment design and I had a few burning questions that I thought /loomis/ could have answers to.

>How necessary is practice and a preliminary portfolio before college?

>How necessary is life drawing to the field itself?

>How do I get gud at doing designs in the first place? Do I focus on line art and proportions first? etc.

>Is usage of 3D applications and photobashing acceptable early on, or should I practice challenging topics like perspective from the beginning?

I feel pretty confident in my drawing ability especially with how good I am for being in late-highschool, and I do know how to draw from my head and from reference, so I think my chances are pretty good.

I once talked to a rep from Art Center and he told me that I needed to get gud fast so I've started trying to pinpoint what I really need to improve and what qualities my work should have.

 No.1616

>How necessary is practice and a preliminary portfolio before college?

It is essential, and the reason for that is that you do not want to attend any art school that doesn't demand a portfolio from its prospective students. If you can't possibly be turned away from the school than you definitely don't want to attend it to begin with.

>How necessary is life drawing to the field itself?

Some of the best alive swear by it, but in a video Steven Silver mentions that one of his favorite artists didn't do it at all; I guess I'd just say that it's something I'd strongly consider.

>How do I get gud at doing designs in the first place? Do I focus on line art and proportions first? etc.

Most concept artists I know start with small compositional thumbnail sketches based on a concept, pick their favorite among them and then refine it, working from big and loose to small and tight.

>Is usage of 3D applications and photobashing acceptable early on, or should I practice challenging topics like perspective from the beginning?

While I don't like Photobashing at all my personal feelings don't matter much; you're definitely 'allowed' to do whatever it is you think will give you the best image.

Please post some work so I can see where you're at


 No.1618

>>1616

Wow, thanks. I wasn't expecting a full set of answers lol.

I'll get posting when I'm a little less apprehensive. I'll get my most recent stuff together.


 No.1621

File: 1449759178869-0.png (2.16 MB, 1300x7472, 325:1868, BFAMFAPhD, Bradley, Cearle….png)

File: 1449759178870-1.png (1.31 MB, 1752x6796, 438:1699, the Animator's Survival Ki….png)

>>1618

Alright, but don't be apprehensive bud, you're anonymous here and you're considering going to school which is often a very financially perilous endeavor-it's very important that you face criticism rather than going in blind if you know what I mean.


 No.1623

File: 1449772859100-0.jpg (2.71 MB, 2726x1242, 1363:621, 1.jpg)

File: 1449772859101-1.jpg (300.5 KB, 761x1029, 761:1029, 2.jpg)

>>1621

Wow, the last image is hilariously sad. I've wanted to follow in my dad's footsteps with the whole art school thing and I really enjoyed the work he did, and I can really see myself doing the same. I've wanted to go to art school because I've never been in an environment where I can really surround myself with art. Luckily, though, I'm very fortunate to have funds for a good art college.

Here are my two recent works. I still can't decide if I'm still fairly young, but the technical skills have gotten much easier over time to master. They don't have much substance and that's why I've been wanting to learn the rules of the trade.


 No.1624

>>1623

How old are you anyway? 18?


 No.1627

File: 1449789897080.png (1.59 MB, 800x520, 20:13, lake.png)

>>1624

17 actually which technically means i shouldn't be using the site? lol

I certainly am more aware of what I'd like to do in the future than most of my peers, and from what I've worked on I do indeed have a little bit of my own style going.


 No.1628

>>1627

I want to encourage you but you also might not like what I have to say, please don't take any of this personal, my man.

I feel that you have a ways to go yet but there's a lot of hope so don't get down on yourself.

I'll focus on the first picture you posted ( >>1623 ) for my criticism.

I enjoy the colors you use and some of the textured brushes are a nice touch; however as a whole the textures are a bit overdone, having been slathered over nearly every single square inch of the canvas (https://www.youtube.com/watch?v=Cz387Vy0Ps0). The use of photos for some of the rocks and the figure sticks out like a sore thumb as well and doesn't seem to really complement the rest of the piece, as subtle as they are they just look like they're ghosted over the image.

Then we come to the spaceship; the spaceship itself is very important because that's the portion of the drawing that I can tell is "all you" so to speak, and it doesn't really show a great grasp of fundamental perspective, construction or form. Your observational drawing such as you've displayed in the portrait piece seems adequate, but I get the sneaking suspicion that you may be trying to "hide" behind the very rough textures you're using throughout all of the pieces you've shown so far.

What you should shoot for, if you do intend to go to any kind of art college, is to be capable of securing a major merit scholarship on entry-which most of the good art colleges offer. I don't think you're there yet, however you're still very young and you have all the time in the world to confront whatever weaknesses you may have and surmount them. Keep in mind, you are not obligated to attend college right out of high school as tempting as the thought of doing so may be.

Post last edited at

 No.1629

>>1628

Thanks for the help, this has been really important for me. I'll take your criticism and get to work.


 No.1630

>>1629

Good to hear; spend this year attacking some of the things you might have put off until now. You can make it if you try I'm sure, but you do have some work to do. One of the reasons you want to be able to get a scholarship, just for the record, isn't just because it will save you a lot of money (though that is huge, don't get me wrong).

The real problem is if you're not at a pretty high level when you first enter college, even though the teachers there might be great, the fact is you will probably struggle to get work when you get out of it. Two years isn't as long as it sounds; if you can get a scholarship though, that means you're well on your way to proficiency and any good school will hopefully push you over the threshold. In the mean time though, definitely take advantage of a lot of the free resources available out there.

http://www.ctrlpaint.com/library


 No.1635

>>1627

>17 actually which technically means i shouldn't be using the site? lol

Hw himself said that since he browsed half when he was underage he wouldn't make a "no underage" rule, so not really.

Sage for not art btw.


 No.1675

File: 1450676527505.jpg (304.11 KB, 2000x1327, 2000:1327, art-of-inside-out-08[1].jpg)

>I wanted to get into concept art for entertainment design

Look at some concept art done for actual productions. Many of them are not finely finished art. They're not crap by any means, but they're done fast especially at the early stages. The important thing is to work out a design, fast iterations to refine it.

At later stages it gets more refined, and it can be rendered at finished quality for promotional materials. Say someone like Craig Mullens level.

http://www.goodbrush.com/concept/vbkex6jprsfk85yqyr042id07ji7br

But keep in mind something like that are rarely stage 1 concept art. pic related of a concept drawing that communicates an idea. The viewer didn't see the console in a lingering shot in the finished film, but some glorious bastard had to think of what and how it works, and drew it to communicate the concept.

>How necessary is practice and a preliminary portfolio before college?

Practice is forever until you're dead. Portfolio is needed when you're applying for a job, at the highest level your portfolio preceeds you. But you still need a quality body of work.

>How necessary is life drawing to the field itself?

If you're doing a lot of characters, it's pretty important. At the very least, you want to git gud at fast gesture drawings. If you get gud at gesture drawings, it can apply to almost anything else.

>How do I get gud at doing designs in the first place? Do I focus on line art and proportions first? etc.

Look at the elements of visual art and principles of visual art. Master all of them as best as you can.

>Is usage of 3D applications and photobashing acceptable early on, or should I practice challenging topics like perspective from the beginning?

Whatever it takes. Obviously don't do something like tracing off a 3D and claiming that was your own manual perspective drawing. But if you use a 3d app or photobashing to learn the fundamentals of perspective or whatever else, that's fine.




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