No.291[Last 50 Posts]
Hello and welcome, you lovely people. I hereby present to you my first evern builder. Know that I was pressured into this, and therefore I have decided to make a builder just for the likes of you.
You will find that the dice are not as nice as they are in other games. There is a higher chance that stuff will go wrong. So be warned.
That said, here's the skinny:
All of you must choose a leader from history or literature (any book is fine really, as long as I can google the name and find atleast basic info on the guy). Due to unforseen and unexplainable wibbly wobbly magical hijynks you are transported to this fantasy like world.
What you quickly find is a group of people that will accept you as your leader. How you achive this is up to you, you managed to make them follow you. The people you found will miracilously be the same race as your leader is. They also somehow speak the same language as your leader. Or your leader can just understand them, also a possiblity.
The techlevel is early industrial revolution. The Steam Engine is fairly ubiquitous, but other then that, not much has been done with it. So go and work on that. Airships and Steampowered Powder Armour awaits! One note to attach to that, there is no such thing as gunpowder or blasting powder. Anywhere. So no guns.
There are also rumours of magic existing in this world. Who knows what's real and what's not? Time to find out..
2 actions per turn, 1d100 per action.
>Fill out the following
Glorious Leader:
Race: (Same as leader is)
Color:
Fluff:
>Leave this be unless told
Population: 50
Economic Level: Poor
Specific Resources:
Military Level: Poor
Science level: Poor
Specific Techs: Steam Engine
Magic level: Non-existant
Bonus:
No.292
>>291>Fill out the followingGlorious Leader: Nikola Tesla
Race: Human
Color: Blue
Fluff: Nikola Tesla, the Emperor of Electricity, the Lord of Lightning, the Master of Electromagnetism!
Has just landed on the middle of that large Islandish region to the South East known as the Stormy Isle for its, well, storms.
A very popular sight for Electromancers and Wizards trying to learn the storm arts, Tesla landed on the region and saw the power that these magical men had in manipulating the fields.
But they were, to say, inefficient or ignorant of what it is they summoned. Content to mere lightning bolts and little else. Telsa showed the the far greater possibilities of Electricity, when he built his own Tesla Coil using a steam engine and challenged the head electromancer.
And for all the wizards centuries of training, vast power, and ability to call storms of lightning to his side, he couldn't beat the basic principles of electricoty. Tesla's Machine turned the Wizards power against himself, frying him to ash.
Now with these gaggle of magicians and the power of steam at his disposal, he plans to bring proper power into the world.
No.293
>>291>Glorious Leader: Alexander the Great>Race: Greek Human>Color: Gold-like Yellow.>Fluff:Alexander was not the kind of person to just simply die. Having conquered land all the way to India, his lust for conquest was not fulfilled.
However, instead of going back to Greek, he and his army instead found themselves lost in a strange new land, one of technological advances, of unexplored landscapes, and of a god with a phobia of anything that goes 'bang' in a tube.
Having settled his army near a river, his mind soon drifts into colonizing this strange new land, and with the vision of flames over the new empire, he gets to work getting the capital New Alexandria under construction.
No.294
>>291>Glorious Leader: Ivar the Boneless Ragnarson>Race: Human>Color: Grey>Fluff: It was on a summer day that Ivar carved the blood eagle into King Ella for the killing of his father. It was on a summer day that he said farewell to his brothers after the great clash with the armies of the english heathens. It was on a summer day that he was laid to rest in a burial mound alongside his brothers in arms. It was on a summer day that he was reborn. He rose from the mound into a strange new land, surrounded by those who would call themselves his brother. Moreover, he rose without the familiar leg injury that had led to his name so long ago. He was truly reborn under Odin's watch. Even now, he gathers his followers together to not only teach his the "modern" technologies but to explain the concept of air-ships to him. Soon they would ride the air and they would bring terror to any and all who laid in their path.
>Population: 50>Economic Level: Poor>Specific Resources: >Military Level: Poor>Science level: Poor>Specific Techs: Steam Engine>Magic level: Non-existant>Bonus: No.295
>>291Glorious Leader: Baramu, the Strong
Race: Humans
Color: Light Blue
Fluff: In the icy, frozen north, living in a small village set upon the side of a mountain, is Baramu.
Baramu, the kindest man alive, who will sit and listen to your worries and try to make amends.
Baramu, the strongest man alive, fabled to have punched through a mountain to rescue a small boy from a cave-in.
Baramu, the Strong, and his small village, live in the north, unbothered by the world.
But Baramu sees what the others do not.
In time, his village will grow too big for the mountain…
Or the lands below the mountain…
Or even the lands beyond that.
He must lead his village, his small, closely knit village to glory…
Or his village will die out.
No.296
>>291Glorious Leader: Dr Facilier
Race: African
Color: Black or purple
Fluff:
Dr Facilier is all deception and trickery. Knowing his friends on the other side well he failed them once and was brought into these lands he knows nothing about, but he can feel the connection to the other side are strong here. He will do voodoo hodoo and things he has never tried before to get what he wants. What exactly that is he is still to discover.
>Leave this be unless toldPopulation: 50
Economic Level: Poor
Specific Resources:
Military Level: Poor
Science level: Poor
Specific Techs: Steam Engine
Magic level: Non-existant
Bonus:
No.297
>>291>Glorious Leader: Emperor Justinian the Great>Race: Human>Color: Tyrian Purple>Fluff: Emperor Justinian the Great sought to revive Rome's greatness, and restore the Empire to it's rightful place. His generals lead great conquests while he re-structured Roman administration and wrote the Justinian Code.
>But fate was cruel. At the last moment, plague and disease struck the Romans low, and stole their conquest from them. Justinian found himself being warped away from his people, and was deposited in a strange land. His purpose was clear. Rome would preserve, now and always. Leave this be unless told
>Population: 50>Economic Level: Poor>Specific Resources:>Military Level: Poor>Science level: Poor>Specific Techs: Steam Engine>Magic level: Non-existant>Bonus: No.298
>>292Nikola Tesla:
Your knowledge and powers over electricity served you well in taking controll. You get Specific Tech: Tesla Coil and Bonus:[Electric Boogaloo] +5 to your dice when working Lighting Magic.
>>293Alexander the Great:
May the blessings of the gods be upon you, oh great King Alexander! Your tactical insight has led you to a great location for a new nation. You get Specific Resources: Very Fertile Lands and Bonus:[Never Defeated!] +5 to your dice when attacking people you have not lost to before.
>>294Ivar the Boneless Ragnarson:
The gods have truly blessed you Ivar. Valhalla must wait, for these lands are ripe for plundering. You get Specific Resources: Extensivly Wooded Lands and Bonus:[Blessed by Odin] +5 to your dice when attacking and plundering.
>>295Baramu, the Strong:
Strong Baramu, Kind Baramu, Wise Baramu. Lesser men cannot comprehend what you can. It is time to find your glory, to ensure the success of your village and family. You get Specific Tech: Cold Resilliant Gear and Bonus:[The Prophet!] +5 to your dice when your actions make your visions come true.
>>296Dr Facilier:
Ah, Doctor. It seems your friends have granted you one more chance. And what a chance it is. Time to wake up and smell the opertunities! You get Specific Tech: Voodoo, Hoodoo, Things Untried and Bonus:[Friends on the other side…] +5 to your dice when casting magic that benifits your 'friends'.
>>297Emperor Justinian the Great:
Ave Imperator! Rome will rise again, you'll make sure of that. Alea iacta est, now it's time to see what's what. You get Specific Tech: Legionairies and Bonus:[Ave Imperator!] +5 to your dice when subjecting more peoples to your rule.
No.299
 | Rolled 82, 87 = 169 (2d100) |
>>298Glorious Leader: Baramu, the Strong
Race: Humans
Color: Light Blue
Fluff: STAND BEHIND BARAMU
Population: 50
Economic Level: Poor
Specific Resources:
Military Level: Poor
Science level: Poor
Specific Techs: Steam Engine, Cold Resilliant Gear
Magic level: Non-existant
Bonus: [The Prophet!] +5 to your dice when your actions make your visions come true.
1-2:
They say, when life gives you curdled milk, be patient.
You get very good cheese.
In much the same way, right now village is curdling.
Will be very good cheese one day, but not if it is simply left alone.
It is very simple.
To make good cheese, you must make proper environment.
To make good village, you must make proper environment!
[Send out Sven and Arvid. We have lived on the mountain many years, but we have yet to tap into its true power: Minerals!
If their eyes are true, they should find a few very nice locations for us to use our [Steam Engines] to dig!]
No.300
 | Rolled 17, 69 = 86 (2d100) |
>>298>Glorious Leader: Alexander the Great>Race: Greek Human>Color: Gold-like Yellow.>Population:50
>Economic Level:Poor
>Specific Resources:Very Fertile Lands.
>Military Level:Poor
>Science level:Poor
>Specific Techs:Steam Engine.
>Magic level:Non-existent
>Bonus:[Never Defeated!] +5 to your dice when attacking people you have not lost to before.
1: With the fertile lands laid out beyond him, Alexander took to it to demand that the Capital of New Alexandria is to be built beside it, to act as a hub for future conquests, trade and progress.
2: The power of the steam engine is something that brought curiosity to Alexander, there must be some kind of war-based use for such a thing like this…
No.301
 | Rolled 93, 58 = 151 (2d100) |
>>298>Glorious Leader: Ivar the Boneless>Race: Human>Color: Grey>Fluff: It was on a summer day that Ivar carved the blood eagle into King Ella for the killing of his father. It was on a summer day that he said farewell to his brothers after the great clash with the armies of the english heathens. It was on a summer day that he was laid to rest in a burial mound alongside his brothers in arms. It was on a summer day that he was reborn. He rose from the mound into a strange new land, surrounded by those who would call themselves his brother. Moreover, he rose without the familiar leg injury that had led to his name so long ago. He was truly reborn under Odin's watch. Even now, he gathers his followers together to not only teach his the "modern" technologies but to explain the concept of air-ships to him. Soon they would ride the air and they would bring terror to any and all who laid in their path.>Population: 50>Economic Level: Poor>Specific Resources: Extensively Wooded Land>Military Level: Poor>Science level: Poor>Specific Techs: Steam Engine>Magic level: Non-existent>Bonus: [Blessed by Odin] +5 to your dice when attacking and plundering.1) Unlock the secrets of the airship.
2) Search the lands nearby for iron or other such resources.
3) Try to write this shit at ten in the fucking morning.
No.302
 | Rolled 21, 82 = 103 (2d100) |
>>298>Glorious Leader: Emperor Justinian the Great>Race: Human>Color: Tyrian Purple>Fluff: Emperor Justinian the Great sought to revive Rome's greatness, and restore the Empire to it's rightful place. His generals lead great conquests while he re-structured Roman administration and wrote the Justinian Code.
>But fate was cruel. At the last moment, plague and disease struck the Romans low, and stole their conquest from them. Justinian found himself being warped away from his people, and was deposited in a strange land. His purpose was clear. Rome would preserve, now and always. Leave this be unless told
>Population: 50>Economic Level: Poor>Specific Resources:>Military Level: Poor>Science level: Poor>Specific Techs: Steam Engine, Legionairies>Magic level: Non-existant>Bonus:[Ave Imperator!] +5 to your dice when subjecting more peoples to your rule.1. Ave Imperator! These lands are all subject to Rome, and as such, they must be surveyed and then determined how to be most efficiently used by the Empire.
2. Induct any locals into the Legion as Auxilia. They owe a duty to the Empire as it's subjects, and it will be fulfilled.
No.303
 | Rolled 45, 49 = 94 (2d100) |
>Fill out the followingGlorious Leader: Nikola Tesla
Race: Human
Color: Blue
Fluff: Nikola Tesla, the Emperor of Electricity, the Lord of Lightning, the Master of Electromagnetism!
Has just landed on the middle of that large Islandish region to the South East known as the Stormy Isle for its, well, storms.
A very popular sight for Electromancers and Wizards trying to learn the storm arts, Tesla landed on the region and saw the power that these magical men had in manipulating the fields.
But they were, to say, inefficient or ignorant of what it is they summoned. Content to mere lightning bolts and little else. Telsa showed the the far greater possibilities of Electricity, when he built his own Tesla Coil using a steam engine and challenged the head electromancer.
And for all the wizards centuries of training, vast power, and ability to call storms of lightning to his side, he couldn't beat the basic principles of electricoty. Tesla's Machine turned the Wizards power against himself, frying him to ash.
Now with these gaggle of magicians and the power of steam at his disposal, he plans to bring proper power into the world.
Population: 50
Economic Level: Poor
Specific Resources:
Military Level: Poor
Science level: Poor
Specific Techs: Steam Engine
Magic level: Non-existant
Bonus: [Electric Boogaloo] +5 to your dice when working Lighting Magic.
1. Tesla arrived with little more than the shirt on his back. He would require his favored Laboratory, as a place to both conduct further research and dwell in. A laboratory would be constructed at once.
>Increase Science Level2. Tesla ordered VAST amounts of copper, brass, and other such metals. These wizards were going to require a lot more than they needed now, and so had to reorganize the mines and mining systems.
>Increase Economic Level No.304
>>291>Fill out the followingGlorious Leader: Finrod Felagund
Race: (Noldorin) Elves
Color: Dark Green
Fluff: Finrod the Fair, Finrod Friend-of-Men, Finrod the Faithful. Felagund, son of Finarfin, holds many names. One of the mightiest Noldor in Middle Earth and Lord of Nargothrond, Finrod finds this new world as yet another test to his people. And though these elves are not the ones he departed with from Valinor, he will guide them to prosperity all the same. At least now he doesn't have to deal with Morgoth.
>Leave this be unless toldPopulation: 50
Economic Level: Poor
Specific Resources:
Military Level: Poor
Science level: Poor
Specific Techs: Steam Engine
Magic level: Non-existant
Bonus:
No.306
>>305
I want to say something before this whole thing gets out of control. In 1967, in the hot desert sun, a woman gave birth to a boy in the back of old pick up. She was a whore. She left the boy at a local church. The father at the church didn't like children, but he knew that being a disciple of the bible he couldn't possibly not take the small kid. Instead he ended up taking out his frustration on the boy. At the age of three, the boy was forced to use the toilet. Let me tell you the little fell into his own pile of poop more than once. By the age of 5, the boy the boy was reading the bible and chopping wood for the fire. Despite the father's harsh character, the boy loved him and thought of him as his true father. By the age of seven the father raped him three times. The boy ran away. He survived four days in the desert by eating cactus and scorpions. He was finally found by a drug cartel boss, who took the boy in. Mr. Sanchez was his name, and he was immediately impressed by the boys intelligence and grown up attitude. Mr. Sanchez provided the boy with an education at a private prep school and a nice house. The boy had sex for the first time when he was 12, the next year he graduated high school. He was the school's star running back. The boy was lost, although he liked Mr. Sanchez, he never thought of him as his father. The boy went to India, were he became a spiritual leader of a large tribe of farmers. With his power he turned the several plots that each tribe member had into a large corporate farm and became a millionaire. His assets grew as he bought into other successful start ups. He often got ahead in business with his great leadership abilities, but once in a while he used violence. This was India after all. By the time he was 22, the boy had all the money he would ever need. So he bought a yacht and traveled the world for 10 years. For 10 years he visited every major port, slept with girls from every country imaginable, and tried every drug ever made (by nature and by man). When he was 33, he was walking on a beach in French Guiana when he met a girl of Irish - Native American decent. She bared his seed. It was boy, perfect health. He moved them to Argentina, then London, and eventually Vermont. The man was 45 now, he has seen everything, accomplished everything, tried everything. He skied down the Swiss Alps, been at the North Pole, swam with hammerheads, everything! Yet he has never done one simple thing that we all take for granted every day, he met his father. He never played catch with his father, he never talked about women with his father. He never would. He died at the age of 63 when his parachute didn?t open when he was base jumping from Dagger Mountain in Washington, USA. Over three thousand people attended his funeral.
I know what you are thinking. How does this story relate to me? Well I want you to go all the way back to the beginning of the story and remember the woman who gave birth to this incredible boy. You are like this woman. You are like this women because you are a whore.
No.307
>>306>Y-you suck, h-here's muh copypasta p-proving it!I hate Kefka as well, but it is shallow posting something striking him down without pointing out his flaws that has him to deserve to be called a whore.
No.308
No.309
 | Rolled 36, 92 = 128 (2d100) |
>>298Glorious Leader: Dr Facilier
Race: African
Color: Black or purple
Fluff:
Dr Facilier is all deception and trickery. Knowing his friends on the other side well he failed them once and was brought into these lands he knows nothing about, but he can feel the connection to the other side are strong here. He will do voodoo hodoo and things he has never tried before to get what he wants. What exactly that is he is still to discover.
>Leave this be unless toldPopulation: 50
Economic Level: Poor
Specific Resources:
Military Level: Poor
Science level: Poor
Specific Techs:
+ [Steam Engine]
+ [Voodoo, Hoodoo, Things Untried]
Magic level: Non-existant
Bonus:
+[Friends on the other side…] +5 to your dice when casting magic that benifits your 'friends'.
1-2. Time to become an even greater magician. Practice a spell to bring creatures from the other side over into this world. To perform Dr. Facilier's bidding.
+[Friends on the other side…] +5 to your dice when casting magic that benifits your 'friends'.
No.310
>>305(Edited fluff)
>Fill out the followingGlorious Leader: Gregor Mendel
Race: (Same as leader is)
Color: Violet
Fluff: The Biomancer Gregor Mendel was once a simple priest watching peas. One day as he watched the peas he saw them change colors against all his expectations! He studied this change and as he watched each new generation he didnt realize the world was literally changing around him. After succesfully documenting what these new magical peas could do gregor walked outside, only to find a different world! He walked into a large grove, and as he passed through it, amazed by the glowing plants, he found a large village below. After he went into it he found the people starving due to their crops failing. Using the power he gained from being around the magical peas, combined with his knowledge of genetics, gregor succesfully gave the people a super succesful crop harvest. Deciding that he was a plant god the people glorified mendel and made him their leader!
>Leave this be unless toldPopulation: 50
Economic Level: Poor
Specific Resources:
Military Level: Poor
Science level: Poor
Specific Techs: Steam Engine
Magic level: Non-existant
Bonus:
>>306Meh. Im tired, busy, and wrote the fluff in under a minute. Could careless.
No.311
>>291>Fill out the followingGlorious Leader: Christian Weston Chandler
Race: Human
Color: Yellow
Fluff: "Der Sieg über Autismus gehört allein uns, den echten autistischen Menschen!"
>Leave this be unless toldPopulation: 50
Economic Level: Poor
Specific Resources:
Military Level: Poor
Science level: Poor
Specific Techs: Steam Engine
Magic level: Non-existant
Bonus:
No.312
>>291Glorious Leader: King Arthur
Race: Human
Color: Red
Fluff: Le morte d'Arthur….? Arthur sailed away on the ship towards Avalon and landed here instead by some fae spell that was upon his vessel. Sir Bedivere returned Excalibur to the Lake and he was mortally wounded and had hoped to recover before he set foot on such craggy shores but he has fared well in the sea air and finds these shores to his liking. He aught to make a new kingdom and avoid all those old mistakes.
>Leave this be unless toldPopulation: 50
Economic Level: Poor
Specific Resources:
Military Level: Poor
Science level: Poor
Specific Techs: Steam Engine
Magic level: Non-existant
Bonus:
No.313
File: 1426547073766.jpg (223.74 KB, 589x710, 589:710, 2179690-andrew_ryan_by_pir….jpg)

Glorious Leader: Andrew Ryan
Race: Human
Color: Teal/Dark Green
Fluff: A man chooses. A slave obeys. Those were the last words that Jack heard, breaking through the endless mutterings and 'would you kindly'. Andrew Ryan was a man who supported freedom in all of its form. He knew the difference of a slave and a man, and he wanted a population of men and women who would see it the same way he did. Years and years, building in a trench at the bottom of the dark sea and forming a community of aspirants and free men. Just to stand here, and watch his own son bow to his every whim. Bowing, obeying, being a slave. He gave Jack the choice, whether it was to redeem himself or to see if Jack would really do it. Needless to say, Jack obeyed. Andrew, however, seemed to have chosen to deny death. Andrew would awaken in a seperate world, a new canvas, a new start. It was deja-vu, Ryan was hellbent on making a new Rapture and attempting to do it all over again. While others see this as mad, the key difference was that Atlas wasn't present, and this world is clean. World seemingly free of restriction is a good place for a city of no restriction, don't you agree? Rapture will be reborn, and possibly Andrew can see his prophecy come true:
There will be no gods. There will no kings. Only man.
Population: 50
Economic Level: Poor
Specific Resources:
Military Level: Poor
Science level: Poor
Specific Techs: Steam Engine
Magic level: Non-existant
Bonus:
No.314
>>291>Fill out the followingGlorious Leader:Stalin
Race:Human Russian
Color:Dark Red
Fluff: The era of communism has almost came at a end in Russia almost dead, almost dying he will almost die but he awoke instead in a mountainous terrain. The mountains serve as a hot bed for mining operations and is rife with conflict. he was recruited within a revolutionary front of underground machinists that want to experiment with new tech and will want a socialist world order
>Leave this be unless toldPopulation: 50
Economic Level: Poor
Specific Resources:
Military Level: Poor
Science level: Poor
Specific Techs: Steam Engine
Magic level: Non-existent
Bonus:
No.315
>>291Glorious Leader: Lü Bu "Fengxian" "Flying General"
Race: Human
Color: Black
Fluff: The Legendary Flying General and Warlord, Lü Bu, was being sieged by Cao Cao's forces at Xiapi when he suddenly found himself in this new realm. He had decided to redo his life of dishonor and deception before this happened and considers it a gift from heaven. He will lead his men into a glorious future under his hand and remove all the scheming rulers and cruel master from the land!
Population: 50
Economic Level: Poor
Specific Resources:
Military Level: Poor
Science level: Poor
Specific Techs: Steam Engine
Magic level: Non-existant
Bonus:
No.317
>>299Sven and Arvid must have good eyes, for they find a fantastic mineral trail close to the surface. They manage to collect some Minerals, which gives you Economic Level: Poor (1/7)
>>300The fertile lands seem to be also inhabited by any manner of strange and dangerous beasts. Your scouts don't get that far, being distracted by monster nests and such. Your engineers have better luck though. Their memories of old designs and the testing around with the Steam Engines lets them make some progress. Science Level: Poor (1/7)
>>301Your warriors construct some longboats, then villagers work on the steam engines. Whilst not quite there yet, several new ideas are popping up in those who are working with it Your scouts have informed you of large fields of coal and metals.Science Level: Poor (2/7), Economic Level: Poor (1/7)
>>302These islands and peninsulas are dangerous terrains. All manner of beast lurks around, scaring your scouts into staying close to camp. They do manage to locate a village, 'convincing' the people there to accept you as their rightfull leader. +37 Population.
>>303It seems that the people here misunderstood you, and they constructed a fantastic lavatory for you. Luckely making them work the mines is a far easier way of dealing with people. Economic Level: Poor(1/7)
>>309Weaving your magics, sacrificing a chicken, jumbling around with gris-gris, you summon the arcane forces and cast your spell. It works, and the shadows that have come to life seem to obey you, for now… They bind themselves to some of your followers, who are marked with pitch black patches on their skin, which move as though the shadows are moving over them… Magic Level: Non-Existant (1/3)
>>304Finrod Felagund:
He of many names, the world you have entered is in need of your guidance. There are many elfs here that need your help. Friend of Men, the time has come to rise again. You get Specific Tech: Grey Haven Boats and Bonus:[Friend of Men] +5 to your dice when attempting diplomatic solutions.
>>310Gregor Mendel:
Hail, Augustinian friar! The world of peas, whilst very promissing, has to be left behind. Time to forge a new destiny, free from the oppressive seed-pods. You get Specific Tech: Beanstalks and Bonus:[Greenthumbs] +5 to your dice when working on agraian persuits.
>>311Christian Weston Chandler:
It's such a sad thing to see. The Autismus strikes again, pushing you further into your madness. As a result, You get Economic Level: Terrible, Military Level: Terrible, Science Level: Mediocre. Also Bonus:[SANIC!!1] +5 to your dice when going fast.
>>312King Arthur:
Hail, might king. Avalon must wait, Brittain must wait. For these are the lands that need your attention. You get Specific Resources: Thick Fog Banks and Bonus:[Righteous Defender] +5 to your dice when defending your kingdom.
>>313Andrew Ryan:
Is a man not entitled to the sweat of his brow? Ofcourse he his. You are given a second chance. Time to show them how it's done. You get Specific Tech: Lighthouse and Bonus:[Rapture!] +5 to your dice when constructing your utopia.
>>314Stalin:
Glorious Joseph Stalin. Man of the people. Comrade amongst Comrades. Socialist Revolution will happen, yes?! You get Specific Tech: Gulag and Bonus:[Comrade General] +5 to your dice when spreading your ideology.
>>315Lü Bu "Fengxian" "Flying General":
Lü Bu. The Flying General. It's time to take these broken wings and learn to fly again. You get Specific Resources: Abundantly Fish-filled Seas and Bonus:[Unmatched Warrior] +5 to your dice when facing overwhelming odds.
>Economic Level: Poor No.318
 | Rolled 2, 90 = 92 (2d100) |
>>317>Fill out the followingGlorious Leader: Nikola Tesla
Race: Human
Color: Blue
Fluff: Nikola Tesla, the Emperor of Electricity, the Lord of Lightning, the Master of Electromagnetism!
Has just landed on the middle of that large Islandish region to the South East known as the Stormy Isle for its, well, storms.
A very popular sight for Electromancers and Wizards trying to learn the storm arts, Tesla landed on the region and saw the power that these magical men had in manipulating the fields.
But they were, to say, inefficient or ignorant of what it is they summoned. Content to mere lightning bolts and little else. Telsa showed the the far greater possibilities of Electricity, when he built his own Tesla Coil using a steam engine and challenged the head electromancer.
And for all the wizards centuries of training, vast power, and ability to call storms of lightning to his side, he couldn't beat the basic principles of electricoty. Tesla's Machine turned the Wizards power against himself, frying him to ash.
Now with these gaggle of magicians and the power of steam at his disposal, he plans to bring proper power into the world.
Population: 50
Economic Level: Poor
Specific Resources:
Military Level: Poor
Science level: Poor
Specific Techs: Steam Engine
Magic level: Non-existant
Bonus: [Electric Boogaloo] +5 to your dice when working Lighting Magic.
1. Resources, we require resources for faster construction
>Economic Level 1/72. And we also require a laboratory for faster research as well
>Science Level 1/7 No.319
>>318>Woops, science level isn't 1/7, but you get the point No.320
 | Rolled 20, 10 = 30 (2d100) |
>>317>Glorious Leader: Alexander the Great>Race: Greek Human>Color: Gold-like Yellow.>Population:50
>Economic Level:Poor
>Specific Resources:Very Fertile Lands.
>Military Level:Poor
>Science level:Poor (1/7)
>Specific Techs:Steam Engine.
>Magic level:Non-existent
>Bonus:[Never Defeated!] +5 to your dice when attacking people you have not lost to before.
1: Alexander still had his army, armed with the Greek shield and spear, he ordered them to march forward, and clear out the monster nests for colonial action.
2: Meanwhile, Alexander checks up with the progress that the engineers were doing with the strange steam engine, there must be a practical use for such a powerful device… (1/7)
No.321
 | Rolled 15, 78 = 93 (2d100) |
>>317>Glorious Leader:Stalin>Race:Human Russian>Color:Dark Red>Fluff: The era of communism has almost came at a end in Russia almost dead, almost dying he will almost die but he awoke instead in a mountainous terrain. The mountains serve as a hot bed for mining operations and is rife with conflict. he was recruited within a revolutionary front of underground machinists that want to experiment with new tech and will want a socialist world order
>>Leave this be unless told>Population: 50>Economic Level: Poor>Specific Resources: >Military Level: Poor>Science level: Poor>Specific Techs: Steam Engine, & Gulag>Magic level: Non-existent>Bonus:[Comrade General] +5 to your dice when spreading your ideology1. Spread my ideology to the workers and the poorer people
2. Lets steal some of the capitalist pig resources to fund glorious revolution
No.322
 | Rolled 54, 88 = 142 (2d100) |
>>317Glorious Leader: Lü Bu "Fengxian" "Flying General"
Race: Human
Color: Black
Fluff: The Legendary Flying General and Warlord, Lü Bu, was being sieged by Cao Cao's forces at Xiapi when he suddenly found himself in this new realm. He had decided to redo his life of dishonor and deception before this happened and considers it a gift from heaven. He will lead his men into a glorious future under his hand and remove all the scheming rulers and cruel master from the land!
Population: 50
Economic Level: Poor
Specific Resources: [Abundantly Fish-filled Seas]
Military Level: Poor
Science level: Poor
Specific Techs: Steam Engine
Magic level: Non-existant
Bonus: [Unmatched Warrior] +5 to your dice when facing overwhelming odds.
1-2; Create Fishing Boats with nets and rods and such to efficiently feed the town and create a larder incase of tragedy
No.323
 | Rolled 52, 84 = 136 (2d100) |
>>317Glorious Leader: Finrod Felagund
Race: (Noldorin) Elves
Color: Dark Green
Fluff: Finrod the Fair, Finrod Friend-of-Men, Finrod the Faithful. Felagund, son of Finarfin, holds many names. One of the mightiest Noldor in Middle Earth and Lord of Nargothrond, Finrod finds this new world as yet another test to his people. And though these elves are not the ones he departed with from Valinor, he will guide them to prosperity all the same. At least now he doesn't have to deal with Morgoth.
Population: 50
Economic Level: Poor
Specific Resources:
Military Level: Poor
Science level: Poor
Specific Techs: Steam Engine, Grey Haven Boats
Magic level: Non-existant
Bonus:[Friend of Men] +5 to your dice when attempting diplomatic solutions.
1 - This is a land separate from any knowledge housed in Elven stores. We shall have to send out some scouts to map the land, learn of its denizens both monstrous and noble, and perhaps if fortune favors us bring some into our fold.
2 - Ships of the Grey Haven - Cirdan may know this land better than us. Sadly, he is as absent as any other I have known here. Instead, we shall have to put them to our own use - fishing and preparing what can pass for a navy.
No.324
>>317Glorious Leader: Urist Uristbeard
Race: Dwarves
Color: Brown
Fluff: Urist was given command of this dwarven expedition to set up a fortress and possibly new mountain home. Well he found a mountain, now who the hells are these extra 45 fucks and what the fuck is a steam engine?
>Leave this be unless toldPopulation: 50
Economic Level: Poor
Specific Resources:
Military Level: Poor
Science level: Poor
Specific Techs: Steam Engine
Magic level: Non-existant
Bonus:
No.325
 | Rolled 29 (1d100) |
>>317Glorious Leader: Baramu, the Strong
Race: Humans
Color: Light Blue
Fluff: STAND BEHIND BARAMU
Population: 50
Economic Level: Poor (1/7)
Specific Resources:
Military Level: Poor
Science level: Poor
Specific Techs: Steam Engine, Cold Resilliant Gear
Magic level: Non-existant
Bonus: [The Prophet!] +5 to your dice when your actions make your visions come true.
1:
Ah, Sven!
Arvid!
You do very good!
Go to mead hall, relax! I'm sure Astrid will be happy to hear of your success!
Ah, yes, yes, this is good.
Now that Sven and Arvid are taking a break, I believe I will go explore myself.
I will take Matilda. Best goat I own. Very good help.
[Baramu himself goes out to find more minerals!]
2:
Oh! Before I go!
Bjorne!
I need you to make big house!
Big house, and fill it with our tools!
That is where we will work! Tell the craftsmen! Is much better then spreading work stations everywhere!
No.326
 | Rolled 60 (1d100) |
>>325Missing d100
No.327
 | Rolled 65, 34 = 99 (2d100) |
>Glorious Leader: Emperor Justinian the Great>Race: Human>Color: Tyrian Purple>Fluff: Emperor Justinian the Great sought to revive Rome's greatness, and restore the Empire to it's rightful place. His generals lead great conquests while he re-structured Roman administration and wrote the Justinian Code.
>But fate was cruel. At the last moment, plague and disease struck the Romans low, and stole their conquest from them. Justinian found himself being warped away from his people, and was deposited in a strange land. His purpose was clear. Rome would preserve, now and always. Leave this be unless told
>Population: 87>Economic Level: Poor>Specific Resources:
>Military Level: Poor>Science level: Poor>Specific Techs: Steam Engine, Legionairies>Magic level: Non-existant>Bonus:[Ave Imperator!] +5 to your dice when subjecting more peoples to your rule.1. Train locals into proper Legionaries. They will be a bedrock upon which "New Rome" will found its great armies.
2. These lands must be made safe for Roman Expansion. Purge all manner of beasts from them, with all due haste.
No.328
>>317Glorious Leader: Gregor Mendel
Race: (Same as leader is)
Color: Violet
Fluff: The Biomancer Gregor Mendel was once a simple priest watching peas. One day as he watched the peas he saw them change colors against all his expectations! He studied this change and as he watched each new generation he didnt realize the world was literally changing around him. After succesfully documenting what these new magical peas could do gregor walked outside, only to find a different world! He walked into a large grove, and as he passed through it, amazed by the glowing plants, he found a large village below. After he went into it he found the people starving due to their crops failing. Using the power he gained from being around the magical peas, combined with his knowledge of genetics, gregor succesfully gave the people a super succesful crop harvest. Deciding that he was a plant god the people glorified mendel and made him their leader!
Population: 50
Economic Level: Poor
Specific Resources:
Military Level: Poor
Science level: Poor
Specific Techs: Steam Engine, beanstalks
Magic level: Non-existant
Bonus:[Greenthumbs] +5 to your dice when working on agraian persuits.
>1,2. Use my research on genes and plants and find out more about the more eccentric and "magical" plants and crops through research and testing No.329
 | Rolled 52, 16 = 68 (2d100) |
>>328 No.331
>>317Glorious Leader: Dr Facilier
Race: African
Color: Black or purple
Fluff:
Dr Facilier is all deception and trickery. Knowing his friends on the other side well he failed them once and was brought into these lands he knows nothing about, but he can feel the connection to the other side are strong here. He will do voodoo hodoo and things he has never tried before to get what he wants. What exactly that is he is still to discover.
>Leave this be unless toldPopulation: 50
Economic Level: Poor
Specific Resources:
Military Level: Poor
Science level: Poor
Specific Techs:
+ [Steam Engine]
+ [Voodoo, Hoodoo, Things Untried]
Magic level: Non-existant
Bonus:
+[Friends on the other side…] +5 to your dice when casting magic that benifits your 'friends'.
1-2. Increase the magic level. 1/3
No.332
 | Rolled 87, 22 = 109 (2d100) |
>>331Forgot the dice
No.350
 | Rolled 90, 87 = 177 (2d100) |
Glorious Leader: Andrew Ryan
>Race: Human>Color: Teal/Dark Green>Fluff: A MAN CHOOSES. A SLAVE OBEYS>Population: 50>Economic Level: Poor>Specific Resources: >Military Level: Poor>Science level: Poor>Specific Techs: Steam Engine
Lighthouse
>Magic level: Non-existant>Bonus: [Rapture!] +5 bonus to constructing your utopia1. All big things start with something miniscule. Start setting up a navy, soon enough we can locate a suitable place above water..and then below. [Construct a basic naval fleet]
2. I will work for this new rapture just as much as I worked for the original. Strike the earth! [Begin mining operations in our territory, emphasis on any metals]
No.359
 | Rolled 34, 2 = 36 (2d100) |
>>317>Fill out the followingGlorious Leader: Christian Weston Chandler
Race: Human
Color: Yellow
Fluff: "Der Sieg über Autismus gehört allein uns, den echten autistischen Menschen!"
>Leave this be unless toldPopulation: 50
Economic Level: Terrible
Specific Resources:
Military Level: Terrible
Science level: Mediocre
Specific Techs: Steam Engine
Magic level: Non-existant
Bonus:[SANIC!!1] +5 to your dice when going fast.
1-2.) "An F in ecomony, You've got the be kidding me! I mean, YEAHGGGH…. their are billions of fans worldwide of my Sonichu webcomic, have my people print and distribute them for $25 an issue to raise our economic level. And those danes, they are WEAK, and I'll punch their lights out! They are full of slow-in-the-minds, and i pity them."
No.361
 | Rolled 37, 30 = 67 (2d100) |
>>317Glorious Leader: King Arthur
Race: Human
Color: Red
Fluff: Le morte d'Arthur….? Arthur sailed away on the ship towards Avalon and landed here instead by some fae spell that was upon his vessel. Sir Bedivere returned Excalibur to the Lake and he was mortally wounded and had hoped to recover before he set foot on such craggy shores but he has fared well in the sea air and finds these shores to his liking. He aught to make a new kingdom and avoid all those old mistakes.
>Leave this be unless toldPopulation: 50
Economic Level: Poor
Specific Resources:Thick Fog Banks,
Military Level: Poor
Science level: Poor
Specific Techs: Steam Engine
Magic level: Non-existant
Bonus:[Righteous Defender] +5 to your dice when defending your kingdom.
1 Claim the hills and mountains to the northwest of us, I have a mind to make use of their position and a keen eye for precious metal and stone within.
2 There is some forests on our eastern border and many trees beyond, I would construct a lumber yard to begin taming these forests.
No.363
And as the world turns, more stuff happens to people.
>>318You send our people into the wilderness to acquire more minerals, brass, wood, everything. Unfortunately, when scavenging around some caves, they angered the local wildlife. Cavebears have attacked and eaten some of your people! -10 population. Your people are now deathly afraid of The Bear. They start bringing sacrifices to appease these great demons…
Luckily you were keeping an eye on the people working on your laboratory, and they managed to incorporate your Tesla Coil into the design. You get: Science level +2 (So it should now be 2/7)
>>320The monsters were something your soldiers had never seen before. So whilst they succeeded in removing a few nests of the critters, they took some of your soldiers as revenge. There are still nests remaining… -5 Population.
Your engineers are capable of constructing siege towers, trebuchets and rams, but they have never seen such a device. When one of them got hit by a blast of steam, you had to call them back or they might have taken it apart…
>>321Your message of peace, hard work and equality for all, of a proletarian rule has not been taken well by some of the locals. They denounced your leadership and have send messengers. If you return, they won't be so kind next time…
Luckily, under the cover of darkness, you manage to empty their supply tent. You get +1 Resources (making it 1/7)
>>322You instruct the locals as to how to build their boats, and how to get netting to catch the fishes. You gain Resources +2 (making it 2/7) and Specific Tech: Fishing Ships.
>>323Your scouts roam far and wide, bringing back reports of Dwarven shapes to the west, and stilted villages in the swamps to the north. Words of earthshaking footfalls have your scouts on edge, however. You gain Military Level +1 (making it 1/7).
Using the Gray Haven Boats, with their perfect elven balance and speed, your men and women haul in quite the catch. Gain Resources +2 (making it 2/7)
>>324Urist Uristbeard:
Ulrist Ulristbeard, Son of Ulrist Ulristson, Master Dwarf of metal and elfhate. You dug too deep, you dug too far. Now it's time to build the best fortress this world has ever seen. You get Specific Resource: Abundant Copper Ore and Bonus:[Dorfs is made for Diggin!] +5 to your dice when working on fortresses.
>>325Baramu, Gentle Baramu. You need to watch more closely. Matilde wandered off, and instead of finding minerals, you searched for your goat. You manage to find her before the direwolfs did.
Bjorne had better time. Bjorne strong. Bjorne smart. Bjorne construct large hall for craftings. You gain Specific Resources: Great Hall of Craftings.
>>327Your decenturions whip the auxiliary troops into proper legionaires. They seem to enjoy the training and the proper standing it brings. Gain Military Level +1 (making it 1/7)
Unfortunately, whilst purging creatures only described in myth and legend, your troops take their damages. If only you could invoke Hercules to do a 13th Labor… -4 Population.
>>328Your people bring you all manner of plants you have never seen before. You spend your time cataloging these new species instead of testing on them. After all, proper information is the base for good research.
>>331Doctor… It seems that your experiments, helped by these new Shadowmen (as the locals call them) have paid off. You sanctify (?) a cemetery, which seems to have turned into a place where your friends can more easily enter this world. Ofcourse, the locals stay away… You gain +2 to your magic level (turning it into 3/3. Therefore, you now have: Magic Level: Abysmal.)
>>350Only by the sweat of your brow, isn't that right, Mister Ryan? Your words of inspiration and your examples of life without the parasite have certainly paid off. You gain Military level +2 (Turning it into 2/7), Economic level +2 (turning it into 2/7) and Specific Tech: Warships.
>>359Your inane banter about a yellow electric hedgehog or some description has angered and annoyed your followers. A portion of your people renounce your leadership. You get -7 Population and you loose some of your influence sphere.
>>361Great king, it seems that this new land has some dreadful things wandering the hills. Your men try to claim Rightful Camelot Clay, but the mountain folk disagree with you. And the men send into the forest simply.. disappear. -7 population.
No.364
 | Rolled 50, 66 = 116 (2d100) |
>>363>Glorious Leader: Alexander the Great>Race: Greek Human>Color: Gold-like Yellow.>Population:45
>Economic Level:Poor
>Specific Resources:Very Fertile Lands.
>Military Level:Poor
>Science level:Poor (1/7)
>Specific Techs:Steam Engine.
>Magic level:Non-existent
>Bonus:[Never Defeated!] +5 to your dice when attacking people you have not lost to before.
1: Alexander never considered the loss against the beasts to be a true defeat, but while it ruins his luck from having the beasts killing his men, he ordered on for them to fight on.
2: Progress must be made on the engine, else what use would behold it? It is for this that Alexander told the engineers to not dismantle carelessly the engine, for there must be a practical use for it which is to be found. (1/7)
No.365
 | Rolled 91, 96 = 187 (2d100) |
>>363Glorious Leader: Finrod Felagund
Race: (Noldorin) Elves
Color: Dark Green
Fluff: Finrod the Fair, Finrod Friend-of-Men, Finrod the Faithful. Felagund, son of Finarfin, holds many names. One of the mightiest Noldor in Middle Earth and Lord of Nargothrond, Finrod finds this new world as yet another test to his people. And though these elves are not the ones he departed with from Valinor, he will guide them to prosperity all the same. At least now he doesn't have to deal with Morgoth.
Population: 50
Economic Level: Poor [2/7]
Specific Resources:
Military Level: Poor [1/7]
Science level: Poor
Specific Techs: Steam Engine, Grey Haven Boats
Magic level: Non-existant
Bonus:[Friend of Men] +5 to your dice when attempting diplomatic solutions.
1 - Dwarves? Ah, kings of the mountains and workers of fine craft. They were amiable enough in Arda, I can only hope the same is true of this group. Send out some envoys to their lands, in the interest of diplomacy and peace.
>+[Friend of Men]2 - Fish! Silvery lifeblood of the coastal world! However, fish alone will not sustain us. These forests, I pray to Yavanna that they are rich in bounty and free of strife. Let us harvest what we can from their fruits and nuts and all manner of animal. Finrod Felagund never shirked from the promise of a good, friendly feast after all!
No.366
 | Rolled 78, 25 = 103 (2d100) |
>>363Glorious Leader: Urist Uristbeard
Race: Dwarves
Color: Brown
Fluff: Urist was given command of this dwarven expedition to set up a fortress and possibly new mountain home. Well he found a mountain, now who the hells are these extra 45 fucks and what the fuck is a steam engine?
>Leave this be unless toldPopulation: 50
Economic Level: Poor
Specific Resources: Abundant Copper Ore
Military Level: Poor
Science level: Poor
Specific Techs: Steam Engine
Magic level: Non-existant
Bonus: [Dorfs is made for Diggin!] +5 to your dice when working on fortresses.
1. Lucky thing we ran into a good copper vein on the way in. Now, start working on expanding and making rooms for farms.
2. We need to start making our defences. Start building a big gate at the entrance of our fort.
No.367
 | Rolled 30, 97 + 5 = 132 (2d100) |
>>363>>317Glorious Leader: Gregor Mendel
Race: (Same as leader is)
Color: Violet
Fluff: The Biomancer Gregor Mendel was once a simple priest watching peas. One day as he watched the peas he saw them change colors against all his expectations! He studied this change and as he watched each new generation he didnt realize the world was literally changing around him. After succesfully documenting what these new magical peas could do gregor walked outside, only to find a different world! He walked into a large grove, and as he passed through it, amazed by the glowing plants, he found a large village below. After he went into it he found the people starving due to their crops failing. Using the power he gained from being around the magical peas, combined with his knowledge of genetics, gregor succesfully gave the people a super succesful crop harvest. Deciding that he was a plant god the people glorified mendel and made him their leader!
Population: 50
Economic Level: Poor
Specific Resources:
Military Level: Poor
Science level: Poor
Specific Techs: Steam Engine, beanstalks
Magic level: Non-existant
Bonus:[Greenthumbs] +5 to your dice when working on agraian persuits.
>1,2. Research the properties of the magical plants No.370
 | Rolled 100, 58 = 158 (2d100) |
>>363Glorious Leader: King Arthur
Race: Human
Color: Red
Fluff: Le morte d'Arthur….? Arthur sailed away on the ship towards Avalon and landed here instead by some fae spell that was upon his vessel. Sir Bedivere returned Excalibur to the Lake and he was mortally wounded and had hoped to recover before he set foot on such craggy shores but he has fared well in the sea air and finds these shores to his liking. He aught to make a new kingdom and avoid all those old mistakes.
>Leave this be unless toldPopulation: 43
Economic Level: Poor
Specific Resources:Thick Fog Banks
Military Level: Poor
Science level: Poor
Specific Techs: Steam Engine
Magic level: Non-existant
Bonus:[Righteous Defender] +5 to your dice when defending your kingdom.
1 Send our best huntsman into the wood to figure out whats in there and report back, to have lost so many men is outrageous and I would have them back! I will put the best effort into defending their well being.
2 I tried once to unite the kingdom using Total War as suggested by Merlin, but I want to try to not use that as it could have consequences later. Convince the mountain folk to join me some of their noble leaders will surely be interested in Chivalry and then others will follow
No.373
 | Rolled 9, 40 = 49 (2d100) |
>>363Glorious Leader: Lü Bu "Fengxian" "Flying General"
Race: Human
Color: Black
Fluff: The Legendary Flying General and Warlord, Lü Bu, was being sieged by Cao Cao's forces at Xiapi when he suddenly found himself in this new realm. He had decided to redo his life of dishonor and deception before this happened and considers it a gift from heaven. He will lead his men into a glorious future under his hand and remove all the scheming rulers and cruel master from the land!
Population: 50
Economic Level: Poor
Specific Resources: [Abundantly Fish-filled Seas]
Military Level: Poor
Science level: Poor
Specific Techs: [Steam Engine]; [Fishing Ships]
Magic level: Non-existant
Bonus: [Unmatched Warrior] +5 to your dice when facing overwhelming odds.
1; Gather more food 2/7
2; Make bows and arrows and teach some youngsters how to hunt properly for the future
No.375
 | Rolled 43, 14 = 57 (2d100) |
Glorious Leader: Andrew Ryan
>Race: Human>Color: Teal/Dark Green>Fluff: A MAN CHOOSES. A SLAVE OBEYS>Population: 50>Economic Level: 2/7>Specific Resources: >Military Level: 2/7>Science level: 0/7>Specific Techs: Steam Engine
Lighthouse
Warships
>Magic level: Non-existant>Bonus: [Rapture!] +5 bonus to constructing your utopia1. A time of ordered thought and research now can bring endless time of free thought and research later. [Improve research methods, and construct more "professional" research labs]
2. A mans curiosity precedes a mans determination and effort to create. This has brought us so far, and it will bring us even farther. [Encourage scouting, and have people explore the area around]
No.376
 | Rolled 98, 8 = 106 (2d100) |
>>363>Glorious Leader: Dr Facilier>Race: African>Color: Black or purple>Fluff: >Dr Facilier is all deception and trickery. Knowing his friends on the other side well he failed them once and was brought into these lands he knows nothing about, but he can feel the connection to the other side are strong here. He will do voodoo hodoo and things he has never tried before to get what he wants. What exactly that is he is still to discover.
>>Leave this be unless told>Population: 50>Economic Level: Poor>Specific Resources: >Military Level: Poor>Science level: Poor>Specific Techs: >+ [Steam Engine]>+ [Voodoo, Hoodoo, Things Untried]>Magic level: Absymal>Bonus:>+[Friends on the other side…] +5 to your dice when casting magic that benifits your 'friends'.1-2. This few magic will not do! The power must flow stronger than ever!
No.379
 | Rolled 35, 15 = 50 (2d100) |
>>363
>Glorious Leader:Stalin>Race:Human Russian>Color:Dark Red>Fluff: The era of communism has almost came at a end in Russia almost dead, almost dying he will almost die but he awoke instead in a mountainous terrain. The mountains serve as a hot bed for mining operations and is rife with conflict. he was recruited within a revolutionary front of underground machinists that want to experiment with new tech and will want a socialist world order
>>Leave this be unless told>Population: 50>Economic Level: Poor>Specific Resources:+1>Military Level: Poor>Science level: Poor>Specific Techs: Steam Engine, & Gulag>Magic level: Non-existent>Bonus:[Comrade General] +5 to your dice when spreading your ideology1/7
1.Send my message to the prisons for if they listen they shall begin the revolution
2. Raid more supplies from their tent to help our adoptive land prosper 1/7
No.381
 | Rolled 87, 27 = 114 (2d100) |
>>363
>Glorious Leader: Emperor Justinian the Great>Race: Human>Color: Tyrian Purple>Fluff: Emperor Justinian the Great sought to revive Rome's greatness, and restore the Empire to it's rightful place. His generals lead great conquests while he re-structured Roman administration and wrote the Justinian Code.
>But fate was cruel. At the last moment, plague and disease struck the Romans low, and stole their conquest from them. Justinian found himself being warped away from his people, and was deposited in a strange land. His purpose was clear. Rome would preserve, now and always. Leave this be unless told
>Population: 83>Economic Level: Poor>Specific Resources:
>Military Level: Poor 1/7>Science level: Poor>Specific Techs: Steam Engine, Legionairies>Magic level: Non-existant>Bonus:[Ave Imperator!] +5 to your dice when subjecting more peoples to your rule.1. Legends are mere fiction. The Legions are not. Continue the purge!
2. Continue the training, logistics and reinforcement are key to winning any battle. Recruit replacement legionaires!
No.383
 | Rolled 14, 89 = 103 (2d100) |
>>363Glorious Leader: Nikola Tesla
Race: Human
Color: Blue
Fluff: Nikola Tesla, the Emperor of Electricity, the Lord of Lightning, the Master of Electromagnetism!
Has just landed on the middle of that large Islandish region to the South East known as the Stormy Isle for its, well, storms.
A very popular sight for Electromancers and Wizards trying to learn the storm arts, Tesla landed on the region and saw the power that these magical men had in manipulating the fields.
But they were, to say, inefficient or ignorant of what it is they summoned. Content to mere lightning bolts and little else. Telsa showed the the far greater possibilities of Electricity, when he built his own Tesla Coil using a steam engine and challenged the head electromancer.
And for all the wizards centuries of training, vast power, and ability to call storms of lightning to his side, he couldn't beat the basic principles of electricoty. Tesla's Machine turned the Wizards power against himself, frying him to ash.
Now with these gaggle of magicians and the power of steam at his disposal, he plans to bring proper power into the world.
Population: 40
Economic Level: Poor
Specific Resources:
Military Level: Poor
Science level: Poor
Specific Techs: Steam Engine
Magic level: Non-existant
1. Farms. If you wish to feed the bear, then you'll need to upgrade our farms 1/7 economic level
2. Keep working on the laboratory 2/7 science level
No.384
>>364Mighty Alexander, fortune smiles upon your conquests. Your soldiers manage to burn out the last of the beasts, their lairs in the hills and along the river vanquished. The land is yours to use. Economic level: Poor (1/7)
It seems that your calming influence has brought reason to these engineers of yours. They manage to incorporate it into siege equipment, making them more efficient. Science Level: Poor (2/7), Specific Tech: Steam Siege Engine
>>365The Dwarven Freehold of Nug-Pash welcomes your envoys. They take them into their homes and holds, and show them the marvels of Dwarven Craft. to increase relations, they gracefully allow your people an embassy. In little time, your ambassador to the Dwarven Freehold gains political clout with the Dwarves, improving your standing. At the same time, a Dwarven Ambassador comes to your village, with a contingent of craftsdwarfs. Gain +7 population and Specific Tech: Dwarven Brewing.
The lands are plenty, the seas are brimming and the food is flowing. Your people find several grand spots for food. Gain Economic Level: Poor (4/7) and Specific Resources: Fields of Plenty.
>>366Ulrist Ulristbeard, your people make room in the nearby mountains, connecting them to your fortress and making more space for more dwarfs. Gain Economic Level: Poor (1/7).
Unfortunately, your dwarves have trouble keeping the doors up straight. The gate is under construction, but shoddy management causes one part of the gate to shift and crush some of the workers. -6 Population
>>367Gregor, he of the peas. Your people keep bringing you samples of plants, and using your methods you kind plants that react differently then those you know. These must contain that magic you hear so much about. You manage to add a few more qualities to your database, namely different magical properties. Magic level: Non-existent (2/3)
>>370Arthur Pendragon, King of the Brittons! Your scouts are halted at the edge of the forest, and a peculiar form sends them to fetch their leader. You, that is. You arrive and are greeted by a humanoid form, but it consists entirely of leaves and bark. This talking, humanoid tree leads you deeper into the forest, until you arrive at a lake. There, you see the most gracefull sight you have ever seen. A beautiful female form rises from the waters and adresses you. "I am The Lady of the Lake, and you, Arthur Pendragon, are blessed. Your coming was foretold, and your being here is good. This land will follow it;s righteous king." She blows you a kiss, after which everything goes black. When you awake again, you feel.. Different. You feel like yourself, but at the same time, you feel ponderous, enormously complex and like it rains when you cry. Standing infront of you is the Treeman. He kneels before you. You gain +11 population, you gain Military Level: Poor (3/7) and you gain Bonus:[Genus Loci] The sun shines when you smile, it rains when you are sad, and the earth quakes when you are angry. You are connected to your territory, and all where your influence spreads will be yours.
You convince one or two of the mountain clans to come down, and they start their change into Knights of the Realm. But other clans call them turncloaks, shunning them. You gain +7 population and Military Level +1 (So it totals it out to Military Level: Poor (4/7) (including both gains))
>cont. No.385
>>384>>373Lu Bu, the youths are delinquents and the food goes bad. Between the rotting food and stress of dealing with these rotten children, you loose some people. -3 population.
>>375Terrible tidings, mister Ryan! The research labs were put into use before they were finished, and some… accidents happened. Luckily the test subject ran off. Surely nothing bad will become of that. Also, your scouts have scouted out a kraken lair. The Kraken scouted out some lunch. -8 population
>>376Bad times, Doctor. One of the Shadowmen grew mad with power, and he started flinging around shadow-y shards, which injured and killed several people. Then he ran off, shouting something about power, and how he would show them all.. -5 population
>>379Comrade Secretary. The prisoners would not listen, and they attempted a riot. Your guards put down the prisons and put them in their place, but the scum managed to take down several of the guards before succumbing to reason (read, bloody death). And your gracious hosts were less graceful this time around. They were waiting for your men. -10 population.
>>381Purge the beasts. Your legionaries manage to take down the critters, bolstering their resolve and charm to prospective members. Military Level: Poor (3/7)
Your auxiliaries go on training missions, preparing them for the real thing. On one of these missions, they constructed their fort directly on top of some angry swamp people. They were beat back, but not before taking down some Romans. -9 population.
>>383Herr Tesla.These mages know nothing of farming, and with taking over, and disposing of the head wizard, no-one had found the locals to keep them under the thumb. Therefore, they didn't do nothing to feed your people, causing stockpiles to run low. When one of your mages went to discipline the locals, they lynched him. -1 population.
Luckily these mages are much better at researching. They improve your reaserach labs and manage to add some dangerous flair onto your Tesla Coil ideas. Science Level: Poor (4/7), Specific Tech: Moveable Tesla Coil
No.386
 | Rolled 97, 8 = 105 (2d100) |
>>384Glorious Leader: Urist Uristbeard
Race: Dwarves
Color: Brown
Fluff: Urist was given command of this dwarven expedition to set up a fortress and possibly new mountain home. Well he found a mountain, now who the hells are these extra 45 fucks and what the fuck is a steam engine?
>Leave this be unless toldPopulation: 44
Economic Level: Poor
Specific Resources: Abundant Copper Ore
Military Level: Poor
Science level: Poor
Specific Techs: Steam Engine
Magic level: Non-existant
Bonus: [Dorfs is made for Diggin!] +5 to your dice when working on fortresses.
1&2. Continue expanding the fort. Economic Level: 1/7
No.387
 | Rolled 61, 96 = 157 (2d100) |
>>385Glorious Leader: Lü Bu "Fengxian" "Flying General"
Race: Human
Color: Black
Fluff: The Legendary Flying General and Warlord, Lü Bu, was being sieged by Cao Cao's forces at Xiapi when he suddenly found himself in this new realm. He had decided to redo his life of dishonor and deception before this happened and considers it a gift from heaven. He will lead his men into a glorious future under his hand and remove all the scheming rulers and cruel master from the land!
Population: 47
Economic Level: Poor
Specific Resources: [Abundantly Fish-filled Seas]
Military Level: Poor
Science level: Poor
Specific Techs: [Steam Engine]; [Fishing Ships]
Magic level: Non-existant
Bonus: [Unmatched Warrior] +5 to your dice when facing overwhelming odds.
1; Gather more food 2/7
2; Train the older Huntsmans and implement them as teachers for the younger generation
No.388
 | Rolled 83, 27 = 110 (2d100) |
>>384>Glorious Leader: Alexander the Great>Race: Greek Human>Color: Gold-like Yellow.>Population:45
>Economic Level:Poor (1/7)
>Specific Resources:Very Fertile Lands.
>Military Level:Poor
>Science level:Poor (2/7)
>Specific Techs:Steam Engine.
Steam Siege Engine.
>Magic level:Non-existent
>Bonus:[Never Defeated!] +5 to your dice when attacking people you have not lost to before.
1: The lands, now free from the beasts that once dared live here, is to soon be farmed, for how fertile the soil is means that vast quantities of the fruit and vegetables of labour can be produced, once a farm of sorts is set up within these lands, however. (1/7)
2: The combination of the steam engine with the siege engine aid with the progression of both, however, Alexander wondered about using such engineering to bring ships inland, to rout the foes at the sight of a 'landship' of sorts… (2/7)
No.389
 | Rolled 68, 86 = 154 (2d100) |
>>385>Glorious Leader:Stalin>Race:Human Russian>Color:Dark Red>Fluff: The era of communism has almost came at a end in Russia almost dead, almost dying he will almost die but he awoke instead in a mountainous terrain. The mountains serve as a hot bed for mining operations and is rife with conflict. he was recruited within a revolutionary front of underground machinists that want to experiment with new tech and will want a socialist world order
>>Leave this be unless told>Population: 40>Economic Level: Poor>Specific Resources:+1>Military Level: Poor>Science level: Poor>Specific Techs: Steam Engine, & Gulag>Magic level: Non-existent>Bonus:[Comrade General] +5 to your dice when spreading your ideology1-2 Try again to spread the beauty of communism to the prisons and if they don't listen tell them to make shanks to stop them all who won't listen to the glory of communisum
No.390
 | Rolled 19, 98 = 117 (2d100) |
>>384Glorious Leader: Finrod Felagund
Race: (Noldorin) Elves
Color: Dark Green
Fluff: Finrod the Fair, Finrod Friend-of-Men, Finrod the Faithful. Felagund, son of Finarfin, holds many names. One of the mightiest Noldor in Middle Earth and Lord of Nargothrond, Finrod finds this new world as yet another test to his people. And though these elves are not the ones he departed with from Valinor, he will guide them to prosperity all the same. At least now he doesn't have to deal with Morgoth.
Population: 57
Economic Level: Poor [4/7]
Specific Resources: Fields of Plenty
Military Level: Poor [1/7]
Science level: Poor
Specific Techs: Steam Engine, Grey Haven Boats, Dwarven Brewing
Magic level: Non-existant
Bonus:[Friend of Men] +5 to your dice when attempting diplomatic solutions.
1 - Our resources grow stronger steadily, and so does our prosperity! If we continue such progress, we shall have a proper economy! Gird the scouts and workers, food alone will not sustain our markets. Wood, stone and minerals - these will give us a strong backbone for our new nation!
2 - It is good that the dwarves are so friendly to our interests, for we are low in population. We rather ought to do something about that. So I shall host a feast, a celebration of our friendship - and an invitation to new citizens, elf and dwarf and any other, to join this nation. Now, where did I leave my frilled dress…
No.395
 | Rolled 75, 98 = 173 (2d100) |
>>385Glorious Leader: Nikola Tesla
Race: Human
Color: Blue
Fluff: Nikola Tesla, the Emperor of Electricity, the Lord of Lightning, the Master of Electromagnetism!
Has just landed on the middle of that large Islandish region to the South East known as the Stormy Isle for its, well, storms.
A very popular sight for Electromancers and Wizards trying to learn the storm arts, Tesla landed on the region and saw the power that these magical men had in manipulating the fields.
But they were, to say, inefficient or ignorant of what it is they summoned. Content to mere lightning bolts and little else. Telsa showed the the far greater possibilities of Electricity, when he built his own Tesla Coil using a steam engine and challenged the head electromancer.
And for all the wizards centuries of training, vast power, and ability to call storms of lightning to his side, he couldn't beat the basic principles of electricoty. Tesla's Machine turned the Wizards power against himself, frying him to ash.
Now with these gaggle of magicians and the power of steam at his disposal, he plans to bring proper power into the world.
Population: 39
Economic Level: Poor
Specific Resources:
Military Level: Poor
Science level: Poor
Specific Techs: Steam Engine
Magic level: Non-existant
1. We desperately require more agriculture to feed our people, else wise the deman for food and lack of supply will reach equilibrium to devastating effect. Even if it is simply providing additional fishing boats 1/7
2. To each his own, let the Mages continue with the research. They are better at that than the alternatives 4/7
No.396
 | Rolled 76, 6 = 82 (2d100) |
>>384Glorious Leader: King Arthur
Race: Human
Color: Dark Red
Fluff: Le morte d'Arthur….? Arthur sailed away on the ship towards Avalon and landed here instead by some fae spell that was upon his vessel. Sir Bedivere returned Excalibur to the Lake and he was mortally wounded and had hoped to recover before he set foot on such craggy shores but he has fared well in the sea air and finds these shores to his liking. He aught to make a new kingdom and avoid all those old mistakes.
Population: 61
Economic Level: Poor
Specific Resources:Thick Fog Banks
Military Level: Poor (4/7)
Science level: Poor
Specific Techs: Steam Engine
Magic level: Non-existant
Bonus:[Righteous Defender] +5 to your dice when defending your kingdom.
[Genus Loci] The sun shines when you smile, it rains when you are sad, and the earth quakes when you are angry. You are connected to your territory, and all where your influence spreads will be yours.
1 Continue training the two mountain clans in the ways of Chivalry of Righteous Protection with my blessing and so the blessing of the land.
2 This is a new land my land my Kingdom, let it be farmed and tamed that my people may live on the fat of this paradise. The land give to the people and the people treasure the land. Economic.
No.397
 | Rolled 99, 58 + 5 = 162 (2d100) |
>>384Glorious Leader: Gregor Mendel
Race: (Same as leader is)
Color: Violet
Fluff: The Biomancer Gregor Mendel was once a simple priest watching peas. One day as he watched the peas he saw them change colors against all his expectations! He studied this change and as he watched each new generation he didnt realize the world was literally changing around him. After succesfully documenting what these new magical peas could do gregor walked outside, only to find a different world! He walked into a large grove, and as he passed through it, amazed by the glowing plants, he found a large village below. After he went into it he found the people starving due to their crops failing. Using the power he gained from being around the magical peas, combined with his knowledge of genetics, gregor succesfully gave the people a super succesful crop harvest. Deciding that he was a plant god the people glorified mendel and made him their leader!
Population: 50
Economic Level: Poor
Specific Resources:
Military Level: Poor
Science level: Poor
Specific Techs: Steam Engine, Beanstalks
Magic level: Non-existant
Bonus: [Greenthumbs] +5 to your dice when working on agraian persuits.
1,2-I feel as if we are on the precipice of a new discovery. Let us continue our research into the magic behind these plants before we move on to more important reasearch
No.398
>>386Your hard work pays of, diligent dwarfs. Not only are you digging deeper and deeper (there is no "too deep", man), you are finding multiple spectacilour finds. Economic Level: Poor (3/7), Specific Resource: Underground Lake.
>>387Great Warlord, your people prosper, your followers increase and your influence spreads. But that is not all. Not only do you find abundend food supplies in the form of fields of fertile land, your huntsman teachers pass on the great mysteries of their kind, developing a relation with the lands and passing these knowledges on to their students. Economic Level: Poor (3/7), Military Level: Poor (2/7), Specific Tech: Pathfinders. +8 Population.
>>388Alexander, mighty lord. The fields are fertile, the lands are ripe and your people establish fields of produce. Economic Level: Poor (2/7).
Your landship ideas are being researched, but your engineers are a bit puzzled by the idea. They seem to think that you don't have nearly enough slaves or indentured servants to carry or pull even one of these boats across the hills and valleys.They manage to mount a steam engine to the boat, but besides the seeds being sown, not much work gets done.
>>389Your smooth voice and logical reasoning inspire the prisoners. They start working hard to bring this utopia into being. +17 population, Economic Level: Poor (5/7)
>>390Whilst scouting out the countryside for materials, your scouts stumble upon a bandit camp. Before they could return to tell you about it, however, the bandits sallied forth and captured several of your scouts. Who know's what they are doing to them in there… -7 Population.
Luckily your feast goes over well. So well, infact, that the Dwarves of the Freehold have decided to bring you a great honour. They invite you back to their Freehold some days after the festivities, and show you down into the depths. In their treasurehall, they present to you several gifts. You receive Bonus:[Legendary armour] A mithril vest, capable of stopping nearly any blow. It is said that the wearer will start to radiate this protection to those around him, if worn long enough… Specific Tech: Dwarven Smithing and Science Level: Poor (2/7)
>>395You sweettalk the peasants into not revolting, and they go back to work, albeit grudgingly. They focus on fishing more then before. Maybe they are trying to catch the elusive Storm Sharks… Economic Level: Poor (2/7)
Great minds work better when alone. This is shown when, at a conference, every mage shows off their own scientifc experiments. Whilst apart, they are mere curiosities, you instantly see ways to combine all their work. Working feverishly to make sure everything will work as planned, you get what you need from this gaggle of wizards. Science Level: Mediocre (0/10). Specific Tech: Electrical Generator (Direct Current). Tesla Tower.
>>396Your words strike true, and your mannerisms are taken over by these Knights of the Realm. They manage to improve relations between your court and their old comrades. They manage to talk more of the chieftains into joining you. They even set up their own Knightly Order (The first one created in this new world you're in), The Knights of the Hills.Military Level: Poor (5/7), +12 population.
You let the people have the land, you let the peasants farm it as they like. But it seems that this confuses them. They are used to their liegelord issuing commands and edicts. Their behaviour lets the fields go unattended, which causes them to rot. In turn, you get sick, Great King. Your sour humour at this development causes thunderstorms to keep pouring in.
>>397Gregor Mendel. Your lab buzzes with energies when you finally make your breakthrough. There is something special to these plants! Then, with a large flash and a big bang, something explodes. When you come to, you feel different. Not only do you feel the pulse of life from your gardens, you see that the beanstalks there have grown massive in proportion. Only then do you notice that your extremities are covered in ivy, as are your assistants. The magic has put it's mark on you… Magic Level: Abysmal (1/5)
No.399
 | Rolled 12, 22 = 34 (2d100) |
>>398Glorious Leader: Finrod Felagund
Race: (Noldorin) Elves
Color: Dark Green
Fluff: Finrod the Fair, Finrod Friend-of-Men, Finrod the Faithful. Felagund, son of Finarfin, holds many names. One of the mightiest Noldor in Middle Earth and Lord of Nargothrond, Finrod finds this new world as yet another test to his people. And though these elves are not the ones he departed with from Valinor, he will guide them to prosperity all the same. At least now he doesn't have to deal with Morgoth.
Population: 50
Economic Level: Poor [4/7]
Specific Resources: Fields of Plenty
Military Level: Poor [1/7]
Science level: Poor [2/7]
Specific Techs: Steam Engine, Grey Haven Boats, Dwarven Brewing, Dwarven Smithing
Magic level: Non-existant
Bonus:[Friend of Men] +5 to your dice when attempting diplomatic solutions.
1/2 - Bandits! Vagabonds and cutthroats, highwaymen molesting our travel and our scouts! That strip of wilds between the Dwarves and our own land is to blame - lawless, a haven for such activity. We shall have to take that land and drive out any such bandits. May Elbereth bless us, that we find our missing scouts before it is too late for them.
No.400
 | Rolled 78, 45 = 123 (2d100) |
>>398>Glorious Leader: Alexander the Great>Race: Greek Human>Color: Gold-like Yellow.>Population:45
>Economic Level:Poor (2/7)
>Specific Resources:Very Fertile Lands.
>Military Level:Poor
>Science level:Poor (2/7)
>Specific Techs:Steam Engine.
Steam Siege Engine.
>Magic level:Non-existent
>Bonus:[Never Defeated!] +5 to your dice when attacking people you have not lost to before.
1: The fields are tended to, gradually bringing up crops for the little Greek colony in the new world. Alexander demanded for this to go on, so that the foundations of New Alexandria can be built with such crops. (2/7)
2: The siege engines are powered with the steam engines, allowing for the wheels of the former to be spun from the power of the latter. Alexander brought the engineer's attention to this, as he demand that the ships are to have wheels in order to cross the land. (2/7)
No.401
 | Rolled 98, 48 = 146 (2d100) |
>>398>Glorious Leader: King Arthur>Race: Human>Color: Dark Red>Fluff: Le morte d'Arthur….? Arthur sailed away on the ship towards Avalon and landed here instead by some fae spell that was upon his vessel. Sir Bedivere returned Excalibur to the Lake and he was mortally wounded and had hoped to recover before he set foot on such craggy shores but he has fared well in the sea air and finds these shores to his liking. He aught to make a new kingdom and avoid all those old mistakes. I am one with the land now, for better or worse. Having already taught the local people of the nearby hills Chivalric mannerisms forming their own Knightly Order; The Knights of the Hills.
>Population: 73>Economic Level: Poor>Specific Resources:Thick Fog Banks>Military Level: Poor (5/7)>Science level: Poor>Specific Techs: Steam Engine>Magic level: Non-existant>Bonus:[Righteous Defender] +5 to your dice when defending your kingdom.>[Genus Loci] The sun shines when you smile, it rains when you are sad, and the earth quakes when you are angry. You are connected to your territory, and all where your influence spreads will be yours.1 The people are unsettled because this is a new land one that I would have them embrace with the help of Treeman, word of fat animals and fertile valleys whispered on the wind. Marriage is usually a good way to put any soured relations to end so let the Hill Clans have a marriage that they might officially join me. Expansion
2 The Knights of the Hills must practice martial prowess and display it as well, some friendly competition is good to make strong and happy knights, they should be able to find a good field with my direction. Military
No.402
 | Rolled 75, 18 = 93 (2d100) |
>>398>Glorious Leader:Stalin>Race:Human Russian>Color:Dark Red>Fluff: The era of communism has almost came at a end in Russia almost dead, almost dying he will almost die but he awoke instead in a mountainous terrain. The mountains serve as a hot bed for mining operations and is rife with conflict. he was recruited within a revolutionary front of underground machinists that want to experiment with new tech and will want a socialist world order
>>Leave this be unless told>Population: 57>Economic Level: Poor>Specific Resources:+1>Military Level: Poor>Science level: Poor>Specific Techs: Steam Engine, & Gulag>Magic level: Non-existent>Bonus:[Comrade General] +5 to your dice when spreading your ideology1-2 Have all the prisoners be convinced of communism and it's benefits for our allies 5/7
No.403
 | Rolled 37, 25 = 62 (2d100) |
>>398Glorious Leader: Urist Uristbeard
Race: Dwarves
Color: Brown
Fluff: Urist was given command of this dwarven expedition to set up a fortress and possibly new mountain home. Well he found a mountain, now who the hells are these extra 45 fucks and what the fuck is a steam engine?
>Leave this be unless toldPopulation: 44
Economic Level: Poor
Specific Resources: Abundant Copper Ore, Underground Lake
Military Level: Poor
Science level: Poor
Specific Techs: Steam Engine
Magic level: Non-existant
Bonus: [Dorfs is made for Diggin!] +5 to your dice when working on fortresses.
1&2. Sing a dwarvish song and keep expanding! 3/7
No.404
 | Rolled 86, 26 = 112 (2d100) |
>>398Glorious Leader: Lü Bu "Fengxian" "Flying General"
Race: Human
Color: Black
Fluff: The Legendary Flying General and Warlord, Lü Bu, was being sieged by Cao Cao's forces at Xiapi when he suddenly found himself in this new realm. He had decided to redo his life of dishonor and deception before this happened and considers it a gift from heaven. He will lead his men into a glorious future under his hand and remove all the scheming rulers and cruel master from the land!
Population: 55
Economic Level: Poor
Specific Resources: [Abundantly Fish-filled Seas]
Military Level: Poor
Science level: Poor
Specific Techs: [Steam Engine]; [Fishing Ships]; [Pathfinders]
Magic level: Non-existant
Bonus: [Unmatched Warrior] +5 to your dice when facing overwhelming odds.
1; Continue gather fish 3/7
2; Start categorized and limited hunting of local wildlife
No.405
 | Rolled 55, 63 = 118 (2d100) |
>>398Glorious Leader: Nikola Tesla
Race: Human
Color: Blue
Fluff: Nikola Tesla, the Emperor of Electricity, the Lord of Lightning, the Master of Electromagnetism!
Has just landed on the middle of that large Islandish region to the South East known as the Stormy Isle for its, well, storms.
A very popular sight for Electromancers and Wizards trying to learn the storm arts, Tesla landed on the region and saw the power that these magical men had in manipulating the fields.
But they were, to say, inefficient or ignorant of what it is they summoned. Content to mere lightning bolts and little else. Telsa showed the the far greater possibilities of Electricity, when he built his own Tesla Coil using a steam engine and challenged the head electromancer.
And for all the wizards centuries of training, vast power, and ability to call storms of lightning to his side, he couldn't beat the basic principles of electricoty. Tesla's Machine turned the Wizards power against himself, frying him to ash.
Now with these gaggle of magicians and the power of steam at his disposal, he plans to bring proper power into the world.
Population: 39
Economic Level: Poor 2/7
Specific Resources:
Military Level: Poor
Science level: Mediocre 0/10
Specific Techs: Steam Engine.
Electrical Generator (Direct Current). Tesla Tower.
Magic level: Non-existant
1-2.
"Direct current. . ."
Tesla grimaced.
Such a reminder of /that/ man and the inefficiency of this system on the grander scale.
But, as much as he bregruded, he needed it on the small scale.
Telsa would require magnets for the generation of the alternating current, and they'd have to be charged via direct current.
He'd get his favored system soon enough. For now, he'd need to get to work.
>Science Mediocre 0/10 No.406
 | Rolled 91, 34 + 5 = 130 (2d100) |
>>398Glorious Leader: Gregor Mendel
Race: (Same as leader is)
Color: Violet
Fluff: The Biomancer Gregor Mendel was once a simple priest watching peas. One day as he watched the peas he saw them change colors against all his expectations! He studied this change and as he watched each new generation he didnt realize the world was literally changing around him. After succesfully documenting what these new magical peas could do gregor walked outside, only to find a different world! He walked into a large grove, and as he passed through it, amazed by the glowing plants, he found a large village below. After he went into it he found the people starving due to their crops failing. Using the power he gained from being around the magical peas, combined with his knowledge of genetics, gregor succesfully gave the people a super succesful crop harvest. Deciding that he was a plant god the people glorified mendel and made him their leader!
Population: 50
Economic Level: Poor
Specific Resources:
Military Level: Poor
Science level: Poor
Specific Techs: Steam Engine, Beanstalks
Magic level: Abysmal (1/5)
Bonus: [Greenthumbs] +5 to your dice when working on agraian persuits.
1) Why, my word! I never expected to be changed by the mysterious properties of this world, let alone my assistants. Let us continue our research into this magic
2)Roll to raise pop
No.407
>>399These villainous cretins have accepted your challenge. They strike back your assault, killing several of your people and using several of your flags and banners to denote their own area of influence. They seem to taunt you by merely squatting on the land. -15 Population.
>>400Great Alexander. Using the crops available and the knowledge of their forefathers, your people construct large farms and several of your Legionairies establish plantages of their own. Economic Level: Poor (3/7), Specific Tech: Plantations.
Using their inginuity and the knowledge they aquired before, They strap wheels to the ships. Whilst primitive and no longer sailable (due to the holes for the axles), you manage to be the proud owner of ships with wheels. Science Level: Poor (3/7).
>>401The mountain clans that have not yet converted to your way of thinking have accepted the proposal. The wedding between the Princess of the Hills and Arthur Pendragon proceeds as planned. A great feast is held, with a tourney in your honour. Many more people join in with the festivities and your kingdom. 3 knightly orders formed that very night. +17 population, Militairy Level: Mediocre (0/10).
The Knights of the Hills are the grand winners of the tourney in your name, causing more people to want to be apart of them. Plus, the other knightly orders define themselves on that tourney, to provide alternatives to the rising star of the Knights of the Hills. Militairy Level: Medicore (1/10).
>>402Your voice and the gentle probing of your SEKRIT POLITICA causes everyone in the gulag to work for the glory of communism. Economic Level: Mediocre (0/10)
>>403Your people dug to deep. They dug too deep and have found a nest of Kobolds, just waiting to pounce you. Not only do the Kobolds kill several dwarves, but they occupy some of your halls! - 7 population.
>>404Your fishing fleet has found multile large specimens that they can reliably locate. These new fish have alot of meat on their bones. Economic Level: Poor (5/7).
The wildlife is angry and mangy and deadly to your health. Whilst the categorizing goes on, the people it costs is also rising. -7 population.
>>405Direct current flows into the magnetic rocks the villagers have procured. It works, but how well? If only there was some other form of current to use… Science level: Mediocre (2/10)
>>406Whilst you and your assistants take turns to photosynthesize from time to time (Doesnt seem to be necessary per se, but it feels good to do so), you manage to unlock some key features of this research. Magic level: Abysmal (2/5).
You have an idea to grow some servants, using your beanstalks as a incubator. But all that spawns are evil pod-people. You manage to remove the offending beanstalk, but several pod-people escape before you can eradicate them all. After some time, you see a large beanstalk in the distance. Must be the pod people claiming their stake…. -4 population.
No.408
 | Rolled 5, 27 = 32 (2d100) |
>>407Glorious Leader: Finrod Felagund
Race: (Noldorin) Elves
Color: Dark Green
Fluff: Finrod the Fair, Finrod Friend-of-Men, Finrod the Faithful. Felagund, son of Finarfin, holds many names. One of the mightiest Noldor in Middle Earth and Lord of Nargothrond, Finrod finds this new world as yet another test to his people. And though these elves are not the ones he departed with from Valinor, he will guide them to prosperity all the same. At least now he doesn't have to deal with Morgoth.
Population: 50
Economic Level: Poor [4/7]
Specific Resources: Fields of Plenty
Military Level: Poor [1/7]
Science level: Poor [2/7]
Specific Techs: Steam Engine, Grey Haven Boats, Dwarven Brewing, Dwarven Smithing
Magic level: Non-existant
Bonus:[Friend of Men] +5 to your dice when attempting diplomatic solutions.
1/2 - Violence will clearly not avail us, and it never does any good when fighting a humane foe. The diplomatic approach is likely to work in its stead. We must find out why they are so opposed to us, what claim they have to the land and if, by grace of luck, they would be willing to negotiate peace or even union.
>+[Friend of Men] No.409
 | Rolled 40, 56 = 96 (2d100) |
>>407>Glorious Leader: King Arthur>Race: Human>Color: Dark Red>Fluff: Le morte d'Arthur….? Arthur sailed away on the ship towards Avalon and landed here instead by some fae spell that was upon his vessel. Sir Bedivere returned Excalibur to the Lake and he was mortally wounded and had hoped to recover before he set foot on such craggy shores but he has fared well in the sea air and finds these shores to his liking. He aught to make a new kingdom and avoid all those old mistakes. I am one with the land now, for better or worse. Having already taught the local people of the nearby hills Chivalric mannerisms forming their own Knightly Order; The Knights of the Hills.
>Population: 90>Economic Level: Poor>Specific Resources:Thick Fog Banks>Military Level: Mediocre (1/10). >Science level: Poor>Specific Techs: Steam Engine>Magic level: Non-existant>Bonus:[Righteous Defender] +5 to your dice when defending your kingdom.>[Genus Loci] The sun shines when you smile, it rains when you are sad, and the earth quakes when you are angry. You are connected to your territory, and all where your influence spreads will be yours.1 With so many men and so many knights the realm is looking fine, to be more fertile would be a good thing as well so I should try to keep up my health with good company to keep me in high spirits. Economic
2 Speaking of fertility, a son should be made with my Princess of the Hills a Prince that the kingdom can rally behind endeavor to protect and strengthen the very heart of this land, someone I specifically hope to raise with my best effort.
No.410
 | Rolled 43, 46 = 89 (2d100) |
>>407>>Glorious Leader: Emperor Justinian the Great>>Race: Human>>Color: Tyrian Purple>>Fluff: Emperor Justinian the Great sought to revive Rome's greatness, and restore the Empire to it's rightful place. His generals lead great conquests while he re-structured Roman administration and wrote the Justinian Code. >>>But fate was cruel. At the last moment, plague and disease struck the Romans low, and stole their conquest from them. Justinian found himself being warped away from his people, and was deposited in a strange land. His purpose was clear. Rome would preserve, now and always. >>Leave this be unless told>>Population: 74>>Economic Level: Poor>>Specific Resources:>>>Military Level: Poor 1/7>>Science level: Poor>>Specific Techs: Steam Engine, Legionairies>>Magic level: Non-existant>>Bonus:[Ave Imperator!] +5 to your dice when subjecting more peoples to your rule.1. Induct more local tribesmen into the Auxilia to recover our losses.
2. Partition the lands into estates and farms, so as to increase production rates.
No.411
 | Rolled 31, 65 = 96 (2d100) |
>>407>Glorious Leader:Stalin>Race:Human Russian>Color:Dark Red>Fluff: The era of communism has almost came at a end in Russia almost dead, almost dying he will almost die but he awoke instead in a mountainous terrain. The mountains serve as a hot bed for mining operations and is rife with conflict. he was recruited within a revolutionary front of underground machinists that want to experiment with new tech and will want a socialist world order
>>Leave this be unless told>Population: 57>Economic Level: Poor>Specific Resources:+1>Military Level: Poor>Science level: Poor>Specific Techs: Steam Engine, & Gulag>Magic level: Non-existent>Bonus:[Comrade General] +5 to your dice when spreading your ideology1-2 COMMUNISM MUST BE INTRODUCED AS A PASSIVE FORCE TO THE GULAGS TO THE CITIES COMMUNISM SHALL GROW.
No.412
 | Rolled 66, 94 = 160 (2d100) |
>>407Glorious Leader: Gregor Mendel
Race: (Same as leader is)
Color: Violet
Fluff: The Biomancer Gregor Mendel was once a simple priest watching peas. One day as he watched the peas he saw them change colors against all his expectations! He studied this change and as he watched each new generation he didnt realize the world was literally changing around him. After succesfully documenting what these new magical peas could do gregor walked outside, only to find a different world! He walked into a large grove, and as he passed through it, amazed by the glowing plants, he found a large village below. After he went into it he found the people starving due to their crops failing. Using the power he gained from being around the magical peas, combined with his knowledge of genetics, gregor succesfully gave the people a super succesful crop harvest. Deciding that he was a plant god the people glorified mendel and made him their leader!
Population: 46
Economic Level: Poor
Specific Resources:
Military Level: Poor
Science level: Poor
Specific Techs: Steam Engine, Beanstalks
Magic level: Abysmal (2/5)
Bonus: [Greenthumbs] +5 to your dice when working on agraian persuits.
1)Have the evil pod people rejoin their brethren(us)
2)Train the populace in fighting and combat
No.413
 | Rolled 77, 80 = 157 (2d100) |
>>407Glorious Leader: Lü Bu "Fengxian" "Flying General"
Race: Human
Color: Black
Fluff: The Legendary Flying General and Warlord, Lü Bu, was being sieged by Cao Cao's forces at Xiapi when he suddenly found himself in this new realm. He had decided to redo his life of dishonor and deception before this happened and considers it a gift from heaven. He will lead his men into a glorious future under his hand and remove all the scheming rulers and cruel master from the land!
Population: 48
Economic Level: Poor
Specific Resources: [Abundantly Fish-filled Seas]
Military Level: Poor
Science level: Poor
Specific Techs: [Steam Engine]; [Fishing Ships]; [Pathfinders]
Magic level: Non-existant
Bonus: [Unmatched Warrior] +5 to your dice when facing overwhelming odds.
1; Continue gather a stockpile 5/7
2; Continue on hunting and categorizing wildlife. We must have an understanding of our potential before we proceed
No.414
 | Rolled 76, 93 = 169 (2d100) |
>>407Glorious Leader: Urist Uristbeard
Race: Dwarves
Color: Brown
Fluff: Urist was given command of this dwarven expedition to set up a fortress and possibly new mountain home. Well he found a mountain, now who the hells are these extra 45 fucks and what the fuck is a steam engine?
>Leave this be unless toldPopulation: 37
Economic Level: Poor
Specific Resources: Abundant Copper Ore, Underground Lake
Military Level: Poor
Science level: Poor
Specific Techs: Steam Engine
Magic level: Non-existant
Bonus: [Dorfs is made for Diggin!] +5 to your dice when working on fortresses.
3/7 economic
1&2. Remove Kobold.
No.415
 | Rolled 35, 27 = 62 (2d100) |
>>407Glorious Leader: Nikola Tesla
Race: Human
Color: Blue
Fluff: Nikola Tesla, the Emperor of Electricity, the Lord of Lightning, the Master of Electromagnetism!
Has just landed on the middle of that large Islandish region to the South East known as the Stormy Isle for its, well, storms.
A very popular sight for Electromancers and Wizards trying to learn the storm arts, Tesla landed on the region and saw the power that these magical men had in manipulating the fields.
But they were, to say, inefficient or ignorant of what it is they summoned. Content to mere lightning bolts and little else. Telsa showed the the far greater possibilities of Electricity, when he built his own Tesla Coil using a steam engine and challenged the head electromancer.
And for all the wizards centuries of training, vast power, and ability to call storms of lightning to his side, he couldn't beat the basic principles of electricoty. Tesla's Machine turned the Wizards power against himself, frying him to ash.
Now with these gaggle of magicians and the power of steam at his disposal, he plans to bring proper power into the world.
Population: 39
Economic Level: Poor 2/7
Specific Resources:
Military Level: Poor
Science level: Mediocre 0/10
Specific Techs: Steam Engine.
Electrical Generator (Direct Current). Tesla Tower.
Magic level: Non-existant
1-2. Magnetic ore. That won't work at all. We'll need proper metal to form an anode.
Hhmm, but if I apply enough electrical current via an electrical arc I could melt the ore into a metal. I shall have to see. Perhaps I might even invent a sort of electric arc smelter
Mediocre 2/10
No.424
>>408Dear Felagund, your words weigh on their souls, but it seems that not everyone has a soul or feeling in this territory of bandids. They not only expand their influence, but they send your envoy back in pieces. - 6 population.
>>409You speak to your subjects, try to liven their spirits, try to get them to be in high spirits. But the high spirits take you to, which results in the land rolling as if it were in a drunken stupor. -6 population. But your queen has better news for you. She is pregnant! Now the whole village is there to prepare for the birth of the child.
>>410Your legionairies take only the best of the best, which makes the training a grueling endeavour. But there is no shortage of people who want to join. Militairy level: Poor (2/7), +9 population.
Following the ideals of martial law and moving it to agriculture, your decenturions and up recieve partitions of land to work for the state. Specific Tech: Plantations, Economic Level: Poor (1/7)
>>411The Gulags are abounding with loyal comrades. The cities and towns are loyal to the ideal of communism. Communism spreads across the land. +8 population.
>>412The pod people are nothing like the loyal human subjects that have accepted your rule, but they will try and integrate them into the society nontheless. You convince several of the pod people to follow you, but the beanstalk is still looming overhead… +9 population.
Using the knowledge you have of your magics, you grow several types of plants. The trials don't go well, untill you stumble upon a spepcifc type of bamboo. It grows into spears on it's own! If only it didn't try to bond with those who wield them… Militairy level: Poor (2/7), Specific Tech: Spear-Bamboo
>>413The population addapts some of the knowledge of their ancestors to gain an aditional harvest per season. Economic Level: Poor (6/7).
Your Pathfinders keep finding specemins of interest. It's as if the beasts are abundand. They clear several areas of dangerous critters, and have identified one type that could serve as beasts of burden, possibly. Science level: Poor (1/7).
>>414Dorfs are cutting, hacking and gathering resources off of the kobolds. Their beards shine with pride when they remove kobold from the warren. But tracks indicate two more warrens somewhere in the mountain range… -7 population, Economic Level: Poor (4/7).
>>415Sending the power into the ore. the mages are steadfast in their knowledge, and are keen to show you that magic can make better lightning then your machines. Their hubris costs them their lives. Plus, it turns some of the ore into slag. -6 population
No.425
 | Rolled 9, 63 = 72 (2d100) |
>>424>Glorious Leader: King Arthur>Race: Human>Color: Dark Red>Fluff: Le morte d'Arthur….? Arthur sailed away on the ship towards Avalon and landed here instead by some fae spell that was upon his vessel. Sir Bedivere returned Excalibur to the Lake and he was mortally wounded and had hoped to recover before he set foot on such craggy shores but he has fared well in the sea air and finds these shores to his liking. He aught to make a new kingdom and avoid all those old mistakes. I am one with the land now, for better or worse. Having already taught the local people of the nearby hills Chivalric mannerisms forming their own Knightly Order; The Knights of the Hills.Population: 84
Economic Level: Poor
Specific Resources:Thick Fog Banks
Military Level: Mediocre (1/10).
Science level: Poor
Specific Techs: Steam Engine
Magic level: Non-existant
Bonus:[Righteous Defender] +5 to your dice when defending your kingdom.
Genus Loci] The sun shines when you smile, it rains when you are sad, and the earth quakes when you are angry. You are connected to your territory, and all where your influence spreads will be yours.
1 I suppose I must rely on Feudalism to get the serfs to work the farms and have the knights protect the land but at least they have these steam engines they can put to work on the farms.
Land is power in a Feudalistic Economy as Merlin would say and the more we have the more farms and the more tenants to pay rent.
2 Son or Daughter? I do wonder if I can tell so we can have all the blue or pink toys ready.
No.426
 | Rolled 88, 42 = 130 (2d100) |
>>424Glorious Leader: Gregor Mendel
Race: (Same as leader is)
Color: Violet
Fluff: The Biomancer Gregor Mendel was once a simple priest watching peas. One day as he watched the peas he saw them change colors against all his expectations! He studied this change and as he watched each new generation he didnt realize the world was literally changing around him. After succesfully documenting what these new magical peas could do gregor walked outside, only to find a different world! He walked into a large grove, and as he passed through it, amazed by the glowing plants, he found a large village below. After he went into it he found the people starving due to their crops failing. Using the power he gained from being around the magical peas, combined with his knowledge of genetics, gregor succesfully gave the people a super succesful crop harvest. Deciding that he was a plant god the people glorified mendel and made him their leader!
Population: 55
Economic Level: Poor
Specific Resources:
Military Level: Poor(2/5)
Science level: Poor
Specific Techs: Steam Engine, Beanstalks, spear-bamboo
Magic level: Abysmal (2/5)
Bonus: [Greenthumbs] +5 to your dice when working on agraian persuits.
1,2)Continue training the military
No.427
 | Rolled 53, 91 = 144 (2d100) |
>>424Glorious Leader: Urist Uristbeard
Race: Dwarves
Color: Brown
Fluff: Urist was given command of this dwarven expedition to set up a fortress and possibly new mountain home. Well he found a mountain, now who the hells are these extra 45 fucks and what the fuck is a steam engine?
>Leave this be unless toldPopulation: 30
Economic Level: Poor
Specific Resources: Abundant Copper Ore, Underground Lake
Military Level: Poor
Science level: Poor
Specific Techs: Steam Engine
Magic level: Non-existant
Bonus: [Dorfs is made for Diggin!] +5 to your dice when working on fortresses.
1. Back to the expansion. 4/7
2. We must breed so we can actually have some more people later.
No.428
 | Rolled 24, 23 = 47 (2d100) |
>>424>Glorious Leader:Stalin>Race:Human Russian>Color:Dark Red>Fluff: The era of communism has almost came at a end in Russia almost dead, almost dying he will almost die but he awoke instead in a mountainous terrain. The mountains serve as a hot bed for mining operations and is rife with conflict. he was recruited within a revolutionary front of underground machinists that want to experiment with new tech and will want a socialist world order
>>Leave this be unless told>Population: 65>Economic Level: Poor>Specific Resources:+1>Military Level: Poor>Science level: Poor>Specific Techs: Steam Engine, & Gulag>Magic level: Non-existent>Bonus:[Comrade General] +5 to your dice when spreading your ideology1. build a mine for mother russia
2. make potato farm for russia's vokia
No.458
 | Rolled 47, 29 = 76 (2d100) |
>>424Glorious Leader: Lü Bu "Fengxian" "Flying General"
Race: Human
Color: Black
Fluff: The Legendary Flying General and Warlord, Lü Bu, was being sieged by Cao Cao's forces at Xiapi when he suddenly found himself in this new realm. He had decided to redo his life of dishonor and deception before this happened and considers it a gift from heaven. He will lead his men into a glorious future under his hand and remove all the scheming rulers and cruel master from the land!
Population: 48
Economic Level: Poor(6/7)
Specific Resources: [Abundantly Fish-filled Seas]
Military Level: Poor
Science level: Poor(1/7)
Specific Techs: [Steam Engine]; [Fishing Ships]; [Pathfinders]
Magic level: Non-existant
Bonus: [Unmatched Warrior] +5 to your dice when facing overwhelming odds.
1; Continue filling the larders, we must have enough food in case of disaster!
2; I'll head out with them to personally inspect these beasts of burden. I must set an example!
No.459
>>424>>458M-My bonus counts towards the overwhelming odds of the dice being shitty, r-right?
No.469
 | Rolled 47, 36 = 83 (2d100) |
>>424Glorious Leader: Finrod Felagund
Race: (Noldorin) Elves
Color: Dark Green
Fluff: Finrod the Fair, Finrod Friend-of-Men, Finrod the Faithful. Felagund, son of Finarfin, holds many names. One of the mightiest Noldor in Middle Earth and Lord of Nargothrond, Finrod finds this new world as yet another test to his people. And though these elves are not the ones he departed with from Valinor, he will guide them to prosperity all the same. At least now he doesn't have to deal with Morgoth.
Population: 29
Economic Level: Poor [4/7]
Specific Resources: Fields of Plenty
Military Level: Poor [1/7]
Science level: Poor [2/7]
Specific Techs: Steam Engine, Grey Haven Boats, Dwarven Brewing, Dwarven Smithing
Magic level: Non-existant
Bonus:[Friend of Men] +5 to your dice when attempting diplomatic solutions.
1/2 - Twenty-one good men and women lost to these bandits, in the space of a week! This is unacceptable! They have abandoned civilized conduct, and offer only hostility. But never will Finrod the Fair beg.
Get a message if we can to our dwarven allies. This concerns them as gravely as us. They are to march with us against these vagrants, and remove them from our shared territory. If I am to fall, it will be in the defense of my kindred.
No.470
 | Rolled 23, 72 = 95 (2d100) |
>>459You're having better luck than me this game, mate.
No.487
 | Rolled 89, 28 = 117 (2d100) |
>>424Glorious Leader: Nikola Tesla
Race: Human
Color: Blue
Fluff: Nikola Tesla, the Emperor of Electricity, the Lord of Lightning, the Master of Electromagnetism!
Has just landed on the middle of that large Islandish region to the South East known as the Stormy Isle for its, well, storms.
A very popular sight for Electromancers and Wizards trying to learn the storm arts, Tesla landed on the region and saw the power that these magical men had in manipulating the fields.
But they were, to say, inefficient or ignorant of what it is they summoned. Content to mere lightning bolts and little else. Telsa showed the the far greater possibilities of Electricity, when he built his own Tesla Coil using a steam engine and challenged the head electromancer.
And for all the wizards centuries of training, vast power, and ability to call storms of lightning to his side, he couldn't beat the basic principles of electricoty. Tesla's Machine turned the Wizards power against himself, frying him to ash.
Now with these gaggle of magicians and the power of steam at his disposal, he plans to bring proper power into the world.
Population: 33
Economic Level: Poor 2/7
Specific Resources:
Military Level: Poor
Science level: Mediocre 0/10
Specific Techs: Steam Engine.
Electrical Generator (Direct Current). Tesla Tower.
Magic level: Non-existant
1-2. Pity, yet again…I remember something Darwin wrote in his book about this type of thing.
If they wish to melt metal, they could at least consult basic blacksmiths. Melting it is useless, you require coke, and limestone for flux. There are sciences beyond electricity you know.
I shall return to smelting this ore into metal that I might have my alternating current
2/10 Mediocre
No.534
 | Rolled 27, 97 = 124 (2d100) |
>>407>Glorious Leader: Alexander the Great>Race: Greek Human>Color: Gold-like Yellow.>Population:45
>Economic Level:Poor (2/7)
>Specific Resources:Very Fertile Lands.
>Military Level:Poor
>Science level:Poor (2/7)
>Specific Techs:Steam Engine.
Steam Siege Engine.
Plantations.
>Magic level:Non-existent
>Bonus:[Never Defeated!] +5 to your dice when attacking people you have not lost to before.
1: But yet, to merely have ships with wheels is not enough, to have them drive and move would show that they have a true purpose, and a useful one at that. It is for this, that Alexander ordered for the newly wheeled ships to be tested, to have the steam start to pour out in order to turn the wheels that will move the ship over the land, and to make them worthy of the title of landships! (3/7)
2: Also, the nature of the plantations, seek to see if the steam engines can aid in the art of such farming. (3/7)
No.755
Winter has come. The fridgid, frozen snow and ice is creeping up on the world, making it harder to survive. The winterstorms have claimed the lives of one tribe already… Will the rest survive?
>>425With the harsh winter raging, your foodstores are not large enough to feed all your followeres. Unfortunately, some people starve to death. -4 population
Your insistence on feudalism angers some of the mountain tribes. They remove your flunkies from power and set up their own territory. They demand that you return all their ancesteral lands, or more death will follow. With the loss of part of your territory, you feel weakened somewhat. -12 population.
Your wife has good news however. Your new heir will be born soon, a healthy baby girl.
>>426Your new subjects in the Pod People that turned to your side are invaluable in teaching tactics to use against their rotten brethren. Unfortunately, a surprise raid by the Rotten Pod People leaves you with a few dead guards, and a steam engine stolen. -2 population, Military level: Poor (4/7).
>>427Your dorfs construct ways to ship fresh water from the lake throughout the fortress. This will make it easier to put out fires and to stay hydrated. Economic level: Poor (5/7)
The Dorfs that fought against the kobolds are busy with celebrating their victory. New dorfs are dug out of the ground when the breeding is done. For some reason, these new dorfs know some sneaky kobold tactics, which they gladly put to good use in defending the fortress. Population +18, Specific Tech: Tunnel Traps.
>>428Bad news, comrade general. The winter has brought terrible snow demons, which attacked and killed the farmers and miners. If only someone could do something about these yeti cyka. -12 population.
>>458Your people bring in the last harvest, and make preservable foods to last winter. And seemingly just in time. Economic level: Mediocre (0/10)
Unfortunately, these beasts of burden are either not usable or very grumpy. When you arrive, you come across a scene of horror. Several of your men are trampled into the dirt, with one of the 6 legged creatures lying dead aswell. Maybe you need a way to calm them down… -5 population.
>>469When you send your messengers, there is nothing to do but wait. And for a long time, you fear the worst. But eventually, it seems that battle is joined, as sound of combat and smoke floats throughout the hills and plains. Who is winning? You're not sure. But fighting is good, right?
>>487Hubris is mans greatest sin, wasn't that also written down somewhere? Well, no matter. Treading into scientific fields beyond your specialization, you are not quite sure what the heavily muscled smiths are talking about, or what they are actually doing. But it seems that, in the end, you have results. There are bars of magnetic metal at your disposal. Specific Tech: Magnetic Metal, Science Level: Mediocre (4/10).
>>534Land-Ships they might look like, but right now it doesn't seem to go anywhere. People are busy with securing their families before the winter strikes completely. Your land-ships stand still in the cold..
But the threat of winter brings people to new heights of ingenuity. They work around the clock to beat the cold, and it seems like it might work. Economic Level: Poor (6/7), Specific Tech: Steam Plow, Mechanical Oxen
No.756
 | Rolled 38, 59 = 97 (2d100) |
>>755>Glorious Leader: King Arthur>Race: Human>Color: Dark Red>Fluff: Le morte d'Arthur….? Arthur sailed away on the ship towards Avalon and landed here instead by some fae spell that was upon his vessel. Sir Bedivere returned Excalibur to the Lake and he was mortally wounded and had hoped to recover before he set foot on such craggy shores but he has fared well in the sea air and finds these shores to his liking. He aught to make a new kingdom and avoid all those old mistakes. I am one with the land now, for better or worse. Having already taught the local people of the nearby hills Chivalric mannerisms forming their own Knightly Order; The Knights of the Hills.Population: 78
Economic Level: Poor
Specific Resources:Thick Fog Banks
Military Level: Mediocre (1/10).
Science level: Poor
Specific Techs: Steam Engine
Magic level: Non-existant
Bonus:[Righteous Defender] +5 to your dice when defending your kingdom.
Genus Loci] The sun shines when you smile, it rains when you are sad, and the earth quakes when you are angry. You are connected to your territory, and all where your influence spreads will be yours.
12 To rebel after we had already made peace makes their betrayal even worse. We must defend the Kingdom, let the earth swallow them up and my Knights put this rebellion down.
No.757
 | Rolled 53, 78 = 131 (2d100) |
>>755>Glorious Leader: Alexander the Great>Race: Greek Human>Color: Gold-like Yellow.>Population:45
>Economic Level:Poor (6/7)
>Specific Resources:Very Fertile Lands.
>Military Level:Poor
>Science level:Poor (3/7)
>Specific Techs:Steam Engine.
Steam Siege Engine.
Plantations.
Steam Plow
Mechanical Oxen
>Magic level:Non-existent
>Bonus:[Never Defeated!] +5 to your dice when attacking people you have not lost to before.
1: The winter slowly approaches the land, seeking to force life into hiding for entire months. Such a thing poses a threat to New Alexandria, which was soon hurried with the construction from the world slowly fading into winter. (6/7)
2: But how would one counter the cold that the winter will bring? We must find a way to counter the cold, to push against the bitter ice and the deadly blanket of snow that would cover the lands following the winter. Maybe, maybe the way is to use the power of fire, to use the flames to heat away the snow to ensure that Greek life would not freeze to death. Alexander knew what was needed, they needed Greek Fire.
No.758
 | Rolled 43, 84 = 127 (2d100) |
>>755>>Glorious Leader:Stalin>>Race:Human Russian>>Color:Dark Red>>Fluff: The era of communism has almost came at a end in Russia almost dead, almost dying he will almost die but he awoke instead in a mountainous terrain. The mountains serve as a hot bed for mining operations and is rife with conflict. he was recruited within a revolutionary front of underground machinists that want to experiment with new tech and will want a socialist world order
>>>Leave this be unless told>>Population: 53>>Economic Level: Poor>>Specific Resources:+1>>Military Level: Poor>>Science level: Poor>>Specific Techs: Steam Engine, & Gulag>>Magic level: Non-existent>>Bonus:[Comrade General] +5 to your dice when spreading your ideology1-2. Send men to capture the yetis Enslave them Slaughter the weak and rebellious for this they shall be the new targets bind them like the savages they are
No.760
 | Rolled 17, 29 = 46 (2d100) |
>>755Glorious Leader: Finrod Felagund
Race: (Noldorin) Elves
Color: Dark Green
Fluff: Finrod the Fair, Finrod Friend-of-Men, Finrod the Faithful. Felagund, son of Finarfin, holds many names. One of the mightiest Noldor in Middle Earth and Lord of Nargothrond, Finrod finds this new world as yet another test to his people. And though these elves are not the ones he departed with from Valinor, he will guide them to prosperity all the same. At least now he doesn't have to deal with Morgoth.
Population: 29
Economic Level: Poor [4/7]
Specific Resources: Fields of Plenty
Military Level: Poor [1/7]
Science level: Poor [2/7]
Specific Techs: Steam Engine, Grey Haven Boats, Dwarven Brewing, Dwarven Smithing
Magic level: Non-existant
Bonus:[Friend of Men] +5 to your dice when attempting diplomatic solutions.
1/2 - I offered diplomacy. Let that be remembered, when all is done. I offered them peace, and it was refused. Perhaps when they have been cowed they will reconsider the offer.
No.761
 | Rolled 43, 24 = 67 (2d100) |
>>755Glorious Leader: Urist Uristbeard
Race: Dwarves
Color: Brown
Fluff: Urist was given command of this dwarven expedition to set up a fortress and possibly new mountain home. Well he found a mountain, now who the hells are these extra 45 fucks and what the fuck is a steam engine?
>Leave this be unless toldPopulation: 48
Economic Level: Poor
Specific Resources: Abundant Copper Ore, Underground Lake
Military Level: Poor
Science level: Poor
Specific Techs: Steam Engine, Tunnel Traps.
Magic level: Non-existant
Bonus: [Dorfs is made for Diggin!] +5 to your dice when working on fortresses.
1&2. Close. I can feel it. We are close to not being a poor dwarf village. Soon we will be a true fort. Keep on digging boys. economic level Poor 5/7
No.1118
 | Rolled 74, 86 = 160 (2d100) |
>>755Glorious Leader: Lü Bu "Fengxian" "Flying General"
Race: Human
Color: Black
Fluff: The Legendary Flying General and Warlord, Lü Bu, was being sieged by Cao Cao's forces at Xiapi when he suddenly found himself in this new realm. He had decided to redo his life of dishonor and deception before this happened and considers it a gift from heaven. He will lead his men into a glorious future under his hand and remove all the scheming rulers and cruel master from the land!
Population: 43
Economic Level: Mediocre(0/10)
Specific Resources: [Abundantly Fish-filled Seas]
Military Level: Poor
Science level: Poor(1/7)
Specific Techs: [Steam Engine]; [Fishing Ships]; [Pathfinders]
Magic level: Non-existant
Bonus: [Unmatched Warrior] +5 to your dice when facing overwhelming odds.
1-2; Hunt for thick furs to provide luxury and to make some into armor to protect our hunters
No.1272
>>756
Your rage and the valour of your knights brings the barbarian bastards to heel. The land shakes with your anger, the knights fight like men of honour and the rebels are rebelling no more. Militairy level: Mediocre (2/10). Unfortunately, the biting cold brings down some people with starvation and freezing. -7 population. But not all is bad news. Your baby girl is born healthily.
>>757
Whilst the snows are badgering down on New Alexandria, you people are hidden away in their warm homes. The constructions were completed in time, and starvation is at a safe distance. Economic Level: Mediocre (0/10).
Your soldiers are fightan men, not scientists. If only that Archimedes fellow was around… But the locals know a bit about incendiery stuffs. They show you to a cave system with tar pits. Science level: Poor (4/7), Specific Resource: Tar Pits.
>>758
The snowy beasts do not know what hit them. General Frost fights with your soldiers, and the Yeti are surprised, subjugated and send to work in the Gulags..Economic Level: Mediocre (1/10), Militairy Level: Poor (1/7).
>>760
The dwarven assault seems to have stagnated somewhat. Apparently they are loathe to venture to far from their mountains with heavy snowfalls and freezing temperatures. The winter does also seem to stop the bandits from banditry as much as they used to. An impasse, you might say.
>>761
Dorfs in villages? That's almost as bad as elves that try to stop you from cutting down trees. But the winter cold has slowed work down to a crawl. Hey, atleast that crashed gate has been cleared out of the way.
>>1118
There are plenty of creatures with thick hides and warm furs. Your pathfinders even manage to trap and ensnare them without getting themselves killed as badly as before. Warmth all around! Economic Level: Mediocre (1/10), Science level: Poor (2/7), Specific Tech: Light Armour.
No.1274
 | Rolled 81, 28 = 109 (2d100) |
Glorious Leader: Nikola Tesla
Race: Human
Color: Blue
Fluff: Nikola Tesla, the Emperor of Electricity, the Lord of Lightning, the Master of Electromagnetism!
Has just landed on the middle of that large Islandish region to the South East known as the Stormy Isle for its, well, storms.
A very popular sight for Electromancers and Wizards trying to learn the storm arts, Tesla landed on the region and saw the power that these magical men had in manipulating the fields.
But they were, to say, inefficient or ignorant of what it is they summoned. Content to mere lightning bolts and little else. Telsa showed the the far greater possibilities of Electricity, when he built his own Tesla Coil using a steam engine and challenged the head electromancer.
And for all the wizards centuries of training, vast power, and ability to call storms of lightning to his side, he couldn't beat the basic principles of electricoty. Tesla's Machine turned the Wizards power against himself, frying him to ash.
Now with these gaggle of magicians and the power of steam at his disposal, he plans to bring proper power into the world.
Population: 33
Economic Level: Poor 2/7
Specific Resources:
Military Level: Poor
Science level: Mediocre 0/10
Specific Techs: Steam Engine, Magnetic Metal
Electrical Generator (Direct Current). Tesla Tower.
Magic level: Non-existant
1-2. With proper magnetic materials, work on a proper alternating current generator may resume 4/10
No.1276
 | Rolled 79, 93 = 172 (2d100) |
>>1272
Glorious Leader: Lü Bu "Fengxian" "Flying General"
Race: Human
Color: Black
Fluff: The Legendary Flying General and Warlord, Lü Bu, was being sieged by Cao Cao's forces at Xiapi when he suddenly found himself in this new realm. He had decided to redo his life of dishonor and deception before this happened and considers it a gift from heaven. He will lead his men into a glorious future under his hand and remove all the scheming rulers and cruel master from the land!
Population: 43
Economic Level: Mediocre(0/10)
Specific Resources: [Abundantly Fish-filled Seas]
Military Level: Poor
Science level: Poor(1/7)
Specific Techs: [Steam Engine]; [Fishing Ships]; [Pathfinders]
Magic level: Non-existant
Bonus: [Unmatched Warrior] +5 to your dice when facing overwhelming odds.
1-2; We need to study winter animals and learn how they adapt to their environments! Send pathfinders and record their activities and what species they are
No.1277
 | Rolled 3, 61 = 64 (2d100) |
>>1272
Glorious Leader: Finrod Felagund
Race: (Noldorin) Elves
Color: Dark Green
Fluff: Finrod the Fair, Finrod Friend-of-Men, Finrod the Faithful. Felagund, son of Finarfin, holds many names. One of the mightiest Noldor in Middle Earth and Lord of Nargothrond, Finrod finds this new world as yet another test to his people. And though these elves are not the ones he departed with from Valinor, he will guide them to prosperity all the same. At least now he doesn't have to deal with Morgoth.
Population: 29
Economic Level: Poor [4/7]
Specific Resources: Fields of Plenty
Military Level: Poor [1/7]
Science level: Poor [2/7]
Specific Techs: Steam Engine, Grey Haven Boats, Dwarven Brewing, Dwarven Smithing
Magic level: Non-existant
Bonus:[Friend of Men] +5 to your dice when attempting diplomatic solutions.
1/2 - I can hardly fault our dwarven allies, myself I am reluctant to leave these forests with such biting winds and choking ice. But at least conflict has died down, and we can see to the important work of surviving, and rebuilding.
30 men cannot hold a territory of this size, and the dwarvenhome is separate and governed of its own. But the ravages of the raiders have scarred this place, and I offer healing. Let those come to me who would seek protection or guidance, or simply the strength of numbers to resist cold and foe. We shall need all that we can gather, and I am certain they shall need us.
No.1278
 | Rolled 4, 47 = 51 (2d100) |
>>1272
>Glorious Leader: Alexander the Great
>Race: Greek Human
>Color: Gold-like Yellow.
>Population:
45
>Economic Level:
Mediocre (0/10)
>Specific Resources:
Very Fertile Lands.
Tar Pits.
>Military Level:
Poor
>Science level:
Poor (4/7)
>Specific Techs:
Steam Engine.
Steam Siege Engine.
Plantations.
Steam Plow.
Mechanical Oxen.
>Magic level:
Non-existent
>Bonus:
[Never Defeated!] +5 to your dice when attacking people you have not lost to before.
1: With the problem that threatened to bring forth mass death to the Greeks sorted, there is the time to focus back on the ships of the land. Even if the bitter cold may caused some problems with the machinery of such a titanic tool of war, such weakening can be fixed with ease if they are focused on…
2: Tar is something that can provide aid in the rediscovery of the Greek fire, for there must be a use for such a powerful, deadly force of nature which is fire itself. (4/7)
No.1279
 | Rolled 24, 34 = 58 (2d100) |
>>1272
>Glorious Leader: King Arthur
>Race: Human
>Color: Dark Red
>Fluff: Le morte d'Arthur….? Arthur sailed away on the ship towards Avalon and landed here instead by some fae spell that was upon his vessel. Sir Bedivere returned Excalibur to the Lake and he was mortally wounded and had hoped to recover before he set foot on such craggy shores but he has fared well in the sea air and finds these shores to his liking. He aught to make a new kingdom and avoid all those old mistakes. I am one with the land now, for better or worse. Having already taught the local people of the nearby hills Chivalric mannerisms forming their own Knightly Order; The Knights of the Hills.
Population: 71
Economic Level: Poor
Specific Resources:Thick Fog Banks
Military Level: Mediocre (2/10).
Science level: Poor
Specific Techs: Steam Engine
Magic level: Non-existant
Bonus:[Righteous Defender] +5 to your dice when defending your kingdom.
Genus Loci] The sun shines when you smile, it rains when you are sad, and the earth quakes when you are angry. You are connected to your territory, and all where your influence spreads will be yours.
What a devastating Winter could all winters be like this? Maybe this is just bad luck that such a harsh winter has come so early in our settlement…but what if its actually a light winter in this land?
12 Merlin had many ideas about machines and architecture, a steam powered hypocaust system for the villages could be the key to defeating future winters.
No.1281
 | Rolled 7, 73 = 80 (2d100) |
>>755
Glorious Leader: Gregor Mendel
Race: (Same as leader is)
Color: Violet
Fluff: The Biomancer Gregor Mendel was once a simple priest watching peas. One day as he watched the peas he saw them change colors against all his expectations! He studied this change and as he watched each new generation he didnt realize the world was literally changing around him. After succesfully documenting what these new magical peas could do gregor walked outside, only to find a different world! He walked into a large grove, and as he passed through it, amazed by the glowing plants, he found a large village below. After he went into it he found the people starving due to their crops failing. Using the power he gained from being around the magical peas, combined with his knowledge of genetics, gregor succesfully gave the people a super succesful crop harvest. Deciding that he was a plant god the people glorified mendel and made him their leader!
Population: 53
Economic Level: Poor
Specific Resources:
Military Level: Poor(4/5)
Science level: Poor
Specific Techs: Steam Engine, Beanstalks, spear-bamboo
Magic level: Abysmal (2/5)
Bonus: [Greenthumbs] +5 to your dice when working on agraian persuits.
1,2)Finish training a proper military
No.1282
 | Rolled 61, 37 = 98 (2d100) |
>>1272
Glorious Leader: Urist Uristbeard
Race: Dwarves
Color: Brown
Fluff: Urist was given command of this dwarven expedition to set up a fortress and possibly new mountain home. Well he found a mountain, now who the hells are these extra 45 fucks and what the fuck is a steam engine?
>Leave this be unless told
Population: 48
Economic Level: Poor
Specific Resources: Abundant Copper Ore, Underground Lake
Military Level: Poor
Science level: Poor
Specific Techs: Steam Engine, Tunnel Traps.
Magic level: Non-existant
Bonus: [Dorfs is made for Diggin!] +5 to your dice when working on fortresses.
1&2. Soon we shall be able to call this a mountain home. Soon. All that is left is to engrave the entrance and the meeting halls. Economy level poor: 5/7
No.1283
 | Rolled 16, 92 = 108 (2d100) |
>>1272
>Glorious Leader:Stalin
>Race:Human Russian
>Color:Dark Red
>Fluff: The era of communism has almost came at a end in Russia almost dead, almost dying he will almost die but he awoke instead in a mountainous terrain. The mountains serve as a hot bed for mining operations and is rife with conflict. he was recruited within a revolutionary front of underground machinists that want to experiment with new tech and will want a socialist world order
>>>>Leave this be unless told
>Population: 53
>Economic Level: Mediocre (1/10)
>Specific Resources:+1
>Militairy Level: Poor (1/7)
>Science level: Poor
>Specific Techs: Steam Engine, & Gulag
>Magic level: Non-existent
>Bonus:[Comrade General] +5 to your dice when spreading your ideology
1. Have the Yetis mine the nearby mountains
2.Have some Yetis farm our foodstuff
No.1926
FINe, Wihtout a fucking map then, fucking thing!
______
Well Well Well. After some hatius, I have returned. I have not forgotten about you lovely people. Honest.
Also, it seems that winter is drawing to a close. Snow is less thick and the heat is picking up. Not over just yet, but getting there.
>>1274
The magnetics in the metal you use proves to be the catalyst you were seeking. Fluctuating the current, you feel you are getting real close now. Meanwhile, your people build more DC generators to power their science devices. Science level: Mediocre 6/10.
>>1276
These winter animals prove to be very adaptable indeed. Their furs shed as the dawn of spring is comming closer, making them be able to survive in almost any environment. Not only do you claim their breeding grounds, your people start producing an abundance of stuff with this new fur. Economic level: Mediocre (2/10), Science level: Poor: (4/7).
>>1277
Finrod, Friend-of-Men, your words and messages find fertile grounds for their meaning. People from all around journey to your lands, seeking the protection and shelter you offer them. Population +11.
>>1278
Great leader, Alexander, there are terrible tidings. Your engineers have had it with your constant changing of their plans and feel like you could better be replaced by a more competent leader. Taking their prototype with them, they declare themselves independent from you. Population -9.
Luckily not all the engineers think this, cause the tar project fares well. Several new ideas for ignition have been found to work. Science level: Poor (5/7).
>>1279
Merlin, as wise as he is, seems to have forgotten what you are. The winter weather has you in a dour mood, unwilling to listen to council from such wise men as he. A depression sinks into your cold cold bones. This cold depression affects your populace, causing some people to stop heating their houses, and freeze to death. Population -6.
>>1281
It seems that these pod people come in many shapes. There are even some that seem to be capable of projecting a sickening scent when pressed. Perfect for surprise attacks or subversive combat. Military level: Poor (6/7).
>>1282
It is done. The work is complete. You are proud to actually proclaim it yourself. You have a fortress! Economic level: Mediocre (0/10), Specific Resource: Fortress Gates.
>>1283
Apparently Yeti are great on the mountainsides, they don't do well in the mountain sides. Your kommisars discipline them thoroughly, but much mining does not get done. Population -3.
But luckely they seem to be masters of the farm. Even in winter, they manage to produce crops. Not once you've seen before, but eddible non-the-less. Economic Level: Mediocre (3/10), Specific Resource: Winter Fruits.
No.1957
 | Rolled 36, 4 = 40 (2d100) |
>>1926
Glorious Leader: Lü Bu "Fengxian" "Flying General"
Race: Human
Color: Black
Fluff: The Legendary Flying General and Warlord, Lü Bu, was being sieged by Cao Cao's forces at Xiapi when he suddenly found himself in this new realm. He had decided to redo his life of dishonor and deception before this happened and considers it a gift from heaven. He will lead his men into a glorious future under his hand and remove all the scheming rulers and cruel master from the land!
Population: 43
Economic Level: Mediocre(2/10)
Specific Resources: [Abundantly Fish-filled Seas]
Military Level: Poor
Science level: Poor(4/7)
Specific Techs: [Steam Engine]; [Fishing Ships]; [Pathfinders]
Magic level: Non-existant
Bonus: [Unmatched Warrior] +5 to your dice when facing overwhelming odds.
1-2; Start farms now along the river that will be ready for the summer
No.1958
File: 1435996222383.jpg (235.63 KB, 1111x719, 1111:719, teddy_roosevelt_vs__bigfoo….jpg)

Glorious Leader: Teddy Motherfuckin' Roosevelt
Race: White
Color: Red, White and Blue u kno it (or navy blue)
Fluff: Getting dropped into a strange and unknown world is really just another day for ol' TR. No matter that no one here hasn't even heard of a "United States", let alone an "America", he'll just create a new one. These heathens will be God-fearing Americans, marching to the Battle Hymn of the Republic in no time!
>Leave this be unless told
Population: 50
Economic Level: Poor
Specific Resources:
Military Level: Poor
Science level: Poor
Specific Techs: Steam Engine
Magic level: Non-existant
Bonus:
No.1959
 | Rolled 29, 84 = 113 (2d100) |
>>1926
>Glorious Leader: King Arthur
>Race: Human
>Color: Dark Red
>Fluff: Le morte d'Arthur….? Arthur sailed away on the ship towards Avalon and landed here instead by some fae spell that was upon his vessel. Sir Bedivere returned Excalibur to the Lake and he was mortally wounded and had hoped to recover before he set foot on such craggy shores but he has fared well in the sea air and finds these shores to his liking. He aught to make a new kingdom and avoid all those old mistakes. I am one with the land now, for better or worse. Having already taught the local people of the nearby hills Chivalric mannerisms forming their own Knightly Order; The Knights of the Hills.
Population: 65
Economic Level: Poor
Specific Resources:Thick Fog Banks
Military Level: Mediocre (2/10).
Science level: Poor
Specific Techs: Steam Engine
Magic level: Non-existant
Bonus:[Righteous Defender] +5 to your dice when defending your kingdom.
Genus Loci] The sun shines when you smile, it rains when you are sad, and the earth quakes when you are angry. You are connected to your territory, and all where your influence spreads will be yours.
1 Build a Winter Palace where during the harsh winter Arthur and his court can escape the cold and the health of the king protected.
2 Expannd
No.1960
 | Rolled 66, 12 = 78 (2d100) |
>>1926
>Glorious Leader:Stalin
>Race:Human Russian
>Color:Dark Red
>Fluff: The era of communism has almost came at a end in Russia almost dead, almost dying he will almost die but he awoke instead in a mountainous terrain. The mountains serve as a hot bed for mining operations and is rife with conflict. he was recruited within a revolutionary front of underground machinists that want to experiment with new tech and will want a socialist world order
Leave this be unless told
>Population: 50
>Economic Level: Mediocre (3/10)
>Specific Resources:Winter Fruits.
>Militairy Level: Poor (1/7)
>Science level: Poor
>Specific Techs: Steam Engine, & Gulag
>Magic level: Non-existent
>Bonus:[Comrade General] +5 to your dice when spreading your ideology
1-2 Gently encourage the yetis about the glorious benefits of Communism by rewarding the most viable workers with their leader's female companions hopefully they would breed strong communist yetis who would protect the motherland.
No.1961
 | Rolled 20, 22 = 42 (2d100) |
>>1926
Glorious Leader: Urist Uristbeard
Race: Dwarves
Color: Brown
Fluff: Urist was given command of this dwarven expedition to set up a fortress and possibly new mountain home. Well he found a mountain, now who the hells are these extra 45 fucks and what the fuck is a steam engine?
>Leave this be unless told
Population: 48
Economic Level: Mediocre (0/10)
Specific Resources: Abundant Copper Ore, Underground Lake, Fortress Gates
Military Level: Poor
Science level: Poor
Specific Techs: Steam Engine, Tunnel Traps.
Magic level: Non-existant
Bonus: [Dorfs is made for Diggin!] +5 to your dice when working on fortresses.
1&2. We need a small military for protection. Begin training and the creation of copper axes.
No.1962
 | Rolled 66, 90 = 156 (2d100) |
>>1926
Glorious Leader: Nikola Tesla
Race: Human
Color: Blue
Fluff: Nikola Tesla, the Emperor of Electricity, the Lord of Lightning, the Master of Electromagnetism!
Has just landed on the middle of that large Islandish region to the South East known as the Stormy Isle for its, well, storms.
A very popular sight for Electromancers and Wizards trying to learn the storm arts, Tesla landed on the region and saw the power that these magical men had in manipulating the fields.
But they were, to say, inefficient or ignorant of what it is they summoned. Content to mere lightning bolts and little else. Telsa showed the the far greater possibilities of Electricity, when he built his own Tesla Coil using a steam engine and challenged the head electromancer.
And for all the wizards centuries of training, vast power, and ability to call storms of lightning to his side, he couldn't beat the basic principles of electricoty. Tesla's Machine turned the Wizards power against himself, frying him to ash.
Now with these gaggle of magicians and the power of steam at his disposal, he plans to bring proper power into the world.
Population: 33
Economic Level: Poor 2/7
Specific Resources:
Military Level: Poor
Science level: Mediocre 0/10
Specific Techs: Steam Engine, Magnetic Metal
Electrical Generator (Direct Current). Tesla Tower.
Magic level: Non-existant
1. I'm so, more than halfway, I can feel it.
I'll keep working on this Alternating current. My current. 6/10
No.2582