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/lv/ - Libre Vidya

Video Games in Freedom

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File: 1420447245267.png (139.43 KB, 640x400, 8:5, 01_globe.png)

 No.112

I think one of the best libre games out there right now is OpenXcom. Granted, it's not an wholly original game, and it does not provide any artwork. It just fixes a shit-load of bugs the original had, and adds a lot features as well (turn save scumming on/off, you can see the radar lines, etc.). The adjustments make the game much more pleasant. Now you can use the blaster launcher without worrying if the game is about to shit the bed or not.

 No.119

I had this game on my TOPLAY list for so long. Thanks for reminding me again. I really need to play it, I know it's considered a pretty good game. Newer XCOM games don't catch the spirit pretty well it seems but Xenonauts comes close as far as I heard.

 No.122

I know you are probably going to call me a cretin but UFO:Alien Invasion (http://ufoai.org)
Looks wise, it blows the rest out of the water. But I never played the original so I can't say which is more fun to play.

 No.123

>>122
Oh wow, I think I heard of this years ago. I didn't know they actually kept at it; there's been a few Xcom fan-games whose development just collapsed. I'm going to play it tonight.

 No.495

File: 1430274506839.jpg (554.44 KB, 1280x960, 4:3, Wallpaper1_1280x960.jpg)

>>122

Highly recommended. Is a complete game unlike all the ports I see touted here as "libre". I really wish they could implement a visibility system like that in Xenonauts, but from what I understand it maybe a limitation on the Quake engine they use.

If anyone can recommend some coding tutorials for modifiying the quake engine, please let me know. I'd really like to make a visibility system for this game, but I have no idea where to start with this code.


 No.816

Where do I get the datafiles for this? I don't have any sheckels :(


 No.818

Don't you need the original game to play this still? How is this a libre game yet?


 No.819

>>818

Same as quake3 and everything before that.


 No.822

>>816

It's abandon ware so the places I would check are:

Home of the under dogs

Emulator paradise

The pirate bay


 No.823

>>818

Libre does not mean gratis.

Commercial does not mean proprietary.

This is a commercial game with libre code. Although good luck buying the assets.


 No.827

File: 1434158745284.png (60.29 KB, 356x216, 89:54, Wrong_location_nigger_expl….png)

>Libre does not mean gratis.

No, Open does not mean gratis, Oracle taught us that.

Libre is open and gratis.


 No.841

File: 1434446677845.png (129.02 KB, 300x300, 1:1, oracle_evil_empire1-300x30….png)

>>827

>believing oracle

Sir, you have not been to FOSDEM the last two years, have you? Here, there aren't (m)any people who believe what they say about anything; even their proprietary database program. Have a definition list.

Libre: or "Free as in freedom". A piece of software where the four essential freedoms are preserved. This is usually done by publishing the source code.

Nonfree: programs which are not "libre" or "free as in freedom"

Gratis: No monetary payment required. Alternative revenue streams are sometimes achieved by spying on the user, selling their data and time and justifying it in a 18-page eula.

Open: Code of which the source code is available.

Proprietary: owned by a person or company and sold under a trademark or patent. Also used to denote nonfree programs.

Commercial: relating to business. Also used to denote software sold "per unit".

For an example of a nonlibre, nonopen, gratis proprietary commercial product, check out "Facebook"

For an example of a libre open non-gratis proprietary commercial product, check out "GNAT Pro". Or, in that respect, other stuff by adacore. Have a video for context: http://www.irill.org/videos/fosdem-2012/maintracks/Free_Software__A_Viable_Model_for_Commercial_Success.webm


 No.870

I play Openxcom with the final modpack, makes everything better.

More guns, more aliens, more research, harder difficulty etc.

I will check UFO:AI though, looks cool.


 No.897

File: 1435117473766.png (11.59 KB, 500x300, 5:3, 1265509303445.png)

>>495

>you run an organization called PHALANX


 No.911

File: 1435480055320.png (1.44 MB, 1920x1050, 64:35, OpenTTD_screenshot.png)

It's only slightly worse than OpenTTD though.


 No.920

Honestly, this game is *BORING*. It takes forever to build a base, attack mode is fucking lame, you can easily run out of funds, and then it's just sit down and wait. The action you have with a real RTS just isn't there. Fucking crap.

>>911

OpenTTD is awesome. Japan set ftw!


 No.923

>>920

>muh realism

NUTS and YETI ftw!


 No.929

File: 1435821810463.png (862.25 KB, 1269x657, 141:73, SMSC-Noviembre-2014-01_zps….PNG)

>>911

>>920

>>923

Simutrans > OpenTTD


 No.930

File: 1435843929879.jpg (110.13 KB, 300x300, 1:1, vomit blood.jpg)

>>929

You can't be serious.


 No.957

>>929

>inconsistent graphics

>extremely steep learning curve

>you never reach a point at which you're basically god


 No.960

File: 1436275146173.png (537.13 KB, 1067x600, 1067:600, 2upzr0h.png)

>>957

>inconsistent graphics

pak192.comic has a nice consistent style.

>you never reach a point at which you're basically god

That's the single worst thing about OpenTTD


 No.970

>>960

>That's the single worst thing about OpenTTD

Nah m8 it's the best.

I like the fact that Simutrans has a lot more vehicles, rails, etc. for an enhanced autistic experience though.


 No.971

>>960

Simutrans has a terrible interface, shitty network mode (have you tried chatting with that thing holy shit), and most of the things it does bring to the table can now be replaced with OpenTTD mods and newGRFs.




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