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/mgs/ - Metal Gear Solid

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TPP Release Date: September 1st
Steam Release: September 15th 2015

Shoutout to our /stalker/ bros

File: 1424760937859.jpg (242.53 KB, 636x358, 318:179, MGSPokemon.jpg)

 No.694

I started ground zeroes today and once again i got penalized for kills. I've done tranq run after tranq run in MGS and i still don't get why. I'm a famous soldier/war criminal when I'm playing big boss and even as Snake/Raiden the enemies in most missions are horrible people. Why does the game push for the nonlethal approach?

I understand the games have anti-war themes, but they certainly never seem to have had anti-violence or anti-death themes.

 No.695

Nothing is a more obvious intrusion than a bunch of dead bodies. Putting people to sleep or stunning them is more stealthy.

 No.696

>I started ground zeroes today and once again i got penalized for kills
They are just normal soldiers, they don't deserve to die just because you have a secret mission. And BB isn't really one of the bad guys at that point.

 No.703

>>695
Not if you dump the bodies, also knocking them out means they can report what they saw when they awake, which possibly includes you.
>>696
>Secret mission
Maybe the Ground Zeroes mission, but what about Kojima rescue, do they want me to just use the stun pistol?

 No.704

Also when extracting prisoners because the prisoners are going to be missing there will be evidence someone was there ANYWAY.

 No.706

>>695
If you knock them out they'll wake up and then tell that somebody beat the shit out of them and that would raise suspicion as well as evidence of a attempted intrusion and risking finding out who carried out the operation.

Either you kill them or you don't.

In MGS2 when you infiltrate the tanker Otakon tells you that you are not suppposed to act like a terrorist. And in MGS3 going full Rambo and leaving a mountain of corpses could be dangerous as you are risking a war between USA and Russia.

In any case Snake sucks at keeping a low profile as it usually the main bad guys are aware of his presence and expect him.

 No.707

>>703
> do they want me to just use the stun pistol?
Yeah, you even get an achievement for that.

>>704
Yeah but saving prisoners also gives you extra points and those make up for killing some dudes and you get S rank anyway.

Also the non-lethal ways of playing make the game way more interesting than just rushing through and headshotting dudes with your rifle. Try the no-gun / no-kill / no-detection trials, they are fun.

 No.710

GZ is also on american soil so slaughtering all those american soldiers could have caused some bad publicity for MSF

 No.719

>>694
Just do a kill everyone run of a mission
>mfw camera
>mfw sending reinforcements adds more enemies to the map

 No.730

File: 1424832319229.jpg (154.81 KB, 917x845, 917:845, Li6z8h.jpg)

I think the fatality penalties are morality based, rather than stealthy. Killing everyone can certainly be stealthier, but MGS has always been a series that examines the motivations and backstories of their villains, rather than demonizing them and letting our natural instincts of revenge and justice take over.

Sure, a lot of the main villains end up being horrible people. But the grunts and henchmen are almost always portrayed as just regular dudes doing their job. Do they really deserve a knife to the throat or a bullet to the brain for being raised in the wrong conditions, or being in the wrong place at the wrong time?

The MGS series is one that leans heavily on how subjective morality can really be. We see characters defect to different sides of conflicts at the drop of a hat. Does it really feel justified to kill US marines in Ground Zeroes, when just a game and a half ago, you were fighting to protect them? Have they really done anything wrong? Listening to their in-game conversations gives off the impression that a lot of them are unaware of the shady shit going down, or how trapped they feel being stationed there. Does somebody deserve to die for simply wanting to serve their country, and getting stationed at a bad place? I mean, for Christ's sake, the more recent games even give you the option to abduct and recruit them for your own group of mercenaries.

I think one of the main ideas Kojima tries to get across is how absurd it is to hate an entire group of people for disagreeing with your group of people. He seems like a very anti-war and anti-violence kind of person, if his games are anything to go off of. It makes a lot of sense to me that he would penalize a player for indiscriminately murdering everyone on the screen.

Or maybe I'm overanalyzing, and it's just to encourage players to play stealthily instead of running and gunning it.

>>703
>but what about Kojima rescue, do they want me to just use the stun pistol?

Yes, they do. It's difficult, but not impossible.

 No.731

>>703
>>Secret mission
>Maybe the Ground Zeroes mission, but what about Kojima rescue

To be fair those other missions aren't really canon, they are just there to show off the new engine and so the players can get used to the TPP gameplay.

 No.733

File: 1424836698300.jpg (74.73 KB, 930x523, 930:523, raiden-le-cyborg.jpg)

>Sure, a lot of the main villains end up being horrible people. But the grunts and henchmen are almost always portrayed as just regular dudes doing their job. Do they really deserve a knife to the throat or a bullet to the brain for being raised in the wrong conditions, or being in the wrong place at the wrong time?

RULES OF NATURE, motherfucker. If you are weak you don't deserve to live :). Kojima-san has sold MGS to the La-li-lu-le-lo and now he is pro war, pro nukes and pro killing.

 No.735

File: 1424839326280.jpg (7.41 KB, 255x206, 255:206, 1412745729213.jpg)

>>733

>Kojima-san has sold MGS to the La-li-lu-le-lo and now he is pro war, pro nukes and pro killing.


MGR is an entirely different breed of game than MGS, and to top it off, it doesn't have a fatality penalty, so it's entirely irrelevant to this discussion.

Obvious bait disregarded.

 No.736

>>733
Samurais samurai and sneakers sneak. Two different Pair of shoes

 No.739

>>735
>>736
Why Jakku Bawa from 24 voiced Big Boss instead of Hayter? Kojima has changed in the same way, war did. Deal with it. It won't be too long until we have "Call of Metal Gear: Solid Warfare"

 No.740

>>694
It's just more challenging. It doesn't really need a deep lore reason behind it. You are allowed to kill everyone to finish the mission but you will miss out on CQC, distracting guards and finding to sneak past them. That's why there is a point system to reward people who don't rush through the content.



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