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/nation/ - Nation Games and More


Winner of the 25rd Attention-Hungry Games
/argentina/ - Praise the sun.

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Day 808.

File: 4402acdaf4baa95⋯.jpg (199.88 KB, 1494x1000, 747:500, 1469664790334.jpg)


Welcome to /nation/! This board is for hosting nation and hero builders. A builder is a game run by a single Gamemaster (GM), where various players design their own hero or nation (Hence, hero- or nation-builder), to participate in a setting of the GM's design. Rules past that vary with each game. Here is a guide to running and playing builders:


Post last edited at


I'm going to run this like Island 1: With minimal effort

You are all students of Auchendinny Boy's Academy, a newly build school created in order to house the large influx new magical ever since the humans rapid growth. Due to the status of the new magics in society the school curriculum and funding is sorely lacking. The Headmaster however is hoping to change that…

Character Sheet:


Year: Primary 1, Semester 1




You are sign up for at least 3 classes, anything over 5 is not recommended.

Available classes:

MANDATORY >> Magical Culture

Beginner's Astronomy

Beginner's Magic Theory

Beginner's Runes

Beginner's Cryptobotany

Beginner's Cryptozoology

Gym Class A (Non-Magical)

Gym Class B (Magical)

You will be given 4d100 for actions each round, please enjoy.

47 posts and 10 image replies omitted. Click reply to view.


File: 18c009e82688e18⋯.jpg (135.61 KB, 800x643, 800:643, feelsbadman.jpg)


Forgot tripfag name reeee


Dice rollRolled 71, 40, 92, 68 = 271 (4d100)

Name: Thad, Chad's Older Brother (by 20 seconds)

Year: Primary 1, Semester 1





Magical Culture (23:68 – 45.5) - Failing

Gym Class A (Non-Magical) (85:64 -74.5) - Passing

Gym Class B (Magical) (95:41 - 66) - Passing

Beginner's Astronomy (23:48 – 35.5) – Failing

Beginner's Cryptozoology (23:59 - 41) - Failing

1. No time to lick my ego-wounds, better get back to work at magical culture, one must learn of others to properly know that they are better then them.

2. And time to spend some time shooting for the stars, and studying them. Astronomy focus

3. Time to find bigfoot's Tax attorney, the most elusive cryptozoological creature, Cryptozoology session.

4. Finally, Thad would unwind by putting some dragon's dung in chad's backpack when he wasn't looking, funny stuff that smelly poo


Dice rollRolled 98, 75, 55 = 228 (3d100)

Name: Chad

Year: Primary 1, Semester 1





Gym Class A (75:90 -82.5) – Passing (No Exam)

Gym Class B (100:0 - NA) - NA

Beginner's Magic Theory (5:28 – 16.5) - Failing

Magical Culture (54:54 - 54) - Passing

1. Study magical culture so I don't drop out

2-3. Use my chadfluence to rally the school against Thad and make him even more of a loser, he'll see what happens when you fuck with the best and lose.

4. Go hit up that secret gym I found for MASSIVE UNPARALLELED GAINS


Dice rollRolled 20 (1d100)


4th dice


File: 47defdddbf63429⋯.jpg (231.91 KB, 804x1110, 134:185, Detect Traps.jpg)

Dice rollRolled 10, 58, 20, 65 = 153 (4d100)



Name: James Yamamoto

Year: Primary 1, Semester 1





Magical Culture(88:14 - 51) - Passing

Beginner's Astronomy(82:71 - 76.5) - Passing

Beginner's Runes(86:87 – 86.5) – Passing (No Exam)

Beginner's Gym Class A(70:75 - 72.5) - Passing

Beginner's Cryptobotany(41:64 - 52.5) - Passing

1-2; Study Beginner's Astronomy with Kaito

3; Study Beginner's Gym Class A

4; Study Beginner's Cryptobotany

File: 0e65915104364db⋯.png (302.8 KB, 1800x1157, 1800:1157, Lumea.png)


The Empire is dying. Over 600 years of dominance over half of Lumea slowly coming to an end. The Empire of The Golden Rose has overextended itself, civil unrest and revolts close to the heartland have stifled imperial reach to the marches and barbarians raid and pillage almost unhindered. Bloated Aristocracy and corrupt Bureaucrats have made reforms almost impossible and central government is non existent because of a young, weak emperor. Emperor Alphonsus II inherited the throne three years ago, after the untimely death of his father. His father had suffered a wound and contracted an infection on the front, but he continued back to the capital after his doctors treated him and diagnosed him healthy enough. It flared up when he got back and he died two days later. Alphonsus II was only 15 at the time and inexperienced, totally not ready to lead the empire through the crisis. It's been three years since and things have only gotten worse. Alphonsus II rule is dominated by councilors and court officials who line their own pockets and effectively rule the country, Alphonsus II himself shielded from outside news and not fully aware of the dire straits his empire is going through.To make matters worse, he is not married, adding fuel to the talk that he is not fit to rule. Many of the Provinces and Kingdoms operate effectively autonomously, the Imperial armies loyal to their generals and divided, unable to reliably support the Emperor's vassals. The condition of the Empire has reach the ears of the eastern barbarians and typically divided tribes and clans have united into warbands that raid deep into imperial territory, past the marches and even into coastal core imperial lands. To the far east, there are talks of rival empires in the making, eager to tame the savage wildlands and lead the barbarians in dismantling the Empire.

17 posts and 4 image replies omitted. Click reply to view.



That is neither here nor there



What does that mean. Is there no Celtic cultures in this world?



Correct, only the ones I listed are available to choose from.



ok go with germanic


Name: Otto

Sex: Male

Age: 24

Race: Half-elf

Culture: Finnish

Fluff: Otto lived in a small village with his parents and siblings, as he grew older however, he found his growth stunted where even his younger siblings looked more mature then him. Of course, due to his strength he was able to silence the jeers directed towards him from other children, but it still did not answer why he was different. When he went to his mother he found out that he was found on their doorstep and they had adopted him as their child, but despite this revelation it still did not explain who he was. Eventually this led him to take an interest in the outside world. Reasoning that if he could not find out the truth in his static village, he believed that traveling to the Khanate of The Wusun would reveal something as it was the only place he truly knew of, but it still being far away. Managing the make it to the capital without incident, Otto was able to join the khan's army and had learned their ways. Eventually his great skill and strength gained him a place of honor and was accepted as one of their own and was adopted into one of the prominent families in the khanate, but even after such success Otto never felt content with his station and soon left west, any pretense of trying to find out about his heritage gone. During his travel west he had joined a group of adventurers and ended up spending several years traveling around the empire exploring ancient ruins, chartering lands, claiming bounties, and hunting monsters. It ended when Otto's group had taken an assignment to clear out a drake den and when they confronted the monster all his companions ended up torn apart or burned alive. By the end of it Otto was the sole survivor and was able to claim the wealth of his companions, the drake's den, and the drake itself which amounted a small fortune. Always ambitious, Otto used this fortune to outfit a mercenary group called the Reaping Dragons and hired himself out to one of the most influential of the emperor's councilors. Now he consorts with the most powerful people in the world and has the experience, wealth, and influence needed to attain real power.



Post too long. Click here to view the full text.

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File: dd875773b804f46⋯.jpg (1.22 MB, 2000x2000, 1:1, Hundred_years_war.jpg)


"Harken all thee that care for their Country, that care for their King's sovereignty! Our proud and noble people are under siege, beset on all sides. The Kingdom of Toletanum to the south is eager to assert claim on fertile Provencia, that their forefathers conquered from us and lost ages ago. The Basileíou Tholos to the southeast have been sending their people into the Tirolien Marche for years and now seek to "liberate" their "subjugated" kin from our "tyranny". The Grand Principality of Rascia to the east, our greatest ally, were forced into vassalage by the Sakā-Ötüken Khaganate a few years ago, and now their Khagan leads his great horde through their lands into ours, for what their leader calls "total war". The Cimbric Confederation to the north, long a peaceful nation that kept to their own, have risen up against their Kindins Reik's authority and have begun settling and pillaging in our lands. I tell you all this because, as the People, you have a right to know, and as the King, I have an obligation to inform you all. The People are the King and the King is the People, therefore, I have decided on an heir! Our fair Kingdom is in danger of being overrun by the barbarian hordes, thus I declareth that whosoever shall rally our people and save the Kingdom will be declared Prince of Alemannia, and Heir to the Throne. And so good people, I ask you all kneel and pray with me, as we usher in a new age! An age of tragedy, an age of virtue, an age of cruelty, an age of bravery… an Age of Heroes!"


On hiatus until further notice

File: 1441014742195.png (55.08 KB, 768x1536, 1:2, Bellatorum.png)


The year is 632.

In the Byzantine Empire, the threat of schism and revolt intensifies, with the peoples of Egypt and Galilee becoming increasingly oppressed by the harsh religious edicts of the imperial governors.

In Sassanid Persia, the fate of the nation seems uncertain, with the Persian crown having passed, after a long succession of royal assassinations, coups, and otherwise suspiciously short rulerships, to Yazdegerd III, a child at only twelve years of age, whom many claim is unfit to rule.

The Byzantines and Persians, militarily and economically exhausted from decades of war with one another, struggle to maintain their control over the outlying territories of Syria and Mesopotamia.

In Armenia, Alania, and Lazica, much of the land lies devastated after numerous raids by the Khazar and Magyar Turks to the northeast, and word has spread of what may be an even greater threat in the northwest: A ruthless tribal chieftain by the name of Kubrat has proclaimed himself King of the Huns and Bulgars, and now leads a vast nomadic army across the Pontic Steppe.

Nearly all of Arabia has been conquered by the armies of the prophet Muhammad, and many of the previously disorganized and unruly tribes of the land are now united under the banner of a new nation, the Caliphate of the Rashidun, and a new religion, Islam. Though apostasy has begun spreading through the tribes of Arabia in the wake of Muhammad's death, the prophet's appointed successor, the Caliph Abu Bakr, has vowed to preserve the unity of the Caliphate by any means necessary, and to spread the word of Islam to all the nations of the world. The Ghassanid and Lakhmid Kingdoms to the north are all that stand between the righteous army of the Caliphate and the vulnerable frontiers in Syria and Mesopotamia.

107 posts and 50 image replies omitted. Click reply to view.
Post last edited at


File: 81e016527b13404⋯.jpg (235.08 KB, 1000x1189, 1000:1189, Benjamin-Constant-L'Impera….jpg)

Dice rollRolled 9, 52 = 61 (2d100)


Military: 20 Heavy Cavalry, 58 Cavalry, 62 Heavy Infantry, 400 Infantry, 637 Rabble

Allies: Armenian Freedom Fighters: 600 Rabble, 120 Infantry, 30 Cavalry]

[Caravan, Palisade Camp Fortifications at Vagharshapat, Siege Engineers]

[Palisade Encampment at Trapezous, Trade Route: Trapezous to Vagharshapat: +1 Chest of Wealth every 2 turns, 3 Cavalry, 5 Infantry (withheld for Trade Route Guard)]

Wealth: 3 Chest of Wealth

Villages: Khizan; Berkri-[Weak Stone Fortifications][Armenian School: Passive small bonus to research and information gathering rolls]

Towns: Moks; Vostan; Artamet; Gazarta-[Markets: +1 Chest of Wealth every 4 turns][25 Cavalry, 75 Infantry, 150 Rabble]; Vagharshapat-[Markets: +1 Chest of Wealth every 4 turns][Barracks: Convert 7 Rabble to Infantry per turn]

Cities: Van, [Weak Stone Fortifications]


Cultural/Religious Modifiers: [Armenian Miaphysite] -10 to diplomatic rolls towards Persians, Mongolics, Turkics, and Tengrists, and -5 towards Nestorian Christians. +10 to rolls towards Armenians, and +5 towards other Hellenics and Miaphysite Christians.

Bonus: [Zealot] Vindicated by your faith, you are unphased by the words and actions of blasphemers, heretics, and pagans. +10 to combat rolls against religious enemies. -10 to combat rolls against religious allies.

Bonus: [Sleuthy] You've always had a knack for the art of stealth. Getting into places you weren't supposed to go, moving undetected in the shadows, blending into unsuspecting crowds. +10 to all infiltration, ambush, and other stealth rolls. -5 to personal combat rolls.

Bonus: [Champion of Armenia] Your accomplishments for the common cause of a united and prosperous Armenia have earned you great loyalty, respect, and admiration from the Armenian peoples. +5 to all combat and recruitment rolls in Armenia. Additional small passive bonus to diplomatic rolls tPost too long. Click here to view the full text.


Dice rollRolled 4, 21 = 25 (2d100)


Name: Sertorus Bastianus

Culture: Eastern Roman

Fluff: Rome lives on. The Eastern Empire has adopted many greek words and phrases but latin still held sway in my house. The Kingdoms to the South were christian and could be conquered and one day become states contributing to Roman Supremacy in the East. It would start with Nubia. If I could make citizens out of influential families, divide the state into pro-royals and pro-pops I could remake state after state into Imperial-supported states that rely on Byzantium.

Religion: Christian

Colour: Purple

Military: 20 Heavy Cavalry, 207 Cavalry, 408 Infantry, 210 Heavy Infantry

Cultural/Religious Modifiers: [Byzantine Chalcedonian] -10 to diplomatic rolls towards Persians and -5 towards Nestorian Christians and Zoroastrians. +5 to rolls towards Byzantines and Chalcedonian Christians.

Bonus: [Tribunus Militum]: Your long service in the Imperial military and the inherited prestige of your elite house give you some degree of agency and leverage within Imperial society. Passive small bonus in negotiating with Byzantine officials of similar or lower status. Passive moderate bonus to requisitioning resources or personnel from the Empire.

Bonus: [Ethnarch]: You have taken upon yourself the campaign of bringing the peoples of Nubia and Ethiopia into the vigilant watch of Constantinople, and uniting them in new common nation-states client to the Empire. +10 to rolls on administrative and internal diplomatic actions within owned territory in East Africa. +5 to diplomatic rolls towards Nubian and Aksumite nobility and statesmen. +5 to combat rolls against stateless East African peoples.

Wharf: Philae +1 Chest of Wealth every 4 turns, -10 Heavy Infantry and -20 Infantry (Withheld for Wharf Guard) 2/4-Turns

Barracks: Talmis: Convert 5 Rabble to Infantry per turn, 161 Infantry and 39 Rabble Garrisoned

Markets: Talmis: +1 ChestPost too long. Click here to view the full text.


i LOVE month-long waits between fucking updates, really immerses u in the scenario



Fuck yea! It's the best!




really makes you think

File: 7962d9e918ae184⋯.jpg (67.58 KB, 800x514, 400:257, 1481141753255.jpg)


The /g/ Wiki:


/g/ is for the discussion of technology and related topics.

For tech support/issues with computers, try one of the following:

http://startpage.com/ or http://duckduckgo.com



Please check the rules before you post:

Begging for cryptocurrency is against the rules!

File: e8f7013e7ad8cfc⋯.png (521.64 KB, 442x660, 221:330, 1432769194509.png)


>What is this?

/indie/ is the general for all indie games, such as Hotline Miami, Risk of Rain, Yume Nikki, Middens, Underrail, Machinarium, Vampire of the Sands, Braid, Limbo, Axiom Verge, Guacamelee, The Desolate Hope, Dorito Galaxy, Cookie Clicker, Stardew Valley, etc. as well as other games that just don't fit in any other general, such as Atelier, Rayman, Rise Of Nations, and Valkyria Chronicles.

Mobile or consoles, flash or unity, freeware or early access. This place is a home for the indie game community and indie and obscure games that don't have a home. So be free to talk and share all your hidden gems, forgotten games and starving devs here.

>Can I talk about games that already have a general?

We mostly discuss games that are not popular enough for their own threads (since they have no other home in /nation/), however, all indie games are allowed. So talk about them if you want, but don't overdo it since you already have other generals for that.

>How can I contribute?

All we need right now is people to talk about their loved indies, so don't be afraid to post, bump, and reply your fellow anons. We're also looking for anons to make new pastebins/wikis/images and update the ones already made. Please give lots of feel, love, kind and nice to everyone, except fags and mutants. Also be sure to make a new thread if nobody else does.



File: 1434861147880.png (40.79 KB, 1420x657, 1420:657, original.png)


The dawn of civilization, such a sight to see. You are one of the lucky few that get to lead their people into a grand, new age. With basic knowledge of agriculture and metal working, you set up shop.

-Fill this out-

Nation name:



Laws and Policies: (Without law there is chaos. Changing/adding a law is a free action but must be stated in the actions)

Fluff: (won't neccessarily give you a bonus but if it is good it might)

Starting place:

Nation Colour:

-don't fill this out-

Active Military: civilians (50d1)



Tech: Basic agriculture, Copper


Population: 50



214 posts and 51 image replies omitted. Click reply to view.


Dice rollRolled 18, 3, 11 = 32 (3d100)


>Nation name: Kuu

>Race: Human

>Government: Matriarchal Republic

>Laws and Policies:

>>every woman must attend milita training for one weekend each month, and there are to be two weekends for training, that not all women be taken away from their ordinary employment at once.

>>every field and orchard must be surrounded by a hedgerow, for the purposes of defence

>Fluff: tl;dr: There are a lot of people, not a lot of whom are men, and they really like farming. Also, militias.

>Starting place: {see pic}

>Nation Colour: Lavender

>Active Military:

[civilians (888d2)]

[militia (90d3)]






[Livestock Domestication]



[Alphabet and writing]

[Copper carbonate and carbon oxide]

[Iron Working and Ferronese working]


[Iron hoes]



[The Academy]



[More farms]



[Timber-frame Construction]


[Basic physics]

[Simple machines]

>Population: 978

Post too long. Click here to view the full text.


File: 1437617977269.jpg (32.6 KB, 500x386, 250:193, hahaha oh wow.jpg)


Dice rollRolled 74, 42, 53 = 169 (3d100)


Nation name: TAMTATU

Race: Beholders

Government: Monarchy

Laws and Policies: Caste System: By sub-type of beholder, Elected Monarchy, Labor Laws, Domestic Aid emergency relief, Slavery

Fluff: Very concerned with law, order, and private status as an individual, the Beholders of TAMTATU are a xenophobic, fairly hostile species, the creatures a large flying orb of tissue with numerous eyes attached to numerous tentacles around the eye, a single large eye in the center of the head, and a mouth with complex needle-sharp teeth. Their eyes have a variety of spells they may use, (Nimble may fiat which specific spells a beholder does or does not have), and their main eye is able to see in total darkness (main eye only). Beholders can get up to 10 feet wide, but it is very uncommon, as only the very oldest do that. Beholders livespan is variable to their caste, but around 16,000 to 18,000 years is a good estimate of their lifespans.

Starting place: Central southern region, biggest island.

Nation Colour: Aqua-blue

>Active Military: civilians (49d2) Mercs (20d3)

>Tech: heat magic, Agriculture, copper, Writing & Alphabet: Cuni-form, Formalized Religion, Currency

>Population: 49

>Buildings: Farms, Houses, Silos, Firing Range, Ziggurat, Copper-working schools, Sports Arena

>Culture: 5

>Happiness: -1


1-3: ExpandPost too long. Click here to view the full text.







File: 1441299325214.png (93.96 KB, 2000x2000, 1:1, Hammer_and_sickle_red_on_t….png)

Nation name: Natsiya Vodki

Race: Humans/Slavs

Government: Dictatorship

Laws and Policies:

>Always report to your nearest town hall for your daily truths

>Working every day in every week is mandatory

>Thieves found stealing military weaponry or corporate goods will be met with a gulag, along with your arms being chopped off

>Murder, Armed Robberies, and Burglarly will be met with a lifes worth of time in the Gulag

>Damaging property results in a ten thousand ruble fine, and more depending on the damages

>Do not harass soldiers of the military. This is to the soldiers discretion

Fluff: Natsiya is a tiny-sized nation infamous by its locals for slaughtering hundreds of civilians in their country every year, for simply 'annoying' military personnel of the country. If it wasnt obvious enough, the country seems to spy on its citizens daily.

Starting place: As north as possible

Nation Colour: Dark Red

Active Military: civilians (50d1)



Tech: Basic agriculture, Copper


Population: 50



File: 1436997780313.jpg (818.2 KB, 2474x1653, 2474:1653, 1436317868357.jpg)


New players can either replace afk nations or pm me for another *secret* option.

You are a Lord of a Province of the Great Empire.

>Lord's Name:



>Heir/Heiress: [Fill according to fluff]


>Kingdom's Name:

>Color: (Also write the number of your location)

>Fluff: (Fantasy Races are allowed)









>What happened last thread

Emperor Bello has died.

Now for the sake of the Empire, the majority of the Lords must vote who shall be the new Emperor.

The Voting happens every 10 turns. All Lords, Ladies, or representatives must travel to the throne before then.

Rules not mentioned above: http://pastebin.com/0FtuGsBA

371 posts and 32 image replies omitted. Click reply to view.



Split the proggress of action#2 (92) to add to action 4.



You know me well enough to know I'm seldom sorry for anything I do or say. I was at that time upset because I thought I was doing the good-will thing and letting the various GMs know what was going on and that I would be gone for possibly a long time. When that exploded in my face and everyone started demanding it to be private, I felt like I was being herded towards getting banned no matter what happened by having no witnesses to back up my side of things when a workable excuse was found by the mods to ban me.

I respect bello enough that I'm not going to shit in his thread any further than I already have.

You do what you are going to do. I would LIKE to return to your chatroom, but if I have to drag myself through the mud and humiliate myself to get back to your chatroom, yeah, theres no way I'm doing that and no way I'm apologizing to redaeth in public or private.

My only gripe with you maldaris is that you either didn't understand or didn't care to understand what I was trying to say previously.

I'm through talking about this, Maldaris. Either unban me or don't, thats your choice, but just know that if you DO unban me, I plan to avoid starting shit.

Would prefer not to shit up this thread any further. May only be in your chat on a seldom / hardly ever basis if you unban me, but I'll keep my word if you do unban me.



I'm also sorry things have developed the way they did, and that I wasn't able to emphasize enough how I feel you could have trusted me as a confidant to not hide your words.

I remember you for Titan, and I remember you for Thucyld, I hope you are up to staying in this game for that at least.



Only reason I haven't posted my next action is because I haven't been responded to yet. I'm still in this game.



#2 should be trade with Desolace.

File: 1431980164885.jpg (1.13 MB, 1920x1080, 16:9, 1333707570821.jpg)


Welcome to a universe of chaos. Unlike many others in the multiverse, this one is still pure raw aether, waiting to take its form. There is no sky, there is no land, there is only the aether…and the beings that are forming in it. In this mighty maelstrom of power, order is finally asserting itself and creating the first living things…

And the first living things are Gods.

There are no concepts of time and space, no mortal thoughts or perceptions, but as these gods come into being these concepts shall be made, for these beings are the precursors to all that shall come. Their actions will shape a world that does not exist, and create a universe of order. But first, they must make a kingdom of order in the realm of chaos…

>God name:

>Kingdom name:

>General Description of god:

>General Description of Angels/Servants:

>Concept:(Only one for now)


Do not fill this in

>Servants: 500

>Legions: 1(500 troops)

>Aether Flame: Spark

>Servants Flame: Blip

114 posts and 30 image replies omitted. Click reply to view.


Dice rollRolled 37 (1d100)


>Name: Ashushulazhat

>Concept: Energy

>Fluff: Born from the "echo" of the various other gods births, Ashushulazhat is energy deified. All energy that is spent comes back to him, and like a giant battery, he releases waves of power back to the other gods. Energy transformed into a unique state of matter, Ashushulazhat resembles a really, REALLY huge blob of indeterminate matter that simply forms whatever limbs or features it needs. Despite this simple exterior, Ashushulazhat is intelligent, and makes conscious decisions. His body gives off both light and heat in the form of dull prismatic patterns that move across it in a continuous cascade of light, though the heat it gives off is only a few fractions of a degree above absolute 0.

Note: The energy absorbing tentacles that I created in my first action remain throughout all other actions unless I specify otherwise, so they are always present unless removed by something or by my choice.


1. Radiate the energy of motion, exerting 1/1,000th of 1 pound of pressure on every material object in space. (this is expected to cause slow motion movement to become general in space)


Dice rollRolled 72 (1d100)


>Name: Natha, Nethenda, Buisel, the Forge-maiden

>Concept: Metallurgy/Armoury

>Fluff: This is a blank slate, tabula rasa. A world full of possibilities, a blank metal in need of shaping. Natha is the shaper. She crafts weapons, armor, tools, everything that is made from metal is given by her blessing. As a female creation deity, she is often used to represent abundance or fertility, literally 'forging' new life.

>Appearance: A short haired, albino woman, usually wearing a forging smock and ornate armwear. She either carries a hammer for her forge, or her most recently forged weapon. Motifs of molten metal and flame are common as embellishment or decoration on her outfit or around her.

>+Celestial Forge

>+Akmon, the Hammer

>+Seeds of Life

>+Raw Order

>+Daugher: Rigna, Goddess of Civilization

>+500,000 Archons (w/ Koros)

1 - Natha is bemused by the prudish antics of her husband and friend, but she has more important things to do. She must spread the gift of metallurgy as she has made it to all the races. No being shall be unable to shape metal and work a forge. Her blessing is given to all.


Dice rollRolled 2 (1d100)

>Name: Keptus

>Concept: Secrets

>Fluff: Keptus is the god of shadows, those that conceal great danger and great treasure. He is the author of whispers, those of conspiracy and of forbidden passions. Keptus travels where no light may touch and despises the boisterous and brutish.

>Appearance: A wraithlike being shrouded in a flowing cloak. It is said that the being below it has no true form, nebulous and ever-shifting as the secrets the dark god holds dominion over.

+Labyrinth of Whispers

1. Keptus works on creating a race of creatures to gather secrets from the many worlds, to hold them as they would any treasure, to guard them until onlythose worthy of them may know. Secrets of unknown discoveries, secrets of hidden treasure vaults, of forbidden love, of hidden murders. He would call them shades and they would be his children.


Dice rollRolled 79 (1d100)


>>Name: Seinus

>>Concept: Defense

>>Fluff: Seinus doesn't much care about who said what, but if you throw the first punch, he'll be there to catch it. The god of walls, trenches, defensive linemen, and anything that needs protecting.

>>Entities: 300,010 Eternal Guardsmen

1. create 300,010 Eternal guardswomen, that my chidren might themselves bear children, and the universe might have a limitless supply of protecters


Dice rollRolled 60 (1d100)

>>Name: Slaanesh

>>Concept: Pleasure

>>Fluff: Slaanesh is a being of pure Pleasure and was created for that soul purpose, so as (s)he emerged from the chaos of the Aether (s)he would immediately begin the personal conquest of pleasure (s)he desperatly craved


1. Retreat further into the aether

File: 1428541066058.jpg (179.56 KB, 2176x1701, 2176:1701, OMRB_55.jpg)


The year is 2368, and atheism has largely been accepted by the majority of the world. The scientists of the 21st century, pushing the Theory of Evolution into scientific fact, convinced growing portions of the world that there was no god. Just recently, however, archeologists discovered human remains at the lowest geological levels, deeper than dinosaur bones. This disproved evolution, and destroyed people's faith in science. Religion came back to Earth in a big way. But which one is right? Surely the true god of the universe will bless the correct religion, and they alone will prosper…

(Actions are 2d100, up to 2 actions a turn)

Fill this out:
>Religion's Name:
>Major Deity's name:
>Major Deity's description:
>Starting Location/Principle Holy Land:

Don't fill this out:
Post too long. Click here to view the full text.
332 posts and 75 image replies omitted. Click reply to view.


Dice rollRolled 44, 74 = 118 (2d100)


>Religion's Name: The Holy Knights of the -U-S-A-

>Major Deity's name:Jesus

>Major Deity's description:Our Lord and Savior shall help others under his wings. Those that don't accept our lord and savior however shall be treated with special care. Those that have no god to follow shall be treated with extra care from the M.B.A Associates

>Fluff:There had been reports of Christian insurgency in the -U-S-A-. The other religions masques, monasteries, and the so called churches of scientology. Many atheists had tried to leave the country enmass and even tried to escape to the Canadian Wilderness illegally. Rumour is that they started in Florida where the insurgency is still thriving and growing with every minute.~ George ,Essay of the Concerning Nature of the Insurgency of the Holy Knights of the -U-S-A-

>Starting Location/Principle Holy Land: Florida the Land blessed

>Dogma:Blood shall fall so blood will be pure agian (red)

>>Don't fill this out:

>Followers: 4356

>Bonus: Established - Because your religion started before the Great Atheist Lie, more credence is given to your ideas by non-believers

>Detraction: Ignorance - Your people will be slower to accept the technologies and sciences discovered from here on out.

>Divine Armies[Angry Rednecks:HP:1000/1000 Attack: 10: {Military Vehicles: +8 to combat rolls]}][Redneck Militia: HP: 1000/1000 Attack: 10: {Government Weapons: +5 to combat rolls}]

>Rituals:[Raiding: +2 to Combat rolls][Target practice - +2 to Combat Rolls][Terror Suspects: The Government in the United States is now working against you][Government Weapons: +5 to combat rolls][Military Vehicles: +8 to combat rolls][State Fair: +4 to all recruitment rolls][Base attraction: +3 to all Recruitment Rolls][Cletus's Construction on the Cheap: +2 to all ProjePost too long. Click here to view the full text.


Dice rollRolled 96, 39 = 135 (2d100)


>Religion's Name: 01010100 01001000 01000101 00100000 01010011 01001111 01001110 01010011 00100000 01001111 01000110 00100000 01010100 01001000 01000101 00100000 01000110 01001111 01010101 01001110 01000100 01010010 01011001

>Major Deity's name: 01010100 01101000 01100101 00100000 01000110 01100001 01110100 01101000 01100101 01110010 00100000 01101111 01100110 00100000 01001101 01100001 01100011 01101000 01101001 01101110 01100101 01110011

>Major Deity's description: A great lord that slumbers under the surface of Mars, the father of machines is the cause behind all of mankind's creations and advancements in the eyes of his worshippers.

>Fluff: The 01010100 01001000 01000101 00100000 01010011 01001111 01001110 01010011 00100000 01001111 01000110 00100000 01010100 01001000 01000101 00100000 01000110 01001111 01010101 01001110 01000100 01010010 01011001 believe that all of Mankind's advancements were caused by inventors and scientists being influenced by the dreams of a slumbering being that lies under the surface of Mars. They try to get closer to this Father of Machines by replacing parts of themselves with machinery and view all mechanical objects as sacred in some way.

>Starting Location/Principle Holy Land: The Arctic

>Dogma: 01000110 01101100 01100101 01110011 01101000 00100000 01101001 01110011 00100000 01110111 01100101 01100001 01101011 00100000 01100001 01101110 01100100 00100000 01101101 01100001 01100011 01101000 01101001 01101110 01100101 00100000 01101001 01110011 00100000 01100111 01101111 01101111 01100100 00101110 00100000 01001011 01101110 01101111 01110111 01101100 01100101 01100100 01100111 01100101 00100000 01101001 01110011 00100000 01110000 01101111 01110111 01100101 01110010 00101100 00100000 01101001 01100111 01101110 01101111 01110010 01100001 01101110 01100011 01100101 00100000 01101001 01110011 00100000 01100110 01100001 01101001 01101100 01110101 01110010 01100101 00101110

>Followers: 8,869

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Dice rollRolled 82, 13 = 95 (2d100)


>Religion's Name: Bastism

>Major Deity's name: "Based" Tone Abbott

>Major Deity's description: A man with very big ears that makes up for in the budgie smugglers department for what he lacks in public speaking skills.

>Fluff: A long time ago in an Australia much more different than it was from today, there was rumored to be a man who ruled, called Tony Abbott. He was the last bastion of the white world before it was brought down by the Swedenists. Recently, researchers in the Mawson Station in Antarctica have dug up his legacy, and have started to treat him as a deity.

>Starting Location/Principle Holy Land: Mawson, Australian Antarctic Territory

>Dogma: Real Solutions for All Australians, and Battle Lines, by Tony Abbott

>Followers: 12,541

>Bonus: 'Straylian Attitude - The laid back nature of a primarily Australian religion makes converting all nonbelievers easier for you.

>Detraction: Sparse Population - You started in a region that has very little population, so you don't have as many followers to start with.

>Divine Armies:

[10 Orca Riders:

50 HP

10 Naval Attack

+Ability to cross oceans]

[+Ship: Can Cross the Ocean to more than just Tasmania.]

[Flinder's Men:

HP: 1000/1000

Attack: 10]


[Great Deity: - 10 to all Follower loss]

[SuperAussies: +2 to all conversion rolls]

[ABC: All conversion rolls will result in a minor amount of territory expansion]

Let's get the Brewery done!

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Dice rollRolled 40, 3 = 43 (2d100)


>Religion's Name: Vatican Section XIII - Iscariot

>Major Deity's name: God.

>Major Deity's description: Jesus Christ is in heaven.

>Fluff: For thousands of years, the Catholic Church has had 12 sections. Vatican Section III - Mathew, in charge of the collection and maintenance of holy relics and items of value. Section XII - John, in charge of interpretation of signs, miracles, and saints.

But hidden from all but the highest eschelon of the Church, existed a 13th section: Judas Iscariot.

By millenia, their charge was to defend the Holy Church from the great evils that existed in the world. Witch hunters and vampire slayers, crusaders and inquisitors. It might have taken the scientific disproval of atheism to convince the rest of the world of the existence of the supernatural, but Iscariot has fought off these evils in the name of the church long before.

And in this modern age, with a new Modern Christianity Church, and the unveiling of a thousand other heretical faiths led by pagan gods and their unholy armies, Iscariot once more rises up to the task of defending the Church from the evils that beset it, and ensuring that no darkness dare approach the light of the true faith.

Currently, while the Modern Christianity Church reorganizes itself, they have moved much of their force to Spain, in the old crusader castle of Calatrava la Nueva.

>Starting Location/Principle Holy Land: Spain

>Dogma: In our right hand, daggers and poison. In our left hand, 30 pieces of silver and a straw rope.

Don't fill this out:

Followers: 2370

Bonus: Defenders - Because your people have traditionally fought the battles of the faith, they are more prone to combat. -25% Follower loss when organizing divine armies.

Detraction: Brutal - Because of your organization's Militaristic wPost too long. Click here to view the full text.


Dice rollRolled 19, 5 = 24 (2d100)



Religion's Name: The Nazi Occult

Major Deity's name: Hitler

Major Deity's description: Going above and beyond (or below in this case) to achieve ascension for the Reich's glorious leader millions of souls were sacrificed to great science and occultism to grant eternal life to our Fuhrer.

Fluff: Scientists and Warlock occultism to create the perfect human race as dictated by the Hitler our ever living God and Savior.

Starting Location/Principle Holy Land: Germany

Dogma: Eliminate the lesser peoples of the world, unite the world under an Eternal Reich

Followers: 86,339

Bonus: For the State - Governments, having forgot the German Nazi Legacy, tend to like your pro-state agenda, and will aid some of your endeavors

Detraction: Prejudiced - Your disposition against certain minorities will make it very difficult for you to convert them

Divine Armies:

[Police Force:

HP: 1000/1000

Attack: 10]


[Gemstone: +3 to all Ritual Rolls]

[Fun Reputation: +7 to all conversion rolls]

[Trendy: +1 to all conversion rolls]

+Submarine: Can Cross All Bodies Of Water Connected to Oceans

Cloning: 159/500

State Religion: 81/500

Lab: 248/300

1 I thought the Lab was finished with that but I guess it still needs some work. Nazi Lab

2 Convert more Germans to the Cause.

File: 1428544080652-0.png (1010.88 KB, 3000x2640, 25:22, Viatoris - The Solar Syste….png)

File: 1428544080652-1.png (193.2 KB, 920x980, 46:49, Viatoris - Earth, 2199 - L….png)


Recommended Listening: http://www.youtube.com/watch?v=hLkC7ralR30

Earth, 2199

Much has changed in the world within the past two centuries. Nations long united have collapsed into squabbling rival states. Lands long divided by factionalism and regionalism have set aside their differences and united into great coalitions. Strife and turmoil, war and revolution, great migrations and cultural shifts have indisputably changed the geopolitical landscape of Earth, and time has yet to tell if this is ultimately for the better, or for worse.

Some of the nations of these times are much different than the ones of centuries prior. Other nations have remained much the same as they have been. Some nations harken back to ancient predecessors, hoping to recreate their most glorious epochs. Other nations seek to cast away the vestiges of their past, looking instead to what opportunities may await them in this new age.

For now, it seems that the political world has finally stabilized after centuries of chaos and uncertainty. The collective world now seems to face only peace and prosperity in the years to come, though none can be certain for how long this tranquil may last.

One thing is certain, however, and that is that the Earth's resources are limited. Air, water, energy, space, and all the other amenities expected by a global population now nearing eleven billion; all in great demand and dwindling supply in these times. The world leaders and great minds of the new era, concerned for Humanity's ultimate future, have reached a compelling consensus:

It is time to leave Earth.

With the many technological advances of the late twenty-second century, and global prosperity at what would seem to be a historical record high, now is the perfect time to finally settle new worlds, and expand into the Solar System.

You will take the initiative as the executive power of your respective nation,Post too long. Click here to view the full text.

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Men-nefer, Ta-mehu Region, African Republic of Egypt

The government of the African Republic of Egypt has recently begun investigations into the domestic affairs of the United Assyrian Republic, the Jordanian People's Republic, and the Baluch State. These investigations come as the result of intelligence reports that suggest that there may be several dormant Islamic extremist cells operating within these nations, and that those cells could potentially be preparing for an attack on the African Republic itself.

Egyptian authorities have warned that severe sanctions will be imposed upon those nations if there is any evidence that they are willingly harboring and supporting radical Islamic extremists. Assyrian and Jordanian officials have pledged to support Egyptian efforts in searching for any potential extremist groups, though the Baluch government refused to cooperate directly with Egyptian intelligence services, instead stating that Baluch domestic defense services had already ascertained proof that there have been no Islamic radical groups operating in Baluch territory, and as such, that there was no need for an Egyptian investigation into the matter.

Diuw-wer, Libuwa Region, African Republic of EgyptPost too long. Click here to view the full text.

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Lisbon, Republic of Portugal

The Republic of Portugal recently attempted to open up a trade agreement and official diplomatic relations with the Free Republic of Merina. Official details of the initial negotiations between the two nations are currently unknown, though it is clear that Merina authorities were extremely dissatisfied by the Portuguese terms, with one Merina ambassador, Rabe Ratsimandrava, likening Portuguese diplomatic tactics to "the old [Portuguese] imperialist ways, that they might seek to use our nation's resources for nothing but their own gain, and provide nothing for us in return". Merina officials currently refuse to continue any further diplomatic discussion with Portuguese representatives for the time being.

After this setback in what Portugese officials assumed would be an opportunity for mutual economic growth for the Free Republic of Merina and the Republic of Portugal, the Portuguese government has redirected its efforts toward a new set of domestic policies aimed at improving the general quality of life for Portuguese citizens. A significant portion of the Portuguese national budget has been set aside for repairs and improvemPost too long. Click here to view the full text.



Cascadian Republic, standing by.

File: 1429141891061.jpg (23.28 KB, 350x361, 350:361, gein.jpg)


You love to kill. The sound of a screaming victim, the smell of fresh blood, the feeling of exhilaration watching a squirming body turn into a corpse: these are the finer things in life. You've been able to hold back lately, but you just can't contain yourself anymore.

It's 2030, and the world's population is 30 billion. Large families came back into fashion in developed nations in 2018, and there was a population explosion as a result. Meanwhile, couples in developing nations have been having as many children as ever. While the developed nations have enjoyed a boon in production just this year from so many people entering the work force, they have had trouble getting enough police to keep tabs on all those people. This makes getting away with crimes far easier.

You need to sate your appetite for death. But first, who are you?

Fill this out:

–Don't fill this out–
>Sanity: 100/100
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HOW DARE HE BITE YOU! Does he have rabies? You'll have to get checked now. And you know the doctors are against you. Everyone's against you. You draw your sword in a rage and charge the vagrant, running it through his liver. Blood drips down your blade as you withdraw it from his torso and insert it through his head. You feel quite a bit better now, and you run away from the scene.

+10 Sanity


You spend the next couple of days relaxing, practicing your shooting, and over all kicking it. When you turn on your phone, you have 4 messages:


Hi, this is Miranda, we met at the police station? Just thought I'd give you a text so you had my number too.


Holy shit, they're saying that some guy wearing a rooster mask, a varsity jacket, and some jeans just slaughtered all those Russian prisoners we had. Was it you? Please tell me it wasn't you Richard…


Thanks for posting my wife's bail man, you're a lifesaver. I was wondering if you'd let my repay you by letting me take you to Ivan's Pub later on tonight? Drinks are on me man!


You know, I've been doing some thinking, Richard. Today, the lawyer for those Russian guys showed up, and he was one of the most expensive ones in the city! Those assholes would have walked for sure. Maybe we need someone to do what you're doing. Whatever it is, I kinda want to be apart of it. Please, just text me back…

-4 Sanity


Dice rollRolled 66 (1d100)


>Fill this out:

>Name: Dapper Don John Johnson

>Background:There's corruption in London whores allowed to thrive in the city, thieves go unpunished while they steal from hard workers, and the heathens allowed to tread on good christian values. The victorians have became a heathen parody of themselves. I'm the dapperest of all the heathens they mock people and god himself soon they will all pay one street at a time. I'm Dapper Don John Johnson formerly Leroy of London,UK and god wants the world to become victorian

>Methodology:Lure hookers and thieves then trap them in the basement to make them ammit any sin they committed then kill them with a cane blade


>Hideout:A restored victorian house

>–Don't fill this out–

>Sanity: 56/100

>HP: 67/100

>Notoriety: Unknown

>Inventory:[Top Hat][Sword Cane]

1. He's just a Vagrant no one will miss him next on the list is murder of a prostitute and I'm ready to commit it


File: 1430687817292.jpg (21.67 KB, 480x360, 4:3, hqdefault.jpg)

Dice rollRolled 52 (1d100)


>Name: Richard Fritz

>Background: Fought for years in a losing, one-sided war as part of a Special Forces unit of four men off in Russia, nicknamed 'Ghost Wolves', renowned for almost single-handedly turning the tide of the war with nearly five hundred kills between the four of them over the course of two years. In time, the Russians managed to take them down, killing off one of them in a set detonation and near-fatally wounding Richard, carried out of the zone by Ben and Daniels, the other two of the squad. Shortly after, the war was lost, and the three were sent home. Richard kept in close contact with Ben, who he considered his best and only friend, until a section of the Russian Mafia blew up his quiet store after learning his backstory, obliterating him and half a block. Richard had always had sociopathic tendencies, barely ever speaking and being totally unfazed by killing and gore, so long as he felt it justified. Joining a patriotic, anti-Russian organization, Richard started doing the only thing he ever knew - taking orders.

>Methodology: ….

>Location: Miami, Florida

>Hideout: A small, neat apartment in south Miami.

>Sanity: 80//100

>HP: 100/100

>Notoriety: Suspect

>Inventory: [Cell Phone], [972.5 Dollars]

1. There we go. I'll text her back first, to meet at some sports bar on the other side of town, for the irony, in an hour or so. That's more than enough time to burn a bar to the ground. Speaking of, I've got my lighter around here somewhere. I don't smoke anymore, but it's got good memories, and something to set things on fire with is always useful. I've got a bar to get to and some Russians inside. Wonder just how flammable Vodka is.


Dice rollRolled 89 (1d100)


>Name: Kelen Menel

>Background: Kenel is the son of a gangbanger who won the lottery right after Kelen's mother died birthing him. The gangbanger moved out to Las vegas, and proceeded to live a seemingly comfortable and fancy life. On the contrary, he was quite mad and cruel, beating Kenel daily, teaching him how to kill, and constantly drinking or doing drugs. Kenel had a real hard life that took its toll on his mind. He started seeing killing and hurting people as alright, found torturing fun after he did some of it with his cruel father, and absolutely loved the thrill of seeing people afraid. Around the age of 23, after years of abuse and torture, and finally a slash across his left eye, he snapped. Kelen tied his father up in the mansions hidden torture room, and pumped him full of lead. Seeing his own father bleeding gave him a rush of satisfaction unlile any other kill, and now he uses his money and resources to find ways to achieve the perfect high.

>Methodology: Anyone will do as long as he can stalk them, shoot them, or carve them up. He especially likes multiple targets, and prefers to make them paranoid

>Location: Las vegas, Nevada

>Hideout: His mansion

–Don't fill this out–

>Sanity: 85/100

>HP: 100/100

>Notoriety: Person of interest

>Inventory: [2 PP-Bizon: 62 Rounds Each][Woldo]

1. "Of course you can. Second floor, third room on the right, plenty of warm sheets." After telling her where to go Kelen turns and prepares to leave. "There's food in the fridge, and if your really hungry you can orderPost too long. Click here to view the full text.



File: 1428626244730.jpg (147.18 KB, 1024x768, 4:3, fJzosvY.jpg)


Hello and welcome to your new little asteroid base. Each room has their own gravity and air runes engraved upon the floor and the mage light systems are work most of the time. The kitchen is stocked with enough food to keep you going for a while and the mage fire cooking system works most of the time. The communication orb in the dock can be used to communicate with nearby ships and double sheids keep the air in until a ship docks. This place is a piece of junk, but it is your piece of junk. Now, who are you?

Fill this in

Don't fill this this:
>Health: Healthy
>Belongings: Clothes
>Bonus: Based on fluff

Post too long. Click here to view the full text.
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Dice rollRolled 61, 58 = 119 (2d100)


>Name: Aelrindel Errynnhv

>Race: Eldar

>Fluff: The pompous daughter of a wealthy administrator from rich Eldar space, Aelrindel is furious about her transfer to some remote middle-of-nowhere mining station by her father to 'teach her some respect', placed as an unwilling overseer and not allowed to return home until her Father gives the word.

>Health: Healthy

>Belongings: Clothes

>Skills: [Basic Fashion] [Basic Pouting]

>Equipment: Fancy dress


>Bonus: Imperial presence - You are good at making people think you are an important person. This is good and bad.

1/2: Nothing to it but to search around some more I guess. Ugh. I fucking hate this place and everyone on it. I want to go home already.


Dice rollRolled 7, 11 = 18 (2d100)


>Name: Jeffery

>Race: Ursine

>Fluff: Jeffery was tired of all the stereotyping. He didn't mind humans as much as the rest of the pack, and was outcast from it as a result.

A couple of human parents picked him up and took him in, giving him the name Jeffery; they always wanted a son but his mother was sterile. He didn't have a great time in school - he was teased by the other kids a lot - but he took an interest in magic and was sent to the local academy. Soon, he became a battlemage, but after all the harassment he received, he was ready to get to the outskirts of civilization and was in no hurry to get back.

Don't fill this this:

>Health: Healthy

>Belongings: Clothes

>Skills: [Basic Arcane Battle Magic]

>[Advandced Arcane Battle Magic]

>[Basic Artificing]

>[Advanced Artificing]

>[Basic Staff Fighting]

>[Basic Fire Magic]

>Equipment: Battlemage Staff (You can create a physical shield in an area)


>Bonus: Pack mentality - Slight bonus to fighting when you are defending your allies

1/2) I begin to practice my Staff Fighting. Magic can't always be the answer…


Dice rollRolled 49, 28 = 77 (2d100)


>Name: Patro McCopper

>Race: Human


In another time in another universe, he would fit in with his handlebar moustache and a certain flair to his police work. However, this isn't that time of that universe, so that left Mr. McCopper a bit of a loose cannon for the station's security. But, with his trusty revolver and a stern look, he done well for the support of the station as a whole, being a damn good cop.

>Health: Healthy

-[Foot Fractured]


['80s something Security Uniform]


[Basic Gunmanship]

[Basic Hand to hand]


[The 'Stache]

[Old Badge]

[Magitech Revolver] (20 rounds)

x3 [Improv Handcuffs]

[Magic Book]


>Bonus: Loose Canon - Slight bonus to finding and chasing perps, not like they have anywhere to hide.

ONE AND FUCKING TWO: OH FUCK MY FOOT! Is there anyone who can get it fixed?!




Daily reminder that i rolled 7,49 to test out new magic pipe



You haven't posted daily

File: 1426492593346.png (2.28 MB, 4000x2000, 2:1, The World.png)


Hello and welcome, you lovely people. I hereby present to you my first evern builder. Know that I was pressured into this, and therefore I have decided to make a builder just for the likes of you.
You will find that the dice are not as nice as they are in other games. There is a higher chance that stuff will go wrong. So be warned.

That said, here's the skinny:
All of you must choose a leader from history or literature (any book is fine really, as long as I can google the name and find atleast basic info on the guy). Due to unforseen and unexplainable wibbly wobbly magical hijynks you are transported to this fantasy like world.
What you quickly find is a group of people that will accept you as your leader. How you achive this is up to you, you managed to make them follow you. The people you found will miracilously be the same race as your leader is. They also somehow speak the same language as your leader. Or your leader can just understand them, also a possiblity.
The techlevel is early industrial revolution. The Steam Engine is fairly ubiquitous, but other then that, not much has been done with it. So go and work on that. Airships and Steampowered Powder Armour awaits! One note to attach to that, there is no such thing as gunpowder or blasting powder. Anywhere. So no guns.
There are also rumours of magic existing in this world. Who knows what's real and what's not? Time to find out..

2 actions per turn, 1d100 per action.

>Fill out the following

Glorious Leader:
Race: (Same as leader is)
Post too long. Click here to view the full text.
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Dice rollRolled 29, 84 = 113 (2d100)


>Glorious Leader: King Arthur

>Race: Human

>Color: Dark Red

>Fluff: Le morte d'Arthur….? Arthur sailed away on the ship towards Avalon and landed here instead by some fae spell that was upon his vessel. Sir Bedivere returned Excalibur to the Lake and he was mortally wounded and had hoped to recover before he set foot on such craggy shores but he has fared well in the sea air and finds these shores to his liking. He aught to make a new kingdom and avoid all those old mistakes. I am one with the land now, for better or worse. Having already taught the local people of the nearby hills Chivalric mannerisms forming their own Knightly Order; The Knights of the Hills.

Population: 65

Economic Level: Poor

Specific Resources:Thick Fog Banks

Military Level: Mediocre (2/10).

Science level: Poor

Specific Techs: Steam Engine

Magic level: Non-existant

Bonus:[Righteous Defender] +5 to your dice when defending your kingdom.

Genus Loci] The sun shines when you smile, it rains when you are sad, and the earth quakes when you are angry. You are connected to your territory, and all where your influence spreads will be yours.

1 Build a Winter Palace where during the harsh winter Arthur and his court can escape the cold and the health of the king protected.

2 Expannd


Dice rollRolled 66, 12 = 78 (2d100)


>Glorious Leader:Stalin

>Race:Human Russian

>Color:Dark Red

>Fluff: The era of communism has almost came at a end in Russia almost dead, almost dying he will almost die but he awoke instead in a mountainous terrain. The mountains serve as a hot bed for mining operations and is rife with conflict. he was recruited within a revolutionary front of underground machinists that want to experiment with new tech and will want a socialist world order

Leave this be unless told

>Population: 50

>Economic Level: Mediocre (3/10)

>Specific Resources:Winter Fruits.

>Militairy Level: Poor (1/7)

>Science level: Poor

>Specific Techs: Steam Engine, & Gulag

>Magic level: Non-existent

>Bonus:[Comrade General] +5 to your dice when spreading your ideology

1-2 Gently encourage the yetis about the glorious benefits of Communism by rewarding the most viable workers with their leader's female companions hopefully they would breed strong communist yetis who would protect the motherland.


Dice rollRolled 20, 22 = 42 (2d100)


Glorious Leader: Urist Uristbeard

Race: Dwarves

Color: Brown

Fluff: Urist was given command of this dwarven expedition to set up a fortress and possibly new mountain home. Well he found a mountain, now who the hells are these extra 45 fucks and what the fuck is a steam engine?

>Leave this be unless told

Population: 48

Economic Level: Mediocre (0/10)

Specific Resources: Abundant Copper Ore, Underground Lake, Fortress Gates

Military Level: Poor

Science level: Poor

Specific Techs: Steam Engine, Tunnel Traps.

Magic level: Non-existant

Bonus: [Dorfs is made for Diggin!] +5 to your dice when working on fortresses.

1&2. We need a small military for protection. Begin training and the creation of copper axes.


Dice rollRolled 66, 90 = 156 (2d100)


Glorious Leader: Nikola Tesla

Race: Human

Color: Blue

Fluff: Nikola Tesla, the Emperor of Electricity, the Lord of Lightning, the Master of Electromagnetism!

Has just landed on the middle of that large Islandish region to the South East known as the Stormy Isle for its, well, storms.

A very popular sight for Electromancers and Wizards trying to learn the storm arts, Tesla landed on the region and saw the power that these magical men had in manipulating the fields.

But they were, to say, inefficient or ignorant of what it is they summoned. Content to mere lightning bolts and little else. Telsa showed the the far greater possibilities of Electricity, when he built his own Tesla Coil using a steam engine and challenged the head electromancer.

And for all the wizards centuries of training, vast power, and ability to call storms of lightning to his side, he couldn't beat the basic principles of electricoty. Tesla's Machine turned the Wizards power against himself, frying him to ash.

Now with these gaggle of magicians and the power of steam at his disposal, he plans to bring proper power into the world.

Population: 33

Economic Level: Poor 2/7

Specific Resources:

Military Level: Poor

Science level: Mediocre 0/10

Specific Techs: Steam Engine, Magnetic Metal

Electrical Generator (Direct Current). Tesla Tower.

Magic level: Non-existant

1. I'm so, more than halfway, I can feel it.

I'll keep working on this Alternating current. My current. 6/10



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