[ / / / / / / / / / / / / / ] [ dir / arepa / ashleyj / choroy / hisrol / hydrus / leftpol / mex / vg ]

/lv/ - Libre Vidya

Video Games in Freedom

Catalog   Archive

Winner of the 36th Attention-Hungry Games
/alcoholism/ - The Attention-Hungry Games are the Dark Souls of Hunger Game Simulators
Comment *
File *
Password (Randomized for file and post deletion; you may also set your own.)
* = required field[▶ Show post options & limits]
Confused? See the FAQ.
(replaces files and can be used instead)

Allowed file types:jpg, jpeg, gif, png, webm, mp4
Max filesize is 16 MB.
Max image dimensions are 15000 x 15000.
You may upload 5 per post.

YouTube embed. Click thumbnail to play.


Welcome to Libre Vidya, Video Games in Freedom.

This thread is stickied so comments can act as a list of games that won't get bumped off.

Use the RSS feeds for slow boards such as this: https://8ch.net/lv/index.rss



Recommended websites:


52 posts and 7 image replies omitted. Click reply to view.
Post last edited at


File: 765a51dee200606⋯.png (123.52 KB, 640x480, 4:3, naev_flyby.png)

File: 2a69746584fff09⋯.png (315.09 KB, 1024x768, 4:3, naev_jump.png)

File: 82964c3822714a7⋯.png (371.21 KB, 1024x768, 4:3, naev_planet.png)



>Naev is a 2D space trading and combat game, taking inspiration from the Escape Velocity series, among others.

>You pilot a space ship from a top-down perspective, and are more or less free to do what you want. As the genre name implies, you’re able to trade and engage in combat at will. Beyond that, there’s an ever-growing number of storyline missions, equipment, and ships; Even the galaxy itself grows larger with each release. For the literarily-inclined, there are large amounts of lore accompanying everything from planets to equipment.

Here's another similar libre project >>1524. The first afternoon with Naev evaporated, might try ES after making decent progress.

File: 89d461a8554b136⋯.gif (574.01 KB, 404x493, 404:493, 922a7a118903196c2794dd92d0….gif)


Hi everyone, the old admin has been inactive for a few months so I decided to claim the board.

I've noticed that the board traffic has slowed down recently, so if you want to suggest anything that you think needs to be improved about the board, post it in this thread.

9 posts omitted. Click reply to view.
Post last edited at


I miss this board being active, this was a neat niche.

File: 1428522612388-0.png (1.93 MB, 2560x1600, 8:5, 2015-04-08-132822-screen.png)

File: 1428522612388-1.png (2.52 MB, 2560x1600, 8:5, 2015-04-08-134516-screen.png)

File: 1428522612388-2.png (3 MB, 2560x1600, 8:5, 2015-04-08-134824-screen.png)


How about we play some minetest together?

What is it?

Minetest is a lot like classic Minecraft. No creeps or redstone, but still loads of fun.

Get the game here, and jump in on the fun:


We're looking for a host, so anyone who can host a server will be greatly appreciated.

128 posts and 19 image replies omitted. Click reply to view.
Post last edited at


looks like /v/ has a server up at arcana.moe (port 30000)

just kidding I'm the OP of that thread and am shilling my server

File: 1440656029990.jpg (8.79 KB, 198x255, 66:85, cat hair.jpg)


About to switch over to linux, what is a good libre mmorpg to play? Something with more than 5 people online would be a bonus.

13 posts and 1 image reply omitted. Click reply to view.


What is a libre mmo anyway? Is having a fully libre client enough to be considered libre, or does the server side need to be libre as well?

Or is this a moot point since you can't actually check that the server is really running what it claims to be running.



Well that's where the AGPL comes in. You could have full GPL server & client code but it doesn't matter because you will never see the server code anyway. Projects with AGPL server code would be fully libre multiplayer games in the truest sense because you will understand the software you are using even on the server side. The "software as a service" debate is a tricky area and often comes down to individual circumstance and specific scenarios.


The devs behind PlaneShift are shifting development to a fork based on Unreal Engine 4. Things are moving at a glacial pace since it seems only one person is working on the necessary code, but it's happening.


Once this goes through, Atomic Blue won't be able to use the GPL license like they do with the current engine (Crystal Space) because UE4 has an EULA that makes its code nonfree.

From a dev:

>I would love to have a fully libre engine, but seems these days it's not possible as there is no valid alternative. We could develop it ourselves continuing to expand Crystal Space, but bringing forward two projects can slow down our progress a lot. At the end we are making this project for the enjoyment of the players and we should keep this objective in mind when making any choice.



>no valid alternative

What in the fuck! Is he fucking high! What a cunt!


I just started playing Ryzom today. My character's name is Gibbon, if anyone wants to add me.

File: 5116ad76c60cfd8⋯.png (41.02 KB, 1127x666, 1127:666, 3g.png)


Anons, come to >>>/vg/, it's our best shot at a vidya alternative

File: 1438714549462.png (285.6 KB, 520x533, 40:41, 4325245423.png)


>tfw your favorite game was developed and published closed source and costs money so you can never play it again to uphold your libre vidya beliefs

Being an /lv/ fag is suffering, I wish I could play video games again.

43 posts and 4 image replies omitted. Click reply to view.


>tfw no FOSS DMC/Bayo/NG ect games



Are you investing yourself into developing the games you want to see? Are you simply just whining that people aren't working for your benefit?




what kinda games do you like? i have a few suggestions for games that were open source before it was a thing whose hardware requirements let pretty much anyone play. to start you only need to know some basics, but fair warning (!), to get to the really interesting parts the you'll need to take the time to perusing the rules. a lot of these games have overlapping rule structures, so when you learn one of them, it makes it a lot easier to learn another. there are also some games that are subtle variations of another game, so you have to be careful because sometimes you might think you're playing one game when you're really playing another, and that can suck because you can get stuck on some parts only to later realise that it was a totally different game and that what you were stuck on was really easy and this can sometimes detract form the fun, but if you are careful and are sure that you are playing what you think you are playing, you will likely have such a blast that you'll sometimes forget to eat, or even get addicted to it to the point of being unable to take care of yourself, i say this because you should know the dangers before playing–if i didn't tell you, i could be leading you into essential despair (yes essential, not existential, this isn't philosophy, it's a game, though some of these games are pjhilosophically themed, none are explicitly philosophical (except that some are philosophical, but in a slightly different sense of the word, and you should be careful about what the words mean, because sometimes the game devs like to use a word to describe a game mechanic that does not mean what we usually take it to mean, but luckily there have been mass efforts to standardize the usages of these words so that, even if they do not mean what you might think they mean, they will always mean the same thing within these games, no matter who created them, no matter who played them, and no matter who is saying what about them (though sometimes you get commentators who are not players themselves, and they often do not even get the point of the game and rattle on about it as though they know what they mean when they really don't. usually, though the most common thing you'll find about these games are the let's play commentaries, and occasionally a great compilation of different games and their rules and variations on their rules will be published (well, really, they often get published and republished, but in slightly differentPost too long. Click here to view the full text.



I fucking wish.

Maybe one day there'd be a damn level editor for at least one game in the genre.

YouTube embed. Click thumbnail to play.


ChaosEsque Anthology (Xonotic mod/fork/etc/standalone)

Release 55:
This update has been a polishing update, with a new feature aswell:
Oil ocean mutator: you can now set oil level, if near the vapour level of
the oil, enflamed things will spread fire on the oil. The rate is settable
by cvar, currently set to a global max of 10 spreads per second, a per-entity
think interval of 2 seconds, and a 30 percent chance of deciding to spread
per think interval (0.1, 2, 0.3);

Bugfixes for mines: A bug that has been in xonotic for along time (since
it had mines) has been defeated. The bug was that if a mine was following
(ie attached to a vehicle or mover etc) something and that something dissappeared
the mine would then unfollow it and just stay static. Now for map movers of
Post too long. Click here to view the full text.
494 posts and 133 image replies omitted. Click reply to view.


Release117zq: 50 Spells. More weapons. Bugfixes and features.

(over 180 weapons in-game!)



>Programmer and 3d artist is a "troll" because he does not respect the white-man's values such as being a golem to the white woman.

>Instead supports the Old Testament's opinion on child marraiges of girls to men (Deuteronomy 22, 28-29, hebrew)

>White men want all men who do not have the interests of woman at heart, to be killed.



>Is this game like a cross between creative mode minetest and arma3?

You can build what you wish using the multitool (medeval buildings and blocks) and utilitool (futuristic buildings and blocks), plus a hammer.

It has 180 weapons, 30 vehicles, 50 spells, etc.

It might be.



>Is this game like a cross between creative mode minetest and arma3?

You can build what you wish using the multitool (medeval buildings and blocks) and utilitool (futuristic buildings and blocks), plus a hammer.

You can disable cost and knowlege requirements aswell (startweapons menu, or mutators menu)

It has 180 weapons, 30 vehicles, 50 spells, etc.

It might be.


Release117zs: Bugfixes and texture work. This release adds additional bumpmaps to some textures that lacked them and improves the normalmaps of other textures that lacked a heightmap component in the alpha channel. Thus wall textures on sideloop, dastower, tankconcourse, interspacestation, safferswar, aswell as on many of the sc_tile buildings (city generation) have been improved and look more 3d. Additionally work has been done on the textile (banner) textures in darkhold. A bug affecting the spawning of monsters on "skill 5" setting (bot skill) was fixed. (The same bitmask was used for 2 settings… this is now fixed).

Enjoy the improved texture 3dness!

File: 1451476838323.jpg (193.85 KB, 486x539, 486:539, linux_computer_mascot.jpg)


Which distro would you recommend for libre gaming?

12 posts and 3 image replies omitted. Click reply to view.



It includes the non-free and contrib sections from Debian, so not as libre yet.



any floss distro? pick something that has most up-to-date packages and also most packages in repos… and thats Trisquel, you can also run it without systemd….



they are still beta, 1.0 release will have all that stuff removed, they contacted fsf and also promoting free software on their web page…



If you're gonna install non-free software whats the point of using trisquel? just dl ubuntu



All the functionality of Debian but free without systemd

File: b37fc930b37a63f⋯.png (4.36 MB, 3840x2108, 960:527, 36338765-de0b6bc8-13b7-11e….png)


The first release of OpenLoco is out:


File: a3c3960842f6042⋯.png (843.38 KB, 680x659, 680:659, bd7.png)


What your assessment of fellow players in Libre games compared to players of normie games? I have been a singleplayer only fag my whole life, always gotten burned attempting playing multiplayer with random assholes and 14 year old kids. Since finding this board and seeing that FOSS multiplayer exists, it's gives me a glimmer of hope that players of these games may be potentially more mature and sportsman-like, as FOSS has always acted as a normie filter (to me atleast). Is this an incorrect assumption?


If you can find people in multiplayer rooms of some FOSS games, you might see for yourself. But I don't think you're far from the truth.

I can't test it, tho. My own filter is too high, I think.


Less players generally means less griefers and trolls and cheaters



I only play Xonotic.

The community is small like other FOSS games but it's closely knit and people generally recognize each other. That generally leads to behaviors where people don't act like assholes to each other. Most with regard to the forums, irc channels, etc.

When it came to in-game I still got the following, or rather should elaborate.

I started the game as a complete newbie and after a year of consistent play I became recognizably good at the game from the POV of pubs. What happened is that gradually there are less people willing to be on the same server as me, and I noticed there are people who only play if they can win or to grind newbies for elo points (also came with rage quits or loss dodging).

There was a very noticeable amount of players who will whine that the server does not have a certain cvar enabled or mod. For example, instagib+hook was a popular mod and it was fairly common for players who played that mod exclusively to come into other servers and whine that players don't die in one hit or that they don't have a grappling hook. This was even when servers were explicitly marked as "normal servers" and that the server browser has separate categories.

Generally people have decent sportsmanship and will say "good game" at the end of the game or "nice shot" for legitimately good shots or technique.

File: 1467660129350.jpg (114.04 KB, 1136x640, 71:40, topia.jpg)


does anyone know of any libre games for open word building

Played a game back in the 90's i think by electronic arts. You created a world. and eventually dinosaurs developed and you watched the world, and it was basically carnivors vs herbavors.

Anyone know of any libre games like that?

6 posts omitted. Click reply to view.



That's not how copyright works. Just because the copyright owner doesn't care for their copyright doesn't imply that copyright law no longer applies to the work.


File: f7bb821102ed472⋯.jpg (31.09 KB, 600x434, 300:217, b4f.jpg)





If copyright owners don't care to enforce the copyright anymore, then copyright shouldn't apply to it anymore.



I agree with this opinion. However, copyright law isn't written to support this opinion. Copyright law has to change in order to make this opinion as the law.



But it's proprietary. The point of this board is libre (FOSS) games.

File: 84be74b274b3242⋯.png (360.36 KB, 800x600, 4:3, 68747470733a2f2f696363756c….png)


can someone dump the data files for cs1.5 I don't want to dig up winblows just to test this out.



Why not use WINE like the website says to?



cause I'm fucking lazy.


File: af1bd90040fdc30⋯.jpg (1.01 MB, 1734x1287, 578:429, Operator-chan.jpg)

Merry Late Christmas anon.


YouTube embed. Click thumbnail to play.


Anyone played this game? It looks pretty based for a RTS game. What do you think?


https://megaglest.org/ (forked version, I only found this version in my repo)


Some parts are great but other parts a shit. The artwork inconsistency is most annoying to me. I prefer Annex much more. Just my opinion.


>MegaGlest 3.12 released

>v3.12 is here, bringing to you:

>MegaGlest uses SDL2 now.

>Glowing meshes ( models can glow like particles do ).

>Console message for finished upgrades.

>New parameter to set servers' titles.

>5 new maps.

>Improved network performance.

>Better stability in the lobby.

>Bug fixes.


My friends and I have sunk so many hours into megaglest. Extremely fun, even if you're not into RTS games


What does mega glest do that glest does not?

File: 60511ab73609ddd⋯.jpg (102.66 KB, 507x800, 507:800, rms.jpg)

File: 16ac32a1e065481⋯.png (801.1 KB, 1279x715, 1279:715, cia.png)


Let's be honest, current game choices are utter crap.

I believe we could collectively, through a Git, develop something new but old-fashioned, possibly interesting enough to be actually played.

I'm aware this place is nearly dead, but /tech/ is fairly frequented, and once something is online, can attract interest…

3 posts omitted. Click reply to view.


I'd love to, but:

1) I have barely the talent or the knowledge to do it.

2) what I want to do is way too specific to interest /lv/.

I'd cheer you on, but I don't think I can do more.



I believe the most difficult part are the models/animations, the coding just takes time.



That's not the most difficult part. It's the part that costs money the most. And it's not the same thing at all.


If we are going to do this a game we could contribute to would be endless sky.

Absolutely addicting, just wish there was more to do. I recommend it all the same though.








File: 990c71ecfabeccf⋯.jpg (166.64 KB, 1920x1080, 16:9, killing-floor.jpg)


What are libre games that are endless waves against enemies, aka survival mode or horde mode. You know, you have a base to defend and have to buy new weapons after each wave via points from killing enemies to survive better. Something top down or first person shooter similar to call of duty zombie mode or killing floor.

Delete Post [ ]
Previous [1] [2] [3] [4] [5]
| Catalog | Nerve Center | Cancer
[ / / / / / / / / / / / / / ] [ dir / arepa / ashleyj / choroy / hisrol / hydrus / leftpol / mex / vg ]