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Day 45. Bustin' makes me feel good.

File: 1426492593346.png (2.28 MB, 4000x2000, 2:1, The World.png)

 No.291[Reply]

Hello and welcome, you lovely people. I hereby present to you my first evern builder. Know that I was pressured into this, and therefore I have decided to make a builder just for the likes of you.
You will find that the dice are not as nice as they are in other games. There is a higher chance that stuff will go wrong. So be warned.

That said, here's the skinny:
All of you must choose a leader from history or literature (any book is fine really, as long as I can google the name and find atleast basic info on the guy). Due to unforseen and unexplainable wibbly wobbly magical hijynks you are transported to this fantasy like world.
What you quickly find is a group of people that will accept you as your leader. How you achive this is up to you, you managed to make them follow you. The people you found will miracilously be the same race as your leader is. They also somehow speak the same language as your leader. Or your leader can just understand them, also a possiblity.
The techlevel is early industrial revolution. The Steam Engine is fairly ubiquitous, but other then that, not much has been done with it. So go and work on that. Airships and Steampowered Powder Armour awaits! One note to attach to that, there is no such thing as gunpowder or blasting powder. Anywhere. So no guns.
There are also rumours of magic existing in this world. Who knows what's real and what's not? Time to find out..

2 actions per turn, 1d100 per action.

>Fill out the following

Glorious Leader:
Race: (Same as leader is)
Color:
Post too long. Click here to view the full text.
112 posts and 29 image replies omitted. Click reply to view.

 No.1959

Dice rollRolled 29, 84 = 113 (2d100)

>>1926

>Glorious Leader: King Arthur

>Race: Human

>Color: Dark Red

>Fluff: Le morte d'Arthur….? Arthur sailed away on the ship towards Avalon and landed here instead by some fae spell that was upon his vessel. Sir Bedivere returned Excalibur to the Lake and he was mortally wounded and had hoped to recover before he set foot on such craggy shores but he has fared well in the sea air and finds these shores to his liking. He aught to make a new kingdom and avoid all those old mistakes. I am one with the land now, for better or worse. Having already taught the local people of the nearby hills Chivalric mannerisms forming their own Knightly Order; The Knights of the Hills.

Population: 65

Economic Level: Poor

Specific Resources:Thick Fog Banks

Military Level: Mediocre (2/10).

Science level: Poor

Specific Techs: Steam Engine

Magic level: Non-existant

Bonus:[Righteous Defender] +5 to your dice when defending your kingdom.

Genus Loci] The sun shines when you smile, it rains when you are sad, and the earth quakes when you are angry. You are connected to your territory, and all where your influence spreads will be yours.

1 Build a Winter Palace where during the harsh winter Arthur and his court can escape the cold and the health of the king protected.

2 Expannd


 No.1960

Dice rollRolled 66, 12 = 78 (2d100)

>>1926

>Glorious Leader:Stalin

>Race:Human Russian

>Color:Dark Red

>Fluff: The era of communism has almost came at a end in Russia almost dead, almost dying he will almost die but he awoke instead in a mountainous terrain. The mountains serve as a hot bed for mining operations and is rife with conflict. he was recruited within a revolutionary front of underground machinists that want to experiment with new tech and will want a socialist world order

Leave this be unless told

>Population: 50

>Economic Level: Mediocre (3/10)

>Specific Resources:Winter Fruits.

>Militairy Level: Poor (1/7)

>Science level: Poor

>Specific Techs: Steam Engine, & Gulag

>Magic level: Non-existent

>Bonus:[Comrade General] +5 to your dice when spreading your ideology

1-2 Gently encourage the yetis about the glorious benefits of Communism by rewarding the most viable workers with their leader's female companions hopefully they would breed strong communist yetis who would protect the motherland.


 No.1961

Dice rollRolled 20, 22 = 42 (2d100)

>>1926

Glorious Leader: Urist Uristbeard

Race: Dwarves

Color: Brown

Fluff: Urist was given command of this dwarven expedition to set up a fortress and possibly new mountain home. Well he found a mountain, now who the hells are these extra 45 fucks and what the fuck is a steam engine?

>Leave this be unless told

Population: 48

Economic Level: Mediocre (0/10)

Specific Resources: Abundant Copper Ore, Underground Lake, Fortress Gates

Military Level: Poor

Science level: Poor

Specific Techs: Steam Engine, Tunnel Traps.

Magic level: Non-existant

Bonus: [Dorfs is made for Diggin!] +5 to your dice when working on fortresses.

1&2. We need a small military for protection. Begin training and the creation of copper axes.


 No.1962

Dice rollRolled 66, 90 = 156 (2d100)

>>1926

Glorious Leader: Nikola Tesla

Race: Human

Color: Blue

Fluff: Nikola Tesla, the Emperor of Electricity, the Lord of Lightning, the Master of Electromagnetism!

Has just landed on the middle of that large Islandish region to the South East known as the Stormy Isle for its, well, storms.

A very popular sight for Electromancers and Wizards trying to learn the storm arts, Tesla landed on the region and saw the power that these magical men had in manipulating the fields.

But they were, to say, inefficient or ignorant of what it is they summoned. Content to mere lightning bolts and little else. Telsa showed the the far greater possibilities of Electricity, when he built his own Tesla Coil using a steam engine and challenged the head electromancer.

And for all the wizards centuries of training, vast power, and ability to call storms of lightning to his side, he couldn't beat the basic principles of electricoty. Tesla's Machine turned the Wizards power against himself, frying him to ash.

Now with these gaggle of magicians and the power of steam at his disposal, he plans to bring proper power into the world.

Population: 33

Economic Level: Poor 2/7

Specific Resources:

Military Level: Poor

Science level: Mediocre 0/10

Specific Techs: Steam Engine, Magnetic Metal

Electrical Generator (Direct Current). Tesla Tower.

Magic level: Non-existant

1. I'm so, more than halfway, I can feel it.

I'll keep working on this Alternating current. My current. 6/10


 No.2582

rip




File: 1428784911392.png (10.07 KB, 800x500, 8:5, NB-Blank.png)

 No.762[Reply]

Long ago, a ancient race from beyond the humble Sun arrived to the world, to explore and to examine the life that lay ahead of themselves. However, those of said race who arrived were a bit drunk with their liquor, and so started to terraform the world greatly, turning the Old Lands into the New Lands with their powerful magic. Soon enough, they left after doing such planetary vandalism, and so thousands of years passed by.

It is 2600NL, and nations formed from the new landscape. It is time for you to take to ruling over your own Nation, to bring forth whatever you need in these medieval times.


~{Stat Sheet}~ (Don't fill in those with a *)
>Nation's Name:

>Nation's Fluff:


>Nation's Colour:


>Cultural Traits*:



Post too long. Click here to view the full text.
47 posts and 18 image replies omitted. Click reply to view.

 No.871

Dice rollRolled 19, 16 = 35 (2d100)

>>859
>Nation's Name: Empire of Xephereus

>Nation's Fluff: Once a utopian society, when the alien race came and rewrote the land the Xephereans were shattered, all their resistance for naught. A once advanced society has now been reduced to mongrel scraps under the heel of Emperor Xephereus, an immortal warrior-king bound to a dragon-crested helmet. Laboring under a regime of fear and striving to cobble together glimmers of their lost glory, the Empire is a bleak reminder of how far things have fallen. A remarkably intolerant reminder.


>Nation's Colour: Grey


>Cultural Traits: [Demands of the Emperor] +5 to Everything, but low rolls are bad, mkaaay.


>Military: 1 [Oppressed Levy]


>Knowledge: [Historical Recording]


>Cities: Xephereus City: Pop: 5

Post too long. Click here to view the full text.

 No.873

File: 1428899435054.jpg (181.07 KB, 800x593, 800:593, 4325426326.jpg)

Dice rollRolled 73, 20 = 93 (2d100)


>Nation's Name: The Skola Collective

>Nation's Fluff: The satyrs are hardly a race given to organization - they live their lives as a revel, enjoying life and their world in an almost carefree manner. But their passions and revels could hardly go on without some semblance of freedom from the other nations. Thus was formed the Skola Collective, or the Skola Vale union, from seven of the great Satyr revels: Uphos revel, Anaen revel, Firehoof revel, Maxis revel, Dedhes revel, and the twin Nuneth revels. They organized a Council of the elders among the satyrs - mostly those whose bones were too weary to dance and too slow to stoke the fires, but also those few who lived long enough to reach a truly venerable age.
>The objectives of the Collective are simple enough: support and defend their nomadic, partying lifestyle against the threat of other nations, but also encourage immigration to the revels among other races. One day they might find a land where they can romp and sing in pleasure and inspiration for all eternity, but until such time the Collective must stand.
>Nation's Colour: Dark Green, or Dark Red
>Location: Center of the 'N', on the coast of the river.
>Cultural Traits:
[The Nomadic Journey] (Instead of cities and borders, you have Nomadic Camps, which can move across the world)
>Military: x1 [Satyr Levy]
>Knowledge: [Musical Instruments]
>Nomadic Camps: [Uphos - Anaen Revels] Pop: 2 +[[Collective Hall]]

1/2 - That'll show em not to try a satyr's resolve, or his patience! Still, no good all of this death business. Only one thing for it - a funerary revel! And with this town emptied, we'll make it into a fitting pyre and monument to the event. Smash the pillars! Stoke the Flames! Raise the drums! Pour the wine! We'll throw a mourning party to make this blasted town crumble, and let its music and cries sound out through the countryside!
This serves more purpose than destruction, of course. The Firehoof and Maxis revels aren't far off, and they out to join in the rollicking, and join in our Post too long. Click here to view the full text.

 No.874

Dice rollRolled 8, 31 = 39 (2d100)

>>859
>Nation's Name: Brandmark

>Nation's Fluff:

Once upon a time the Brandmark was a jungle, full of miraculous species of plants and animals it was ruled by a mighty god king in a castle struck from Black Rock that was said to have been cast down from the heavens itself. Within said castle a tree grew. It was not larger than any other, nor was it's wood especially hard, however it's fruit shined bright in all colors of the day. Red, Green, Blue and Yellow, it was said that whomever tasted the fruit would be granted powers beyond imagination.
One night some of the creatures of the jungle creeped towards the tree. Lizards small and frail, seeking for a warm spot to rest. They tasted the fruits of the forbidden tree and they grew large and fierce. Their breath was fire and large wings spread from their backs. In the same night they burned down the castle and the jungle with it, leaving the Brandmark nothing but an empty wasteland.
Centuries passed and the distant descendents of those who survived the hellfire still settled the land. It was black from the fire, but the people did not mind. It was theirs and theirs alone. Nobody came to take it from them, for it had no worth to anyone who had not felt the ancient power that rested deep within this land. They had no connection to the soil, did not appreciate the rich history every scar in the land was able to tell.
Life in the Brandmark was harsh and full of struggle, but it's people prevailed. They did not hold on for better times, because they knew full well they would not come.


>Nation's Colour: Scorched


>Cultural Traits:

+ [Here May Be Dragons] (Gains +5 to farming, and something else…)
Post too long. Click here to view the full text.

 No.1065

Dice rollRolled 87, 15 = 102 (2d100)

>>762
>Nation's Name: Faggotron General Hospital

>Nation's Fluff: In the late 20th and early 21st century, AIDS ran rampant. Then arose a hospital in Madagascar where they developed a cure for AIDS. That hospital was so revered that they were given enough land in Southern Africa to call themselves a nation, and the nation prospered to to this day.


>Nation's Colour: Pink


>Cultural Traits*:

>[Hippocratic Oath] (Gains a flat +5 to all rolls, but suffers a -20 in combat)

>Military*:


>Knowledge*:

>[Medical Techniques]
Post too long. Click here to view the full text.

 No.1076

>Nation's Name: Nifelrungr

>Nation's Fluff: The Ice elves of Nifelrungr, tall beings of ageless physique, having albino skin and jet black hair and eyes, reside in their main city, Ginungvastr, located in the north polar tundra in a coastal location. Their bodies, every part of their bodies, at all times and places, exudes cold by breath and by presence, expelling cold like a normal body would heat. Anciently, they visited the main land mass, but it has been many thousands of years since then. They are a monarchy, ruled by a king or queen. Because their lives are so long, thousands of years, it is traditional to resign the leadership when the mind begins to show signs of age. From small childhood up, both boys and girls undergo intense training, boys fighting with spear, javelin, sword, and mace, girls learning to wield shields and daggers. Because of their bodies cold-nature, women often wear jewelry made entirely and only of crafted ice. A tradition of whaling exists among the men, and men who bring down a strong whale gain great prestige, since they eat whales. Extremely strong family ties are found in their culture, and though they don't reproduce that often due to their very long lifespan, most marriage agreements hinge heavily on the woman being able to make children, so children and having children is important to the culture. All bards in their culture are women. Their language's writing is runic in nature, and each rune means a single word. The language does not use punctuation, and is read from left to right, each sentence usually about 4 to 6 large complex runes. Their current ruler is Tyrningsonne the old, a king approaching his age of resignment but not currently at it. The heraldric emblem of Nifelrungr is that of a kraken engaging a warrior who is standing in the prow of a dragon-ship (the viking kind). The warrior is gesturing to the heavens with his sword and a lightning bolt is giving the blade power.


>Nation's Colour: Black and Purple


>Cultural Traits*:



>Military*:


>Knowledge*:


>Cities*:



File: 1426608026508.jpg (46.98 KB, 640x400, 8:5, DestroyedCity.jpg)

 No.330[Reply]

“This is the way the world ends. Not with a bang but a whimper.” - T.S. Eliot

The year was 2018 when they arrived. They came in peace, seeking only a world to settle upon after the loss of their own. But we, in our foolishness and pride, wanted no peace. We would give up no land, we would make no negotiations. We gave them no choice. The war was quick, and it was bloody. We could not match their ferocity, and they swarmed over our planet, taking cities and seizing our land for their own. If we would not give it to them, they would take it from us.

But that is a story of the past. In an act of petty spite and vengeance, the leaders of the world unleashed our greatest weapons of destruction upon the invaders. If we could not have Earth, then neither shall they. People died in millions, but that was just the beginning. Ash rained from the skies, covering the earth and turning it into a blackened wasteland. Riots, anarchy, and desperate looting of all that remained ensued, as those that remained fought tooth and nail to survive just one more day.

People called it the end. Fate was not that merciful to you. The year is now 2022, and you are still alive. This is your story. Whether by birth or chance, you ended up in what’s left of ONTARIO. This place fared better than most in the end times, but that’s scant comfort to you. Barely anything is left now.

Survive.

Fill out the following
>Name:
>Fluff: (What you did before the apocalypse, and how you survived after)
>Location:

Post too long. Click here to view the full text.
34 posts and 16 image replies omitted. Click reply to view.

 No.382

Dice rollRolled 59, 20, 88 = 167 (3d100)

>>371
Fill out the following
>Name: Ezekiel
>Fluff: Before the shitstorm, Ezekiel was known as John Doe. He was a farmer of some descrpetion, but he happened to be in the big city when shit went down. He ran, hid in the biggest building he could find. It turned out to be a church. But that didn't matter. There was only one thing to read, and that thing was the bible. The meek shall inherrit the earth? Ezekiel would show them how meek he could be.
>Location: Urban

Don't fill in the following
>Status: Healthy
>Hunger: Moderate
>Thirst: Moderate
>Inventory: [The Holy Bible], 2 [Canned Food], [Bottled Water], [Shovel]
>Skills: [Basic Agriculture] [Basic Negotiation]
>Companions: None
>Bonus: [Servant of The Lord] Ezekiel has memorized every word of the bible, making interactions with those who still hold the faith much easier.
Post too long. Click here to view the full text.

 No.391

>>368

>Name: Lefen

>Fluff: Before the war Lefen was a member of the Vendetta's gang. Wearing guy faux mask they robbed and killed who they wanted and when they wanted. A major gang that was throughout new york, Lefan was a top enforcer for the gang. When the war broke out though the gang lost alot of its…clients, and when new york was bombed most of the gang died. During the bombing Lefan grabbed the mask of the few members he considered friends who died, took a few guns, and got the hell out of the city. On the way he found another gang member, a wimp named Keel not cut out for a gang. Lefan grabbed Keel, deciding not to leave the kid to die, gave him a gun, and headed out. Lefan and Keel hid and scavenged where thry could as anarchy reighned. Eventually, after fighting and scavenging the whole way they made it to Ontario. Still with the mask of his dead gangers, and only some guns and ammo left, 2 pistols for him and one for keel, Lefan decided to revive the gang. This place is civilized, just barely, and where theres civilization theres a hiearchy. Its time for the Vendetta's to rise again, and with Lefan and Keel at the head, hardened from fighting and surviving for years, there wont be any stopping The New Vendetta's.
>Location:Mask factory
>Status: Healthy
>Hunger: Low
>Thirst: Low
>Inventory: [Vendetta Mask x 3] [Colt .45 Revolver – 6 Rounds]
>Skills: [Basic Marksmanship] [Basic Combat]
>Companions: [Keel – Vendetta Mask, Baseball Bat]
>Bonus: [V is for Vendetta] – While wearing a “Vendetta” Mask, Lefen intimidates other survivors – Severe Penalties to Diplomacy

1,2-Keel moves back in fear and quickly tries to smack the alien with his baseball bat over the head. After that he runs as fast as he can out of the place and back to the hill
3-Lefen takes off his mask and shows the men his face. "Listen. Im not here to deal with you or take your stuff. What i am here to do is establish something in this hellhole. A gang. Purpose of said gang is for 2 things, survival and protection. And tell me, isnt that what we all wanPost too long. Click here to view the full text.

 No.392

Dice rollRolled 71, 33 = 104 (2d100)

>>391

 No.393

Dice rollRolled 48 (1d100)

>>391
One last roll

 No.394

>>369
>Name: Lt. Aephod
>Fluff: Once he and his comade Lt. Remus were. Once, they were part of a squad of soldiers served the United States Military in keeping the peace and ensuring order even as the war against the alien raged on. He had his flamethrower, Remus had his assault rifle.

Then the war turned away from the aliens and onto the ground. As fire rained from the heavens, they were ordered to shoot and put down any rioters and anarchist and maintain order at all cost. And so that's what they continued to do.

They continued even as it was clear they were horribly outnumbered.

They continued even as the rivers of blood flowed under their feet.

They continued even when the radio signals from command shut off.

They continued even as they dealt with mutiny.

And continued when they were the only two of their squad left.
Post too long. Click here to view the full text.



File: 1425691895571.jpg (49.47 KB, 616x421, 616:421, williambradford_pilgrims.jpg)

 No.165[Reply]

It is the 17th century and everything has changed. Since times immemorial, the races of Ekias have fought each other over land and resources. No longer. Famous explorer Erik Leifson has returned from his voyage across the sea of monsters with news of a new and foreign land. Rideon. A land of opportunity. A land of unimaginable wealth. A land of savagery. Already, several nations are outfitting expeditions to explore this strange land and claim it for their various nations. You are one of these expeditions! Will you claim this new land for god and country? Will you rebel against your overlords and establish a state all to your own? Will you butcher the savages that you find in this strange land? Will you discover the mysteries of Rideon? Make your mark on history.

Alright fucktards, you get two actions per turn along with 2d100 for said actions. You will be starting as a expedition sent to the new world to claim it for your respective nations. Once you actually establish your colony, you will be expected to eventually send certain resources and commidities back to the Old World. If you can’t meet your quotas, your respective overlords will find a way to make you pay. If you meet the quotas, they will eventually increase as hunger for the new world’s resources grow. The goal of the game is to be the first to declare independence from your overlords and manage to survive the shitstorm that comes after. Once you learn of magic, your nations can learn it’s secrets but the race and magic creation slots are locked until turn three. At that point you can join in as a Native Nation whose goals are to push the invaders out of their lands and remain independent until turn forty.


>Fill this out

Sovereign Nation Name:
Map Color
Starting point:
Race: Human (Locked)
Fluff:

>Dont fill this out

Population: 5
Unrest: 0
Post too long. Click here to view the full text.
38 posts and 10 image replies omitted. Click reply to view.

 No.208

File: 1425762952223.jpg (60.27 KB, 400x227, 400:227, 8352.jpg)

Dice rollRolled 98, 61 = 159

>>200
Sovereign Nation Name: Eternal Reich of the Venland
Map Color: Dark Red
Starting point: Somewhere foresty, inland from the coast a ways.
Race: Human (Locked)
Fluff: The Reich is a burgeoning empire, centered in Venland, that seeks to unite the many disparate townships and duchies that make up the region. This task would be all but impossible due to the strife and grudges the various locales hold, were it not for the charismatic and strong-willed leadership of Kaiser Lumenwald. With his own territories mostly secure, the Kaiser is eager to keep up with the 'weldsprechen' lowlanders in their race for the New World. Trained with the finest Vennish cavalry and at the cutting - and shooting - edge of military technology, this expedition comes for conquest, to bring back rich resources for the Reich's military machine.

>Dont fill this out

Population: 5
Unrest: 0
Independence: 0
Economic Level: Colonial Expedition
Military: 2 Line-Infantry Units
Buildings:
Post too long. Click here to view the full text.

 No.209

File: 1425763281872.jpg (689.46 KB, 1200x550, 24:11, land_of_the_stone_giants_b….jpg)

Dice rollRolled 37, 36 = 73

>>197
>Fill this out
Sovereign Nation Name: Kievan Rus
Map Color: Orange
Starting point:(Locked)
Race: Human (Locked)
Fluff: The largest Empire of the old world, Rus was long considered the most primitive and barbaric of the Old world Empires, and often won wars through the sheer amount of men they could put on the field. The land was a cold one, with the sparse land suitable to farming available only to the Boyars of the royal court, who forced the serfs, common men reduced to slaves, work the land and themselves, often to death. Then came a new king, a man to force a change upon all of Kievan Rus that would rock the county to its core. Turmoil was rampant for the first few years, but soon the country was stable and prospering; a series of wars brought much land to the Rus Empire, and now it finds itself a rising Owlbear among it's once strong competitors. This is in no small part to a wonder technology discovered by it scientist-Emperor, a means through which feats of in-imaginable complexity are completed using some sort of arcane energy. This new discovery, deemed heretical by the rest of the world, has caused a massive falling off in foreign relations, and now the country prepares again for war, this time against most of the known world. In an attempt to further bring his country up to speed with the modern world, and attain new, exotic resources for the war effort, the newly crowned Emperor Scruffitius orders a fleet to be constructed to ferry his people to this "new world" and take it for Rus.

>Dont fill this out

Population: 5
Unrest: 0
Independence: 0
Economic Level: Colonial Expedition
Military: 1 Militia Unit, 1 Hussar Unit
Post too long. Click here to view the full text.

 No.210

Dice rollRolled 7

>>197
Sovereign Nation Name: Los Empiro.
Map Colour: Sea Green.
Starting point:
Race: Human
Fluff: A nation of conquest, los Empiro had a humble beginning fighting against those across the not!Mediterranean, which soon escalated from the call of the crusade against a pagan foe, before soon controlling the entire south of Ekias through brute force, and harsh Conquistadors. While those of los Empiro are experts in suppressing native backlash from their conquests, their relationship with the rest of Ekias is tainted due to their greed.

Population: 4
Unrest: 0
Independence: 0
Economic Level: Colonial Expedition
Military:
2 Tercio Units
Resources:
Post too long. Click here to view the full text.

 No.211

Dice rollRolled 72, 68 = 140

>>198
Sovereign Nation Name: The Most Holy Theocracy of Diasten
Map Color: Dark Blue
Starting point: Anywhere I can feasably reach
Race: Human (Locked)
Fluff: Many years ago within the southern desert the tribes fought in in bloody wars and feuds over the oasis and wells that dot the land. The battles soon became so bloody that quite a few wells or oasis were lost or poisoned. In the wake of the Blood Wars came the prophet Tzius who roamed the desert and negotiated the end to the blood feuds between all the tribes. The prophet soon gained a following and preached his teachings of peace and understanding. He preached that the gods and the spirits had the same souls as humans, and when a human dies he is resurrected as a god, spirit, animal, or plant. That the way to a proper life is through knowledge and understanding of the world in preparation to become a spirit. That creation and art is better than destruction and bloodshed and that one should only fight in self defense. Over time the prophet's teachings were written down and the Theocracy was united from the tribes. In the modern day the Theocracy is a peaceful state dedicated to their sciences and art. Protected by the desert and control of the water sources. When the High priests heard of the new land they sent and exploration and colonizing expedition to learn all they could about this new and strange land.

Population: 5
Unrest: 0
Independence: 0
Economic Level: Colonial Expedition
Military: 1 Cataphract Unit, 1 Peacekeeper Unit
Buildings:
Resources:
Post too long. Click here to view the full text.

 No.212

Dice rollRolled 392, 659 = 1051

>>198



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