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/m/ - Mecha and Toku

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Sister board: /a/; Turned on board archiving at 8archive.moe

File: 1420507981312.png (7.36 KB, 256x256, 1:1, 2af485a55086946046fc13dec8….png)

 No.5271

Was asked to post as me and say hello.

I run Mecha Damashii, I hope people don't mind that here…

 No.5273


 No.5275

Sup

What's Mecha Damashii and why does it justify your tripfaggotry?

 No.5277

>>5275
Yeah, I know it's not a good thing but was asked to say hello by 8channers on Twitter (I normally just lurk here).

Mecha Damashii is a mecha gaming website I set up back in 2009:

http://www.mechadamashii.com

 No.5280

>>5277
then you'll know ollie we're rather slow here

glad to see you though

 No.5281

question

thoughts on gundam breaker 2?

 No.5283

Whats your favorite mecha shows?

 No.5285

File: 1420516560794.jpg (459.79 KB, 958x958, 1:1, Untitled.jpg)

>>5281
Better than the first but the "luck boosters" still ruin the end game for me.

>>5283
Attached a 3x3 of my favorite mecha shows. I also did a mecha anime guide for some friends a few years back now:

http://t.co/ggNVK7zod6

 No.5288

>>5271
I have nothing against you, but why did it matter to post here?

You don't seem like you're shilling, so what's up?

 No.5291

>>5288
Bunch of 8channers on Twitter seemed keen for me to do so.

Not here to shill obviously, just to say hello.

 No.5292

>>5291
Nice to see you here too. It's pretty quiet over here, though. Anyways, you got good taste, brother.

 No.5295

>>5292
Thanks, you too. I have a lot of time for your subbing work btw. I own everything on DVD/BD anyway but a lot of these shows need a wider audience. Especially Layzner…

 No.5296

>>5295
Thanks! But remember I'm just a timer, hehe. Starseeker and the folks at /m/subs are the real heroes :D

 No.5297

>>5296
I suppose but still, good stuff!

 No.5298

File: 1420520392620.jpg (123.09 KB, 767x546, 59:42, laughing mazinger no reall….jpg)

>>5285
>Starts off as another post-apocalyptic monster of the week super robot show but changes into something far more complex and profound. Often (mistakenly) criticized for being downright incomprehensible, it has to be watched carefully.

You're a funny guy.

 No.5299

File: 1420520923091.jpg (32.43 KB, 300x334, 150:167, dcd8bbd0fa949f87bc504a4c38….jpg)

>>5298
I actually really enjoyed the original Eva but I know not everyone did.

 No.5300

>>5285
don't use the luck boosters, you get treasure hunter module from the challenge mission in the hobby shop mission with all the bearguys running around, used that and I forget WHICH mission but a post game one throws you hunter+

IIRC boosters were in the first game, didn't use them then either

outside that game is fun as fuck, love the leveling system but that itself makes the game a bit more grindy

 No.5301

>>5300
The first degenerated into a mindless grind without the luck boosters I found.

The new combat system in GB2 is indeed fun as fuck though!

 No.5302

>>5299
Don't get me wrong, I adore NGE, but I really don't understand the whole OMG SO DEEP SASUGA DANA ANNO-SAMA wankery. It was still deeper than the average anime, however, and had some really nice character development.

 No.5305

>>5271
Why would I? You are awesome and twitter buds with VF-Kun.

And since you are here, do you ever plan on trying to make a game again?

 No.5307

>>5302
I don't think it is "so deep" but it is thought provoking and interesting. The comment I made was just so that my friends didn't dismiss it straight away.

>>5305

I am still making games but to make my own game again is just a question of money. Game development is costly.

 No.5330

Wait what you want to redo Layzner or something? Subs seem to be fine other than needing a bit of cleanup, on the other hand the encode has room for improvement. 10bits, for one.

 No.5335

>>5307
>but to make my own game again is just a question of money. Game development is costly.
Especially at the level of visual fidelity that Strike Suit Zero was at.

I imagine you can't talk about it due to NDAs, but judging by the kickstarter updates, I'm guessing there was some sort of drama/shitstorm going on there.

(You don't need to point out that behind the scenes drama at game studios is actually quite common. I know. It's surprising any game gets made with all the shit that's involved.)

Still that fact that you were able to make a pseudo mech game with Junji Okubo mecha designs is amazing.

 No.5360

>>5335
Well the Kickstarter was done after they'd already spent the bulk of the budget (around $1 million). The Kickstarter was used to likely get further investment, as it wouldn't have been enough to finish the game.

As for my input on the game…

Well, I came up with the core mechanics, wrote the story, sourced both the mecha designer and composer as well as lead the design for two years. After I left, the controls changed, time limited transformation was shoehorned in and the gameplay balancing generally went south.

Originally the strike suit was intended to be quite uber, much like in Omega Boost in fact, but it all changed when the emphasis went on making the capital ships practically invincible. This ruined the balancing and nerfed the player's ability to make a difference, the corollary of which being the creation of endless escort missions and appalling difficulty spikes.

The sad thing about all this, was that these problems were entirely solvable through design (as in basic variable changes). There were no technical hurdles that created these problems, instead just wilful and likely pigheaded stupidity on the part of the design team.

The original version of the game was more akin to the flying parts of Warhawk, mixed in with elements of Gundam One Year War. In that the player could choose when to transform into mecha but still keeping a more arcade sensibility (as direct input rather than a simulated physics system, which is what was later put in sadly).

The whole reasoning behind this was that jousting in flight games is rather tedious and the mecha mode would break this stalemate (as the mecha could move laterally through space).

It was originally intended as a console game too, with the shift to PC happening after I left as well.

There were also seven very different strike suits, with specials, as well as far more and varied missions.

Anyway, next time I make a mecha game I'll do it with my own goddamn money. Thankfully I'm now living and working in Tokyo too, so at least I won't have to contend with the same level of functional ignorance when it comes to low level gameplay design (plus they get what mecha are here - in the West it's often just a long painful facepalm).

 No.5363

>>5285
>No GaoGaiGar
>No Gurren Lagann
>No G Gundam

That kinda turned me off but you included Votoms so you're cool.

 No.5364

>>5363
Those are in the anime guide though.

 No.5365

>>5364
link please

 No.5366


 No.5368

>>5366
G Gundam isn't mentioned there, but still its cool,90% of the guide has my blessing *coff* EVA*coff*,anyway if you like cyborg guy from GaoGaiGar you're ok in my book. Oh yeah, do you plan on doing a d20 rpg based on mecha animes by any chance?

 No.5369

>>5368
I am a big Imagawa fan though, which is why I put Dunbine, Giant Robo and Tetsujin 28-go reboot.

G Gundam is good fun though.

…and I like Eva. Deal with it.

 No.5370

>>5369
Those aren't bad tough.
Also, you should include Daitarn 3 in the guide methinks.

 No.5371

>>5370
I thought about adding Zambot 3, not a big admirer of Daitairn 3 tbh

 No.5372

>>5371
They complete each other, Zambot is a comedy dressed like a tragedy and Daitarn is the opposite. Daitarn still helps to understand Tomino's opus better (Just like Raideen), I admit I'm Biased towards it due to it being my first anime, but still it needs a mention.

 No.5374

>>5360
>After I left, the controls changed, time limited transformation was shoehorned in and the gameplay balancing generally went south.

>Originally the strike suit was intended to be quite uber, much like in Omega Boost in fact, but it all changed when the emphasis went on making the capital ships practically invincible.


That sounds like it could have been so awesome.

>Anyway, next time I make a mecha game I'll do it with my own goddamn money.

Start learning Unity or Gamemaker I guess.

>(plus they get what mecha are here - in the West it's often just a long painful facepalm).


This is true.

 No.5375

>>5285
>Xamd
One of these things is not like the other.

 No.5376

>>5372
I get that but I just think Zambot 3 is better. Generally Tomino's earlier mecha shows all feel like a build up to Gundam anyway (even Raideen).

>>5374
Knowing middleware is one thing (I use things like UE4 professionally btw) but games generally need teams of people to make. That costs money.

Most "small" indie games cost around $1-2 million btw, some a lot more than that.

With any luck I'll get to do my own mecha game again someday.

>>5375
Xam'd is a mecha show, a great one at that.

 No.5749

Sup this is Dancogar on twitter



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