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/muprod/ - Electronic Music Production

Share your productions and call each other shit

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Please spread this board around to other music boards, and if you have any questions, ask away!

File: 1411440389781.gif (78.01 KB, 570x294, 95:49, f1261377.gif)

23e368 No.30

Hey guys, If you're just beginning, this is the thread for you.

Here's a good intro video that explain alot in a short amount of time.

https://www.youtube.com/watch?v=3OIjLxvPX9I

There's so much to explain, so if anyone has any questions, please ask here and we'll try to answer them.

23e368 No.31

File: 1411440857316.png (160.93 KB, 734x579, 734:579, ProQ2_shot.png)

EQing is one of the most basic skills a music producer has. EQs have many many uses, both for creative uses and for mixdown purposes. Ill go into the mixdown in a later post.

My favourite EQ is Pro-Q 2, but there are alot of good EQs out there, FL studios Parametric EQ is fairly decent.
In this picture, there is a bell curve cutting out the frequencies at 100-200hz, which is the bass to mid bass range. The gain is the amount of dB (volume) you cut, the Q is the gradient (or slope) or the curve and the FREQ is the freq you wish to cut. You can EQ in whatever way you like, the general rule is music production is that there are no rules, and that if it sounds good, then do it. I however do not recommend Additive EQing. Additive EQing is when, for example, you boost the high frequencies on a lead to achieve more highs, this distorts and thins out the lead, a much better way in my experience is to build another lead layer specifically for the high frequencies.

Additive EQing however definitely is useful. I use it creatively when distorting to change distortions in the sound, but Ill get into that later.

Again, if its sounds good, just keep it. These are just tips.

Subtractive EQing is when you remove frequencies, rather than add them. This is useful when mixing (leveling the sounds and making them even), and for removing unwanted frequencies from a sound. The picture here shows subtractive EQing.

23e368 No.32

File: 1411441775617.jpg (622.35 KB, 3116x983, 3116:983, ss (2014-09-23 at 01.00.14….jpg)

>>31
Ok, so this post is about basic mixer layout. Most mixers are pretty similar, with the exception of FL, which is slightly different, and I think Reason (havent used it).

This is the Cubase 7 mixer. The Red Tracks are standard audio tracks, ones that you would put your vocals or kick drums. I have routed those to the Yellow Tracks, which are their 'Buses'. This is where I like to do my mixdown stuff, the end stuff like stereo imaging and stuff. Ill get into that later.

The Buses (Yellow) are then sent to the SUBMIX, which is what everything is sent to, it acts as a Bus before the final Stereo OUT bus, just so i have control over overall volume a bit more.

The Purple Buses are called SENDS. That is what the little window on the right is showing. Its showing the signal from the RED TRACK 1 is being sent to T1 FX. This means the signal goes to T1 FX AND TRACK 1 BUS. The purpose of this is to add extra FX such as reverb and chorus and delays. The SEND BUS makes is so that the reverb doesnt go over the entire signal, but only a controlled portion. It was also first designed this way due to the limited power of computer years ago. This way you could put one reverb unit on a single send, and send multiple signals to it, rather than having one reverb for each unit.

I then route the FX channel to the corresponding BUS. So in this case, T1 FX → TRACK 1 BUS → SUBMIX. I do this so I can control the FX with a compression, along with the original signal.

23e368 No.33

>>32
Just to add to this. I like to turn all of my signals down on the Buses. That's what theyre there for. The Volume of the RED channels I sometimes like to change in the track, the YELLOW track's volume stays the same, I change it according to how loud I want it to be.

Anyway. I turn all the Yellows down, and if I need volume I turn up the Submix and my speakers.

23e368 No.47

Here's an excellent guide that I've used for mixing and the various aspects of sound

http://www.pdf-archive.com/2011/02/23/guidetomixing/guidetomixing.pdf

6c17f1 No.116

I love you. Just thought you should know that.

23e368 No.119

>>116
Thanks dude, if there's anything you want to know Ill try and write something up for you, or if I dont know anything about it, Ill try and find some resources

23e368 No.120

>>32
>I then route the FX channel to the corresponding BUS. So in this case, T1 FX → TRACK 1 BUS → SUBMIX. I do this so I can control the FX with a compression, along with the original signal.

Just to add to this line, you don't HAVE to compress or lower volume of FX, sometimes it sounds better to leave it just to go to the SUBMIX, sometimes i lower the volume or compress if the reverb is loud as fuck or out of control. It really depends on how it sounds

a400a8 No.158

What are some more good videos for absolute beginners?

23e368 No.159

>>158
The first video is a good start, it would also help if you told me what kind of music you're looking to produce, and I can see if I can find you some tutorials

a400a8 No.162

>>159
Sorry I was vague, The first was a lttle too basic and I am interested in dubstep and trance. I know a little about mixing and mastering, but not much.

I have checked out https://www.youtube.com/user/SeamlessR
but a lot of his how to bass videos I find a bit too daunting especially the FM bass stuff which I know very little about and want to learn.

I don't know if it maters much but I use FL studios.

23e368 No.166

>>162
Seamless is fucking cool, but I agree that his tutorials are a bit complex

Drum loops are a big part of Dubstep and Trance, I'd recommend practicing those, download some Vengeance samples or something, just so you can have some percussion to play with. I think the best way to learn, is just to make tracks and produce sounds. Even if it sounds like shit, just get some feedback, and improve.

http://www.tranceproduction.com/
http://music.tutsplus.com/tutorials/dubstep-for-beginners-part-1-the-drums--audio-11974
https://www.dubstepforum.com/forum/viewtopic.php?t=159713
http://music.tutsplus.com/tutorials/creating-filthy-dubstep-growls-in-fl-studio--audio-18108

Im a hardstyle guy, so im not the most knowledgable on production of dubstep, but really just play around, and make shit, then post it here and get critique

If you wanna do basses, download FM8 or massive (or both) and watch some tutorials, get an understanding of how the vsts work and what everything does. Copy people in tutorials, but pay attention to what youre doing, copy other presets to understand how the VST works.
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fe93cc No.182


2f8c74 No.241

Can computers really simulate instruments? Can I use DAWs to overcome execution limits and produce sound featuring virtualy any instrument? What are the limitations?

3c84eb No.243

File: 1414216430685.png (37.79 KB, 148x231, 148:231, 1411609018731.png)

>>241

The only limitation is that computers can't reproduce real life instruments. They can only make a very accurate simulation of one, but nothing as the real one.

23e368 No.244

>>241
>Can I use DAWs to overcome execution limits and produce sound featuring virtualy any instrument?
Well, technically, yes.
If you use samples, what >>243 said is correct, you cant 'reproduce' but you can 'simulate' fairly accurately. There are hundreds of sample libraries however for orchestral instruments and stuff like that, so you can use those for sure.

And really the only limit is what you can come up with I guess
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2f8c74 No.248

>>243
>>244

So what you mean is there is no guitar synthesizer that can generate the sound and features of a real guitar? The best that can be done is laying out pre-recorded guitar sounds in a sequence?

819de4 No.251

>>248
That depends on how nuanced you need it. Really good sounding guitars all have a distinct feature: they sound human. Note's aren't played exactly quantized, you can hear them moving their hands on the strings, and even the same note played on a different string will have a different timbre.

Samplers like Kontakt do a very good job of this on occasion, but there's really no substitute for someone actually playing the instrument, and that goes for all instruments.



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