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/lv/ - Libre Vidya

Video Games in Freedom

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File: 1428522612388-0.png (1.93 MB, 2560x1600, 8:5, 2015-04-08-132822-screen.png)

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 No.387[Reply]

How about we play some minetest together?

What is it?

Minetest is a lot like classic Minecraft. No creeps or redstone, but still loads of fun.

Get the game here, and jump in on the fun:

http://www.minetest.net/download

We're looking for a host, so anyone who can host a server will be greatly appreciated.

128 posts and 19 image replies omitted. Click reply to view.
Post last edited at

 No.2089

looks like /v/ has a server up at arcana.moe (port 30000)

just kidding I'm the OP of that thread and am shilling my server




File: 89d461a8554b136⋯.gif (574.01 KB, 404x493, 404:493, 922a7a118903196c2794dd92d0….gif)

 No.2016[Reply]

Hi everyone, the old admin has been inactive for a few months so I decided to claim the board.

I've noticed that the board traffic has slowed down recently, so if you want to suggest anything that you think needs to be improved about the board, post it in this thread.

6 posts omitted. Click reply to view.
Post last edited at

 No.2077

>>2048

>>2058

These, I rarely see any active Xonotic servers, but it is always fun when there are several people playing. I also would like to play on a Minetest server.




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 No.1[Reply]

Welcome to Libre Vidya, Video Games in Freedom.

This thread is stickied so comments can act as a list of games that won't get bumped off.

Use the RSS feeds for slow boards such as this: https://8ch.net/lv/index.rss

https://8ch.net/lv/rules.html

https://8ch.net/lv/newb.html

Recommended websites:

https://libregamewiki.org/

51 posts and 7 image replies omitted. Click reply to view.
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 No.2068

>>2055

Happy Penguin is dedicated to showcasing so called "Linux games". They are quite happy to promote non-free games along with games with free software engines as long as they are designed for GNU/Linux.




File: 1426177935833.jpg (566.47 KB, 1280x1024, 5:4, doom.jpg)

 No.332[Reply]

I'm trying to find a libre port of the doom engine, but I can't.

It seems that they're all licensed under the Doom Source License which is incimpatible with GPL and is considered nonfree:
http://doomwiki.org/wiki/Doom_Source_License

Anyone have any alternatives?
20 posts omitted. Click reply to view.

 No.2034

>>2033

You are unfortunately missing the point. First, for now ignore the word "script" as that might give an unclear idea of what is actually happening. Second, you need to understand that the view of RMS is not law and there are those that disagree in the area of "non functional data" and what limitations should apply for a number of different reasons. I won't go over all areas of this matter, as much is self explanatory if you just think about it. However I will clarify RMS's position, what non functional data is and why "scripts" fall into this category and not of functioning code. This might also be clearer if you have any experience doing real programming.

The quote references an interview which is the result of a lecture conducted by RMS about his views on copyright and how one blanket rule doesn't necessarily need apply to all works, based on their functional importance and the implications to the user. Essentially, whether written, recorded or drawn, work which is non functional doesn't necessarily have to be under a free license.

Non functional data in the case of games is simply data, in any form, utilised by the engine to make it function. For example, in a FPS, a gun is made up of non functional data used by the engine, the mesh, texture, animation, sounds of firing and reloading and how the gun handles like recoil level, fire rate, number of rounds in a clip, etc.

As you probably guessed, that last part is just scripted. The script is a set of data passed to the engine so it can do its' job. This also includes the file locations of the mesh, textures and sounds and how they should associate and be used. The script isn't like a bash script, it isn't actually functional, just values and data for the engine. As you may have figured though, this comes down to the engine which is why it's important we have access to engine code so we know the functions and their potential power. To give a first year CS level explanation, imagine the engine is a calculator and the scripts are simply the mathematical problem, you may type 3 + 7, but that's just data, the function for addition, how to use that data and display an answer is in the calculator.

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 No.2039

>>2033

Generally speaking, computer programs should always be free software (for the sake of the users' freedom). A "game script" might possibly be considered a computer program but it is an issue that you have to investigate on each individual case. It isn't always the case that a specific game script is also a computer program. On the case that the script is considered a computer program, then that script ought to be free software.


 No.2047

GZDoom 3.0 is entirely composed of and dependent on libre software now. The proprietary FModEx sound backend has been removed, leaving only OpenAL. It also contains various features from QZDoom (including the improved truecolor software renderer) and has been relicensed under GPLv3.

https://forum.drdteam.org/viewtopic.php?t=7613


 No.2088

Hi

someone has URL hot?


 No.2090

>>2047

Excellent




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 No.412[Reply]

ChaosEsque Anthology (Xonotic mod/fork/etc/standalone)
http://www.lgdb.org/game/chaosesque-anthology

Release 55:
This update has been a polishing update, with a new feature aswell:
Oil ocean mutator: you can now set oil level, if near the vapour level of
the oil, enflamed things will spread fire on the oil. The rate is settable
by cvar, currently set to a global max of 10 spreads per second, a per-entity
think interval of 2 seconds, and a 30 percent chance of deciding to spread
per think interval (0.1, 2, 0.3);

Bugfixes for mines: A bug that has been in xonotic for along time (since
it had mines) has been defeated. The bug was that if a mine was following
(ie attached to a vehicle or mover etc) something and that something dissappeared
the mine would then unfollow it and just stay static. Now for map movers of
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484 posts and 133 image replies omitted. Click reply to view.

 No.2082

version 117k - Tec9 edition

Our resident weapon modeler has modeled a Tec-9 for us.

Thus our game now has additional weapons: Tec-9 SMG, Pounder SMG (.50 AE variant with extended magazine).

The weapon makes short work of enemies, and being open bolt: does not overheat.

However it's reliability is not the stuff of legends.

Good for hosing down the opposition.

Enjoy!

The Game has over 150 weapons.

Everything is Free and Opensource.

Get it now!


 No.2083

version 117m - FlameThrower-and-pipes edition

This new version includes a Flamethrower! Much work was done to ensure proper operation including a binary-tree-search so the flame ends where water or slime begins! Additionally much work has been accomplished to allow a mapper to set what objects/pipes/etc will emit a steam and/or a flame jet when struck by a bullet (see func_wall in netradiant for more information), (somewhat similar to the ICBM level in Call of Duty 5 (COD5) Modern Warfare.) Additionally a mutator can be enabled in the environment section of the mutator menu (create>mutators) where all pipes will emit steam and/or jets of fire (you can also disable this totally even on maps that have it set in map objects). Thus any texture with the name "pipe" within it can erupt flames and steam. Another addition is that misc_fire_crossbowbolt has an added projectile to fire: number 20: flamethrower jet. This is useful for mappers who want to add more traps! Much debugging and annoying error messages were worked out for this release aswell!

Combine the flamethrower with the methane lake mutator for extra fun!

Enjoy!

The Game has over 150 weapons.

Everything is Free and Opensource.

Get it now!

(Note: Game spans 2 DVDs, Download both!)


 No.2084

version 117m - FlameThrower-and-pipes edition

This new version includes a Flamethrower! Much work was done to ensure proper operation including a binary-tree-search so the flame ends where water or slime begins! Additionally much work has been accomplished to allow a mapper to set what objects/pipes/etc will emit a steam and/or a flame jet when struck by a bullet (see func_wall in netradiant for more information), (somewhat similar to the ICBM level in Call of Duty 5 (COD5) Modern Warfare.) Additionally a mutator can be enabled in the environment section of the mutator menu (create>mutators) where all pipes will emit steam and/or jets of fire (you can also disable this totally even on maps that have it set in map objects). Thus any texture with the name "pipe" within it can erupt flames and steam. Another addition is that misc_fire_crossbowbolt has an added projectile to fire: number 20: flamethrower jet. This is useful for mappers who want to add more traps! Much debugging and annoying error messages were worked out for this release aswell!

Combine the flamethrower with the methane lake mutator for extra fun!

Enjoy!

The Game has over 150 weapons.

Everything is Free and Opensource.

Get it now!

(Note: Game spans 2 DVDs, Download both!)


 No.2086

117o update: mappers can add attributes to pipes etc that make them shoot fire/poison/ice/water/steam/lasers when shot. Also mutator that sets this for existing maps. Think Call of Duty 5 Modern Warfare! (ICBM Area)

version 117o - Series of tubes edition

Many bug fixes have occurred for this release including bugfixes to the flame thrower. The pipes mutator has been expanded to have additional options: Ice, Water, Poison Gas, Laser. These additions can also be added to map objects. Also the misc_fire_crossbow.. now has 2 additions: ice jet and poison jet. An AUTOMATIC setting has been added to the pipes mutator which sences what type of pipes exist in a map via map clues.

Enjoy!

The Game has over 150 weapons.

Everything is Free and Opensource.

Get it now!

(Note: Game spans 2 DVDs, Download both!)

Download: http://sourceforge.net/projects/chaosesqueanthology/files/latest/download

Volume2: http://sourceforge.net/projects/chaosesqueanthologyvolume2/files/latest/download

[IMG]http://endchan.xyz/.media/c601035db7b6cff5833fc1df1084c6b2-imagejpeg.jpg[/IMG]

[IMG]http://endchan.xyz/.media/5ca01a34f6650d92a1d1f527c83d7b58-imagejpeg.jpg[/IMG]

[IMG]http://endchan.xyz/.media/t_c96dadc5c666c46b7ebf1cf41fe3fbf0-imagejpeg[/IMG]

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 No.2087

117o update: mappers can add attributes to pipes etc that make them shoot fire/poison/ice/water/steam/lasers when shot. Also mutator that sets this for existing maps. Think Call of Duty 5 Modern Warfare! (ICBM Area)

version 117o - Series of tubes edition

Many bug fixes have occurred for this release including bugfixes to the flame thrower. The pipes mutator has been expanded to have additional options: Ice, Water, Poison Gas, Laser. These additions can also be added to map objects. Also the misc_fire_crossbow.. now has 2 additions: ice jet and poison jet. An AUTOMATIC setting has been added to the pipes mutator which sences what type of pipes exist in a map via map clues.

Enjoy!

The Game has over 150 weapons.

Everything is Free and Opensource.

Get it now!

(Note: Game spans 2 DVDs, Download both!)

Download: http://sourceforge.net/projects/chaosesqueanthology/files/latest/download

Volume2: http://sourceforge.net/projects/chaosesqueanthologyvolume2/files/latest/download

[IMG]http://endchan.xyz/.media/c601035db7b6cff5833fc1df1084c6b2-imagejpeg.jpg[/IMG]

[IMG]http://endchan.xyz/.media/5ca01a34f6650d92a1d1f527c83d7b58-imagejpeg.jpg[/IMG]

[IMG]http://endchan.xyz/.media/t_c96dadc5c666c46b7ebf1cf41fe3fbf0-imagejpeg[/IMG]

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File: 1467660129350.jpg (114.04 KB, 1136x640, 71:40, topia.jpg)

 No.1942[Reply]

does anyone know of any libre games for open word building

Played a game back in the 90's i think by electronic arts. You created a world. and eventually dinosaurs developed and you watched the world, and it was basically carnivors vs herbavors.

Anyone know of any libre games like that?

2 posts omitted. Click reply to view.

 No.1953

>>1942

there was a libre game about natural selection, wasn't pretty good but atleast it existed, can't find the name, I have it installed on an old pc, will check for you asap.


 No.1963

>>1945

moralfag pls go


 No.2057

>>1945

more like software so old that even the publisher stopped caring about copyright.


 No.2059

>>1953

There's a java one called biogenesis I think?


 No.2063

>>2057

That's not how copyright works. Just because the copyright owner doesn't care for their copyright doesn't imply that copyright law no longer applies to the work.




File: 60511ab73609ddd⋯.jpg (102.66 KB, 507x800, 507:800, rms.jpg)

File: 16ac32a1e065481⋯.png (801.1 KB, 1279x715, 1279:715, cia.png)

 No.2065[Reply]

Let's be honest, current game choices are utter crap.

I believe we could collectively, through a Git, develop something new but old-fashioned, possibly interesting enough to be actually played.

I'm aware this place is nearly dead, but /tech/ is fairly frequented, and once something is online, can attract interest…

1 post omitted. Click reply to view.

 No.2070

>>2069

>willing to invest the next two years of your life developing something?

I could. But alone I would end up like Terry

>What I'd prefer to do is take an existing game and develop it further

My biggest fear is that people won't actually be interested in playing.

Look at Sauerbraten, for instance. It's mildly played, and its fork, which has better graphics is nearly unknown to anyone.


 No.2071

>>2070

As cool as Sauerbraten is as a gaming engine, that basic engine isn't enough to attract the hoards by its own. As far as I can tell, the practical outcome of the Sauerbraten engine is pretty much a generic twitch FPS deathmatch. If the action RPG game that they started was matured to a full 20 hour game, I'm confident that it would have attracted a far bigger audience. Many of that audience would have gone on to use Sauerbraten engine as the basis for their own RPG game.


 No.2072

I'd love to, but:

1) I have barely the talent or the knowledge to do it.

2) what I want to do is way too specific to interest /lv/.

I'd cheer you on, but I don't think I can do more.


 No.2074

>>2072

I believe the most difficult part are the models/animations, the coding just takes time.


 No.2079

>>2074

That's not the most difficult part. It's the part that costs money the most. And it's not the same thing at all.




File: 1438714549462.png (285.6 KB, 520x533, 40:41, 4325245423.png)

 No.1092[Reply]

>tfw your favorite game was developed and published closed source and costs money so you can never play it again to uphold your libre vidya beliefs

Being an /lv/ fag is suffering, I wish I could play video games again.

38 posts and 3 image replies omitted. Click reply to view.

 No.1901

File: 1462578038864.jpg (107.65 KB, 596x618, 298:309, 1417986127010-2.jpg)

>>1900

mate, your dubs don't automatically allow you to be rude, friendo


 No.1902

tfw tomorrow this will be a year old


 No.1947

>tfw no F/OSS porn games to jerk off to


 No.2061

>>1902

>tfw I made this post a year ago


 No.2075

>>2061

A shame this board is so dead. Is there any other good place to discuss libre gaming?




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 No.456[Reply]

23 posts and 6 image replies omitted. Click reply to view.

 No.1286

>>544

>When I select "random kart", I always end up with Tux. Am I the only one?

This is not a bug. You select random if you have no preference. If you have no preference, how can you be annoyed by getting Tux? If you like Tux less than the rest, you do have a preference after all, you disgusting liar.


 No.2062

SuperTuxKart is now on Steam, though you can still download the sources and play it without Valve's buttnet.

>>1286

This.


 No.2073

>>1286

This, right there, is why FOSS aren't more popular.


 No.2076

>>2073

People are offended that when a FOSS game makes a random choice, that choice is actually random? Really makes me think.


 No.2080

>>2076

Nah, it's the semantics. Video games created codes that everybody does universally. Like, I dunno, a random slot in a character select?




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File: 24c157f73e40286⋯.jpg (199.03 KB, 800x450, 16:9, 57578758464658757969896.jpg)

 No.2066[Reply]

Well that was quite fun, feels nostalgic for whatever reason. Too bad that computer can't handle the heat very well.

 No.2067

>>2066

*my computer




File: 1435425380186.png (93.94 KB, 220x294, 110:147, V__DAD3.png)

 No.904[Reply]

Is there any multiplayer libre vidya that isn't dead? I've gone full freetard and only run non proprietary software, but there seems to be no multiplayer games.

20 posts and 5 image replies omitted. Click reply to view.

 No.1992

>>1986

>Red Eclipse

pick

>freedom

>controlfreak global moderation

I think "guidelines" document is what is killing that game.


 No.1996

Chaos-Esque Anthology isn't dead.


 No.2025

File: a156b3993b52796⋯.png (214.99 KB, 806x826, 403:413, Blyat.png)

Last year I managed to have some damn good matches on AssaultCube. Then those had the fun drained by a cunt with speedhacks.


 No.2028

File: fd65b22be71a21c⋯.jpg (330.68 KB, 1920x1200, 8:5, colorado.jpg)

File: 5381fa154e5c3d5⋯.jpg (710.91 KB, 1920x1200, 8:5, green.jpg)

File: 90838a2bb41567a⋯.jpg (382.06 KB, 1920x1200, 8:5, flagships.jpg)

Haven't seen it posted on this board before, but Spring based RTS games have been alive and there's usually almost always an active room every weekend and peak hours of the weekdays.

Unfortunately new faces seldomly show up.


 No.2064

>>2028

Is the pathfinding in that engine still fucked up?




File: 1443243332426.png (391.4 KB, 800x600, 4:3, wyrmsun.png)

 No.1283[Reply]

Have you guys heard of Wyrmsun? I haven't tried it yet but it looks really cool.

http://www.indieretronews.com/2015/09/wyrmsun-free-open-sourced-rts-thats.html

18 posts and 2 image replies omitted. Click reply to view.

 No.1767

>Steam Workshop

EVEN IN FO FUCKING SS

DRM LOCKED MODDING


 No.1768

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 No.1779

File: 1455062162938.jpg (177.54 KB, 619x457, 619:457, 1447168759717.jpg)

>>1767

JUST FUCK MY libre GAMES UP


 No.2012

>>1283

looks like improved warcraft 2


 No.2060

>>2012

That's pretty much what it's meant to be. God, I have Wyrmsun nostalgia now, but I can't play because I don't have Interwebz @ home.




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 No.1703[Reply]

Anyone played this game? It looks pretty based for a RTS game. What do you think?

http://glest.org

https://megaglest.org/ (forked version, I only found this version in my repo)

 No.1707

Some parts are great but other parts a shit. The artwork inconsistency is most annoying to me. I prefer Annex much more. Just my opinion.


 No.1727

>MegaGlest 3.12 released

>v3.12 is here, bringing to you:

>MegaGlest uses SDL2 now.

>Glowing meshes ( models can glow like particles do ).

>Console message for finished upgrades.

>New parameter to set servers' titles.

>5 new maps.

>Improved network performance.

>Better stability in the lobby.

>Bug fixes.


 No.2054

My friends and I have sunk so many hours into megaglest. Extremely fun, even if you're not into RTS games




File: 1451803705240.jpg (86.8 KB, 1600x820, 80:41, tmp_4920-image02-10422187.jpg)

 No.1660[Reply]

is there any libre motorcycle game?

5 posts and 3 image replies omitted. Click reply to view.

 No.1667

>>1664

Sorry buddy, did my best but I could only find what's already been mentioned.

If I were you I would fire up an emulator and play road rash.


 No.1668

there a X-moto character addon in SuperTuxKart 0.8.1

http://stkaddons.net/karts/x-moto

but it not updated to 0.9.1


 No.1923


 No.2049

shilling >>>/lv/

board for libre vidya


 No.2050

File: 5b6ea8ed5b17202⋯.gif (1.41 MB, 370x288, 185:144, stunned nigger.gif)

>>2049

Oh wait I am on /lv/ and this thread is 1 year old




File: 5b6941b0073a135⋯.jpg (150.83 KB, 800x450, 16:9, Patchy_the_Pirate.jpg)

 No.1978[Reply]

all videogames are libre videogames when you're a pirate

(USER WAS BANNED FOR BEING A PROPRIETARY SLAVE)
3 posts and 1 image reply omitted. Click reply to view.

 No.1985

YouTube embed. Click thumbnail to play.


 No.2017

Top kek


 No.2026


 No.2027

>>2026

>…and attempts to create a high level source file which can be recompiled successfully.

Decompilers don't always produce the actual source code, it's more like a guess on how it was.


 No.2029

>>2026

Decompiled code is not the same as source code. Nobody writes software using identifiers that a decompiler would use. The reason is that the code is not readable under such a style. In the real world even with horrendous programming style, even the worst of programmers have the sense to use more readable identifiers than what a decompiler would generate.




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