>>17944
I think VR should be used first to enhance experiences that are already available instead of trying to make all-new experiences from the outset. That's why I used those examples.
I don't expect VR to become mainstream like the companies want it to. It'll be the new 3DTV or High Frame Rate of films - an experience for those enthusiasts who appreciate it, but not a mainstream success.
This thread shouldn't be about VR itself, it should be about how VR can be used to enhance Vocaloids further.