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File: 1429013832379.png (21.98 KB, 480x420, 8:7, Syobon-action_title.png)

 No.419

So thanks to another poster I have got back to trying to complete this nightmare.

For those who haven't played before, it's like Super Mario but as a fucked up puzzle game.

Binaries:
32 - http://sourceforge.net/projects/opensyobon/files/SyobonAction_rc2_linux32bin.tar.gz/download
64 - http://a.pomf.se/ysjuat.tar.xz

For those wishing to compile the source, I had to open the makefile and change gcc to g++. I should probably tell them dxlib needs linking to lstdc++, but I won't.
http://sourceforge.net/projects/opensyobon/

I am still stuck on level 6, so tempted to look up the solution

 No.428

Is it just me or are some of the levels missing?

 No.442

didn't some famous youtubers play this?

 No.626

Why does it say Shyohon Action? Am I blind?


 No.673

it says libSDL_gfx.so.13: no such file or directory

what do?


 No.675

>>673

You need the libSDL gfx libraries from the repo. You will also need some others which I believe are listed in the readme.


 No.677

Oh this is good, thanks a lot for posting this.

And if you have Wine already installed might as well just get the windows executable. It's 2 clicks from download to playing instead of messing around with missing libraries you'll install once for this game and never use again.

It's the lazy way to do it but there's no denying it's faster and it works hassle free.


 No.680

>>677

>messing around with missing libraries

Ah dude, come on. It takes like 30 seconds to download them from a repo and most games use SDL.

For Debian Jessie just type:

sudo apt-get install libsdl-image1.2 libsdl-mixer1.2 libsdl-ttf2.0-0 libsdl-gfx1.2-5

You really don't want to be relying on bundled outdated libraries, it only causes issues in the long term. I realise packages must seem a scary concept to someone used to downloading software and dll files from websites but they really are the better option if you give them a chance. This is a good chance for you to dip your toes in.


 No.684

>>680

As I said it's the lazy way but it works. And I'm already somewhat acquainted with dealing with packages and libraries, but here's my experience in this situation:

I read the readme file and it stated the following libraries were required:

>SDL, SDL_image, SDL_mixer, SDL_ttf, SDL_gfx

No problem, since the package name and version aren't described in detail and knowing that "sudo apt-get install SDL" won't work in advance I'll just load up Synaptic Package Manager and grab all of them at once. I type in "SDL" and I get 170 different packages. I remember here someone mentioned libSDL so I try that out and I get 60, quite a few of them installed already. I figure it must be a bit more specific on their site, nope. Their Support and Wiki pages just have the very basic information that is mentioned in the readme.

So how about I run the program and see the error messages instead? libSDL-1.2.so.0 is missing, we're getting somewhere. I'll install that package and get this working-

>E: Unable to locate package libSDL-1.2.so.0

>E: Couldn't find any package by regex 'libSDL-1.2.so.0'

Oh fuck this, this is a simple game not an important piece of software. It'll work without issue in Wine, my controller will work as I'm using QJoypad, why am I wasting all this time when it's 4 clicks away from running? So let's see if your method works, it's a single command and worth a try

>E: Unable to locate package libsdl-gfx1.2-5

Haven't updated my repos in awhile, I'll do that and try again. Nope, still doesn't work but there's 1.2-4 available. Hell now I'm curious, why isn't libSDL-1.2.so.0 loading when it's listed as installed in Synaptics as libsdl1.2?

http://askubuntu.com/questions/201202/error-while-loading-shared-libraries-libsdl-1-2-so-0

Oh I'm not the only one, I'll run sudo apt-get install –reinstall libsdl1.2debian and see if this finally works. Nope.

You're absolutely right that this is a great opportunity to learn about how to deal with package dependency issues but it seems a bit contrived when I already have the program functioning perfectly.


 No.685

>>684

That's extremely odd. The libsdl-1.2 library should have been installed as a dependency.

Your problem is not the same as that other guy, he was trying to use the 32bit program on a 64bit install. At least I assume you don't have that problem.

Have you tried using ldd? You should see "libSDL-1.2.so.0 => /usr/lib/x86_64-linux-gnu/libSDL-1.2.so.0" assuming you run a 64bit install.

You have tried playing the game again, right?


 No.702

>>685

Yeah it is, and I've even went to the libsdl webpage, downloaded their .rpm package, changed it into a .deb and installed it. All the libraries are in the right place. I can see the libSDL-1.2.so.0 it says is missing.

I have a several other games that require these libraries and it was already installed beforehand. If I want this game to work not using Wine I'd probably have to start running strace and screw around with that. Too much hassle and this isn't the first time I've gone this route with games that have native Linux ports either.

And on topic my record on this game so far has been -230 something lives. Not sure what level I'm on.


 No.809

>>419

Back when I used to stream vidya, the community I was part of required, for a little while, that this be the first game a new streamer streamed. Fun times.


 No.814

Pomf shutting down?

And I don't really want to touch source force…




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