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File: 1444838252421.jpg (394.1 KB, 2048x1536, 4:3, 12139919_1693040570931361_….jpg)

5a17c7 No.1347

How do you guys mix your instruments/VSTs/samples/whatever? I'm specifically talking about house and dance music.

Do you turn down the volume of each sample to 80% so there's more headroom? How do you get a clean mix whilst still getting a full sound at the end?

28d196 No.1348

>>1347

it really depends on personal preference for most of it.

When i'm trying to mix a track to be leveled well and mixed well, I'll typically turn everything down to an appallingly low 40% or less, and turn my speakers up a a lot, and then turn it up later on. This way I can get everything the right loudness and clarity relative to eachother pre-mix. THEN I apply gain to every channel evenly, pushing it through various compressors and EQs. and if anything sounds wrong I turn it down and make some more tweaks. Typically though, I don't do too much myself, because I personally prefer having HDR rather than Loudness, but compression is still somewhat important in EDM.


1d6517 No.1349

>>1348 Do you know any good tutorials for this? How did you learn?


d3d682 No.1350

>>1349

Keep in mind, that anon's approach is just one of many techniques. It's a matter of taste and what works for you. I personally route all similar sounding instruments to a common buss and compress them all. I mix as I go, too, and immediately EQ out undesirable bass and such.

I recommend you use send effects whenever possible, so that reverb isn't compressed as well.

Sorry, not of much help. Google "mixing tips" or something, I guess.


28d196 No.1351

>>1350

hey, i'm >>1348

I do some slightly different routing than that, I send each instrument to its own buss, for compression and EQ, followed by reverb, or use patcher, then I take simmilar sounds (for example, all drums) to a sort of sub-master buss, where I mix together with just EQ, and maybe a minor amount of compression (which means yes, compressing reverb, it depends on the genre, or adding reverb post compression even, but that sounds a bit wonky sometimes depending on how compressed it is) and I do more fine tuning for volume adjustment at this stage,

then all those different "sub-master-buss" channels get routed into the actual master channel, which, I do typically leave the default limiter on, with its original launch settings (which amazingly are not a preset by default nor is it the "default" settings. I had to manually add that as a preset myself as "launch settings" it was weird)

but yeah OP, exactly what we both said, it's mostly personal preference.

Like I said, I mix everything dry with less volume, so I always have headroom, I get everything leveled together, then I amplify till i'm peaking at +0db, then add an EQ and multiband compressor (maximus usually) amplify pre-EQ, and make adjustments until it's loud enough on average.

This is because I do a pre-mix, a pre-master, and then a master, meanwhile this other guy sounds like he does his mastering while composing (which I just don't get) which is why we're both saying, It's all about personal preference

>Know what the tools do

>know what methods are out there

>know why someone uses a given method

>Use what feels right for your particular situation

>personal preference

This is like asking "what type of human beings are human beings sexually attracted to" and it's like "male or female? gay or straight, is this guy an ass man or does he prefer tits, big tits or a flat chest, Twink or a bear, effeminate, tomboy, musclegirl," so many choices, and all of it depends on what you like.

If you're trying to master so you feel confidant with your skills, fucking experiment, try different things, and find what works for you and your sound.

If you're trying to make something Professional that could chart on radio or get played in 'da club' or whatever, do a damn good pre-master that hasn't been compressed as shit, and it sounds good on your speakers and headphones, but don't worry about mastery, and then pay to have it mastered. if you can make money off of your music you can make even more with a professional mastery, and therefor pay for it, and in the mean time, you can compare what you did, to the master and reverse engineer how much compression they did and where, to figure it out and do it yourself. DIY the shit out of it, Science the shit out of it. Most mastery services are automated processes anyway which means it will always master the same.

practice doing some mastery yourself out of those pre-masters, and if they're good enough then you can stop using the pro masters you pay for, Then from there you can use those techniques you've learned from reverse engineering to do even better. HOWEVER BE WARNED. Once you get to that point, it actually becomes more profitable to sell a mastery service than to actually produce music, it isn't fun, it isn't creative, and it's a job, which is why mastery services exist.

Though, I suppose once you get to that point, with a bit of work you could turn into the next max martin, or a charting ghost-writer.

But that shit is long-ass hours, tedious as shit, and working music to the bone,

>Important bit about all this shit

I Mention all this, because I don't know what your goals are, and what you intend to do with your music is going to help us give you more usable tips to get you to where you want to go.


d3d682 No.1352

>>1351

That's what I mean, though. I realize I worded it confusingly. Each instrument gets its own buss, and when I'm happy with how they sound individually, I route them to a group buss for compression, which are routed to the master.

Using send effects lowers CPU usage, and I usually like my reverb uncompressed. Makes even highly compressed instruments sound more pure and natural. But if I'm only simulating a small room with short reverb tails, I sometimes do not use send effects, as a real, recorded reverb tail will be compressed.


d3d682 No.1353

>>1352

Also, I never use the default limiter I use Maximus with no gain instead.


d3d682 No.1355

>>1353

ALSO, google "mixing into compressor." That's the technique I use. I wouldn't call it mastering as I compose, but it's close. I get the mix as close as I want, but leave some headroom on the master buss, then export to lossless wav and master that.


1d6517 No.1356

God damn I love this board


28d196 No.1358

File: 1445025938681-0.jpg (178.39 KB, 610x677, 610:677, 1433300512203.jpg)

File: 1445025938682-1.png (887.65 KB, 2123x2801, 2123:2801, 1435295027090.png)

>>1353

This colorful reply image? 6 bands? compress each band separately maybe. it takes 3 maximus to do it.

second image, the one that's a wall of text, I haven't completely read it, but am reposting.


594250 No.1369

>>1347

Just thought I'd update. Thanks to the info in this thread the sound of my music has gone up tremendously. but one more question: Should I be mixing and mastering for the song to be at 0db or should it be at like -3db or something? What do professionals set their ceiling at?


594250 No.1370

>>1369

Oh and in addition, with dance music should the kick (almost) always be set to peak at 0db? or am I doing this wrong?


db8b39 No.1371

>>1369

Professionals do it in different ways. It doesn't really matter. What matters is the amount of clipping and compression. I personally just make sure there's no clipping, which is more than lowering gain until the highest peak is just below 0db. To me, it involves limiting the sounds with the highest peaks, so I can get as close to 0db as possible on the master without exceeding it. Because different parts are mastered differently, the ceiling for those instruments will be different (automation). So plan ahead I guess. But before you worry about that, get a generally good mix.


db8b39 No.1372

>>1371

To clarify, just below clipping means around 0.1db below clipping.


28d196 No.1376

>>1369

well it starts in the negative until you hit +/- 0db which is peaking, as soon as your db has just a +, you are clipping. because it is that many db above the maximum output of your audio device. this is why db are usually in the negative, because it is that many db below the maximum output of your audio device.

so -0.01 db, not peaking.

+/-0 db, peaking

+0.01 db clipping

if your entire song is constantly at +/-0 db the entire song, you have a flat line, but joke aside that's the loudness war right there, and will give listeners audio fatigue. constant loudness is not just bad for your hearing, it's actually bad for your body and mind. that's why you mix a song to PEAK at +/-0 db, not be level at +/-0 db. If you click play on a song and the db meter is permanently fixed at +/- 0 you have fucked up. it should be bouncing up and down somewhat rhythmically, going no higher than +/-0, Even songs with massive amounts of compression still do this, the difference between songs mixed for the loudness war, and songs with HDR (High dynamic range), is the distance between your peaks, and your quiets. songs mixed to be as loud as they can be, will have a very small distance between the quiet parts and the loud parts. probably a difference of 3 to 6 db, songs in the 80's had 12 to 20 db of difference, and in the 70's we'd have parts with -60db that still peaked at +/-0 db.

I hope that explains that.




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