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/lv/ - Libre Vidya

Video Games in Freedom

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Winner of the 2∞rd Attention-Hungry Games
/liberty/ - Physical removal time, communist swine.

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File: 89d461a8554b136⋯.gif (574.01 KB, 404x493, 404:493, 922a7a118903196c2794dd92d0….gif)


Hi everyone, the old admin has been inactive for a few months so I decided to claim the board.

I've noticed that the board traffic has slowed down recently, so if you want to suggest anything that you think needs to be improved about the board, post it in this thread.

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I miss this board being active, this was a neat niche.

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How about we play some minetest together?

What is it?

Minetest is a lot like classic Minecraft. No creeps or redstone, but still loads of fun.

Get the game here, and jump in on the fun:


We're looking for a host, so anyone who can host a server will be greatly appreciated.

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looks like /v/ has a server up at arcana.moe (port 30000)

just kidding I'm the OP of that thread and am shilling my server

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Welcome to Libre Vidya, Video Games in Freedom.

This thread is stickied so comments can act as a list of games that won't get bumped off.

Use the RSS feeds for slow boards such as this: https://8ch.net/lv/index.rss



Recommended websites:


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Happy Penguin is dedicated to showcasing so called "Linux games". They are quite happy to promote non-free games along with games with free software engines as long as they are designed for GNU/Linux.

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Which distro would you recommend for libre gaming?

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It includes the non-free and contrib sections from Debian, so not as libre yet.



any floss distro? pick something that has most up-to-date packages and also most packages in repos… and thats Trisquel, you can also run it without systemd….



they are still beta, 1.0 release will have all that stuff removed, they contacted fsf and also promoting free software on their web page…



If you're gonna install non-free software whats the point of using trisquel? just dl ubuntu



All the functionality of Debian but free without systemd

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The first release of OpenLoco is out:


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>tfw your favorite game was developed and published closed source and costs money so you can never play it again to uphold your libre vidya beliefs

Being an /lv/ fag is suffering, I wish I could play video games again.

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tfw tomorrow this will be a year old


>tfw no F/OSS porn games to jerk off to



>tfw I made this post a year ago



A shame this board is so dead. Is there any other good place to discuss libre gaming?


>tfw no FOSS DMC/Bayo/NG ect games

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ChaosEsque Anthology (Xonotic mod/fork/etc/standalone)

Release 55:
This update has been a polishing update, with a new feature aswell:
Oil ocean mutator: you can now set oil level, if near the vapour level of
the oil, enflamed things will spread fire on the oil. The rate is settable
by cvar, currently set to a global max of 10 spreads per second, a per-entity
think interval of 2 seconds, and a 30 percent chance of deciding to spread
per think interval (0.1, 2, 0.3);

Bugfixes for mines: A bug that has been in xonotic for along time (since
it had mines) has been defeated. The bug was that if a mine was following
(ie attached to a vehicle or mover etc) something and that something dissappeared
the mine would then unfollow it and just stay static. Now for map movers of
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do not engage this troll


Release117zq: 50 Spells. More weapons. Bugfixes and features.

(over 180 weapons in-game!)



>Programmer and 3d artist is a "troll" because he does not respect the white-man's values such as being a golem to the white woman.

>Instead supports the Old Testament's opinion on child marraiges of girls to men (Deuteronomy 22, 28-29, hebrew)

>White men want all men who do not have the interests of woman at heart, to be killed.



>Is this game like a cross between creative mode minetest and arma3?

You can build what you wish using the multitool (medeval buildings and blocks) and utilitool (futuristic buildings and blocks), plus a hammer.

It has 180 weapons, 30 vehicles, 50 spells, etc.

It might be.



>Is this game like a cross between creative mode minetest and arma3?

You can build what you wish using the multitool (medeval buildings and blocks) and utilitool (futuristic buildings and blocks), plus a hammer.

You can disable cost and knowlege requirements aswell (startweapons menu, or mutators menu)

It has 180 weapons, 30 vehicles, 50 spells, etc.

It might be.

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What your assessment of fellow players in Libre games compared to players of normie games? I have been a singleplayer only fag my whole life, always gotten burned attempting playing multiplayer with random assholes and 14 year old kids. Since finding this board and seeing that FOSS multiplayer exists, it's gives me a glimmer of hope that players of these games may be potentially more mature and sportsman-like, as FOSS has always acted as a normie filter (to me atleast). Is this an incorrect assumption?


If you can find people in multiplayer rooms of some FOSS games, you might see for yourself. But I don't think you're far from the truth.

I can't test it, tho. My own filter is too high, I think.


Less players generally means less griefers and trolls and cheaters



I only play Xonotic.

The community is small like other FOSS games but it's closely knit and people generally recognize each other. That generally leads to behaviors where people don't act like assholes to each other. Most with regard to the forums, irc channels, etc.

When it came to in-game I still got the following, or rather should elaborate.

I started the game as a complete newbie and after a year of consistent play I became recognizably good at the game from the POV of pubs. What happened is that gradually there are less people willing to be on the same server as me, and I noticed there are people who only play if they can win or to grind newbies for elo points (also came with rage quits or loss dodging).

There was a very noticeable amount of players who will whine that the server does not have a certain cvar enabled or mod. For example, instagib+hook was a popular mod and it was fairly common for players who played that mod exclusively to come into other servers and whine that players don't die in one hit or that they don't have a grappling hook. This was even when servers were explicitly marked as "normal servers" and that the server browser has separate categories.

Generally people have decent sportsmanship and will say "good game" at the end of the game or "nice shot" for legitimately good shots or technique.

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does anyone know of any libre games for open word building

Played a game back in the 90's i think by electronic arts. You created a world. and eventually dinosaurs developed and you watched the world, and it was basically carnivors vs herbavors.

Anyone know of any libre games like that?

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That's not how copyright works. Just because the copyright owner doesn't care for their copyright doesn't imply that copyright law no longer applies to the work.


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If copyright owners don't care to enforce the copyright anymore, then copyright shouldn't apply to it anymore.



I agree with this opinion. However, copyright law isn't written to support this opinion. Copyright law has to change in order to make this opinion as the law.



But it's proprietary. The point of this board is libre (FOSS) games.

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can someone dump the data files for cs1.5 I don't want to dig up winblows just to test this out.



Why not use WINE like the website says to?



cause I'm fucking lazy.


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Merry Late Christmas anon.


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Anyone played this game? It looks pretty based for a RTS game. What do you think?


https://megaglest.org/ (forked version, I only found this version in my repo)


Some parts are great but other parts a shit. The artwork inconsistency is most annoying to me. I prefer Annex much more. Just my opinion.


>MegaGlest 3.12 released

>v3.12 is here, bringing to you:

>MegaGlest uses SDL2 now.

>Glowing meshes ( models can glow like particles do ).

>Console message for finished upgrades.

>New parameter to set servers' titles.

>5 new maps.

>Improved network performance.

>Better stability in the lobby.

>Bug fixes.


My friends and I have sunk so many hours into megaglest. Extremely fun, even if you're not into RTS games


What does mega glest do that glest does not?

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Let's be honest, current game choices are utter crap.

I believe we could collectively, through a Git, develop something new but old-fashioned, possibly interesting enough to be actually played.

I'm aware this place is nearly dead, but /tech/ is fairly frequented, and once something is online, can attract interest…

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I'd love to, but:

1) I have barely the talent or the knowledge to do it.

2) what I want to do is way too specific to interest /lv/.

I'd cheer you on, but I don't think I can do more.



I believe the most difficult part are the models/animations, the coding just takes time.



That's not the most difficult part. It's the part that costs money the most. And it's not the same thing at all.


If we are going to do this a game we could contribute to would be endless sky.

Absolutely addicting, just wish there was more to do. I recommend it all the same though.








File: 990c71ecfabeccf⋯.jpg (166.64 KB, 1920x1080, 16:9, killing-floor.jpg)


What are libre games that are endless waves against enemies, aka survival mode or horde mode. You know, you have a base to defend and have to buy new weapons after each wave via points from killing enemies to survive better. Something top down or first person shooter similar to call of duty zombie mode or killing floor.

File: 1426177935833.jpg (566.47 KB, 1280x1024, 5:4, doom.jpg)


I'm trying to find a libre port of the doom engine, but I can't.

It seems that they're all licensed under the Doom Source License which is incimpatible with GPL and is considered nonfree:

Anyone have any alternatives?
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You are unfortunately missing the point. First, for now ignore the word "script" as that might give an unclear idea of what is actually happening. Second, you need to understand that the view of RMS is not law and there are those that disagree in the area of "non functional data" and what limitations should apply for a number of different reasons. I won't go over all areas of this matter, as much is self explanatory if you just think about it. However I will clarify RMS's position, what non functional data is and why "scripts" fall into this category and not of functioning code. This might also be clearer if you have any experience doing real programming.

The quote references an interview which is the result of a lecture conducted by RMS about his views on copyright and how one blanket rule doesn't necessarily need apply to all works, based on their functional importance and the implications to the user. Essentially, whether written, recorded or drawn, work which is non functional doesn't necessarily have to be under a free license.

Non functional data in the case of games is simply data, in any form, utilised by the engine to make it function. For example, in a FPS, a gun is made up of non functional data used by the engine, the mesh, texture, animation, sounds of firing and reloading and how the gun handles like recoil level, fire rate, number of rounds in a clip, etc.

As you probably guessed, that last part is just scripted. The script is a set of data passed to the engine so it can do its' job. This also includes the file locations of the mesh, textures and sounds and how they should associate and be used. The script isn't like a bash script, it isn't actually functional, just values and data for the engine. As you may have figured though, this comes down to the engine which is why it's important we have access to engine code so we know the functions and their potential power. To give a first year CS level explanation, imagine the engine is a calculator and the scripts are simply the mathematical problem, you may type 3 + 7, but that's just data, the function for addition, how to use that data and display an answer is in the calculator.

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Generally speaking, computer programs should always be free software (for the sake of the users' freedom). A "game script" might possibly be considered a computer program but it is an issue that you have to investigate on each individual case. It isn't always the case that a specific game script is also a computer program. On the case that the script is considered a computer program, then that script ought to be free software.


GZDoom 3.0 is entirely composed of and dependent on libre software now. The proprietary FModEx sound backend has been removed, leaving only OpenAL. It also contains various features from QZDoom (including the improved truecolor software renderer) and has been relicensed under GPLv3.




someone has URL hot?




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>When I select "random kart", I always end up with Tux. Am I the only one?

This is not a bug. You select random if you have no preference. If you have no preference, how can you be annoyed by getting Tux? If you like Tux less than the rest, you do have a preference after all, you disgusting liar.


SuperTuxKart is now on Steam, though you can still download the sources and play it without Valve's buttnet.





This, right there, is why FOSS aren't more popular.



People are offended that when a FOSS game makes a random choice, that choice is actually random? Really makes me think.



Nah, it's the semantics. Video games created codes that everybody does universally. Like, I dunno, a random slot in a character select?

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