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/musicprod/ - Music Production

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923722 No.967

hey i've been having this problem whenever I try to make silent hill type pieces, what do you need to do to a sound to make it jump out and scare you in a mix, I suppose it's supposed to be louder and I think it helps when it's off rhythm a bit (to be less expected) but is there something else i'm missing? any pointers would be appreciated

923722 No.968

>>967

and not even necessarily only to jump, but feel tense/uneasy while listening to it


8ff7c9 No.969

>>967

extreme time stretching/pitch shifting/reversing/detuning/granularizing.

For instance, take a clap, and stretch it to, oh, I dunno, 1 bar. 2 bars. more.

check this video and tell me it's not creepy as fuck

https://www.youtube.com/watch?v=ATWljMbvVTg


502de0 No.970

>>969

That's artistic as fuck. Those faces should be in a movie, some kind of demon or something. Maybe even our lord and savior, Satan.


923722 No.974

>>969

thanks for sharing that.

https://www.youtube.com/watch?v=c52BhyafNEU

this is the track that I think of when I was making this thread. how loud does the monster sound need to be in relation to the rest of the elements? doesn't it take up headroom and force the rest to be quieter? these things I'm trying to figure out. analysis and explanation would be welcome


8ff7c9 No.978

>>974

the thing that makes it cut out the rest of the audio when it kicks in, is sidechain compression. you use the audio of one channel (the 'monster noise') to trigger a compressor on the 2nd channel (the rest of the audio). This means you can compress the audio down without anything going past the headroom, and it means that you can have a 3rd channel that doesn't get compressed at all. That's what that seems to have been.

additionally that reminds me of this album/playlist

https://www.youtube.com/watch?v=yAAM9qkIjuU&list=PLNrQMpeh_fpLNRrWdvnDP3-v0tCsUuaAs

(Renard - Silence)

it also reminds me of pieces of this

https://www.youtube.com/watch?v=bmWgZ40dZDk

(Soundtrack - Sunshine, the non orchestral parts of it anyway)

and the obvious

https://www.youtube.com/watch?v=V9Ty3YnWN80

(Gosdspeed you black emperor - East Hastings - which is permanantly unsettling to me because of 28 days later)

One thing I suggest you do is find other music that is "creepy" or "scary" that isn't "cheesy" and study it. what key is it in, is it actually in tune (not usually) what kinds of ambient sounds are there (rushing sounds, flowing air, fans, industrial equipment, buzzing of lights, metal on metal, distant thumps reverberating on things) what kinds of effects are there (reverb, echo, 'preverb' distortion, time stretching, granularization), is there a melody (rarely, often repetitive and constantly building)

And to emphasize the Constant repetitive melody and the constant building….

https://www.youtube.com/watch?v=1hbQpjYtbps

(tubular bells)

https://www.youtube.com/watch?v=ST2H8FWDvEA

(In the house in a heartbeat)

https://www.youtube.com/watch?v=i6OtF7daIPM

(28 days/weeks later theme that isn't in the house in a heartbeat)

basically,

Establish tension

dissonant sounds

maintain tension non stop

constant building

no resolution. climax, then silence or soft fade out.

or if you just want to be creepy, you can stop at establish tension, dissonant sounds. and just keep that going as long as you can, subtly. since that would be ambient noise, you don't need to even consider tempo. you can, but you don't have to.

basically between the use of effects to create dissonant unsettling sound textures, use of sharp noises, slightly detuned instruments in the right key, and constant building/rising, and you're garaunteed to write horror.

I only know all of this because I did this on accident back when I considered myself a furry and started dumping music on FA, back before soundcloud existed.




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