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/lv/ - Libre Vidya

Video Games in Freedom

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August 2018 - 8chan Transparency Report
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Welcome to Libre Vidya, Video Games in Freedom.

This thread is stickied so comments can act as a list of games that won't get bumped off.

Use the RSS feeds for slow boards such as this: https://8ch.net/lv/index.rss



Recommended websites:


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Chunky fish fillets. Imma kick it like I got a trainer in it. Yeahhhhh. Very satisfying.

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Board Improvement Thread

New BO here.

/libre vidya/ is a great topic, but the board is currently a bit slow…

if you have any suggestion to make about any sort of possible improvement, feel free to share it!

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Fuck yes.

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Board Rules

1) /lv/ is meant as a place of aggregation for the discussion of anything related to libre (i.e. Free as in Freedom) videogames.

2) Duplicate threads will generally be removed, unless the newer one(s) are considerably better quality than the previous.

3) When posting content, you are expected to be judgemental and use spoilers accordingly.

4) Any sort of shitposting (spamming, trolling, etc.) will result in a ban.

5) The 8chan Global Rule applies (no content illegal in the United States of America).

6) Wrongthink reports will be ignored


/* to continue */

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Just to say, sorry not all content there is strictly on subject, this is just my bookmarks.

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New BO here, gonna try and encourage board growth as /lv/ has been dead for years. Suggest anything else below.


What happened to var?


Community building activities would probably be the most effective thing at growing /lv/. Something like Libre Game Night for instance. A way to build up a community that is *about* libre games by encouraging crossover from the isolated communities that play individual free software games.

Since part of the appeal of libre games is the availability of source code, maybe a /lv/ libre game improvement drive? Encouraging board members to go and contribute to an ongoing free game project? I think the Linux Game Tome did something like this back in the day.

Other than that the board just needs advertisement. I wasn't even aware of this place until I stumbled upon it in a ddg search for something related to libre games. None of the people I know in the libre game community talk about /lv/, so maybe they just don't know about it.

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How about we play some minetest together?

What is it?

Minetest is a lot like classic Minecraft. No creeps or redstone, but still loads of fun.

Get the game here, and jump in on the fun:


We're looking for a host, so anyone who can host a server will be greatly appreciated.

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Someone tell the fucking admin he has left the game in creative mode, likely from starting a new game in the same folder and changing the settings.


File: d998c28793f9b3b⋯.png (484.48 KB, 1680x1024, 105:64, termer_mod.png)

I've had a Minetest server up for a while. It probably won't go down any time soon since it's hosted on the same server as my main website.

Anyway, the webpage for it is https://play.termer.net/

You can connect to it using the address play.termer.net. It's also on the serverlist, just search "termer".

If anyone has any suggestions for mods, I'll be happy to install them (as long as they aren't ridiculous).



It's fixed now, thanks to the admin. I don't see many on here though, is it worth posting on 4chan?



only if you're going to post your own minetest thread


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Never mind, it's dead Jim. RIP.

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Let's be honest, current game choices are utter crap.

I believe we could collectively, through a Git, develop something new but old-fashioned, possibly interesting enough to be actually played.

I'm aware this place is nearly dead, but /tech/ is fairly frequented, and once something is online, can attract interest…

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If we are going to do this a game we could contribute to would be endless sky.

Absolutely addicting, just wish there was more to do. I recommend it all the same though.









SimCity 4 clone would be absolute goat. Let's be honest, Lincity sucks.



Lincity NG is ok, but yeah we need a better alternative.


What we need is something new. Something similar do daggerfall or morrowind excluding some of the more retarded mechanics Something that can be autistic enough for /tech/ and the like to get behind, but plebeian enough for normal fags to wan to stream on twitch and shit. Something that offers countless hours of unique probably randomly generated content.

Look at minecraft, it's autistic enough for people to basically build a working computer out of redstone, but basic enough that pewdiepie can throw rocks at a zombie and scream like an idiot.

It was the same with morrowind, you COULD get super into alchemy and enchanting and stuff… or you could just slap mudcrabs with a stick.

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Star Ruler 2 is now open source. If you like 4X games, it's worth checking out: https://github.com/BlindMindStudios/StarRuler2-Source


The source code is free software under the MIT open source license. The game art is licensed as CC-BY-NC 2.0.







Oh wow, even the assets? From a commercial game? You don't see that everyday.

I might check it out now that it's libre. Not sure if it would run on my toaster though.

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Any of you play this game? Arguably the best roguelike I have ever encountered. You can download it as "crawl-tiles" from a lot of packages and it's excellent.


looks like a nethack skin



It has a terminal based ASCII version as just "crawl" in most repos if you want to try it out. Different game from nethack though they probably share similarities.



It's a skin of rogue. Hence the term roguelike.

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The first release of OpenLoco is out:



How does it compare to OpenTTD?



looks very similar to the mobile port of transport tycoon



Which wasn't really a port of Transport Tycoon at all, they ported Chris Sawyer's Locomotion and slapped the Transport Tycoon name on it.

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why there's no quality libre gsg(grand strategy game)? there's tripleA but its in java, and I ain't touching that shit without other people?

I wish there was an engine or something else for creating those kinds of games.


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You can play Yuropoor on Linux but I don't think it's libre. Why don't you make a clone yourself?


It's weird because, aside from the AI and the visual effects, a Clausewitz clone doesn't seem really hard to do.

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Which distro would you recommend for libre gaming?

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All the functionality of Debian but free without systemd


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>this thread finally not 404'd


Umm so… yeah.. if Trisquel is based on ubuntu, then how do we know if we aren't backdoored by cuckonical?



I'd recommend parabola



By looking through the source code, that is the point of the os being fully libre after all.



Oh, ok then, I thought they take packages straight from ubuntu and just check if the loicense is free

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About to switch over to linux, what is a good libre mmorpg to play? Something with more than 5 people online would be a bonus.

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What is a libre mmo anyway? Is having a fully libre client enough to be considered libre, or does the server side need to be libre as well?

Or is this a moot point since you can't actually check that the server is really running what it claims to be running.



Well that's where the AGPL comes in. You could have full GPL server & client code but it doesn't matter because you will never see the server code anyway. Projects with AGPL server code would be fully libre multiplayer games in the truest sense because you will understand the software you are using even on the server side. The "software as a service" debate is a tricky area and often comes down to individual circumstance and specific scenarios.


The devs behind PlaneShift are shifting development to a fork based on Unreal Engine 4. Things are moving at a glacial pace since it seems only one person is working on the necessary code, but it's happening.


Once this goes through, Atomic Blue won't be able to use the GPL license like they do with the current engine (Crystal Space) because UE4 has an EULA that makes its code nonfree.

From a dev:

>I would love to have a fully libre engine, but seems these days it's not possible as there is no valid alternative. We could develop it ourselves continuing to expand Crystal Space, but bringing forward two projects can slow down our progress a lot. At the end we are making this project for the enjoyment of the players and we should keep this objective in mind when making any choice.



>no valid alternative

What in the fuck! Is he fucking high! What a cunt!


I just started playing Ryzom today. My character's name is Gibbon, if anyone wants to add me.

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>tfw your favorite game was developed and published closed source and costs money so you can never play it again to uphold your libre vidya beliefs

Being an /lv/ fag is suffering, I wish I could play video games again.

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>tfw no FOSS DMC/Bayo/NG ect games



Are you investing yourself into developing the games you want to see? Are you simply just whining that people aren't working for your benefit?




what kinda games do you like? i have a few suggestions for games that were open source before it was a thing whose hardware requirements let pretty much anyone play. to start you only need to know some basics, but fair warning (!), to get to the really interesting parts the you'll need to take the time to perusing the rules. a lot of these games have overlapping rule structures, so when you learn one of them, it makes it a lot easier to learn another. there are also some games that are subtle variations of another game, so you have to be careful because sometimes you might think you're playing one game when you're really playing another, and that can suck because you can get stuck on some parts only to later realise that it was a totally different game and that what you were stuck on was really easy and this can sometimes detract form the fun, but if you are careful and are sure that you are playing what you think you are playing, you will likely have such a blast that you'll sometimes forget to eat, or even get addicted to it to the point of being unable to take care of yourself, i say this because you should know the dangers before playing–if i didn't tell you, i could be leading you into essential despair (yes essential, not existential, this isn't philosophy, it's a game, though some of these games are pjhilosophically themed, none are explicitly philosophical (except that some are philosophical, but in a slightly different sense of the word, and you should be careful about what the words mean, because sometimes the game devs like to use a word to describe a game mechanic that does not mean what we usually take it to mean, but luckily there have been mass efforts to standardize the usages of these words so that, even if they do not mean what you might think they mean, they will always mean the same thing within these games, no matter who created them, no matter who played them, and no matter who is saying what about them (though sometimes you get commentators who are not players themselves, and they often do not even get the point of the game and rattle on about it as though they know what they mean when they really don't. usually, though the most common thing you'll find about these games are the let's play commentaries, and occasionally a great compilation of different games and their rules and variations on their rules will be published (well, really, they often get published and republished, but in slightly differentPost too long. Click here to view the full text.



I fucking wish.

Maybe one day there'd be a damn level editor for at least one game in the genre.

YouTube embed. Click thumbnail to play.


ChaosEsque Anthology (Xonotic mod/fork/etc/standalone)

Release 55:
This update has been a polishing update, with a new feature aswell:
Oil ocean mutator: you can now set oil level, if near the vapour level of
the oil, enflamed things will spread fire on the oil. The rate is settable
by cvar, currently set to a global max of 10 spreads per second, a per-entity
think interval of 2 seconds, and a 30 percent chance of deciding to spread
per think interval (0.1, 2, 0.3);

Bugfixes for mines: A bug that has been in xonotic for along time (since
it had mines) has been defeated. The bug was that if a mine was following
(ie attached to a vehicle or mover etc) something and that something dissappeared
the mine would then unfollow it and just stay static. Now for map movers of
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>Programmer and 3d artist is a "troll" because he does not respect the white-man's values such as being a golem to the white woman.

>Instead supports the Old Testament's opinion on child marraiges of girls to men (Deuteronomy 22, 28-29, hebrew)

>White men want all men who do not have the interests of woman at heart, to be killed.



>Is this game like a cross between creative mode minetest and arma3?

You can build what you wish using the multitool (medeval buildings and blocks) and utilitool (futuristic buildings and blocks), plus a hammer.

It has 180 weapons, 30 vehicles, 50 spells, etc.

It might be.



>Is this game like a cross between creative mode minetest and arma3?

You can build what you wish using the multitool (medeval buildings and blocks) and utilitool (futuristic buildings and blocks), plus a hammer.

You can disable cost and knowlege requirements aswell (startweapons menu, or mutators menu)

It has 180 weapons, 30 vehicles, 50 spells, etc.

It might be.


Release117zs: Bugfixes and texture work. This release adds additional bumpmaps to some textures that lacked them and improves the normalmaps of other textures that lacked a heightmap component in the alpha channel. Thus wall textures on sideloop, dastower, tankconcourse, interspacestation, safferswar, aswell as on many of the sc_tile buildings (city generation) have been improved and look more 3d. Additionally work has been done on the textile (banner) textures in darkhold. A bug affecting the spawning of monsters on "skill 5" setting (bot skill) was fixed. (The same bitmask was used for 2 settings… this is now fixed).

Enjoy the improved texture 3dness!



Mikee, what color is your skin?

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