[ home / board list / faq / random / create / bans / search / manage / irc ] [ ]

/nation/ - Exile

D E S O L A T I O N

Catalog

See 8chan's new software in development (discuss) (help out)
Infinity Next update (Jan 4 2016)
Name
Email
Subject
Comment *
File
* = required field[▶ Show post options & limits]
Confused? See the FAQ.
Embed
(replaces files and can be used instead)
Oekaki
Show oekaki applet
(replaces files and can be used instead)
Options
dicesidesmodifier
Password (For file and post deletion.)

Allowed file types:jpg, jpeg, gif, png, webm, mp4, swf, pdf
Max filesize is 8 MB.
Max image dimensions are 10000 x 10000.
You may upload 4 per post.


Day 99. I couldn't handle the responsibility

File: 1440472973486.jpg (85.06 KB, 600x350, 12:7, Palestinian_refugees[1].jpg)

 No.2523[Reply]

It's over.

18 posts omitted. Click reply to view.
Post last edited at

 No.2594

>>2523

Hotwheels has visited is this a sign




File: 1441014742195.png (55.08 KB, 768x1536, 1:2, Bellatorum.png)

 No.2539[Reply]

The year is 632.

In the Byzantine Empire, the threat of schism and revolt intensifies, with the peoples of Egypt and Galilee becoming increasingly oppressed by the harsh religious edicts of the imperial governors.

In Sassanid Persia, the fate of the nation seems uncertain, with the Persian crown having passed, after a long succession of royal assassinations, coups, and otherwise suspiciously short rulerships, to Yazdegerd III, a child at only eight years of age, whom many claim is unfit to rule.

The Byzantines and Persians, militarily and economically exhausted from decades of war with one another, struggle to maintain their control over the outlying territories of Syria and Mesopotamia.

In Armenia, Alania, and Georgia, much of the land lies devastated after numerous raids by the Khazar and Magyar Turks to the northeast, and word has spread of what may be an even greater threat in the northwest: A ruthless tribal chieftain by the name of Kubrat has proclaimed himself King of the Huns and Bulgars, and now leads a vast nomadic army across the Pontic Steppe.

Nearly all of Arabia has been conquered by the armies of the prophet Muhammad, and many of the previously disorganized and unruly tribes of the land are now united under the banner of a new nation, the Caliphate of the Rashidun, and a new religion, Islam. Though apostasy has begun spreading through the tribes of Arabia in the wake of Muhammad's death, the prophet's appointed successor, the Caliph Abu Bakr, has vowed to preserve the unity of the Caliphate by any means necessary, and to spread the word of Islam to all the nations of the world. The Ghassanid and Lakhmid Kingdoms to the north are all that stand between the righteous army of the Caliphate and the vulnerable frontiers in Syria and Mesopotamia.

27 posts and 9 image replies omitted. Click reply to view.

 No.2575

Dice rollRolled 90, 35 = 125 (2d100)

>>2567

Name: Gavril "The Mace"

Culture: Bulgarian

Fluff: Once, Gavril was a slave.

Having been bartered over by christians and muslims, and prized by a strong body that did not temper a strong character and mind. The forced conversions and reconversions taught him much about the so called "faiths" and how little anyone should put their faith in them. If there was a higher power in the world, it wasn't coming from books or priests, but in the chains that bind and the whip that cracks and the sword that cuts and the gold that buys. That is what controls the hearts of men.

A farmhand, a pleasure slave, a bodyguard, as a slave Gavril was ordered and then obeyed, yet always strove to be something greater than his stature and statues in life, resisting in other ways, filling his body with the scars of whips and chains. It might have been this would be his fate forever. Until the a Bulgarian Warlord "purchased" him, after having slaughtered his previous masters in a raid. He him free, gave him a weapon, a mace, and bid him to fight. And Gavril found the new life he had been searching for.

That was twenty years ago.

The old warlord is dead, and Gavril took his place along with years worth of fighting experience and waging war and a new nickname "The Mace." Now the slave has become the slaver, riding ahead of a host of brigands and sellswords as they burn a scar through the caucuses.

He'll fight for Kubrat, such as he always has, for gold and slaves, such as he always will.

Religion: Pagan

Colour: Bright Red

Kubrat has sent a call across his newly proclaimed nation of Great Bulgaria, for all those seeking glory, wealth, and fame, to assemble an army and set out across the steppes to conquer all those who would oppose the Bulgars. You and your loyal warband were more than eager to answer this call, and you've set out from Phanagoria to the edges of Alania and Abkhazia, vulnerable and decadent natioPost too long. Click here to view the full text.


 No.2577

>>2568

>>2567

forgot updated troop info and such

Military: 50 Cavalry, 214 Infantry, 913 Rabble

Cultural/Religious Modifiers: [Persian Nestorian] -10 to diplomatic rolls towards Byzantines and -5 towards Miaphysite and Chalcedonian Christians. +5 to rolls towards Persians and +10 towards Nestorian Christians.

Bonus: [Man of the People] You speak only what you believe to be true and just, and your words carry a certain gravitas to them that has inspired somewhat of a following amongst the downtrodded lower classes of the cities you've traveled through. Bonus to recruitment rolls when recruiting from commoners, especially the disillusioned and malcontent.

Bonus: [Defiant] You're not one to back down when your beliefs and values are challenged, and you've always found yourself pushing against the obligations and restrictions imposed upon you by those of higher authority. Extremely reduced chance of dying in personal combat. Passive small bonus to all combat rolls that increases substantially when fighting a force of superior numbers.


 No.2578

Dice rollRolled 93, 3 = 96 (2d100)

>>2567

>Name: Gyalí Korítsia

>Culture: Multiple, primarily Greek-Egyptian

>Fluff: A large community of scholars and scientists from around the Eastern Mediterranean, who initially were based in Alexandria, but who found the local atmosphere too restrictive to continue their studies. En mass, they packed up and sailed up the Nile, until coming to a series of mountains in the vicinity of Ethiopia. Scaling one of the larger ones, they set up a library, observatory, and laboratory, and set to work cataloging the secrets of the universe.

>Religion: Many faiths. primarily Christian

>Colour: Pale Blue

Military: 25 Cavalry, 75 Infantry, 200 Rabble

Cultural/Religious Modifiers: [Byzantine Chalcedonian] -10 to diplomatic rolls towards Persians and -5 towards Nestorian Christians and Zoroastrians. +5 to rolls towards Byzantines and Chalcedonian Christians.

Bonus: [Philosopher Kings] Knowledge begets knowledge, and your already impressive understanding of the physics and nature of the world gives you a unique perspective through which to observe and discuss all aspects of life. However, your scholarly lifestyle is incompatible with the common propensity for war held by the rulers of most other nations. +10 to all academic and diplomatic rolls. -10 to all combat rolls.

Bonus: [Tolerant] Your community, more concerned with the understanding of the universe than the cultural or religious background of its scholars, tends to accept people from all walks of life. Passive small bonus to all diplomatic and recruitment rolls. Your negative cultural and religious modifiers do not apply unless dealing with staunch cultural or religious fundamentalists, in which case they are amplified.

>Technology:

[expanded star catalog]

[incomplete economic model]

1/2. send a delegation tPost too long. Click here to view the full text.


 No.2579

Dice rollRolled 14, 42 = 56 (2d100)

>>2567

Military: 50 Cavalry, 200 Infantry, 500 Rabble

Cultural/Religious Modifiers: [Armenian Miaphysite] -10 to diplomatic rolls towards Persians, Mongolics, Turkics, and Tengrists, and -5 towards Nestorian Christians. +10 to rolls towards Armenians, and +5 towards other Hellenics and Miaphysite Christians.

Bonus: [Zealot] Vindicated by your faith, you are unphased by the words and actions of blasphemers, heretics, and pagans. +10 to combat rolls against religious enemies. -10 to combat rolls against religious allies.

Bonus: [Sleuthy] You've always had a knack for the art of stealth. Getting into places you weren't supposed to go, moving undetected in the shadows, blending into unsuspecting crowds. +10 to all infiltration, ambush, and other stealth rolls. -5 to personal combat rolls.

1-2; Begin making patrols of 15 out of the Infantry and patrols of 2 out of the Cavalry for extended, quick scouting. Send Infantry through towns, looking for any premium Armenian veterans to help teach my soldiers. I will begin training the Rabble to better utilize their weapons and the equipment.


 No.2593

File: 1450607284220.png (360.72 KB, 1920x1080, 16:9, 1436045232797.png)

>>2539

cuckalucka




File: 1434861147880.png (40.79 KB, 1420x657, 1420:657, original.png)

 No.1815[Reply]

The dawn of civilization, such a sight to see. You are one of the lucky few that get to lead their people into a grand, new age. With basic knowledge of agriculture and metal working, you set up shop.

-Fill this out-

Nation name:

Race:

Government:

Laws and Policies: (Without law there is chaos. Changing/adding a law is a free action but must be stated in the actions)

Fluff: (won't neccessarily give you a bonus but if it is good it might)

Starting place:

Nation Colour:

-don't fill this out-

Active Military: civilians (50d1)

Allies:

Enemies:

Tech: Basic agriculture, Copper

Buildings:

Population: 50

Culture:

Happiness:

214 posts and 51 image replies omitted. Click reply to view.

 No.2324

Dice rollRolled 18, 3, 11 = 32 (3d100)

>>2317

>Nation name: Kuu

>Race: Human

>Government: Matriarchal Republic

>Laws and Policies:

>>every woman must attend milita training for one weekend each month, and there are to be two weekends for training, that not all women be taken away from their ordinary employment at once.

>>every field and orchard must be surrounded by a hedgerow, for the purposes of defence

>Fluff: tl;dr: There are a lot of people, not a lot of whom are men, and they really like farming. Also, militias.

>Starting place: {see pic}

>Nation Colour: Lavender

>Active Military:

[civilians (888d2)]

[militia (90d3)]

>Allies:

>Enemies:

>Tech:

[Agriculture]

[Copper]

[Livestock Domestication]

[Irrigation]

[Alcohol]

[Alphabet and writing]

[Copper carbonate and carbon oxide]

[Iron Working and Ferronese working]

[Currency]

[Iron hoes]

[Calendar]

>Buildings:

[The Academy]

[Grainary]

[Farms]

[More farms]

[Schools]

[Roads]

[Timber-frame Construction]

[Mathematics]

[Basic physics]

[Simple machines]

>Population: 978

Post too long. Click here to view the full text.

 No.2325

File: 1437617977269.jpg (32.6 KB, 500x386, 250:193, hahaha oh wow.jpg)


 No.2326

Dice rollRolled 74, 42, 53 = 169 (3d100)

>>2317

Nation name: TAMTATU

Race: Beholders

Government: Monarchy

Laws and Policies: Caste System: By sub-type of beholder, Elected Monarchy, Labor Laws, Domestic Aid emergency relief, Slavery

Fluff: Very concerned with law, order, and private status as an individual, the Beholders of TAMTATU are a xenophobic, fairly hostile species, the creatures a large flying orb of tissue with numerous eyes attached to numerous tentacles around the eye, a single large eye in the center of the head, and a mouth with complex needle-sharp teeth. Their eyes have a variety of spells they may use, (Nimble may fiat which specific spells a beholder does or does not have), and their main eye is able to see in total darkness (main eye only). Beholders can get up to 10 feet wide, but it is very uncommon, as only the very oldest do that. Beholders livespan is variable to their caste, but around 16,000 to 18,000 years is a good estimate of their lifespans.

Starting place: Central southern region, biggest island.

Nation Colour: Aqua-blue

>Active Military: civilians (49d2) Mercs (20d3)

>Tech: heat magic, Agriculture, copper, Writing & Alphabet: Cuni-form, Formalized Religion, Currency

>Population: 49

>Buildings: Farms, Houses, Silos, Firing Range, Ziggurat, Copper-working schools, Sports Arena

>Culture: 5

>Happiness: -1

ACTIONS

1-3: ExpandPost too long. Click here to view the full text.


 No.2332

>>2324

>>2325

>Heretics

:c


 No.2566

File: 1441299325214.png (93.96 KB, 2000x2000, 1:1, Hammer_and_sickle_red_on_t….png)

Nation name: Natsiya Vodki

Race: Humans/Slavs

Government: Dictatorship

Laws and Policies:

>Always report to your nearest town hall for your daily truths

>Working every day in every week is mandatory

>Thieves found stealing military weaponry or corporate goods will be met with a gulag, along with your arms being chopped off

>Murder, Armed Robberies, and Burglarly will be met with a lifes worth of time in the Gulag

>Damaging property results in a ten thousand ruble fine, and more depending on the damages

>Do not harass soldiers of the military. This is to the soldiers discretion

Fluff: Natsiya is a tiny-sized nation infamous by its locals for slaughtering hundreds of civilians in their country every year, for simply 'annoying' military personnel of the country. If it wasnt obvious enough, the country seems to spy on its citizens daily.

Starting place: As north as possible

Nation Colour: Dark Red

Active Military: civilians (50d1)

Allies:

Enemies:

Tech: Basic agriculture, Copper

Buildings:

Population: 50

Culture:

Happiness:




File: 1441018541628.jpg (24.99 KB, 252x478, 126:239, Merc_Front.jpg)

 No.2542[Reply]

The year is early 2013, as the Brain Scorcher within the Zone of Alienation, bordering within Ukraine and nearby Belarus, has been deactivated by a STALKER named 'Marked One'. STALKERs, Dutiers, Freedomers, looters, and bandits alike have flocked towards the center of the zone, in hopes of a treasure trove of artifacts, or for the legendary wish granter. Whether you decide to adventure deeper within the lands of The Zone, or stay, only you can decide.

Name:

Age:

Appearance:

Gender:

Skills: [Do not fill out]

Gear: [Do not fill out]

Fluff: [Your backstory, how you got here, what happened when you got here, etc.]

Bonus: [Do not fill out]

 No.2545

File: 1441023602795.jpg (114.13 KB, 640x960, 2:3, b3eb8c7344be0ababbcb55844c….jpg)

Name: Binte-Zahra King

Age: 22

Appearance: see pic

Gender: Male lol

Skills: [Do not fill out]

Gear: [Do not fill out]

Fluff: The son of an old Rhodie mercenary, King inherited his thirst for adventure, and in the wake of the Brian Scortcher's deactivation, he headed out to find fame and fortune in The Zone.

Bonus: [Do not fill out]


 No.2546

>>2545

You enter the zone with some minor gear, and enough money to buy a weeks worth of food.

>Gear: [Makarov] 3x[Makarov Magazine] [Box of Ammo] [One thousand rubles]

>Bonus: [Gifted] +5 to Combat Rolls

Oh, and I forgot to mention, rolls are 1d50.




File: 1436997780313.jpg (818.2 KB, 2474x1653, 2474:1653, 1436317868357.jpg)

 No.2045[Reply]

New players can either replace afk nations or pm me for another *secret* option.

You are a Lord of a Province of the Great Empire.

>Lord's Name:

>Fluff:

>Skill:

>Heir/Heiress: [Fill according to fluff]

>Bonus:

>Kingdom's Name:

>Color: (Also write the number of your location)

>Fluff: (Fantasy Races are allowed)

>Population:

>Military:

>Economy:

>Buildings:

>Technology:

>Storage:

>Magic:

>Bonus:

>What happened last thread

Emperor Bello has died.

Now for the sake of the Empire, the majority of the Lords must vote who shall be the new Emperor.

The Voting happens every 10 turns. All Lords, Ladies, or representatives must travel to the throne before then.

Rules not mentioned above: http://pastebin.com/0FtuGsBA

371 posts and 32 image replies omitted. Click reply to view.

 No.2527

>>2526

Split the proggress of action#2 (92) to add to action 4.


 No.2528

>>2525

You know me well enough to know I'm seldom sorry for anything I do or say. I was at that time upset because I thought I was doing the good-will thing and letting the various GMs know what was going on and that I would be gone for possibly a long time. When that exploded in my face and everyone started demanding it to be private, I felt like I was being herded towards getting banned no matter what happened by having no witnesses to back up my side of things when a workable excuse was found by the mods to ban me.

I respect bello enough that I'm not going to shit in his thread any further than I already have.

You do what you are going to do. I would LIKE to return to your chatroom, but if I have to drag myself through the mud and humiliate myself to get back to your chatroom, yeah, theres no way I'm doing that and no way I'm apologizing to redaeth in public or private.

My only gripe with you maldaris is that you either didn't understand or didn't care to understand what I was trying to say previously.

I'm through talking about this, Maldaris. Either unban me or don't, thats your choice, but just know that if you DO unban me, I plan to avoid starting shit.

Would prefer not to shit up this thread any further. May only be in your chat on a seldom / hardly ever basis if you unban me, but I'll keep my word if you do unban me.


 No.2529

>>2528

I'm also sorry things have developed the way they did, and that I wasn't able to emphasize enough how I feel you could have trusted me as a confidant to not hide your words.

I remember you for Titan, and I remember you for Thucyld, I hope you are up to staying in this game for that at least.


 No.2533

>>2529

Only reason I haven't posted my next action is because I haven't been responded to yet. I'm still in this game.


 No.2535

>>2526

#2 should be trade with Desolace.




File: 1438558735587.jpg (221.51 KB, 1920x1080, 16:9, maxresdefault.jpg)

 No.2424[Reply]

Where are you?

You don't know.

Everything seems like a haze. Like you just woke up from a trance. How long has it been? Where are you? You remember almost nothing. You only remember who you are. Now then, who are you?

Fill in:

Name: [obvious]

Age: [obvious, how old you are]

Gender: [male, female, genderless]

Race: [you can be any standard humanoid, demi-human, or monstrous with my approval.]

Fluff: [What is your personality, what is it you do? Remember you remember nothing of where you are, what is around you, and what is really out in the world. You do remember any living family and the recently deceased though.]

Do not fill in:

Class and Levels:

Skills:

Spells:

Money: 5 copper

Inventory:

Equipment:

50 posts and 10 image replies omitted. Click reply to view.

 No.2480

Dice rollRolled 49, 51 = 100 (2d100)

>>2468

>Name: Esric Green

>Age: 27

>Gender: Male

>Race: Human

>Fluff: Face down in the dirt is not where any self-respecting…wait. What are you, actually?

Let's see, forest looks familiar, though that may be just recognizing what a forest is like. Not that you know how many or where, you just feel like you know forests.

And how to catch things in them.

Neat.

+ Class/Levels: Hunter lvl 3

+ Skills: Tracking I, Forrest Navigation I

+ Equipment: Poor Bow, 20 arrows, Hunting Knife, Hunters Clothes

+ Inventory: 2 Rabbit corpses

>1/2 Northwards!

Hmm. Follow the road, but be sure to keep off to the side until I reach… The destination.


 No.2481

Dice rollRolled 70, 39 = 109 (2d100)

>>2478

Look for an animal while we walk. Might as well get some food.


 No.2482

1. This is castle, a place where people ruled from. Look for a map to help me figure out where to head to.

2. Practice my stealth.

Name: Lily Tombstone

Age: 23

Gender: Female

Race: Cat-Girl

Fluff: I remember … apprehension, fear, exhilaration. Sneaking past those awake, through darkened windows and locked doorways. The glint of silver, gold and gemstones. The sheer rush of a successful heist

A flash of silver. A streak of blood

I remember dancing, honeyed words and quiet laughs. The touch of skin on skin. An evening of pleasure after an evening of thrill. Money spent as quickly as it obtained.

gently closing empty eyes. A job well done

I think I was a thief.

I think I was an assassin

Do not fill in:

Class and Levels: Rogue lvl 3

Skills: Stealth I, Lockpicking I

Spells:

Money: 5 copper

Inventory: Male servants clothes, rags

Equipment: Poor dagger, Female servants clothes

(FUCK OFF CUCK)

 No.2483

Dice rollRolled 29, 85 = 114 (2d100)

>>2468

Name: Sasha Belmont

Age: 12

Gender: Female

Race: Tiefling

Fluff: Wh-wha..? Wh-where am I? Th-this is all new and k-kinda scary.. ooh, I-I can't remember what I w-was l-last doing… w-wait, why can't I t-talk? Right, I remember never being able to talk.. or do I? Wh-what's this mark along my neck, some kind of birthmark? It doesn't matter, I guess. I just gotta find out where I am now and why…

Class and Levels: [Tiefling lvl 3]

Skills: [Demon lore I], [Fire Resistance I]

Spells:

Money: 5 copper

Inventory:

Equipment: [Good dress]

1-2; Get to work! Pick up the books, we gotta put them in the right order though… Is there a dewey system here to put the books in the right place, I hope so!


 No.2501

>>2424

Testing testing 123




File: 1431980164885.jpg (1.13 MB, 1920x1080, 16:9, 1333707570821.jpg)

 No.1546[Reply]

Welcome to a universe of chaos. Unlike many others in the multiverse, this one is still pure raw aether, waiting to take its form. There is no sky, there is no land, there is only the aether…and the beings that are forming in it. In this mighty maelstrom of power, order is finally asserting itself and creating the first living things…

And the first living things are Gods.

There are no concepts of time and space, no mortal thoughts or perceptions, but as these gods come into being these concepts shall be made, for these beings are the precursors to all that shall come. Their actions will shape a world that does not exist, and create a universe of order. But first, they must make a kingdom of order in the realm of chaos…

>God name:

>Kingdom name:

>General Description of god:

>General Description of Angels/Servants:

>Concept:(Only one for now)

>Fluff:

Do not fill this in

>Servants: 500

>Legions: 1(500 troops)

>Aether Flame: Spark

>Servants Flame: Blip

114 posts and 30 image replies omitted. Click reply to view.

 No.1861

Dice rollRolled 37 (1d100)

>>1857

>Name: Ashushulazhat

>Concept: Energy

>Fluff: Born from the "echo" of the various other gods births, Ashushulazhat is energy deified. All energy that is spent comes back to him, and like a giant battery, he releases waves of power back to the other gods. Energy transformed into a unique state of matter, Ashushulazhat resembles a really, REALLY huge blob of indeterminate matter that simply forms whatever limbs or features it needs. Despite this simple exterior, Ashushulazhat is intelligent, and makes conscious decisions. His body gives off both light and heat in the form of dull prismatic patterns that move across it in a continuous cascade of light, though the heat it gives off is only a few fractions of a degree above absolute 0.

Note: The energy absorbing tentacles that I created in my first action remain throughout all other actions unless I specify otherwise, so they are always present unless removed by something or by my choice.

ACTIONS

1. Radiate the energy of motion, exerting 1/1,000th of 1 pound of pressure on every material object in space. (this is expected to cause slow motion movement to become general in space)


 No.1862

Dice rollRolled 72 (1d100)

>>1857

>Name: Natha, Nethenda, Buisel, the Forge-maiden

>Concept: Metallurgy/Armoury

>Fluff: This is a blank slate, tabula rasa. A world full of possibilities, a blank metal in need of shaping. Natha is the shaper. She crafts weapons, armor, tools, everything that is made from metal is given by her blessing. As a female creation deity, she is often used to represent abundance or fertility, literally 'forging' new life.

>Appearance: A short haired, albino woman, usually wearing a forging smock and ornate armwear. She either carries a hammer for her forge, or her most recently forged weapon. Motifs of molten metal and flame are common as embellishment or decoration on her outfit or around her.

>+Celestial Forge

>+Akmon, the Hammer

>+Seeds of Life

>+Raw Order

>+Daugher: Rigna, Goddess of Civilization

>+500,000 Archons (w/ Koros)

1 - Natha is bemused by the prudish antics of her husband and friend, but she has more important things to do. She must spread the gift of metallurgy as she has made it to all the races. No being shall be unable to shape metal and work a forge. Her blessing is given to all.


 No.1863

Dice rollRolled 2 (1d100)

>Name: Keptus

>Concept: Secrets

>Fluff: Keptus is the god of shadows, those that conceal great danger and great treasure. He is the author of whispers, those of conspiracy and of forbidden passions. Keptus travels where no light may touch and despises the boisterous and brutish.

>Appearance: A wraithlike being shrouded in a flowing cloak. It is said that the being below it has no true form, nebulous and ever-shifting as the secrets the dark god holds dominion over.

+Labyrinth of Whispers

1. Keptus works on creating a race of creatures to gather secrets from the many worlds, to hold them as they would any treasure, to guard them until onlythose worthy of them may know. Secrets of unknown discoveries, secrets of hidden treasure vaults, of forbidden love, of hidden murders. He would call them shades and they would be his children.


 No.1866

Dice rollRolled 79 (1d100)

>>1857

>>Name: Seinus

>>Concept: Defense

>>Fluff: Seinus doesn't much care about who said what, but if you throw the first punch, he'll be there to catch it. The god of walls, trenches, defensive linemen, and anything that needs protecting.

>>Entities: 300,010 Eternal Guardsmen

1. create 300,010 Eternal guardswomen, that my chidren might themselves bear children, and the universe might have a limitless supply of protecters


 No.1874

Dice rollRolled 60 (1d100)

>>Name: Slaanesh

>>Concept: Pleasure

>>Fluff: Slaanesh is a being of pure Pleasure and was created for that soul purpose, so as (s)he emerged from the chaos of the Aether (s)he would immediately begin the personal conquest of pleasure (s)he desperatly craved

>+Fulgrim

1. Retreat further into the aether




File: 1434385375269.jpg (612.61 KB, 1280x1024, 5:4, anime_school_girls_tree_hd….jpg)

 No.1716[Reply]

The Frühlingszeit Academy. Described as "Eton on Estrogen", this The Frühlingszeit Academy. Described as "Eton on Estrogen", this presteigous school's alumni rolls are a veritable who's who of the best and the brightest women from around the world. school's alumni rolls are a veritable who's who of the best and the brightest women from around the world, and here you are, starting your first of what will (hopefully) prove to be many brilliant years of learning, friendships and adventures.

Well, the sky isn't quite so rosy as all that–see, you're not like other girls, in a biological way. Specifically one y-chomosome and a trio of organs different. Now, of course, for a school with a reputation to uphold, having a secret boy in the dormatories would be scandalous at best, and a disaster at worst. After all, who would send their daughter to a girl's school which admitted boys? If your secret is found out, you risk expulsion, law suits, and even jail time.

Will you matriculate as a woman of status, or be condemned to a life of ignominy and disgrace?

Real name:

Assumed name:

Fluff: (what are you doing at a girl's school?)

21 posts and 13 image replies omitted. Click reply to view.

 No.1806

Dice rollRolled 10 (1d10)

>>1772

Real name: James and Mr. Cuninz

Assumed name: Jamie and Mr. Cuninz

Fluff: James is followed everywhere he goes by his catman friend Mr.Cuninz, who likes to toy with James whenever he can. This year he has devised the ultimate prank, to put James in an all girl school. Somehow(the cats very magical, he dont gotta explain shiiiet)he managed to make james look even more girly, and teleport him into the school with all the documentation and papers filled out. He also made James…you know what…bigger to make it harder for James to hide his masculinity. The normally outgoing James though wont allow himself to lose Mr Cuninz game this time!

Rules of the game:

1. Dont get caught in the open ♡

2. Dont let any girl reveal the secret ♡

3. The only way you can get relief is with Mr. Cuninz~♡

Classes:

>Music

>Dance

>Muay thai

Clubs:

>Music

>Chess

>Sex Club

Ill write up post about Mr. Cuninz in a bit.


 No.1810

>>1772

Real name: y7q5&òॻzëy7é弇ò

Assumed name: Jane Doe

Fluff: She doesn't ever speak. Nor does it appear she understands the language. "Jane Doe" as she's been called, doesn't smile and is very quiet, almost observant.

Whenever in conversation, Jane responds or even speaks in a conversation. She doesn't really need to.

>"Hey Jane, I'm not sure if I'll be able to make the paper in time, what should I do?"

>Jane silently looks at Susan

>"Hmm, are you suggesting I delegate parts of my paper to my friends and we all work together? Great idea! Why didn't I think of that?"

Whether this is a power of suggestion or just happens naturally remains to be seen.

But perhaps that might actually tie to the fact that Jane isn't really a girl. Or human. Every night she leave's school to head off to a forest.

Where the truth is, "Jane" is very observant. Jane has grey skin underneath the mask, no hair, lives in a strange vessel, and is here to observe and experiment on human females for a purpose unfathomable to all but "her"

Elective:

Fencing

Sculpting+(Painting if possible)

Track and Field

Club:

Cultural Festival

Chess

Fitness


 No.1812

Dice rollRolled 6 (1d10)

>>1810


 No.1813

Dice rollRolled 10 (1d10)

>>1806

(Mr. Cuninz)

Mr. Cuninz has been with James since he was born. He always looks like a tall manthing, as if he was a werecat without fully looking like a cat. Somehow this bothers nobody in the slightest, something James points out on a daily basis only to get a witty joke or snicker in response. The catman is(as far as James can tell)all powerful, being able to do virtually anything James ask. Despite this he rarely uses his power for anything more than tricks, jokes, and lewds, and only helping James out by giving hints or making deals. This irritates James to no end, but the two of them have a close relationship, a friendship that neither has ever broken. When Mr. Cutinz is joking and James isnt being irritated by him, they like to chill, talk, and generally play around. No matter what happens, short of actual danger to James, the Catman is always happy and smiling a sly smile. Also the catman is known to help out James in many ways, ranging from putting things were they need to be to actually saving james life/"blessing" him.


 No.1865

Yeah, I don't think I'll run this, unless y'all remake with actual characters. Kefka, Baz and Roki, you're good, but I'm not going to run this with three players.




File: 1432581368657.jpg (764.4 KB, 3070x1459, 3070:1459, City-skyline-copy.jpg)

 No.1585[Reply]

Welcome to Ars Bay; a quiet town near the sea. You are a resident of this town and have, most likely, been in this town all your life or moved here to get away from the city life. The town is not very well known for much but boasts a beautiful beach front.

Notable town features: City Hall, City Park, Ars Bay Water Park, Docks, Ars Bay Beaches, Ars Bay High (and elementary/middle schools too), City Library, and Avie's the fanciest restaurant in town.

But no one in this town would have thought how it would become the focal point for the changing of the world. Now who are you?

Fill in:

Name:

Gender:

Age:

Don't fill in:

Occupation:

Inventory:

Source:

Familiar:

Magic:

Skills:

Bonus:

As well roll a d10

65 posts and 9 image replies omitted. Click reply to view.

 No.1671

>>1670

Roll again, too many life mages as it is. I want some variation.


 No.1673

>>1672

Again, enough demonic too


 No.1674

Dice rollRolled 5 (1d10)

I'm just gonna go and delete all the useless rolls after this.


 No.1675

Is this going to update, ever?


 No.1870

>>1675

>tfw randomperson has forsaken us




File: 1428541066058.jpg (179.56 KB, 2176x1701, 2176:1701, OMRB_55.jpg)

 No.491[Reply]

The year is 2368, and atheism has largely been accepted by the majority of the world. The scientists of the 21st century, pushing the Theory of Evolution into scientific fact, convinced growing portions of the world that there was no god. Just recently, however, archeologists discovered human remains at the lowest geological levels, deeper than dinosaur bones. This disproved evolution, and destroyed people's faith in science. Religion came back to Earth in a big way. But which one is right? Surely the true god of the universe will bless the correct religion, and they alone will prosper…

(Actions are 2d100, up to 2 actions a turn)

Fill this out:
>Religion's Name:
>Major Deity's name:
>Major Deity's description:
>Fluff:
>Starting Location/Principle Holy Land:
>Dogma:

Don't fill this out:
>Followers:
>Bonus:
Post too long. Click here to view the full text.
332 posts and 75 image replies omitted. Click reply to view.

 No.1643

Dice rollRolled 44, 74 = 118 (2d100)

>>1573

>Religion's Name: The Holy Knights of the -U-S-A-

>Major Deity's name:Jesus

>Major Deity's description:Our Lord and Savior shall help others under his wings. Those that don't accept our lord and savior however shall be treated with special care. Those that have no god to follow shall be treated with extra care from the M.B.A Associates

>Fluff:There had been reports of Christian insurgency in the -U-S-A-. The other religions masques, monasteries, and the so called churches of scientology. Many atheists had tried to leave the country enmass and even tried to escape to the Canadian Wilderness illegally. Rumour is that they started in Florida where the insurgency is still thriving and growing with every minute.~ George ,Essay of the Concerning Nature of the Insurgency of the Holy Knights of the -U-S-A-

>Starting Location/Principle Holy Land: Florida the Land blessed

>Dogma:Blood shall fall so blood will be pure agian (red)

>>Don't fill this out:

>Followers: 4356

>Bonus: Established - Because your religion started before the Great Atheist Lie, more credence is given to your ideas by non-believers

>Detraction: Ignorance - Your people will be slower to accept the technologies and sciences discovered from here on out.

>Divine Armies[Angry Rednecks:HP:1000/1000 Attack: 10: {Military Vehicles: +8 to combat rolls]}][Redneck Militia: HP: 1000/1000 Attack: 10: {Government Weapons: +5 to combat rolls}]

>Rituals:[Raiding: +2 to Combat rolls][Target practice - +2 to Combat Rolls][Terror Suspects: The Government in the United States is now working against you][Government Weapons: +5 to combat rolls][Military Vehicles: +8 to combat rolls][State Fair: +4 to all recruitment rolls][Base attraction: +3 to all Recruitment Rolls][Cletus's Construction on the Cheap: +2 to all ProjePost too long. Click here to view the full text.


 No.1644

Dice rollRolled 96, 39 = 135 (2d100)

>>1642

>Religion's Name: 01010100 01001000 01000101 00100000 01010011 01001111 01001110 01010011 00100000 01001111 01000110 00100000 01010100 01001000 01000101 00100000 01000110 01001111 01010101 01001110 01000100 01010010 01011001

>Major Deity's name: 01010100 01101000 01100101 00100000 01000110 01100001 01110100 01101000 01100101 01110010 00100000 01101111 01100110 00100000 01001101 01100001 01100011 01101000 01101001 01101110 01100101 01110011

>Major Deity's description: A great lord that slumbers under the surface of Mars, the father of machines is the cause behind all of mankind's creations and advancements in the eyes of his worshippers.

>Fluff: The 01010100 01001000 01000101 00100000 01010011 01001111 01001110 01010011 00100000 01001111 01000110 00100000 01010100 01001000 01000101 00100000 01000110 01001111 01010101 01001110 01000100 01010010 01011001 believe that all of Mankind's advancements were caused by inventors and scientists being influenced by the dreams of a slumbering being that lies under the surface of Mars. They try to get closer to this Father of Machines by replacing parts of themselves with machinery and view all mechanical objects as sacred in some way.

>Starting Location/Principle Holy Land: The Arctic

>Dogma: 01000110 01101100 01100101 01110011 01101000 00100000 01101001 01110011 00100000 01110111 01100101 01100001 01101011 00100000 01100001 01101110 01100100 00100000 01101101 01100001 01100011 01101000 01101001 01101110 01100101 00100000 01101001 01110011 00100000 01100111 01101111 01101111 01100100 00101110 00100000 01001011 01101110 01101111 01110111 01101100 01100101 01100100 01100111 01100101 00100000 01101001 01110011 00100000 01110000 01101111 01110111 01100101 01110010 00101100 00100000 01101001 01100111 01101110 01101111 01110010 01100001 01101110 01100011 01100101 00100000 01101001 01110011 00100000 01100110 01100001 01101001 01101100 01110101 01110010 01100101 00101110

>Followers: 8,869

Post too long. Click here to view the full text.

 No.1647

Dice rollRolled 82, 13 = 95 (2d100)

>>1642

>Religion's Name: Bastism

>Major Deity's name: "Based" Tone Abbott

>Major Deity's description: A man with very big ears that makes up for in the budgie smugglers department for what he lacks in public speaking skills.

>Fluff: A long time ago in an Australia much more different than it was from today, there was rumored to be a man who ruled, called Tony Abbott. He was the last bastion of the white world before it was brought down by the Swedenists. Recently, researchers in the Mawson Station in Antarctica have dug up his legacy, and have started to treat him as a deity.

>Starting Location/Principle Holy Land: Mawson, Australian Antarctic Territory

>Dogma: Real Solutions for All Australians, and Battle Lines, by Tony Abbott

>Followers: 12,541

>Bonus: 'Straylian Attitude - The laid back nature of a primarily Australian religion makes converting all nonbelievers easier for you.

>Detraction: Sparse Population - You started in a region that has very little population, so you don't have as many followers to start with.

>Divine Armies:

[10 Orca Riders:

50 HP

10 Naval Attack

+Ability to cross oceans]

[+Ship: Can Cross the Ocean to more than just Tasmania.]

[Flinder's Men:

HP: 1000/1000

Attack: 10]

>Rituals:

[Great Deity: - 10 to all Follower loss]

[SuperAussies: +2 to all conversion rolls]

[ABC: All conversion rolls will result in a minor amount of territory expansion]

Let's get the Brewery done!

Post too long. Click here to view the full text.

 No.1648

Dice rollRolled 40, 3 = 43 (2d100)

>>1642

>Religion's Name: Vatican Section XIII - Iscariot

>Major Deity's name: God.

>Major Deity's description: Jesus Christ is in heaven.

>Fluff: For thousands of years, the Catholic Church has had 12 sections. Vatican Section III - Mathew, in charge of the collection and maintenance of holy relics and items of value. Section XII - John, in charge of interpretation of signs, miracles, and saints.

But hidden from all but the highest eschelon of the Church, existed a 13th section: Judas Iscariot.

By millenia, their charge was to defend the Holy Church from the great evils that existed in the world. Witch hunters and vampire slayers, crusaders and inquisitors. It might have taken the scientific disproval of atheism to convince the rest of the world of the existence of the supernatural, but Iscariot has fought off these evils in the name of the church long before.

And in this modern age, with a new Modern Christianity Church, and the unveiling of a thousand other heretical faiths led by pagan gods and their unholy armies, Iscariot once more rises up to the task of defending the Church from the evils that beset it, and ensuring that no darkness dare approach the light of the true faith.

Currently, while the Modern Christianity Church reorganizes itself, they have moved much of their force to Spain, in the old crusader castle of Calatrava la Nueva.

>Starting Location/Principle Holy Land: Spain

>Dogma: In our right hand, daggers and poison. In our left hand, 30 pieces of silver and a straw rope.

Don't fill this out:

Followers: 2370

Bonus: Defenders - Because your people have traditionally fought the battles of the faith, they are more prone to combat. -25% Follower loss when organizing divine armies.

Detraction: Brutal - Because of your organization's Militaristic wPost too long. Click here to view the full text.


 No.1661

Dice rollRolled 19, 5 = 24 (2d100)

>>1642

>>1642

Religion's Name: The Nazi Occult

Major Deity's name: Hitler

Major Deity's description: Going above and beyond (or below in this case) to achieve ascension for the Reich's glorious leader millions of souls were sacrificed to great science and occultism to grant eternal life to our Fuhrer.

Fluff: Scientists and Warlock occultism to create the perfect human race as dictated by the Hitler our ever living God and Savior.

Starting Location/Principle Holy Land: Germany

Dogma: Eliminate the lesser peoples of the world, unite the world under an Eternal Reich

Followers: 86,339

Bonus: For the State - Governments, having forgot the German Nazi Legacy, tend to like your pro-state agenda, and will aid some of your endeavors

Detraction: Prejudiced - Your disposition against certain minorities will make it very difficult for you to convert them

Divine Armies:

[Police Force:

HP: 1000/1000

Attack: 10]

Rituals:

[Gemstone: +3 to all Ritual Rolls]

[Fun Reputation: +7 to all conversion rolls]

[Trendy: +1 to all conversion rolls]

+Submarine: Can Cross All Bodies Of Water Connected to Oceans

Cloning: 159/500

State Religion: 81/500

Lab: 248/300

1 I thought the Lab was finished with that but I guess it still needs some work. Nazi Lab

2 Convert more Germans to the Cause.




File: 1431980911100-0.jpg (91.16 KB, 992x525, 992:525, the-escape.jpg)

File: 1431980911100-1.jpg (304.98 KB, 1920x1080, 16:9, 302651.jpg)

 No.1550[Reply]

The year is 3000. Mankind, after creating ways to travel faster than light, has spread out across the stars, met other races, waged war, and done plenty of other things. The galaxy was, for the first time in millenia, united in one peaceful society…until it all brokedown. Terrorist attacks, political murders, pirates, all seemed to have an exponential growth in reports, and those responsible varied in everything from name to power.

But currently there is one thing thats stable, and thats the list of beings wanted dead. You are a bounty hunter and mercenary, willing to do any job you deem fit for money. The galaxy is a big place, and only those with the will to succeed can survive in such a ruthless place. Lets begin your stories, and see how far you go.

>Name:

>Race:(If not Human then give a description)

>Ship name and appearance:

>Fluff:

Dont fill in

>Weapons:

>Armor:

>Ship stats:

>Gear:

Universe is a strange place, go as silly or serious(would prefer serious)as you want with your character

11 posts and 8 image replies omitted. Click reply to view.

 No.1568

>>1565

(2d100)


 No.1569

Dice rollRolled 37, 51 = 88 (2d100)

>>1563

>Name: "Sober" Merle

>Race: Pic Related

>Ship Name and Appearance:

The Sobriety, sadly don't have a fitting picture right now, will deliver later

>Fluff:

All his life Merle tried not to be like his father, only to end up just like him. First police, then military, later mercenary, but in the end just scum. He drank with friends, he drank with foes, the only real constant part of Merle's life was the drinking. He wasn't even mad when his crew sold him out to the cops. Merle had it coming and he knew it. Eight years is what they gave him. Because of good conduct that was. Would have been twelve but there was no alcohol in space jail. No alcohol no problems.

And on the day of his release Merle finally woke up. Truly, woke up and realized that all his life he had been wasting away. The time had come to turn his life around. No longer would he be the pissdrunk hired gun hanging around in the dark corner of bars. Merle would keep his finger on the trigger and off the alcohol. It was time to actually do something with his life.

>Weapons:

+ Hammer Pistol (3 Clips, 15 shots each)

+ Plasma Knife

>Armor:

+ Armored Trench Coat

>Ship stats:

+ Medium Armor

+ 2 Forward Facing Plasma Guns

+ Missile Tube

>Gear:

+ Bounty Datalist

+ Cryo Grenade

+ Wrist Knife Implant

1. An armored trenchcoat was nice, but what Merle needed was a full suit of armor covering his body, or at least a helmet with impact compensation to keep him from getting shot in the head. No matter how drunk he had been in the past this was never a risk he haPost too long. Click here to view the full text.


 No.1570

File: 1432000105629-0.jpeg (57.48 KB, 405x300, 27:20, promethean-knight-2.jpeg)

File: 1432000105629-1.jpg (33.92 KB, 450x297, 50:33, Halo_Scanned.jpg)

Dice rollRolled 66, 92 = 158 (2d100)

>>1563

>Name: Ur-Didact

>Race: Forerunner

>Ship name and appearance: The Seed on Contemptment. A spherical ship made from a mysterious black metal with glowing orange markings on it.

>Fluff: Ur-Didact has finally awoken after an eternity of slumber! However he has found himself in some unknown galaxy! Bah! He has been banished by the Librarian during his slumber! No matter, he will make his mark upon this new galaxy by any means necessary(might as well start with bounty hunting).

>Weapons: Telekinesis. Super Strength.

>Armor: Forerunner Ur-Didact War Suit.

>Ship stats: Forerunner Space Drive (Can move in any direction, can access slipspace(portalz), really really fast). Forerunner Misc (scanners, communicators, etc). Forerunner Defenses (Durable self-repairing hull). Bounty Datalist.

>Gear: Digitizer.(converts targets into digital beings that can then be re-uploaded as a”Kight” pic related). Matter Converter (Turn something into something else).

Ur-Didact looks over his newly acquired data logs on this universe, humans. Of course their infection would spread to other universes like the blight upon creation that they are. For now I’ll bide my time and build up my forces.

1. Ur-Didact accepts a bounty commission, he is sure to target human bounties, wanted dead is preferable to alive.

2. Ur-Didact opens a slip space hole and heads off towards his bounty.


 No.1571

Dice rollRolled 70, 64 = 134 (2d100)

>>1563

>Name: Jake Lighting

>Race: Human

>Ship name and appearance: The Thunderclap

>Fluff: What is there to say about Jake Lighting other than he is a dashingly handsome rouge (he claims). Alas he had to flee his home world because people thought he was just too attractive (that and murder) but now here in the void of space he intends to claim rich bounties and fine bootys. However now in the cold light of space he truly knows that he has very little plan other than to lie, murder, and bang his way across the ever so vast galaxy.

>Weapons: Laser pistol with 3 20 shot magazines

>Armor: Armored trench coat

>Ship stats: Medium armor, four forward facing guns, Lightning module

>Gear: Arm mounted flamethrower, one HE grenade, binocular implants, and a Bounty datalist

1) Begin flying to the nearest non hostile space station

2) Brows the datalist


 No.1579

File: 1432301001809-0.jpg (76.82 KB, 320x480, 2:3, 1396645208982.jpg)

File: 1432301001825-1.jpg (141.13 KB, 1024x768, 4:3, 08_2.jpg)

>Name: Major Tomka

>Race: Commie Skell

>Ship name and appearance: Luna 1. See pic.

>Fluff:

"And though I've gone 160,934km, I'm feeling really patriotic. And I'm floating in a most hooliganish way, and the stars look like capitalist running-dogs today."

Dont fill in

>Weapons:

>Armor:

>Ship stats:

>Gear:




File: 1428544080652-0.png (1010.88 KB, 3000x2640, 25:22, Viatoris - The Solar Syste….png)

File: 1428544080652-1.png (193.2 KB, 920x980, 46:49, Viatoris - Earth, 2199 - L….png)

 No.500[Reply]

Recommended Listening: http://www.youtube.com/watch?v=hLkC7ralR30

Earth, 2199

Much has changed in the world within the past two centuries. Nations long united have collapsed into squabbling rival states. Lands long divided by factionalism and regionalism have set aside their differences and united into great coalitions. Strife and turmoil, war and revolution, great migrations and cultural shifts have indisputably changed the geopolitical landscape of Earth, and time has yet to tell if this is ultimately for the better, or for worse.
Some of the nations of these times are much different than the ones of centuries prior. Other nations have remained much the same as they have been. Some nations harken back to ancient predecessors, hoping to recreate their most glorious epochs. Other nations seek to cast away the vestiges of their past, looking instead to what opportunities may await them in this new age.
For now, it seems that the political world has finally stabilized after centuries of chaos and uncertainty. The collective world now seems to face only peace and prosperity in the years to come, though none can be certain for how long this tranquil may last.
One thing is certain, however, and that is that the Earth's resources are limited. Air, water, energy, space, and all the other amenities expected by a global population now nearing eleven billion; all in great demand and dwindling supply in these times. The world leaders and great minds of the new era, concerned for Humanity's ultimate future, have reached a compelling consensus:

It is time to leave Earth.

With the many technological advances of the late twenty-second century, and global prosperity at would would seem to be a historical record high, now is the perfect time to finally settle new worlds, and expand into the Solar System.

You will take the initiative as the executive power of your respective nation, to lead your people into this great new era and into all the possibilities that await on the worlds beyond Earth.

To start, first select the nation you wish to represent from this list: http://pastebin.com/tPK1azX6
45 posts and 6 image replies omitted. Click reply to view.

 No.1519


 No.1520

>>1512

>>1513

>>1514

>>1515

>>1516

>>1517

>>1518

>>1519

>>733

Men-nefer, Ta-mehu Region, African Republic of Egypt

The government of the African Republic of Egypt has recently begun investigations into the domestic affairs of the United Assyrian Republic, the Jordanian People's Republic, and the Baluch State. These investigations come as the result of intelligence reports that suggest that there may be several dormant Islamic extremist cells operating within these nations, and that those cells could potentially be preparing for an attack on the African Republic itself.

Egyptian authorities have warned that severe sanctions will be imposed upon those nations if there is any evidence that they are willingly harboring and supporting radical Islamic extremists. Assyrian and Jordanian officials have pledged to support Egyptian efforts in searching for any potential extremist groups, though the Baluch government refused to cooperate directly with Egyptian intelligence services, instead stating that Baluch domestic defense services had already ascertained proof that there have been no Islamic radical groups operating in Baluch territory, and as such, that there was no need for an Egyptian investigation into the matter.

Diuw-wer, Libuwa Region, African Republic of EgyptPost too long. Click here to view the full text.

Post last edited at

 No.1521

>>1512

>>1513

>>1514

>>1515

>>1516

>>1517

>>1518

>>1519

>>1520

>>740

Lisbon, Republic of Portugal

The Republic of Portugal recently attempted to open up a trade agreement and official diplomatic relations with the Free Republic of Merina. Official details of the initial negotiations between the two nations are currently unknown, though it is clear that Merina authorities were extremely dissatisfied by the Portuguese terms, with one Merina ambassador, Rabe Ratsimandrava, likening Portuguese diplomatic tactics to "the old [Portuguese] imperialist ways, that they might seek to use our nation's resources for nothing but their own gain, and provide nothing for us in return". Merina officials currently refuse to continue any further diplomatic discussion with Portuguese representatives for the time being.

After this setback in what Portugese officials assumed would be an opportunity for mutual economic growth for the Free Republic of Merina and the Republic of Portugal, the Portuguese government has redirected its efforts toward a new set of domestic policies aimed at improving the general quality of life for Portuguese citizens. A significant portion of the Portuguese national budget has been set aside for repairs and improvemPost too long. Click here to view the full text.


 No.1522


 No.1523

Cascadian Republic, standing by.




File: 1429141891061.jpg (23.28 KB, 350x361, 350:361, gein.jpg)

 No.1083[Reply]

You love to kill. The sound of a screaming victim, the smell of fresh blood, the feeling of exhilaration watching a squirming body turn into a corpse: these are the finer things in life. You've been able to hold back lately, but you just can't contain yourself anymore.

It's 2030, and the world's population is 30 billion. Large families came back into fashion in developed nations in 2018, and there was a population explosion as a result. Meanwhile, couples in developing nations have been having as many children as ever. While the developed nations have enjoyed a boon in production just this year from so many people entering the work force, they have had trouble getting enough police to keep tabs on all those people. This makes getting away with crimes far easier.

You need to sate your appetite for death. But first, who are you?

Fill this out:
>Name:
>Background:
>Methodology:
>Location:
>Hideout:

–Don't fill this out–
>Sanity: 100/100
Post too long. Click here to view the full text.
65 posts and 19 image replies omitted. Click reply to view.

 No.1370

File: 1430540293772.jpg (1.12 MB, 1000x1000, 1:1, you_re_dead_meat_by_togaco….jpg)

Dice rollRolled 66 (1d100)

>>1365

>Name: Richard Fritz

>Background: Fought for years in a losing, one-sided war as part of a Special Forces unit of four men off in Russia, nicknamed 'Ghost Wolves', renowned for almost single-handedly turning the tide of the war with nearly five hundred kills between the four of them over the course of two years. In time, the Russians managed to take them down, killing off one of them in a set detonation and near-fatally wounding Richard, carried out of the zone by Ben and Daniels, the other two of the squad. Shortly after, the war was lost, and the three were sent home. Richard kept in close contact with Ben, who he considered his best and only friend, until a section of the Russian Mafia blew up his quiet store after learning his backstory, obliterating him and half a block. Richard had always had sociopathic tendencies, barely ever speaking and being totally unfazed by killing and gore, so long as he felt it justified. Joining a patriotic, anti-Russian organization, Richard started doing the only thing he ever knew - taking orders.

>Methodology: ….

>Location: Miami, Florida

>Hideout: A small, neat apartment in south Miami.

>Sanity: 84/100

>HP: 100/100

>Notoriety: Suspect

>Inventory: [Cell Phone], [972.5 Dollars]

1. I'm confidant I'm doing the right thing. I know I am. I don't hurt anyone who doesn't deserve to be. If the Police show up, I won't be held responsible for anything that happens. I'm making sure every Russian in Miami knows the name 'Ben' before they fucking die. Nobody hurts someone I care about. I'm gonna order some pizza, work out a bit maybe, play some video games, practice my shooting. Who knows. Wonder what their fucking bossman is gonna think when he gets the reports a guy in a rooster mask and varsity jacket's killed off fifty of his goons. Three days should be enough time before I check my phone. Post too long. Click here to view the full text.


 No.1393

>>1366

HOW DARE HE BITE YOU! Does he have rabies? You'll have to get checked now. And you know the doctors are against you. Everyone's against you. You draw your sword in a rage and charge the vagrant, running it through his liver. Blood drips down your blade as you withdraw it from his torso and insert it through his head. You feel quite a bit better now, and you run away from the scene.

+10 Sanity

>>1370

You spend the next couple of days relaxing, practicing your shooting, and over all kicking it. When you turn on your phone, you have 4 messages:

1.

Hi, this is Miranda, we met at the police station? Just thought I'd give you a text so you had my number too.

2.

Holy shit, they're saying that some guy wearing a rooster mask, a varsity jacket, and some jeans just slaughtered all those Russian prisoners we had. Was it you? Please tell me it wasn't you Richard…

3.

Thanks for posting my wife's bail man, you're a lifesaver. I was wondering if you'd let my repay you by letting me take you to Ivan's Pub later on tonight? Drinks are on me man!

4.

You know, I've been doing some thinking, Richard. Today, the lawyer for those Russian guys showed up, and he was one of the most expensive ones in the city! Those assholes would have walked for sure. Maybe we need someone to do what you're doing. Whatever it is, I kinda want to be apart of it. Please, just text me back…

-4 Sanity


 No.1394

Dice rollRolled 66 (1d100)

>>1393

>Fill this out:

>Name: Dapper Don John Johnson

>Background:There's corruption in London whores allowed to thrive in the city, thieves go unpunished while they steal from hard workers, and the heathens allowed to tread on good christian values. The victorians have became a heathen parody of themselves. I'm the dapperest of all the heathens they mock people and god himself soon they will all pay one street at a time. I'm Dapper Don John Johnson formerly Leroy of London,UK and god wants the world to become victorian

>Methodology:Lure hookers and thieves then trap them in the basement to make them ammit any sin they committed then kill them with a cane blade

>Location:London,UK

>Hideout:A restored victorian house

>–Don't fill this out–

>Sanity: 56/100

>HP: 67/100

>Notoriety: Unknown

>Inventory:[Top Hat][Sword Cane]

1. He's just a Vagrant no one will miss him next on the list is murder of a prostitute and I'm ready to commit it


 No.1398

File: 1430687817292.jpg (21.67 KB, 480x360, 4:3, hqdefault.jpg)

Dice rollRolled 52 (1d100)

>>1393

>Name: Richard Fritz

>Background: Fought for years in a losing, one-sided war as part of a Special Forces unit of four men off in Russia, nicknamed 'Ghost Wolves', renowned for almost single-handedly turning the tide of the war with nearly five hundred kills between the four of them over the course of two years. In time, the Russians managed to take them down, killing off one of them in a set detonation and near-fatally wounding Richard, carried out of the zone by Ben and Daniels, the other two of the squad. Shortly after, the war was lost, and the three were sent home. Richard kept in close contact with Ben, who he considered his best and only friend, until a section of the Russian Mafia blew up his quiet store after learning his backstory, obliterating him and half a block. Richard had always had sociopathic tendencies, barely ever speaking and being totally unfazed by killing and gore, so long as he felt it justified. Joining a patriotic, anti-Russian organization, Richard started doing the only thing he ever knew - taking orders.

>Methodology: ….

>Location: Miami, Florida

>Hideout: A small, neat apartment in south Miami.

>Sanity: 80//100

>HP: 100/100

>Notoriety: Suspect

>Inventory: [Cell Phone], [972.5 Dollars]

1. There we go. I'll text her back first, to meet at some sports bar on the other side of town, for the irony, in an hour or so. That's more than enough time to burn a bar to the ground. Speaking of, I've got my lighter around here somewhere. I don't smoke anymore, but it's got good memories, and something to set things on fire with is always useful. I've got a bar to get to and some Russians inside. Wonder just how flammable Vodka is.


 No.1478

Dice rollRolled 89 (1d100)

>>1365

>Name: Kelen Menel

>Background: Kenel is the son of a gangbanger who won the lottery right after Kelen's mother died birthing him. The gangbanger moved out to Las vegas, and proceeded to live a seemingly comfortable and fancy life. On the contrary, he was quite mad and cruel, beating Kenel daily, teaching him how to kill, and constantly drinking or doing drugs. Kenel had a real hard life that took its toll on his mind. He started seeing killing and hurting people as alright, found torturing fun after he did some of it with his cruel father, and absolutely loved the thrill of seeing people afraid. Around the age of 23, after years of abuse and torture, and finally a slash across his left eye, he snapped. Kelen tied his father up in the mansions hidden torture room, and pumped him full of lead. Seeing his own father bleeding gave him a rush of satisfaction unlile any other kill, and now he uses his money and resources to find ways to achieve the perfect high.

>Methodology: Anyone will do as long as he can stalk them, shoot them, or carve them up. He especially likes multiple targets, and prefers to make them paranoid

>Location: Las vegas, Nevada

>Hideout: His mansion

–Don't fill this out–

>Sanity: 85/100

>HP: 100/100

>Notoriety: Person of interest

>Inventory: [2 PP-Bizon: 62 Rounds Each][Woldo]

1. "Of course you can. Second floor, third room on the right, plenty of warm sheets." After telling her where to go Kelen turns and prepares to leave. "There's food in the fridge, and if your really hungry you can orderPost too long. Click here to view the full text.




File: 1428626244730.jpg (147.18 KB, 1024x768, 4:3, fJzosvY.jpg)

 No.527[Reply]

Hello and welcome to your new little asteroid base. Each room has their own gravity and air runes engraved upon the floor and the mage light systems are work most of the time. The kitchen is stocked with enough food to keep you going for a while and the mage fire cooking system works most of the time. The communication orb in the dock can be used to communicate with nearby ships and double sheids keep the air in until a ship docks. This place is a piece of junk, but it is your piece of junk. Now, who are you?

Fill this in
>Name:
>Race:
>Fluff:

Don't fill this this:
>Health: Healthy
>Belongings: Clothes
>Skills:
>Equipment:
>Followers:
>Bonus: Based on fluff

Post too long. Click here to view the full text.
417 posts and 30 image replies omitted. Click reply to view.

 No.1284

Dice rollRolled 61, 58 = 119 (2d100)

>>1216

>Name: Aelrindel Errynnhv

>Race: Eldar

>Fluff: The pompous daughter of a wealthy administrator from rich Eldar space, Aelrindel is furious about her transfer to some remote middle-of-nowhere mining station by her father to 'teach her some respect', placed as an unwilling overseer and not allowed to return home until her Father gives the word.

>Health: Healthy

>Belongings: Clothes

>Skills: [Basic Fashion] [Basic Pouting]

>Equipment: Fancy dress

>Followers:

>Bonus: Imperial presence - You are good at making people think you are an important person. This is good and bad.

1/2: Nothing to it but to search around some more I guess. Ugh. I fucking hate this place and everyone on it. I want to go home already.


 No.1286

Dice rollRolled 7, 11 = 18 (2d100)

>>1216

>Name: Jeffery

>Race: Ursine

>Fluff: Jeffery was tired of all the stereotyping. He didn't mind humans as much as the rest of the pack, and was outcast from it as a result.

A couple of human parents picked him up and took him in, giving him the name Jeffery; they always wanted a son but his mother was sterile. He didn't have a great time in school - he was teased by the other kids a lot - but he took an interest in magic and was sent to the local academy. Soon, he became a battlemage, but after all the harassment he received, he was ready to get to the outskirts of civilization and was in no hurry to get back.

Don't fill this this:

>Health: Healthy

>Belongings: Clothes

>Skills: [Basic Arcane Battle Magic]

>[Advandced Arcane Battle Magic]

>[Basic Artificing]

>[Advanced Artificing]

>[Basic Staff Fighting]

>[Basic Fire Magic]

>Equipment: Battlemage Staff (You can create a physical shield in an area)

>Followers:

>Bonus: Pack mentality - Slight bonus to fighting when you are defending your allies

1/2) I begin to practice my Staff Fighting. Magic can't always be the answer…


 No.1287

Dice rollRolled 49, 28 = 77 (2d100)

>>1216

>Name: Patro McCopper

>Race: Human

>Fluff:

In another time in another universe, he would fit in with his handlebar moustache and a certain flair to his police work. However, this isn't that time of that universe, so that left Mr. McCopper a bit of a loose cannon for the station's security. But, with his trusty revolver and a stern look, he done well for the support of the station as a whole, being a damn good cop.

>Health: Healthy

-[Foot Fractured]

>Belongings:

['80s something Security Uniform]

>Skills:

[Basic Gunmanship]

[Basic Hand to hand]

>Equipment:

[The 'Stache]

[Old Badge]

[Magitech Revolver] (20 rounds)

x3 [Improv Handcuffs]

[Magic Book]

>Followers:

>Bonus: Loose Canon - Slight bonus to finding and chasing perps, not like they have anywhere to hide.

ONE AND FUCKING TWO: OH FUCK MY FOOT! Is there anyone who can get it fixed?!


 No.1349

>>1259

>>1260

Daily reminder that i rolled 7,49 to test out new magic pipe


 No.1371

>>1349

You haven't posted daily




File: 1429388258980.png (100.17 KB, 500x387, 500:387, 6-Tips-You-Can-Use-Today-T….png)

 No.1171[Reply]

Fuck logic! Whatever happens in this game will happen cause anything can happen. I shall have conflict/stuff happen as you post. Fluff determines literally everything that i do for your character. Begin!

Fill it in you Solo badass
>Name:
>Race:
>Setting/Location:(Basically where you are in the universe)
>We only take badasses bitch! Why are you one?!:

Dont touch this or you kill
>Gear:
>Badass rating: 0/100
>Location:
>Bonus:
>Companion

Post too long. Click here to view the full text.
20 posts and 11 image replies omitted. Click reply to view.

 No.1350

>>1189

You walk outside in search of musclegirls, your favorite type of girl. You walk put the door and look around as you see man a Muscleman, but zero musclegirls. Seems you must go search through the city for a girl to woo


 No.1351

Dice rollRolled 1 (1d100)

>>1348

>>Fill it in you Solo badass

>Name:Pedro the Bandito

>Race:Undead Spaniard

>Setting/Location: A mix of Medieval/Wild Wild West (Westerado)

>We only take badasses bitch! Why are you one?!:A former sheriff knight of the Tierra de un Millón de Desiertos. But he was wrongly convicted of a crime he didn't commit so he's sentenced to be hanged but fate had other options. Right when he's hanged his wife traded her soul to a mysterious salesman who would use souls to rise loved ones back from the dead. Now risen right near a tree he killed a gunslinger and took his belongings and became Pedro the Bandito

>>Dont touch this or you kill

>Gear:[Ragged sheriff Knight Dusterarmor][Rogue bandit pistol with 30 steel bullets][Sheriff badge]

>Badass rating: Undead Sheriff/100

>Location: The wild wild west, by your tree

>Bonus:[The Sheriff's in town] People recognize you as a sheriff…but being an undead means you must earn their trust

>Companion

1.Shoot the Indians that stagecoach is probably carrying something important and I used to be a sheriff knight soI know how to stop bandits


 No.1352

Dice rollRolled 95 (1d100)

>>1348

>Name: BLAST HARDCHEESE

>Race: CYBORG

>Setting/Location: The Grocery store

>We only take badasses bitch! Why are you one?!: BLAST IS A MOTHERFUCKING CYBORG WITH A PLASMA GUN BUILT INTO HIS RIGHT ARM AND A , HE ALWAYS END UP HAVING TO SAVE THE PLANET BY BEATING THE SHIT OUT OF ALIENS, OR ROBOTS, OR TERRORISTS, OR ALIEN ROBOT TERRORISTS! He has no idea why he's a cyborg and doesn't really care, now he can bench press a truck and run as fast as a train, so he isn't complaining.

>Gear:[PLASMA GUn!!!][Pimp cyborg body]

>Badass rating: Many names/100

>Location: The grocery store…full of fucking XENOMORPHS

>Bonus: [Many names]Your so badass that everyone fears you…if they know that you are[insert name]of their culture

>Companion:

1)THIS ALIEN SEEMS LIKE A COOL GUY! I SHOULD TRY AND BRO IT UP WITH HIM!

"HEY SLAB BRICKCHEST, WANT TO TEAM UP AND FIGHT UNDEAD NAZI DINOSAURS?"

(Try and recruit BADASS alien)


 No.1356

Dice rollRolled 59 (1d100)

>Name: Gangster Desciples

>Race(s): All Who can survive joining

>Setting/Location: Northern Illinois, Southern Wisconsin, Eastern Iowa, Northern Indiana, and Southern Michigan

>Fluff: Word Son, dis da history of da click, get it? We was all chillin, sellin our dope, hangin out 'n shit. Den dis one nigga got in charge 'n shit, started talkin 'bout how we own Chi Town 'n shit. So we started goin to war 'n shit. They sent in more cops, so we killed more cops, ya dig? Eventually, they even sent the military 'n shit. We kept on doin our thang and ended up winnin the war 'n shit. Now we got our own nation, a nation of GD thugs ready to get down for anything sohn.

>Why is your nation badass?: Yo nigga, you qestionin us? You tryin to make us prove ourselves 'n shit? We'll send an army after yo ass nigga, you better watch yo self with all this dissin nigga.

Touch and your nation explodes

>Population: 4999

>Military might: Gangsta

>Economic stability: Smoke Weed e'ryday

>Badass rating: Snoop dogg might join/100

>Bonus: [The disciples] All those bitch ass niggas out there act like you scary, but once dey join da clique they become bro's for life. And bet believe them haters in the govt be sendin agents n shit!

>Location

Yo, dawg, that's fucked up. It's time to step up recruitin 'n shit. We gotta pour a little out for Bobby, and then get to it.

(Increase Population)


 No.2588

h




Delete Post [ ]
[]
Previous [1] [2]
| Catalog
[ home / board list / faq / random / create / bans / search / manage / irc ] [ ]