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Video Games in Freedom

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File: 1429703976238.png (162.56 KB, 427x446, 427:446, Screenshot from 2015-04-13….png)

 No.460

Hey, I am looking for a 2d engine, made with C++, that allows scripting, libre and that includes a level editor. Do you know or recommend anything?

 No.463

What will it be used for. Some are really only geared towards a certain genre like RTS, RPG side scroller, etc. Also don't hold out hope for an editor but there is still a chance.


 No.474

Try Godot(www.godotengine.org), I'm using it. Kind of a libre answer to Unity, but actually has better out of the box support for 2D in my opinion.


 No.476

Polycode sounds promising.


 No.478

>>476

it would be if ivan gave a shit.


 No.488

>>478

Is there even a decent idea of a release date yet?


 No.583

>>474

Mah nigga. Okam Studio is working on their 1.1 version. Their documentation is shit, but enough to get you started.


 No.590

Urho has an Urho2D module as well.

I like Urho since it also has 3D and is meant to do so, so making a 2D game will still confer familiarity with a 3D system if you decide to work with that at some point as well. It has only been used for libre work though, so its rough on some edges. Supports AngelScript and Lua though.

I like Godot since for 2D games, the tooling is pretty good. You don't have to worry about sprite sheets or anything like that, you just put all of your cutout animation parts in to the editor and set image groups. When you actually export the game, THEN it will pack up your assets in to sprite sheets and compressed images which is great for mobile titles. It has a history of being used for commercial titles on a market known for aggressive needs of efficiency, so the tooling is pretty good.


 No.624

There is crossfire RPG if you want old top down.

(And if you want a weather system too: crossfire-extended, which keep the old code for that)




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