[ / / / / / / / / / / / / / ] [ dir / ausneets / dempart / doomer / gif / leftpol / mde / monarchy / pinoy ]

/lv/ - Libre Vidya

Video Games in Freedom

Catalog   Archive

Winner of the 68rd Attention-Hungry Games
/d/ - Home of Headswap and Detachable Girl Threads

January 2019 - 8chan Transparency Report
Name
Email
Subject
Comment *
File *
Password (Randomized for file and post deletion; you may also set your own.)
* = required field[▶ Show post options & limits]
Confused? See the FAQ.
Embed
(replaces files and can be used instead)
Options

Allowed file types:jpg, jpeg, gif, png, webm, mp4, pdf
Max filesize is 16 MB.
Max image dimensions are 15000 x 15000.
You may upload 5 per post.


File: ced2310f9b75daf⋯.jpg (324.19 KB, 1319x668, 1319:668, minetest-lv.jpg)

 No.2212[Reply]

I think we've all been aware of the board's catatonic state in the recent months, so to rekindle some interest some anons and I thought it would be a cool idea to create an official /lv/ Minetest server. Once I or whoever's hosting gets the server up you will find the IP below. Look forward to playing with you guys. While I set the server up, discuss whether you guys want the old map from the old server or a brand new fresh map.

5 posts and 1 image reply omitted. Click reply to view.
Post last edited at

 No.2240

File: 273fda37f2f876a⋯.png (3.47 MB, 1920x1080, 16:9, current-mods.png)

File: 91d0243469bd1d0⋯.png (2.71 MB, 1920x1080, 16:9, valleys landscape.png)

File: 96b8bc6cf51a839⋯.png (1.06 MB, 1920x1080, 16:9, pillars.png)

File: d840b27b8cb24a5⋯.png (3.41 MB, 1920x1080, 16:9, purple death pit.png)

>>2212

I'm all for it, but it'd be nice if it wasn't just another standard Minetest server. First of all, make sure you use LuaJIT and PostgreSQL as the database backend if you can, makes it orders of magnitude faster than just plain ole SQLite and standard Lua. I think theres Redis and some other crap, but PostgreSQL should be the fastest. Theres also a config variable that I forget the name of for hiding player names based on distance, if you want a more competitive server.

For mods, I like Voxelgarden (a "game" for Minetest) since the player physics/ingame physics has been changed to something more enjoyable, theres modular doors, farming has changed to something more difficult, and theres nice simple biomes and mapgen. Main thing it would need is a custom tech mod or something since its incompatible with moreblocks and therefore technic, and it lacks diamonds and gold on purpose among other things so that breaks some mods a bit. The carpathian map generator from the dev version is pretty nice too, goes ok with the volcanoes from magma conduits. This is just what I like, wander around on the forums or the ContentDB thing that got set up not too long ago to find more mods. See 1st image for a rough list of what I use.

For mobs the best thing you can do right now is mobs_redo with its monster mod and the hard mobs mod which just does some simple mob scaling farther from the origin. Rest are ridiculous or unstable: i.e. world destroying self replicating doomsday devices (self organizing systems) or laggy weird AliveAI bots that can't be hurt by lava.

Right now some modders are probably waiting for the 5.0.0 stable version to finally come out to start working on crap again since it makes breaking network changes (meaning 0.4 clients cannot connect to 5.0.0 servers) and so on, maybe we'll see more interest in Minetest then. The first release candidate is already out so hopefully it won't be too long, you can find that here: https://forum.minetest.net/viewtopic.php?f=18&t=22078

>>2213

Post too long. Click here to view the full text.



File: 1773fdb773c1643⋯.webm (4.36 MB, 854x480, 427:240, 420 NOSTEAM.webm)

 No.2149[Reply]

1 post omitted. Click reply to view.

 No.2197

Fucc Y people




File: 143f6f954a00cf6⋯.jpg (55.91 KB, 800x450, 16:9, 143f6f954a00cf65a2750b8b3c….jpg)

 No.2135[Reply]

Board Improvement Thread

New BO here.

/libre vidya/ is a great topic, but the board is currently a bit slow…

if you have any suggestion to make about any sort of possible improvement, feel free to share it!

9 posts and 1 image reply omitted. Click reply to view.

 No.2184

>>2137

If you guys want to host Xonotic for any boardwide event. The anons over at >>>/vg/27719 can help with server configuration and custom map curation.




YouTube embed. Click thumbnail to play.

 No.1[Reply]

Welcome to Libre Vidya, Video Games in Freedom.

This thread is stickied so comments can act as a list of games that won't get bumped off.

Use the RSS feeds for slow boards such as this: https://8ch.net/lv/index.rss

https://8ch.net/lv/rules.html

https://8ch.net/lv/newb.html

Recommended websites:

https://libregamewiki.org/

56 posts and 14 image replies omitted. Click reply to view.
Post last edited at

 No.2165

>>2140

Chunky fish fillets. Imma kick it like I got a trainer in it. Yeahhhhh. Very satisfying.




File: 18ddbab13516df1⋯.png (491.52 KB, 492x661, 492:661, ClipboardImage.png)

 No.2154[Reply]

Board Rules

1) /lv/ is meant as a place of aggregation for the discussion of anything related to libre (i.e. Free as in Freedom) videogames.

2) Duplicate threads will generally be removed, unless the newer one(s) are considerably better quality than the previous.

3) When posting content, you are expected to be judgemental and use spoilers accordingly.

4) Any sort of shitposting (spamming, trolling, etc.) will result in a ban.

5) The 8chan Global Rule applies (no content illegal in the United States of America).

6) Wrongthink reports will be ignored

FAQ

/* to continue */

Post last edited at


YouTube embed. Click thumbnail to play.

 No.412[Reply]

ChaosEsque Anthology (Xonotic mod/fork/etc/standalone)
http://www.lgdb.org/game/chaosesque-anthology

Release 55:
This update has been a polishing update, with a new feature aswell:
Oil ocean mutator: you can now set oil level, if near the vapour level of
the oil, enflamed things will spread fire on the oil. The rate is settable
by cvar, currently set to a global max of 10 spreads per second, a per-entity
think interval of 2 seconds, and a 30 percent chance of deciding to spread
per think interval (0.1, 2, 0.3);

Bugfixes for mines: A bug that has been in xonotic for along time (since
it had mines) has been defeated. The bug was that if a mine was following
(ie attached to a vehicle or mover etc) something and that something dissappeared
the mine would then unfollow it and just stay static. Now for map movers of
Post too long. Click here to view the full text.
517 posts and 140 image replies omitted. Click reply to view.

 No.2226

Ayyo. Before you make a big mistake in choosing a project or sum shit you gotta be feeling the ways of the both the people. You feel me?

M'fcking Xonotic and dis bullshit is diffrens.

Xonotic devs deeply respect women and their rights and privileges.

Dis Bullshit devs hate women's rights and have been harranging FLOSS femininists fo like a decade. (Citation: http://geekfeminism.wikia.com/wiki/MikeeUSA )

Xonotic Developers contribute to society by working real jobs.

Dis Bullshit is a pack of fucking NEETs who say dey ain't workin fo no enemy.

Xonotic Programmers are attracted to real Women.

Dis BULLSHIT faggots want to take little girls as brides.

Xonotic Men respect and uphold modern ethical understandings and beliefs.

DIS BULLSHIT NEET FUCKS worship the war god of the jews and cite "deuteronomy" as reason why raping young female children into marraige is "awwwite" (Example: "Deuteronomy 22, 28-29,hebrew, see na'ar, tahpas bla bla bla bla" – These words are all spam-filtered on soylentnews.org for a reason)

Xonotic Paragons have a correct work:life:hobby balance and deeply love real women.

Dis_Bullshit neet faggots do not work, do not life, they just program the videogame and make maps for it. They hate women and like little girls (and we all know that little girls are basically boys).

Choose wisely for you will be judged by the company you keep.

If you want to get fired from your job: fine: shack up with mikeeeusa and the faggot neets of Dis Bullshit and their mountain of shit. You know: if you like pedophiles and guns so much.Post too long. Click here to view the full text.


 No.2228

Thoughts on gaming?


 No.2230

>>2226

How paranoid are you? This is some serious level of paranoia.


 No.2237

>>2230

Which do you choose?

Xonotic / ChaosEsque?


 No.2239

Modeled and added a new weapon: Ithaca Stakeout Shotgun

203 weapons now.




File: 02ff38cf5417c30⋯.jpg (332.29 KB, 1280x720, 16:9, caesar3.jpg)

 No.2235[Reply]

An open source re-implementation of Caesar III: https://github.com/bvschaik/julius

 No.2236

>>2235

thanks


 No.2238

I've tried playing this thing before. The implementation is great but them game itself is pretty crappy IMHO. Seemed much too confusing. I ditched it and played Widelands instead.




YouTube embed. Click thumbnail to play.

 No.1268[Reply]

Are there any libre Worms clones? The youtube video embedded in this post is a clone called "Wormux" (Later renamed to Warmux), but the project site doesn't seem to still exist anymore, so I have to assume it's dead.

Anyone know of anything else?

6 posts and 1 image reply omitted. Click reply to view.

 No.2202

>check out Hedgewars

>it's a stylistic and conceptual clone of Worms, albeit extended

>no mention of Worms on the site or credits (outside of dev bio page)

>forum is full of them saying "stop thinking this is Worms! we are not worms" despite having near identical graphics

I'm here for Free as in Freedom, not Free as in Theft


 No.2203

>>2202

>He thinks violating corporate IP's is the same thing as stealing

>He thinks you can "steal" an idea

Good, obedient goy


 No.2204

>>2203

>implying copying without attribution is anything less than niggardry


 No.2211

>>2204

Yeah,hedgewars is a copypasta of worms, sure… Wait, what, it has completely different code. But it still has such unique weapons as a bazooka and grenade, that you can throw, and explosions that effect the environment, clearly this game (and worms) are breaking gods copyright. I mean, Outside© has some of these things.


 No.2233

>>2202

>>2204

You're allowed to create and publish your own works of art (gaming art in this case) that follows the style of somebody else. This is exactly how the FreeDoom project works and why it is not considered copyright infringement.




File: f504a9d34414efa⋯.jpeg (11.54 KB, 284x177, 284:177, download.jpeg)

 No.2227[Reply]

Currently looking for best mobile games

My top 7 list:

Vainglory 5v5

Fortnite mobile

Asphalt 9 legend

Lineage II Revolution

Guns of glory

Minecraft PE (for youngins)

If you like mine, please leave me a top 5 ^_^

 No.2232

I'm sorry to tell you this but you've posted this thread to the wrong board. This board is dedicated to video games where the game source code is permitted for users to study, modify and share with other users. In all of the titles you've listed, users are completely forbidden to study, modify or share the game with other users.




File: 60511ab73609ddd⋯.jpg (Spoiler Image, 102.66 KB, 507x800, 507:800, rms.jpg)

File: 16ac32a1e065481⋯.png (801.1 KB, 1279x715, 1279:715, cia.png)

 No.2065[Reply]

Let's be honest, current game choices are utter crap.

I believe we could collectively, through a Git, develop something new but old-fashioned, possibly interesting enough to be actually played.

I'm aware this place is nearly dead, but /tech/ is fairly frequented, and once something is online, can attract interest…

10 posts omitted. Click reply to view.

 No.2177

What we need is something new. Something similar do daggerfall or morrowind excluding some of the more retarded mechanics Something that can be autistic enough for /tech/ and the like to get behind, but plebeian enough for normal fags to wan to stream on twitch and shit. Something that offers countless hours of unique probably randomly generated content.

Look at minecraft, it's autistic enough for people to basically build a working computer out of redstone, but basic enough that pewdiepie can throw rocks at a zombie and scream like an idiot.

It was the same with morrowind, you COULD get super into alchemy and enchanting and stuff… or you could just slap mudcrabs with a stick.


 No.2199

>>2065

Honestly OP, I'm up for it. I can do something cool with Godot and LMMS, I only would need someone to do the graphical part.


 No.2217

Could try to add networking to this game called MARS shooter (https://github.com/thelaui/M.A.R.S.) which was seemingly abandoned abruptly (its GPLv3). It works okay, has really unique and nice graphics, but networking was never created for it. I think that maybe adding networking and redoing the code to use smart pointers (mainly because it has a bunch of leaks and stuff and also has a bunch of places where it wrongly frees pointers that can cause crashes later) would be nice. I've fixed most of the pointer stuff, I know some people hate C++ smart pointers, but, if a games going to be in C++ its better to use them so you dont end up with issues like that. (The games code is really pretty ugly, especially how hard to modify most everything is. As in, it uses derived classes a bunch, but because the way its written you would have to go insert stuff in probably 10 files to add one weapon.)


 No.2219

I've been planning to dev a game that can be played through browsers so it is console independant & immediately patchable, and includes machine learning in the backend for functions including dynamic generation of content and management of NPCs, wildlife, natural resources, etc. the focus would be on actual gameplay elements, not graphics resolution. interest?


 No.2222

>>2219

Honestly why a browser though? You can write perfectly portable C (or whatever other compiled language) code that doesnt require a massive backend to run. If you want to do it in JS drop the browser and use JS with a graphics lib out of browser. A browser is just dead weight for a game, especially libre ones. Also, how does a browser make it more patchable. I like the idea, just dont get why you would use a browser.




File: 1428522612388-0.png (1.93 MB, 2560x1600, 8:5, 2015-04-08-132822-screen.png)

File: 1428522612388-1.png (2.52 MB, 2560x1600, 8:5, 2015-04-08-134516-screen.png)

File: 1428522612388-2.png (3 MB, 2560x1600, 8:5, 2015-04-08-134824-screen.png)

 No.387[Reply]

How about we play some minetest together?

What is it?

Minetest is a lot like classic Minecraft. No creeps or redstone, but still loads of fun.

Get the game here, and jump in on the fun:

http://www.minetest.net/download

We're looking for a host, so anyone who can host a server will be greatly appreciated.

135 posts and 23 image replies omitted. Click reply to view.
Post last edited at

 No.2175

File: d998c28793f9b3b⋯.png (484.48 KB, 1680x1024, 105:64, termer_mod.png)

I've had a Minetest server up for a while. It probably won't go down any time soon since it's hosted on the same server as my main website.

Anyway, the webpage for it is https://play.termer.net/

You can connect to it using the address play.termer.net. It's also on the serverlist, just search "termer".

If anyone has any suggestions for mods, I'll be happy to install them (as long as they aren't ridiculous).


 No.2176

>>2174

It's fixed now, thanks to the admin. I don't see many on here though, is it worth posting on 4chan?


 No.2178

>>2176

only if you're going to post your own minetest thread


 No.2181

File: 2b38d60fa493fdb⋯.png (837.01 KB, 1918x1025, 1918:1025, screenshot_20180826_185231.png)

File: d54b9c674f15d6d⋯.png (1.62 MB, 1918x1025, 1918:1025, screenshot_20180826_185248.png)

File: e294ffe978b9deb⋯.png (1.3 MB, 1918x1025, 1918:1025, screenshot_20180826_185304.png)

File: 8f403b104fbda42⋯.png (669.92 KB, 1918x1025, 1918:1025, screenshot_20180826_190232.png)

File: ba17ec4180cffec⋯.png (821.48 KB, 1918x1025, 1918:1025, screenshot_20180826_190240.png)

>>2178

>>2164

Never mind, it's dead Jim. RIP.


 No.2221

any servers still alive?

never played minecraft before, but this looks kinda fun




File: e197ac3b14aba93⋯.jpg (70.59 KB, 810x456, 135:76, Dungeon-Crawl-Stone-Soup.jpg)

 No.2138[Reply]

Any of you play this game? Arguably the best roguelike I have ever encountered. You can download it as "crawl-tiles" from a lot of packages and it's excellent.

1 post omitted. Click reply to view.

 No.2143

>>2139

It has a terminal based ASCII version as just "crawl" in most repos if you want to try it out. Different game from nethack though they probably share similarities.


 No.2166

>>2139

It's a skin of rogue. Hence the term roguelike.


 No.2200

File: 43cbab61ef8ef3c⋯.png (70.74 KB, 661x716, 661:716, 1440995279013.png)

I used to play it a lot, won around a dozen times, then got burnt out on it. The combat and god systems are one of the best I have ever played in any game, let alone roguelikes. The bad thing about it are the devs (Named "Devil's Team" on /rlg/) keep removing stuff from the game to keep it streamlined. It also lacks ambiance. There's barely any lore.


 No.2210

I picked DCSS back up recently and finally got my first win (MiBe, but still). I'm making an effort to really improve my playing. Hoping to be a decent player over the course of the next few months.

Do you guys play on the desktop or web tiles versions?


 No.2220

idek wtf this is, but found roguelike source code on github and was planning to mess with mixing machine learning into it's backend.

obviously lore matters, what else is important for a game like this? what have roguelike games not had that you would like to see in one?




File: 1420884475733.gif (483.17 KB, 243x270, 9:10, 1412007691836.gif)

 No.129[Reply]

What are some good libre rhythm games?

I like Stepmania but it seems a bit pointless without the hardware.
5 posts and 1 image reply omitted. Click reply to view.

 No.1925

>>1924

kuk, good one anon.

I am particularly excited about the rootkit and screenfetching features.


 No.1956

File: 1469626920388.png (1.94 MB, 1920x1080, 16:9, asuka and shinji surveying….png)

>>1925

>when you learn that the author of osu! is also the author of puush

>when you've been using puush for years


 No.2192

there are various open source bms players now

https://github.com/JLChnToZ/BMP-U

https://github.com/zardoru/raindrop

stepmania fork intended for keyboard players; i believe the calculator is propietary, can be removed

https://github.com/etternagame/etterna

osu is going open source now too

https://github.com/ppy/osu


 No.2195

>>2192

osu-laser is opensource, the stable client is still proprietary.

Osu-laser is also made in C# so it's only really useable with mono and even then, it's not the best client.

The code lacks a lot of features and it hasn't been worked on for quite awhile.


 No.2218

beatoraja




File: b37fc930b37a63f⋯.png (4.36 MB, 3840x2108, 960:527, 36338765-de0b6bc8-13b7-11e….png)

 No.2120[Reply]

The first release of OpenLoco is out:

https://github.com/OpenRCT2/OpenLoco

 No.2134

How does it compare to OpenTTD?


 No.2159

>>2134

looks very similar to the mobile port of transport tycoon


 No.2160

>>2159

Which wasn't really a port of Transport Tycoon at all, they ported Chris Sawyer's Locomotion and slapped the Transport Tycoon name on it.


 No.2216

>>2160

Why does no one play chaosesque anthology :(




File: 8908f44a85f3a20⋯.jpg (150.98 KB, 1280x720, 16:9, shipyard.jpg)

File: 7ee0e2588255f84⋯.jpg (248.41 KB, 1280x720, 16:9, jobs.jpg)

 No.2208[Reply]

 No.2209

Pretty cool game. I played it a good bit about two years ago. It seems like it is still being actively developed, which is nice.




Delete Post [ ]
[]
Previous [1] [2] [3] [4] [5] [6]
| Catalog | Nerve Center | Cancer
[ / / / / / / / / / / / / / ] [ dir / ausneets / dempart / doomer / gif / leftpol / mde / monarchy / pinoy ]