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File: 1439846862306.jpg (41.52 KB, 480x360, 4:3, hqdefault.jpg)

 No.2821

Anyone here played this.

To quote the wikipedia page:

>Crisis in the Kremlin is a 1991 strategy video game with managerial aspects in which the player acts as General Secretary of the Communist Party of the Soviet Union from 1985 to 2017. The player assumes the role of the reformist Mikhail Gorbachev, the nationalist Boris Yeltsin, or the hardline Yegor Ligachev.

So far I'm pretty shit at it but I'm also getting the feeling it's basically impossible to keep the Soviet Union from collapsing.

Also general Soviet vidya thread.

 No.2822

File: 1439847883477.jpg (23.6 KB, 259x222, 7:6, gdrpolitburo.jpg)

Not only have I played it, but I made the Wikipedia page for it and also went into the game's files back in 2008 and found that there were a lot of unused events, some more functional than others, which can be modified to run in the game such as one relating to the status of Kaliningrad, a dispute over control of the Black Sea Fleet, and the ability to demand compensation paymnets before Germany is united (as shown in the screenshot.)

I think the game was rushed out the door after the August 1991 coup attempt. There's really not much reason to keep on playing afterwards, there's only like three or four additional events in subsequent years which doesn't make sense until you realize that there's plenty of additional "what-if" events in the game files (like the ones I just mentioned.)

It's a fun game, I just wish it had more to it. Same thing with Shadow President, Balance of Power (the Chris Crawford original, not my forum game), etc.

Post last edited at

 No.2823

>>2822

>Not only have I played it, but I made the Wikipedia page for it and also went into the game's files back in 2008 and found that there were a lot of unused events, some more functional than others, which can be modified to run in the game such as one relating to the status of Kaliningrad, a dispute over control of the Black Sea Fleet, and the ability to demand compensation paymnets before Germany is united (as shown in the screenshot.)

Nice.

Did you (or anyone else) ever put up a playable restored version? I'm guessing it wouldn't be worth the effort but a playable Soviet focused polisim would be pretty entertaining.


 No.2824

File: 1439858199110.jpg (40.91 KB, 465x237, 155:79, crisiskgbstat.jpg)

>>2823

I made one years ago with a few of the restored events. They're meant to fire at an exact period of time, I didn't know (and never found out) how to make them "conditional" (i.e. fire only when certain conditions at met.) You can find it together with other stuff under the "Links" section here: http://peyre.x10.mx/Kremlin/index.htm (it's called "MrDie's Mod")

As an aside, my favorite political DOS game is Hidden Agenda. You play as the new leader of a fictional Central American country in the 1980s and can either play as a capitalist or socialist. Like Crisis though it's really predictable once you play it three or four times.

Post last edited at

 No.2825

File: 1439863767954.jpg (112.81 KB, 1440x928, 45:29, maxresdefault.jpg)

Have you played Neocolonialism? It was made by a self-proclaimed Marxist.


 No.2826

File: 1439875871254.jpg (56.44 KB, 300x426, 50:71, stalin-3.jpg)

>>2825

Nay.

The closest thing I've played to a "Marxist" game (besides CITK or Hidden Agenda) was "Republic: The Revolution" which I never got far into. I also played the original Victoria but never got the sequel. Is the sequel any good?


 No.2827

File: 1439878641720.jpg (15.63 KB, 200x256, 25:32, rus_lit_sr_07.jpg)

I never played the original so I can't really compare the two.

By itself though I did like that it stood apart from other 4x games by having greater focus on economics, social policies, political systems, demographics and so on but at the end of the day it is still primarily a wargame, insofar as war is the most rewarding path and everything else is used to just advance your warmachine. This wouldn't necessarily have been a bad thing if the game's warfare was a little more interesting.

There's also the fact that it's impossible to keep your population largely communist and satisfied.


 No.2857

File: 1440313839165.jpg (46.3 KB, 341x500, 341:500, Stalinnnnn painting.jpg)

Since we're talking about "Soviet vidya" I created a forum game called Balance of Power back in 2007 where players play as countries during the Cold War. There's a list of actions these countries can undertake (economic, diplomatic, covert, military, etc.) It's basically a simulation of the world with a focus on foreign affairs. As you might guess, nowadays I run it on my own forum (eRegime.)

The next version of BoP should be ready in early or mid 2016 and will be set in 1981. The last time I ran BoP was in 2014 and it had over 60 players.

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 No.2865

>>2826

In my opinion victoria 2 is very boring and tedious, and the communist/socialist parties advocate "state capitalism".


 No.2902

>>2824

>hidden agenda

Anyone else thought that it was too short?


 No.2925

File: 1443104006773.jpg (41.58 KB, 545x685, 109:137, stalin desk.jpg)

>>2902

It came out in 1988. Even though it seems like such a simple game to make nowadays, back then it took real effort to make it as detailed as it was.

But yeah after a few playthroughs it gets predictable, same thing with Crisis in the Kremlin.


 No.2935

Anyone made a modern version? If not someone should.


 No.2936

>>2925

Even though I am a irl conservative, i ended running Chimerica as a social democracy. weird, huh?


 No.2939

File: 1443544506504.jpg (19.04 KB, 300x450, 2:3, Stalin portrait.jpg)

>>2936

Do you mean you decided to run it as a social-democracy just because it sounded fun to do so, or do you mean you legitimately figured "this course seems to be the best for this fictional Central American country"?

Bourgeois ideologies in different countries can mean different things. For example, in Italy during much of the 20th century the Christian Democrats represented conservative politics in that country, but many of their policies were aimed at winning over social-democratic workers, therefore they had their own trade unions, emphasized welfare measures, etc.

>>2935

The format is really easy.


 No.2940

>>2939

>Do you mean you decided to run it as a social-democracy just because it sounded fun to do so, or do you mean you legitimately figured "this course seems to be the best for this fictional Central American country"?

Everyone seemed poor as shit so I funded land reform, rationing of food and high welfare and legal unions. I also soaked up US aid money and told the IMF to fuck off.


 No.2962

File: 1445749030831.jpg (67.57 KB, 500x348, 125:87, Dzerzhinsky Lenin Stalin.jpg)

>>2940

In the third world a bunch of conservative governments were compelled to carry out some degree of land reform, usually under US pressure (such as on Taiwan and in South Korea early on in the Cold War, and in El Salvador in the 1980s.)

In Africa some conservatives also called themselves "socialists" as part of competing with actual left-wing leaders, such as David Dacko of the Central African Republic declaring that he was a "socialist" (and, when asked to elaborate, he cited Israel as an example of "socialism" worth emulating.)

As for unions, the USA used the AFL-CIO, ICFTU, and other entities with CIA support in order to create "free trade unions" in countries like Zaire and feudal Ethiopia, which were taught to be docile and to focus labor on opposing "communist influences."




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