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5b9b8e No.1457[Reply]

Am I the only person who has trouble recognizing instruments.

And I don't mean famous instruments, or the obvious ones, but sometimes, there's an instrument on a song, perhaps obscure, probably modified, and when you want to "recreate it", you might find a great deal of time, trying to find a similar instrument to it. Is this normal, or I'm just being complaining?

Is there a method to guess an instrument faster, or something?

5b9b8e No.1458

I guess, it's really just me then, thanks m8s.


5ffa5f No.1459

I just post the song online and ask for my m80s to identify it.


5b9b8e No.1460

>>1459

I need mates like this


f6b6f6 No.1461

if I can't tell what something is by ear, I do a few things

Liner notes for the song, usually says what instruments if there's any live instruments, and must say what samples if there are any,

if that doesn't tell me the specifics like it just says "guitar" i'll look up things like "guitar rig set-up for [band] [song]" and see if anyone's already figured it out.

for non-obvious sounds that you can tell the instrument type

"what is that stringed instrument they play in paint it black, that isn't a guitar" or "what is that buzzing string harmonic noise in that one beatles song that I can't remember the name of at the moment"

to "how was this synth string made in this song"

and "recreating sound from X song"

or, post it on /mu/ and say "yo, wtf is this sound"


b76c9d No.1491

>>1460

I'll be your m8 ;*




File: 1451743551094.gif (1.25 MB, 320x240, 4:3, best_rapper_alives_gif_exp….gif)

e97f7b No.1476[Reply]

Guys, look at what my friend did. I made this little song thingy (it's the ending to my album), and he noticed it's a second shorter than the trailer for the god awful movie Knight of Cups.

Check out what happened with put my song over the trailer.

https://vimeo.com/150495817

password: omgjesus

Feedback appreciated. Already done a few changes.

e97f7b No.1477

When he put*


e97f7b No.1478

>>1477

Also, nothing is timed on purpose of course. Original trailer and the song and the trailer play at the exact same time.




File: 1451593968077.png (2.05 MB, 2092x2184, 523:546, 424.png)

893cae No.1470[Reply]



File: 1450906004760.png (21.55 KB, 494x521, 494:521, plos.png)

49d63c No.1465[Reply]

Is it my speakers or is the audio in this video just weird?

http://gorillavid.in/gls1pjtxiphe

19:56

I turned the volume way down, so that I can't even hear what they're saying, and the "pop" is almost as loud as before. I'd appreciate it if someone could let me know.

Pic unrelated.

71c9b7 No.1466

>>1465

yup, heard three loud pops between there and the end.


49d63c No.1467

>>1466

Sweet. Thanks.




File: 1449551686511.jpg (498.14 KB, 1024x663, 1024:663, 4313394946_f46e4d0bd7_b.jpg)

6e5b89 No.1451[Reply]

Hey /musicprod/ I'm looking for cinematic/orchestral drums, preferably free as they are only for a small project. I'm not super fussed on the quality and I'm not looking for a Kontact library as I'm currently unable to run it so sample packs are preferred.

Thanks in advance :)

297ab9 No.1454

>>1451

If you specify what kind of drums you want, I can probably export some samples from East West Hollywood Orchestral Percussion, EW Symphonic Orchestra and EW Stormdrum 2, assuming you just want hits and rolls and shit. Optionally I could make the drum track for you if it's simple enough. I don't think there are any cheap + good percussion libraries.


cd3de3 No.1455

>>1454

I'm just lookin for some basic drums as an introductory to orchestral/cinematic music. If you're still offering, if you were able to export a few basic hits and rolls that you think would be good to get started with orchestral/cinematic music that would be pretty awesome


220563 No.1462

>>1455

I'll get on it in a couple of hours.


297ab9 No.1463

http://www.filedropper.com/percussion

There's a readme.txt in there.

Also, if you're planning on making more orchestral music in the future, I highly recommend EWQL Symphonic Orchestra. Because they recently released the huge Hollywood Orchestra series, Symphonic Orchestra is very cheap right now, unless you have to buy it with the Complete Composer's Collection, which would not be very cheap (still great value, though).

Samples like these just don't give you control over velocity, mic position, release times, articulations, etc.

If there's anything missing you'd like to have, let me know. I have virtually every instrument on earth.


297ab9 No.1464

>>1463

Also, you might wanna make loops out of some of these, like the rolls.




File: 1447959222289.jpg (46.27 KB, 720x405, 16:9, 12239479_1062716977105905_….jpg)

b3617b No.1427[Reply]

I'm just gonna leave this right here.... feel free to post any more

305779 No.1430

I recognise SF, but nothing else. A modular interface or something in FL? Yeah I don't get it.


d2a833 No.1449

File: 1449486859695.jpg (13.18 KB, 334x286, 167:143, 1420176772344.jpg)

I use Soundgoodizer a lot


50eb73 No.1450

Woah, calm down there carnage


b3617b No.1456

File: 1449848117207.png (204.88 KB, 896x835, 896:835, ss (2015-12-11 at 10.32.34….png)

>>1430

FL controlling a synth

Synth is split into a bunch of Fruity EQ 2's

The tangled monstrosity is a bunch of instances of Soundgoodizer

all of which funnel into a sausage fattener which is the output.

attatched is a screencap of the actual help-file for the soundgoodizer, so that you can understand what is happening in the picture. I'm not going to include the EQ 2 helpfile because it's an EQ, and you should know what that does.




File: 1448672444606.webm (2.24 MB, 1920x1080, 16:9, dudu darude.webm)

2f2a15 No.1429[Reply]

http://www.megafileupload.com/i9ip/muprod.rar

https://www.sendspace.com/file/qsj3sy

In the .rar are eight samples. Rules are:

Use ONLY these samples. No synths. You can put the samples into a sampler and make a grain of it into a tone.

You can mangle and edit the samples how ever you like, including vocoding.

Must also include any non musical vocal sample of your choice (Not an acapella).

Deadline is December the 12th.

5 posts and 1 image reply omitted. Click reply to view.

091c76 No.1445

>>1444

So I can do shit like add a pitch envelope and time stretching to make drum samples out of these samples, and warp the ever living shit out of them in harmor. sure, but i'll probably end up with just shitty bad sounding drum loops made from them, with weird textures made out of them. but yeah.... i'll get on that... hopefully... got lots of shit goin' on.


358a42 No.1446

>>1445

Yeah, that's pretty much how I made the kick for mine, out of the Light sample.


091c76 No.1448

so I uh.... I started messing with the samples. I was feeling pretty uninspired for some reason, then I started just randomly fiddling with glitch.wav using harmor, and I came up with this over the course of about 10-15 minutes, and then got bored. the other one, what was it, grind? that one is a more fun one to granularize, I can tell that right now, ESPECIALLY using harmor as a granularizer, just switch it to square harmonics instead of saw, and adjust a few settings first and you can get some crazy sounds with that... I might use that at some point, but.... not right now... just... not feeling it at all.

http://vocaroo.com/i/s1yHTZhshkId


c67c41 No.1452

Can we use serum to manipulate samples?


918fbc No.1453

>>1452

I've never used it. If you see a piece of kit in the thread that is similar, and that is OK, then yes.




File: 1448712896279.jpg (41.49 KB, 720x505, 144:101, airis-effects.jpg)

2ea60b No.1431[Reply]

So i lurked for a bit here tho i'm not sure whether or not this belongs here, so sorry if i don't know my shit. I've seen a lot of posts about software, but not a lot about hardware.

I'm an active guitar player (almost 4 years now) and a freshman engineering student, and i'm looking for ways to get into building myself some gear, since i'm kind of a cheap (and not very wealthy) bastard and the country that i live in is practically the third world when it comes to music, but also because i want to expand my sound engineering knowledge. Where would be a good place to start? I am currently on a course of basic electronics so i know the very basics of how some components work. / Any other tips?

c7ca7a No.1432

File: 1448720075677-0.gif (21.6 KB, 443x423, 443:423, gesdoom.gif)

File: 1448720075679-1.gif (13.75 KB, 557x820, 557:820, components.gif)

I build pedals and synths. Start out with some LM386s, they're cheap as Hell. Look up Beavis Audio and his Nigel Tufnel overdrive, it uses two.

Fuzzes and distortions are easy to get going, ranging from really easy to a good bit more complex, but not hard. Start with building yourself a small battery powered amp to test your circuits through, then the Bazz Fuss, I guess, and look up Tim Escobedo's schematics. They're all really small and simple.

You'll need a breadboard. Get a big one, and lots of wire and alligator clips, solder them together to practice. In the end you'll have a good starting point for soldering, and a bunch of alligator clips you can use.


ca12a3 No.1433

File: 1448738565438.jpg (4.07 MB, 3648x2736, 4:3, DSCF2479.JPG)

Oh hey thanks dude, yeah, these really are pretty cheap, i'll start work tomorrow! ^^

I have had some experience soldering before.

Oh, and i forgot to mention, i'm not exactly gearless, this is a 77 ampeg replica built for me by my grandfather. Guess where the inspiration came from, huh? xD

I've also got a BOSS DS-2 Turbo Distortion which my friend lent to me for practicing, but, it really sounds like shit to me tbh.. Maybe it's just a personal preference..

Out of curiosity, do you think that it's possible to make something that sounds as good as some of those big names out there (investing more in components, of course)?


c7ca7a No.1434

I say build a small amp to test your circuits because it's a bad idea to run a test circuit through an amp that cost you a couple of hundred or more.

It's 100% possible to build better gear than "Professionals" because professionals are trying to market to everyone, and 99% of those people are looking for "That tone." The older Boss distortions are good to modify, like the DS-1 can become a really brutal distortion if you tweak it just right. Also, Boss pedals are made by engineers, not musicians that know electronics also, so they're built to an engineers spec.

Beware of "Voodoo" components, people saying that this one diode from 1962 that cost $900 to buy each is the best blah blah, those people are faggots and are deliberately driving up prices like a pack of kikes.

Also, try to socket things like ICs and transistors, anything with more than two legs, it makes modifying / fixing easier.


681c2e No.1447

File: 1449339615146-0.jpg (45.63 KB, 640x411, 640:411, cover.jpg)

File: 1449339615147-1.jpg (227.5 KB, 1600x1200, 4:3, SK-1.jpg)

For anyone here with an SK1 keyboard here's an easy guide on adding MIDI output.

http://www.maxmidi.com/diy/sk1/article.html




File: 1448889631523.png (564.44 KB, 1554x956, 777:478, screenshot.png)

ecda74 No.1440[Reply]

Mixing my latest song I realized something. If I turn DOWN the high end of my kick, the volume of the kick actually gets louder. What.

It's making my head hurt trying to think my way around this. By eqing my instruments I'm actually making my mix muddier...

This is so counter-intuitive, can anyone shed some light?

44d55f No.1441

>>1440

if you have compression on your kick before the EQ, then yes, reducing high frequencies reduces headroom, and your compression will adjust accordingly.

Mixing is not about just arbitrarily cutting out huge chunks. don't adjust more than +/- 6db on EQ except if it's part of the sound design in the first place. unless it's got something really horrible that needs notched out.

As for specifically the kick, a kick is a sweep from high to low, very fast. this is where it gets that thump, and with a higher starting point and a different rate, you get more of a click. Otherwise, all you have is a sub. so when you EQ Out your high end, you're altering the phase a tiny bit and distorting it, and you're creating a sub, in the most counter-intuitive way possible.




File: 1435363120016.jpg (21.11 KB, 355x355, 1:1, 71iwpa4CU1L._SY355_.jpg)

920d4b No.814[Reply]

I need some help finding a working torrent for Omnisphere VST will give 10 free sample packs

54a6b5 No.817

Unrelated, but is Omnisphere 2 worth the money? Also, does it require an iLok or similar? Because I couldn't find a torrent.


02fdf3 No.931

>>817

there used to be torrents of it but it got taken down for some reason, might have been fake


87ce1b No.1438

Good luck finding a Omnisphere torrent. I've never come across one.


9a8d41 No.1439




File: 1438965961015.jpg (339.45 KB, 1500x1850, 30:37, image.jpg)

1cd72f No.1081[Reply]

This just arrived in the mail. Does anyone know of any other good literature?

3 posts omitted. Click reply to view.

dbc4bb No.1102

File: 1439331170608.jpg (9.14 KB, 214x300, 107:150, TheManual.jpg)


4ad235 No.1113

Does someone care to share a pdf/ebook/epub ?


4ad235 No.1116

File: 1439376590076.pdf (7.77 MB, Mixing Secrets for the sma….pdf)

>>1113

never mind here it is


c8866e No.1123

>>1116

This is why I love this board, thank you


e64047 No.1437

>>1116

Wow, nice one, anon.




File: 1440466937518.jpg (13.41 KB, 380x215, 76:43, 20776615.jpg)

89d753 No.1169[Reply]

Bandcamp thread.

pic not related

2 posts omitted. Click reply to view.

e13c1e No.1418

File: 1447036973788.jpg (118.24 KB, 618x496, 309:248, 1439438834420.jpg)

>>1169

https://vareleitor.bandcamp.com/

Last year I have published this 2 demos. Learning how to mix right now. greetings from Argentina.


474251 No.1422

File: 1447251996144.gif (145.33 KB, 600x450, 4:3, katia reaction image panel.gif)

eh, fuck it. what's the worst that could happen by posting it. Only 2 people bought my shit, so I set it to pay what you want and only 1 more person has downloaded it. can't fail any harder,

https://djquade.bandcamp.com/

I made all the stuff on there. it says "released 2013" but it was about 2 years of the better of my random tracks. I have another one up but it's cringe-worthy from when I was still in highscool and had no idea wtf i was doing.


f64199 No.1423

>>1422

It mostly comes down to marketing. Without a real crowd pleaser or live shows for exposure, you can't expect anyone tostumble upon your music for any reason besides chance, and if someone happens to stumble upon your music, you also have to take into account that they didn't do so because they like the genre necessarily. I listened to a couple of tracks (no time for more at the moment) and thought it was really cool despite the fact that I listen almost exclusively to punk, orchestral and ambient music. Your problem is marketing.


474251 No.1424

>>1423

I don't have a way to perform live short of just throwing them on a CD and pressing play, so that's my problem. I am legit thinking about making a tumblr page for my music, and interacting with random communities and dumping music on there. I dunno, maybe they'll treat it like other art and do commissions "lol make a theme for my OC fan character shit here's $20" and then I can just crank shit out while experimenting and working on my next album, and then promote there once I have a following and boom.

buuut it's tumblr, and that's probably instant suicide. considering how hyper-critical of tumblr I am I'll only end up with a niche of a niche. what else am I gonna do, go on youtube and be like "yo, random youtube channel, I'll make you a theme/BGM" I feel like there just isn't a market.

I keep feeling like the music market is over-saturated.


a97015 No.1426

>>1424

It sure is over-saturated, and it isn't much of a "market" at all for most of us. Even successful underground bands struggle to live on music alone, and because most music being produced today is electronic, electronic artists have it even worse, unless you're pretty big. I don't know what to tell you except try to make music you could perform live somehow. Find a way to make the performance flashy and manual, like playing synths on a keyboard and looping it, make it obvious that you're pushing a "big, red button" to initiate some effect and such. If you do that, your first gigs will probably be DJ-ing gigs, so you'd have to write music that you could dance to and stuff. Easier said than done if that's not even your style. Besides that, your only option is to write very good music and read tutorials on marketing online.




File: 1447503462859.jpg (68.39 KB, 1280x915, 256:183, headshield-sea-slug21.jpg)

694a97 No.1425[Reply]

What is your opinion of boiler room?

https://boilerroom.tv

They have private concerts of some great artists.



File: 1445616752947.jpg (111.51 KB, 1500x1188, 125:99, 81vKGDme6AL._SL1500_.jpg)

fbaa2d No.1377[Reply]

Hey guys.

I want to into /musicprod/ after lurking /mu/ for the last 4 years.

The thing is though I suck at instruments and have only been using DAWs to make shitty beats. I'm getting kinda tired of it and want to learn the piano, but have no room for a huge one.

Do you know any good keyboards to start out on?

Any good books I can buy to learn?

Also this was what I was planning on buying, but I'm not sure just yet...

2 posts omitted. Click reply to view.

27131c No.1380

I've got one of these MIDI controllers and I'd definitely recommend them, though I'm not sure it's what you're after:

http://www.amazon.com/gp/product/B005FNCLMM?keywords=acorn%20instruments%20masterkey%2025&qid=1445644684&ref_=sr_1_1&sr=8-1


fbaa2d No.1400

File: 1445944882341.jpg (134.13 KB, 1500x1125, 4:3, 71joFQNcjwL._SL1500_.jpg)

Wow I'm pretty sure if this was /mu/ I would get my ass kicked by now or something.

>>1379

Oh yeah I have enough room for 88 keys.

I think I'm just gonna stick to this one.

http://www.amazon.com/Williams-Legato-88-Key-Digital-Piano/dp/B00P03P778/ref=sr_1_1?s=musical-instruments&ie=UTF8&qid=1445944584&sr=1-1&keywords=digital+piano

>>1380

Ayy I got an Akai MPK Mini MKII recently.


0c895f No.1401

>>1400

Just be aware that the one you linked is semi-weighted. If you want maximum realism you want a fully weighted one,


fbaa2d No.1420


6f64cd No.1421

>>1420

But that one isn't even semi-weighted.




File: 1443187115392-0.jpg (197.11 KB, 600x597, 200:199, MenschMaschine.jpg)

File: 1443187115393-1.png (755.66 KB, 600x597, 200:199, MenschMaschine.png)

397db9 No.1259[Reply]

So I discovered this thread on /b/ about data bending.

To "data bend", you can for instance save a .bmp or .tif file and import it as "raw data" to audacity. Then you can edit the image as a sound, because audacity now reads your file as a sound. It usually sound like static, so the fascinating element is to export it back to an image again.

>pic related

But this is where it in my opinion gets really interesting.

It's pretty obvious, that images are usually manipulated differently compared to sound. It's impossible to apply a phaser to a picture, and likewise, you can't do to a sound, as you would to a picture.

Except you can. If it's possible to create this messed up result by merely bass boosting it

>pic related again

then what possibilities couldn't there be to manipulate sound

with ms paint or photoshop?

I'm going to use this thread to experiment with the possibilities. To get a sound directly to image, I simply create a "canvas", a big white picture of nothing but white, import to audacity, throw my sound into the project, export it, messes with the image, import it again, and listen.

It could be possible, that I only discover how to make static or fuck up the sound quality, but I'm still very excited about this. If have any ideas of what I should do, go ahead and post. I will upload everything, I finds noteworthy.

24 posts and 23 image replies omitted. Click reply to view.

c56653 No.1367

File: 1445292371612.jpg (377.3 KB, 1313x830, 1313:830, ss (2015-10-19 at 05.57.24….jpg)

>>1366

Update.

So the most interesting thing about those distortions I did by sending beepmap images through SSTV audio and distorting them that way, is that it makes the image "jagged" and shifts color, but since color is meaningless in harmor for "beepmaps" the only thing relevent was jaggedness. SOO I simulated jaggedness by using stretch/skew in MSPAINT as screencapped here.

Unfortunately it didn't sound all that interesting. at all. It sounded like a sloshy sort of phaser.

Normally those higher harmonics are extra texture for the fundamentals, but when they're shifted away they just sound like so much white noise, so when they're swept over like that, they sound like white noise with some random tone, and a phaser.

The main body of the sound, was a bit jarbled and warped in a semi-interesting waybut the only way it was clear was at the very start of the sound before the high frequencies caught up, at which point it's like it was also low-passed.

So I thought "I'd have to split this into bands, and warp them each different amounts and ONLY warp mid to low frequencies and leave the high frequencies unchanged.

This will sound sort of like a mix of a phaser and a really high feedback flanger, I can already tell just looking at the spectrum that that will happen.

For this to be interesting I need to be able to do high intensity edits of the bottom 1/10th of the image, which is only a few dozen pixels, and that's... well... that's not going to work, not only that but I'd have to be able to do it consistently and with a curve rather than linear (because audio doesn't scale linearly) which means I'd need to really understand some advanced photoshop tools, which I simply don't have any other use for.

I didn't save it because it just sounded like some kinda floppy phaser and flanger combination with way too much feedback where the flPost too long. Click here to view the full text.


c450a6 No.1368

I love this thread.


397db9 No.1413

File: 1446918885236-0.png (137.43 KB, 100x1000, 1:10, TifCyclingDefault.png)

File: 1446918885236-1.png (154.25 KB, 100x1000, 1:10, TifCyclingHue10.png)

File: 1446918885237-2.png (161.69 KB, 100x1000, 1:10, TifCyclingHue90.png)

I've been trying for a while to import .tif images to audacity, and realized it is only possible, if the color channels are "non-interleaved".

So then I began a long search on programs to export tif files like this, but "ifranview" was the only program I found, and I am not even sure, if it can directly import or export tif files. So I'm just going to keep using photoshop, and if you want to experiement with tif files as well, pirate that shit, m8.

Importing a tif in audacity wasn't a big deal, it just needs to be imported by "Unsigned 8 bit PCM" encoding. Then, like for bmp, you drag a sound onto the audio track of the tif file and mix them together, and then you export as "Raw (Headerless)" and "Unsigned 8 bit PCM" again. For the file name, just put in the .tif extension to make it a picture file at once.

So this is the result. "Happy cycling", but now as a tif. As it is pretty obvios, non-interleaved tif-files are much more colorful. Even if you'd ignore the red and blue sections and only look at the middle. It sounds pretty much the same when exported to wav, but the file has for some reason another more messed version of the same sound coming right after. I'm mostly interested in the first part of the file, though.

Since the picture of the sound now is more colorful, I thought about adding changing the hue to it. The second picture, I did so by 10 degrees.

The third has been changed by 90 degrees, and the fourth as been changed by 180. It seems, the more degrees, the more it messes up the rhythm of the track. It sounds pretty glitchy alright. I thought tif and bmp would work somewhat the same, and changing the color or hue to a bmp usually just kills the sound quality, but these were some really unexpected results. I'm going to do more things related to colors from now on.

TIF Cycling (Default)

http://vocaroo.com/i/s1dxKgcrqkkq

TIF Cycling (+10 Hue)

Post too long. Click here to view the full text.


397db9 No.1414

File: 1446919974434.png (158.91 KB, 100x1000, 1:10, TifCyclingHue180.png)

great, I didn't upload +180 hue.

peace oot


c56653 No.1416

>>1413

alright, I re-made them.

Using the exact same method I used in >>1367

I did skew 20, and then skew -20 to show you what that effect sounds like.

Here's skew 20, which is leaning this way //////////

http://vocaroo.com/i/s0ZEhLHNiZSp

and here's skew -20 which is leaning this way \\\\\\\\\

http://vocaroo.com/i/s0x3xC4qeNly




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