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Catalog (/mahjong/)

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Some other boards you might like

>>>/poker/

>>>/baka/

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(More to be added.)

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This board is for discussing the game of mahjong - the 4-player Asian rummy game, not that tile-matching solitaire you see in every damn app store.

Rules:
1. Don't be a dick.
2. No shitposting.
3. Stay on topic.
4. Keep it SFW.

Useful links:
http://tenhou.net/ - Play Japanese mahjong online.
http://arcturus.su/tenhou/ - Documentation for the above.
http://sloperama.com/mjfaq.html - Information on most variations of mahjong.
http://gamedesign.jp/flash/mahjong/mahjong_e.html - Play Japanese mahjong against the computer - useful for learning the rules.
(If you'd like to suggest any links to add, do so in this thread.)
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Hey /mahjong/, first time making a thread so I hope I don't fuck up everything.

What do you guys use when you wanna get someone into learning japanese mahjong? We could use some newcomers.

If I can't teach them in person, I use this page:

http://www.japanesemahjong.com/reachmahjong/intro.htm

It's easy to understand and pretty well organized too, so if the person you're teaching doesn't wanna do real life stuff yet you can tell them what chapters to skip and which are the most important.

The Yaku page of that site is pretty bad, though, so I tell them to learn the Yakus at http://arcturus.su/wiki/List_of_yaku

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Eternal Saki Thread

The Tanoshii will not die!
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Highest scoring hands you've made.

Obviously, Unlimited scoring rules applied.

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I want to get an automatic table, where from should I get one if I live in Europe?

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How to read the discard?

So I'm at a point where I finally can play without making (huge) mistakes. My problem: I can hardly read discards.

I can somewhat read open hands, but just the obvious ones. I was so incredible proud when detected that open San-Shouku-Dou-Jun waiting on 456 pin you wont believe it.

There is this 1-4-7, 2-5-8, 3-6-9 thing, but that doesn't always work.

> *opponents discards 4 pin*

> *I discard 7 pin*

> "Ron. Was a nice trap, that 4 pin, wasn't it?"

> "What?"

> remember this 1-4-7 thingy

> "Oh yeah, sure" (would have played the 7pin anyway)

I've got told that discards near the tile someone declared riichi on are usually dangerous too. But that's still pretty basic.

So, do you have any tips on how to learn to predict what is on others hands? Or at least a way to start learning?

pic related, it's me

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Since getting a new rank on tenhou I've placed 2nd in all the games I've played, not lower and not higher.

At the end of each game it says +8 or +16 or whatever, which I presume is the points I should've gained, but I'm not getting any points. On the interface it still says 0pt.

Do I need to get 1st place in a game before it lets me move up again or what's going on?

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Is there a site where I could find all the mahjong related kanji with their meaning and stroke order?

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Did you know Mahjong was originally invented by Muslims? Join our board to learn more!

http://8ch.net/modernislam

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I can't believe an open hon-itsu + yakuhai is worth the same as a ryanpeikou.

How the fuck is ryanpeikou only 3 han? That shit is so much harder to get.

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Tenhou

Post your Tenhou hands.

This is my first yakuman in 4p - a daisangen.
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I have been playing a lot of Riichi with my family lately but it almost always ends in draw. Is there anything to do to get more wins?

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I got a chiitoitsu menzen with dora on tenhou, but misclicked riichi instead of tsumo.

I'm so fucking mad at myself holy FUCK

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牌譜

I was looking for an offline player for Tenhou replays, because reasons, and found nothing useful on that front, but found methods of creating paifu instead

Do you paifu, and if so, how do you practice your paifu?

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Do you rongasm IRL when you score?

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Why is open Tanyao the best hand?

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I'm so shit at this I don't even have the luxury of being able to pick safe tiles to discard while building my hand because I can't even get to tenpai when discarding whatever I feel like.

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ok people help me counting this.

It's a Kazeo-yakuman but I don't know where all the han come from. So it is Tsumo +1, Chin-Itsu +6, 2 red fives +2, Ittsuu +2, a total of 11 han. 2 han are left. Did I miss a yaku or might those 2 missing han come from things not shown like Dora or Riichi?

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Zung Jung Mahjong Thread

1. What is Zung Jung mahjong?

Zung Jung is a modern rules system developed by Alan Kwan. It takes all the best developments of modern mahjong, particularly the rich variety of yaku from Riichi mahjong, and synthesizes them into a much more logical, deliberate set of rules. It means "The MiddLE Way" in Confucian doctrine.

2. Why is Zung Jung better than Riichi?

- No excessive emphasis on closed hands.
- Hand values are actually balanced towards the difficulty of achieving them. There aren't any "bad yaku," where the point value is out of line with the difficulty of achieving it (ex., chanta in Riichi).
- Less random luck which doesn't add to the game's strategy (no ura dora, double riichi, ippatsu riichi, etc).
- A much more elegant set of rules, without tons of archaic exceptions (ex., abortive draws)

3. Where can I learn more about it?

http://home.netvigator.com/~tarot/Mahjong/ZungJung/#English

I personally recommend playing Zung Jung with minimum point requirements = 5 and standard score value = 0. This best captures the feel of "like Riichi, but better." It's how I always play mahjong with my friendS IRL.
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Can anyone explain why this isn't a winning hand? It's Japanese Mahjong and I just drew into this I'm so lost on why the game won't let me call Ron. I have 4 runs and a head right?
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At first I was excited. I thought, hey man! A mahjong game that's in english! It's even on steam! ITS EVEN RICHI MAHJONG!


But then I look deeper
>o-oh this e-english is awful
>no multiplayer
>audio makes ears bleed
>no decent tutorial to help teach my friends


AND WHY THE FUCK DOES IT ALWAYS SEEM LIKE I HAVE A HAND BUT IT DOESN'T LET ME FUCKING WIN. AHGHHHH I'LL NEVER UNLOCK ANY OF THE SEXY MAHJONG BATTLE GIRLS
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Post your setup