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File: 1444757658622.png (18.87 KB, 423x158, 423:158, 587588585587586336.png)

 No.1367

I don't why I've been hooking on this game lately. Maybe because of all the happening hype lately on /pol/, I'm into some rts mood in all of the sudden.

Feel free to invite /pol/lacks in this game. I'm just gonna leave the links here http://www.openra.net/

 No.1369

>>1367

I don't know why*


 No.1375

Been playing it a bit with a friend lately myself as well. Are you looking for players OP?


 No.1376

>>1375

>Are you looking for players OP?

That would be cool tbh. So yeah, I'll be glad to have more players.


 No.1386

OpenRA's fantastic. I love seeing some of my favorite childhood games updated and modernized while maintaining the original spirit. As far as old school RTS remakes go, it's too bad Wargus and Stargus are pretty much dead and The Zod Engine is nowhere near as popular as it should be.


 No.1393

File: 1445781381808.png (652.57 KB, 1366x768, 683:384, Screenshot from 2015-10-25….png)

Need players to play with :(


 No.1401

>>1393

I'm down, let's get something going!


 No.1422

/svidya/ has been trying to get this game of the week thing going recently, I wonder if they might be interested in this.


 No.1691

File: 1452817003223.jpg (364.71 KB, 1440x1080, 4:3, 1445985892601.jpg)

>Play as Nod

>build a bunch of SSM

>move them to the enemy base

>I am wondering why the fuck the SSM does jackshit

>try to test if I can force fire wit other units

>it works, but not for the SSM

>mfw I just now realized it is actually a fucking SAM now

RRRRRRREEEEEEEEEEEEEEEEEEEE

WHAT ARE THOSE FAGGOTS DOING


 No.1693

>>1691

>playing TD

y-you too?


 No.1695

>>1693

Yeah mang, I like TD


 No.1699

Are we ever gonna play together


 No.1764

>>1691

Despite the name, these games aren't clones. From the very beginning they've wanted to reimagine these games and rebalance them.


 No.1769

>>1764

Still, though, how hard would it be to just include rulesets based off of the originals in with the package?


 No.1771

>>1769

I think they already tried that, but the CNCNet people got buttblasted at the competition and now it's not being maintained.


 No.1772

>>1771

Wow, what a bunch of anti-libre-spirit cucks


 No.1775

File: 1455019064227.png (106.83 KB, 644x508, 161:127, 012.png)

>>1764

>>1769

Red Alert ++ is still in its early stages, but it's promising: http://redalertpp.org/


 No.1776

>>1775

Wait a sec, is this actually libre?


 No.1777

>>1776

>At the moment, RedAlert++is being developed in private so we can ensure the basic engine works as required. Once we are happy with the state of the engine, we will release a public build and also create a public repository on GitHub.


 No.1778

>>1771

Damn, thats fucking retarded.


 No.1782

YouTube embed. Click thumbnail to play.

>>1772

>>1778

Yeah, I wish the developers would have just told them off. It would be nice to have an accurate reproduction of the original games available for the engine, but instead the purists at CNCNet are stuck on the original engine despite OpenRA being clearly superior for online play.




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