>>153962
>>153980
>>153989
>>154033
Excellent ideas.
Another thing I'd like to bring up is the relations between the monsters themselves.
KC's setting has all monsters united under the demonlord (barring a few anomalies). I was thinking that having monsters divided and against each other would be a fresh take, but I fear that that would make them especially weak vs humanity, especially if we scrap the metaphysical things like the demon lord and the involvement of any gods on the monster's side.
We could however make the whole setting into basically a titanquest like set up. Where humanity is either alone or has only one God on their side (potentially The One True God), and the monsters are divided along the lines of other pagan type gods, and are spawned by them in large numbers, which would help mitigate the disadvantage of infighting, although that makes the setting quite dark right off the bat, which can be fine if that's what we want.
Ideas for Pantheon alignment:
Chaos: Beastman and Demonic family, here we can really point out the horror of corruption that >>153989 was suggesting.
Poseidon: Sea-borne types? We could make more than one Sea god, deep sea vs shore dwellers?
Nature: Elves? Can't quite think of many to include here since my Warhammer fetish demanded I put the beastmen with Chaos.
Earthen: Dorfs, Golems, Kobolds, other earthy types.
Fire: Salamanders and other hotheads go here.
Cosmic: Not really sure if we should make a spess type God, because that takes away the focus from the world itself, but if we do, mindflayers and shoggies go here.
Air: Birdbrains and maybe dragons if we don't want to align them with Fire.
Elemental gods are kinda a bit too all encompassing and bland though, however if we make more abstract gods, then we might be making too many, and we'll have to make a reason as to why those gods are not sticking with humanity (at least for things like Gods of learning/wealth/wine/festivals/war).