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R: 19 / I: 0 / P: 1

/nation/ - Government in Exile

It's over.

R: 32 / I: 10 / P: 1

Bellatorum

The year is 632.

In the Byzantine Empire, the threat of schism and revolt intensifies, with the peoples of Egypt and Galilee becoming increasingly oppressed by the harsh religious edicts of the imperial governors.

In Sassanid Persia, the fate of the nation seems uncertain, with the Persian crown having passed, after a long succession of royal assassinations, coups, and otherwise suspiciously short rulerships, to Yazdegerd III, a child at only eight years of age, whom many claim is unfit to rule.

The Byzantines and Persians, militarily and economically exhausted from decades of war with one another, struggle to maintain their control over the outlying territories of Syria and Mesopotamia.

In Armenia, Alania, and Georgia, much of the land lies devastated after numerous raids by the Khazar and Magyar Turks to the northeast, and word has spread of what may be an even greater threat in the northwest: A ruthless tribal chieftain by the name of Kubrat has proclaimed himself King of the Huns and Bulgars, and now leads a vast nomadic army across the Pontic Steppe.

Nearly all of Arabia has been conquered by the armies of the prophet Muhammad, and many of the previously disorganized and unruly tribes of the land are now united under the banner of a new nation, the Caliphate of the Rashidun, and a new religion, Islam. Though apostasy has begun spreading through the tribes of Arabia in the wake of Muhammad's death, the prophet's appointed successor, the Caliph Abu Bakr, has vowed to preserve the unity of the Caliphate by any means necessary, and to spread the word of Islam to all the nations of the world. The Ghassanid and Lakhmid Kingdoms to the north are all that stand between the righteous army of the Caliphate and the vulnerable frontiers in Syria and Mesopotamia.

R: 219 / I: 53 / P: 1

Nimble's Nation Builder

The dawn of civilization, such a sight to see. You are one of the lucky few that get to lead their people into a grand, new age. With basic knowledge of agriculture and metal working, you set up shop.

-Fill this out-

Nation name:

Race:

Government:

Laws and Policies: (Without law there is chaos. Changing/adding a law is a free action but must be stated in the actions)

Fluff: (won't neccessarily give you a bonus but if it is good it might)

Starting place:

Nation Colour:

-don't fill this out-

Active Military: civilians (50d1)

Allies:

Enemies:

Tech: Basic agriculture, Copper

Buildings:

Population: 50

Culture:

Happiness:

R: 2 / I: 1 / P: 1

S.T.A.L.K.E.R. Hero Builder

The year is early 2013, as the Brain Scorcher within the Zone of Alienation, bordering within Ukraine and nearby Belarus, has been deactivated by a STALKER named 'Marked One'. STALKERs, Dutiers, Freedomers, looters, and bandits alike have flocked towards the center of the zone, in hopes of a treasure trove of artifacts, or for the legendary wish granter. Whether you decide to adventure deeper within the lands of The Zone, or stay, only you can decide.

Name:

Age:

Appearance:

Gender:

Skills: [Do not fill out]

Gear: [Do not fill out]

Fluff: [Your backstory, how you got here, what happened when you got here, etc.]

Bonus: [Do not fill out]

R: 376 / I: 32 / P: 1

Throne of the Empire

New players can either replace afk nations or pm me for another *secret* option.

You are a Lord of a Province of the Great Empire.

>Lord's Name:

>Fluff:

>Skill:

>Heir/Heiress: [Fill according to fluff]

>Bonus:

>Kingdom's Name:

>Color: (Also write the number of your location)

>Fluff: (Fantasy Races are allowed)

>Population:

>Military:

>Economy:

>Buildings:

>Technology:

>Storage:

>Magic:

>Bonus:

>What happened last thread

Emperor Bello has died.

Now for the sake of the Empire, the majority of the Lords must vote who shall be the new Emperor.

The Voting happens every 10 turns. All Lords, Ladies, or representatives must travel to the throne before then.

Rules not mentioned above: http://pastebin.com/0FtuGsBA

R: 55 / I: 10 / P: 1

A New World?

Where are you?

You don't know.

Everything seems like a haze. Like you just woke up from a trance. How long has it been? Where are you? You remember almost nothing. You only remember who you are. Now then, who are you?

Fill in:

Name: [obvious]

Age: [obvious, how old you are]

Gender: [male, female, genderless]

Race: [you can be any standard humanoid, demi-human, or monstrous with my approval.]

Fluff: [What is your personality, what is it you do? Remember you remember nothing of where you are, what is around you, and what is really out in the world. You do remember any living family and the recently deceased though.]

Do not fill in:

Class and Levels:

Skills:

Spells:

Money: 5 copper

Inventory:

Equipment:

R: 119 / I: 30 / P: 1

Kefka's God Creator

Welcome to a universe of chaos. Unlike many others in the multiverse, this one is still pure raw aether, waiting to take its form. There is no sky, there is no land, there is only the aether…and the beings that are forming in it. In this mighty maelstrom of power, order is finally asserting itself and creating the first living things…

And the first living things are Gods.

There are no concepts of time and space, no mortal thoughts or perceptions, but as these gods come into being these concepts shall be made, for these beings are the precursors to all that shall come. Their actions will shape a world that does not exist, and create a universe of order. But first, they must make a kingdom of order in the realm of chaos…

>God name:

>Kingdom name:

>General Description of god:

>General Description of Angels/Servants:

>Concept:(Only one for now)

>Fluff:

Do not fill this in

>Servants: 500

>Legions: 1(500 troops)

>Aether Flame: Spark

>Servants Flame: Blip

R: 26 / I: 13 / P: 1

The Frühlingszeit Academy. Described as "Eton on Estrogen", this The Frühlingszeit Academy. Described as "Eton on Estrogen", this presteigous school's alumni rolls are a veritable who's who of the best and the brightest women from around the world. school's alumni rolls are a veritable who's who of the best and the brightest women from around the world, and here you are, starting your first of what will (hopefully) prove to be many brilliant years of learning, friendships and adventures.

Well, the sky isn't quite so rosy as all that–see, you're not like other girls, in a biological way. Specifically one y-chomosome and a trio of organs different. Now, of course, for a school with a reputation to uphold, having a secret boy in the dormatories would be scandalous at best, and a disaster at worst. After all, who would send their daughter to a girl's school which admitted boys? If your secret is found out, you risk expulsion, law suits, and even jail time.

Will you matriculate as a woman of status, or be condemned to a life of ignominy and disgrace?

Real name:

Assumed name:

Fluff: (what are you doing at a girl's school?)

R: 70 / I: 9 / P: 1

Modern day magic user HB

Welcome to Ars Bay; a quiet town near the sea. You are a resident of this town and have, most likely, been in this town all your life or moved here to get away from the city life. The town is not very well known for much but boasts a beautiful beach front.

Notable town features: City Hall, City Park, Ars Bay Water Park, Docks, Ars Bay Beaches, Ars Bay High (and elementary/middle schools too), City Library, and Avie's the fanciest restaurant in town.

But no one in this town would have thought how it would become the focal point for the changing of the world. Now who are you?

Fill in:

Name:

Gender:

Age:

Don't fill in:

Occupation:

Inventory:

Source:

Familiar:

Magic:

Skills:

Bonus:

As well roll a d10

R: 337 / I: 75 / P: 1

Religious Extremeist Nation builder

The year is 2368, and atheism has largely been accepted by the majority of the world. The scientists of the 21st century, pushing the Theory of Evolution into scientific fact, convinced growing portions of the world that there was no god. Just recently, however, archeologists discovered human remains at the lowest geological levels, deeper than dinosaur bones. This disproved evolution, and destroyed people's faith in science. Religion came back to Earth in a big way. But which one is right? Surely the true god of the universe will bless the correct religion, and they alone will prosper…

(Actions are 2d100, up to 2 actions a turn)

Fill this out:
>Religion's Name:
>Major Deity's name:
>Major Deity's description:
>Fluff:
>Starting Location/Principle Holy Land:
>Dogma:

Don't fill this out:
>Followers:
>Bonus:
>Detraction:
>Divine Armies:
>Rituals:
R: 16 / I: 12 / P: 1

Bounty Hunter Builder

The year is 3000. Mankind, after creating ways to travel faster than light, has spread out across the stars, met other races, waged war, and done plenty of other things. The galaxy was, for the first time in millenia, united in one peaceful society…until it all brokedown. Terrorist attacks, political murders, pirates, all seemed to have an exponential growth in reports, and those responsible varied in everything from name to power.

But currently there is one thing thats stable, and thats the list of beings wanted dead. You are a bounty hunter and mercenary, willing to do any job you deem fit for money. The galaxy is a big place, and only those with the will to succeed can survive in such a ruthless place. Lets begin your stories, and see how far you go.

>Name:

>Race:(If not Human then give a description)

>Ship name and appearance:

>Fluff:

Dont fill in

>Weapons:

>Armor:

>Ship stats:

>Gear:

Universe is a strange place, go as silly or serious(would prefer serious)as you want with your character

R: 50 / I: 6 / P: 1

Viatoris

Recommended Listening: http://www.youtube.com/watch?v=hLkC7ralR30

Earth, 2199

Much has changed in the world within the past two centuries. Nations long united have collapsed into squabbling rival states. Lands long divided by factionalism and regionalism have set aside their differences and united into great coalitions. Strife and turmoil, war and revolution, great migrations and cultural shifts have indisputably changed the geopolitical landscape of Earth, and time has yet to tell if this is ultimately for the better, or for worse.
Some of the nations of these times are much different than the ones of centuries prior. Other nations have remained much the same as they have been. Some nations harken back to ancient predecessors, hoping to recreate their most glorious epochs. Other nations seek to cast away the vestiges of their past, looking instead to what opportunities may await them in this new age.
For now, it seems that the political world has finally stabilized after centuries of chaos and uncertainty. The collective world now seems to face only peace and prosperity in the years to come, though none can be certain for how long this tranquil may last.
One thing is certain, however, and that is that the Earth's resources are limited. Air, water, energy, space, and all the other amenities expected by a global population now nearing eleven billion; all in great demand and dwindling supply in these times. The world leaders and great minds of the new era, concerned for Humanity's ultimate future, have reached a compelling consensus:

It is time to leave Earth.

With the many technological advances of the late twenty-second century, and global prosperity at would would seem to be a historical record high, now is the perfect time to finally settle new worlds, and expand into the Solar System.

You will take the initiative as the executive power of your respective nation, to lead your people into this great new era and into all the possibilities that await on the worlds beyond Earth.

To start, first select the nation you wish to represent from this list: http://pastebin.com/tPK1azX6
R: 70 / I: 21 / P: 1
You love to kill. The sound of a screaming victim, the smell of fresh blood, the feeling of exhilaration watching a squirming body turn into a corpse: these are the finer things in life. You've been able to hold back lately, but you just can't contain yourself anymore.

It's 2030, and the world's population is 30 billion. Large families came back into fashion in developed nations in 2018, and there was a population explosion as a result. Meanwhile, couples in developing nations have been having as many children as ever. While the developed nations have enjoyed a boon in production just this year from so many people entering the work force, they have had trouble getting enough police to keep tabs on all those people. This makes getting away with crimes far easier.

You need to sate your appetite for death. But first, who are you?

Fill this out:
>Name:
>Background:
>Methodology:
>Location:
>Hideout:

–Don't fill this out–
>Sanity: 100/100
>HP: 100/100
>Notoriety: Unknown
>Inventory:

Rolls will be 1d100.
R: 422 / I: 30 / P: 1
Hello and welcome to your new little asteroid base. Each room has their own gravity and air runes engraved upon the floor and the mage light systems are work most of the time. The kitchen is stocked with enough food to keep you going for a while and the mage fire cooking system works most of the time. The communication orb in the dock can be used to communicate with nearby ships and double sheids keep the air in until a ship docks. This place is a piece of junk, but it is your piece of junk. Now, who are you?

Fill this in
>Name:
>Race:
>Fluff:

Don't fill this this:
>Health: Healthy
>Belongings: Clothes
>Skills:
>Equipment:
>Followers:
>Bonus: Based on fluff


Current Base stats
>Empty rooms: 3 small
Gravity: Perfect
Air: Perfect
Mage Lights: Minor mana thread damage
>Kitchen
Gravity: Perfect
Air: Perfect
Mage Lights: Minor mana thread damage
Pocket Dimension cold storage: 100/100 units of food (goes down by 1 per player every 2 turns)
Mana stove: Minor mana thread damage
>Docks
Gravity: Perfect
Air: Perfect
Mage Lights: Minor mana thread damage
Communication crystal: Perfect
Air shield docks: Perfect
>Warehouse
Gravity: Perfect
Air: Perfect
Mage Lights: Minor mana thread damage
Inventory: 0/500 units
>Bunkroom male
Gravity: Perfect
Air: Perfect
Mage Lights: Minor mana thread damage
Beds: 10/10
>Bunkroom female
Gravity: Perfect
Air: Perfect
Mage Lights: Minor mana thread damage
Beds: 10/10
>Bathroom male
Gravity: Perfect
Air: Perfect
Mage Lights: Minor mana thread damage
Plumbing: Perfect
>Bathroom female
Gravity: Perfect
Air: Perfect
Mage Lights: Minor mana thread damage
Plumbing: Perfect
>Water purification
Gravity: Perfect
Air: Perfect
Mage Lights: Minor mana thread damage
Plumbing: Perfect
>Miners' locker room
Gravity: Perfect
Air: Perfect
Mage Lights: Minor mana thread damage
Inventory: 4 air shield talasmans, 4 picks, 0/10 temperary ore storage, magic smeltery

Can you survive the necromancer raiders, pirates, and aliens? Do whatever your sick minds think of in your own colony to do with as you wish. Good luck and have fun!
R: 25 / I: 11 / P: 2

Badass Builder

Fuck logic! Whatever happens in this game will happen cause anything can happen. I shall have conflict/stuff happen as you post. Fluff determines literally everything that i do for your character. Begin!

Fill it in you Solo badass
>Name:
>Race:
>Setting/Location:(Basically where you are in the universe)
>We only take badasses bitch! Why are you one?!:

Dont touch this or you kill
>Gear:
>Badass rating: 0/100
>Location:
>Bonus:
>Companion

Nations! Fill it in if your a group of badasses!

>Name:

>Race(s):
>Setting/Location:
>Fluff:
>Why is your nation badass?:

Touch and your nation explodes

>Population: 5000

>Military might:
>Economic stability:
>Badass rating:
>Bonus:
>Location
R: 117 / I: 29 / P: 2

Muttonchops Fairly Lethal Civ Builder

Hello and welcome, you lovely people. I hereby present to you my first evern builder. Know that I was pressured into this, and therefore I have decided to make a builder just for the likes of you.
You will find that the dice are not as nice as they are in other games. There is a higher chance that stuff will go wrong. So be warned.

That said, here's the skinny:
All of you must choose a leader from history or literature (any book is fine really, as long as I can google the name and find atleast basic info on the guy). Due to unforseen and unexplainable wibbly wobbly magical hijynks you are transported to this fantasy like world.
What you quickly find is a group of people that will accept you as your leader. How you achive this is up to you, you managed to make them follow you. The people you found will miracilously be the same race as your leader is. They also somehow speak the same language as your leader. Or your leader can just understand them, also a possiblity.
The techlevel is early industrial revolution. The Steam Engine is fairly ubiquitous, but other then that, not much has been done with it. So go and work on that. Airships and Steampowered Powder Armour awaits! One note to attach to that, there is no such thing as gunpowder or blasting powder. Anywhere. So no guns.
There are also rumours of magic existing in this world. Who knows what's real and what's not? Time to find out..

2 actions per turn, 1d100 per action.

>Fill out the following

Glorious Leader:
Race: (Same as leader is)
Color:
Fluff:

>Leave this be unless told

Population: 50
Economic Level: Poor
Specific Resources:
Military Level: Poor
Science level: Poor
Specific Techs: Steam Engine
Magic level: Non-existant
Bonus:
R: 52 / I: 19 / P: 2

The Nation Builder Nation Builder

Long ago, a ancient race from beyond the humble Sun arrived to the world, to explore and to examine the life that lay ahead of themselves. However, those of said race who arrived were a bit drunk with their liquor, and so started to terraform the world greatly, turning the Old Lands into the New Lands with their powerful magic. Soon enough, they left after doing such planetary vandalism, and so thousands of years passed by.

It is 2600NL, and nations formed from the new landscape. It is time for you to take to ruling over your own Nation, to bring forth whatever you need in these medieval times.


~{Stat Sheet}~ (Don't fill in those with a *)
>Nation's Name:

>Nation's Fluff:


>Nation's Colour:


>Cultural Traits*:



>Military*:


>Knowledge*:


>Cities*:
R: 39 / I: 16 / P: 2

Post Apocalyse Hero Builder

“This is the way the world ends. Not with a bang but a whimper.” - T.S. Eliot

The year was 2018 when they arrived. They came in peace, seeking only a world to settle upon after the loss of their own. But we, in our foolishness and pride, wanted no peace. We would give up no land, we would make no negotiations. We gave them no choice. The war was quick, and it was bloody. We could not match their ferocity, and they swarmed over our planet, taking cities and seizing our land for their own. If we would not give it to them, they would take it from us.

But that is a story of the past. In an act of petty spite and vengeance, the leaders of the world unleashed our greatest weapons of destruction upon the invaders. If we could not have Earth, then neither shall they. People died in millions, but that was just the beginning. Ash rained from the skies, covering the earth and turning it into a blackened wasteland. Riots, anarchy, and desperate looting of all that remained ensued, as those that remained fought tooth and nail to survive just one more day.

People called it the end. Fate was not that merciful to you. The year is now 2022, and you are still alive. This is your story. Whether by birth or chance, you ended up in what’s left of ONTARIO. This place fared better than most in the end times, but that’s scant comfort to you. Barely anything is left now.

Survive.

Fill out the following
>Name:
>Fluff: (What you did before the apocalypse, and how you survived after)
>Location:

Don't fill in the following
>Status: Healthy
>Hunger: Low
>Thirst: Low
>Inventory:
>Skills:
>Companions: None
>Bonus:
R: 43 / I: 12 / P: 2

Legends of Rideon

It is the 17th century and everything has changed. Since times immemorial, the races of Ekias have fought each other over land and resources. No longer. Famous explorer Erik Leifson has returned from his voyage across the sea of monsters with news of a new and foreign land. Rideon. A land of opportunity. A land of unimaginable wealth. A land of savagery. Already, several nations are outfitting expeditions to explore this strange land and claim it for their various nations. You are one of these expeditions! Will you claim this new land for god and country? Will you rebel against your overlords and establish a state all to your own? Will you butcher the savages that you find in this strange land? Will you discover the mysteries of Rideon? Make your mark on history.

Alright fucktards, you get two actions per turn along with 2d100 for said actions. You will be starting as a expedition sent to the new world to claim it for your respective nations. Once you actually establish your colony, you will be expected to eventually send certain resources and commidities back to the Old World. If you can’t meet your quotas, your respective overlords will find a way to make you pay. If you meet the quotas, they will eventually increase as hunger for the new world’s resources grow. The goal of the game is to be the first to declare independence from your overlords and manage to survive the shitstorm that comes after. Once you learn of magic, your nations can learn it’s secrets but the race and magic creation slots are locked until turn three. At that point you can join in as a Native Nation whose goals are to push the invaders out of their lands and remain independent until turn forty.


>Fill this out

Sovereign Nation Name:
Map Color
Starting point:
Race: Human (Locked)
Fluff:

>Dont fill this out

Population: 5
Unrest: 0
Independence: 0
Economic Level: Colonial Expedition
Military:
Buildings:
Resources:
Commodities
Tech:
Magic: (Locked for now.)
Bonus: