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File: 1773fdb773c1643⋯.webm (4.36 MB, 854x480, 427:240, 420 NOSTEAM.webm)

 No.2149[Reply]

2 posts omitted. Click reply to view.

 No.2253

https://archive.org/search.php?query=ghostware+collection

https://archive.org/details/ScummVMRomCollectionByGhostware

magnet:?xt=urn:btih:a25c89230283d1cbd929c8c863f8fc0bf67a63fc&dn=ScummVMRomCollectionByGhostware&tr=http%3A%2F%2Fbt1.archive.org%3A6969%2Fannounce&tr=http%3A%2F%2Fbt2.archive.org%3A6969%2Fannounce&ws=https%3A%2F%2Farchive.org%2Fdownload%2F&ws=http%3A%2F%2Fia601503.us.archive.org%2F14%2Fitems%2F

https://archive.org/details/MAME0.139RomCollectionByGhostware

magnet:?xt=urn:btih:269ddfe4ca10c1594bdfbe000d1b29ca69e6498c&dn=MAME0.139RomCollectionByGhostware&tr=http%3A%2F%2Fbt1.archive.org%3A6969%2Fannounce&tr=http%3A%2F%2Fbt2.archive.org%3A6969%2Fannounce&ws=https%3A%2F%2Farchive.org%2Fdownload%2F&ws=http%3A%2F%2Fia601501.us.archive.org%2F4%2Fitems%2F

https://archive.org/details/MESS0.151RomCollectionByGhostware

magnet:?xt=urn:btih:4335881591525f60a89b3cf1b4682fed505cfbc0&dn=MESS0.151RomCollectionByGhostware&tr=http%3A%2F%2Fbt1.archive.org%3A6969%2Fannounce&tr=http%3A%2F%2Fbt2.archive.org%3A6969%2Fannounce&ws=https%3A%2F%2Farchive.org%2Fdownload%2F&ws=http%3A%2F%2Fia902804.us.archive.org%2F8%2Fitems%2F

I was having trouble finding some scummvm games, so I figured I'd share these. I'm too tired to post links for the other platforms right now.




File: ced2310f9b75daf⋯.jpg (324.19 KB, 1319x668, 1319:668, minetest-lv.jpg)

 No.2212[Reply]

I think we've all been aware of the board's catatonic state in the recent months, so to rekindle some interest some anons and I thought it would be a cool idea to create an official /lv/ Minetest server. Once I or whoever's hosting gets the server up you will find the IP below. Look forward to playing with you guys. While I set the server up, discuss whether you guys want the old map from the old server or a brand new fresh map.

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 No.2240

File: 273fda37f2f876a⋯.png (3.47 MB, 1920x1080, 16:9, current-mods.png)

File: 91d0243469bd1d0⋯.png (2.71 MB, 1920x1080, 16:9, valleys landscape.png)

File: 96b8bc6cf51a839⋯.png (1.06 MB, 1920x1080, 16:9, pillars.png)

File: d840b27b8cb24a5⋯.png (3.41 MB, 1920x1080, 16:9, purple death pit.png)

>>2212

I'm all for it, but it'd be nice if it wasn't just another standard Minetest server. First of all, make sure you use LuaJIT and PostgreSQL as the database backend if you can, makes it orders of magnitude faster than just plain ole SQLite and standard Lua. I think theres Redis and some other crap, but PostgreSQL should be the fastest. Theres also a config variable that I forget the name of for hiding player names based on distance, if you want a more competitive server.

For mods, I like Voxelgarden (a "game" for Minetest) since the player physics/ingame physics has been changed to something more enjoyable, theres modular doors, farming has changed to something more difficult, and theres nice simple biomes and mapgen. Main thing it would need is a custom tech mod or something since its incompatible with moreblocks and therefore technic, and it lacks diamonds and gold on purpose among other things so that breaks some mods a bit. The carpathian map generator from the dev version is pretty nice too, goes ok with the volcanoes from magma conduits. This is just what I like, wander around on the forums or the ContentDB thing that got set up not too long ago to find more mods. See 1st image for a rough list of what I use.

For mobs the best thing you can do right now is mobs_redo with its monster mod and the hard mobs mod which just does some simple mob scaling farther from the origin. Rest are ridiculous or unstable: i.e. world destroying self replicating doomsday devices (self organizing systems) or laggy weird AliveAI bots that can't be hurt by lava.

Right now some modders are probably waiting for the 5.0.0 stable version to finally come out to start working on crap again since it makes breaking network changes (meaning 0.4 clients cannot connect to 5.0.0 servers) and so on, maybe we'll see more interest in Minetest then. The first release candidate is already out so hopefully it won't be too long, you can find that here: https://forum.minetest.net/viewtopic.php?f=18&t=22078

>>2213

Post too long. Click here to view the full text.



File: 143f6f954a00cf6⋯.jpg (55.91 KB, 800x450, 16:9, 143f6f954a00cf65a2750b8b3c….jpg)

 No.2135[Reply]

Board Improvement Thread

New BO here.

/libre vidya/ is a great topic, but the board is currently a bit slow…

if you have any suggestion to make about any sort of possible improvement, feel free to share it!

9 posts and 1 image reply omitted. Click reply to view.

 No.2184

>>2137

If you guys want to host Xonotic for any boardwide event. The anons over at >>>/vg/27719 can help with server configuration and custom map curation.




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 No.1[Reply]

Welcome to Libre Vidya, Video Games in Freedom.

This thread is stickied so comments can act as a list of games that won't get bumped off.

Use the RSS feeds for slow boards such as this: https://8ch.net/lv/index.rss

https://8ch.net/lv/rules.html

https://8ch.net/lv/newb.html

Recommended websites:

https://libregamewiki.org/

56 posts and 14 image replies omitted. Click reply to view.
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 No.2165

>>2140

Chunky fish fillets. Imma kick it like I got a trainer in it. Yeahhhhh. Very satisfying.




File: 18ddbab13516df1⋯.png (491.52 KB, 492x661, 492:661, ClipboardImage.png)

 No.2154[Reply]

Board Rules

1) /lv/ is meant as a place of aggregation for the discussion of anything related to libre (i.e. Free as in Freedom) videogames.

2) Duplicate threads will generally be removed, unless the newer one(s) are considerably better quality than the previous.

3) When posting content, you are expected to be judgemental and use spoilers accordingly.

4) Any sort of shitposting (spamming, trolling, etc.) will result in a ban.

5) The 8chan Global Rule applies (no content illegal in the United States of America).

6) Wrongthink reports will be ignored

FAQ

/* to continue */

Post last edited at


File: 60511ab73609ddd⋯.jpg (Spoiler Image, 102.66 KB, 507x800, 507:800, rms.jpg)

File: 16ac32a1e065481⋯.png (801.1 KB, 1279x715, 1279:715, cia.png)

 No.2065[Reply]

Let's be honest, current game choices are utter crap.

I believe we could collectively, through a Git, develop something new but old-fashioned, possibly interesting enough to be actually played.

I'm aware this place is nearly dead, but /tech/ is fairly frequented, and once something is online, can attract interest…

12 posts omitted. Click reply to view.

 No.2217

Could try to add networking to this game called MARS shooter (https://github.com/thelaui/M.A.R.S.) which was seemingly abandoned abruptly (its GPLv3). It works okay, has really unique and nice graphics, but networking was never created for it. I think that maybe adding networking and redoing the code to use smart pointers (mainly because it has a bunch of leaks and stuff and also has a bunch of places where it wrongly frees pointers that can cause crashes later) would be nice. I've fixed most of the pointer stuff, I know some people hate C++ smart pointers, but, if a games going to be in C++ its better to use them so you dont end up with issues like that. (The games code is really pretty ugly, especially how hard to modify most everything is. As in, it uses derived classes a bunch, but because the way its written you would have to go insert stuff in probably 10 files to add one weapon.)


 No.2219

I've been planning to dev a game that can be played through browsers so it is console independant & immediately patchable, and includes machine learning in the backend for functions including dynamic generation of content and management of NPCs, wildlife, natural resources, etc. the focus would be on actual gameplay elements, not graphics resolution. interest?


 No.2222

>>2219

Honestly why a browser though? You can write perfectly portable C (or whatever other compiled language) code that doesnt require a massive backend to run. If you want to do it in JS drop the browser and use JS with a graphics lib out of browser. A browser is just dead weight for a game, especially libre ones. Also, how does a browser make it more patchable. I like the idea, just dont get why you would use a browser.


 No.2241

>>2222

Web browser technology provides a high level API for getting a lot of shit done. This means programmers spend less time doing low level programming work to get their programs running properly.

As for me, I'd personally choose something like Godot if my intent was to target multiple platforms for my game.

>>2219

I don't mean to be rude but it sounds like some far off fantasy. I could probably do something like what you're describing but it's not a project that I'd be particularly excited about because it sounds both vague and expansive. If you have a clear idea of what you're after, then good luck with that.


 No.2256

Have we decided on a .git location yet? Yet git service? Github? GitGud? This is a great idea.




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 No.2255[Reply]

Anyone seen the 'Ion Maiden' for EDuke32? It looks like a really tame, feminist millenial duke nukem.



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 No.412[Reply]

ChaosEsque Anthology (Xonotic mod/fork/etc/standalone)
http://www.lgdb.org/game/chaosesque-anthology

Release 55:
This update has been a polishing update, with a new feature aswell:
Oil ocean mutator: you can now set oil level, if near the vapour level of
the oil, enflamed things will spread fire on the oil. The rate is settable
by cvar, currently set to a global max of 10 spreads per second, a per-entity
think interval of 2 seconds, and a 30 percent chance of deciding to spread
per think interval (0.1, 2, 0.3);

Bugfixes for mines: A bug that has been in xonotic for along time (since
it had mines) has been defeated. The bug was that if a mine was following
(ie attached to a vehicle or mover etc) something and that something dissappeared
the mine would then unfollow it and just stay static. Now for map movers of
Post too long. Click here to view the full text.
519 posts and 140 image replies omitted. Click reply to view.

 No.2230

>>2226

How paranoid are you? This is some serious level of paranoia.


 No.2237

>>2230

Which do you choose?

Xonotic / ChaosEsque?


 No.2239

Modeled and added a new weapon: Ithaca Stakeout Shotgun

203 weapons now.


 No.2248

conocimiento.


 No.2254

>>2248

'lectric Boat?




File: 02ff38cf5417c30⋯.jpg (332.29 KB, 1280x720, 16:9, caesar3.jpg)

 No.2235[Reply]

An open source re-implementation of Caesar III: https://github.com/bvschaik/julius

 No.2236

>>2235

thanks


 No.2238

I've tried playing this thing before. The implementation is great but them game itself is pretty crappy IMHO. Seemed much too confusing. I ditched it and played Widelands instead.


 No.2250

>>2238

>Seemed much too confusing.

You're probably just a brainlet.


 No.2252

>>2250

Ouch, the truth hurts bro. TBH I certainly felt like a brainlet playing this game. I love the artwork though.




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 No.1268[Reply]

Are there any libre Worms clones? The youtube video embedded in this post is a clone called "Wormux" (Later renamed to Warmux), but the project site doesn't seem to still exist anymore, so I have to assume it's dead.

Anyone know of anything else?

7 posts and 1 image reply omitted. Click reply to view.

 No.2203

>>2202

>He thinks violating corporate IP's is the same thing as stealing

>He thinks you can "steal" an idea

Good, obedient goy


 No.2204

>>2203

>implying copying without attribution is anything less than niggardry


 No.2211

>>2204

Yeah,hedgewars is a copypasta of worms, sure… Wait, what, it has completely different code. But it still has such unique weapons as a bazooka and grenade, that you can throw, and explosions that effect the environment, clearly this game (and worms) are breaking gods copyright. I mean, Outside© has some of these things.


 No.2233

>>2202

>>2204

You're allowed to create and publish your own works of art (gaming art in this case) that follows the style of somebody else. This is exactly how the FreeDoom project works and why it is not considered copyright infringement.


 No.2251

Last time I tried Wormux, every explosion left behind a collection of pixel-wide columns, totally fucking up the gameplay.

>>2211

Voice files have filenames that match Worms 2. GUI, controls, mechanics, all Worms 2. Wormux is not so similar. It's definitely not a copy of Scorched Earth.

>such unique weapons as a bazooka and grenade

And ninja rope, blowtorch, shotgun, airstrike, dynamite, high explosive fruit… Just go fuck yourself.

Saying "We liked it and copied it" shouldn't be so shameful.




File: 29097b10967c09e⋯.png (316.81 KB, 640x480, 4:3, 68747470733a2f2f7333332e70….png)

File: b3f349b6947c060⋯.png (177.78 KB, 640x480, 4:3, 68747470733a2f2f7332322e70….png)

 No.2249[Reply]

Free as in GoGdom. Diablo 1 reverse engineered.

https://github.com/diasurgical/devilutionX



File: 1428522612388-0.png (1.93 MB, 2560x1600, 8:5, 2015-04-08-132822-screen.png)

File: 1428522612388-1.png (2.52 MB, 2560x1600, 8:5, 2015-04-08-134516-screen.png)

File: 1428522612388-2.png (3 MB, 2560x1600, 8:5, 2015-04-08-134824-screen.png)

 No.387[Reply]

How about we play some minetest together?

What is it?

Minetest is a lot like classic Minecraft. No creeps or redstone, but still loads of fun.

Get the game here, and jump in on the fun:

http://www.minetest.net/download

We're looking for a host, so anyone who can host a server will be greatly appreciated.

141 posts and 29 image replies omitted. Click reply to view.
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 No.2243

>>2242

Use Mesecons. It's basically redstone with a different look.

Minetest isn't really meant to be a game itself, but rather a platform for games to be built on top of it. It is still fun to gather resources to build, but it doesn't feel the same Minecraft on its own.


 No.2244

>>2243

So it's kinda like nigblocks i here all these 7yo zoomers talking about?


 No.2245

>>387

Has it got snowman, and or iron golems?


 No.2246

>>2244

"Games" are better described as "modpacks". A lot of them are either available as seperate mods or are just a compilation of mods. https://wiki.minetest.net/Games


 No.2247

>>2245

Not in the official Minetest game mode. The official game mode is designed to be a tech demo about what the Minetest engine can do. The development team are intending for this game mode to remain a tech demo and not a game. What the development team wants is for the community to start with this game mode as a platform for their own game. The community is expected to bring together Minetest mods and configure them together to form a coherent game. There are mods that provide mob creatures of all kinds.




File: f504a9d34414efa⋯.jpeg (11.54 KB, 284x177, 284:177, download.jpeg)

 No.2227[Reply]

Currently looking for best mobile games

My top 7 list:

Vainglory 5v5

Fortnite mobile

Asphalt 9 legend

Lineage II Revolution

Guns of glory

Minecraft PE (for youngins)

If you like mine, please leave me a top 5 ^_^

 No.2232

I'm sorry to tell you this but you've posted this thread to the wrong board. This board is dedicated to video games where the game source code is permitted for users to study, modify and share with other users. In all of the titles you've listed, users are completely forbidden to study, modify or share the game with other users.




File: e197ac3b14aba93⋯.jpg (70.59 KB, 810x456, 135:76, Dungeon-Crawl-Stone-Soup.jpg)

 No.2138[Reply]

Any of you play this game? Arguably the best roguelike I have ever encountered. You can download it as "crawl-tiles" from a lot of packages and it's excellent.

1 post omitted. Click reply to view.

 No.2143

>>2139

It has a terminal based ASCII version as just "crawl" in most repos if you want to try it out. Different game from nethack though they probably share similarities.


 No.2166

>>2139

It's a skin of rogue. Hence the term roguelike.


 No.2200

File: 43cbab61ef8ef3c⋯.png (70.74 KB, 661x716, 661:716, 1440995279013.png)

I used to play it a lot, won around a dozen times, then got burnt out on it. The combat and god systems are one of the best I have ever played in any game, let alone roguelikes. The bad thing about it are the devs (Named "Devil's Team" on /rlg/) keep removing stuff from the game to keep it streamlined. It also lacks ambiance. There's barely any lore.


 No.2210

I picked DCSS back up recently and finally got my first win (MiBe, but still). I'm making an effort to really improve my playing. Hoping to be a decent player over the course of the next few months.

Do you guys play on the desktop or web tiles versions?


 No.2220

idek wtf this is, but found roguelike source code on github and was planning to mess with mixing machine learning into it's backend.

obviously lore matters, what else is important for a game like this? what have roguelike games not had that you would like to see in one?




File: 1420884475733.gif (483.17 KB, 243x270, 9:10, 1412007691836.gif)

 No.129[Reply]

What are some good libre rhythm games?

I like Stepmania but it seems a bit pointless without the hardware.
5 posts and 1 image reply omitted. Click reply to view.

 No.1925

>>1924

kuk, good one anon.

I am particularly excited about the rootkit and screenfetching features.


 No.1956

File: 1469626920388.png (1.94 MB, 1920x1080, 16:9, asuka and shinji surveying….png)

>>1925

>when you learn that the author of osu! is also the author of puush

>when you've been using puush for years


 No.2192

there are various open source bms players now

https://github.com/JLChnToZ/BMP-U

https://github.com/zardoru/raindrop

stepmania fork intended for keyboard players; i believe the calculator is propietary, can be removed

https://github.com/etternagame/etterna

osu is going open source now too

https://github.com/ppy/osu


 No.2195

>>2192

osu-laser is opensource, the stable client is still proprietary.

Osu-laser is also made in C# so it's only really useable with mono and even then, it's not the best client.

The code lacks a lot of features and it hasn't been worked on for quite awhile.


 No.2218

beatoraja




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