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/megaman/ - Mega Man

Super Fighting Robot

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Welcome to /megaman/! I'm happy to announce this board is now under new ownership!

File: 1419304374978.png (200.74 KB, 256x363, 256:363, Mega_Man_Network_Transmiss….png)

 No.109

Has anyone else played this game?

What are your thoughts on it?

 No.110

>>109
I remember renting it years ago, realizing it was a platformer and not an rpg and returning it immediately. I intend to give it another shot eventually.

 No.111

Yeah, I liked it. Feels like an upgraded classic Mega Man game. Has its flaws but I'd say it was better than most of the classic games, but the 3D models can confuse some people. regarding hit zones.

 No.112

>>111
When have 3d models in platformers ever worked out well? That shit made me regret funding #9.

 No.113

>>112

It wasn't that bad in Network Transmission and they made it look really pretty. It was mainly the first boss (FireMan) that confused a lot of people since many didn't realize you could actually slide under his legs at certain times.

But yeah, in most cases sprites>3D models for 2D platformers.

 No.114

>>113
Part of the problem is also the length of your slide. You had to be in dick-sucking range to slide under FireMan, lest you receive contact damage.

 No.115

>>114
You get a similar problem in the first part of Quickman's stage where you have to slide to get access to a space then slide almost immediately after to avoid the instakill lazer.



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