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File: 1455839583046.jpg (109.07 KB, 960x720, 4:3, 18581_1396782593976080_361….jpg)

 No.7[Reply]



File: 1440310615882.jpg (21.7 KB, 263x192, 263:192, 77899088.jpg)

 No.6[Reply]

look at how flat the earth is



File: 1438327084082.png (96.13 KB, 346x204, 173:102, armlogo.png)

 No.1[Reply]

Alright, lets try and infuse some life into this dead pit. Lets discuss one of the more popular RP enforced MUDs, Armageddon.

Armaggedon is based in a medium/low magic fantasy universe. Where the main setting is a large desert with several city states scattered about.

How do you feel about the setting?

What would you change?

What do you like the most?

 No.2

I've known about this game for a long time and it has always interested me but…

I really hate character approval systems. I understand why it may be in place, but coming from an RP enforced MUD that does not use this system, I don't appreciate it.

I can't say a whole lot about the game itself, because my experience was basically spawning in some sand ass place and getting lost as fuck.

Really cool concept though, I like the theme and everything, just haven't been able to get into it as much as I would maybe like to.


 No.4

File: 1439707233080.gif (488.07 KB, 400x400, 1:1, 1428277938100.gif)

>>2

>my experience was basically spawning in some sand ass place and getting lost as fuck

I'd be somewhat okay with this if it wasn't for the character approval process. I don't want to spend a couple hours or more thinking up a decent character only to die or get hopelessly lost right away. I can handle permadeath and I can handle in-depth character RP with backstories and all, but both at once seems tiring.

It's a shame, because I like the combination in theory. You don't just respawn when you die, you're fucking dead, so you can't take a ton of risks, which means those who want to be sellswords and couriers have a place in the world. And then there's the karma requirement to play a magicker that adds value to the role.

The vocal part of the community seems pretty cool, from what I've read on the forums. They love IC drama and conflict, and they WANT exclusion based on social class/race/magick ability/clans/whatever so people will fight and make shit happen. I'm reading a thread as of this writing where someone complains that there needs to be more villainy, which is much like a thread I saw a few years back except now the haves are too complacent to give a fuck about some have-not stealing their things. But I don't know for sure, I've never played myself.

Shit, though, I might have to roll up some villains…


 No.5

>>4

I would definitely be interested in hearing about your experience, if you do roll a character. If you uh, get a bit farther than I did I might go as far as to make a new one myself, though as mentioned I dread the character approval process.

In my experience on RP enforced MU*'s in general, though. Conflict really is a good thing. It stimulates roleplay if people can actually handle it maturely and weeds out the players who can't.




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