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/lv/ - Libre Vidya

Video Games in Freedom

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June 2019 - 8chan Transparency Report
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File: 1773fdb773c1643⋯.webm (4.36 MB, 854x480, 427:240, 420 NOSTEAM.webm)


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I was having trouble finding some scummvm games, so I figured I'd share these. I'm too tired to post links for the other platforms right now.

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I think we've all been aware of the board's catatonic state in the recent months, so to rekindle some interest some anons and I thought it would be a cool idea to create an official /lv/ Minetest server. Once I or whoever's hosting gets the server up you will find the IP below. Look forward to playing with you guys. While I set the server up, discuss whether you guys want the old map from the old server or a brand new fresh map.

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I'm all for it, but it'd be nice if it wasn't just another standard Minetest server. First of all, make sure you use LuaJIT and PostgreSQL as the database backend if you can, makes it orders of magnitude faster than just plain ole SQLite and standard Lua. I think theres Redis and some other crap, but PostgreSQL should be the fastest. Theres also a config variable that I forget the name of for hiding player names based on distance, if you want a more competitive server.

For mods, I like Voxelgarden (a "game" for Minetest) since the player physics/ingame physics has been changed to something more enjoyable, theres modular doors, farming has changed to something more difficult, and theres nice simple biomes and mapgen. Main thing it would need is a custom tech mod or something since its incompatible with moreblocks and therefore technic, and it lacks diamonds and gold on purpose among other things so that breaks some mods a bit. The carpathian map generator from the dev version is pretty nice too, goes ok with the volcanoes from magma conduits. This is just what I like, wander around on the forums or the ContentDB thing that got set up not too long ago to find more mods. See 1st image for a rough list of what I use.

For mobs the best thing you can do right now is mobs_redo with its monster mod and the hard mobs mod which just does some simple mob scaling farther from the origin. Rest are ridiculous or unstable: i.e. world destroying self replicating doomsday devices (self organizing systems) or laggy weird AliveAI bots that can't be hurt by lava.

Right now some modders are probably waiting for the 5.0.0 stable version to finally come out to start working on crap again since it makes breaking network changes (meaning 0.4 clients cannot connect to 5.0.0 servers) and so on, maybe we'll see more interest in Minetest then. The first release candidate is already out so hopefully it won't be too long, you can find that here: https://forum.minetest.net/viewtopic.php?f=18&t=22078


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Board Improvement Thread

New BO here.

/libre vidya/ is a great topic, but the board is currently a bit slow…

if you have any suggestion to make about any sort of possible improvement, feel free to share it!

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If you guys want to host Xonotic for any boardwide event. The anons over at >>>/vg/27719 can help with server configuration and custom map curation.

YouTube embed. Click thumbnail to play.


Welcome to Libre Vidya, Video Games in Freedom.

This thread is stickied so comments can act as a list of games that won't get bumped off.

Use the RSS feeds for slow boards such as this: https://8ch.net/lv/index.rss



Recommended websites:


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Chunky fish fillets. Imma kick it like I got a trainer in it. Yeahhhhh. Very satisfying.

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Board Rules

1) /lv/ is meant as a place of aggregation for the discussion of anything related to libre (i.e. Free as in Freedom) videogames.

2) Duplicate threads will generally be removed, unless the newer one(s) are considerably better quality than the previous.

3) When posting content, you are expected to be judgemental and use spoilers accordingly.

4) Any sort of shitposting (spamming, trolling, etc.) will result in a ban.

5) The 8chan Global Rule applies (no content illegal in the United States of America).

6) Wrongthink reports will be ignored


/* to continue */

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What are some good libre rhythm games?

I like Stepmania but it seems a bit pointless without the hardware.
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>when you learn that the author of osu! is also the author of puush

>when you've been using puush for years


there are various open source bms players now



stepmania fork intended for keyboard players; i believe the calculator is propietary, can be removed


osu is going open source now too




osu-laser is opensource, the stable client is still proprietary.

Osu-laser is also made in C# so it's only really useable with mono and even then, it's not the best client.

The code lacks a lot of features and it hasn't been worked on for quite awhile.





When will osu laser be finished?

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>tfw your favorite game was developed and published closed source and costs money so you can never play it again to uphold your libre vidya beliefs

Being an /lv/ fag is suffering, I wish I could play video games again.

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Are you investing yourself into developing the games you want to see? Are you simply just whining that people aren't working for your benefit?




what kinda games do you like? i have a few suggestions for games that were open source before it was a thing whose hardware requirements let pretty much anyone play. to start you only need to know some basics, but fair warning (!), to get to the really interesting parts the you'll need to take the time to perusing the rules. a lot of these games have overlapping rule structures, so when you learn one of them, it makes it a lot easier to learn another. there are also some games that are subtle variations of another game, so you have to be careful because sometimes you might think you're playing one game when you're really playing another, and that can suck because you can get stuck on some parts only to later realise that it was a totally different game and that what you were stuck on was really easy and this can sometimes detract form the fun, but if you are careful and are sure that you are playing what you think you are playing, you will likely have such a blast that you'll sometimes forget to eat, or even get addicted to it to the point of being unable to take care of yourself, i say this because you should know the dangers before playing–if i didn't tell you, i could be leading you into essential despair (yes essential, not existential, this isn't philosophy, it's a game, though some of these games are pjhilosophically themed, none are explicitly philosophical (except that some are philosophical, but in a slightly different sense of the word, and you should be careful about what the words mean, because sometimes the game devs like to use a word to describe a game mechanic that does not mean what we usually take it to mean, but luckily there have been mass efforts to standardize the usages of these words so that, even if they do not mean what you might think they mean, they will always mean the same thing within these games, no matter who created them, no matter who played them, and no matter who is saying what about them (though sometimes you get commentators who are not players themselves, and they often do not even get the point of the game and rattle on about it as though they know what they mean when they really don't. usually, though the most common thing you'll find about these games are the let's play commentaries, and occasionally a great compilation of different games and their rules and variations on their rules will be published (well, really, they often get published and republished, but in slightly differentPost too long. Click here to view the full text.



I fucking wish.

Maybe one day there'd be a damn level editor for at least one game in the genre.



Just download a pirated iso and play those games on a emulator. This way you keep your principles intact (don't pay for closed source shit) while also you keep your pc protected from any malware that the steam version of these games might have

YouTube embed. Click thumbnail to play.


ChaosEsque Anthology (Xonotic mod/fork/etc/standalone)

Release 55:
This update has been a polishing update, with a new feature aswell:
Oil ocean mutator: you can now set oil level, if near the vapour level of
the oil, enflamed things will spread fire on the oil. The rate is settable
by cvar, currently set to a global max of 10 spreads per second, a per-entity
think interval of 2 seconds, and a 30 percent chance of deciding to spread
per think interval (0.1, 2, 0.3);

Bugfixes for mines: A bug that has been in xonotic for along time (since
it had mines) has been defeated. The bug was that if a mine was following
(ie attached to a vehicle or mover etc) something and that something dissappeared
the mine would then unfollow it and just stay static. Now for map movers of
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Which do you choose?

Xonotic / ChaosEsque?


Modeled and added a new weapon: Ithaca Stakeout Shotgun

203 weapons now.





'lectric Boat?


New version is out with more

File: f84209b946f1508⋯.jpg (26.74 KB, 576x384, 3:2, Real story that happened t….jpg)


<requires original game files to run


These kinds of games are open source reimplementations of game engines. Their intent is for the community to be able to play a particular game with a particular gameplay, theme and storyline with an engine that is infinitely customizable; this is with the virtue of having a game engine with the source code available for study. With the case of games with proprietary binaries, customizing the binaries are not a stable long term way of extending the practical lifespan of the game as the platforms that the original game build upon become deprecated over time. Game titles such as Morrowind, Roller Coaster Tycoon, Transport Tycoon, Grand Theft Auto 3 all have open source reimplementations that work well on top of modern software platforms and can be infinitely extended because of the nature of being free software.

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Anyone seen the 'Ion Maiden' for EDuke32? It looks like a really tame, feminist millenial duke nukem.


Looks ok to me.


Very nice, impressive.

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Let's be honest, current game choices are utter crap.

I believe we could collectively, through a Git, develop something new but old-fashioned, possibly interesting enough to be actually played.

I'm aware this place is nearly dead, but /tech/ is fairly frequented, and once something is online, can attract interest…

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I've been planning to dev a game that can be played through browsers so it is console independant & immediately patchable, and includes machine learning in the backend for functions including dynamic generation of content and management of NPCs, wildlife, natural resources, etc. the focus would be on actual gameplay elements, not graphics resolution. interest?



Honestly why a browser though? You can write perfectly portable C (or whatever other compiled language) code that doesnt require a massive backend to run. If you want to do it in JS drop the browser and use JS with a graphics lib out of browser. A browser is just dead weight for a game, especially libre ones. Also, how does a browser make it more patchable. I like the idea, just dont get why you would use a browser.



Web browser technology provides a high level API for getting a lot of shit done. This means programmers spend less time doing low level programming work to get their programs running properly.

As for me, I'd personally choose something like Godot if my intent was to target multiple platforms for my game.


I don't mean to be rude but it sounds like some far off fantasy. I could probably do something like what you're describing but it's not a project that I'd be particularly excited about because it sounds both vague and expansive. If you have a clear idea of what you're after, then good luck with that.


Have we decided on a .git location yet? Yet git service? Github? GitGud? This is a great idea.



Nobody has notified us of anything at this moment. If you're committed to doing something, you could certainly start a new project somewhere.

As for me, I'd love a Simcity 4 free software replacement. Lincity works for me as a game but I love Simcity 4. At the same time, I'm not really interested to investing my time to any project.

File: 02ff38cf5417c30⋯.jpg (332.29 KB, 1280x720, 16:9, caesar3.jpg)


An open source re-implementation of Caesar III: https://github.com/bvschaik/julius





I've tried playing this thing before. The implementation is great but them game itself is pretty crappy IMHO. Seemed much too confusing. I ditched it and played Widelands instead.



>Seemed much too confusing.

You're probably just a brainlet.



Ouch, the truth hurts bro. TBH I certainly felt like a brainlet playing this game. I love the artwork though.

YouTube embed. Click thumbnail to play.


Are there any libre Worms clones? The youtube video embedded in this post is a clone called "Wormux" (Later renamed to Warmux), but the project site doesn't seem to still exist anymore, so I have to assume it's dead.

Anyone know of anything else?

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>He thinks violating corporate IP's is the same thing as stealing

>He thinks you can "steal" an idea

Good, obedient goy



>implying copying without attribution is anything less than niggardry



Yeah,hedgewars is a copypasta of worms, sure… Wait, what, it has completely different code. But it still has such unique weapons as a bazooka and grenade, that you can throw, and explosions that effect the environment, clearly this game (and worms) are breaking gods copyright. I mean, Outside© has some of these things.




You're allowed to create and publish your own works of art (gaming art in this case) that follows the style of somebody else. This is exactly how the FreeDoom project works and why it is not considered copyright infringement.


Last time I tried Wormux, every explosion left behind a collection of pixel-wide columns, totally fucking up the gameplay.


Voice files have filenames that match Worms 2. GUI, controls, mechanics, all Worms 2. Wormux is not so similar. It's definitely not a copy of Scorched Earth.

>such unique weapons as a bazooka and grenade

And ninja rope, blowtorch, shotgun, airstrike, dynamite, high explosive fruit… Just go fuck yourself.

Saying "We liked it and copied it" shouldn't be so shameful.

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Free as in GoGdom. Diablo 1 reverse engineered.


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How about we play some minetest together?

What is it?

Minetest is a lot like classic Minecraft. No creeps or redstone, but still loads of fun.

Get the game here, and jump in on the fun:


We're looking for a host, so anyone who can host a server will be greatly appreciated.

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Use Mesecons. It's basically redstone with a different look.

Minetest isn't really meant to be a game itself, but rather a platform for games to be built on top of it. It is still fun to gather resources to build, but it doesn't feel the same Minecraft on its own.



So it's kinda like nigblocks i here all these 7yo zoomers talking about?



Has it got snowman, and or iron golems?



"Games" are better described as "modpacks". A lot of them are either available as seperate mods or are just a compilation of mods. https://wiki.minetest.net/Games



Not in the official Minetest game mode. The official game mode is designed to be a tech demo about what the Minetest engine can do. The development team are intending for this game mode to remain a tech demo and not a game. What the development team wants is for the community to start with this game mode as a platform for their own game. The community is expected to bring together Minetest mods and configure them together to form a coherent game. There are mods that provide mob creatures of all kinds.

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