>>459
>>460
I have tried doing this in patcher, and it doesn't work, it greys out the last connectionit needs a "non intelligent, non-native" plugin wrapper.
>>458
Imagine for a moment, a delay/echo that repeats forever, like a loop. Now imagine that any effects put on it over time get fed into the loop and persist. so if you turn on distortion for 1 beat out of 4 in the loop, it keeps that distortion untill you clear the loop. then you could apply a filter, and then more distortion, and then you could bitcrush it, and then filter it some more…. It means you could open and close a filter rapidly and keep that in the loop, but then filter it separately,
this is important because instead of layering effect after effect after effect manually with automation on multiple layers, you could just use one of each used effect and just turn them on and off as needed.
what I was trying to do was put the output of channel 1, to be routed through channel 2 AND channel 2 was routed through channel 1, AT THE SAME TIME. no matter how many patchers or sends you use, you can never make a complete loop, it becomes greyed out. It means for an infinite loop you'd have to use a regular delay, and then the effects you apply post-delay won't effect the loop and you have to stack effect after effect for every new change.
reasonably you CAN accomplish the same sound just by resampling it again and again and again and again, but the purpose here is to be able to generate in realtime.
in analog, I know the korg monotron delay does exactly this, though it only has a lowpass filter to mess with unless you mod it. I know there are other tape delays that do this. but I have yet to find any software that does all of the things I want it to.