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Day 22. Though I die, the resistance lives on.

File: 1426492593346.png (2.28 MB, 4000x2000, 2:1, The World.png)

 No.291[View All]

Hello and welcome, you lovely people. I hereby present to you my first evern builder. Know that I was pressured into this, and therefore I have decided to make a builder just for the likes of you.
You will find that the dice are not as nice as they are in other games. There is a higher chance that stuff will go wrong. So be warned.

That said, here's the skinny:
All of you must choose a leader from history or literature (any book is fine really, as long as I can google the name and find atleast basic info on the guy). Due to unforseen and unexplainable wibbly wobbly magical hijynks you are transported to this fantasy like world.
What you quickly find is a group of people that will accept you as your leader. How you achive this is up to you, you managed to make them follow you. The people you found will miracilously be the same race as your leader is. They also somehow speak the same language as your leader. Or your leader can just understand them, also a possiblity.
The techlevel is early industrial revolution. The Steam Engine is fairly ubiquitous, but other then that, not much has been done with it. So go and work on that. Airships and Steampowered Powder Armour awaits! One note to attach to that, there is no such thing as gunpowder or blasting powder. Anywhere. So no guns.
There are also rumours of magic existing in this world. Who knows what's real and what's not? Time to find out..

2 actions per turn, 1d100 per action.

>Fill out the following

Glorious Leader:
Race: (Same as leader is)
Color:
Fluff:

>Leave this be unless told

Population: 50
Economic Level: Poor
Specific Resources:
Military Level: Poor
Science level: Poor
Specific Techs: Steam Engine
Magic level: Non-existant
Bonus:
67 posts and 17 image replies omitted. Click reply to view.

 No.402

Dice rollRolled 75, 18 = 93 (2d100)

>>398
>Glorious Leader:Stalin
>Race:Human Russian
>Color:Dark Red
>Fluff: The era of communism has almost came at a end in Russia almost dead, almost dying he will almost die but he awoke instead in a mountainous terrain. The mountains serve as a hot bed for mining operations and is rife with conflict. he was recruited within a revolutionary front of underground machinists that want to experiment with new tech and will want a socialist world order

>>Leave this be unless told

>Population: 57
>Economic Level: Poor
>Specific Resources:+1
>Military Level: Poor
>Science level: Poor
>Specific Techs: Steam Engine, & Gulag
>Magic level: Non-existent
>Bonus:[Comrade General] +5 to your dice when spreading your ideology

1-2 Have all the prisoners be convinced of communism and it's benefits for our allies 5/7

 No.403

Dice rollRolled 37, 25 = 62 (2d100)

>>398
Glorious Leader: Urist Uristbeard
Race: Dwarves
Color: Brown
Fluff: Urist was given command of this dwarven expedition to set up a fortress and possibly new mountain home. Well he found a mountain, now who the hells are these extra 45 fucks and what the fuck is a steam engine?

>Leave this be unless told

Population: 44
Economic Level: Poor
Specific Resources: Abundant Copper Ore, Underground Lake
Military Level: Poor
Science level: Poor
Specific Techs: Steam Engine
Magic level: Non-existant
Bonus: [Dorfs is made for Diggin!] +5 to your dice when working on fortresses.

1&2. Sing a dwarvish song and keep expanding! 3/7

 No.404

Dice rollRolled 86, 26 = 112 (2d100)

>>398
Glorious Leader: Lü Bu "Fengxian" "Flying General"
Race: Human
Color: Black
Fluff: The Legendary Flying General and Warlord, Lü Bu, was being sieged by Cao Cao's forces at Xiapi when he suddenly found himself in this new realm. He had decided to redo his life of dishonor and deception before this happened and considers it a gift from heaven. He will lead his men into a glorious future under his hand and remove all the scheming rulers and cruel master from the land!

Population: 55
Economic Level: Poor
Specific Resources: [Abundantly Fish-filled Seas]
Military Level: Poor
Science level: Poor
Specific Techs: [Steam Engine]; [Fishing Ships]; [Pathfinders]
Magic level: Non-existant
Bonus: [Unmatched Warrior] +5 to your dice when facing overwhelming odds.

1; Continue gather fish 3/7
2; Start categorized and limited hunting of local wildlife

 No.405

Dice rollRolled 55, 63 = 118 (2d100)

>>398
Glorious Leader: Nikola Tesla
Race: Human
Color: Blue
Fluff: Nikola Tesla, the Emperor of Electricity, the Lord of Lightning, the Master of Electromagnetism!

Has just landed on the middle of that large Islandish region to the South East known as the Stormy Isle for its, well, storms.

A very popular sight for Electromancers and Wizards trying to learn the storm arts, Tesla landed on the region and saw the power that these magical men had in manipulating the fields.

But they were, to say, inefficient or ignorant of what it is they summoned. Content to mere lightning bolts and little else. Telsa showed the the far greater possibilities of Electricity, when he built his own Tesla Coil using a steam engine and challenged the head electromancer.

And for all the wizards centuries of training, vast power, and ability to call storms of lightning to his side, he couldn't beat the basic principles of electricoty. Tesla's Machine turned the Wizards power against himself, frying him to ash.

Now with these gaggle of magicians and the power of steam at his disposal, he plans to bring proper power into the world.

Population: 39
Economic Level: Poor 2/7
Specific Resources:
Military Level: Poor
Science level: Mediocre 0/10
Specific Techs: Steam Engine.
Electrical Generator (Direct Current). Tesla Tower.
Magic level: Non-existant

1-2.

"Direct current. . ."

Tesla grimaced.

Such a reminder of /that/ man and the inefficiency of this system on the grander scale.

But, as much as he bregruded, he needed it on the small scale.

Telsa would require magnets for the generation of the alternating current, and they'd have to be charged via direct current.

He'd get his favored system soon enough. For now, he'd need to get to work.

>Science Mediocre 0/10

 No.406

Dice rollRolled 91, 34 + 5 = 130 (2d100)

>>398
Glorious Leader: Gregor Mendel
Race: (Same as leader is)
Color: Violet
Fluff: The Biomancer Gregor Mendel was once a simple priest watching peas. One day as he watched the peas he saw them change colors against all his expectations! He studied this change and as he watched each new generation he didnt realize the world was literally changing around him. After succesfully documenting what these new magical peas could do gregor walked outside, only to find a different world! He walked into a large grove, and as he passed through it, amazed by the glowing plants, he found a large village below. After he went into it he found the people starving due to their crops failing. Using the power he gained from being around the magical peas, combined with his knowledge of genetics, gregor succesfully gave the people a super succesful crop harvest. Deciding that he was a plant god the people glorified mendel and made him their leader!


Population: 50
Economic Level: Poor
Specific Resources:
Military Level: Poor
Science level: Poor
Specific Techs: Steam Engine, Beanstalks
Magic level: Abysmal (1/5)
Bonus: [Greenthumbs] +5 to your dice when working on agraian persuits.

1) Why, my word! I never expected to be changed by the mysterious properties of this world, let alone my assistants. Let us continue our research into this magic
2)Roll to raise pop

 No.407

File: 1427910793094.png (2.44 MB, 4000x2000, 2:1, Das Wereld.png)

>>399
These villainous cretins have accepted your challenge. They strike back your assault, killing several of your people and using several of your flags and banners to denote their own area of influence. They seem to taunt you by merely squatting on the land. -15 Population.

>>400
Great Alexander. Using the crops available and the knowledge of their forefathers, your people construct large farms and several of your Legionairies establish plantages of their own. Economic Level: Poor (3/7), Specific Tech: Plantations.
Using their inginuity and the knowledge they aquired before, They strap wheels to the ships. Whilst primitive and no longer sailable (due to the holes for the axles), you manage to be the proud owner of ships with wheels. Science Level: Poor (3/7).

>>401
The mountain clans that have not yet converted to your way of thinking have accepted the proposal. The wedding between the Princess of the Hills and Arthur Pendragon proceeds as planned. A great feast is held, with a tourney in your honour. Many more people join in with the festivities and your kingdom. 3 knightly orders formed that very night. +17 population, Militairy Level: Mediocre (0/10).
The Knights of the Hills are the grand winners of the tourney in your name, causing more people to want to be apart of them. Plus, the other knightly orders define themselves on that tourney, to provide alternatives to the rising star of the Knights of the Hills. Militairy Level: Medicore (1/10).

>>402
Your voice and the gentle probing of your SEKRIT POLITICA causes everyone in the gulag to work for the glory of communism. Economic Level: Mediocre (0/10)

>>403
Your people dug to deep. They dug too deep and have found a nest of Kobolds, just waiting to pounce you. Not only do the Kobolds kill several dwarves, but they occupy some of your halls! - 7 population.

>>404
Your fishing fleet has found multile large specimens that they can reliably locate. These new fish have alot of meat on their bones. Economic Level: Poor (5/7).
The wildlife is angry and mangy and deadly to your health. Whilst the categorizing goes on, the people it costs is also rising. -7 population.

>>405
Direct current flows into the magnetic rocks the villagers have procured. It works, but how well? If only there was some other form of current to use… Science level: Mediocre (2/10)

>>406
Whilst you and your assistants take turns to photosynthesize from time to time (Doesnt seem to be necessary per se, but it feels good to do so), you manage to unlock some key features of this research. Magic level: Abysmal (2/5).
You have an idea to grow some servants, using your beanstalks as a incubator. But all that spawns are evil pod-people. You manage to remove the offending beanstalk, but several pod-people escape before you can eradicate them all. After some time, you see a large beanstalk in the distance. Must be the pod people claiming their stake…. -4 population.

 No.408

Dice rollRolled 5, 27 = 32 (2d100)

>>407
Glorious Leader: Finrod Felagund
Race: (Noldorin) Elves
Color: Dark Green
Fluff: Finrod the Fair, Finrod Friend-of-Men, Finrod the Faithful. Felagund, son of Finarfin, holds many names. One of the mightiest Noldor in Middle Earth and Lord of Nargothrond, Finrod finds this new world as yet another test to his people. And though these elves are not the ones he departed with from Valinor, he will guide them to prosperity all the same. At least now he doesn't have to deal with Morgoth.
Population: 50
Economic Level: Poor [4/7]
Specific Resources: Fields of Plenty
Military Level: Poor [1/7]
Science level: Poor [2/7]
Specific Techs: Steam Engine, Grey Haven Boats, Dwarven Brewing, Dwarven Smithing
Magic level: Non-existant
Bonus:[Friend of Men] +5 to your dice when attempting diplomatic solutions.

1/2 - Violence will clearly not avail us, and it never does any good when fighting a humane foe. The diplomatic approach is likely to work in its stead. We must find out why they are so opposed to us, what claim they have to the land and if, by grace of luck, they would be willing to negotiate peace or even union.
>+[Friend of Men]

 No.409

Dice rollRolled 40, 56 = 96 (2d100)

>>407
>Glorious Leader: King Arthur
>Race: Human
>Color: Dark Red
>Fluff: Le morte d'Arthur….? Arthur sailed away on the ship towards Avalon and landed here instead by some fae spell that was upon his vessel. Sir Bedivere returned Excalibur to the Lake and he was mortally wounded and had hoped to recover before he set foot on such craggy shores but he has fared well in the sea air and finds these shores to his liking. He aught to make a new kingdom and avoid all those old mistakes. I am one with the land now, for better or worse. Having already taught the local people of the nearby hills Chivalric mannerisms forming their own Knightly Order; The Knights of the Hills.

>Population: 90

>Economic Level: Poor
>Specific Resources:Thick Fog Banks
>Military Level: Mediocre (1/10).
>Science level: Poor
>Specific Techs: Steam Engine
>Magic level: Non-existant
>Bonus:[Righteous Defender] +5 to your dice when defending your kingdom.
>[Genus Loci] The sun shines when you smile, it rains when you are sad, and the earth quakes when you are angry. You are connected to your territory, and all where your influence spreads will be yours.

1 With so many men and so many knights the realm is looking fine, to be more fertile would be a good thing as well so I should try to keep up my health with good company to keep me in high spirits. Economic

2 Speaking of fertility, a son should be made with my Princess of the Hills a Prince that the kingdom can rally behind endeavor to protect and strengthen the very heart of this land, someone I specifically hope to raise with my best effort.

 No.410

Dice rollRolled 43, 46 = 89 (2d100)

>>407
>>Glorious Leader: Emperor Justinian the Great
>>Race: Human
>>Color: Tyrian Purple
>>Fluff: Emperor Justinian the Great sought to revive Rome's greatness, and restore the Empire to it's rightful place. His generals lead great conquests while he re-structured Roman administration and wrote the Justinian Code.
>
>>But fate was cruel. At the last moment, plague and disease struck the Romans low, and stole their conquest from them. Justinian found himself being warped away from his people, and was deposited in a strange land. His purpose was clear. Rome would preserve, now and always.
>
>Leave this be unless told
>>Population: 74
>>Economic Level: Poor
>>Specific Resources:
>
>>Military Level: Poor 1/7
>>Science level: Poor
>>Specific Techs: Steam Engine, Legionairies
>>Magic level: Non-existant
>>Bonus:[Ave Imperator!] +5 to your dice when subjecting more peoples to your rule.

1. Induct more local tribesmen into the Auxilia to recover our losses.

2. Partition the lands into estates and farms, so as to increase production rates.

 No.411

Dice rollRolled 31, 65 = 96 (2d100)

>>407
>Glorious Leader:Stalin
>Race:Human Russian
>Color:Dark Red
>Fluff: The era of communism has almost came at a end in Russia almost dead, almost dying he will almost die but he awoke instead in a mountainous terrain. The mountains serve as a hot bed for mining operations and is rife with conflict. he was recruited within a revolutionary front of underground machinists that want to experiment with new tech and will want a socialist world order

>>Leave this be unless told

>Population: 57
>Economic Level: Poor
>Specific Resources:+1
>Military Level: Poor
>Science level: Poor
>Specific Techs: Steam Engine, & Gulag
>Magic level: Non-existent
>Bonus:[Comrade General] +5 to your dice when spreading your ideology

1-2 COMMUNISM MUST BE INTRODUCED AS A PASSIVE FORCE TO THE GULAGS TO THE CITIES COMMUNISM SHALL GROW.

 No.412

Dice rollRolled 66, 94 = 160 (2d100)

>>407

Glorious Leader: Gregor Mendel
Race: (Same as leader is)
Color: Violet
Fluff: The Biomancer Gregor Mendel was once a simple priest watching peas. One day as he watched the peas he saw them change colors against all his expectations! He studied this change and as he watched each new generation he didnt realize the world was literally changing around him. After succesfully documenting what these new magical peas could do gregor walked outside, only to find a different world! He walked into a large grove, and as he passed through it, amazed by the glowing plants, he found a large village below. After he went into it he found the people starving due to their crops failing. Using the power he gained from being around the magical peas, combined with his knowledge of genetics, gregor succesfully gave the people a super succesful crop harvest. Deciding that he was a plant god the people glorified mendel and made him their leader!


Population: 46
Economic Level: Poor
Specific Resources:
Military Level: Poor
Science level: Poor
Specific Techs: Steam Engine, Beanstalks
Magic level: Abysmal (2/5)
Bonus: [Greenthumbs] +5 to your dice when working on agraian persuits.

1)Have the evil pod people rejoin their brethren(us)
2)Train the populace in fighting and combat

 No.413

Dice rollRolled 77, 80 = 157 (2d100)

>>407
Glorious Leader: Lü Bu "Fengxian" "Flying General"
Race: Human
Color: Black
Fluff: The Legendary Flying General and Warlord, Lü Bu, was being sieged by Cao Cao's forces at Xiapi when he suddenly found himself in this new realm. He had decided to redo his life of dishonor and deception before this happened and considers it a gift from heaven. He will lead his men into a glorious future under his hand and remove all the scheming rulers and cruel master from the land!

Population: 48
Economic Level: Poor
Specific Resources: [Abundantly Fish-filled Seas]
Military Level: Poor
Science level: Poor
Specific Techs: [Steam Engine]; [Fishing Ships]; [Pathfinders]
Magic level: Non-existant
Bonus: [Unmatched Warrior] +5 to your dice when facing overwhelming odds.

1; Continue gather a stockpile 5/7
2; Continue on hunting and categorizing wildlife. We must have an understanding of our potential before we proceed

 No.414

Dice rollRolled 76, 93 = 169 (2d100)

>>407
Glorious Leader: Urist Uristbeard
Race: Dwarves
Color: Brown
Fluff: Urist was given command of this dwarven expedition to set up a fortress and possibly new mountain home. Well he found a mountain, now who the hells are these extra 45 fucks and what the fuck is a steam engine?

>Leave this be unless told

Population: 37
Economic Level: Poor
Specific Resources: Abundant Copper Ore, Underground Lake
Military Level: Poor
Science level: Poor
Specific Techs: Steam Engine
Magic level: Non-existant
Bonus: [Dorfs is made for Diggin!] +5 to your dice when working on fortresses.

3/7 economic

1&2. Remove Kobold.

 No.415

Dice rollRolled 35, 27 = 62 (2d100)

>>407
Glorious Leader: Nikola Tesla
Race: Human
Color: Blue
Fluff: Nikola Tesla, the Emperor of Electricity, the Lord of Lightning, the Master of Electromagnetism!

Has just landed on the middle of that large Islandish region to the South East known as the Stormy Isle for its, well, storms.

A very popular sight for Electromancers and Wizards trying to learn the storm arts, Tesla landed on the region and saw the power that these magical men had in manipulating the fields.

But they were, to say, inefficient or ignorant of what it is they summoned. Content to mere lightning bolts and little else. Telsa showed the the far greater possibilities of Electricity, when he built his own Tesla Coil using a steam engine and challenged the head electromancer.

And for all the wizards centuries of training, vast power, and ability to call storms of lightning to his side, he couldn't beat the basic principles of electricoty. Tesla's Machine turned the Wizards power against himself, frying him to ash.

Now with these gaggle of magicians and the power of steam at his disposal, he plans to bring proper power into the world.

Population: 39
Economic Level: Poor 2/7
Specific Resources:
Military Level: Poor
Science level: Mediocre 0/10
Specific Techs: Steam Engine.
Electrical Generator (Direct Current). Tesla Tower.
Magic level: Non-existant

1-2. Magnetic ore. That won't work at all. We'll need proper metal to form an anode.

Hhmm, but if I apply enough electrical current via an electrical arc I could melt the ore into a metal. I shall have to see. Perhaps I might even invent a sort of electric arc smelter

Mediocre 2/10

 No.424

File: 1428318077097.png (2.44 MB, 4000x2000, 2:1, Das Wereld.png)

>>408
Dear Felagund, your words weigh on their souls, but it seems that not everyone has a soul or feeling in this territory of bandids. They not only expand their influence, but they send your envoy back in pieces. - 6 population.

>>409
You speak to your subjects, try to liven their spirits, try to get them to be in high spirits. But the high spirits take you to, which results in the land rolling as if it were in a drunken stupor. -6 population. But your queen has better news for you. She is pregnant! Now the whole village is there to prepare for the birth of the child.

>>410
Your legionairies take only the best of the best, which makes the training a grueling endeavour. But there is no shortage of people who want to join. Militairy level: Poor (2/7), +9 population.
Following the ideals of martial law and moving it to agriculture, your decenturions and up recieve partitions of land to work for the state. Specific Tech: Plantations, Economic Level: Poor (1/7)

>>411
The Gulags are abounding with loyal comrades. The cities and towns are loyal to the ideal of communism. Communism spreads across the land. +8 population.

>>412
The pod people are nothing like the loyal human subjects that have accepted your rule, but they will try and integrate them into the society nontheless. You convince several of the pod people to follow you, but the beanstalk is still looming overhead… +9 population.
Using the knowledge you have of your magics, you grow several types of plants. The trials don't go well, untill you stumble upon a spepcifc type of bamboo. It grows into spears on it's own! If only it didn't try to bond with those who wield them… Militairy level: Poor (2/7), Specific Tech: Spear-Bamboo

>>413
The population addapts some of the knowledge of their ancestors to gain an aditional harvest per season. Economic Level: Poor (6/7).
Your Pathfinders keep finding specemins of interest. It's as if the beasts are abundand. They clear several areas of dangerous critters, and have identified one type that could serve as beasts of burden, possibly. Science level: Poor (1/7).

>>414
Dorfs are cutting, hacking and gathering resources off of the kobolds. Their beards shine with pride when they remove kobold from the warren. But tracks indicate two more warrens somewhere in the mountain range… -7 population, Economic Level: Poor (4/7).

>>415
Sending the power into the ore. the mages are steadfast in their knowledge, and are keen to show you that magic can make better lightning then your machines. Their hubris costs them their lives. Plus, it turns some of the ore into slag. -6 population

 No.425

File: 1428331823771.jpg (1.14 MB, 1600x1182, 800:591, 1385713115097.jpg)

Dice rollRolled 9, 63 = 72 (2d100)

>>424
>Glorious Leader: King Arthur
>Race: Human
>Color: Dark Red
>Fluff: Le morte d'Arthur….? Arthur sailed away on the ship towards Avalon and landed here instead by some fae spell that was upon his vessel. Sir Bedivere returned Excalibur to the Lake and he was mortally wounded and had hoped to recover before he set foot on such craggy shores but he has fared well in the sea air and finds these shores to his liking. He aught to make a new kingdom and avoid all those old mistakes. I am one with the land now, for better or worse. Having already taught the local people of the nearby hills Chivalric mannerisms forming their own Knightly Order; The Knights of the Hills.

Population: 84
Economic Level: Poor
Specific Resources:Thick Fog Banks
Military Level: Mediocre (1/10).
Science level: Poor
Specific Techs: Steam Engine
Magic level: Non-existant
Bonus:[Righteous Defender] +5 to your dice when defending your kingdom.
Genus Loci] The sun shines when you smile, it rains when you are sad, and the earth quakes when you are angry. You are connected to your territory, and all where your influence spreads will be yours.

1 I suppose I must rely on Feudalism to get the serfs to work the farms and have the knights protect the land but at least they have these steam engines they can put to work on the farms.

Land is power in a Feudalistic Economy as Merlin would say and the more we have the more farms and the more tenants to pay rent.

2 Son or Daughter? I do wonder if I can tell so we can have all the blue or pink toys ready.

 No.426

Dice rollRolled 88, 42 = 130 (2d100)

>>424
Glorious Leader: Gregor Mendel
Race: (Same as leader is)
Color: Violet
Fluff: The Biomancer Gregor Mendel was once a simple priest watching peas. One day as he watched the peas he saw them change colors against all his expectations! He studied this change and as he watched each new generation he didnt realize the world was literally changing around him. After succesfully documenting what these new magical peas could do gregor walked outside, only to find a different world! He walked into a large grove, and as he passed through it, amazed by the glowing plants, he found a large village below. After he went into it he found the people starving due to their crops failing. Using the power he gained from being around the magical peas, combined with his knowledge of genetics, gregor succesfully gave the people a super succesful crop harvest. Deciding that he was a plant god the people glorified mendel and made him their leader!


Population: 55
Economic Level: Poor
Specific Resources:
Military Level: Poor(2/5)
Science level: Poor
Specific Techs: Steam Engine, Beanstalks, spear-bamboo
Magic level: Abysmal (2/5)
Bonus: [Greenthumbs] +5 to your dice when working on agraian persuits.

1,2)Continue training the military

 No.427

Dice rollRolled 53, 91 = 144 (2d100)

>>424
Glorious Leader: Urist Uristbeard
Race: Dwarves
Color: Brown
Fluff: Urist was given command of this dwarven expedition to set up a fortress and possibly new mountain home. Well he found a mountain, now who the hells are these extra 45 fucks and what the fuck is a steam engine?

>Leave this be unless told

Population: 30
Economic Level: Poor
Specific Resources: Abundant Copper Ore, Underground Lake
Military Level: Poor
Science level: Poor
Specific Techs: Steam Engine
Magic level: Non-existant
Bonus: [Dorfs is made for Diggin!] +5 to your dice when working on fortresses.


1. Back to the expansion. 4/7
2. We must breed so we can actually have some more people later.

 No.428

Dice rollRolled 24, 23 = 47 (2d100)

>>424
>Glorious Leader:Stalin
>Race:Human Russian
>Color:Dark Red
>Fluff: The era of communism has almost came at a end in Russia almost dead, almost dying he will almost die but he awoke instead in a mountainous terrain. The mountains serve as a hot bed for mining operations and is rife with conflict. he was recruited within a revolutionary front of underground machinists that want to experiment with new tech and will want a socialist world order

>>Leave this be unless told

>Population: 65
>Economic Level: Poor
>Specific Resources:+1
>Military Level: Poor
>Science level: Poor
>Specific Techs: Steam Engine, & Gulag
>Magic level: Non-existent
>Bonus:[Comrade General] +5 to your dice when spreading your ideology

1. build a mine for mother russia

2. make potato farm for russia's vokia

 No.458

Dice rollRolled 47, 29 = 76 (2d100)

>>424
Glorious Leader: Lü Bu "Fengxian" "Flying General"
Race: Human
Color: Black
Fluff: The Legendary Flying General and Warlord, Lü Bu, was being sieged by Cao Cao's forces at Xiapi when he suddenly found himself in this new realm. He had decided to redo his life of dishonor and deception before this happened and considers it a gift from heaven. He will lead his men into a glorious future under his hand and remove all the scheming rulers and cruel master from the land!

Population: 48
Economic Level: Poor(6/7)
Specific Resources: [Abundantly Fish-filled Seas]
Military Level: Poor
Science level: Poor(1/7)
Specific Techs: [Steam Engine]; [Fishing Ships]; [Pathfinders]
Magic level: Non-existant
Bonus: [Unmatched Warrior] +5 to your dice when facing overwhelming odds.

1; Continue filling the larders, we must have enough food in case of disaster!
2; I'll head out with them to personally inspect these beasts of burden. I must set an example!

 No.459

File: 1428399342838.gif (996.05 KB, 500x268, 125:67, 1425059758332.gif)

>>424
>>458
M-My bonus counts towards the overwhelming odds of the dice being shitty, r-right?

 No.469

Dice rollRolled 47, 36 = 83 (2d100)

>>424
Glorious Leader: Finrod Felagund
Race: (Noldorin) Elves
Color: Dark Green
Fluff: Finrod the Fair, Finrod Friend-of-Men, Finrod the Faithful. Felagund, son of Finarfin, holds many names. One of the mightiest Noldor in Middle Earth and Lord of Nargothrond, Finrod finds this new world as yet another test to his people. And though these elves are not the ones he departed with from Valinor, he will guide them to prosperity all the same. At least now he doesn't have to deal with Morgoth.
Population: 29
Economic Level: Poor [4/7]
Specific Resources: Fields of Plenty
Military Level: Poor [1/7]
Science level: Poor [2/7]
Specific Techs: Steam Engine, Grey Haven Boats, Dwarven Brewing, Dwarven Smithing
Magic level: Non-existant
Bonus:[Friend of Men] +5 to your dice when attempting diplomatic solutions.

1/2 - Twenty-one good men and women lost to these bandits, in the space of a week! This is unacceptable! They have abandoned civilized conduct, and offer only hostility. But never will Finrod the Fair beg.
Get a message if we can to our dwarven allies. This concerns them as gravely as us. They are to march with us against these vagrants, and remove them from our shared territory. If I am to fall, it will be in the defense of my kindred.

 No.470

File: 1428443465506.jpg (36.98 KB, 752x375, 752:375, 1423887202786.jpg)

Dice rollRolled 23, 72 = 95 (2d100)

>>459
You're having better luck than me this game, mate.

 No.487

Dice rollRolled 89, 28 = 117 (2d100)

>>424
Glorious Leader: Nikola Tesla
Race: Human
Color: Blue
Fluff: Nikola Tesla, the Emperor of Electricity, the Lord of Lightning, the Master of Electromagnetism!

Has just landed on the middle of that large Islandish region to the South East known as the Stormy Isle for its, well, storms.

A very popular sight for Electromancers and Wizards trying to learn the storm arts, Tesla landed on the region and saw the power that these magical men had in manipulating the fields.

But they were, to say, inefficient or ignorant of what it is they summoned. Content to mere lightning bolts and little else. Telsa showed the the far greater possibilities of Electricity, when he built his own Tesla Coil using a steam engine and challenged the head electromancer.

And for all the wizards centuries of training, vast power, and ability to call storms of lightning to his side, he couldn't beat the basic principles of electricoty. Tesla's Machine turned the Wizards power against himself, frying him to ash.

Now with these gaggle of magicians and the power of steam at his disposal, he plans to bring proper power into the world.

Population: 33
Economic Level: Poor 2/7
Specific Resources:
Military Level: Poor
Science level: Mediocre 0/10
Specific Techs: Steam Engine.
Electrical Generator (Direct Current). Tesla Tower.
Magic level: Non-existant

1-2. Pity, yet again…I remember something Darwin wrote in his book about this type of thing.

If they wish to melt metal, they could at least consult basic blacksmiths. Melting it is useless, you require coke, and limestone for flux. There are sciences beyond electricity you know.

I shall return to smelting this ore into metal that I might have my alternating current

2/10 Mediocre

 No.534

Dice rollRolled 27, 97 = 124 (2d100)

>>407
>Glorious Leader: Alexander the Great
>Race: Greek Human
>Color: Gold-like Yellow.
>Population:
45
>Economic Level:
Poor (2/7)
>Specific Resources:
Very Fertile Lands.
>Military Level:
Poor
>Science level:
Poor (2/7)
>Specific Techs:
Steam Engine.
Steam Siege Engine.
Plantations.
>Magic level:
Non-existent
>Bonus:
[Never Defeated!] +5 to your dice when attacking people you have not lost to before.

1: But yet, to merely have ships with wheels is not enough, to have them drive and move would show that they have a true purpose, and a useful one at that. It is for this, that Alexander ordered for the newly wheeled ships to be tested, to have the steam start to pour out in order to turn the wheels that will move the ship over the land, and to make them worthy of the title of landships! (3/7)

2: Also, the nature of the plantations, seek to see if the steam engines can aid in the art of such farming. (3/7)

 No.755

File: 1428777820229.png (2.48 MB, 4000x2000, 2:1, Das Wereld.png)

Winter has come. The fridgid, frozen snow and ice is creeping up on the world, making it harder to survive. The winterstorms have claimed the lives of one tribe already… Will the rest survive?

>>425
With the harsh winter raging, your foodstores are not large enough to feed all your followeres. Unfortunately, some people starve to death. -4 population
Your insistence on feudalism angers some of the mountain tribes. They remove your flunkies from power and set up their own territory. They demand that you return all their ancesteral lands, or more death will follow. With the loss of part of your territory, you feel weakened somewhat. -12 population.
Your wife has good news however. Your new heir will be born soon, a healthy baby girl.

>>426
Your new subjects in the Pod People that turned to your side are invaluable in teaching tactics to use against their rotten brethren. Unfortunately, a surprise raid by the Rotten Pod People leaves you with a few dead guards, and a steam engine stolen. -2 population, Military level: Poor (4/7).

>>427
Your dorfs construct ways to ship fresh water from the lake throughout the fortress. This will make it easier to put out fires and to stay hydrated. Economic level: Poor (5/7)
The Dorfs that fought against the kobolds are busy with celebrating their victory. New dorfs are dug out of the ground when the breeding is done. For some reason, these new dorfs know some sneaky kobold tactics, which they gladly put to good use in defending the fortress. Population +18, Specific Tech: Tunnel Traps.

>>428
Bad news, comrade general. The winter has brought terrible snow demons, which attacked and killed the farmers and miners. If only someone could do something about these yeti cyka. -12 population.

>>458
Your people bring in the last harvest, and make preservable foods to last winter. And seemingly just in time. Economic level: Mediocre (0/10)
Unfortunately, these beasts of burden are either not usable or very grumpy. When you arrive, you come across a scene of horror. Several of your men are trampled into the dirt, with one of the 6 legged creatures lying dead aswell. Maybe you need a way to calm them down… -5 population.

>>469
When you send your messengers, there is nothing to do but wait. And for a long time, you fear the worst. But eventually, it seems that battle is joined, as sound of combat and smoke floats throughout the hills and plains. Who is winning? You're not sure. But fighting is good, right?

>>487
Hubris is mans greatest sin, wasn't that also written down somewhere? Well, no matter. Treading into scientific fields beyond your specialization, you are not quite sure what the heavily muscled smiths are talking about, or what they are actually doing. But it seems that, in the end, you have results. There are bars of magnetic metal at your disposal. Specific Tech: Magnetic Metal, Science Level: Mediocre (4/10).

>>534
Land-Ships they might look like, but right now it doesn't seem to go anywhere. People are busy with securing their families before the winter strikes completely. Your land-ships stand still in the cold..
But the threat of winter brings people to new heights of ingenuity. They work around the clock to beat the cold, and it seems like it might work. Economic Level: Poor (6/7), Specific Tech: Steam Plow, Mechanical Oxen

 No.756

Dice rollRolled 38, 59 = 97 (2d100)

>>755
>Glorious Leader: King Arthur
>Race: Human
>Color: Dark Red
>Fluff: Le morte d'Arthur….? Arthur sailed away on the ship towards Avalon and landed here instead by some fae spell that was upon his vessel. Sir Bedivere returned Excalibur to the Lake and he was mortally wounded and had hoped to recover before he set foot on such craggy shores but he has fared well in the sea air and finds these shores to his liking. He aught to make a new kingdom and avoid all those old mistakes. I am one with the land now, for better or worse. Having already taught the local people of the nearby hills Chivalric mannerisms forming their own Knightly Order; The Knights of the Hills.

Population: 78
Economic Level: Poor
Specific Resources:Thick Fog Banks
Military Level: Mediocre (1/10).
Science level: Poor
Specific Techs: Steam Engine
Magic level: Non-existant
Bonus:[Righteous Defender] +5 to your dice when defending your kingdom.
Genus Loci] The sun shines when you smile, it rains when you are sad, and the earth quakes when you are angry. You are connected to your territory, and all where your influence spreads will be yours.

12 To rebel after we had already made peace makes their betrayal even worse. We must defend the Kingdom, let the earth swallow them up and my Knights put this rebellion down.

 No.757

File: 1428779164513.jpg (318.94 KB, 900x506, 450:253, greek-fire.jpg)

Dice rollRolled 53, 78 = 131 (2d100)

>>755
>Glorious Leader: Alexander the Great
>Race: Greek Human
>Color: Gold-like Yellow.
>Population:
45
>Economic Level:
Poor (6/7)
>Specific Resources:
Very Fertile Lands.
>Military Level:
Poor
>Science level:
Poor (3/7)
>Specific Techs:
Steam Engine.
Steam Siege Engine.
Plantations.
Steam Plow
Mechanical Oxen
>Magic level:
Non-existent
>Bonus:
[Never Defeated!] +5 to your dice when attacking people you have not lost to before.

1: The winter slowly approaches the land, seeking to force life into hiding for entire months. Such a thing poses a threat to New Alexandria, which was soon hurried with the construction from the world slowly fading into winter. (6/7)

2: But how would one counter the cold that the winter will bring? We must find a way to counter the cold, to push against the bitter ice and the deadly blanket of snow that would cover the lands following the winter. Maybe, maybe the way is to use the power of fire, to use the flames to heat away the snow to ensure that Greek life would not freeze to death. Alexander knew what was needed, they needed Greek Fire.

 No.758

Dice rollRolled 43, 84 = 127 (2d100)

>>755
>>Glorious Leader:Stalin
>>Race:Human Russian
>>Color:Dark Red
>>Fluff: The era of communism has almost came at a end in Russia almost dead, almost dying he will almost die but he awoke instead in a mountainous terrain. The mountains serve as a hot bed for mining operations and is rife with conflict. he was recruited within a revolutionary front of underground machinists that want to experiment with new tech and will want a socialist world order

>>>Leave this be unless told

>>Population: 53
>>Economic Level: Poor
>>Specific Resources:+1
>>Military Level: Poor
>>Science level: Poor
>>Specific Techs: Steam Engine, & Gulag
>>Magic level: Non-existent
>>Bonus:[Comrade General] +5 to your dice when spreading your ideology

1-2. Send men to capture the yetis Enslave them Slaughter the weak and rebellious for this they shall be the new targets bind them like the savages they are

 No.760

Dice rollRolled 17, 29 = 46 (2d100)

>>755
Glorious Leader: Finrod Felagund
Race: (Noldorin) Elves
Color: Dark Green
Fluff: Finrod the Fair, Finrod Friend-of-Men, Finrod the Faithful. Felagund, son of Finarfin, holds many names. One of the mightiest Noldor in Middle Earth and Lord of Nargothrond, Finrod finds this new world as yet another test to his people. And though these elves are not the ones he departed with from Valinor, he will guide them to prosperity all the same. At least now he doesn't have to deal with Morgoth.
Population: 29
Economic Level: Poor [4/7]
Specific Resources: Fields of Plenty
Military Level: Poor [1/7]
Science level: Poor [2/7]
Specific Techs: Steam Engine, Grey Haven Boats, Dwarven Brewing, Dwarven Smithing
Magic level: Non-existant
Bonus:[Friend of Men] +5 to your dice when attempting diplomatic solutions.

1/2 - I offered diplomacy. Let that be remembered, when all is done. I offered them peace, and it was refused. Perhaps when they have been cowed they will reconsider the offer.

 No.761

Dice rollRolled 43, 24 = 67 (2d100)

>>755
Glorious Leader: Urist Uristbeard
Race: Dwarves
Color: Brown
Fluff: Urist was given command of this dwarven expedition to set up a fortress and possibly new mountain home. Well he found a mountain, now who the hells are these extra 45 fucks and what the fuck is a steam engine?

>Leave this be unless told

Population: 48
Economic Level: Poor
Specific Resources: Abundant Copper Ore, Underground Lake
Military Level: Poor
Science level: Poor
Specific Techs: Steam Engine, Tunnel Traps.
Magic level: Non-existant
Bonus: [Dorfs is made for Diggin!] +5 to your dice when working on fortresses.

1&2. Close. I can feel it. We are close to not being a poor dwarf village. Soon we will be a true fort. Keep on digging boys. economic level Poor 5/7

 No.1118

Dice rollRolled 74, 86 = 160 (2d100)

>>755
Glorious Leader: Lü Bu "Fengxian" "Flying General"
Race: Human
Color: Black
Fluff: The Legendary Flying General and Warlord, Lü Bu, was being sieged by Cao Cao's forces at Xiapi when he suddenly found himself in this new realm. He had decided to redo his life of dishonor and deception before this happened and considers it a gift from heaven. He will lead his men into a glorious future under his hand and remove all the scheming rulers and cruel master from the land!

Population: 43
Economic Level: Mediocre(0/10)
Specific Resources: [Abundantly Fish-filled Seas]
Military Level: Poor
Science level: Poor(1/7)
Specific Techs: [Steam Engine]; [Fishing Ships]; [Pathfinders]
Magic level: Non-existant
Bonus: [Unmatched Warrior] +5 to your dice when facing overwhelming odds.

1-2; Hunt for thick furs to provide luxury and to make some into armor to protect our hunters

 No.1272

File: 1429795024585.png (2.49 MB, 4000x2000, 2:1, Das Wereld.png)

>>756

Your rage and the valour of your knights brings the barbarian bastards to heel. The land shakes with your anger, the knights fight like men of honour and the rebels are rebelling no more. Militairy level: Mediocre (2/10). Unfortunately, the biting cold brings down some people with starvation and freezing. -7 population. But not all is bad news. Your baby girl is born healthily.

>>757

Whilst the snows are badgering down on New Alexandria, you people are hidden away in their warm homes. The constructions were completed in time, and starvation is at a safe distance. Economic Level: Mediocre (0/10).

Your soldiers are fightan men, not scientists. If only that Archimedes fellow was around… But the locals know a bit about incendiery stuffs. They show you to a cave system with tar pits. Science level: Poor (4/7), Specific Resource: Tar Pits.

>>758

The snowy beasts do not know what hit them. General Frost fights with your soldiers, and the Yeti are surprised, subjugated and send to work in the Gulags..Economic Level: Mediocre (1/10), Militairy Level: Poor (1/7).

>>760

The dwarven assault seems to have stagnated somewhat. Apparently they are loathe to venture to far from their mountains with heavy snowfalls and freezing temperatures. The winter does also seem to stop the bandits from banditry as much as they used to. An impasse, you might say.

>>761

Dorfs in villages? That's almost as bad as elves that try to stop you from cutting down trees. But the winter cold has slowed work down to a crawl. Hey, atleast that crashed gate has been cleared out of the way.

>>1118

There are plenty of creatures with thick hides and warm furs. Your pathfinders even manage to trap and ensnare them without getting themselves killed as badly as before. Warmth all around! Economic Level: Mediocre (1/10), Science level: Poor (2/7), Specific Tech: Light Armour.


 No.1274

Dice rollRolled 81, 28 = 109 (2d100)

Glorious Leader: Nikola Tesla

Race: Human

Color: Blue

Fluff: Nikola Tesla, the Emperor of Electricity, the Lord of Lightning, the Master of Electromagnetism!

Has just landed on the middle of that large Islandish region to the South East known as the Stormy Isle for its, well, storms.

A very popular sight for Electromancers and Wizards trying to learn the storm arts, Tesla landed on the region and saw the power that these magical men had in manipulating the fields.

But they were, to say, inefficient or ignorant of what it is they summoned. Content to mere lightning bolts and little else. Telsa showed the the far greater possibilities of Electricity, when he built his own Tesla Coil using a steam engine and challenged the head electromancer.

And for all the wizards centuries of training, vast power, and ability to call storms of lightning to his side, he couldn't beat the basic principles of electricoty. Tesla's Machine turned the Wizards power against himself, frying him to ash.

Now with these gaggle of magicians and the power of steam at his disposal, he plans to bring proper power into the world.

Population: 33

Economic Level: Poor 2/7

Specific Resources:

Military Level: Poor

Science level: Mediocre 0/10

Specific Techs: Steam Engine, Magnetic Metal

Electrical Generator (Direct Current). Tesla Tower.

Magic level: Non-existant

1-2. With proper magnetic materials, work on a proper alternating current generator may resume 4/10


 No.1276

Dice rollRolled 79, 93 = 172 (2d100)

>>1272

Glorious Leader: Lü Bu "Fengxian" "Flying General"

Race: Human

Color: Black

Fluff: The Legendary Flying General and Warlord, Lü Bu, was being sieged by Cao Cao's forces at Xiapi when he suddenly found himself in this new realm. He had decided to redo his life of dishonor and deception before this happened and considers it a gift from heaven. He will lead his men into a glorious future under his hand and remove all the scheming rulers and cruel master from the land!

Population: 43

Economic Level: Mediocre(0/10)

Specific Resources: [Abundantly Fish-filled Seas]

Military Level: Poor

Science level: Poor(1/7)

Specific Techs: [Steam Engine]; [Fishing Ships]; [Pathfinders]

Magic level: Non-existant

Bonus: [Unmatched Warrior] +5 to your dice when facing overwhelming odds.

1-2; We need to study winter animals and learn how they adapt to their environments! Send pathfinders and record their activities and what species they are


 No.1277

Dice rollRolled 3, 61 = 64 (2d100)

>>1272

Glorious Leader: Finrod Felagund

Race: (Noldorin) Elves

Color: Dark Green

Fluff: Finrod the Fair, Finrod Friend-of-Men, Finrod the Faithful. Felagund, son of Finarfin, holds many names. One of the mightiest Noldor in Middle Earth and Lord of Nargothrond, Finrod finds this new world as yet another test to his people. And though these elves are not the ones he departed with from Valinor, he will guide them to prosperity all the same. At least now he doesn't have to deal with Morgoth.

Population: 29

Economic Level: Poor [4/7]

Specific Resources: Fields of Plenty

Military Level: Poor [1/7]

Science level: Poor [2/7]

Specific Techs: Steam Engine, Grey Haven Boats, Dwarven Brewing, Dwarven Smithing

Magic level: Non-existant

Bonus:[Friend of Men] +5 to your dice when attempting diplomatic solutions.

1/2 - I can hardly fault our dwarven allies, myself I am reluctant to leave these forests with such biting winds and choking ice. But at least conflict has died down, and we can see to the important work of surviving, and rebuilding.

30 men cannot hold a territory of this size, and the dwarvenhome is separate and governed of its own. But the ravages of the raiders have scarred this place, and I offer healing. Let those come to me who would seek protection or guidance, or simply the strength of numbers to resist cold and foe. We shall need all that we can gather, and I am certain they shall need us.


 No.1278

File: 1429806459435.png (8.58 KB, 400x300, 4:3, Landships.png)

Dice rollRolled 4, 47 = 51 (2d100)

>>1272

>Glorious Leader: Alexander the Great

>Race: Greek Human

>Color: Gold-like Yellow.

>Population:

45

>Economic Level:

Mediocre (0/10)

>Specific Resources:

Very Fertile Lands.

Tar Pits.

>Military Level:

Poor

>Science level:

Poor (4/7)

>Specific Techs:

Steam Engine.

Steam Siege Engine.

Plantations.

Steam Plow.

Mechanical Oxen.

>Magic level:

Non-existent

>Bonus:

[Never Defeated!] +5 to your dice when attacking people you have not lost to before.

1: With the problem that threatened to bring forth mass death to the Greeks sorted, there is the time to focus back on the ships of the land. Even if the bitter cold may caused some problems with the machinery of such a titanic tool of war, such weakening can be fixed with ease if they are focused on…

2: Tar is something that can provide aid in the rediscovery of the Greek fire, for there must be a use for such a powerful, deadly force of nature which is fire itself. (4/7)


 No.1279

File: 1429824742198.jpg (517.95 KB, 1024x768, 4:3, Vieux_la_Romaine_Villa_hyp….jpg)

Dice rollRolled 24, 34 = 58 (2d100)

>>1272

>Glorious Leader: King Arthur

>Race: Human

>Color: Dark Red

>Fluff: Le morte d'Arthur….? Arthur sailed away on the ship towards Avalon and landed here instead by some fae spell that was upon his vessel. Sir Bedivere returned Excalibur to the Lake and he was mortally wounded and had hoped to recover before he set foot on such craggy shores but he has fared well in the sea air and finds these shores to his liking. He aught to make a new kingdom and avoid all those old mistakes. I am one with the land now, for better or worse. Having already taught the local people of the nearby hills Chivalric mannerisms forming their own Knightly Order; The Knights of the Hills.

Population: 71

Economic Level: Poor

Specific Resources:Thick Fog Banks

Military Level: Mediocre (2/10).

Science level: Poor

Specific Techs: Steam Engine

Magic level: Non-existant

Bonus:[Righteous Defender] +5 to your dice when defending your kingdom.

Genus Loci] The sun shines when you smile, it rains when you are sad, and the earth quakes when you are angry. You are connected to your territory, and all where your influence spreads will be yours.

What a devastating Winter could all winters be like this? Maybe this is just bad luck that such a harsh winter has come so early in our settlement…but what if its actually a light winter in this land?

12 Merlin had many ideas about machines and architecture, a steam powered hypocaust system for the villages could be the key to defeating future winters.


 No.1281

Dice rollRolled 7, 73 = 80 (2d100)

>>755

Glorious Leader: Gregor Mendel

Race: (Same as leader is)

Color: Violet

Fluff: The Biomancer Gregor Mendel was once a simple priest watching peas. One day as he watched the peas he saw them change colors against all his expectations! He studied this change and as he watched each new generation he didnt realize the world was literally changing around him. After succesfully documenting what these new magical peas could do gregor walked outside, only to find a different world! He walked into a large grove, and as he passed through it, amazed by the glowing plants, he found a large village below. After he went into it he found the people starving due to their crops failing. Using the power he gained from being around the magical peas, combined with his knowledge of genetics, gregor succesfully gave the people a super succesful crop harvest. Deciding that he was a plant god the people glorified mendel and made him their leader!

Population: 53

Economic Level: Poor

Specific Resources:

Military Level: Poor(4/5)

Science level: Poor

Specific Techs: Steam Engine, Beanstalks, spear-bamboo

Magic level: Abysmal (2/5)

Bonus: [Greenthumbs] +5 to your dice when working on agraian persuits.

1,2)Finish training a proper military


 No.1282

Dice rollRolled 61, 37 = 98 (2d100)

>>1272

Glorious Leader: Urist Uristbeard

Race: Dwarves

Color: Brown

Fluff: Urist was given command of this dwarven expedition to set up a fortress and possibly new mountain home. Well he found a mountain, now who the hells are these extra 45 fucks and what the fuck is a steam engine?

>Leave this be unless told

Population: 48

Economic Level: Poor

Specific Resources: Abundant Copper Ore, Underground Lake

Military Level: Poor

Science level: Poor

Specific Techs: Steam Engine, Tunnel Traps.

Magic level: Non-existant

Bonus: [Dorfs is made for Diggin!] +5 to your dice when working on fortresses.

1&2. Soon we shall be able to call this a mountain home. Soon. All that is left is to engrave the entrance and the meeting halls. Economy level poor: 5/7


 No.1283

Dice rollRolled 16, 92 = 108 (2d100)

>>1272

>Glorious Leader:Stalin

>Race:Human Russian

>Color:Dark Red

>Fluff: The era of communism has almost came at a end in Russia almost dead, almost dying he will almost die but he awoke instead in a mountainous terrain. The mountains serve as a hot bed for mining operations and is rife with conflict. he was recruited within a revolutionary front of underground machinists that want to experiment with new tech and will want a socialist world order

>>>>Leave this be unless told

>Population: 53

>Economic Level: Mediocre (1/10)

>Specific Resources:+1

>Militairy Level: Poor (1/7)

>Science level: Poor

>Specific Techs: Steam Engine, & Gulag

>Magic level: Non-existent

>Bonus:[Comrade General] +5 to your dice when spreading your ideology

1. Have the Yetis mine the nearby mountains

2.Have some Yetis farm our foodstuff


 No.1926

FINe, Wihtout a fucking map then, fucking thing!

______

Well Well Well. After some hatius, I have returned. I have not forgotten about you lovely people. Honest.

Also, it seems that winter is drawing to a close. Snow is less thick and the heat is picking up. Not over just yet, but getting there.

>>1274

The magnetics in the metal you use proves to be the catalyst you were seeking. Fluctuating the current, you feel you are getting real close now. Meanwhile, your people build more DC generators to power their science devices. Science level: Mediocre 6/10.

>>1276

These winter animals prove to be very adaptable indeed. Their furs shed as the dawn of spring is comming closer, making them be able to survive in almost any environment. Not only do you claim their breeding grounds, your people start producing an abundance of stuff with this new fur. Economic level: Mediocre (2/10), Science level: Poor: (4/7).

>>1277

Finrod, Friend-of-Men, your words and messages find fertile grounds for their meaning. People from all around journey to your lands, seeking the protection and shelter you offer them. Population +11.

>>1278

Great leader, Alexander, there are terrible tidings. Your engineers have had it with your constant changing of their plans and feel like you could better be replaced by a more competent leader. Taking their prototype with them, they declare themselves independent from you. Population -9.

Luckily not all the engineers think this, cause the tar project fares well. Several new ideas for ignition have been found to work. Science level: Poor (5/7).

>>1279

Merlin, as wise as he is, seems to have forgotten what you are. The winter weather has you in a dour mood, unwilling to listen to council from such wise men as he. A depression sinks into your cold cold bones. This cold depression affects your populace, causing some people to stop heating their houses, and freeze to death. Population -6.

>>1281

It seems that these pod people come in many shapes. There are even some that seem to be capable of projecting a sickening scent when pressed. Perfect for surprise attacks or subversive combat. Military level: Poor (6/7).

>>1282

It is done. The work is complete. You are proud to actually proclaim it yourself. You have a fortress! Economic level: Mediocre (0/10), Specific Resource: Fortress Gates.

>>1283

Apparently Yeti are great on the mountainsides, they don't do well in the mountain sides. Your kommisars discipline them thoroughly, but much mining does not get done. Population -3.

But luckely they seem to be masters of the farm. Even in winter, they manage to produce crops. Not once you've seen before, but eddible non-the-less. Economic Level: Mediocre (3/10), Specific Resource: Winter Fruits.


 No.1931

File: 1435760959295.png (2.49 MB, 4000x2000, 2:1, Das Wereld.png)


 No.1957

Dice rollRolled 36, 4 = 40 (2d100)

>>1926

Glorious Leader: Lü Bu "Fengxian" "Flying General"

Race: Human

Color: Black

Fluff: The Legendary Flying General and Warlord, Lü Bu, was being sieged by Cao Cao's forces at Xiapi when he suddenly found himself in this new realm. He had decided to redo his life of dishonor and deception before this happened and considers it a gift from heaven. He will lead his men into a glorious future under his hand and remove all the scheming rulers and cruel master from the land!

Population: 43

Economic Level: Mediocre(2/10)

Specific Resources: [Abundantly Fish-filled Seas]

Military Level: Poor

Science level: Poor(4/7)

Specific Techs: [Steam Engine]; [Fishing Ships]; [Pathfinders]

Magic level: Non-existant

Bonus: [Unmatched Warrior] +5 to your dice when facing overwhelming odds.

1-2; Start farms now along the river that will be ready for the summer


 No.1958

File: 1435996222383.jpg (235.63 KB, 1111x719, 1111:719, teddy_roosevelt_vs__bigfoo….jpg)

Glorious Leader: Teddy Motherfuckin' Roosevelt

Race: White

Color: Red, White and Blue u kno it (or navy blue)

Fluff: Getting dropped into a strange and unknown world is really just another day for ol' TR. No matter that no one here hasn't even heard of a "United States", let alone an "America", he'll just create a new one. These heathens will be God-fearing Americans, marching to the Battle Hymn of the Republic in no time!

>Leave this be unless told

Population: 50

Economic Level: Poor

Specific Resources:

Military Level: Poor

Science level: Poor

Specific Techs: Steam Engine

Magic level: Non-existant

Bonus:


 No.1959

Dice rollRolled 29, 84 = 113 (2d100)

>>1926

>Glorious Leader: King Arthur

>Race: Human

>Color: Dark Red

>Fluff: Le morte d'Arthur….? Arthur sailed away on the ship towards Avalon and landed here instead by some fae spell that was upon his vessel. Sir Bedivere returned Excalibur to the Lake and he was mortally wounded and had hoped to recover before he set foot on such craggy shores but he has fared well in the sea air and finds these shores to his liking. He aught to make a new kingdom and avoid all those old mistakes. I am one with the land now, for better or worse. Having already taught the local people of the nearby hills Chivalric mannerisms forming their own Knightly Order; The Knights of the Hills.

Population: 65

Economic Level: Poor

Specific Resources:Thick Fog Banks

Military Level: Mediocre (2/10).

Science level: Poor

Specific Techs: Steam Engine

Magic level: Non-existant

Bonus:[Righteous Defender] +5 to your dice when defending your kingdom.

Genus Loci] The sun shines when you smile, it rains when you are sad, and the earth quakes when you are angry. You are connected to your territory, and all where your influence spreads will be yours.

1 Build a Winter Palace where during the harsh winter Arthur and his court can escape the cold and the health of the king protected.

2 Expannd


 No.1960

Dice rollRolled 66, 12 = 78 (2d100)

>>1926

>Glorious Leader:Stalin

>Race:Human Russian

>Color:Dark Red

>Fluff: The era of communism has almost came at a end in Russia almost dead, almost dying he will almost die but he awoke instead in a mountainous terrain. The mountains serve as a hot bed for mining operations and is rife with conflict. he was recruited within a revolutionary front of underground machinists that want to experiment with new tech and will want a socialist world order

Leave this be unless told

>Population: 50

>Economic Level: Mediocre (3/10)

>Specific Resources:Winter Fruits.

>Militairy Level: Poor (1/7)

>Science level: Poor

>Specific Techs: Steam Engine, & Gulag

>Magic level: Non-existent

>Bonus:[Comrade General] +5 to your dice when spreading your ideology

1-2 Gently encourage the yetis about the glorious benefits of Communism by rewarding the most viable workers with their leader's female companions hopefully they would breed strong communist yetis who would protect the motherland.


 No.1961

Dice rollRolled 20, 22 = 42 (2d100)

>>1926

Glorious Leader: Urist Uristbeard

Race: Dwarves

Color: Brown

Fluff: Urist was given command of this dwarven expedition to set up a fortress and possibly new mountain home. Well he found a mountain, now who the hells are these extra 45 fucks and what the fuck is a steam engine?

>Leave this be unless told

Population: 48

Economic Level: Mediocre (0/10)

Specific Resources: Abundant Copper Ore, Underground Lake, Fortress Gates

Military Level: Poor

Science level: Poor

Specific Techs: Steam Engine, Tunnel Traps.

Magic level: Non-existant

Bonus: [Dorfs is made for Diggin!] +5 to your dice when working on fortresses.

1&2. We need a small military for protection. Begin training and the creation of copper axes.


 No.1962

Dice rollRolled 66, 90 = 156 (2d100)

>>1926

Glorious Leader: Nikola Tesla

Race: Human

Color: Blue

Fluff: Nikola Tesla, the Emperor of Electricity, the Lord of Lightning, the Master of Electromagnetism!

Has just landed on the middle of that large Islandish region to the South East known as the Stormy Isle for its, well, storms.

A very popular sight for Electromancers and Wizards trying to learn the storm arts, Tesla landed on the region and saw the power that these magical men had in manipulating the fields.

But they were, to say, inefficient or ignorant of what it is they summoned. Content to mere lightning bolts and little else. Telsa showed the the far greater possibilities of Electricity, when he built his own Tesla Coil using a steam engine and challenged the head electromancer.

And for all the wizards centuries of training, vast power, and ability to call storms of lightning to his side, he couldn't beat the basic principles of electricoty. Tesla's Machine turned the Wizards power against himself, frying him to ash.

Now with these gaggle of magicians and the power of steam at his disposal, he plans to bring proper power into the world.

Population: 33

Economic Level: Poor 2/7

Specific Resources:

Military Level: Poor

Science level: Mediocre 0/10

Specific Techs: Steam Engine, Magnetic Metal

Electrical Generator (Direct Current). Tesla Tower.

Magic level: Non-existant

1. I'm so, more than halfway, I can feel it.

I'll keep working on this Alternating current. My current. 6/10


 No.2582

rip




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