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FUCK OFF CUCK

File: 1428541066058.jpg (179.56 KB, 2176x1701, 2176:1701, OMRB_55.jpg)

 No.491[Last 50 Posts]

The year is 2368, and atheism has largely been accepted by the majority of the world. The scientists of the 21st century, pushing the Theory of Evolution into scientific fact, convinced growing portions of the world that there was no god. Just recently, however, archeologists discovered human remains at the lowest geological levels, deeper than dinosaur bones. This disproved evolution, and destroyed people's faith in science. Religion came back to Earth in a big way. But which one is right? Surely the true god of the universe will bless the correct religion, and they alone will prosper…

(Actions are 2d100, up to 2 actions a turn)

Fill this out:
>Religion's Name:
>Major Deity's name:
>Major Deity's description:
>Fluff:
>Starting Location/Principle Holy Land:
>Dogma:

Don't fill this out:
>Followers:
>Bonus:
>Detraction:
>Divine Armies:
>Rituals:

 No.492

>>491
Put Color under dogma.

 No.493

>>491
>Religion's Name: The One and Only Religion (TOOT)
>Major Deity's name: God (Tom)
>Major Deity's description: Believed to be a being of unimaginable power and undecipherable commandments. His wishes range from common sense to absurd, and everything in the middle. In actuality, he is just fucking with his followers.
>Fluff: When the founder, Jesus Rodriguez received a letter in the mail without a return address, any postage information, or any sign of having been shipped at all, he assumed that it hadnt actually been mailed and had just been placed in there. He discarded it without reading it. However, when the letters continued to arrive, filling up his mailbox on a daily basis, and he never saw anybody approach it, he took it slightly more seriously. He opened a letter at random, and it explained the basics of the situation- He was to be the messenger of God and to encourage people to follow his commandments. Jesus didnt believe it, but the letter told him to open another at the end, and when he did, he found it to be a direct continuation explaining more rules of the religion. This process continued until he had read every letter, and after being shocked so thoroughly, he began to preach.
>Starting Location/Principle Holy Land: Central America
>Dogma: Thou shalt not cry, thou shalt not laugh, thou shalt not scream.
>Color: Yellow

Don't fill this out:
>Followers:
>Bonus:
>Detraction:
>Divine Armies:
>Rituals:

 No.494

>>491
>Religion's Name: Faith of the Coming Winter
>Major Deity's name: Grandfather Winter
>Major Deity's description: The old and ancient god of winter, come to grind down armies and the British transportation system alike.
>Fluff:
Once Winter was a dangerous thing, people and animals froze to death, engines stopped working, plants stopped growing. But technology has made winter unimportant. Every modern vehicle can resist the point of absolute zero, food is grown in large glass towers and none fear old grandfather winter. They are fools. For the Winter that is about to come will suffocate all in it's embrace, will freeze all even that which cannot be frozen.
The Children of the Coming Winter look to their god to guide them in the perils that are about to break this world apart like a rotten piece of wood. They shall unleash the Nuclear Weapons of this world and once fire has subsided Winter will reign once and for all.

>Starting Location/Principle Holy Land: Siberia

>Dogma: You cannot escape eternal Winter.

Don't fill this out:
>Followers:
>Bonus:
>Detraction:
>Divine Armies:
>Rituals:

 No.495

>>491
>Religion's Name: Cult of Txok
>Major Deity's name: Txok, father of monsters, bearer of the wilds
>Major Deity's description: Txok is a dormant god. He is the creator of all monsters in the world and all non-sentient life is bound to him.
>Fluff: The cult believes that if we destroy enough of the ecosystem Txok will awaken and destroy all life to start anew. This is bad. So the cult steals power from the sleeping Txok to destroy enough of civilization to put off his awakening.
>Starting Location/Principle Holy Land: Indonesia
>Dogma: Destroy cities, purge industries, do not let the end times come.
>Color: Blue

Don't fill this out:
>Followers:
>Bonus:
>Detraction:
>Divine Armies:
>Rituals:

 No.496

File: 1428543120724-0.jpg (243.3 KB, 695x1017, 695:1017, XipeTotec.jpg)

File: 1428543120724-1.jpg (187.04 KB, 601x649, 601:649, Xipe_Totec_1.jpg)

>Religion's Name: Tezcatlipocan, Church of the Flayed God
>Major Deity's name: Xipe Xotec, the Flayed One
>Major Deity's description: Xipe Totec, Tlatlauqhi, the Smoking Mirror, takes the form of a man whose skin has been flayed and bloodied. In the places where it is not dripping red with ichor, his skin is a glowing golden hue. He wields an obsidian spear, and wears elaborate robes and headdress.
He is considered god of agriculture and rebirth, but also of gold and wealth. However, the duality of his religion means that he represents death as much as life, and disease as much as growth. Worshipers pray for good harvests for themselves, and dire plagues on their enemies. The Flayed One provides both in kind.
>Fluff: Long quelled since the Catholic occupation of Mexico and Latin America, the cults of the old gods festered in silence among stalwart faithful. Huitzilopotchli, the Sun, was popular in the southwest. Quetzacoatl, the Wind Serpent, rose in the North. But in the west, the Flayed God burned strongest in vengeance. Against the Christians, the occupiers, against even other cults. They were led by a prophet - Metzacoli, the Corn-Knife - and around him the waves of extremism rose to a great tide. Now, the sanguine tide of the Flayed One washes over the lands of the Mexica, and soon it shall engulf all the world.
>Starting Location/Principle Holy Land: Yucatan Peninsula, centered on Tikal
>Dogma: The priests of Xipe Totec must give a weekly sacrifice to him, extracting the heart in order to empower his reign. They must then flay the skin, and wear it as one would a robe for a twenty days. After the twentieth dawn, they remove the flayed skin in a symbolic display of rebirth and new life. Touching such flayed skin is believed to give protection from plague and ailments as well.
Each year at the beginning of spring, a festival is held to honor the Smoking Mirror. Many sacrifices are had, and warriors dressed in the flayed skins hold mock skirmishes to show their skill and devotion. Goldsmiths also hold a feast to the god in the hopes of increasing their own wealth.

Don't fill this out:
>Followers:
>Bonus:
>Detraction:
>Divine Armies:
>Rituals:

 No.497

>>491
Fill this out:
>Religion's Name: The Holy Knights of the USA
>Major Deity's name:Jesus
>Major Deity's description:Our Lord and Savior shall help others under his wings. Those that don't accept our lord and savior however shall be treated with special care. Those that have no god to follow shall be treated with extra care from the M.B.A Associates
>Fluff:There had been reports of Christian insurgency in the USA. The other religions masques, monasteries, and the so called churches of scientology. Many atheists had tried to leave the country enmass and even tried to escape to the Canadian Wilderness illegally. Rumour is that they started in Florida where the insurgency is still thriving and growing with every minute.~ George ,Essay of the Concerning Nature of the Insurgency of the Holy Knights of the USA
>Starting Location/Principle Holy Land: Florida the Land blessed
>Dogma:Blood shall fall so blood will be pure agian (red)

Don't fill this out:
>Followers:
>Bonus:
>Detraction:
>Divine Armies:
>Rituals:

 No.498

>>496
Color is Dark Red

 No.499

>>498
I'll take light red

 No.501

>>491
>Religion's Name: The Modern Christianity Church
>Major Deity's name: God.
>Major Deity's description:
Well, he's god, you know, the one with the bible? Yeah, that God.
>Fluff:
Through the six thousand years of mankind's existence on the planet earth, God let his fallen creations live on in spite of the original Sin, merely granting those who did enough good to cleanse such sin into the heavens above. However, the Age of Fedoras caused a sudden fall in religious heart, leaving merely the monks of a Italian church to keep such teachings as they were. With the fall of Atheism, however, the monks soon took to this as a way to once more spark the light of enlightenment that He himself casted onto the world before. With a new Pope agreed on in the church, and a few relics sold to buy back the Vatican City, it is time once more to restore the True Faith to the world at large!
>Starting Location/Principle Holy Land: Roma, of coursa!
>Dogma:
For while merely being ruled Science may lead Mankind to despair, to rule Science will lead Mankind to glory that will appeal to God!
>Colour: Purple-ish
Don't fill this out:
>Followers:
>Bonus:
>Detraction:
>Divine Armies:
>Rituals:

 No.514

File: 1428546487391-0.jpg (88.13 KB, 894x894, 1:1, necronomicon_2_by_gothica3….jpg)

File: 1428546487391-1.jpg (467.58 KB, 1920x1200, 8:5, Azathoth.jpg)

>>491

>Religion's Name: Cult of the End

>Major Deity's name: Azathoth
>Major Deity's description: Outside the ordered universe is that amorphous blight of nethermost confusion which blasphemes and bubbles at the center of all infinity—the boundless daemon sultan Azathoth, whose name no lips dare speak aloud, and who gnaws hungrily in inconceivable, unlighted chambers beyond time and space amidst the muffled, maddening beating of vile drums and the thin monotonous whine of accursed flutes.
>Fluff: The Cult of The End do not care from whence mankind came, all they care for is where Mankind shall end. With the awakening of Azathoth shall the end lie, as all creation is destroyed and recreated within a matter of moments. Their goal is to hasten about this time as they believe that it is long overdue.
>Starting Location/Principle Holy Land: Anywhere
>Dogma: Bring about the Awakening of Azathoth and the end times.
>Color: Dark Green
Don't fill this out:
>Followers:
>Bonus:
>Detraction:
>Divine Armies:
>Rituals:

 No.515

File: 1428546935299.jpg (391.76 KB, 1913x1195, 1913:1195, OMRB_55.jpg)

>>493
>Followers: 500
>Bonus: Self control - People who convert to TOOT will not be swayed easily due to the dogma's strict requirements
>Detraction: Slow to Start - Because of the Strict requirements, people are more hesitant to join TOOT

>>494
>Followers: 500
>Bonus: Cold Blooded - Your Followers don't fear areas of major cold, and will travel to the poles themselves to spread news of the coming winter. Bonus in spreading to cold areas.
>Detraction: Melting Spirits - Your Followers fear fire and it's effects. Weak to heat based weapons.

>>495
>Followers: 500
>Bonus: Anarchic Followers - Your followers thrive on chaos and lack a true leadership structure. They are self starters and will follow commands without hesitation.
>Detraction: Antisocial - Because of the religion's Antisocial tendencies, governments of the world will work against them

>>496
>Followers: 500
>Bonus: Established - Because your religion started before the Great Atheist Lie, more credence is given to your ideas by non-believers
>Detraction: Scary - Because of your strange customs, you are feared by those who believe in other religions, making it difficult to convert non-atheists.

>>497
>Followers: 500
>Bonus: Established - Because your religion started before the Great Atheist Lie, more credence is given to your ideas by non-believers
>Detraction: Ignorance - Your people will be slower to accept the technologies and sciences discovered from here on out.

>>501
>Followers: 500
>Bonus: Established - Because your religion started before the Great Atheist Lie, more credence is given to your ideas by non-believers
>Detraction: Corruption - Your Leaders are a bit more easily corrupted than others, leading to more easily swayed followers

>>514
>Followers: 500
>Bonus: Anarchic Followers - Your followers thrive on chaos and lack a true leadership structure. They are self starters and will follow commands without hesitation.
>Detraction: Antisocial - Because of the religion's Antisocial tendencies, governments of the world will work against them.

 No.516

Dice rollRolled 27, 94 = 121 (2d100)

>Religion's Name: The Modern Christianity Church
>Major Deity's name: God.
>Starting Location/Principle Holy Land: Roma, of coursa!
>Dogma:
For while merely being ruled Science may lead Mankind to despair, to rule Science will lead Mankind to glory that will appeal to God!
>Colour: Purple-ish
>Followers: 500
>Bonus: Established - Because your religion started before the Great Atheist Lie, more credence is given to your ideas by non-believers
>Detraction: Corruption - Your Leaders are a bit more easily corrupted than others, leading to more easily swayed followers
>Divine Armies:
>Rituals:

1&2: At this moment of time, we need to convert those who lay in Roma, to bring the True Faith into the light of Man. We must do it so, to increase our follower's numbers.

 No.517

File: 1428547723053.jpg (302.72 KB, 772x932, 193:233, necronomicon.jpg)

Dice rollRolled 71, 26 = 97 (2d100)

>>515
>Religion's Name: Cult of the End
>Major Deity's name: Azathoth
>Major Deity's description: Outside the ordered universe is that amorphous blight of nethermost confusion which blasphemes and bubbles at the center of all infinity—the boundless daemon sultan Azathoth, whose name no lips dare speak aloud, and who gnaws hungrily in inconceivable, unlighted chambers beyond time and space amidst the muffled, maddening beating of vile drums and the thin monotonous whine of accursed flutes.
>Fluff: The Cult of The End do not care from whence mankind came, all they care for is where Mankind shall end. With the awakening of Azathoth shall the end lie, as all creation is destroyed and recreated within a matter of moments. Their goal is to hasten about this time as they believe that it is long overdue.
>Starting Location/Principle Holy Land: Anywhere
>Dogma: Bring about the Awakening of Azathoth and the end times.
>Color: Dark Green
Don't fill this out:
>Followers: 500
>Bonus: Anarchic Followers - Your followers thrive on chaos and lack a true leadership structure. They are self starters and will follow commands without hesitation.
>Detraction: Antisocial - Because of the religion's Antisocial tendencies, governments of the world will work against them.
>Divine Armies:
>Rituals:

1. Convert more people to the glory of the End Times, prepare yourselves for nothing you can do shall keep it from happening.

2. Find the texts detailing the rituals needed to awaken Azathoth, or well I guess any of the Elder Gods would work for now.

 No.518

Dice rollRolled 76, 20 = 96 (2d100)

>>515
>Religion's Name: Tezcatlipocan, Church of the Flayed God
>Major Deity's name: Xipe Xotec, the Flayed One
>Major Deity's description: Xipe Totec, Tlatlauqhi, the Smoking Mirror, takes the form of a man whose skin has been flayed and bloodied. In the places where it is not dripping red with ichor, his skin is a glowing golden hue. He wields an obsidian spear, and wears elaborate robes and headdress.
>He is considered god of agriculture and rebirth, but also of gold and wealth. However, the duality of his religion means that he represents death as much as life, and disease as much as growth. Worshipers pray for good harvests for themselves, and dire plagues on their enemies. The Flayed One provides both in kind.
>Fluff: Long quelled since the Catholic occupation of Mexico and Latin America, the cults of the old gods festered in silence among stalwart faithful. Huitzilopotchli, the Sun, was popular in the southwest. Quetzacoatl, the Wind Serpent, rose in the North. But in the west, the Flayed God burned strongest in vengeance. Against the Christians, the occupiers, against even other cults. They were led by a prophet - Metzacoli, the Corn-Knife - and around him the waves of extremism rose to a great tide. Now, the sanguine tide of the Flayed One washes over the lands of the Mexica, and soon it shall engulf all the world.
>Starting Location/Principle Holy Land: Yucatan Peninsula, centered on Tikal
>Dogma: The priests of Xipe Totec must give a weekly sacrifice to him, extracting the heart in order to empower his reign. They must then flay the skin, and wear it as one would a robe for a twenty days. After the twentieth dawn, they remove the flayed skin in a symbolic display of rebirth and new life. Touching such flayed skin is believed to give protection from plague and ailments as well.
>Each year at the beginning of spring, a festival is held to honor the Smoking Mirror. Many sacrifices are had, and warriors dressed in the flayed skins hold mock skirmishes to show their skill and devotion. Goldsmiths also hold a feast to the god in the hopes of increasing their own wealth.

>Followers: 500

>Bonus: Established - Because your religion started before the Great Atheist Lie, more credence is given to your ideas by non-believers
>Detraction: Scary - Because of your strange customs, you are feared by those who believe in other religions, making it difficult to convert non-atheists.

1/2 - The world is less approving of sacrifice than we would like. But so long as the subjects are willing, it should be legal. Of course, we shall need more worshipers so as to keep the Flayed One strong. Time to proselytize!

 No.520

Dice rollRolled 9, 20 = 29 (2d100)

>>515
>Religion's Name: Cult of Txok
>Major Deity's name: Txok, father of monsters, bearer of the wilds
>Major Deity's description: Txok is a dormant god. He is the creator of all monsters in the world and all non-sentient life is bound to him.
>Fluff: The cult believes that if we destroy enough of the ecosystem Txok will awaken and destroy all life to start anew. This is bad. So the cult steals power from the sleeping Txok to destroy enough of civilization to put off his awakening.
>Starting Location/Principle Holy Land: Indonesia
>Dogma: Destroy cities, purge industries, do not let the end times come.
>Color: Blue

>Followers: 500

>Bonus: Anarchic Followers - Your followers thrive on chaos and lack a true leadership structure. They are self starters and will follow commands without hesitation.
>Detraction: Antisocial - Because of the religion's Antisocial tendencies, governments of the world will work against them
>Divine Armies:
>Rituals:

1. Spread the words. Recruit more followers. Time is of the essence.
2. Research more rituals to steal more power from Txok.

 No.522

Dice rollRolled 99, 40 = 139 (2d100)

>Religion's Name: The Holy Knights of the USA
>Major Deity's name:Jesus
>Major Deity's description:Our Lord and Savior shall help others under his wings. Those that don't accept our lord and savior however shall be treated with special care. Those that have no god to follow shall be treated with extra care from the M.B.A Associates
>Fluff:There had been reports of Christian insurgency in the USA. The other religions masques, monasteries, and the so called churches of scientology. Many atheists had tried to leave the country enmass and even tried to escape to the Canadian Wilderness illegally. Rumour is that they started in Florida where the insurgency is still thriving and growing with every minute.~ George ,Essay of the Concerning Nature of the Insurgency of the Holy Knights of the USA
>Starting Location/Principle Holy Land: Florida the Land blessed
>Dogma:Blood shall fall so blood will be pure agian (red)

Don't fill this out:
>Followers: 500
>Bonus: Established - Because your religion started before the Great Atheist Lie, more credence is given to your ideas by non-believers
>Detraction: Ignorance - Your people will be slower to accept the technologies and sciences discovered from here on out.
>Divine Armies:
>Rituals:

1.Expand So the heathens can't win

2.Practice using the guns to shoot down heretics and heathens

 No.523

Dice rollRolled 79, 60 = 139 (2d100)

>>515
>Religion's Name: The One and Only True Religion (TOOTR)
>Major Deity's name: God (Tom)
>Major Deity's description: Believed to be a being of unimaginable power and undecipherable commandments. His wishes range from common sense to absurd, and everything in the middle. In actuality, he is just fucking with his followers.
>Fluff: When the founder, Jesus Rodriguez received a letter in the mail without a return address, any postage information, or any sign of having been shipped at all, he assumed that it hadnt actually been mailed and had just been placed in there. He discarded it without reading it. However, when the letters continued to arrive, filling up his mailbox on a daily basis, and he never saw anybody approach it, he took it slightly more seriously. He opened a letter at random, and it explained the basics of the situation- He was to be the messenger of God and to encourage people to follow his commandments. Jesus didnt believe it, but the letter told him to open another at the end, and when he did, he found it to be a direct continuation explaining more rules of the religion. This process continued until he had read every letter, and after being shocked so thoroughly, he began to preach.
>Starting Location/Principle Holy Land: Central America
>Dogma: Thou shalt not cry, thou shalt not laugh, thou shalt not scream.
>Color: Yellow

Don't fill this out:
>Followers: 500
>Bonus: Self control - People who convert to TOOTR will not be swayed easily due to the dogma's strict requirements
>Detraction: Slow to Start - Because of the Strict requirements, people are more hesitant to join TOOTR
>Divine Armies:
>Rituals:

1: New decree: Thou shalt not associate with other people of faith.
2: New decree: Thou shall travel frequently.

 No.656

Dice rollRolled 85, 15 = 100 (2d100)

>>515
>Religion's Name: Faith of the Coming Winter
>Major Deity's name: Grandfather Winter
>Major Deity's description: The old and ancient god of winter, come to grind down armies and the British transportation system alike.
>Fluff:
Once Winter was a dangerous thing, people and animals froze to death, engines stopped working, plants stopped growing. But technology has made winter unimportant. Every modern vehicle can resist the point of absolute zero, food is grown in large glass towers and none fear old grandfather winter. They are fools. For the Winter that is about to come will suffocate all in it's embrace, will freeze all even that which cannot be frozen.
The Children of the Coming Winter look to their god to guide them in the perils that are about to break this world apart like a rotten piece of wood. They shall unleash the Nuclear Weapons of this world and once fire has subsided Winter will reign once and for all.

>Starting Location/Principle Holy Land: Siberia

>Dogma: You cannot escape eternal Winter.

>Followers: 500

>Bonus:
Cold Blooded - Your Followers don't fear areas of major cold, and will travel to the poles themselves to spread news of the coming winter. Bonus in spreading to cold areas.
>Detraction:
Melting Spirits - Your Followers fear fire and it's effects. Weak to heat based weapons.
>Divine Armies:
>Rituals:

1. Continue to recruit additional followers!

2. Time to gather influence among the people of the ice! Spread influence in a nation where its collld.

 No.670

File: 1428709173557.jpg (391.9 KB, 1913x1195, 1913:1195, OMRB_55.jpg)

>>516
Your Efforts in converting the people of Rome go fairly well. Although slow at first, people really begin to see the truths in your beliefs.
+465 Followers

>>517
The people of Southern Africa have seen their share of hardship, and are ready to bring an end to it at any cost.
+341 Followers

You find a couple of leads nearby on finding some Unholy Scriptures, but unfortunately, they're all dead ends. At least you know a few more places not to look…

>>518
The people of Mexico are ready to throw down the invasive traditions of the invaders of old and take up the old ways again! To be sacrificed to the Holy Gods is an honor, damnit!
+376 Followers

>>520
Unfortunately, in attempting to recruit more followers, a few of your own followers decided that this can't possibly be the true path.
-18 followers

You look into rituals that could give you power at the expense of Txok, but get only a few scattered reports that lead nowhere.

>>522
Your people spread farther north in preparation to spread your message.

In the mean time, you institute a weekly target practice policy so you can more easily take down the non-believers
Ritual: Target practice - +2 to Combat Rolls

>>523
You issue a decree that people are not to associate with people of other religions.
Ritual:
Non-association
-2 to all conversion rolls involving your people

Your decree to travel is instantly obeyed. People find new places and move out a little further.

>>656
The people in the cold have seen all their life that winter reigns supreme. It stopped invaders in ancient wars, and it preserves the people's foods and spirits. They stick to your religion like wet skin to a pole.
+425 Followers

Unfortunately, you happen to be in a pretty isolated area of Siberia, so your people don't spread very far before returning.

 No.671

Dice rollRolled 52, 1 = 53 (2d100)

>>670
>Religion's Name: Cult of Txok
>Major Deity's name: Txok, father of monsters, bearer of the wilds
>Major Deity's description: Txok is a dormant god. He is the creator of all monsters in the world and all non-sentient life is bound to him.
>Fluff: The cult believes that if we destroy enough of the ecosystem Txok will awaken and destroy all life to start anew. This is bad. So the cult steals power from the sleeping Txok to destroy enough of civilization to put off his awakening.
>Starting Location/Principle Holy Land: Indonesia
>Dogma: Destroy cities, purge industries, do not let the end times come.
>Color: Blue

>Followers: 482

>Bonus: Anarchic Followers - Your followers thrive on chaos and lack a true leadership structure. They are self starters and will follow commands without hesitation.
>Detraction: Antisocial - Because of the religion's Antisocial tendencies, governments of the world will work against them
>Divine Armies:
>Rituals:

1. Spread the words. Recruit more followers. Time is of the essence.
2. Research more rituals to steal more power from Txok.

 No.672

>Religion's Name: Stalinism
>Major Deity's name: JOSEPH STALIN
>Major Deity's description: STALIN around his later ages
>Fluff: When Stalin graced the earth with his presence people feared him because of his paranoia, but the REAL believers saw the true him a man who was gonna ascend, when he "died" he ascended into a god. Ages later after most people forgot about Stalin one man found about the one true god and thus founded the glorious religon known as stalinism,
>Starting Location/Principle Holy Land:
>Dogma: One death is a tragedy, a million is a statistic
Color: Orange
Don't fill this out:
>Followers:
>Bonus:
>Detraction:
>Divine Armies:
>Rituals:

 No.674

Dice rollRolled 2, 79 = 81 (2d100)

>>670
>Religion's Name: The Holy Knights of the USA
>Major Deity's name:Jesus
>Major Deity's description:Our Lord and Savior shall help others under his wings. Those that don't accept our lord and savior however shall be treated with special care. Those that have no god to follow shall be treated with extra care from the M.B.A Associates
>Fluff:There had been reports of Christian insurgency in the USA. The other religions masques, monasteries, and the so called churches of scientology. Many atheists had tried to leave the country enmass and even tried to escape to the Canadian Wilderness illegally. Rumour is that they started in Florida where the insurgency is still thriving and growing with every minute.~ George ,Essay of the Concerning Nature of the Insurgency of the Holy Knights of the USA
>Starting Location/Principle Holy Land: Florida the Land blessed
>Dogma:Blood shall fall so blood will be pure agian (red)

Don't fill this out:
>Followers: 500
>Bonus: Established - Because your religion started before the Great Atheist Lie, more credence is given to your ideas by non-believers
>Detraction: Ignorance - Your people will be slower to accept the technologies and sciences discovered from here on out.
>Divine Armies:
>Rituals:Target practice - +2 to Combat Rolls

1.Spread the word we need more men and women to fuck up heathens

2.Practice our shooting while in cars and bikes to match the raiders

 No.677

File: 1428710598733.jpg (392.1 KB, 1913x1195, 1913:1195, OMRB_55.jpg)

>>672
Followers: 500
Bonus: People's Religion - The populist ideas expressed in your religion makes gaining followers easier.
Detraction: Iron Fist - Your deity's ruling style makes it easier for other religions to convert your people.

 No.678

Dice rollRolled 100, 48 = 148 (2d100)

>>670
>Religion's Name: Tezcatlipocan, Church of the Flayed God
>Major Deity's name: Xipe Xotec, the Flayed One
>Major Deity's description: Xipe Totec, Tlatlauqhi, the Smoking Mirror, takes the form of a man whose skin has been flayed and bloodied. In the places where it is not dripping red with ichor, his skin is a glowing golden hue. He wields an obsidian spear, and wears elaborate robes and headdress.
>He is considered god of agriculture and rebirth, but also of gold and wealth. However, the duality of his religion means that he represents death as much as life, and disease as much as growth. Worshipers pray for good harvests for themselves, and dire plagues on their enemies. The Flayed One provides both in kind.
>Fluff: Long quelled since the Catholic occupation of Mexico and Latin America, the cults of the old gods festered in silence among stalwart faithful. Huitzilopotchli, the Sun, was popular in the southwest. Quetzacoatl, the Wind Serpent, rose in the North. But in the west, the Flayed God burned strongest in vengeance. Against the Christians, the occupiers, against even other cults. They were led by a prophet - Metzacoli, the Corn-Knife - and around him the waves of extremism rose to a great tide. Now, the sanguine tide of the Flayed One washes over the lands of the Mexica, and soon it shall engulf all the world.
>Starting Location/Principle Holy Land: Yucatan Peninsula, centered on Tikal
>Dogma: The priests of Xipe Totec must give a weekly sacrifice to him, extracting the heart in order to empower his reign. They must then flay the skin, and wear it as one would a robe for a twenty days. After the twentieth dawn, they remove the flayed skin in a symbolic display of rebirth and new life. Touching such flayed skin is believed to give protection from plague and ailments as well.
>Each year at the beginning of spring, a festival is held to honor the Smoking Mirror. Many sacrifices are had, and warriors dressed in the flayed skins hold mock skirmishes to show their skill and devotion. Goldsmiths also hold a feast to the god in the hopes of increasing their own wealth.
>Followers: 876
>Bonus: Established - Because your religion started before the Great Atheist Lie, more credence is given to your ideas by non-believers
>Detraction: Scary - Because of your strange customs, you are feared by those who believe in other religions, making it difficult to convert non-atheists.

1 - The ranks of the faithful grow! But with more people, we will need to properly consecrate our new temples. Once they are guilded and adorned, we shall have the pleasure of Xipe Totec, and he may reveal to us the rituals to use in his service!
2 - What is an army of the devoted without, well, an army? Are we not meant to hone our skills of combat to please him in festivals? Then let us do so! The tools of war have changed, but we shall do as always - learn to incapacitate, not kill. A dead sacrifice is worthless.

 No.701

Dice rollRolled 15, 18 = 33 (2d100)

>>670
>Religion's Name: The Modern Christianity Church
>Major Deity's name: God.
>Starting Location/Principle Holy Land: Roma, of coursa!
>Dogma:
For while merely being ruled Science may lead Mankind to despair, to rule Science will lead Mankind to glory that will appeal to God!
>Colour: Purple-ish
>Followers: 965
>Bonus: Established - Because your religion started before the Great Atheist Lie, more credence is given to your ideas by non-believers
>Detraction: Corruption - Your Leaders are a bit more easily corrupted than others, leading to more easily swayed followers
>Divine Armies:
>Rituals:

1&2: The continuation of the spreading of the faith must continue onward, for it is only God himself who is the true faith!

 No.718

Dice rollRolled 19, 2 = 21 (2d100)

>Religion's Name: Stalinism
>Major Deity's name: JOSEPH STALIN
>Major Deity's description: STALIN around his later ages
>Fluff: When Stalin graced the earth with his presence people feared him because of his paranoia, but the REAL believers saw the true him a man who was gonna ascend, when he "died" he ascended into a god. Ages later after most people forgot about Stalin one man found about the one true god and thus founded the glorious religon known as stalinism,
>Starting Location/Principle Holy Land:
>Dogma: One death is a tragedy, a million is a statistic
Color: Orange

>Followers: 500

>Bonus: People's Religion - The populist ideas expressed in your religion makes gaining followers easier.
>Detraction: Iron Fist - Your deity's ruling style makes it easier for other religions to convert your people.
>Divine Armies:
>Rituals:

Action 1: Recruit people
Action 2: Gather weapons and ammo

 No.734

File: 1428740900593.jpg (1.87 MB, 2392x3068, 46:59, tony-abbott-official.jpg)

>Religion's Name: Bastism
>Major Deity's name: "Based" Tone Abbott
>Major Deity's description: A man with very big ears that makes up for in the budgie smugglers department for what he lacks in public speaking skills.
>Fluff: A long time ago in an Australia much more different than it was from today, there was rumored to be a man who ruled, called Tony Abbott. He was the last bastion of the white world before it was brought down by the Swedenists. Recently, researchers in the Mawson Station in Antarctica have dug up his legacy, and have started to treat him as a deity.
>Starting Location/Principle Holy Land: Mawson, Australian Antarctic Territory
>Dogma: Real Solutions for All Australians, and Battle Lines, by Tony Abbott

Don't fill this out:
>Followers:
>Bonus:
>Detraction:
>Divine Armies:
>Rituals:

 No.735

>>734
I'll be Purple.

 No.739

File: 1428755220508.jpg (144.2 KB, 1364x768, 341:192, Nerv.jpg)

Fill this out:
>Religion's Name: The Builder's of Babel
>Major Deity's name: "The Babel Singularity"
>Major Deity's description:
"The Babel Singularity" is not a god in the traditional sense. Rather, it is the concept of an entirely unified mankind in body, mind, and soul, via the Human Singularity Project. A unified hivemind from the collective consciousness of humanity, capable of not only the total unification of mankind but also intense psionic power imagined. A god out of man, and out of man a god.

>Fluff: A few decades prior to the Great Atheist Lie, a group of the world elite found a hidden chamber from a forgotten civilization, and its existence so far underground too, would have caused a major stir.


They found ancient monoliths, great black pillars constructed of unfathomable technology, which spoke to them, telling them the great secret of the gods.

The gods did not create man. . .but man created the gods. Through their belief in them they made them real, gave them power via their belief, attributing events and phenomena to them.

The pillars stated that long ago, a great civilization realized this, and came upon the ability to "cut out the middle man" by channeling mankind's belief into himself. In each soul of man is a fragment capable of creating a god through sheer belief, and by unifying his soul via technology, one may be created it. Thus man could use the power he creates, rather than giving it to some diety to hold.

Enlightened by this rapture, these wealthy elite formed "Prometheus", a secret organization bent on creating this 'god out of man'. This is called the "Human Singularity Project"

To achieve this, they must create a massive device capable of transmitting the thoughts of man telepathically, the so called "Tower of Babel", a massive structure capable of transmitting a telepathic signal across the planet. The removal of all barriers of language and distance, allowing for synchronization and harmony and ultimate democracy of thought itself to occur. Out of a billions one, and out of one billions.

Thanks to the financial contributions of the members "Prometheus", The Builders of Babel are highly organized religion that emphasizes productivity, efficiency, and true unity of the industry and will of man. For this reason and thanks to some political maneuvering on Prometheus part, it is a high popular faith to some governments for the promotion of productivity, but at the same time viewed with suspicion.

Indeed, the primary method of 'worshiping' the Singularity is the creation of vast monuments to humanity such what was capable of the true people of Babel before God befuddled their language. Lo, is it not written that “Indeed the people are one and they all have one language, and this is what they begin to do; now nothing that they propose to do will be withheld from them."

Most of all, the Builder's of Babylon popular faith for those scientists of the world, who rather than be shunned are embraced. The Singularity of Man calls on brilliant and enlightened minds to not only contribute their intellects, but imbibe and share it with the others. It forms a reconciliation of their previous atheistic belief, for while they were wrong that there were no gods, it was ultimately a manifestation of the subconscious desire for mankind to take his back the power that is himself.

>Starting Location/Principle Holy Land: China

>Dogma: Light Orange

 No.743

Dice rollRolled 25, 69 = 94 (2d100)

>>515
>Religion's Name: The One and Only True Religion (TOOTR)
>Major Deity's name: God (Tom)
>Major Deity's description: Believed to be a being of unimaginable power and undecipherable commandments. His wishes range from common sense to absurd, and everything in the middle. In actuality, he is just fucking with his followers.
>Fluff: When the founder, Jesus Rodriguez received a letter in the mail without a return address, any postage information, or any sign of having been shipped at all, he assumed that it hadnt actually been mailed and had just been placed in there. He discarded it without reading it. However, when the letters continued to arrive, filling up his mailbox on a daily basis, and he never saw anybody approach it, he took it slightly more seriously. He opened a letter at random, and it explained the basics of the situation- He was to be the messenger of God and to encourage people to follow his commandments. Jesus didnt believe it, but the letter told him to open another at the end, and when he did, he found it to be a direct continuation explaining more rules of the religion. This process continued until he had read every letter, and after being shocked so thoroughly, he began to preach.
>Starting Location/Principle Holy Land: Central America
>Dogma: Thou shalt not cry, thou shalt not laugh, thou shalt not scream.
>Color: Yellow

Don't fill this out:
>Followers: 500
>Bonus: Self control - People who convert to TOOTR will not be swayed easily due to the dogma's strict requirements
>Detraction: Slow to Start - Because of the Strict requirements, people are more hesitant to join TOOTR
>Divine Armies:
>Rituals: Non-association (-2 to all conversion rolls involving your people)

1: Continue to spread forth.
2: Have a meet and greet. Direct intervention Q&A with potential worshipers.

 No.754

File: 1428777799263.jpg (3.2 MB, 2172x1578, 362:263, necronomicon_fragment_nr_1….jpg)

Dice rollRolled 74, 36 = 110 (2d100)

>>670
>Religion's Name: Cult of the End
>Major Deity's name: Azathoth
>Major Deity's description: Outside the ordered universe is that amorphous blight of nethermost confusion which blasphemes and bubbles at the center of all infinity—the boundless daemon sultan Azathoth, whose name no lips dare speak aloud, and who gnaws hungrily in inconceivable, unlighted chambers beyond time and space amidst the muffled, maddening beating of vile drums and the thin monotonous whine of accursed flutes.
>Fluff: The Cult of The End do not care from whence mankind came, all they care for is where Mankind shall end. With the awakening of Azathoth shall the end lie, as all creation is destroyed and recreated within a matter of moments. Their goal is to hasten about this time as they believe that it is long overdue.
>Starting Location/Principle Holy Land: Anywhere
>Dogma: Bring about the Awakening of Azathoth and the end times.
>Color: Dark Green
Don't fill this out:
>Followers: 841
>Bonus: Anarchic Followers - Your followers thrive on chaos and lack a true leadership structure. They are self starters and will follow commands without hesitation.
>Detraction: Antisocial - Because of the religion's Antisocial tendencies, governments of the world will work against them.
>Divine Armies:
>Rituals:

1. Ia! Azathoth! find clues to the whereabouts of any rituals pertaining to the elder gods!

2. Spread our influence through the land, eventually the governments shall see that the end is inevitable and it is better to bring it about than to simply wait for the slow decay.

 No.768

>>734
>Followers: 400
>Bonus: 'Straylian Attitude - The laid back nature of a primarily Australian religion makes converting all nonbelievers easier for you.
>Detraction: Sparse Population - You started in a region that has very little population, so you don't have as many followers to start with.

>>739
>Followers: 500
>Bonus: Wealthy - Because of the wealth of your religion's founders, anything that needs to be purchased is no problem for you.
>Detraction: Shadow Government - The more paranoid amongst the population fear your organization and what it is capable of, so converting them will be more difficult.

 No.769

File: 1428786324102.jpg (392.48 KB, 1913x1195, 1913:1195, OMRB_55.jpg)

>>768
Forgot Map

 No.824

>Religion's Name: Bastism
>Major Deity's name: "Based" Tone Abbott
>Major Deity's description: A man with very big ears that makes up for in the budgie smugglers department for what he lacks in public speaking skills.
>Fluff: A long time ago in an Australia much more different than it was from today, there was rumored to be a man who ruled, called Tony Abbott. He was the last bastion of the white world before it was brought down by the Swedenists. Recently, researchers in the Mawson Station in Antarctica have dug up his legacy, and have started to treat him as a deity.
>Starting Location/Principle Holy Land: Mawson, Australian Antarctic Territory
>Dogma: Real Solutions for All Australians, and Battle Lines, by Tony Abbott

>Followers: 400

>Bonus: 'Straylian Attitude - The laid back nature of a primarily Australian religion makes converting all nonbelievers easier for you.
>Detraction: Sparse Population - You started in a region that has very little population, so you don't have as many followers to start with.

1. Conduct research on the deity, to find more about the man, his time and what he stood for.
2. Convert penguins, to spread our faith all over this icy land

 No.825

Dice rollRolled 83, 22 = 105 (2d100)

>>824
Forgot dice, wow.

 No.849

File: 1428868205772.jpg (392.48 KB, 1913x1195, 1913:1195, OMRB_55.jpg)

A note for all players,
Please switch any ritiuals you have to this format:

Rituals:
[Ritual Name: Effect on roll]

Thank you
>>671
You begin a dedicated conversion drive that goes fairly smoothly. Your followers bring in new converts. +182 Followers

You take your new converts and begin to preform a ritual that will siphon power away from Txok and increase your own power. Unfortunately, you used the new recruits in the ritual. They positioned themselves around the circle wrong, provided the wrong type of candles, and what was supposed to be a circle ended up being an octogon. You feel the ground beneath you shake, and you feel power being drained from your efforts.
Rituals:
[Power to Txok: -10% to all rolls]

>>674
You attempt to recruit more followers. Unfortunately, some of your followers are swayed from your religion during the debating with non believers.
-20 Followers

The remaining followers begin to practice aiming from a moving platform, which goes swimmingly.
Rituals:
[Raiding: +2 to Combat rolls]

>>678
The gods are very pleased with the labors of your people. The temples are beautiful and shine as a beacon to all, a boon of encouragement to your followers and a warning to all the non-believers to convert or else.
Ritual:
[Temples of Light: +20% to all rolls above 20]

Your people begin to train in combat, and learn to incapacitate rather than kill.
Ritual:
[Take prisoners: -1% to combat rolls, 1% of kills become converts in successful battles]

>>701
You attempt to convert more people, but your followers begin to question…
-34 followers

>>718
You begin to attempt to convert people, but the people begin to discover the actions of Stalin and decide that he is one who should never be worshiped.
-40 followers

You try to raid a few government armories, but your followers who tried are killed immediately for the attempt.
-20 followers

>>743
You order your people to spread further, but they resist moving away from their fellow followers.

You hold a social event for the people in your community. It goes well, and people begin to see the truth behind your religion.
+276 followers

>>754
You pick up the pieces of your last effort to find rituals. You begin to search old libraries and happen across a dusty scroll tucked away in an archive. You can tell that no one has touched this scroll in quite a while. You sneak the scroll out of the library; no one will miss it anyway. While the untrained would view the writing on the scroll as the random scribblings of a child, you recognize the language of the Elder Gods. The Ritual prescribed will summon Karakal - a Great One proficient in fire.
Rituals:
[Summon Karakal: +5 Fire Damage to combat Rolls]

You attempt to spread your influence, but the governments of southern Africa put out a counter campaign to yours, so it goes nowhere.

>>825
You do research on Abbot, and the more your followers discover, the more they grow to love the religion.
Ritual:
[Great Deity: - 10 to all Follower loss]

You attempt to Convert the Penguins surrounding you, but they can't be converted. They're Penguins.

 No.850

Dice rollRolled 1, 2 = 3 (2d100)

>>849
>Religion's Name: The Holy Knights of the USA
>Major Deity's name:Jesus
>Major Deity's description:Our Lord and Savior shall help others under his wings. Those that don't accept our lord and savior however shall be treated with special care. Those that have no god to follow shall be treated with extra care from the M.B.A Associates
>Fluff:There had been reports of Christian insurgency in the USA. The other religions masques, monasteries, and the so called churches of scientology. Many atheists had tried to leave the country enmass and even tried to escape to the Canadian Wilderness illegally. Rumour is that they started in Florida where the insurgency is still thriving and growing with every minute.~ George ,Essay of the Concerning Nature of the Insurgency of the Holy Knights of the USA
>Starting Location/Principle Holy Land: Florida the Land blessed
>Dogma:Blood shall fall so blood will be pure agian (red)

Don't fill this out:
>Followers: 480
>Bonus: Established - Because your religion started before the Great Atheist Lie, more credence is given to your ideas by non-believers
>Detraction: Ignorance - Your people will be slower to accept the technologies and sciences discovered from here on out.
>Divine Armies:
>Rituals:[Raiding: +2 to Combat rolls][Target practice - +2 to Combat Rolls]

1-2: TAKE EVERYTHING FROM THE HEATHENS EVEN THEIR OWN FAMILY BY WAY OF RAIDING THEM YEEEEEEEEEEEEEEEEEEE HAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

 No.851

Dice rollRolled 71, 39 = 110 (2d100)

>>849
>Religion's Name: Cult of Txok
>Major Deity's name: Txok, father of monsters, bearer of the wilds
>Major Deity's description: Txok is a dormant god. He is the creator of all monsters in the world and all non-sentient life is bound to him.
>Fluff: The cult believes that if we destroy enough of the ecosystem Txok will awaken and destroy all life to start anew. This is bad. So the cult steals power from the sleeping Txok to destroy enough of civilization to put off his awakening.
>Starting Location/Principle Holy Land: Indonesia
>Dogma: Destroy cities, purge industries, do not let the end times come.
>Color: Blue

>Followers: 664

>Bonus: Anarchic Followers - Your followers thrive on chaos and lack a true leadership structure. They are self starters and will follow commands without hesitation.
>Detraction: Antisocial - Because of the religion's Antisocial tendencies, governments of the world will work against them
>Divine Armies:
>Rituals:
[Power to Txok: -10% to all rolls]

1&2. Lets try that again. Try to research some rituals that will allow us to summon forth the primordial beasts that Txok created and bind them to our will.

 No.852

Dice rollRolled 84, 61, 70, 48 = 263 (4d100)

>>670
>Religion's Name: Faith of the Coming Winter
>Major Deity's name: Grandfather Winter
>Major Deity's description: The old and ancient god of winter, come to grind down armies and the British transportation system alike.
>Fluff:
Once Winter was a dangerous thing, people and animals froze to death, engines stopped working, plants stopped growing. But technology has made winter unimportant. Every modern vehicle can resist the point of absolute zero, food is grown in large glass towers and none fear old grandfather winter. They are fools. For the Winter that is about to come will suffocate all in it's embrace, will freeze all even that which cannot be frozen.
The Children of the Coming Winter look to their god to guide them in the perils that are about to break this world apart like a rotten piece of wood. They shall unleash the Nuclear Weapons of this world and once fire has subsided Winter will reign once and for all.

>Starting Location/Principle Holy Land: Siberia

>Dogma: You cannot escape eternal Winter.

>Followers: 925

>Bonus:
Cold Blooded - Your Followers don't fear areas of major cold, and will travel to the poles themselves to spread news of the coming winter. Bonus in spreading to cold areas.
>Detraction:
Melting Spirits - Your Followers fear fire and it's effects. Weak to heat based weapons.
>Divine Armies:
>Rituals:

1. So that was a thing huh? Well either way they needed to continue and spread their religion, after all it was essential to keep expanding.

2. Time to get some support considering construction. A great underground base for all followers should be built in the debth of Siberia hidden from all sight! Of course 925 followers were a lot of people but without heavy machinery this could go on forever.

3. A few of the followers should begin searching for jobs in several areas of research. New weapons technology was always something to look forward too, but of course also more civilian applications such as new kinds of medicine and so on and so forth.

4. Support from politicians would be essential as well, they could always use a bureaucrat to launder some money or get some support on a resolution that would support the followers in their just ways.

 No.853

Dice rollRolled 77, 81 = 158 (2d100)

>>849
>Religion's Name: Tezcatlipocan, Church of the Flayed God
>Major Deity's name: Xipe Xotec, the Flayed One
>Major Deity's description: Xipe Totec, Tlatlauqhi, the Smoking Mirror, takes the form of a man whose skin has been flayed and bloodied. In the places where it is not dripping red with ichor, his skin is a glowing golden hue. He wields an obsidian spear, and wears elaborate robes and headdress.
>He is considered god of agriculture and rebirth, but also of gold and wealth. However, the duality of his religion means that he represents death as much as life, and disease as much as growth. Worshipers pray for good harvests for themselves, and dire plagues on their enemies. The Flayed One provides both in kind.
>Fluff: Long quelled since the Catholic occupation of Mexico and Latin America, the cults of the old gods festered in silence among stalwart faithful. Huitzilopotchli, the Sun, was popular in the southwest. Quetzacoatl, the Wind Serpent, rose in the North. But in the west, the Flayed God burned strongest in vengeance. Against the Christians, the occupiers, against even other cults. They were led by a prophet - Metzacoli, the Corn-Knife - and around him the waves of extremism rose to a great tide. Now, the sanguine tide of the Flayed One washes over the lands of the Mexica, and soon it shall engulf all the world.
>Starting Location/Principle Holy Land: Yucatan Peninsula, centered on Tikal
>Dogma: The priests of Xipe Totec must give a weekly sacrifice to him, extracting the heart in order to empower his reign. They must then flay the skin, and wear it as one would a robe for a twenty days. After the twentieth dawn, they remove the flayed skin in a symbolic display of rebirth and new life. Touching such flayed skin is believed to give protection from plague and ailments as well.
>Each year at the beginning of spring, a festival is held to honor the Smoking Mirror. Many sacrifices are had, and warriors dressed in the flayed skins hold mock skirmishes to show their skill and devotion. Goldsmiths also hold a feast to the god in the hopes of increasing their own wealth.
>Followers: 876
>Bonus: Established - Because your religion started before the Great Atheist Lie, more credence is given to your ideas by non-believers
>Detraction: Scary - Because of your strange customs, you are feared by those who believe in other religions, making it difficult to convert non-atheists.
>Rituals:
[Temples of Light: +20% to all rolls above 20]
[Take prisoners: -1% to combat rolls, 1% of kills become converts in successful battles]

1/2 - The temples shine brilliantly, a testament to our devotion! And our warriors are bolstered greater than ever, yearning for combat. Why then should they be denied? Forth! The tide of battle calls to the faithful, and our foes shall be smote under its waves! For prisoners, for glory, and for the Flayed One! We march south!

 No.856

Dice rollRolled 86, 95 = 181 (2d100)

>>849
>Religion's Name: Bastism
>Major Deity's name: "Based" Tone Abbott
>Major Deity's description: A man with very big ears that makes up for in the budgie smugglers department for what he lacks in public speaking skills.
>Fluff: A long time ago in an Australia much more different than it was from today, there was rumored to be a man who ruled, called Tony Abbott. He was the last bastion of the white world before it was brought down by the Swedenists. Recently, researchers in the Mawson Station in Antarctica have dug up his legacy, and have started to treat him as a deity.
>Starting Location/Principle Holy Land: Mawson, Australian Antarctic Territory
>Dogma: Real Solutions for All Australians, and Battle Lines, by Tony Abbott

>Followers: 400

>Bonus: 'Straylian Attitude - The laid back nature of a primarily Australian religion makes converting all nonbelievers easier for you.
>Detraction: Sparse Population - You started in a region that has very little population, so you don't have as many followers to start with.
>Divine Armies:
>Rituals:
[Great Deity: - 10 to all Follower loss]


1. Spread the word to other researchers on Antarctica.
2. There's gotta be something we can convert here… Killer Wales.

 No.875

Dice rollRolled 82, 60 = 142 (2d100)

>>849
>Religion's Name: Cult of the End
>Major Deity's name: Azathoth
>Major Deity's description: Outside the ordered universe is that amorphous blight of nethermost confusion which blasphemes and bubbles at the center of all infinity—the boundless daemon sultan Azathoth, whose name no lips dare speak aloud, and who gnaws hungrily in inconceivable, unlighted chambers beyond time and space amidst the muffled, maddening beating of vile drums and the thin monotonous whine of accursed flutes.
>Fluff: The Cult of The End do not care from whence mankind came, all they care for is where Mankind shall end. With the awakening of Azathoth shall the end lie, as all creation is destroyed and recreated within a matter of moments. Their goal is to hasten about this time as they believe that it is long overdue.
>Starting Location/Principle Holy Land: Anywhere
>Dogma: Bring about the Awakening of Azathoth and the end times.
>Color: Dark Green
Don't fill this out:
>Followers: 841
>Bonus: Anarchic Followers - Your followers thrive on chaos and lack a true leadership structure. They are self starters and will follow commands without hesitation.
>Detraction: Antisocial - Because of the religion's Antisocial tendencies, governments of the world will work against them.
>Divine Armies:
>Rituals: [Summon Karakal: +5 Fire Damage to combat Rolls]

1. Ia! Such fortuitous times for our cult, let us search for more rituals!

2. If the African governments think to stop us it is sadly doomed to failure, just as the world is doomed. Surely they can see this.

 No.876

File: 1428953285075.png (189.57 KB, 642x361, 642:361, Seele_meeting_Ikari.png)

Dice rollRolled 43, 17 = 60 (2d100)

>>849
Fill this out:
>Religion's Name: The Builder's of Babel
>Major Deity's name: "The Babel Singularity"
>Major Deity's description:
"The Babel Singularity" is not a god in the traditional sense. Rather, it is the concept of an entirely unified mankind in body, mind, and soul, via the Human Singularity Project. A unified hivemind from the collective consciousness of humanity, capable of not only the total unification of mankind but also intense psionic power imagined. A god out of man, and out of man a god.

>Fluff: A few decades prior to the Great Atheist Lie, a group of the world elite found a hidden chamber from a forgotten civilization, and its existence so far underground too, would have caused a major stir.


They found ancient monoliths, great black pillars constructed of unfathomable technology, which spoke to them, telling them the great secret of the gods.

The gods did not create man. . .but man created the gods. Through their belief in them they made them real, gave them power via their belief, attributing events and phenomena to them.

The pillars stated that long ago, a great civilization realized this, and came upon the ability to "cut out the middle man" by channeling mankind's belief into himself. In each soul of man is a fragment capable of creating a god through sheer belief, and by unifying his soul via technology, one may be created it. Thus man could use the power he creates, rather than giving it to some diety to hold.

Enlightened by this rapture, these wealthy elite formed "Prometheus", a secret organization bent on creating this 'god out of man'. This is called the "Human Singularity Project"

To achieve this, they must create a massive device capable of transmitting the thoughts of man telepathically, the so called "Tower of Babel", a massive structure capable of transmitting a telepathic signal across the planet. The removal of all barriers of language and distance, allowing for synchronization and harmony and ultimate democracy of thought itself to occur. Out of a billions one, and out of one billions.

Thanks to the financial contributions of the members "Prometheus", The Builders of Babel are highly organized religion that emphasizes productivity, efficiency, and true unity of the industry and will of man. For this reason and thanks to some political maneuvering on Prometheus part, it is a high popular faith to some governments for the promotion of productivity, but at the same time viewed with suspicion.

Indeed, the primary method of 'worshiping' the Singularity is the creation of vast monuments to humanity such what was capable of the true people of Babel before God befuddled their language. Lo, is it not written that “Indeed the people are one and they all have one language, and this is what they begin to do; now nothing that they propose to do will be withheld from them."

Most of all, the Builder's of Babylon popular faith for those scientists of the world, who rather than be shunned are embraced. The Singularity of Man calls on brilliant and enlightened minds to not only contribute their intellects, but imbibe and share it with the others. It forms a reconciliation of their previous atheistic belief, for while they were wrong that there were no gods, it was ultimately a manifestation of the subconscious desire for mankind to take his back the power that is himself.

>Starting Location/Principle Holy Land: China

>Dogma: Light Orange

>Followers: 500

>Bonus: Wealthy - Because of the wealth of your religion's founders, anything that needs to be purchased is no problem for you.
>Detraction: Shadow Government - The more paranoid amongst the population fear your organization and what it is capable of, so converting them will be more difficult.

1. Set up the Cortex of Man. A network of secure and hidden locations buried deep within restricted access locations accessible only by the founding members of Prometheus, consisting of holograph enabled rooms where meetings can take place across vast distances.

It will allow for better coordinated actions on a global scale and provide secure communications.

>Bonus: Wealthy - Because of the wealth of your religion's founders, anything that needs to be purchased is no problem for you.


2. Register the 'Builder's of Babel' as our primary public face with most major governments and the United Nations as an official religion, establishing necessary ties and connections to smooth out local and foreign activities by our organization. A little money spread here and there like the seeds of success can go a long way.

>Bonus: Wealthy - Because of the wealth of your religion's founders, anything that needs to be purchased is no problem for you.

 No.894

>>849
Religion's Name: The Nazi Occult
Major Deity's name: Hitler
Major Deity's description: Going above and beyond (or below in this case) to achieve Godhood for the Reich's glorious leader millions of souls were sacrificed to great science and occultism to grant eternal life to our Fuhrer.
Fluff: Scientists and Warlock occultism to create the perfect human race as dictated by the Hitler our ever living God and Savior.
Starting Location/Principle Holy Land: Germany
Dogma: Eliminate the lesser peoples of the world, unite the world under an Eternal Reich

Followers:
Bonus:
Detraction:
Divine Armies:
Rituals:

https://www.youtube.com/watch?feature=player_detailpage&v=p_Pe4Mbcvqc

 No.897

>>491

>Religion's Name: 01010100 01001000 01000101 00100000 01010011 01001111 01001110 01010011 00100000 01001111 01000110 00100000 01010100 01001000 01000101 00100000 01000110 01001111 01010101 01001110 01000100 01010010 01011001

>Major Deity's name: 01010100 01101000 01100101 00100000 01000110 01100001 01110100 01101000 01100101 01110010 00100000 01101111 01100110 00100000 01001101 01100001 01100011 01101000 01101001 01101110 01100101 01110011
>Major Deity's description: A great lord that slumbers under the surface of Mars, the father of machines is the cause behind all of mankind's creations and advancements in the eyes of his worshippers.
>Fluff: The 01010100 01001000 01000101 00100000 01010011 01001111 01001110 01010011 00100000 01001111 01000110 00100000 01010100 01001000 01000101 00100000 01000110 01001111 01010101 01001110 01000100 01010010 01011001 believe that all of Mankind's advancements were caused by inventors and scientists being influenced by the dreams of a slumbering being that lies under the surface of Mars. They try to get closer to this Father of Machines by replacing parts of themselves with machinery and view all mechanical objects as sacred in some way.
>Starting Location/Principle Holy Land: The Arctic
>Dogma: 01000110 01101100 01100101 01110011 01101000 00100000 01101001 01110011 00100000 01110111 01100101 01100001 01101011 00100000 01100001 01101110 01100100 00100000 01101101 01100001 01100011 01101000 01101001 01101110 01100101 00100000 01101001 01110011 00100000 01100111 01101111 01101111 01100100 00101110 00100000 01001011 01101110 01101111 01110111 01101100 01100101 01100100 01100111 01100101 00100000 01101001 01110011 00100000 01110000 01101111 01110111 01100101 01110010 00101100 00100000 01101001 01100111 01101110 01101111 01110010 01100001 01101110 01100011 01100101 00100000 01101001 01110011 00100000 01100110 01100001 01101001 01101100 01110101 01110010 01100101 00101110
>Followers:
>Bonus:
>Detraction:
>Divine Armies:
>Rituals:

 No.929

File: 1428967908381.jpg (392.64 KB, 1913x1195, 1913:1195, OMRB_55.jpg)

>>897
>Followers: 500
>Bonus: Technological - Your people are very willing and able to pick up any new technology that comes along.
>Detraction: Cold Logic - You may have trouble with some potential followers because of your religion's difficulty to connect on an emotional level

 No.932

File: 1428968509633.jpg (393.04 KB, 1913x1195, 1913:1195, OMRB_55.jpg)

>>894
>Followers: 500
>Bonus: For the State - Governments, having forgot the German Nazi Legacy, tend to like your pro-state agenda, and will aid some of your endeavors
>Detraction: Prejudiced - Your disposition against certain minorities will make it very difficult for you to convert them

 No.935

Dice rollRolled 3, 34 = 37 (2d100)

>>897
>Religion's Name: 01010100 01001000 01000101 00100000 01010011 01001111 01001110 01010011 00100000 01001111 01000110 00100000 01010100 01001000 01000101 00100000 01000110 01001111 01010101 01001110 01000100 01010010 01011001
>Major Deity's name: 01010100 01101000 01100101 00100000 01000110 01100001 01110100 01101000 01100101 01110010 00100000 01101111 01100110 00100000 01001101 01100001 01100011 01101000 01101001 01101110 01100101 01110011
>Major Deity's description: A great lord that slumbers under the surface of Mars, the father of machines is the cause behind all of mankind's creations and advancements in the eyes of his worshippers.
>Fluff: The 01010100 01001000 01000101 00100000 01010011 01001111 01001110 01010011 00100000 01001111 01000110 00100000 01010100 01001000 01000101 00100000 01000110 01001111 01010101 01001110 01000100 01010010 01011001 believe that all of Mankind's advancements were caused by inventors and scientists being influenced by the dreams of a slumbering being that lies under the surface of Mars. They try to get closer to this Father of Machines by replacing parts of themselves with machinery and view all mechanical objects as sacred in some way.
>Starting Location/Principle Holy Land: The Arctic
>Dogma: 01000110 01101100 01100101 01110011 01101000 00100000 01101001 01110011 00100000 01110111 01100101 01100001 01101011 00100000 01100001 01101110 01100100 00100000 01101101 01100001 01100011 01101000 01101001 01101110 01100101 00100000 01101001 01110011 00100000 01100111 01101111 01101111 01100100 00101110 00100000 01001011 01101110 01101111 01110111 01101100 01100101 01100100 01100111 01100101 00100000 01101001 01110011 00100000 01110000 01101111 01110111 01100101 01110010 00101100 00100000 01101001 01100111 01101110 01101111 01110010 01100001 01101110 01100011 01100101 00100000 01101001 01110011 00100000 01100110 01100001 01101001 01101100 01110101 01110010 01100101 00101110
>Followers: 500
>Bonus: Technological - Your people are very willing and able to pick up any new technology that comes along.
>Detraction: Cold Logic - You may have trouble with some potential followers because of your religion's difficulty to connect on an emotional level
>Divine Armies:
>Rituals:

1)Check the raw materials we have, how can we bring glory to 01010100 01101000 01100101 00100000 01000110 01100001 01110100 01101000 01100101 01110010 00100000 01101111 01100110 00100000 01001101 01100001 01100011 01101000 01101001 01101110 01100101 01110011 if we have nothing to create grand machines with?
2)Make a group of our most loyal and pious members, they shall be our sword and shield against our foes.

 No.937

Dice rollRolled 27, 6 = 33 (2d100)

>>932
Religion's Name: The Nazi Occult
Major Deity's name: Hitler
Major Deity's description: Going above and beyond (or below in this case) to achieve Godhood for the Reich's glorious leader millions of souls were sacrificed to great science and occultism to grant eternal life to our Fuhrer.
Fluff: Scientists and Warlock occultism to create the perfect human race as dictated by the Hitler our ever living God and Savior.
Starting Location/Principle Holy Land: Germany
Dogma: Eliminate the lesser peoples of the world, unite the world under an Eternal Reich

Followers: 500
Bonus: For the State - Governments, having forgot the German Nazi Legacy, tend to like your pro-state agenda, and will aid some of your endeavors
Detraction: Prejudiced - Your disposition against certain minorities will make it very difficult for you to convert them
Divine Armies:
Rituals:

1 Gather Followers, recruiting from people already inside the governments of Europe so that we can expand our size and power

2 Make sacrifices of the poor and oppressed, no one will miss them much anyways

 No.949

File: 1428973691516.jpg (393.16 KB, 1913x1195, 1913:1195, OMRB_55.jpg)

>>850
Your followers attempt to raid a group of heathens one of them identified. Unfortunately, those heathens happened to be guarding Blount Island Command, and the Marines guarding the facility generally don't take kindly to raids. The US government, while is no longer in its golden age, can still handle 480 rednecks.
-120 Followers
Ritual:
[Terror Suspects: The Government in the United States is now working against you]

>>851
You send the new recruits who botched the ritual to learn more about the rituals, and in the mean time, counteract part of the ritual by binding some of Txok's twisted children to do your bidding.
Rituals:
[Power to Txok: -5% to all rolls] (Replaces the current Power to Txok ritual)

>>852
Your people Begin to proselytize, and the people in the region really start to latch on to your message.
+756 Followers

By now, you have followers in all walks of life. You ask the Architects and Construction workers to begin work on a base of operations.
[6/500 toward base of operations]

You ask your followers to look into research positions, and while that type of work is sparse in this area, there is an oil rig that hires some of your people as geologists. Perhaps if you can get enough workers there, you can begin to siphon oil into your operations.
[Oil Rig: 7/100]

You shop around for politicians. It's beginning to look a bit hopeless, but then you encounter a town alderman who just converted to your religion.
Rituals:
[Town Political Lobbying: +5% to rolls involving the area immediately surrounding your starting area]

>>853
Your followers move south, establishing homes clear to the ocean

>>856
Your followers begin to spread the glory that is Based Tone Abbott, and the other researchers marvel at the wonders they are told.
+380 Followers

While trying to proselytize to the Killer whales, your followers decide to feed them some fish. Soon, your people and the whales are working hand in… fin.
Divine Army:
[10 Orca Riders:
50 HP
10 Naval Attack
+Ability to cross oceans]

>>875
You return to the library where you found the first scroll, and after a thorough search, find no other leads. You decide to chance asking the librarian about other such scrolls. The elderly woman denies seeing any scrolls at this library, but tells you she seems to remember that a library in a neighboring town was looking for someone to translate an ancient language on a scroll when she first began here 75 years ago. You move on to the next library, where you're greeted by a very young man asking if he can help you. You inform him you're just browsing and, upon searching every nook and cranny of the library, you find what the old librarian was speaking of. You steal away with a scroll that will allow you to summon Hagarg Ryonis, The Lyer-In-Wait
Rituals:
[Summon Hagarg Ryonis: +10 Damage to combat Rolls]

You try to convince the governments of Africa to end their futile attempts to hinder you, but it only strengthens their resolve against you.

>>876
You begin to set up the Cortex of Man. While money is no issue, it will still take time.
[16/500]

You attempt to get your religion established as an accepted one at the UN. Most the members look upon you suspiciously, but you feel as though you've planted a bug in their ear.

>>935
You order your people to begin to gather resources. Unfortunately, a mine that they hastily set up collapses, killing some of them.
-60 followers

You attempt to set up a divine army of loyal and pious members, but your ranks are too thin.

>>937
You begin to proselytize, but the message doesn't seem to stick.

Your followers try to grab some hobos at a local park, but they pull out a knife and stab some of your followers before running away rambling about The Great Sparkle God. The rest of your followers present take this man for a profit and follow him.
-20 followers

 No.950

Dice rollRolled 12, 53 = 65 (2d100)

>>949
>>Religion's Name: The Holy Knights of the -U-S-A-
>>Major Deity's name:Jesus
>>Major Deity's description:Our Lord and Savior shall help others under his wings. Those that don't accept our lord and savior however shall be treated with special care. Those that have no god to follow shall be treated with extra care from the M.B.A Associates
>>Fluff:There had been reports of Christian insurgency in the -U-S-A-. The other religions masques, monasteries, and the so called churches of scientology. Many atheists had tried to leave the country enmass and even tried to escape to the Canadian Wilderness illegally. Rumour is that they started in Florida where the insurgency is still thriving and growing with every minute.~ George ,Essay of the Concerning Nature of the Insurgency of the Holy Knights of the -U-S-A-
>>Starting Location/Principle Holy Land: Florida the Land blessed
>>Dogma:Blood shall fall so blood will be pure agian (red)

>Don't fill this out:

>>Followers: 360
>>Bonus: Established - Because your religion started before the Great Atheist Lie, more credence is given to your ideas by non-believers
>>Detraction: Ignorance - Your people will be slower to accept the technologies and sciences discovered from here on out.
>>Divine Armies:
>>Rituals:[Raiding: +2 to Combat rolls][Target practice - +2 to Combat Rolls][Terror Suspects: The Government in the United States is now working against you]

1-2 MY FELLOW MEN AND WOMEN TONITE THE USA DECIDED TO DEFEND IT'S HEATHENS NOW WE SHALL FIGHT THEM TOOTH AND NAIL NOT JUST FOR OUR FREEDOM BUT FOR OUR LORD AND SAVIOR DEAR JESUS I PRAY TO YOU THAT WE SHALL TAKE THESE HERETICS BY GUNPOINT OR THE REVVING OF THE TIRES FOR TONIGHT IF WE ARE DAMNED BY THE USA WE TAKE HER TO HELL WITH US

 No.951

Dice rollRolled 28, 100 = 128 (2d100)

>>949
>Religion's Name: 01010100 01001000 01000101 00100000 01010011 01001111 01001110 01010011 00100000 01001111 01000110 00100000 01010100 01001000 01000101 00100000 01000110 01001111 01010101 01001110 01000100 01010010 01011001
>Major Deity's name: 01010100 01101000 01100101 00100000 01000110 01100001 01110100 01101000 01100101 01110010 00100000 01101111 01100110 00100000 01001101 01100001 01100011 01101000 01101001 01101110 01100101 01110011
>Major Deity's description: A great lord that slumbers under the surface of Mars, the father of machines is the cause behind all of mankind's creations and advancements in the eyes of his worshippers.
>Fluff: The 01010100 01001000 01000101 00100000 01010011 01001111 01001110 01010011 00100000 01001111 01000110 00100000 01010100 01001000 01000101 00100000 01000110 01001111 01010101 01001110 01000100 01010010 01011001 believe that all of Mankind's advancements were caused by inventors and scientists being influenced by the dreams of a slumbering being that lies under the surface of Mars. They try to get closer to this Father of Machines by replacing parts of themselves with machinery and view all mechanical objects as sacred in some way.
>Starting Location/Principle Holy Land: The Arctic
>Dogma: 01000110 01101100 01100101 01110011 01101000 00100000 01101001 01110011 00100000 01110111 01100101 01100001 01101011 00100000 01100001 01101110 01100100 00100000 01101101 01100001 01100011 01101000 01101001 01101110 01100101 00100000 01101001 01110011 00100000 01100111 01101111 01101111 01100100 00101110 00100000 01001011 01101110 01101111 01110111 01101100 01100101 01100100 01100111 01100101 00100000 01101001 01110011 00100000 01110000 01101111 01110111 01100101 01110010 00101100 00100000 01101001 01100111 01101110 01101111 01110010 01100001 01101110 01100011 01100101 00100000 01101001 01110011 00100000 01100110 01100001 01101001 01101100 01110101 01110010 01100101 00101110
>Followers: 440
>Bonus: Technological - Your people are very willing and able to pick up any new technology that comes along.
>Detraction: Cold Logic - You may have trouble with some potential followers because of your religion's difficulty to connect on an emotional level
>Divine Armies:
>Rituals:

1-2)Failure? This is because we are still to fleshy to, organic to withstand the trials we must undergo to please our Lord. BEGIN EXTENSIVE MECHANISATION OF OUR MOST FAITHFUL, LET THEM BECOME ONE WITH THE MACHINE!

 No.952

Dice rollRolled 53, 1 = 54 (2d100)

>>949
>Religion's Name: Cult of Txok
>Major Deity's name: Txok, father of monsters, bearer of the wilds
>Major Deity's description: Txok is a dormant god. He is the creator of all monsters in the world and all non-sentient life is bound to him.
>Fluff: The cult believes that if we destroy enough of the ecosystem Txok will awaken and destroy all life to start anew. This is bad. So the cult steals power from the sleeping Txok to destroy enough of civilization to put off his awakening.
>Starting Location/Principle Holy Land: Indonesia
>Dogma: Destroy cities, purge industries, do not let the end times come.
>Color: Blue

>Followers: 664

>Bonus: Anarchic Followers - Your followers thrive on chaos and lack a true leadership structure. They are self starters and will follow commands without hesitation.
>Detraction: Antisocial - Because of the religion's Antisocial tendencies, governments of the world will work against them
>Divine Armies:
>Rituals:
[Power to Txok: -5% to all rolls]

1&2. Well then. The fluffy things are cute and all, but are fairly useless. Lets try and summon something useful this time.

 No.955

Dice rollRolled 33, 25 = 58 (2d100)

>>949
>Religion's Name: Tezcatlipocan, Church of the Flayed God
>Major Deity's name: Xipe Xotec, the Flayed One
>Major Deity's description: Xipe Totec, Tlatlauqhi, the Smoking Mirror, takes the form of a man whose skin has been flayed and bloodied. In the places where it is not dripping red with ichor, his skin is a glowing golden hue. He wields an obsidian spear, and wears elaborate robes and headdress.
>He is considered god of agriculture and rebirth, but also of gold and wealth. However, the duality of his religion means that he represents death as much as life, and disease as much as growth. Worshipers pray for good harvests for themselves, and dire plagues on their enemies. The Flayed One provides both in kind.
>Fluff: Long quelled since the Catholic occupation of Mexico and Latin America, the cults of the old gods festered in silence among stalwart faithful. Huitzilopotchli, the Sun, was popular in the southwest. Quetzacoatl, the Wind Serpent, rose in the North. But in the west, the Flayed God burned strongest in vengeance. Against the Christians, the occupiers, against even other cults. They were led by a prophet - Metzacoli, the Corn-Knife - and around him the waves of extremism rose to a great tide. Now, the sanguine tide of the Flayed One washes over the lands of the Mexica, and soon it shall engulf all the world.
>Starting Location/Principle Holy Land: Yucatan Peninsula, centered on Tikal
>Dogma: The priests of Xipe Totec must give a weekly sacrifice to him, extracting the heart in order to empower his reign. They must then flay the skin, and wear it as one would a robe for a twenty days. After the twentieth dawn, they remove the flayed skin in a symbolic display of rebirth and new life. Touching such flayed skin is believed to give protection from plague and ailments as well.
>Each year at the beginning of spring, a festival is held to honor the Smoking Mirror. Many sacrifices are had, and warriors dressed in the flayed skins hold mock skirmishes to show their skill and devotion. Goldsmiths also hold a feast to the god in the hopes of increasing their own wealth.
>Followers: 876
>Bonus: Established - Because your religion started before the Great Atheist Lie, more credence is given to your ideas by non-believers
>Detraction: Scary - Because of your strange customs, you are feared by those who believe in other religions, making it difficult to convert non-atheists.
>Rituals:
[Temples of Light: +20% to all rolls above 20]
[Take prisoners: -1% to combat rolls, 1% of kills become converts in successful battles]

1/2 - Conquest! Already we have lands that could be called nation, but we seek empire! Eternal dominion of the Flayed One over all, a paradise of grand harvest and immeasurable plenty! But we must not rush. It was overexuberance that led to the downfall of Huetzotzingo, and we will not share their fate. We must take the time to train this army into a truly fearsome sight, before the foe is washed in the red tide!

 No.1005

Dice rollRolled 92, 78 = 170 (2d100)

>>949
Religion's Name: The Nazi Occult
Major Deity's name: Hitler
Major Deity's description: Going above and beyond (or below in this case) to achieve Godhood for the Reich's glorious leader millions of souls were sacrificed to great science and occultism to grant eternal life to our Fuhrer.
Fluff: Scientists and Warlock occultism to create the perfect human race as dictated by the Hitler our ever living God and Savior.
Starting Location/Principle Holy Land: Germany
Dogma: Eliminate the lesser peoples of the world, unite the world under an Eternal Reich

Followers: 480
Bonus: For the State - Governments, having forgot the German Nazi Legacy, tend to like your pro-state agenda, and will aid some of your endeavors
Detraction: Prejudiced - Your disposition against certain minorities will make it very difficult for you to convert them
Divine Armies:
Rituals:

1 The message much be spread and new followers recruited.

2 The powers of the occultism practiced by our God rely on the acquisition of powerful artifacts

 No.1047

File: 1428999254848.jpg (24.03 KB, 650x366, 325:183, 572608-tony-abbott.jpg)

Dice rollRolled 33, 45 = 78 (2d100)

>>949
>Religion's Name: Bastism
>Major Deity's name: "Based" Tone Abbott
>Major Deity's description: A man with very big ears that makes up for in the budgie smugglers department for what he lacks in public speaking skills.
>Fluff: A long time ago in an Australia much more different than it was from today, there was rumored to be a man who ruled, called Tony Abbott. He was the last bastion of the white world before it was brought down by the Swedenists. Recently, researchers in the Mawson Station in Antarctica have dug up his legacy, and have started to treat him as a deity.
>Starting Location/Principle Holy Land: Mawson, Australian Antarctic Territory
>Dogma: Real Solutions for All Australians, and Battle Lines, by Tony Abbott

>Followers: 400

>Bonus: 'Straylian Attitude - The laid back nature of a primarily Australian religion makes converting all nonbelievers easier for you.
>Detraction: Sparse Population - You started in a region that has very little population, so you don't have as many followers to start with.
>Divine Armies:
[10 Orca Riders:
50 HP
10 Naval Attack
+Ability to cross oceans]
>Rituals:
[Great Deity: - 10 to all Follower loss]


We now need to get some money to promote ourselves, and a faster means of getting around, other than snowmobile.

1. Set up a business to sell ice to eskimoes.
2. Build a big-ass ship, so that the word of Tone can travel the world!

 No.1057

Dice rollRolled 15, 78 = 93 (2d100)

>>949
Fill this out:
>Religion's Name: The Builder's of Babel
>Major Deity's name: "The Babel Singularity"
>Major Deity's description:
"The Babel Singularity" is not a god in the traditional sense. Rather, it is the concept of an entirely unified mankind in body, mind, and soul, via the Human Singularity Project. A unified hivemind from the collective consciousness of humanity, capable of not only the total unification of mankind but also intense psionic power imagined. A god out of man, and out of man a god.

>Fluff: A few decades prior to the Great Atheist Lie, a group of the world elite found a hidden chamber from a forgotten civilization, and its existence so far underground too, would have caused a major stir.


They found ancient monoliths, great black pillars constructed of unfathomable technology, which spoke to them, telling them the great secret of the gods.

The gods did not create man. . .but man created the gods. Through their belief in them they made them real, gave them power via their belief, attributing events and phenomena to them.

The pillars stated that long ago, a great civilization realized this, and came upon the ability to "cut out the middle man" by channeling mankind's belief into himself. In each soul of man is a fragment capable of creating a god through sheer belief, and by unifying his soul via technology, one may be created it. Thus man could use the power he creates, rather than giving it to some diety to hold.

Enlightened by this rapture, these wealthy elite formed "Prometheus", a secret organization bent on creating this 'god out of man'. This is called the "Human Singularity Project"

To achieve this, they must create a massive device capable of transmitting the thoughts of man telepathically, the so called "Tower of Babel", a massive structure capable of transmitting a telepathic signal across the planet. The removal of all barriers of language and distance, allowing for synchronization and harmony and ultimate democracy of thought itself to occur. Out of a billions one, and out of one billions.

Thanks to the financial contributions of the members "Prometheus", The Builders of Babel are highly organized religion that emphasizes productivity, efficiency, and true unity of the industry and will of man. For this reason and thanks to some political maneuvering on Prometheus part, it is a high popular faith to some governments for the promotion of productivity, but at the same time viewed with suspicion.

Indeed, the primary method of 'worshiping' the Singularity is the creation of vast monuments to humanity such what was capable of the true people of Babel before God befuddled their language. Lo, is it not written that “Indeed the people are one and they all have one language, and this is what they begin to do; now nothing that they propose to do will be withheld from them."

Most of all, the Builder's of Babylon popular faith for those scientists of the world, who rather than be shunned are embraced. The Singularity of Man calls on brilliant and enlightened minds to not only contribute their intellects, but imbibe and share it with the others. It forms a reconciliation of their previous atheistic belief, for while they were wrong that there were no gods, it was ultimately a manifestation of the subconscious desire for mankind to take his back the power that is himself.

>Starting Location/Principle Holy Land: China

>Dogma: Light Orange

>Followers: 500

>Bonus: Wealthy - Because of the wealth of your religion's founders, anything that needs to be purchased is no problem for you.
>Detraction: Shadow Government - The more paranoid amongst the population fear your organization and what it is capable of, so converting them will be more difficult.

1. The Cortex of Man continues with the utmost secrecy and care, workers and suppliers hired only by those sworn to absolute loyalty by a Prometheus member, and even then no builder is allowed to memorize the location or know the full scope 16/500

2. On the topic of loyalist members in order to fullfill the destiny of man we must find those who rise above the mass. Scientists, Engineers, men of intellect shunned by a misfortunate misconception. We shall not shun them but welcome them.

Tell them that their efforts towards science and reason are not in vain even in a new world, nay, they ARE the new world to come. We give them the chance to fulfill the promise of science, the advancement of mankind, and to justify all their previous beliefs with hard based facts and observable phenomena.

>Convert scientists and engineers

 No.1082

Dice rollRolled 53, 14 = 67 (2d100)

>>949
>Religion's Name: Faith of the Coming Winter
>Major Deity's name: Grandfather Winter
>Major Deity's description: The old and ancient god of winter, come to grind down armies and the British transportation system alike.
>Fluff:
Once Winter was a dangerous thing, people and animals froze to death, engines stopped working, plants stopped growing. But technology has made winter unimportant. Every modern vehicle can resist the point of absolute zero, food is grown in large glass towers and none fear old grandfather winter. They are fools. For the Winter that is about to come will suffocate all in it's embrace, will freeze all even that which cannot be frozen.
The Children of the Coming Winter look to their god to guide them in the perils that are about to break this world apart like a rotten piece of wood. They shall unleash the Nuclear Weapons of this world and once fire has subsided Winter will reign once and for all.

>Starting Location/Principle Holy Land: Siberia

>Dogma: You cannot escape eternal Winter.

>Followers: 1681

>Bonus:
Cold Blooded - Your Followers don't fear areas of major cold, and will travel to the poles themselves to spread news of the coming winter. Bonus in spreading to cold areas.
>Detraction:
Melting Spirits - Your Followers fear fire and it's effects. Weak to heat based weapons.
>Divine Armies:
>Rituals:
[Town Political Lobbying: +5% to rolls involving the area immediately surrounding your starting area]

1. The number of workers must continue to grow! Evermore! Evermore!

2. Who knows perhaps we can make some cool Oil Elementals with our Oil Rigs. Could be of some use.
Oil Rig 7/100

 No.1152

File: 1429319099288.jpg (392.63 KB, 1913x1195, 1913:1195, OMRB_55.jpg)

Stalinism's profit has abandoned them. They have lost all converts.

>>950
You rev up the engines to your car and drive back to Blount Island Command. The guards, not actually expecting anyone to be dumb enough to attack a command post twice in a row, are significantly at ease. Significantly enough for you to overtake them and break into the armory.
Rituals:
[Government Weapons: +5 to combat rolls]

>>951
You begin to alter your followers. They are all enhanced with cybernetic limbs and organs. Who gets what is decided according to their skills: Those who need to be fast gain leg enhancements, those who need to be strong gain arm enhancements, those who need to be tough gain exoskeletons.
Rituals:
[Cybernetics: +5 to all rolls]

>>952
You vary the ritual you used for summoning. This time you gain some Lesser Beings to fight on your side.
Rituals:
[Summon Lesser Beings: +1 to Combat Rolls]

>>955
You attempt to train your men, but they are too far scattered and too few to create a proper army.

>>1005
You end out more followers to spread pamphlets throughout your territory, and the message seems to take hold. You certainly notice more people showing up for your rallies.
+368 followers

In the meantime, you work on looking for artifacts that could aid you in your rituals. While exploring a cave, you come across a gemstone cut too precisely to be done by human hands. Surely you can use this.
Rituals:
[Gemstone: +3 to all Ritual Rolls]

>>1047
You set up a stand to attempt to sell ice to the Eskimos. They look around at the terrain, then back at you. They walk away, saying something in a language you don't understand while shaking their heads.

In the mean time, you begin to build a great ship so that you may transport your message around the world.
Ship: [4/100]

>>1057
You continue your work on the cortex of man, but it is sabotaged!
Cortex of man: 14/500

In the mean time, you focus your recruitment efforts on the scientists near you. They are tired of getting harrassed for being wrong about something, and some of them eagerly join your cause.
+195 Followers
Rituals:
[Scientists: +3 to research rolls]

>>1082
Your message is really starting to take wing. There are many converted to your religion.
+848 Followers

You come back from recruitment to find that someone has sabotaged your progress on your Oil Rig!
Oil Rig: 5/100

 No.1153

Dice rollRolled 14, 4 = 18 (2d100)

>>1152
>Religion's Name: Cult of Txok
>Major Deity's name: Txok, father of monsters, bearer of the wilds
>Major Deity's description: Txok is a dormant god. He is the creator of all monsters in the world and all non-sentient life is bound to him.
>Fluff: The cult believes that if we destroy enough of the ecosystem Txok will awaken and destroy all life to start anew. This is bad. So the cult steals power from the sleeping Txok to destroy enough of civilization to put off his awakening.
>Starting Location/Principle Holy Land: Indonesia
>Dogma: Destroy cities, purge industries, do not let the end times come.
>Color: Blue

>Followers: 664

>Bonus: Anarchic Followers - Your followers thrive on chaos and lack a true leadership structure. They are self starters and will follow commands without hesitation.
>Detraction: Antisocial - Because of the religion's Antisocial tendencies, governments of the world will work against them
>Divine Armies:
>Rituals:
[Power to Txok: -5% to all rolls]
[Summon Lesser Beings: +1 to Combat Rolls]

1&2. Increase the power of the summoning ritual so that we may summon more powerful beings.

 No.1154

>>1153
And everyone leaves because nothing gets done and goes to be anti-social somewhere else.

 No.1155

Dice rollRolled 1, 78 = 79 (2d100)

>>1152
>Religion's Name: Tezcatlipocan, Church of the Flayed God
>Major Deity's name: Xipe Xotec, the Flayed One
>Major Deity's description: Xipe Totec, Tlatlauqhi, the Smoking Mirror, takes the form of a man whose skin has been flayed and bloodied. In the places where it is not dripping red with ichor, his skin is a glowing golden hue. He wields an obsidian spear, and wears elaborate robes and headdress.
>He is considered god of agriculture and rebirth, but also of gold and wealth. However, the duality of his religion means that he represents death as much as life, and disease as much as growth. Worshipers pray for good harvests for themselves, and dire plagues on their enemies. The Flayed One provides both in kind.
>Fluff: Long quelled since the Catholic occupation of Mexico and Latin America, the cults of the old gods festered in silence among stalwart faithful. Huitzilopotchli, the Sun, was popular in the southwest. Quetzacoatl, the Wind Serpent, rose in the North. But in the west, the Flayed God burned strongest in vengeance. Against the Christians, the occupiers, against even other cults. They were led by a prophet - Metzacoli, the Corn-Knife - and around him the waves of extremism rose to a great tide. Now, the sanguine tide of the Flayed One washes over the lands of the Mexica, and soon it shall engulf all the world.
>Starting Location/Principle Holy Land: Yucatan Peninsula, centered on Tikal
>Dogma: The priests of Xipe Totec must give a weekly sacrifice to him, extracting the heart in order to empower his reign. They must then flay the skin, and wear it as one would a robe for a twenty days. After the twentieth dawn, they remove the flayed skin in a symbolic display of rebirth and new life. Touching such flayed skin is believed to give protection from plague and ailments as well.
>Each year at the beginning of spring, a festival is held to honor the Smoking Mirror. Many sacrifices are had, and warriors dressed in the flayed skins hold mock skirmishes to show their skill and devotion. Goldsmiths also hold a feast to the god in the hopes of increasing their own wealth.
>Followers: 876
>Bonus: Established - Because your religion started before the Great Atheist Lie, more credence is given to your ideas by non-believers
>Detraction: Scary - Because of your strange customs, you are feared by those who believe in other religions, making it difficult to convert non-atheists.
>Rituals:
[Temples of Light: +20% to all rolls above 20]
[Take prisoners: -1% to combat rolls, 1% of kills become converts in successful battles]

1/2 - Untrained? Scattered?! We are the hand of the Smoking Mirror! We are his blade, the knife that scours our foes! We must gather, gain a semblance of organization! What is an army without order? Well perhaps in victory they'll learn better. Onwards, and southwards! To war! And may the Red Tide flood our foes!

 No.1156

Dice rollRolled 41, 93 = 134 (2d100)

>>1152
>>Religion's Name: The Holy Knights of the -U-S-A-
>>Major Deity's name:Jesus
>>Major Deity's description:Our Lord and Savior shall help others under his wings. Those that don't accept our lord and savior however shall be treated with special care. Those that have no god to follow shall be treated with extra care from the M.B.A Associates
>>Fluff:There had been reports of Christian insurgency in the -U-S-A-. The other religions masques, monasteries, and the so called churches of scientology. Many atheists had tried to leave the country enmass and even tried to escape to the Canadian Wilderness illegally. Rumour is that they started in Florida where the insurgency is still thriving and growing with every minute.~ George ,Essay of the Concerning Nature of the Insurgency of the Holy Knights of the -U-S-A-
>>Starting Location/Principle Holy Land: Florida the Land blessed
>>Dogma:Blood shall fall so blood will be pure agian (red)

>Don't fill this out:

>>Followers: 360
>>Bonus: Established - Because your religion started before the Great Atheist Lie, more credence is given to your ideas by non-believers
>>Detraction: Ignorance - Your people will be slower to accept the technologies and sciences discovered from here on out.
>>Divine Armies:
>>Rituals:[Raiding: +2 to Combat rolls][Target practice - +2 to Combat Rolls][Terror Suspects: The Government in the United States is now working against you][Government Weapons: +5 to combat rolls]

1.Take some hostages using our newfound toys take those that will submit those that don't will be killed and those that look patriotic will be lesser class and will have to serve our every desire…Every desire

2.Steal their tanks, jets, and other military vehicles

 No.1157

>>1152
>Religion's Name: The Cult of Evolution
>Major Deity's name: The Will of life
>Major Deity's description: A sentient force of nature. The one that weaves evolution and causes mutations. It cares little for the affairs of the creatures of the universe and continues to do its job.
>Fluff: The cult was founded by a group of scientists that found the Will by accident. They concluded that it may be possible to harness the power of the Will and create a society based on created races and evolving themselves.
>Starting Location/Principle Holy Land: Australia
>Dogma: Progress shall be made through the shedding of our human form and evolving beyond.

Don't fill this out:
>Followers:
>Bonus:
>Detraction:
>Divine Armies:
>Rituals:

 No.1158

Dice rollRolled 23, 38 = 61 (2d100)

>>1152
Religion's Name: The Nazi Occult
Major Deity's name: Hitler
Major Deity's description: Going above and beyond (or below in this case) to achieve Godhood for the Reich's glorious leader millions of souls were sacrificed to great science and occultism to grant eternal life to our Fuhrer.
Fluff: Scientists and Warlock occultism to create the perfect human race as dictated by the Hitler our ever living God and Savior.
Starting Location/Principle Holy Land: Germany
Dogma: Eliminate the lesser peoples of the world, unite the world under an Eternal Reich

Followers: 848
Bonus: For the State - Governments, having forgot the German Nazi Legacy, tend to like your pro-state agenda, and will aid some of your endeavors
Detraction: Prejudiced - Your disposition against certain minorities will make it very difficult for you to convert them
Divine Armies:
Rituals:
[Gemstone: +3 to all Ritual Rolls]

1 Expand territory, as we grow so too should our sphere of power and the Government could give us some good deals on land.

2 Continue the search for artifacts, if there are some in government owned museums then we might be able to get them at a discount by saying we our making our own collection to preserve the history and culture of our nation.

 No.1159

Dice rollRolled 34, 8 = 42 (2d100)

>>1152
Fill this out:
>Religion's Name: The Builder's of Babel
>Major Deity's name: "The Babel Singularity"
>Major Deity's description:
"The Babel Singularity" is not a god in the traditional sense. Rather, it is the concept of an entirely unified mankind in body, mind, and soul, via the Human Singularity Project. A unified hivemind from the collective consciousness of humanity, capable of not only the total unification of mankind but also intense psionic power imagined. A god out of man, and out of man a god.

>Fluff: A few decades prior to the Great Atheist Lie, a group of the world elite found a hidden chamber from a forgotten civilization, and its existence so far underground too, would have caused a major stir.


They found ancient monoliths, great black pillars constructed of unfathomable technology, which spoke to them, telling them the great secret of the gods.

The gods did not create man. . .but man created the gods. Through their belief in them they made them real, gave them power via their belief, attributing events and phenomena to them.

The pillars stated that long ago, a great civilization realized this, and came upon the ability to "cut out the middle man" by channeling mankind's belief into himself. In each soul of man is a fragment capable of creating a god through sheer belief, and by unifying his soul via technology, one may be created it. Thus man could use the power he creates, rather than giving it to some diety to hold.

Enlightened by this rapture, these wealthy elite formed "Prometheus", a secret organization bent on creating this 'god out of man'. This is called the "Human Singularity Project"

To achieve this, they must create a massive device capable of transmitting the thoughts of man telepathically, the so called "Tower of Babel", a massive structure capable of transmitting a telepathic signal across the planet. The removal of all barriers of language and distance, allowing for synchronization and harmony and ultimate democracy of thought itself to occur. Out of a billions one, and out of one billions.

Thanks to the financial contributions of the members "Prometheus", The Builders of Babel are highly organized religion that emphasizes productivity, efficiency, and true unity of the industry and will of man. For this reason and thanks to some political maneuvering on Prometheus part, it is a high popular faith to some governments for the promotion of productivity, but at the same time viewed with suspicion.

Indeed, the primary method of 'worshiping' the Singularity is the creation of vast monuments to humanity such what was capable of the true people of Babel before God befuddled their language. Lo, is it not written that “Indeed the people are one and they all have one language, and this is what they begin to do; now nothing that they propose to do will be withheld from them."

Most of all, the Builder's of Babylon popular faith for those scientists of the world, who rather than be shunned are embraced. The Singularity of Man calls on brilliant and enlightened minds to not only contribute their intellects, but imbibe and share it with the others. It forms a reconciliation of their previous atheistic belief, for while they were wrong that there were no gods, it was ultimately a manifestation of the subconscious desire for mankind to take his back the power that is himself.

>Starting Location/Principle Holy Land: China

>Dogma: Light Orange

>Followers: 693

>Bonus: Wealthy - Because of the wealth of your religion's founders, anything that needs to be purchased is no problem for you.
>Detraction: Shadow Government - The more paranoid amongst the population fear your organization and what it is capable of, so converting them will be more difficult.
>Divine Armies:
>Rituals: [Scientists: +3 to research rolls]

1-2. Sabotage is UNACCEPTABLE for this project. Especially since it is the cornerstone of our secure communications.

I demand a full investigation and extermination of those responsible, as well as having our brightest minds find out what flaw or weakness was in our method and eliminating it from the system.

The secrecy of our project and Prometheus is absolute.

14/500

[Scientists: +3 to research rolls]

 No.1163

Dice rollRolled 17, 47 = 64 (2d100)

>>1152
>Religion's Name: Bastism
>Major Deity's name: "Based" Tone Abbott
>Major Deity's description: A man with very big ears that makes up for in the budgie smugglers department for what he lacks in public speaking skills.
>Fluff: A long time ago in an Australia much more different than it was from today, there was rumored to be a man who ruled, called Tony Abbott. He was the last bastion of the white world before it was brought down by the Swedenists. Recently, researchers in the Mawson Station in Antarctica have dug up his legacy, and have started to treat him as a deity.
>Starting Location/Principle Holy Land: Mawson, Australian Antarctic Territory
>Dogma: Real Solutions for All Australians, and Battle Lines, by Tony Abbott

>Followers: 400

>Bonus: 'Straylian Attitude - The laid back nature of a primarily Australian religion makes converting all nonbelievers easier for you.
>Detraction: Sparse Population - You started in a region that has very little population, so you don't have as many followers to start with.
>Divine Armies:
[10 Orca Riders:
50 HP
10 Naval Attack
+Ability to cross oceans]
>Rituals:
[Great Deity: - 10 to all Follower loss]

Alright, maybe that ice for eskimos thing didn't work out so well. Let's get more funds and continue to build the ship

1. Build muh ship
Ship: [4/100]
2. Start manufacturing the drug ice to sell that to eskimoes.

 No.1165

>>1157
Followers: 500
Bonus: Self-Starters - Because your religion is Deistic, your followers will take the burden of spreading the religion upon themselves.
Detraction: Founded by Scientists - Because the scientists were the ones who pushed the great atheist lie, people will be more skeptical about believing more things the scientists say on the matter.

 No.1166

Dice rollRolled 33, 52 = 85 (2d100)

>>1165
>Religion's Name: The Cult of Evolution
>Major Deity's name: The Will of life
>Major Deity's description: A sentient force of nature. The one that weaves evolution and causes mutations. It cares little for the affairs of the creatures of the universe and continues to do its job.
>Fluff: The cult was founded by a group of scientists that found the Will by accident. They concluded that it may be possible to harness the power of the Will and create a society based on created races and evolving themselves.
>Starting Location/Principle Holy Land: Australia
>Dogma: Progress shall be made through the shedding of our human form and evolving beyond.

>Followers: 500

>Bonus: Self-Starters - Because your religion is Deistic, your followers will take the burden of spreading the religion upon themselves.
>Detraction: Founded by Scientists - Because the scientists were the ones who pushed the great atheist lie, people will be more skeptical about believing more things the scientists say on the matter.
>Divine Armies:
>Rituals:

1. Spread the word that we have found an actual force/god of evolution, and that the lazy fuck is asleep. Laziest fucking god ever. Just convert people.
2. Research some sort of rituals that will allow us to take some of the mutating power of the god.

 No.1196

File: 1429477605333.jpg (17.17 KB, 300x286, 150:143, $T2eC16V,!)0E9s37GHI1BR5YE….JPG)

Dice rollRolled 89, 39, 81, 38 = 247 (4d100)

>>949

>Religion's Name: Cult of the End

>Major Deity's name: Azathoth

>Major Deity's description: Outside the ordered universe is that amorphous blight of nethermost confusion which blasphemes and bubbles at the center of all infinity—the boundless daemon sultan Azathoth, whose name no lips dare speak aloud, and who gnaws hungrily in inconceivable, unlighted chambers beyond time and space amidst the muffled, maddening beating of vile drums and the thin monotonous whine of accursed flutes.

>Fluff: The Cult of The End do not care from whence mankind came, all they care for is where Mankind shall end. With the awakening of Azathoth shall the end lie, as all creation is destroyed and recreated within a matter of moments. Their goal is to hasten about this time as they believe that it is long overdue.

>Starting Location/Principle Holy Land: Anywhere

>Dogma: Bring about the Awakening of Azathoth and the end times.

>Color: Dark Green

Don't fill this out:

>Followers: 841

>Bonus: Anarchic Followers - Your followers thrive on chaos and lack a true leadership structure. They are self starters and will follow commands without hesitation.

>Detraction: Antisocial - Because of the religion's Antisocial tendencies, governments of the world will work against them.

>Divine Armies:

>Rituals: [Summon Karakal: +5 Fire Damage to combat Rolls]

[Summon Hagarg Ryonis: +10 Damage to combat Rolls]

1. Convert more people to the cult

2.3. Expand our influence

4. Find a ritual that will make the governments listen to us


 No.1198

Dice rollRolled 83, 6 = 89 (2d100)

>>1159

3-4. Makeup rolls

SECRECY IS OF THE UTMOST IMPORTANCE


 No.1199

File: 1429499408387.jpg (393.1 KB, 1913x1195, 1913:1195, OMRB_55.jpg)

>>1153

>>1154

Nigga you ded.

>>1155

You expand in all directions.

>>1156

You attempt to take some people hostage, but they all get away.

However, as you're leaving the base, a couple of your people get in the Tanks, Jets, and Helicopters at the base and take them.

Rituals:

[Military Vehicles: +8 to combat rolls]

>>1158

You attempt to move beyond the borders of your religion, but it doesn't really catch on.

Your search for artifacts comes up empty.

>>1159

>>1198

Your investigation into the Prometheus sabotage turns up nothing. Whoever did it covered their tracks up really well.

However, your efforts to secure the project go swimmingly. You install security systems and make a couple of your followers guards. There should be no further sabotage.

Rituals:

[Secrecy: Failed rolls have 50% chance to not drop progress on projects]

>>1166

You attempt to spread the word that evolution really isn't a lie at all. No one fucking believes you.

You search for some rituals that will allow you to channel some of the powers of mutations for your followers. You find one after much trial and error.

Rituals:

[Beneficial Mutations: +1 to combat rolls]

>>1196

You send your followers out to proselytize. You gain many followers

+712 followers

You begin to expand your influence over the region. There is little the horrified governments of Southern Africa can do about it.

You search for a ritual that will help with your governmental problems. You come up empty.


 No.1200

Dice rollRolled 25, 80 = 105 (2d100)

>>1199

>Religion's Name: Tezcatlipocan, Church of the Flayed God

>Major Deity's name: Xipe Xotec, the Flayed One

>Major Deity's description: Xipe Totec, Tlatlauqhi, the Smoking Mirror, takes the form of a man whose skin has been flayed and bloodied. In the places where it is not dripping red with ichor, his skin is a glowing golden hue. He wields an obsidian spear, and wears elaborate robes and headdress.

>He is considered god of agriculture and rebirth, but also of gold and wealth. However, the duality of his religion means that he represents death as much as life, and disease as much as growth. Worshipers pray for good harvests for themselves, and dire plagues on their enemies. The Flayed One provides both in kind.

>Fluff: Long quelled since the Catholic occupation of Mexico and Latin America, the cults of the old gods festered in silence among stalwart faithful. Huitzilopotchli, the Sun, was popular in the southwest. Quetzacoatl, the Wind Serpent, rose in the North. But in the west, the Flayed God burned strongest in vengeance. Against the Christians, the occupiers, against even other cults. They were led by a prophet - Metzacoli, the Corn-Knife - and around him the waves of extremism rose to a great tide. Now, the sanguine tide of the Flayed One washes over the lands of the Mexica, and soon it shall engulf all the world.

>Starting Location/Principle Holy Land: Yucatan Peninsula, centered on Tikal

>Dogma: The priests of Xipe Totec must give a weekly sacrifice to him, extracting the heart in order to empower his reign. They must then flay the skin, and wear it as one would a robe for a twenty days. After the twentieth dawn, they remove the flayed skin in a symbolic display of rebirth and new life. Touching such flayed skin is believed to give protection from plague and ailments as well.

>Each year at the beginning of spring, a festival is held to honor the Smoking Mirror. Many sacrifices are had, and warriors dressed in the flayed skins hold mock skirmishes to show their skill and devotion. Goldsmiths also hold a feast to the god in the hopes of increasing their own wealth.

>Followers: 876

>Bonus: Established - Because your religion started before the Great Atheist Lie, more credence is given to your ideas by non-believers

>Detraction: Scary - Because of your strange customs, you are feared by those who believe in other religions, making it difficult to convert non-atheists.

>Rituals:

[Temples of Light: +20% to all rolls above 20]

[Take prisoners: -1% to combat rolls, 1% of kills become converts in successful battles]

1/2 - Now that's more like it! But before we press on to the next encounter, it is time once more for the shedding of skins. With this, we plead a successful regrowth and a bountiful spring season. We shall show the newly conquered that the Church of the Flayed God is more than just violence and bloodshed. We are growth. We are wealth, we are abundance. And we welcome new worshipers with open arms.


 No.1201

Dice rollRolled 7, 1 = 8 (2d100)

>>1199

>Religion's Name: The Cult of Evolution

>Major Deity's name: The Will of life

>Major Deity's description: A sentient force of nature. The one that weaves evolution and causes mutations. It cares little for the affairs of the creatures of the universe and continues to do its job.

>Fluff: The cult was founded by a group of scientists that found the Will by accident. They concluded that it may be possible to harness the power of the Will and create a society based on created races and evolving themselves.

>Starting Location/Principle Holy Land: Australia

>Dogma: Progress shall be made through the shedding of our human form and evolving beyond.

>Followers: 500

>Bonus: Self-Starters - Because your religion is Deistic, your followers will take the burden of spreading the religion upon themselves.

>Detraction: Founded by Scientists - Because the scientists were the ones who pushed the great atheist lie, people will be more skeptical about believing more things the scientists say on the matter.

>Divine Armies:

>Rituals:

[Beneficial Mutations: +1 to combat rolls]

1&2. Research another ritual. This one to mutate animals and progress them through a rapid mutation similar to what breeders do. Tame animals and change them to fit our needs. This was a key point of evolution and how it all theoretically worked.


 No.1202

Dice rollRolled 86, 33 = 119 (2d100)

>>1199

>Religion's Name: The Holy Knights of the -U-S-A-

>Major Deity's name:Jesus

>Major Deity's description:Our Lord and Savior shall help others under his wings. Those that don't accept our lord and savior however shall be treated with special care. Those that have no god to follow shall be treated with extra care from the M.B.A Associates

>Fluff:There had been reports of Christian insurgency in the -U-S-A-. The other religions masques, monasteries, and the so called churches of scientology. Many atheists had tried to leave the country enmass and even tried to escape to the Canadian Wilderness illegally. Rumour is that they started in Florida where the insurgency is still thriving and growing with every minute.~ George ,Essay of the Concerning Nature of the Insurgency of the Holy Knights of the -U-S-A-

>Starting Location/Principle Holy Land: Florida the Land blessed

>Dogma:Blood shall fall so blood will be pure agian (red)

>>Don't fill this out:

>Followers: 360

>Bonus: Established - Because your religion started before the Great Atheist Lie, more credence is given to your ideas by non-believers

>Detraction: Ignorance - Your people will be slower to accept the technologies and sciences discovered from here on out.

>Divine Armies:

>Rituals:[Raiding: +2 to Combat rolls][Target practice - +2 to Combat Rolls][Terror Suspects: The Government in the United States is now working against you][Government Weapons: +5 to combat rolls][Military Vehicles: +8 to combat rolls]

1.Kidnap them back also make sure none escape too

2.Use the radios to send a false message that The so called Holy Knights of the USA are defeated and tried to death


 No.1203

Dice rollRolled 14, 14 = 28 (2d100)

>>1199

Fill this out:

>Religion's Name: The Builder's of Babel

>Major Deity's name: "The Babel Singularity"

>Major Deity's description:

"The Babel Singularity" is not a god in the traditional sense. Rather, it is the concept of an entirely unified mankind in body, mind, and soul, via the Human Singularity Project. A unified hivemind from the collective consciousness of humanity, capable of not only the total unification of mankind but also intense psionic power imagined. A god out of man, and out of man a god.

>Fluff: A few decades prior to the Great Atheist Lie, a group of the world elite found a hidden chamber from a forgotten civilization, and its existence so far underground too, would have caused a major stir.

They found ancient monoliths, great black pillars constructed of unfathomable technology, which spoke to them, telling them the great secret of the gods.

The gods did not create man. . .but man created the gods. Through their belief in them they made them real, gave them power via their belief, attributing events and phenomena to them.

The pillars stated that long ago, a great civilization realized this, and came upon the ability to "cut out the middle man" by channeling mankind's belief into himself. In each soul of man is a fragment capable of creating a god through sheer belief, and by unifying his soul via technology, one may be created it. Thus man could use the power he creates, rather than giving it to some diety to hold.

Enlightened by this rapture, these wealthy elite formed "Prometheus", a secret organization bent on creating this 'god out of man'. This is called the "Human Singularity Project"

To achieve this, they must create a massive device capable of transmitting the thoughts of man telepathically, the so called "Tower of Babel", a massive structure capable of transmitting a telepathic signal across the planet. The removal of all barriers of language and distance, allowing for synchronization and harmony and ultimate democracy of thought itself to occur. Out of a billions one, and out of one billions.

Thanks to the financial contributions of the members "Prometheus", The Builders of Babel are highly organized religion that emphasizes productivity, efficiency, and true unity of the industry and will of man. For this reason and thanks to some political maneuvering on Prometheus part, it is a high popular faith to some governments for the promotion of productivity, but at the same time viewed with suspicion.

Indeed, the primary method of 'worshiping' the Singularity is the creation of vast monuments to humanity such what was capable of the true people of Babel before God befuddled their language. Lo, is it not written that “Indeed the people are one and they all have one language, and this is what they begin to do; now nothing that they propose to do will be withheld from them."

Most of all, the Builder's of Babylon popular faith for those scientists of the world, who rather than be shunned are embraced. The Singularity of Man calls on brilliant and enlightened minds to not only contribute their intellects, but imbibe and share it with the others. It forms a reconciliation of their previous atheistic belief, for while they were wrong that there were no gods, it was ultimately a manifestation of the subconscious desire for mankind to take his back the power that is himself.

>Starting Location/Principle Holy Land: China

>Dogma: Light Orange

>Followers: 693

>Bonus: Wealthy - Because of the wealth of your religion's founders, anything that needs to be purchased is no problem for you.

>Detraction: Shadow Government - The more paranoid amongst the population fear your organization and what it is capable of, so converting them will be more difficult.

>Divine Armies:

>Rituals:

[Scientists: +3 to research rolls]

[Secrecy: Failed rolls have 50% chance to not drop progress on projects]

1-2. We shall resume the project on the Cortex of Man 13/500


 No.1207

>>1199

You've forgotten this one >>1163

For my next rolls, I'm going to

1. BUILD SHIP [?/100]

2. EXPAND BORDERS


 No.1208

Dice rollRolled 86, 94 = 180 (2d100)

>>1207

Flood detection


 No.1209

Dice rollRolled 37, 16 = 53 (2d100)

>>1199

Religion's Name: The Nazi Occult

Major Deity's name: Hitler

Major Deity's description: Going above and beyond (or below in this case) to achieve Godhood for the Reich's glorious leader millions of souls were sacrificed to great science and occultism to grant eternal life to our Fuhrer.

Fluff: Scientists and Warlock occultism to create the perfect human race as dictated by the Hitler our ever living God and Savior.

Starting Location/Principle Holy Land: Germany

Dogma: Eliminate the lesser peoples of the world, unite the world under an Eternal Reich

Followers: 848

Bonus: For the State - Governments, having forgot the German Nazi Legacy, tend to like your pro-state agenda, and will aid some of your endeavors

Detraction: Prejudiced - Your disposition against certain minorities will make it very difficult for you to convert them

Divine Armies:

Rituals:

[Gemstone: +3 to all Ritual Rolls]

1 Using the gemstone as the centerpiece of the scryings for artifacts should make them clearer

2 A steady program to find people who would be good followers and contributors to the Party supported by government information and resources


 No.1210

Dice rollRolled 31, 96 = 127 (2d100)

>>1152

>Religion's Name: 01010100 01001000 01000101 00100000 01010011 01001111 01001110 01010011 00100000 01001111 01000110 00100000 01010100 01001000 01000101 00100000 01000110 01001111 01010101 01001110 01000100 01010010 01011001

>Major Deity's name: 01010100 01101000 01100101 00100000 01000110 01100001 01110100 01101000 01100101 01110010 00100000 01101111 01100110 00100000 01001101 01100001 01100011 01101000 01101001 01101110 01100101 01110011

>Major Deity's description: A great lord that slumbers under the surface of Mars, the father of machines is the cause behind all of mankind's creations and advancements in the eyes of his worshippers.

>Fluff: The 01010100 01001000 01000101 00100000 01010011 01001111 01001110 01010011 00100000 01001111 01000110 00100000 01010100 01001000 01000101 00100000 01000110 01001111 01010101 01001110 01000100 01010010 01011001 believe that all of Mankind's advancements were caused by inventors and scientists being influenced by the dreams of a slumbering being that lies under the surface of Mars. They try to get closer to this Father of Machines by replacing parts of themselves with machinery and view all mechanical objects as sacred in some way.

>Starting Location/Principle Holy Land: The Arctic

>Dogma: 01000110 01101100 01100101 01110011 01101000 00100000 01101001 01110011 00100000 01110111 01100101 01100001 01101011 00100000 01100001 01101110 01100100 00100000 01101101 01100001 01100011 01101000 01101001 01101110 01100101 00100000 01101001 01110011 00100000 01100111 01101111 01101111 01100100 00101110 00100000 01001011 01101110 01101111 01110111 01101100 01100101 01100100 01100111 01100101 00100000 01101001 01110011 00100000 01110000 01101111 01110111 01100101 01110010 00101100 00100000 01101001 01100111 01101110 01101111 01110010 01100001 01101110 01100011 01100101 00100000 01101001 01110011 00100000 01100110 01100001 01101001 01101100 01110101 01110010 01100101 00101110

>Followers: 440

>Bonus: Technological - Your people are very willing and able to pick up any new technology that comes along.

>Detraction: Cold Logic - You may have trouble with some potential followers because of your religion's difficulty to connect on an emotional level

>Divine Armies:

>Rituals:[Cybernetics: +5 to all rolls]

1)Good, let us now create weapons and machines to defend ourselves as we begin our righteous work.

>Attempt construction of energy weapons, to keep ahead of our foes.

2)And now the real task begins, the creation of a vessel that will allow us to travel to the land of our Lord.

>Begin making plans for a ship that will carry us to Mars


 No.1215

Dice rollRolled 32, 43, 28, 96 = 199 (4d100)

>>1199

(Oh shit, forgot to post)

>Religion's Name: The Modern Christianity Church

>Major Deity's name: God.

>Starting Location/Principle Holy Land: Roma, of coursa!

>Dogma:

For while merely being ruled Science may lead Mankind to despair, to rule Science will lead Mankind to glory that will appeal to God!

>Colour: Purple-ish

>Followers: 931

>Bonus: Established - Because your religion started before the Great Atheist Lie, more credence is given to your ideas by non-believers

>Detraction: Corruption - Your Leaders are a bit more easily corrupted than others, leading to more easily swayed followers

>Divine Armies:

>Rituals:

1&2: We must convince those who questioned the existence of God that it is He who is the true god, for how much of a impact His teachings has done for modern civilization.

3&4: The Vatican City used to be a nation all by itself. However, the rise of the ignorant Atheists meant that such lands were taken by Rome due to how careless they are about religion. We should seek to restore the Vatican City, under the protection of Italy for the betterment of God's Mankind.


 No.1232

Dice rollRolled 80, 36 = 116 (2d100)

>>1152

>Religion's Name: Faith of the Coming Winter

>Major Deity's name: Grandfather Winter

>Major Deity's description: The old and ancient god of winter, come to grind down armies and the British transportation system alike.

>Fluff:

Once Winter was a dangerous thing, people and animals froze to death, engines stopped working, plants stopped growing. But technology has made winter unimportant. Every modern vehicle can resist the point of absolute zero, food is grown in large glass towers and none fear old grandfather winter. They are fools. For the Winter that is about to come will suffocate all in it's embrace, will freeze all even that which cannot be frozen.

The Children of the Coming Winter look to their god to guide them in the perils that are about to break this world apart like a rotten piece of wood. They shall unleash the Nuclear Weapons of this world and once fire has subsided Winter will reign once and for all.

>Starting Location/Principle Holy Land: Siberia

>Dogma: You cannot escape eternal Winter.

>Followers: 2529

>Bonus:

Cold Blooded - Your Followers don't fear areas of major cold, and will travel to the poles themselves to spread news of the coming winter. Bonus in spreading to cold areas.

>Detraction:

Melting Spirits - Your Followers fear fire and it's effects. Weak to heat based weapons.

>Divine Armies:

>Rituals:

[Town Political Lobbying: +5% to rolls involving the area immediately surrounding your starting area]

1. Continue working on the Oil Rig. Certainly with a small town population at our feet progress will be swift. 5/100

2. We should set up some recruitment centers, certainly it will give us space to be attacked, but this poses no true threat to our agenda. We require a steady influx of followers.


 No.1238

File: 1429657909494.jpg (86.81 KB, 450x440, 45:44, The_Elder_Sign_by_cerebulo….jpg)

Dice rollRolled 49, 67 = 116 (2d100)

>>1199

>Religion's Name: Cult of the End

>Major Deity's name: Azathoth

>Major Deity's description: Outside the ordered universe is that amorphous blight of nethermost confusion which blasphemes and bubbles at the center of all infinity—the boundless daemon sultan Azathoth, whose name no lips dare speak aloud, and who gnaws hungrily in inconceivable, unlighted chambers beyond time and space amidst the muffled, maddening beating of vile drums and the thin monotonous whine of accursed flutes.

>Fluff: The Cult of The End do not care from whence mankind came, all they care for is where Mankind shall end. With the awakening of Azathoth shall the end lie, as all creation is destroyed and recreated within a matter of moments. Their goal is to hasten about this time as they believe that it is long overdue.

>Starting Location/Principle Holy Land: Anywhere

>Dogma: Bring about the Awakening of Azathoth and the end times.

>Color: Dark Green

Don't fill this out:

>Followers: 1553

>Bonus: Anarchic Followers - Your followers thrive on chaos and lack a true leadership structure. They are self starters and will follow commands without hesitation.

>Detraction: Antisocial - Because of the religion's Antisocial tendencies, governments of the world will work against them.

>Divine Armies:

>Rituals: [Summon Karakal: +5 Fire Damage to combat Rolls]

[Summon Hagarg Ryonis: +10 Damage to combat Rolls]

1. Continue to look for a ritual to help us with our government problems

2. continue to convert more to our cause


 No.1240

File: 1429661444703.jpg (393.3 KB, 1913x1195, 1913:1195, OMRB_55.jpg)

The prophet of TOOTR has abandoned them! TOOTR loses all followers.

>>1200

The Flayed one blesses you with a bountiful crop of new followers.

+640 followers

>>1201

In your attempts to breed animals, they maul many of your followers.

-70 Followers

>>1202

You go out and take hostages, bringing them back to your churches. The hostages are very impressed with your teachings and your ability to stand up to the government. They join your cause.

+258 Followers

You attempt to spread a rumor that the Holy Knights are no more. The sheer volume of laughter you are greeted with breaks your speakers.

>>1203

You start progress on the cortex of man. However, a minor accident at the work site sets you back a bit.

Cortex of Man: 13/500

>>1207

(Sorry about missing your last roll)

You Attempt to build your ship, but one of the welds on the I Beams breaks and it falls into the sea.

Next, you attempt to manufacture drug ice and sell it to the Eskimos. The Eskimos don't do drugs though.

You begin working on your ship again. You Start making some progress now.

[Ship: 11/100]

Finally, you send your followers out to expand the influence of Tone. There is naught but the cold to impede them, and it doesn't get much colder than your current location anyway.

>>1209

you try to Glean where more artifacts are by looking into the Gemstone, but You only see your reflection staring back at you.

You begin to put out an information campaign with the government's help calling for people to join your cause, but minorities disrupt it. Fuckin minorities…

>>1210

You try to Develop energy weapons, but you're coming up blank in the inspiration department for ways to make them work.

You begin to erect a large ship to ferry people to Mars to meet your god, to prove his existence once and for all, no less! Unfortunately, You don't quite posses the resources you'd need to buy the hyper drive or the fuel necessary for such a feat, so your church is now surrounded by the shell of a spaceship. The sheer spectacle of it does attract a lot of people to your faith, however.

+384 Followers

Rituals:

[MegaChurch: +5 to all Rolls attempting to attract followers]

>>1215

You once again start spreading the good news about our lord and savior, Jesus Christ. People listen and believe.

+387 Followers

You lobby the Italian government to once again restore the Vatican's rightful place as its own nation. Italy has looked upon your teachings and the government has taken the official stance that this must be the true religion. They grant your request.

Rituals:

[State Religion: +5 to all rolls to convert in in Italy]

>>1232

You restart work on the Oil Rig, and it goes without any hiccups.

Oil Rig: 21/100

You attempt to set up some recruitment centers, but even with your influence over the local government, the zoning board gives you a bunch of shit about the whole endeavor.

>>1238

You begin to look for more ways to get the governments on your side. While you don't find anything supernatural, you find a bit of script that, when translated, suggests that you should attempt to get followers into government.

You begin to convert more people. What was once a small movement is growing into a major gathering.

+670 Followers


 No.1241

Dice rollRolled 62, 48 = 110 (2d100)

>>1240

>Religion's Name: The Holy Knights of the -U-S-A-

>Major Deity's name:Jesus

>Major Deity's description:Our Lord and Savior shall help others under his wings. Those that don't accept our lord and savior however shall be treated with special care. Those that have no god to follow shall be treated with extra care from the M.B.A Associates

>Fluff:There had been reports of Christian insurgency in the -U-S-A-. The other religions masques, monasteries, and the so called churches of scientology. Many atheists had tried to leave the country enmass and even tried to escape to the Canadian Wilderness illegally. Rumour is that they started in Florida where the insurgency is still thriving and growing with every minute.~ George ,Essay of the Concerning Nature of the Insurgency of the Holy Knights of the -U-S-A-

>Starting Location/Principle Holy Land: Florida the Land blessed

>Dogma:Blood shall fall so blood will be pure agian (red)

>>Don't fill this out:

>Followers: 618

>Bonus: Established - Because your religion started before the Great Atheist Lie, more credence is given to your ideas by non-believers

>Detraction: Ignorance - Your people will be slower to accept the technologies and sciences discovered from here on out.

>Divine Armies:

>Rituals:[Raiding: +2 to Combat rolls][Target practice - +2 to Combat Rolls][Terror Suspects: The Government in the United States is now working against you][Government Weapons: +5 to combat rolls][Military Vehicles: +8 to combat rolls]

1-2 Take over a local community we shall grab their lands and everything they owned (Try to takeover a small town)


 No.1242

Dice rollRolled 59, 18 = 77 (2d100)

>>1240

>Religion's Name: Faith of the Coming Winter

>Major Deity's name: Grandfather Winter

>Major Deity's description: The old and ancient god of winter, come to grind down armies and the British transportation system alike.

>Fluff:

Once Winter was a dangerous thing, people and animals froze to death, engines stopped working, plants stopped growing. But technology has made winter unimportant. Every modern vehicle can resist the point of absolute zero, food is grown in large glass towers and none fear old grandfather winter. They are fools. For the Winter that is about to come will suffocate all in it's embrace, will freeze all even that which cannot be frozen.

The Children of the Coming Winter look to their god to guide them in the perils that are about to break this world apart like a rotten piece of wood. They shall unleash the Nuclear Weapons of this world and once fire has subsided Winter will reign once and for all.

>Starting Location/Principle Holy Land: Siberia

>Dogma: You cannot escape eternal Winter.

>Followers: 2529

>Bonus:

Cold Blooded - Your Followers don't fear areas of major cold, and will travel to the poles themselves to spread news of the coming winter. Bonus in spreading to cold areas.

>Detraction:

Melting Spirits - Your Followers fear fire and it's effects. Weak to heat based weapons.

>Divine Armies:

>Rituals:

[Town Political Lobbying: +5% to rolls involving the area immediately surrounding your starting area]

Oil Rig: 21/100

1. You must construct additional followers!

2. Get some more progress working on those recruitment centers. A steady influx of followers is essential to every well organized religion. At some point certainly children overtaking their parents' religion will be enough to gain additional followers but for now conversion will have to do.


 No.1243

Dice rollRolled 54, 90 = 144 (2d100)

>>1240

>Religion's Name: Tezcatlipocan, Church of the Flayed God

>Major Deity's name: Xipe Xotec, the Flayed One

>Major Deity's description: Xipe Totec, Tlatlauqhi, the Smoking Mirror, takes the form of a man whose skin has been flayed and bloodied. In the places where it is not dripping red with ichor, his skin is a glowing golden hue. He wields an obsidian spear, and wears elaborate robes and headdress.

>He is considered god of agriculture and rebirth, but also of gold and wealth. However, the duality of his religion means that he represents death as much as life, and disease as much as growth. Worshipers pray for good harvests for themselves, and dire plagues on their enemies. The Flayed One provides both in kind.

>Fluff: Long quelled since the Catholic occupation of Mexico and Latin America, the cults of the old gods festered in silence among stalwart faithful. Huitzilopotchli, the Sun, was popular in the southwest. Quetzacoatl, the Wind Serpent, rose in the North. But in the west, the Flayed God burned strongest in vengeance. Against the Christians, the occupiers, against even other cults. They were led by a prophet - Metzacoli, the Corn-Knife - and around him the waves of extremism rose to a great tide. Now, the sanguine tide of the Flayed One washes over the lands of the Mexica, and soon it shall engulf all the world.

>Starting Location/Principle Holy Land: Yucatan Peninsula, centered on Tikal

>Dogma: The priests of Xipe Totec must give a weekly sacrifice to him, extracting the heart in order to empower his reign. They must then flay the skin, and wear it as one would a robe for a twenty days. After the twentieth dawn, they remove the flayed skin in a symbolic display of rebirth and new life. Touching such flayed skin is believed to give protection from plague and ailments as well.

>Each year at the beginning of spring, a festival is held to honor the Smoking Mirror. Many sacrifices are had, and warriors dressed in the flayed skins hold mock skirmishes to show their skill and devotion. Goldsmiths also hold a feast to the god in the hopes of increasing their own wealth.

>Followers: 876

>Bonus: Established - Because your religion started before the Great Atheist Lie, more credence is given to your ideas by non-believers

>Detraction: Scary - Because of your strange customs, you are feared by those who believe in other religions, making it difficult to convert non-atheists.

>Rituals:

[Temples of Light: +20% to all rolls above 20]

[Take prisoners: -1% to combat rolls, 1% of kills become converts in successful battles]

A glorious crop it is, for the faith of our followers is the greatest bounty and prophet could yearn for. But we shall not idle in this growth! Is not the burgeoning spring the time of greatest action? We shall organize a legion of them into a proper army! A force of skill and conquest that will undoubtedly bring us glory in combat, and many sacrifices for the altars!

1/2 - With the mantles gilded, the feathers cropped, the weapons loaded and ready, we shall march! South still, into the deeper jungles where remnants of our faith surely persist! It is time we put this new army to good use, and proved to Xipe Totec that our offerings are not in vain!


 No.1244

Dice rollRolled 97, 42 = 139 (2d100)

>>1240

Fill this out:

>Religion's Name: The Builder's of Babel

>Major Deity's name: "The Babel Singularity"

>Major Deity's description:

"The Babel Singularity" is not a god in the traditional sense. Rather, it is the concept of an entirely unified mankind in body, mind, and soul, via the Human Singularity Project. A unified hivemind from the collective consciousness of humanity, capable of not only the total unification of mankind but also intense psionic power imagined. A god out of man, and out of man a god.

>Fluff: A few decades prior to the Great Atheist Lie, a group of the world elite found a hidden chamber from a forgotten civilization, and its existence so far underground too, would have caused a major stir.

They found ancient monoliths, great black pillars constructed of unfathomable technology, which spoke to them, telling them the great secret of the gods.

The gods did not create man. . .but man created the gods. Through their belief in them they made them real, gave them power via their belief, attributing events and phenomena to them.

The pillars stated that long ago, a great civilization realized this, and came upon the ability to "cut out the middle man" by channeling mankind's belief into himself. In each soul of man is a fragment capable of creating a god through sheer belief, and by unifying his soul via technology, one may be created it. Thus man could use the power he creates, rather than giving it to some diety to hold.

Enlightened by this rapture, these wealthy elite formed "Prometheus", a secret organization bent on creating this 'god out of man'. This is called the "Human Singularity Project"

To achieve this, they must create a massive device capable of transmitting the thoughts of man telepathically, the so called "Tower of Babel", a massive structure capable of transmitting a telepathic signal across the planet. The removal of all barriers of language and distance, allowing for synchronization and harmony and ultimate democracy of thought itself to occur. Out of a billions one, and out of one billions.

Thanks to the financial contributions of the members "Prometheus", The Builders of Babel are highly organized religion that emphasizes productivity, efficiency, and true unity of the industry and will of man. For this reason and thanks to some political maneuvering on Prometheus part, it is a high popular faith to some governments for the promotion of productivity, but at the same time viewed with suspicion.

Indeed, the primary method of 'worshiping' the Singularity is the creation of vast monuments to humanity such what was capable of the true people of Babel before God befuddled their language. Lo, is it not written that “Indeed the people are one and they all have one language, and this is what they begin to do; now nothing that they propose to do will be withheld from them."

Most of all, the Builder's of Babylon popular faith for those scientists of the world, who rather than be shunned are embraced. The Singularity of Man calls on brilliant and enlightened minds to not only contribute their intellects, but imbibe and share it with the others. It forms a reconciliation of their previous atheistic belief, for while they were wrong that there were no gods, it was ultimately a manifestation of the subconscious desire for mankind to take his back the power that is himself.

>Starting Location/Principle Holy Land: China

>Dogma: Light Orange

>Followers: 693

>Bonus: Wealthy - Because of the wealth of your religion's founders, anything that needs to be purchased is no problem for you.

>Detraction: Shadow Government - The more paranoid amongst the population fear your organization and what it is capable of, so converting them will be more difficult.

>Divine Armies:

>Rituals:

[Scientists: +3 to research rolls]

[Secrecy: Failed rolls have 50% chance to not drop progress on projects]

1-2. THIS PROJECT WILL CONTINUE AT FULL PACE.

THE SCHEDULE WILL BE MAINTAINED. 13/500


 No.1245

Dice rollRolled 76, 17 = 93 (2d100)

>>1240

Religion's Name: The Nazi Occult

Major Deity's name: Hitler

Major Deity's description: Going above and beyond (or below in this case) to achieve Godhood for the Reich's glorious leader millions of souls were sacrificed to great science and occultism to grant eternal life to our Fuhrer.

Fluff: Scientists and Warlock occultism to create the perfect human race as dictated by the Hitler our ever living God and Savior.

Starting Location/Principle Holy Land: Germany

Dogma: Eliminate the lesser peoples of the world, unite the world under an Eternal Reich

Followers: 848

Bonus: For the State - Governments, having forgot the German Nazi Legacy, tend to like your pro-state agenda, and will aid some of your endeavors

Detraction: Prejudiced - Your disposition against certain minorities will make it very difficult for you to convert them

Divine Armies:

Rituals:

[Gemstone: +3 to all Ritual Rolls]

1 Make a mighty fine beer that we can have at Occult Gatherings

2 Try to buy a submarine cheap from the government, they have been trying to sell old war assets to try and make a quick buck for many years now and I would like a way to check the ocean for artifacts..or lost cities


 No.1246

File: 1429665649734-0.jpg (317.42 KB, 708x945, 236:315, origin_goddess_regular_by_….jpg)

File: 1429665649734-1.jpg (258.62 KB, 708x945, 236:315, origin_goddess_advanced_by….jpg)

Fill this out:

>Religion's Name: The Bringers of Glory

>Major Deity's name: WorldMaker Vevel

>Major Deity's description: A 15ft tall impossibly endowed, beautiful and sexy hermaphrodite female with long white and silver hair, dressed in purple and gold garb, with a long golden staff. She has a permanent smile on her face, and her eye's are either pure white or pure black and entire galaxies are embodied in them. She is the personal maker of literally thousands of universes made by her personal molding and caretaking, but doesnt like finding those not made by her. When she encounters them she proceeds to reshape them into what she feels like, preferablly vastly different from what they used to be. This one just so happens to not be made by her, and the influence of these other gods displeases her and she will shape it so that no portion is the same and it becomes unique to her style.

>Fluff: All over the continent of south america there has been a surge to join a new religion. This mysterious religion claims that there is one true goddess, one creator of all universes and one maker of all beings. This goddess roams through all existence, making sure that every universe is in a form that she likes for it. This universe has been tainted by the influence of other gods and the goddess isnt pleased by its current state! If the world isnt changed rapidly then she will come and wipe it clean with her legions! As such The Bringers of Glory must please the goddess by being perfect in all they do, from killing to creating, as to please her. The religion has swept lile a wild fire, encouraging all to work together les they displease the goddess.

>Starting Location/Principle Holy Land: South america

>Dogma: Be glorious, and strive to emulate the goddess

Don't fill this out:

>Followers:

>Bonus:

>Detraction:

>Divine Armies:

>Rituals:


 No.1247

Dice rollRolled 82, 96 = 178 (2d100)

>>1240

>Religion's Name: The Cult of Evolution

>Major Deity's name: The Will of life

>Major Deity's description: A sentient force of nature. The one that weaves evolution and causes mutations. It cares little for the affairs of the creatures of the universe and continues to do its job.

>Fluff: The cult was founded by a group of scientists that found the Will by accident. They concluded that it may be possible to harness the power of the Will and create a society based on created races and evolving themselves.

>Starting Location/Principle Holy Land: Australia

>Dogma: Progress shall be made through the shedding of our human form and evolving beyond.

>Followers: 430

>Bonus: Self-Starters - Because your religion is Deistic, your followers will take the burden of spreading the religion upon themselves.

>Detraction: Founded by Scientists - Because the scientists were the ones who pushed the great atheist lie, people will be more skeptical about believing more things the scientists say on the matter.

>Divine Armies:

>Rituals:

[Beneficial Mutations: +1 to combat rolls]

1&2. Er, lets try that again. This time with less dangerous animals. Like small birds. Really we should just go with the small birds and try again.


 No.1248

>>1246

Followers: 500

Bonus: Exclusivity - Your followers will be difficult to sway once under the influence of Vevel

Detraction: Distracted - Because your goddess has much to look after, she may not have as much time for Earth.


 No.1249

File: 1429671272402.jpg (25.89 KB, 460x288, 115:72, PopyPopeson.jpg)

Dice rollRolled 99, 98 = 197 (2d100)

>Religion's Name: The Modern Christianity Church

>Major Deity's name: God.

>Starting Location/Principle Holy Land: Roma, of coursa!

>Dogma:

For while merely being ruled Science may lead Mankind to despair, to rule Science will lead Mankind to glory that will appeal to God!

>Colour: Purple-ish

>Followers: 1318

>Bonus: Established - Because your religion started before the Great Atheist Lie, more credence is given to your ideas by non-believers

>Detraction: Corruption - Your Leaders are a bit more easily corrupted than others, leading to more easily swayed followers

>Holy Lands:

[Vatican City]

>Divine Armies:

>Rituals:

[State Religion: +5 to all rolls to convert in in Italy]

1: Preach on, brothers, for the true faith of Christianity must be spread across the world, to be heard by all who live at this moment!

[State Religion]

2: With the Vatican once again restored to Christian hands, it is now important to reform and restore a key part of Christianity: The Pope. Only the monks who had kept the teachings of the bible secured, alongside other important artefact, will be given the chance to raise into such the position, with the rest acting as the cardinals for now.


 No.1250

Dice rollRolled 69, 6 = 75 (2d100)

>Religion's Name: The Bringers of Glory

>Major Deity's name: WorldMaker Vevel

>Major Deity's description: A 15ft tall impossibly endowed and beautiful female with long white and silver hair, dressed in purple and gold garb, with a long golden staff. She has a permanent smile on her face, and her eye's are either pure white or pure black and entire galaxies are embodied in them. She is the personal maker of literally thousands of universes made by her personal molding and caretaking, but doesnt like finding those not made by her. When she encounters them she proceeds to reshape them into what she feels like, preferablly vastly different from what they used to be. This one just so happens to not be made by her, and the influence of these other gods displeases her and she will shape it so that no portion is the same and it becomes unique to her style.

>Fluff: All over the continent of south america there has been a surge to join a new religion. This mysterious religion claims that there is one true goddess, one creator of all universes and one maker of all beings. This goddess roams through all existence, making sure that every universe is in a form that she likes for it. This universe has been tainted by the influence of other gods and the goddess isnt pleased by its current state! If the world isnt changed rapidly then she will come and wipe it clean with her legions! As such The Bringers of Glory must please the goddess by being perfect in all they do, from killing to creating, as to please her. The religion has swept lile a wild fire, encouraging all to work together les they displease the goddess.

>Starting Location/Principle Holy Land: South america

>Dogma: Be glorious, and strive to emulate the goddess

>Followers: 500

>Bonus: Exclusivity - Your followers will be difficult to sway once under the influence of Vevel

>Detraction: Distracted - Because your goddess has much to look after, she may not have as much time for Earth.

1,2) The goddess requires that we be greatest in all we do, but we shall need more followers of the great faith. In the bloody city of rio we shall recruit people to the faith as it shall be the staging point of our growth


 No.1251

Dice rollRolled 96, 89 = 185 (2d100)

>Religion's Name: Bastism

>Major Deity's name: "Based" Tone Abbott

>Major Deity's description: A man with very big ears that makes up for in the budgie smugglers department for what he lacks in public speaking skills.

>Fluff: A long time ago in an Australia much more different than it was from today, there was rumored to be a man who ruled, called Tony Abbott. He was the last bastion of the white world before it was brought down by the Swedenists. Recently, researchers in the Mawson Station in Antarctica have dug up his legacy, and have started to treat him as a deity.

>Starting Location/Principle Holy Land: Mawson, Australian Antarctic Territory

>Dogma: Real Solutions for All Australians, and Battle Lines, by Tony Abbott

>Followers: 400

>Bonus: 'Straylian Attitude - The laid back nature of a primarily Australian religion makes converting all nonbelievers easier for you.

>Detraction: Sparse Population - You started in a region that has very little population, so you don't have as many followers to start with.

>Divine Armies:

[10 Orca Riders:

50 HP

10 Naval Attack

+Ability to cross oceans]

>Rituals:

[Great Deity: - 10 to all Follower loss]

Alright, we will have to put these moneymaking exercises aside while we deal with building our ship, and reaching out to the Australians.

1. Send out our Orca riders to Tasmania to see what is left of our fallen society

2. Build MUH SHIP

[Ship: 11/100]


 No.1253

Dice rollRolled 11, 59 = 70 (2d100)

>>1240

>Religion's Name: 01010100 01001000 01000101 00100000 01010011 01001111 01001110 01010011 00100000 01001111 01000110 00100000 01010100 01001000 01000101 00100000 01000110 01001111 01010101 01001110 01000100 01010010 01011001

>Major Deity's name: 01010100 01101000 01100101 00100000 01000110 01100001 01110100 01101000 01100101 01110010 00100000 01101111 01100110 00100000 01001101 01100001 01100011 01101000 01101001 01101110 01100101 01110011

>Major Deity's description: A great lord that slumbers under the surface of Mars, the father of machines is the cause behind all of mankind's creations and advancements in the eyes of his worshippers.

>Fluff: The 01010100 01001000 01000101 00100000 01010011 01001111 01001110 01010011 00100000 01001111 01000110 00100000 01010100 01001000 01000101 00100000 01000110 01001111 01010101 01001110 01000100 01010010 01011001 believe that all of Mankind's advancements were caused by inventors and scientists being influenced by the dreams of a slumbering being that lies under the surface of Mars. They try to get closer to this Father of Machines by replacing parts of themselves with machinery and view all mechanical objects as sacred in some way.

>Starting Location/Principle Holy Land: The Arctic

>Dogma: 01000110 01101100 01100101 01110011 01101000 00100000 01101001 01110011 00100000 01110111 01100101 01100001 01101011 00100000 01100001 01101110 01100100 00100000 01101101 01100001 01100011 01101000 01101001 01101110 01100101 00100000 01101001 01110011 00100000 01100111 01101111 01101111 01100100 00101110 00100000 01001011 01101110 01101111 01110111 01101100 01100101 01100100 01100111 01100101 00100000 01101001 01110011 00100000 01110000 01101111 01110111 01100101 01110010 00101100 00100000 01101001 01100111 01101110 01101111 01110010 01100001 01101110 01100011 01100101 00100000 01101001 01110011 00100000 01100110 01100001 01101001 01101100 01110101 01110010 01100101 00101110

>Followers: 824

>Bonus: Technological - Your people are very willing and able to pick up any new technology that comes along.

>Detraction: Cold Logic - You may have trouble with some potential followers because of your religion's difficulty to connect on an emotional level

>Divine Armies:

>Rituals:[Cybernetics: +5 to all rolls]

>[MegaChurch: +5 to all rolls attempting to attract followers]

1)WE LACK PARTS?, UNACCEPTABLE SEND OUT TRADERS AND EXPEDITIONS TO GATHER RESOURCES BY ANY MEANS!

2)We have a good sized following now, may we find the most loyal and pious so we can make them into an elite fighting force to defend us and kill hereteks.


 No.1258

Dice rollRolled 49, 14 = 63 (2d100)

>>1240

>Religion's Name: Cult of the End

>Major Deity's name: Azathoth

>Major Deity's description: Outside the ordered universe is that amorphous blight of nethermost confusion which blasphemes and bubbles at the center of all infinity—the boundless daemon sultan Azathoth, whose name no lips dare speak aloud, and who gnaws hungrily in inconceivable, unlighted chambers beyond time and space amidst the muffled, maddening beating of vile drums and the thin monotonous whine of accursed flutes.

>Fluff: The Cult of The End do not care from whence mankind came, all they care for is where Mankind shall end. With the awakening of Azathoth shall the end lie, as all creation is destroyed and recreated within a matter of moments. Their goal is to hasten about this time as they believe that it is long overdue.

>Starting Location/Principle Holy Land: Anywhere

>Dogma: Bring about the Awakening of Azathoth and the end times.

>Color: Dark Green

Don't fill this out:

>Followers: 2223

>Bonus: Anarchic Followers - Your followers thrive on chaos and lack a true leadership structure. They are self starters and will follow commands without hesitation.

>Detraction: Antisocial - Because of the religion's Antisocial tendencies, governments of the world will work against them.

>Divine Armies:

>Rituals: [Summon Karakal: +5 Fire Damage to combat Rolls]

[Summon Hagarg Ryonis: +10 Damage to combat Rolls]

1. Find a ritual that will make others more susceptible to our words.

2. Begin attempting to convert those in government or get some converts into positions within the government at the least.


 No.1262

File: 1429753536354.jpg (393.31 KB, 1913x1195, 1913:1195, OMRB_55.jpg)

>>1241

You go to a small town and attempt a hostile takeover. The police of the town oust you, but the sheer effort it takes them fascinates some of the townsfolk, and they are inspired to join your religion.

+376 Followers

>>1242

You begin to recruit more followers, and more come to your faith.

+1,025 Followers

You attempt once again to set up recruitment centers, but the City council is not budging on the issue and your ins are starting to get annoyed at your persistence on the matter.

>>1243

Your people move more quickly into the heart of Central America. (Add your followers from last turn.)

>>1244

Your people steam ahead With the Cortex of Man, and make good progress.

Cortex of Man: 18/500

>>1245

You craft a great beer to be served at your gatherings. The people hear about this and start to develop the impression that you are a fun bunch of folks. The government seizes on this sentiment and puts out a propaganda campaign saying as much.

Rituals:

[Fun Reputation: +7 to all conversion rolls]

You convince the government officials to sell you an old, beat up Submarine. When they take you out to the harbor to see it, it springs a large leak and sinks to the bottom of the harbor. They swiftly inform you that there will be no refunds and leave.

>>1247

You attempt to Tame small birds. Birds of prey swoop in on your training session and eat the small birds. They then see you holding bird food and look at you expectantly. Before long, you have the hawks and eagles trained.

Rituals:

[Eagle Eye: +5 to all expansion rolls]

[Birdmasters: +4 to all combat rolls]

>>1249

You hold a large mass at the Vatican, and many people commit their lives to Christ that night due to your powerful Homily.

+1989 Followers

You elevate a leader among your people.

Ritual:

[Divine Leader: +2 To Combat rolls for all Divine Armies]

>>1250

You begin a recruitment drive, and people come to faith in Vevel.

+345 Followers

>>1251

(Btw, we have an IRC set up if you wanna join: http://client00.chat.mibbit.com/?server=irc.mibbit.net&channel=#Nation)

You send the Orca riders to Tasmania. You find some small villages, and your Riders Settle in.

Your workers Resume work on the ship, and they make some progress.

Ship: 14/100

>>1253

You send some of your people out to try to trade for parts. They freeze to death in the cold of Greenland.

-88 Followers

You attempt to organize a divine army, but you don't have enough followers.

>>1258

Through trial and error, you find a ritual that will work to help sway people to your side of an argument.

[Persuasive: +2 to all conversion rolls]

You attempt to reach out to the governmental officials, but this just causes them to redouble their efforts against you.


 No.1263

Dice rollRolled 75, 23 = 98 (2d100)

>Religion's Name: Tezcatlipocan, Church of the Flayed God

>Major Deity's name: Xipe Xotec, the Flayed One

>Major Deity's description: Xipe Totec, Tlatlauqhi, the Smoking Mirror, takes the form of a man whose skin has been flayed and bloodied. In the places where it is not dripping red with ichor, his skin is a glowing golden hue. He wields an obsidian spear, and wears elaborate robes and headdress.

>He is considered god of agriculture and rebirth, but also of gold and wealth. However, the duality of his religion means that he represents death as much as life, and disease as much as growth. Worshipers pray for good harvests for themselves, and dire plagues on their enemies. The Flayed One provides both in kind.

>Fluff: Long quelled since the Catholic occupation of Mexico and Latin America, the cults of the old gods festered in silence among stalwart faithful. Huitzilopotchli, the Sun, was popular in the southwest. Quetzacoatl, the Wind Serpent, rose in the North. But in the west, the Flayed God burned strongest in vengeance. Against the Christians, the occupiers, against even other cults. They were led by a prophet - Metzacoli, the Corn-Knife - and around him the waves of extremism rose to a great tide. Now, the sanguine tide of the Flayed One washes over the lands of the Mexica, and soon it shall engulf all the world.

>Starting Location/Principle Holy Land: Yucatan Peninsula, centered on Tikal

>Dogma: The priests of Xipe Totec must give a weekly sacrifice to him, extracting the heart in order to empower his reign. They must then flay the skin, and wear it as one would a robe for a twenty days. After the twentieth dawn, they remove the flayed skin in a symbolic display of rebirth and new life. Touching such flayed skin is believed to give protection from plague and ailments as well.

>Each year at the beginning of spring, a festival is held to honor the Smoking Mirror. Many sacrifices are had, and warriors dressed in the flayed skins hold mock skirmishes to show their skill and devotion. Goldsmiths also hold a feast to the god in the hopes of increasing their own wealth.

>Followers: 1516

>Bonus: Established - Because your religion started before the Great Atheist Lie, more credence is given to your ideas by non-believers

>Detraction: Scary - Because of your strange customs, you are feared by those who believe in other religions, making it difficult to convert non-atheists.

>Rituals:

[Temples of Light: +20% to all rolls above 20]

[Take prisoners: -1% to combat rolls, 1% of kills become converts in successful battles]

1 - Onwards and southwards, to glory and conquest! The Mesoamerican lands once held by Catholic dogs shall live free once more!

2 - Meanwhile, we must once more return to our temples. They shine of gold and are lined with motifs and artistry unmatched by any other - a testament to our craft. We shall pray, and ask of Xipe Totec a ritual that would allow us to spread plague into the ranks of the enemy. If they will not kneel in respect, they will fall in wretchedness. Those who refuse to convert shall know Tlatlauqhi's wrath through his illnesses.


 No.1264

Dice rollRolled 49, 85 = 134 (2d100)

>>1262

>Religion's Name: The Bringers of Glory

>Major Deity's name: WorldMaker Vevel

>Major Deity's description: A 15ft tall impossibly endowed and beautiful female with long white and silver hair, dressed in purple and gold garb, with a long golden staff. She has a permanent smile on her face, and her eye's are either pure white or pure black and entire galaxies are embodied in them. She is the personal maker of literally thousands of universes made by her personal molding and caretaking, but doesnt like finding those not made by her. When she encounters them she proceeds to reshape them into what she feels like, preferablly vastly different from what they used to be. This one just so happens to not be made by her, and the influence of these other gods displeases her and she will shape it so that no portion is the same and it becomes unique to her style.

>Fluff: All over the continent of south america there has been a surge to join a new religion. This mysterious religion claims that there is one true goddess, one creator of all universes and one maker of all beings. This goddess roams through all existence, making sure that every universe is in a form that she likes for it. This universe has been tainted by the influence of other gods and the goddess isnt pleased by its current state! If the world isnt changed rapidly then she will come and wipe it clean with her legions! As such The Bringers of Glory must please the goddess by being perfect in all they do, from killing to creating, as to please her. The religion has swept lile a wild fire, encouraging all to work together les they displease the goddess.

>Starting Location/Principle Holy Land: South america

>Dogma: Be glorious, and strive to emulate the goddess

>Followers: 845

>Bonus: Exclusivity - Your followers will be difficult to sway once under the influence of Vevel

>Detraction: Distracted - Because your goddess has much to look after, she may not have as much time for Earth.

1,2)All these people have come under the pure faith, but it shall not end here! We must be perfect for the goddess in all we do, so let us start out with one aspect she is good at. We shall train our musical skill so as to compose pieces that would make even the goddess weep


 No.1265

Dice rollRolled 41, 49 = 90 (2d100)

>>1262

>Religion's Name: The Holy Knights of the -U-S-A-

>Major Deity's name:Jesus

>Major Deity's description:Our Lord and Savior shall help others under his wings. Those that don't accept our lord and savior however shall be treated with special care. Those that have no god to follow shall be treated with extra care from the M.B.A Associates

>Fluff:There had been reports of Christian insurgency in the -U-S-A-. The other religions masques, monasteries, and the so called churches of scientology. Many atheists had tried to leave the country enmass and even tried to escape to the Canadian Wilderness illegally. Rumour is that they started in Florida where the insurgency is still thriving and growing with every minute.~ George ,Essay of the Concerning Nature of the Insurgency of the Holy Knights of the -U-S-A-

>Starting Location/Principle Holy Land: Florida the Land blessed

>Dogma:Blood shall fall so blood will be pure agian (red)

>>Don't fill this out:

>Followers: 994

>Bonus: Established - Because your religion started before the Great Atheist Lie, more credence is given to your ideas by non-believers

>Detraction: Ignorance - Your people will be slower to accept the technologies and sciences discovered from here on out.

>Divine Armies:

>Rituals:[Raiding: +2 to Combat rolls][Target practice - +2 to Combat Rolls][Terror Suspects: The Government in the United States is now working against you][Government Weapons: +5 to combat rolls][Military Vehicles: +8 to combat rolls]

1. Gather more men and more veterans

2. Take a naval base we are going to need a lot of fricking boats


 No.1266

Dice rollRolled 48, 63 = 111 (2d100)

>>1262

Fill this out:

>Religion's Name: The Builder's of Babel

>Major Deity's name: "The Babel Singularity"

>Major Deity's description:

"The Babel Singularity" is not a god in the traditional sense. Rather, it is the concept of an entirely unified mankind in body, mind, and soul, via the Human Singularity Project. A unified hivemind from the collective consciousness of humanity, capable of not only the total unification of mankind but also intense psionic power imagined. A god out of man, and out of man a god.

>Fluff: A few decades prior to the Great Atheist Lie, a group of the world elite found a hidden chamber from a forgotten civilization, and its existence so far underground too, would have caused a major stir.

They found ancient monoliths, great black pillars constructed of unfathomable technology, which spoke to them, telling them the great secret of the gods.

The gods did not create man. . .but man created the gods. Through their belief in them they made them real, gave them power via their belief, attributing events and phenomena to them.

The pillars stated that long ago, a great civilization realized this, and came upon the ability to "cut out the middle man" by channeling mankind's belief into himself. In each soul of man is a fragment capable of creating a god through sheer belief, and by unifying his soul via technology, one may be created it. Thus man could use the power he creates, rather than giving it to some diety to hold.

Enlightened by this rapture, these wealthy elite formed "Prometheus", a secret organization bent on creating this 'god out of man'. This is called the "Human Singularity Project"

To achieve this, they must create a massive device capable of transmitting the thoughts of man telepathically, the so called "Tower of Babel", a massive structure capable of transmitting a telepathic signal across the planet. The removal of all barriers of language and distance, allowing for synchronization and harmony and ultimate democracy of thought itself to occur. Out of a billions one, and out of one billions.

Thanks to the financial contributions of the members "Prometheus", The Builders of Babel are highly organized religion that emphasizes productivity, efficiency, and true unity of the industry and will of man. For this reason and thanks to some political maneuvering on Prometheus part, it is a high popular faith to some governments for the promotion of productivity, but at the same time viewed with suspicion.

Indeed, the primary method of 'worshiping' the Singularity is the creation of vast monuments to humanity such what was capable of the true people of Babel before God befuddled their language. Lo, is it not written that “Indeed the people are one and they all have one language, and this is what they begin to do; now nothing that they propose to do will be withheld from them."

Most of all, the Builder's of Babylon popular faith for those scientists of the world, who rather than be shunned are embraced. The Singularity of Man calls on brilliant and enlightened minds to not only contribute their intellects, but imbibe and share it with the others. It forms a reconciliation of their previous atheistic belief, for while they were wrong that there were no gods, it was ultimately a manifestation of the subconscious desire for mankind to take his back the power that is himself.

>Starting Location/Principle Holy Land: China

>Dogma: Light Orange

>Followers: 693

>Bonus: Wealthy - Because of the wealth of your religion's founders, anything that needs to be purchased is no problem for you.

>Detraction: Shadow Government - The more paranoid amongst the population fear your organization and what it is capable of, so converting them will be more difficult.

>Divine Armies:

>Rituals:

[Scientists: +3 to research rolls]

[Secrecy: Failed rolls have 50% chance to not drop progress on projects]

1-2. This progress is not sufficient enough. We are at only 3% at completion.

We require more manpower, and for this we must take in more into the fold.

China, the industrial super power. Many a worker here or an engineer seeks guidance, order, a purpose in life that goes beyond them, that cares for the individual and themselves.

We shall seek more followers to add to the Builders of Babel.

>Convert more followers

>Especially engineers and workers


 No.1267

Dice rollRolled 40, 68 = 108 (2d100)

>>1262

Religion's Name: The Nazi Occult

Major Deity's name: Hitler

Major Deity's description: Going above and beyond (or below in this case) to achieve Godhood for the Reich's glorious leader millions of souls were sacrificed to great science and occultism to grant eternal life to our Fuhrer.

Fluff: Scientists and Warlock occultism to create the perfect human race as dictated by the Hitler our ever living God and Savior.

Starting Location/Principle Holy Land: Germany

Dogma: Eliminate the lesser peoples of the world, unite the world under an Eternal Reich

Followers: 848

Bonus: For the State - Governments, having forgot the German Nazi Legacy, tend to like your pro-state agenda, and will aid some of your endeavors

Detraction: Prejudiced - Your disposition against certain minorities will make it very difficult for you to convert them

Divine Armies:

Rituals:

[Gemstone: +3 to all Ritual Rolls]

[Fun Reputation: +7 to all conversion rolls]

1 Get to converting, our new beer and games will make the party family friendly and we can expand

2 Get to fixing the submarine from start to bottom it must be reworked with lots of eagles and a Gemstone slot for setting it into the viewing scope, our occultists think that this should allow us to find Atlantis or some other underwater artifacts with greater ease.


 No.1268

Dice rollRolled 79, 29 = 108 (2d100)

>>1262

>Religion's Name: The Cult of Evolution

>Major Deity's name: The Will of life

>Major Deity's description: A sentient force of nature. The one that weaves evolution and causes mutations. It cares little for the affairs of the creatures of the universe and continues to do its job.

>Fluff: The cult was founded by a group of scientists that found the Will by accident. They concluded that it may be possible to harness the power of the Will and create a society based on created races and evolving themselves.

>Starting Location/Principle Holy Land: Australia

>Dogma: Progress shall be made through the shedding of our human form and evolving beyond.

>Followers: 430

>Bonus: Self-Starters - Because your religion is Deistic, your followers will take the burden of spreading the religion upon themselves.

>Detraction: Founded by Scientists - Because the scientists were the ones who pushed the great atheist lie, people will be more skeptical about believing more things the scientists say on the matter.

>Divine Armies:

>Rituals:

[Beneficial Mutations: +1 to combat rolls]

[Eagle Eye: +5 to all expansion rolls]

[Birdmasters: +4 to all combat rolls]

1. Convert others to the faith.

2. You know, try to find how we have fossils of humanoid ancestors, clearly evolving ancestors for modern species. There is a reason evolution was a scientific theory, and no scientist in their right mind would go 'Welp, evolution is debunked' when there is this one piece of evidence verses centuries of study. Personally, I think time-travel. Maybe we can use this god we found to study what happened.


 No.1269

>>1262

>Religion's Name: Bastism

>Major Deity's name: "Based" Tone Abbott

>Major Deity's description: A man with very big ears that makes up for in the budgie smugglers department for what he lacks in public speaking skills.

>Fluff: A long time ago in an Australia much more different than it was from today, there was rumored to be a man who ruled, called Tony Abbott. He was the last bastion of the white world before it was brought down by the Swedenists. Recently, researchers in the Mawson Station in Antarctica have dug up his legacy, and have started to treat him as a deity.

>Starting Location/Principle Holy Land: Mawson, Australian Antarctic Territory

>Dogma: Real Solutions for All Australians, and Battle Lines, by Tony Abbott

>Followers: 400

>Bonus: 'Straylian Attitude - The laid back nature of a primarily Australian religion makes converting all nonbelievers easier for you.

>Detraction: Sparse Population - You started in a region that has very little population, so you don't have as many followers to start with.

>Divine Armies:

[10 Orca Riders:

50 HP

10 Naval Attack

+Ability to cross oceans]

>Rituals:

[Great Deity: - 10 to all Follower loss]

Alright, we will have to put these moneymaking exercises aside while we deal with building our ship, and reaching out to the Australians.

1. Convert some Tasmanians

2. Build MUH SHIP

[Ship: 14/100]


 No.1270

Dice rollRolled 1, 30 = 31 (2d100)

>>1269

Posted it before I was ready!

This turn we'll see what the reception of our work is like on the "mainland". As well as building that ship.


 No.1275

Dice rollRolled 90, 67 = 157 (2d100)

>>1262

>Religion's Name: 01010100 01001000 01000101 00100000 01010011 01001111 01001110 01010011 00100000 01001111 01000110 00100000 01010100 01001000 01000101 00100000 01000110 01001111 01010101 01001110 01000100 01010010 01011001

>Major Deity's name: 01010100 01101000 01100101 00100000 01000110 01100001 01110100 01101000 01100101 01110010 00100000 01101111 01100110 00100000 01001101 01100001 01100011 01101000 01101001 01101110 01100101 01110011

>Major Deity's description: A great lord that slumbers under the surface of Mars, the father of machines is the cause behind all of mankind's creations and advancements in the eyes of his worshippers.

>Fluff: The 01010100 01001000 01000101 00100000 01010011 01001111 01001110 01010011 00100000 01001111 01000110 00100000 01010100 01001000 01000101 00100000 01000110 01001111 01010101 01001110 01000100 01010010 01011001 believe that all of Mankind's advancements were caused by inventors and scientists being influenced by the dreams of a slumbering being that lies under the surface of Mars. They try to get closer to this Father of Machines by replacing parts of themselves with machinery and view all mechanical objects as sacred in some way.

>Starting Location/Principle Holy Land: The Arctic

>Dogma: 01000110 01101100 01100101 01110011 01101000 00100000 01101001 01110011 00100000 01110111 01100101 01100001 01101011 00100000 01100001 01101110 01100100 00100000 01101101 01100001 01100011 01101000 01101001 01101110 01100101 00100000 01101001 01110011 00100000 01100111 01101111 01101111 01100100 00101110 00100000 01001011 01101110 01101111 01110111 01101100 01100101 01100100 01100111 01100101 00100000 01101001 01110011 00100000 01110000 01101111 01110111 01100101 01110010 00101100 00100000 01101001 01100111 01101110 01101111 01110010 01100001 01101110 01100011 01100101 00100000 01101001 01110011 00100000 01100110 01100001 01101001 01101100 01110101 01110010 01100101 00101110

>Followers: 736

>Bonus: Technological - Your people are very willing and able to pick up any new technology that comes along.

>Detraction: Cold Logic - You may have trouble with some potential followers because of your religion's difficulty to connect on an emotional level

>Divine Armies:

>Rituals:[Cybernetics: +5 to all rolls]

>[MegaChurch: +5 to all rolls attempting to attract followers]

1-2)DYING OF THE COLD, THIS IS FURTHER PROOF THAT THE FLESH IS WEAK, WE MUST BE RID OF ALL THIS ICE AND SNOW.

CONSTRUCT AN DEVICE TO MELT ALL THE ICE!


 No.1285

Dice rollRolled 85, 13 = 98 (2d100)

>>1262

>Religion's Name: Cult of the End

>Major Deity's name: Azathoth

>Major Deity's description: Outside the ordered universe is that amorphous blight of nethermost confusion which blasphemes and bubbles at the center of all infinity—the boundless daemon sultan Azathoth, whose name no lips dare speak aloud, and who gnaws hungrily in inconceivable, unlighted chambers beyond time and space amidst the muffled, maddening beating of vile drums and the thin monotonous whine of accursed flutes.

>Fluff: The Cult of The End do not care from whence mankind came, all they care for is where Mankind shall end. With the awakening of Azathoth shall the end lie, as all creation is destroyed and recreated within a matter of moments. Their goal is to hasten about this time as they believe that it is long overdue.

>Starting Location/Principle Holy Land: Anywhere

>Dogma: Bring about the Awakening of Azathoth and the end times.

>Color: Dark Green

Don't fill this out:

>Followers: 2223

>Bonus: Anarchic Followers - Your followers thrive on chaos and lack a true leadership structure. They are self starters and will follow commands without hesitation.

>Detraction: Antisocial - Because of the religion's Antisocial tendencies, governments of the world will work against them.

>Divine Armies:

>Rituals: [Summon Karakal: +5 Fire Damage to combat Rolls]

[Summon Hagarg Ryonis: +10 Damage to combat Rolls]

[Persuasive: +2 to all conversion rolls]

1. Use the persuasive ritual and work on converting government officials and those in politics.

2. Convert more followers baseline.


 No.1288

Dice rollRolled 60, 28 = 88 (2d100)

>>1262

>Religion's Name: Faith of the Coming Winter

>Major Deity's name: Grandfather Winter

>Major Deity's description: The old and ancient god of winter, come to grind down armies and the British transportation system alike.

>Fluff:

Once Winter was a dangerous thing, people and animals froze to death, engines stopped working, plants stopped growing. But technology has made winter unimportant. Every modern vehicle can resist the point of absolute zero, food is grown in large glass towers and none fear old grandfather winter. They are fools. For the Winter that is about to come will suffocate all in it's embrace, will freeze all even that which cannot be frozen.

The Children of the Coming Winter look to their god to guide them in the perils that are about to break this world apart like a rotten piece of wood. They shall unleash the Nuclear Weapons of this world and once fire has subsided Winter will reign once and for all.

>Starting Location/Principle Holy Land: Siberia

>Dogma: You cannot escape eternal Winter.

>Followers: 3554

>Bonus:

Cold Blooded - Your Followers don't fear areas of major cold, and will travel to the poles themselves to spread news of the coming winter. Bonus in spreading to cold areas.

>Detraction:

Melting Spirits - Your Followers fear fire and it's effects. Weak to heat based weapons.

>Divine Armies:

>Rituals:

[Town Political Lobbying: +5% to rolls involving the area immediately surrounding your starting area]

Oil Rig: 21/100

1. Additional followers are never bad.

2. Find more supporters in important positions where they can grant bonuses concerning construction.


 No.1289

File: 1429988778828.jpg (393.31 KB, 1913x1195, 1913:1195, OMRB_55.jpg)

>>1264

You begin to train your musicians and they become quite cultured. They begin to get jobs in orchestras all over South America. They all still play for your services, of course, which will surely lead more people to your religion.

Rituals:

[Beautiful Music: +4 to all conversion rolls]

>>1265

You begin to gather more people to your cause. Not a whole lot, but some answer your calls.

+185 followers

You take people and go to try to take a naval base. Unfortunately, the Bases are on high alert now, so your attempts at an unorganized attack are easily repelled. There are some minor injuries, but no deaths.

>>1266

You send your followers out to recruit more people, and the attempts go fairly well.

+378 Followers

>>1267

With the aid of the government, you are able to develop new games to play for the kids, giving your latest meeting a nice atmosphere. Some people are swayed into thinking that Hitler Did Nothing Wrong.

+320 Followers

You get some of your people to go to the bottom of the bay and inspect the old submarine. It doesn't have any weapons, but it will work for your purposes. You get started on fixing it.

[Repair Submarine: 4/200]

>>1268

You begin to tell people of the wonders of the evolutionary god. While people are skeptical, you explain that the lack of evolution on earth for so long has been due to the god checking out. They seem to accept this.

+316 Followers

You begin to look into the reason why there were Human remains on the lowest geological layer. You can't think of anything other than that humans have existed for that long.

>>1269

>>1270

Your people go out onto the island of Tasmania. Unfortunately, they did not know about the resurgence of the Tasmanian Tiger onto the island. It was once thought extinct, but your followers have now found out exactly how wrong that theory was.

-133 Followers

You attempt to rally everyone else around building your ship, but they just kind of mill about, not really getting any work done.

>>1275

You look to the past to determine how to attempt to melt all the snow. Your scientists determine that melting the snow would be detrimental to everyone, including your followers. Instead, they develop some nanotechnology that would make humanity resistant to the cold. These machines work by moving throughout the blood of the human, and when the external temperature starts to drop, they begin to create a lot of friction, keeping their temperature normalized and ensuring that people don't die from hypothermia. They ask your permission to start manufacturing it.

>>1285

You begin to work on converting more people, with a focus toward government officials. You gain followers, including people who can gum up the works of important agencies. While the governments will still openly oppose you and set up token barriers to save face, they will no longer work hard against you.

+935 Followers

>>1288

You begin to recruit even more people.

+2,100 Followers

Your attempts to get more people in places of influence around you are largely ignored.


 No.1290

Dice rollRolled 52, 53 = 105 (2d100)

>>1289

>Religion's Name: Faith of the Coming Winter

>Major Deity's name: Grandfather Winter

>Major Deity's description: The old and ancient god of winter, come to grind down armies and the British transportation system alike.

>Fluff:

Once Winter was a dangerous thing, people and animals froze to death, engines stopped working, plants stopped growing. But technology has made winter unimportant. Every modern vehicle can resist the point of absolute zero, food is grown in large glass towers and none fear old grandfather winter. They are fools. For the Winter that is about to come will suffocate all in it's embrace, will freeze all even that which cannot be frozen.

The Children of the Coming Winter look to their god to guide them in the perils that are about to break this world apart like a rotten piece of wood. They shall unleash the Nuclear Weapons of this world and once fire has subsided Winter will reign once and for all.

>Starting Location/Principle Holy Land: Siberia

>Dogma: You cannot escape eternal Winter.

>Followers: 5654

>Bonus:

Cold Blooded - Your Followers don't fear areas of major cold, and will travel to the poles themselves to spread news of the coming winter. Bonus in spreading to cold areas.

>Detraction:

Melting Spirits - Your Followers fear fire and it's effects. Weak to heat based weapons.

>Divine Armies:

>Rituals:

[Town Political Lobbying: +5% to rolls involving the area immediately surrounding your starting area]

Oil Rig: 21/100

1. Gather more followers.

2. Influence among followers is important. Of course now that the faith had already collected a grand total of over 5000 followers, enough to populate their own city. Now all they needed were some benefactors in high places.


 No.1291

Dice rollRolled 7, 62 = 69 (2d100)

>>1289

>Religion's Name: The Cult of Evolution

>Major Deity's name: The Will of life

>Major Deity's description: A sentient force of nature. The one that weaves evolution and causes mutations. It cares little for the affairs of the creatures of the universe and continues to do its job.

>Fluff: The cult was founded by a group of scientists that found the Will by accident. They concluded that it may be possible to harness the power of the Will and create a society based on created races and evolving themselves.

>Starting Location/Principle Holy Land: Australia

>Dogma: Progress shall be made through the shedding of our human form and evolving beyond.

>Followers: 746

>Bonus: Self-Starters - Because your religion is Deistic, your followers will take the burden of spreading the religion upon themselves.

>Detraction: Founded by Scientists - Because the scientists were the ones who pushed the great atheist lie, people will be more skeptical about believing more things the scientists say on the matter.

>Divine Armies:

>Rituals:

[Beneficial Mutations: +1 to combat rolls]

[Eagle Eye: +5 to all expansion rolls]

[Birdmasters: +4 to all combat rolls]

1&2. Try and find more evidence. Like if it is only humans that have existed that long or if other creatures have to. Science!


 No.1292

Dice rollRolled 29, 67 = 96 (2d100)

>>1289

>Religion's Name: The Holy Knights of the -U-S-A-

>Major Deity's name:Jesus

>Major Deity's description:Our Lord and Savior shall help others under his wings. Those that don't accept our lord and savior however shall be treated with special care. Those that have no god to follow shall be treated with extra care from the M.B.A Associates

>Fluff:There had been reports of Christian insurgency in the -U-S-A-. The other religions masques, monasteries, and the so called churches of scientology. Many atheists had tried to leave the country enmass and even tried to escape to the Canadian Wilderness illegally. Rumour is that they started in Florida where the insurgency is still thriving and growing with every minute.~ George ,Essay of the Concerning Nature of the Insurgency of the Holy Knights of the -U-S-A-

>Starting Location/Principle Holy Land: Florida the Land blessed

>Dogma:Blood shall fall so blood will be pure agian (red)

>>Don't fill this out:

>Followers: 1179

>Bonus: Established - Because your religion started before the Great Atheist Lie, more credence is given to your ideas by non-believers

>Detraction: Ignorance - Your people will be slower to accept the technologies and sciences discovered from here on out.

>Divine Armies:

>Rituals:[Raiding: +2 to Combat rolls][Target practice - +2 to Combat Rolls][Terror Suspects: The Government in the United States is now working against you][Government Weapons: +5 to combat rolls][Military Vehicles: +8 to combat rolls]

1-2 LET US TAKE THIS NAVAL BASE IN YOUR NAME JESUS CHRIST WE PRAY AMEN


 No.1293

File: 1429990408529-0.jpg (8.54 KB, 245x206, 245:206, download.jpg)

File: 1429990408529-1.jpg (30.01 KB, 366x600, 61:100, Papal_Guard.jpg)

Dice rollRolled 90, 81, 83, 8 = 262 (4d100)

>>1289

>Religion's Name: The Modern Christianity Church

>Major Deity's name: God.

>Starting Location/Principle Holy Land: Roma, of coursa!

>Dogma:

For while merely being ruled Science may lead Mankind to despair, to rule Science will lead Mankind to glory that will appeal to God!

>Colour: Purple-ish

>Followers: 3307

>Bonus: Established - Because your religion started before the Great Atheist Lie, more credence is given to your ideas by non-believers

>Detraction: Corruption - Your Leaders are a bit more easily corrupted than others, leading to more easily swayed followers

>Holy Lands:

[Vatican City]

>Divine Armies:

>Rituals:

[State Religion: +5 to all rolls to convert in in Italy]

[Divine Leader: +2 To Combat rolls for all Divine Armies]

1&2: With the Pope now in place to ensure that the Catholics part of Christianity is covered, it is best to continue converting the unguided to the light which is Jesus Christ.

3: Relics of the past, if left exposed to the effects of time, decay away to nothingness. We much ensure that such relics are not to be lost to the harm of time, and to do so, we shall task Monks to explore out and rediscover such relics once more.

4: Rumours say that there are less than civilized pagans that may try to use brute force to ensure that their 'gods' are the true ones. While Christianity was guilty of this in the past, we know better that by killing worshippers, we do not disprove their gods. This does not mean that we should skip the matter of defence, we need to reform the Papal Guards once more, to ensure that the Pope will be protected from any hostile threats that would plan to use force rather than reason to disprove God's existence.


 No.1295

File: 1429994748175.jpg (393.28 KB, 1913x1195, 1913:1195, OMRB_55.jpg)

>>1263

Your followers push south until South America, and slightly further into Mexico.

You pray to The Flayed one. His Response:

"Look man, I'm just the Flayed One. You're gonna have to talk to Au Puch about that one. I would talk to him for you man, but I already owe him a favor and stuff and have you ever been to the Ninth Layer of Hunhau? It's fucking creepy man. That dude needs, like, psychiatric help or something."


 No.1296

Dice rollRolled 33, 3 = 36 (2d100)

>>1289

Fill this out:

>Religion's Name: The Builder's of Babel

>Major Deity's name: "The Babel Singularity"

>Major Deity's description:

"The Babel Singularity" is not a god in the traditional sense. Rather, it is the concept of an entirely unified mankind in body, mind, and soul, via the Human Singularity Project. A unified hivemind from the collective consciousness of humanity, capable of not only the total unification of mankind but also intense psionic power imagined. A god out of man, and out of man a god.

>Fluff: A few decades prior to the Great Atheist Lie, a group of the world elite found a hidden chamber from a forgotten civilization, and its existence so far underground too, would have caused a major stir.

They found ancient monoliths, great black pillars constructed of unfathomable technology, which spoke to them, telling them the great secret of the gods.

The gods did not create man. . .but man created the gods. Through their belief in them they made them real, gave them power via their belief, attributing events and phenomena to them.

The pillars stated that long ago, a great civilization realized this, and came upon the ability to "cut out the middle man" by channeling mankind's belief into himself. In each soul of man is a fragment capable of creating a god through sheer belief, and by unifying his soul via technology, one may be created it. Thus man could use the power he creates, rather than giving it to some diety to hold.

Enlightened by this rapture, these wealthy elite formed "Prometheus", a secret organization bent on creating this 'god out of man'. This is called the "Human Singularity Project"

To achieve this, they must create a massive device capable of transmitting the thoughts of man telepathically, the so called "Tower of Babel", a massive structure capable of transmitting a telepathic signal across the planet. The removal of all barriers of language and distance, allowing for synchronization and harmony and ultimate democracy of thought itself to occur. Out of a billions one, and out of one billions.

Thanks to the financial contributions of the members "Prometheus", The Builders of Babel are highly organized religion that emphasizes productivity, efficiency, and true unity of the industry and will of man. For this reason and thanks to some political maneuvering on Prometheus part, it is a high popular faith to some governments for the promotion of productivity, but at the same time viewed with suspicion.

Indeed, the primary method of 'worshiping' the Singularity is the creation of vast monuments to humanity such what was capable of the true people of Babel before God befuddled their language. Lo, is it not written that “Indeed the people are one and they all have one language, and this is what they begin to do; now nothing that they propose to do will be withheld from them."

Most of all, the Builder's of Babylon popular faith for those scientists of the world, who rather than be shunned are embraced. The Singularity of Man calls on brilliant and enlightened minds to not only contribute their intellects, but imbibe and share it with the others. It forms a reconciliation of their previous atheistic belief, for while they were wrong that there were no gods, it was ultimately a manifestation of the subconscious desire for mankind to take his back the power that is himself.

>Starting Location/Principle Holy Land: China

>Dogma: Light Orange

>Followers: 1071

>Bonus: Wealthy - Because of the wealth of your religion's founders, anything that needs to be purchased is no problem for you.

>Detraction: Shadow Government - The more paranoid amongst the population fear your organization and what it is capable of, so converting them will be more difficult.

>Divine Armies:

>Rituals:

[Scientists: +3 to research rolls]

[Secrecy: Failed rolls have 50% chance to not drop progress on projects]

1-2. Our additional manpower will surely allow for faster progress with our communications project

Cortex of Man: 18/500

>Followers: 1071


 No.1301

File: 1430011047656.png (1.8 MB, 1355x768, 1355:768, NazisUnderTheSea.png)

>>1289

Religion's Name: The Nazi Occult

Major Deity's name: Hitler

Major Deity's description: Going above and beyond (or below in this case) to achieve Godhood for the Reich's glorious leader millions of souls were sacrificed to great science and occultism to grant eternal life to our Fuhrer.

Fluff: Scientists and Warlock occultism to create the perfect human race as dictated by the Hitler our ever living God and Savior.

Starting Location/Principle Holy Land: Germany

Dogma: Eliminate the lesser peoples of the world, unite the world under an Eternal Reich

Followers: 1168

Bonus: For the State - Governments, having forgot the German Nazi Legacy, tend to like your pro-state agenda, and will aid some of your endeavors

Detraction: Prejudiced - Your disposition against certain minorities will make it very difficult for you to convert them

Divine Armies:

Rituals:

[Gemstone: +3 to all Ritual Rolls]

[Fun Reputation: +7 to all conversion rolls]

[Repair Submarine 4/200]

1 Parts, technicians, officers and crew to man it and an archeologist to look for signs that will lead us to Atlantis

2 Keep Recruiting with our wonderful beerfest


 No.1302

Dice rollRolled 38, 25 = 63 (2d100)

>>1301


 No.1303

File: 1430016705754-0.jpg (393.28 KB, 1913x1195, 1913:1195, OMRB_55.jpg)

File: 1430016705754-1.jpg (42.87 KB, 736x414, 16:9, WorldHistorySummary.jpg)

>>1290

You proselytize further, and reap the rewards.

+2,912 Followers

Some of those recruited were other town alderman.

[Town Political Lobbying: +10% to rolls involving the area immediately surrounding your starting area]

>>1291

You see in educational journals that there are all manner of fossils of modern species found at the lower geological levels.

>>1292

You attack the naval base once again, but in their disorganized state, they are unable to do anything against an army. If only you could organize and army of your own…

>>1293

You hold another mass, and many in the surrounding area come to the faith.

+4307 Followers

In the mean time, you task your monks with finding Relics from the past. Luckily for you, the Vatican Secret Archives has remained intact and relatively unmolested all these years. Within the Archives is a piece of the true cross, preserved by the papacy for all these years!

Ritual:

[Piece of the True Cross: +5 to all conversion Rolls]

You begin to organize a Papal guard. However, your followers are inexperienced with weapons and Some of them perish during the training.

-1264 Followers

Divine Armies:

[Papal Guard:

HP: 1000

Attack: 10

Associated Rituals: [Divine Leader]

]

>>1296

You try to continue progress on the Cortex, but the new followers don't really know what they're doing with it, so no real progress is made.

>>1301

You attempt to man the submarine, but it's nowhere close to repaired.

In the mean time, you hold another beer fest, but no new people show up.


 No.1304

Dice rollRolled 57, 1 = 58 (2d100)

>>1303

>Religion's Name: The Cult of Evolution

>Major Deity's name: The Will of life

>Major Deity's description: A sentient force of nature. The one that weaves evolution and causes mutations. It cares little for the affairs of the creatures of the universe and continues to do its job.

>Fluff: The cult was founded by a group of scientists that found the Will by accident. They concluded that it may be possible to harness the power of the Will and create a society based on created races and evolving themselves.

>Starting Location/Principle Holy Land: Australia

>Dogma: Progress shall be made through the shedding of our human form and evolving beyond.

>Followers: 746

>Bonus: Self-Starters - Because your religion is Deistic, your followers will take the burden of spreading the religion upon themselves.

>Detraction: Founded by Scientists - Because the scientists were the ones who pushed the great atheist lie, people will be more skeptical about believing more things the scientists say on the matter.

>Divine Armies:

>Rituals:

[Beneficial Mutations: +1 to combat rolls]

[Eagle Eye: +5 to all expansion rolls]

[Birdmasters: +4 to all combat rolls]

1&2. Lets see what happens when we poke the god and if it actually responds in some way. Just try and wake it up/get it's attention.


 No.1305

Dice rollRolled 53, 66 = 119 (2d100)

>>1303

Fill this out:

>Religion's Name: The Builder's of Babel

>Major Deity's name: "The Babel Singularity"

>Major Deity's description:

"The Babel Singularity" is not a god in the traditional sense. Rather, it is the concept of an entirely unified mankind in body, mind, and soul, via the Human Singularity Project. A unified hivemind from the collective consciousness of humanity, capable of not only the total unification of mankind but also intense psionic power imagined. A god out of man, and out of man a god.

>Fluff: A few decades prior to the Great Atheist Lie, a group of the world elite found a hidden chamber from a forgotten civilization, and its existence so far underground too, would have caused a major stir.

They found ancient monoliths, great black pillars constructed of unfathomable technology, which spoke to them, telling them the great secret of the gods.

The gods did not create man. . .but man created the gods. Through their belief in them they made them real, gave them power via their belief, attributing events and phenomena to them.

The pillars stated that long ago, a great civilization realized this, and came upon the ability to "cut out the middle man" by channeling mankind's belief into himself. In each soul of man is a fragment capable of creating a god through sheer belief, and by unifying his soul via technology, one may be created it. Thus man could use the power he creates, rather than giving it to some diety to hold.

Enlightened by this rapture, these wealthy elite formed "Prometheus", a secret organization bent on creating this 'god out of man'. This is called the "Human Singularity Project"

To achieve this, they must create a massive device capable of transmitting the thoughts of man telepathically, the so called "Tower of Babel", a massive structure capable of transmitting a telepathic signal across the planet. The removal of all barriers of language and distance, allowing for synchronization and harmony and ultimate democracy of thought itself to occur. Out of a billions one, and out of one billions.

Thanks to the financial contributions of the members "Prometheus", The Builders of Babel are highly organized religion that emphasizes productivity, efficiency, and true unity of the industry and will of man. For this reason and thanks to some political maneuvering on Prometheus part, it is a high popular faith to some governments for the promotion of productivity, but at the same time viewed with suspicion.

Indeed, the primary method of 'worshiping' the Singularity is the creation of vast monuments to humanity such what was capable of the true people of Babel before God befuddled their language. Lo, is it not written that “Indeed the people are one and they all have one language, and this is what they begin to do; now nothing that they propose to do will be withheld from them."

Most of all, the Builder's of Babylon popular faith for those scientists of the world, who rather than be shunned are embraced. The Singularity of Man calls on brilliant and enlightened minds to not only contribute their intellects, but imbibe and share it with the others. It forms a reconciliation of their previous atheistic belief, for while they were wrong that there were no gods, it was ultimately a manifestation of the subconscious desire for mankind to take his back the power that is himself.

>Starting Location/Principle Holy Land: China

>Dogma: Light Orange

>Followers: 1071

>Bonus: Wealthy - Because of the wealth of your religion's founders, anything that needs to be purchased is no problem for you.

>Detraction: Shadow Government - The more paranoid amongst the population fear your organization and what it is capable of, so converting them will be more difficult.

>Divine Armies:

>Rituals:

[Scientists: +3 to research rolls]

[Secrecy: Failed rolls have 50% chance to not drop progress on projects]

1. This is why we explicitly requested actual engineers. Are we so poor that we cannot afford to recruit them on pay?

>Get Engineers

>And or recruit more followers

>Wealthy - Because of the wealth of your religion's founders, anything that needs to be purchased is no problem for you.

2. And continue on the project

Cortex of Man: 18/500


 No.1306

Dice rollRolled 31, 47 = 78 (2d100)

>>1303

>Religion's Name: Bastism

>Major Deity's name: "Based" Tone Abbott

>Major Deity's description: A man with very big ears that makes up for in the budgie smugglers department for what he lacks in public speaking skills.

>Fluff: A long time ago in an Australia much more different than it was from today, there was rumored to be a man who ruled, called Tony Abbott. He was the last bastion of the white world before it was brought down by the Swedenists. Recently, researchers in the Mawson Station in Antarctica have dug up his legacy, and have started to treat him as a deity.

>Starting Location/Principle Holy Land: Mawson, Australian Antarctic Territory

>Dogma: Real Solutions for All Australians, and Battle Lines, by Tony Abbott

>Followers: 267

>Bonus: 'Straylian Attitude - The laid back nature of a primarily Australian religion makes converting all nonbelievers easier for you.

>Detraction: Sparse Population - You started in a region that has very little population, so you don't have as many followers to start with.

>Divine Armies:

[10 Orca Riders:

50 HP

10 Naval Attack

+Ability to cross oceans]

>Rituals:

[Great Deity: - 10 to all Follower loss]

After our failed attempt, we will try again to convert the mainland. As well as making some progress on this bloody ship.

1. Convert some Tasmanians, again.

2. Build MUH SHIP

[Ship: 14/100]


 No.1307

Dice rollRolled 45, 4 = 49 (2d100)

>>1303

>Religion's Name: Tezcatlipocan, Church of the Flayed God

>Major Deity's name: Xipe Xotec, the Flayed One

>Major Deity's description: Xipe Totec, Tlatlauqhi, the Smoking Mirror, takes the form of a man whose skin has been flayed and bloodied. In the places where it is not dripping red with ichor, his skin is a glowing golden hue. He wields an obsidian spear, and wears elaborate robes and headdress.

>He is considered god of agriculture and rebirth, but also of gold and wealth. However, the duality of his religion means that he represents death as much as life, and disease as much as growth. Worshipers pray for good harvests for themselves, and dire plagues on their enemies. The Flayed One provides both in kind.

>Fluff: Long quelled since the Catholic occupation of Mexico and Latin America, the cults of the old gods festered in silence among stalwart faithful. Huitzilopotchli, the Sun, was popular in the southwest. Quetzacoatl, the Wind Serpent, rose in the North. But in the west, the Flayed God burned strongest in vengeance. Against the Christians, the occupiers, against even other cults. They were led by a prophet - Metzacoli, the Corn-Knife - and around him the waves of extremism rose to a great tide. Now, the sanguine tide of the Flayed One washes over the lands of the Mexica, and soon it shall engulf all the world.

>Starting Location/Principle Holy Land: Yucatan Peninsula, centered on Tikal

>Dogma: The priests of Xipe Totec must give a weekly sacrifice to him, extracting the heart in order to empower his reign. They must then flay the skin, and wear it as one would a robe for a twenty days. After the twentieth dawn, they remove the flayed skin in a symbolic display of rebirth and new life. Touching such flayed skin is believed to give protection from plague and ailments as well.

>Each year at the beginning of spring, a festival is held to honor the Smoking Mirror. Many sacrifices are had, and warriors dressed in the flayed skins hold mock skirmishes to show their skill and devotion. Goldsmiths also hold a feast to the god in the hopes of increasing their own wealth.

>Followers: 1516

>Bonus: Established - Because your religion started before the Great Atheist Lie, more credence is given to your ideas by non-believers

>Detraction: Scary - Because of your strange customs, you are feared by those who believe in other religions, making it difficult to convert non-atheists.

>Rituals:

[Temples of Light: +20% to all rolls above 20]

[Take prisoners: -1% to combat rolls, 1% of kills become converts in successful battles]

1 - As with any war, there is need for respite. We shall rest, and reap the rewards of our grim harvest from the people under our domain. With so large a swath of control, we should have no issue recruiting many new followers!

2 - More followers to fuel the cause, but to what end? Xipe Totec is patron of growth and plague, yes, but he is also a mercantile deity. Prayer and sacrifice then, that he should bless our kingdom with wealth! Our people shall be prosperous, and thus so too shall he.


 No.1308

Dice rollRolled 80, 37 = 117 (2d100)

>>1303

>Religion's Name: Faith of the Coming Winter

>Major Deity's name: Grandfather Winter

>Major Deity's description: The old and ancient god of winter, come to grind down armies and the British transportation system alike.

>Fluff:

Once Winter was a dangerous thing, people and animals froze to death, engines stopped working, plants stopped growing. But technology has made winter unimportant. Every modern vehicle can resist the point of absolute zero, food is grown in large glass towers and none fear old grandfather winter. They are fools. For the Winter that is about to come will suffocate all in it's embrace, will freeze all even that which cannot be frozen.

The Children of the Coming Winter look to their god to guide them in the perils that are about to break this world apart like a rotten piece of wood. They shall unleash the Nuclear Weapons of this world and once fire has subsided Winter will reign once and for all.

>Starting Location/Principle Holy Land: Siberia

>Dogma: You cannot escape eternal Winter.

>Followers: 8566

>Bonus:

Cold Blooded - Your Followers don't fear areas of major cold, and will travel to the poles themselves to spread news of the coming winter. Bonus in spreading to cold areas.

>Detraction:

Melting Spirits - Your Followers fear fire and it's effects. Weak to heat based weapons.

>Divine Armies:

>Rituals:

[Town Political Lobbying: +10% to rolls involving the area immediately surrounding your starting area]

Oil Rig: 21/100

1. More followers? Don't mind if I do.

2. The Rituals of Ice shall break the bounds of physics and grant their followers the ability to generate power with the powers of cold.


 No.1309

Dice rollRolled 97, 2 = 99 (2d100)

>>1303

>Religion's Name: The Holy Knights of the -U-S-A-

>Major Deity's name:Jesus

>Major Deity's description:Our Lord and Savior shall help others under his wings. Those that don't accept our lord and savior however shall be treated with special care. Those that have no god to follow shall be treated with extra care from the M.B.A Associates

>Fluff:There had been reports of Christian insurgency in the -U-S-A-. The other religions masques, monasteries, and the so called churches of scientology. Many atheists had tried to leave the country enmass and even tried to escape to the Canadian Wilderness illegally. Rumour is that they started in Florida where the insurgency is still thriving and growing with every minute.~ George ,Essay of the Concerning Nature of the Insurgency of the Holy Knights of the -U-S-A-

>Starting Location/Principle Holy Land: Florida the Land blessed

>Dogma:Blood shall fall so blood will be pure agian (red)

>>Don't fill this out:

>Followers: 1179

>Bonus: Established - Because your religion started before the Great Atheist Lie, more credence is given to your ideas by non-believers

>Detraction: Ignorance - Your people will be slower to accept the technologies and sciences discovered from here on out.

>Divine Armies:

>Rituals:[Raiding: +2 to Combat rolls][Target practice - +2 to Combat Rolls][Terror Suspects: The Government in the United States is now working against you][Government Weapons: +5 to combat rolls][Military Vehicles: +8 to combat rolls]

1.Recirt more men and veterans that know how to fight

2. Organize an army to take the naval base


 No.1310

Dice rollRolled 78, 41 = 119 (2d100)

>>1303

Religion's Name: The Nazi Occult

Major Deity's name: Hitler

Major Deity's description: Going above and beyond (or below in this case) to achieve Godhood for the Reich's glorious leader millions of souls were sacrificed to great science and occultism to grant eternal life to our Fuhrer.

Fluff: Scientists and Warlock occultism to create the perfect human race as dictated by the Hitler our ever living God and Savior.

Starting Location/Principle Holy Land: Germany

Dogma: Eliminate the lesser peoples of the world, unite the world under an Eternal Reich

Followers: 1168

Bonus: For the State - Governments, having forgot the German Nazi Legacy, tend to like your pro-state agenda, and will aid some of your endeavors

Detraction: Prejudiced - Your disposition against certain minorities will make it very difficult for you to convert them

Divine Armies:

Rituals:

[Gemstone: +3 to all Ritual Rolls]

[Fun Reputation: +7 to all conversion rolls]

[Repair Submarine 4/200]

1 Repairs to the sub

2 Keep converting, the way to get to the people is through their stomachs with our fine beer


 No.1311

Dice rollRolled 17, 41 = 58 (2d100)

>>1289

>Religion's Name: Cult of the End

>Major Deity's name: Azathoth

>Major Deity's description: Outside the ordered universe is that amorphous blight of nethermost confusion which blasphemes and bubbles at the center of all infinity—the boundless daemon sultan Azathoth, whose name no lips dare speak aloud, and who gnaws hungrily in inconceivable, unlighted chambers beyond time and space amidst the muffled, maddening beating of vile drums and the thin monotonous whine of accursed flutes.

>Fluff: The Cult of The End do not care from whence mankind came, all they care for is where Mankind shall end. With the awakening of Azathoth shall the end lie, as all creation is destroyed and recreated within a matter of moments. Their goal is to hasten about this time as they believe that it is long overdue.

>Starting Location/Principle Holy Land: Anywhere

>Dogma: Bring about the Awakening of Azathoth and the end times.

>Color: Dark Green

Don't fill this out:

>Followers: 3158

>Bonus: Anarchic Followers - Your followers thrive on chaos and lack a true leadership structure. They are self starters and will follow commands without hesitation.

>Detraction: Antisocial - Because of the religion's Antisocial tendencies, governments of the world will work against them.

>Divine Armies:

>Rituals: [Summon Karakal: +5 Fire Damage to combat Rolls]

[Summon Hagarg Ryonis: +10 Damage to combat Rolls]

[Persuasive: +2 to all conversion rolls]

1. Use the ritual again begin recruiting more government officials.

2. Search for more rituals that will help us in spreading the word.


 No.1313

File: 1430184375258.jpg (393.28 KB, 1913x1195, 1913:1195, OMRB_55.jpg)

>>1304

You attempt to build an apparatus to poke the god, but you run into an issue with the whole ethereal vs corporal thing. However, the sheer spectacle of the thing attracts attention, and some people are convinced by your cause.

+399 Followers

>>1305

You set up a recruitment drive for engineers. It goes fairly well, despite the awkwardness of the situation.

+530 Followers

The extra engineers certainly helped with the progress of the cortex. You build more.

Cortex of Man: 28/500

>>1306

You take your message to the Tasmanians, keeping an eye out for tigers. There are no tigers, but the Tasmanians are a bit skeptical of your message.

Progress continues on the ship, but you don't have a ton of workers, so progress is slow.

Ship: 15/100

>>1307

You begin to recruit people from all over Central America. Your religion attracts many non-believers.

+810 Followers

You sacrificed some people, but you got a wee bit carried away. Still, to anything to gain the favor of Xipe Xotec.

-200 Followers

>>1308

You begin to recruit more followers. It would seem you've converted the entirety of your sphere of control.

+1434 Followers

You attempt to use some rituals to break the bounds of physics, but physics don't play that shit.

>>1309

You begin to convert followers to your cause.

+1,067 Followers

You begin to organize your people into a divine army. Unfortunately, many of your people are not in a shape that fits a soldier, and some of them die during the training. However you do create a divine army.

-1200 Followers

Divine Army:

[Angry Rednecks:

HP: 1000

Attack: 10

Associated Rituals:

]

>>1310

You continue to work on your submarine, and you manage to surface the hulk for now. It's still far from seaworthy, but at least it's full of air instead of water.

[Repair Submarine: 13/200]

You hold a large festival in Berlin's city square, and many people attend and learn of the glory of Hitler.

+528 Followers

>>1311

You attempt to convert more government officials, but they don't seem to be buying what you're selling.

In the mean time, you begin to look for more rituals that will aid in the conversion of non-believers. Through a few trial and error rituals, you develop a fairly weak spell that you cast over your area of control to help spread the faith.

Rituals:

[Persuasive: +3 to all conversion rolls]


 No.1314

Dice rollRolled 10, 81 = 91 (2d100)

>>1313

>Religion's Name: The Holy Knights of the -U-S-A-

>Major Deity's name:Jesus

>Major Deity's description:Our Lord and Savior shall help others under his wings. Those that don't accept our lord and savior however shall be treated with special care. Those that have no god to follow shall be treated with extra care from the M.B.A Associates

>Fluff:There had been reports of Christian insurgency in the -U-S-A-. The other religions masques, monasteries, and the so called churches of scientology. Many atheists had tried to leave the country enmass and even tried to escape to the Canadian Wilderness illegally. Rumour is that they started in Florida where the insurgency is still thriving and growing with every minute.~ George ,Essay of the Concerning Nature of the Insurgency of the Holy Knights of the -U-S-A-

>Starting Location/Principle Holy Land: Florida the Land blessed

>Dogma:Blood shall fall so blood will be pure agian (red)

>>Don't fill this out:

>Followers: 1046

>Bonus: Established - Because your religion started before the Great Atheist Lie, more credence is given to your ideas by non-believers

>Detraction: Ignorance - Your people will be slower to accept the technologies and sciences discovered from here on out.

>Divine Armies:[Angry Rednecks:{HP: 1000 Attack: 10 Associated Rituals:[Military Vehicles: +8 to combat rolls]}]

>Rituals:[Raiding: +2 to Combat rolls][Target practice - +2 to Combat Rolls][Terror Suspects: The Government in the United States is now working against you][Government Weapons: +5 to combat rolls][Military Vehicles: +8 to combat rolls]

1-2.Take over a local town kill those that are disobedient and make this town submit to us and our lands


 No.1315

Dice rollRolled 80, 42 = 122 (2d100)

>>1313

Fill this out:

>Religion's Name: The Builder's of Babel

>Major Deity's name: "The Babel Singularity"

>Major Deity's description:

"The Babel Singularity" is not a god in the traditional sense. Rather, it is the concept of an entirely unified mankind in body, mind, and soul, via the Human Singularity Project. A unified hivemind from the collective consciousness of humanity, capable of not only the total unification of mankind but also intense psionic power imagined. A god out of man, and out of man a god.

>Fluff: A few decades prior to the Great Atheist Lie, a group of the world elite found a hidden chamber from a forgotten civilization, and its existence so far underground too, would have caused a major stir.

They found ancient monoliths, great black pillars constructed of unfathomable technology, which spoke to them, telling them the great secret of the gods.

The gods did not create man. . .but man created the gods. Through their belief in them they made them real, gave them power via their belief, attributing events and phenomena to them.

The pillars stated that long ago, a great civilization realized this, and came upon the ability to "cut out the middle man" by channeling mankind's belief into himself. In each soul of man is a fragment capable of creating a god through sheer belief, and by unifying his soul via technology, one may be created it. Thus man could use the power he creates, rather than giving it to some diety to hold.

Enlightened by this rapture, these wealthy elite formed "Prometheus", a secret organization bent on creating this 'god out of man'. This is called the "Human Singularity Project"

To achieve this, they must create a massive device capable of transmitting the thoughts of man telepathically, the so called "Tower of Babel", a massive structure capable of transmitting a telepathic signal across the planet. The removal of all barriers of language and distance, allowing for synchronization and harmony and ultimate democracy of thought itself to occur. Out of a billions one, and out of one billions.

Thanks to the financial contributions of the members "Prometheus", The Builders of Babel are highly organized religion that emphasizes productivity, efficiency, and true unity of the industry and will of man. For this reason and thanks to some political maneuvering on Prometheus part, it is a high popular faith to some governments for the promotion of productivity, but at the same time viewed with suspicion.

Indeed, the primary method of 'worshiping' the Singularity is the creation of vast monuments to humanity such what was capable of the true people of Babel before God befuddled their language. Lo, is it not written that “Indeed the people are one and they all have one language, and this is what they begin to do; now nothing that they propose to do will be withheld from them."

Most of all, the Builder's of Babylon popular faith for those scientists of the world, who rather than be shunned are embraced. The Singularity of Man calls on brilliant and enlightened minds to not only contribute their intellects, but imbibe and share it with the others. It forms a reconciliation of their previous atheistic belief, for while they were wrong that there were no gods, it was ultimately a manifestation of the subconscious desire for mankind to take his back the power that is himself.

>Starting Location/Principle Holy Land: China

>Dogma: Light Orange

>Followers: 1601

>Bonus: Wealthy - Because of the wealth of your religion's founders, anything that needs to be purchased is no problem for you.

>Detraction: Shadow Government - The more paranoid amongst the population fear your organization and what it is capable of, so converting them will be more difficult.

>Divine Armies:

>Rituals:

[Scientists: +3 to research rolls]

[Secrecy: Failed rolls have 50% chance to not drop progress on projects]

1. That last recruitment drive was not a failure, and yet there are clear improvements which can be done.

We have substantial finances which can be used both not only for screening and selectively targeting, but also ensuring actual employment in our organization.

We shall hire professional organizers to manage our recruitment operations, in particular to those of talent and skill. Looking specifically for scientists, engineers, and persons of talent and providing them with both paid employment as well as the benefits of joining the Builders of babel.

>Work on Recruitment Ritual - Organized Recruitment Process

2. As well, let us hire several construction firms. We have a good foundation for the cortex project, but we lack the means for faster progress.

>Work on Construction Ritual - Hired construction firms

Bonus: Wealthy - Because of the wealth of your religion's founders, anything that needs to be purchased is no problem for you.


 No.1319

Dice rollRolled 42, 72 = 114 (2d100)

>>1313

Religion's Name: The Nazi Occult

Major Deity's name: Hitler

Major Deity's description: Going above and beyond (or below in this case) to achieve Godhood for the Reich's glorious leader millions of souls were sacrificed to great science and occultism to grant eternal life to our Fuhrer.

Fluff: Scientists and Warlock occultism to create the perfect human race as dictated by the Hitler our ever living God and Savior.

Starting Location/Principle Holy Land: Germany

Dogma: Eliminate the lesser peoples of the world, unite the world under an Eternal Reich

Followers: 1696

Bonus: For the State - Governments, having forgot the German Nazi Legacy, tend to like your pro-state agenda, and will aid some of your endeavors

Detraction: Prejudiced - Your disposition against certain minorities will make it very difficult for you to convert them

Divine Armies:

Rituals:

[Gemstone: +3 to all Ritual Rolls]

[Fun Reputation: +7 to all conversion rolls]

[Repair Submarine 13/200]

1 Heil Hitler, raise a glass for Hitler and for those that join us here today. Convert.

2 Keep repairing the Sub, Germany is a great industrialized nation and can produce any parts we need.


 No.1320

Dice rollRolled 75, 85 = 160 (2d100)

>>1313

>Religion's Name: Bastism

>Major Deity's name: "Based" Tone Abbott

>Major Deity's description: A man with very big ears that makes up for in the budgie smugglers department for what he lacks in public speaking skills.

>Fluff: A long time ago in an Australia much more different than it was from today, there was rumored to be a man who ruled, called Tony Abbott. He was the last bastion of the white world before it was brought down by the Swedenists. Recently, researchers in the Mawson Station in Antarctica have dug up his legacy, and have started to treat him as a deity.

>Starting Location/Principle Holy Land: Mawson, Australian Antarctic Territory

>Dogma: Real Solutions for All Australians, and Battle Lines, by Tony Abbott

>Followers: 267

>Bonus: 'Straylian Attitude - The laid back nature of a primarily Australian religion makes converting all nonbelievers easier for you.

>Detraction: Sparse Population - You started in a region that has very little population, so you don't have as many followers to start with.

>Divine Armies:

[10 Orca Riders:

50 HP

10 Naval Attack

+Ability to cross oceans]

>Rituals:

[Great Deity: - 10 to all Follower loss]

AGAIN!!

1. Convert Tasmania

2. Build MUH SHIP

[Ship: 15/100]


 No.1321

Dice rollRolled 99, 91 = 190 (2d100)

>>1313

>Religion's Name: Tezcatlipocan, Church of the Flayed God

>Major Deity's name: Xipe Xotec, the Flayed One

>Major Deity's description: Xipe Totec, Tlatlauqhi, the Smoking Mirror, takes the form of a man whose skin has been flayed and bloodied. In the places where it is not dripping red with ichor, his skin is a glowing golden hue. He wields an obsidian spear, and wears elaborate robes and headdress.

>He is considered god of agriculture and rebirth, but also of gold and wealth. However, the duality of his religion means that he represents death as much as life, and disease as much as growth. Worshipers pray for good harvests for themselves, and dire plagues on their enemies. The Flayed One provides both in kind.

>Fluff: Long quelled since the Catholic occupation of Mexico and Latin America, the cults of the old gods festered in silence among stalwart faithful. Huitzilopotchli, the Sun, was popular in the southwest. Quetzacoatl, the Wind Serpent, rose in the North. But in the west, the Flayed God burned strongest in vengeance. Against the Christians, the occupiers, against even other cults. They were led by a prophet - Metzacoli, the Corn-Knife - and around him the waves of extremism rose to a great tide. Now, the sanguine tide of the Flayed One washes over the lands of the Mexica, and soon it shall engulf all the world.

>Starting Location/Principle Holy Land: Yucatan Peninsula, centered on Tikal

>Dogma: The priests of Xipe Totec must give a weekly sacrifice to him, extracting the heart in order to empower his reign. They must then flay the skin, and wear it as one would a robe for a twenty days. After the twentieth dawn, they remove the flayed skin in a symbolic display of rebirth and new life. Touching such flayed skin is believed to give protection from plague and ailments as well.

>Each year at the beginning of spring, a festival is held to honor the Smoking Mirror. Many sacrifices are had, and warriors dressed in the flayed skins hold mock skirmishes to show their skill and devotion. Goldsmiths also hold a feast to the god in the hopes of increasing their own wealth.

>Followers: 2126

>Bonus: Established - Because your religion started before the Great Atheist Lie, more credence is given to your ideas by non-believers

>Detraction: Scary - Because of your strange customs, you are feared by those who believe in other religions, making it difficult to convert non-atheists.

>Rituals:

[Temples of Light: +20% to all rolls above 20]

[Take prisoners: -1% to combat rolls, 1% of kills become converts in successful battles]

1 - A great deal of sacrifices indeed! The Smoking Mirror will no doubt be sated for quite some time on his glut of offerings.But we shall have to show that we offer more than just blood to him! We shall construct new temples in the lands of our conquest, to serve as the seat of our control and as foci for our faith!

2 - Meanwhile, continue on southwards! No force of nature or man shall cease the Red Tide until all the world is awash in servitude to Xipe Totec!


 No.1322

Dice rollRolled 44, 63 = 107 (2d100)

>>1313

>Religion's Name: The Cult of Evolution

>Major Deity's name: The Will of life

>Major Deity's description: A sentient force of nature. The one that weaves evolution and causes mutations. It cares little for the affairs of the creatures of the universe and continues to do its job.

>Fluff: The cult was founded by a group of scientists that found the Will by accident. They concluded that it may be possible to harness the power of the Will and create a society based on created races and evolving themselves.

>Starting Location/Principle Holy Land: Australia

>Dogma: Progress shall be made through the shedding of our human form and evolving beyond.

>Followers: 1145

>Bonus: Self-Starters - Because your religion is Deistic, your followers will take the burden of spreading the religion upon themselves.

>Detraction: Founded by Scientists - Because the scientists were the ones who pushed the great atheist lie, people will be more skeptical about believing more things the scientists say on the matter.

>Divine Armies:

>Rituals:

[Beneficial Mutations: +1 to combat rolls]

[Eagle Eye: +5 to all expansion rolls]

[Birdmasters: +4 to all combat rolls]

1&2. Lets try to add some rituals to the apparatus, or just try to make the thing into a ritual somehow. I want to see what happens when this gods takes notice of us.


 No.1323

Dice rollRolled 79, 45, 28 = 152 (3d100)

>>1313

>Religion's Name: The Modern Christianity Church

>Major Deity's name: God.

>Starting Location/Principle Holy Land: Roma, of coursa!

>Dogma:

For while merely being ruled Science may lead Mankind to despair, to rule Science will lead Mankind to glory that will appeal to God!

>Colour: Purple-ish

>Followers: 6350

>Bonus: Established - Because your religion started before the Great Atheist Lie, more credence is given to your ideas by non-believers

>Detraction: Corruption - Your Leaders are a bit more easily corrupted than others, leading to more easily swayed followers

>Holy Lands:

[Vatican City]

>Divine Armies:

[Papal Guard] HP: 1000 Attack: 10

>Rituals:

[State Religion: +5 to all rolls to convert in in Italy]

[Piece of the True Cross: +5 to all conversion Rolls]

[Divine Leader: +2 To Combat rolls for all Divine Armies]

1: With the rediscovery of the wood that once held Jesus up as He was crucified, we have strong proof of God's existence! Continue the spread of the religion across Italy, for such evidence must be revealed to the masses!

+[State Religion] [Piece of the True Cross]

2: To focus only within the country of Italy would not deal well in the need to ensure that the true faith is heard, and for that task we would need to begin spreading our words onto the internet, to allow those online to hear the words that were recorded in the bible, spread up to the modern day today!

3: Aside from the global reach of the internet, we need to spread the word of the one and true God to those more local in the world. Spread our influence farther than mere Rome, for true faith is unbound to the political boundaries of the world.


 No.1324

Dice rollRolled 14 (1d100)

>>1323

4: Those who can give, should give if they are to take something else… To aid with the political relationship between the Vatican and Italy, we should seek to provide the latter with what the former could give reliably, so that the latter will aid us with what we ourselves want or need.


 No.1325

File: 1430267390190.jpg (393.85 KB, 1913x1195, 1913:1195, OMRB_55.jpg)

>>1314

Your followers flow northward, taking over towns in a holy war the likes of which hasn't been seen in the American South since the 2136 anti-jihad.

>>1315

You set aside a bit of time to meet with your followers, and the faith as a whole decides to set up a recruitment arm of the organization. This division, along with organizing all future events, will now give your followers the materials and support they need to more effectively proselytize.

Rituals:

[Recruitment Professionals: +4 to all recruitment rolls]

In the mean time, you send out requests for a bid to hire a construction company. The winner sends their people over to help organize your labor force into a more effective building force.

Rituals:

[Mario's Discount Construction Co.: +1 to all rolls toward constructing the Cortex of Man]

>>1319

You organize more Nazi Festivities (Dibs on the band name). The people enjoy themselves in a relatively debauchery free manner.

+672 Followers

In the mean time, you continue progress on rebuilding the submarine. The workers restore some of the circuitry on the bridge.

Repair Submarine: 25/200

>>1320

You once again send your people into Tasmania to talk to them about Tone Abbott. Your previous followers must have planted a seed, because now people seem more interested.

+150 Followers

You continue work on your ship. The extra followers do you some good.

Ship: 18/100

>>1321

You begin the construction of further Temples, except these will be like whitehouse temples and stuff.

[Leadership Temples: 21/100]

Your people begin to carve into South America in the name of Xipe Xotec.

>>1322

You light some incense, and start chanting about the forces of nature. Beyond the corporal plane of existance, The Will of Life's eyes flutter and it yawns.

Rituals:

[Yawn of God: +2 to all conversion rolls]

>>1323

>>1324

You take your message to the people of the surrounding area. At this point, there is not a single person in your range of influence you does not believe in our lord Jesus Christ.

+3,650 Followers

You send your followers to the internet to attempt to convert people. Unfortunately, no one has ever been converted over the internet, ever. So your people just settle to spread the word to neighboring areas.

You go to the Italian government as say what is in point number four verbatim. Their response:

"Wat?"


 No.1326

Dice rollRolled 30, 9 = 39 (2d100)

>>1325

Fill this out:

>Religion's Name: The Builder's of Babel

>Major Deity's name: "The Babel Singularity"

>Major Deity's description:

"The Babel Singularity" is not a god in the traditional sense. Rather, it is the concept of an entirely unified mankind in body, mind, and soul, via the Human Singularity Project. A unified hivemind from the collective consciousness of humanity, capable of not only the total unification of mankind but also intense psionic power imagined. A god out of man, and out of man a god.

>Fluff: A few decades prior to the Great Atheist Lie, a group of the world elite found a hidden chamber from a forgotten civilization, and its existence so far underground too, would have caused a major stir.

They found ancient monoliths, great black pillars constructed of unfathomable technology, which spoke to them, telling them the great secret of the gods.

The gods did not create man. . .but man created the gods. Through their belief in them they made them real, gave them power via their belief, attributing events and phenomena to them.

The pillars stated that long ago, a great civilization realized this, and came upon the ability to "cut out the middle man" by channeling mankind's belief into himself. In each soul of man is a fragment capable of creating a god through sheer belief, and by unifying his soul via technology, one may be created it. Thus man could use the power he creates, rather than giving it to some diety to hold.

Enlightened by this rapture, these wealthy elite formed "Prometheus", a secret organization bent on creating this 'god out of man'. This is called the "Human Singularity Project"

To achieve this, they must create a massive device capable of transmitting the thoughts of man telepathically, the so called "Tower of Babel", a massive structure capable of transmitting a telepathic signal across the planet. The removal of all barriers of language and distance, allowing for synchronization and harmony and ultimate democracy of thought itself to occur. Out of a billions one, and out of one billions.

Thanks to the financial contributions of the members "Prometheus", The Builders of Babel are highly organized religion that emphasizes productivity, efficiency, and true unity of the industry and will of man. For this reason and thanks to some political maneuvering on Prometheus part, it is a high popular faith to some governments for the promotion of productivity, but at the same time viewed with suspicion.

Indeed, the primary method of 'worshiping' the Singularity is the creation of vast monuments to humanity such what was capable of the true people of Babel before God befuddled their language. Lo, is it not written that “Indeed the people are one and they all have one language, and this is what they begin to do; now nothing that they propose to do will be withheld from them."

Most of all, the Builder's of Babylon popular faith for those scientists of the world, who rather than be shunned are embraced. The Singularity of Man calls on brilliant and enlightened minds to not only contribute their intellects, but imbibe and share it with the others. It forms a reconciliation of their previous atheistic belief, for while they were wrong that there were no gods, it was ultimately a manifestation of the subconscious desire for mankind to take his back the power that is himself.

>Starting Location/Principle Holy Land: China

>Dogma: Light Orange

>Followers: 1601

>Bonus: Wealthy - Because of the wealth of your religion's founders, anything that needs to be purchased is no problem for you.

>Detraction: Shadow Government - The more paranoid amongst the population fear your organization and what it is capable of, so converting them will be more difficult.

>Divine Armies:

>Rituals:

[Scientists: +3 to research rolls]

[Secrecy: Failed rolls have 50% chance to not drop progress on projects]

1. We shall endeavour to expand our labor base considerably.

>Recruit

[Recruitment Professionals: +4 to all recruitment rolls]

2. And the project shall resume construction.

28/500

[Mario's Discount Construction Co.: +1 to all rolls toward constructing the Cortex of Man]


 No.1327

Dice rollRolled 3, 57 = 60 (2d100)

>>1325

>Religion's Name: The Holy Knights of the -U-S-A-

>Major Deity's name:Jesus

>Major Deity's description:Our Lord and Savior shall help others under his wings. Those that don't accept our lord and savior however shall be treated with special care. Those that have no god to follow shall be treated with extra care from the M.B.A Associates

>Fluff:There had been reports of Christian insurgency in the -U-S-A-. The other religions masques, monasteries, and the so called churches of scientology. Many atheists had tried to leave the country enmass and even tried to escape to the Canadian Wilderness illegally. Rumour is that they started in Florida where the insurgency is still thriving and growing with every minute.~ George ,Essay of the Concerning Nature of the Insurgency of the Holy Knights of the -U-S-A-

>Starting Location/Principle Holy Land: Florida the Land blessed

>Dogma:Blood shall fall so blood will be pure agian (red)

>>Don't fill this out:

>Followers: 1046

>Bonus: Established - Because your religion started before the Great Atheist Lie, more credence is given to your ideas by non-believers

>Detraction: Ignorance - Your people will be slower to accept the technologies and sciences discovered from here on out.

>Divine Armies:[Angry Rednecks:{HP: 1000 Attack: 10 Associated Rituals:[Military Vehicles: +8 to combat rolls]}]

>Rituals:[Raiding: +2 to Combat rolls][Target practice - +2 to Combat Rolls][Terror Suspects: The Government in the United States is now working against you][Government Weapons: +5 to combat rolls][Military Vehicles: +8 to combat rolls]

1. Recruit more over this Intur-neyt Chat rooms I heard that's how every wants stuff now

2.Modify some vehicles with some resulting scrap from our anti-jihad


 No.1328

Dice rollRolled 2, 50 = 52 (2d100)

>>1325

>Religion's Name: The Cult of Evolution

>Major Deity's name: The Will of life

>Major Deity's description: A sentient force of nature. The one that weaves evolution and causes mutations. It cares little for the affairs of the creatures of the universe and continues to do its job.

>Fluff: The cult was founded by a group of scientists that found the Will by accident. They concluded that it may be possible to harness the power of the Will and create a society based on created races and evolving themselves.

>Starting Location/Principle Holy Land: Australia

>Dogma: Progress shall be made through the shedding of our human form and evolving beyond.

>Followers: 1145

>Bonus: Self-Starters - Because your religion is Deistic, your followers will take the burden of spreading the religion upon themselves.

>Detraction: Founded by Scientists - Because the scientists were the ones who pushed the great atheist lie, people will be more skeptical about believing more things the scientists say on the matter.

>Divine Armies:

>Rituals:

[Beneficial Mutations: +1 to combat rolls]

[Eagle Eye: +5 to all expansion rolls]

[Birdmasters: +4 to all combat rolls]

[Yawn of God: +2 to all conversion rolls]

1&2. Good, now poke it more until it starts doing something.


 No.1329

Dice rollRolled 30, 20, 55, 100 = 205 (4d100)

>>1313

>Religion's Name: Faith of the Coming Winter

>Major Deity's name: Grandfather Winter

>Major Deity's description: The old and ancient god of winter, come to grind down armies and the British transportation system alike.

>Fluff:

Once Winter was a dangerous thing, people and animals froze to death, engines stopped working, plants stopped growing. But technology has made winter unimportant. Every modern vehicle can resist the point of absolute zero, food is grown in large glass towers and none fear old grandfather winter. They are fools. For the Winter that is about to come will suffocate all in it's embrace, will freeze all even that which cannot be frozen.

The Children of the Coming Winter look to their god to guide them in the perils that are about to break this world apart like a rotten piece of wood. They shall unleash the Nuclear Weapons of this world and once fire has subsided Winter will reign once and for all.

>Starting Location/Principle Holy Land: Siberia

>Dogma: You cannot escape eternal Winter.

>Followers: 10000

>Bonus:

Cold Blooded - Your Followers don't fear areas of major cold, and will travel to the poles themselves to spread news of the coming winter. Bonus in spreading to cold areas.

>Detraction:

Melting Spirits - Your Followers fear fire and it's effects. Weak to heat based weapons.

>Divine Armies:

>Rituals:

[Town Political Lobbying: +10% to rolls involving the area immediately surrounding your starting area]

Oil Rig: 21/100

1. More followers!

2. Commence arming the followers for self defense purposes.

3. Commence with the construction of a community.

4. The god of winter shall shield the community from outside intervention!


 No.1330

Dice rollRolled 43, 35 = 78 (2d100)

>>1325

Religion's Name: The Nazi Occult

Major Deity's name: Hitler

Major Deity's description: Going above and beyond (or below in this case) to achieve Godhood for the Reich's glorious leader millions of souls were sacrificed to great science and occultism to grant eternal life to our Fuhrer.

Fluff: Scientists and Warlock occultism to create the perfect human race as dictated by the Hitler our ever living God and Savior.

Starting Location/Principle Holy Land: Germany

Dogma: Eliminate the lesser peoples of the world, unite the world under an Eternal Reich

Followers:2368

Bonus: For the State - Governments, having forgot the German Nazi Legacy, tend to like your pro-state agenda, and will aid some of your endeavors

Detraction: Prejudiced - Your disposition against certain minorities will make it very difficult for you to convert them

Divine Armies:

Rituals:

[Gemstone: +3 to all Ritual Rolls]

[Fun Reputation: +7 to all conversion rolls]

[Repair Submarine 25/200]

1 Some Nazis fled to South America after the fall of the last Reich, it may be that we can bring them back into the fold after so many years if their glorious traditions have survived

2 Keep repairing the Sub


 No.1331

File: 1430290033935.jpg (71.15 KB, 940x627, 940:627, Tony Time!.jpg)

>>1325

>Religion's Name: Bastism

>Major Deity's name: "Based" Tone Abbott

>Major Deity's description: A man with very big ears that makes up for in the budgie smugglers department for what he lacks in public speaking skills.

>Fluff: A long time ago in an Australia much more different than it was from today, there was rumored to be a man who ruled, called Tony Abbott. He was the last bastion of the white world before it was brought down by the Swedenists. Recently, researchers in the Mawson Station in Antarctica have dug up his legacy, and have started to treat him as a deity.

>Starting Location/Principle Holy Land: Mawson, Australian Antarctic Territory

>Dogma: Real Solutions for All Australians, and Battle Lines, by Tony Abbott

>Followers: 417

>Bonus: 'Straylian Attitude - The laid back nature of a primarily Australian religion makes converting all nonbelievers easier for you.

>Detraction: Sparse Population - You started in a region that has very little population, so you don't have as many followers to start with.

>Divine Armies:

[10 Orca Riders:

50 HP

10 Naval Attack

+Ability to cross oceans]

>Rituals:

[Great Deity: - 10 to all Follower loss]

Well, persistance paid off. We've broken though on the main land, and we're above and beyond the starting follower numbers! We'll try to convert more people to try and help them see the light.

1. Proselytize around all areas of influence

2. Build MUH SHIP

[Ship: 18/100]


 No.1332

Dice rollRolled 88, 98 = 186 (2d100)

>>1331

There's always one thing I miss in every post.


 No.1334

File: 1430340745297.png (295.58 KB, 1200x600, 2:1, CyberMonks.png)

Dice rollRolled 4, 26 = 30 (2d100)

>>1325

>Religion's Name: The Modern Christianity Church

>Major Deity's name: God.

>Starting Location/Principle Holy Land: Roma, of coursa!

>Dogma:

For while merely being ruled Science may lead Mankind to despair, to rule Science will lead Mankind to glory that will appeal to God!

>Colour: Purple-ish

>Followers: 10,000

>Bonus: Established - Because your religion started before the Great Atheist Lie, more credence is given to your ideas by non-believers

>Detraction: Corruption - Your Leaders are a bit more easily corrupted than others, leading to more easily swayed followers

>Holy Lands:

[Vatican City]

>Divine Armies:

[Papal Guard] HP: 1000 Attack: 10

>Rituals:

[State Religion: +5 to all rolls to convert in in Italy]

[Piece of the True Cross: +5 to all conversion Rolls]

[Divine Leader: +2 To Combat rolls for all Divine Armies]

1: We must continue the spread of the words of God, and ensure that Italy at large does not fall to the lies of pagan cults and false scams, much like the one of Scientology, which with the rise of the truth of such sinful misdirections, fell in 2026.

+[State Religion] [Piece of the True Cross]

2: In this day and age, to merely ignore the potential use of the world wide web would be ignorance on the level of the barbarians who razed Rome. We should seek to see that we can use the technology that the Great Atheist Lie brought to life in order to ensure that the dominate faith in the upcoming century is that forwards the one and only God. Even if we can not convert those with the power of the Internet, there is more of a use for such a invention beyond simply that.


 No.1335

Dice rollRolled 84, 87 = 171 (2d100)

>>1325

>Religion's Name: Tezcatlipocan, Church of the Flayed God

>Major Deity's name: Xipe Xotec, the Flayed One

>Major Deity's description: Xipe Totec, Tlatlauqhi, the Smoking Mirror, takes the form of a man whose skin has been flayed and bloodied. In the places where it is not dripping red with ichor, his skin is a glowing golden hue. He wields an obsidian spear, and wears elaborate robes and headdress.

>He is considered god of agriculture and rebirth, but also of gold and wealth. However, the duality of his religion means that he represents death as much as life, and disease as much as growth. Worshipers pray for good harvests for themselves, and dire plagues on their enemies. The Flayed One provides both in kind.

>Fluff: Long quelled since the Catholic occupation of Mexico and Latin America, the cults of the old gods festered in silence among stalwart faithful. Huitzilopotchli, the Sun, was popular in the southwest. Quetzacoatl, the Wind Serpent, rose in the North. But in the west, the Flayed God burned strongest in vengeance. Against the Christians, the occupiers, against even other cults. They were led by a prophet - Metzacoli, the Corn-Knife - and around him the waves of extremism rose to a great tide. Now, the sanguine tide of the Flayed One washes over the lands of the Mexica, and soon it shall engulf all the world.

>Starting Location/Principle Holy Land: Yucatan Peninsula, centered on Tikal

>Dogma: The priests of Xipe Totec must give a weekly sacrifice to him, extracting the heart in order to empower his reign. They must then flay the skin, and wear it as one would a robe for a twenty days. After the twentieth dawn, they remove the flayed skin in a symbolic display of rebirth and new life. Touching such flayed skin is believed to give protection from plague and ailments as well.

>Each year at the beginning of spring, a festival is held to honor the Smoking Mirror. Many sacrifices are had, and warriors dressed in the flayed skins hold mock skirmishes to show their skill and devotion. Goldsmiths also hold a feast to the god in the hopes of increasing their own wealth.

>Followers: 2126

>Bonus: Established - Because your religion started before the Great Atheist Lie, more credence is given to your ideas by non-believers

>Detraction: Scary - Because of your strange customs, you are feared by those who believe in other religions, making it difficult to convert non-atheists.

>Rituals:

[Temples of Light: +20% to all rolls above 20]

[Take prisoners: -1% to combat rolls, 1% of kills become converts in successful battles]

1 - Hmm. Progress on the temples is slow. The hand of the Flayed God reaches from Tenochtitlan to the edge of gulf, and yet we are so impotent on such a simple concern! We shall proselytize, then. Draw in many more to our cause. If only those who worship the Smoking Mirror will aid us, then we shall simply have to extend his hold.

2 - And then work on those blasted temples. Line the brickwork with salt, it is said to bring good fortune to masons.


 No.1336

File: 1430359471009.jpg (396.11 KB, 1913x1195, 1913:1195, OMRB_55.jpg)

>SJWs

>Followers: 500

>Divine Armies:

>>1326

You put out the call for more members, but no one seems to heed it.

Meanwhile, progress is stalled on your project because of a sewage backup. It gets cleared up relatively quickly though.

>>1327

You begin to attempt reaching out to people over the internet. This is a foolish endeavor, because no one has ever been converted over the internet ever in the history of ever. Furthermore, Seeing your dogma written out convinces some of your followers to leave you. Also, a group of people looking for social justice has risen up and is looking to defeat your cause!

-100 followers

You attempt to modify your vehicles using some scrap. Unfortunately, your best engineers inform you that the military vehicles are already at 100% efficiency, so there isn't much that can be done with them.

>>1328

You continue to poke it. It continues to sleep. However, People are still curious about what exactly it is you've got going on.

+ 550 Followers

>>1329

You put out the call for more followers, but there is absolutely no one else in your sphere of influence to convert at this time.

You start to provide your people with weapons and some training.

Divine Army:

[Militia:

HP: 1000

Attack: 10]

>>1330

You reach out to any possible South American Nazis, but they're all dead.

You try to work on the submarine, but complications make progress non-existant.

>>1331

>>1332

You send out word about the Tony Tone, and people listen and believe.

+352 Followers

In the mean time, work on your ship continues smoothly.

Ship: 22/100

>>1334

You attempt to spread the faith further, but people are beginning to question…

-50 Followers

In the mean time, you tell your followers to use the internet. The mostly play games and call people faggots on it.

>>1335

You begin to speak to people about the greatness of The Flayed one. They hear and receive the message.

+1,764 Followers

With your new droves of followers, Progress on the temples picks up.

[Leadership Temples: 54/100]


 No.1337

1337 get.


 No.1338

Dice rollRolled 38, 14 = 52 (2d100)

>>1336

Fill this out:

>Religion's Name: The Builder's of Babel

>Major Deity's name: "The Babel Singularity"

>Major Deity's description:

"The Babel Singularity" is not a god in the traditional sense. Rather, it is the concept of an entirely unified mankind in body, mind, and soul, via the Human Singularity Project. A unified hivemind from the collective consciousness of humanity, capable of not only the total unification of mankind but also intense psionic power imagined. A god out of man, and out of man a god.

>Fluff: A few decades prior to the Great Atheist Lie, a group of the world elite found a hidden chamber from a forgotten civilization, and its existence so far underground too, would have caused a major stir.

They found ancient monoliths, great black pillars constructed of unfathomable technology, which spoke to them, telling them the great secret of the gods.

The gods did not create man. . .but man created the gods. Through their belief in them they made them real, gave them power via their belief, attributing events and phenomena to them.

The pillars stated that long ago, a great civilization realized this, and came upon the ability to "cut out the middle man" by channeling mankind's belief into himself. In each soul of man is a fragment capable of creating a god through sheer belief, and by unifying his soul via technology, one may be created it. Thus man could use the power he creates, rather than giving it to some diety to hold.

Enlightened by this rapture, these wealthy elite formed "Prometheus", a secret organization bent on creating this 'god out of man'. This is called the "Human Singularity Project"

To achieve this, they must create a massive device capable of transmitting the thoughts of man telepathically, the so called "Tower of Babel", a massive structure capable of transmitting a telepathic signal across the planet. The removal of all barriers of language and distance, allowing for synchronization and harmony and ultimate democracy of thought itself to occur. Out of a billions one, and out of one billions.

Thanks to the financial contributions of the members "Prometheus", The Builders of Babel are highly organized religion that emphasizes productivity, efficiency, and true unity of the industry and will of man. For this reason and thanks to some political maneuvering on Prometheus part, it is a high popular faith to some governments for the promotion of productivity, but at the same time viewed with suspicion.

Indeed, the primary method of 'worshiping' the Singularity is the creation of vast monuments to humanity such what was capable of the true people of Babel before God befuddled their language. Lo, is it not written that “Indeed the people are one and they all have one language, and this is what they begin to do; now nothing that they propose to do will be withheld from them."

Most of all, the Builder's of Babylon popular faith for those scientists of the world, who rather than be shunned are embraced. The Singularity of Man calls on brilliant and enlightened minds to not only contribute their intellects, but imbibe and share it with the others. It forms a reconciliation of their previous atheistic belief, for while they were wrong that there were no gods, it was ultimately a manifestation of the subconscious desire for mankind to take his back the power that is himself.

>Starting Location/Principle Holy Land: China

>Dogma: Light Orange

>Followers: 1601

>Bonus: Wealthy - Because of the wealth of your religion's founders, anything that needs to be purchased is no problem for you.

>Detraction: Shadow Government - The more paranoid amongst the population fear your organization and what it is capable of, so converting them will be more difficult.

>Divine Armies:

>Rituals:

[Scientists: +3 to research rolls]

[Secrecy: Failed rolls have 50% chance to not drop progress on projects]

1. Our workforce MUST increase if we are to complete the project in a timely manner.

>Recruit

[Recruitment Professionals: +4 to all recruitment rolls]

2. Accidents are unfortunate and unacceptable, but the handling of the problem by our construction firm was adequate. Nonetheless, construction shall continue

28/500

[Mario's Discount Construction Co.: +1 to all rolls toward constructing the Cortex of Man]


 No.1339

Dice rollRolled 47, 54 = 101 (2d100)

>>1336

>Religion's Name: The Modern Christianity Church

>Major Deity's name: God.

>Starting Location/Principle Holy Land: Roma, of coursa!

>Dogma:

For while merely being ruled Science may lead Mankind to despair, to rule Science will lead Mankind to glory that will appeal to God!

>Colour: Purple-ish

>Followers: 9,950

>Bonus: Established - Because your religion started before the Great Atheist Lie, more credence is given to your ideas by non-believers

>Detraction: Corruption - Your Leaders are a bit more easily corrupted than others, leading to more easily swayed followers

>Holy Lands:

[Vatican City]

>Divine Armies:

[Papal Guard] HP: 1000 Attack: 10

>Rituals:

[State Religion: +5 to all rolls to convert in in Italy]

[Piece of the True Cross: +5 to all conversion Rolls]

[Divine Leader: +2 To Combat rolls for all Divine Armies]

1: It is worrisome that our faith is wavering, but with the reassurance of the Bible, and the evidence of the Cross, they will remain faithful…

(Convert more plebs to Christianity)

+[State Religion] [Piece of the True Cross]

2: While the Cyber Monks are to be sorted out for their lack of aid for the faith, this is not to be done as of now. Instead, we must continue ensuring that the faith is across Italy for now, for the faith is the strongest here, and to ensure that the faith will not falter within.

(Ensure all of Italy is under religious control, to avoid any other religious cults forming)


 No.1340

Dice rollRolled 2, 6 = 8 (2d100)

>>1336

>>Religion's Name: The Holy Knights of the -U-S-A-

>>Major Deity's name:Jesus

>>Major Deity's description:Our Lord and Savior shall help others under his wings. Those that don't accept our lord and savior however shall be treated with special care. Those that have no god to follow shall be treated with extra care from the M.B.A Associates

>>Fluff:There had been reports of Christian insurgency in the -U-S-A-. The other religions masques, monasteries, and the so called churches of scientology. Many atheists had tried to leave the country enmass and even tried to escape to the Canadian Wilderness illegally. Rumour is that they started in Florida where the insurgency is still thriving and growing with every minute.~ George ,Essay of the Concerning Nature of the Insurgency of the Holy Knights of the -U-S-A-

>>Starting Location/Principle Holy Land: Florida the Land blessed

>>Dogma:Blood shall fall so blood will be pure agian (red)

>>>Don't fill this out:

>>Followers: 946

>>Bonus: Established - Because your religion started before the Great Atheist Lie, more credence is given to your ideas by non-believers

>>Detraction: Ignorance - Your people will be slower to accept the technologies and sciences discovered from here on out.

>>Divine Armies:[Angry Rednecks:{HP: 1000 Attack: 10 Associated Rituals:[Military Vehicles: +8 to combat rolls]}]

>>Rituals:[Raiding: +2 to Combat rolls][Target practice - +2 to Combat Rolls][Terror Suspects: The Government in the United States is now working against you][Government Weapons: +5 to combat rolls][Military Vehicles: +8 to combat rolls]

1-2 It's simple we bomb the SJWs at their meeting place using their Face Book or their Twitt-ur We can send a jet to bomb them


 No.1341

Dice rollRolled 64, 16 = 80 (2d100)

>>1336

>Religion's Name: The Cult of Evolution

>Major Deity's name: The Will of life

>Major Deity's description: A sentient force of nature. The one that weaves evolution and causes mutations. It cares little for the affairs of the creatures of the universe and continues to do its job.

>Fluff: The cult was founded by a group of scientists that found the Will by accident. They concluded that it may be possible to harness the power of the Will and create a society based on created races and evolving themselves.

>Starting Location/Principle Holy Land: Australia

>Dogma: Progress shall be made through the shedding of our human form and evolving beyond.

>Followers: 1695

>Bonus: Self-Starters - Because your religion is Deistic, your followers will take the burden of spreading the religion upon themselves.

>Detraction: Founded by Scientists - Because the scientists were the ones who pushed the great atheist lie, people will be more skeptical about believing more things the scientists say on the matter.

>Divine Armies:

>Rituals:

[Beneficial Mutations: +1 to combat rolls]

[Eagle Eye: +5 to all expansion rolls]

[Birdmasters: +4 to all combat rolls]

[Yawn of God: +2 to all conversion rolls]

1&2. Forget it for now. It will require more tests. How about we just make the birds massive and train them to carry packages. Probably going to have to feed them whole cows. Should probably make their breeding rates low and give them longer life spans to compensate.


 No.1342

Dice rollRolled 67, 53 = 120 (2d100)

>>1336

Religion's Name: The Nazi Occult

Major Deity's name: Hitler

Major Deity's description: Going above and beyond (or below in this case) to achieve Godhood for the Reich's glorious leader millions of souls were sacrificed to great science and occultism to grant eternal life to our Fuhrer.

Fluff: Scientists and Warlock occultism to create the perfect human race as dictated by the Hitler our ever living God and Savior.

Starting Location/Principle Holy Land: Germany

Dogma: Eliminate the lesser peoples of the world, unite the world under an Eternal Reich

Followers:2368

Bonus: For the State - Governments, having forgot the German Nazi Legacy, tend to like your pro-state agenda, and will aid some of your endeavors

Detraction: Prejudiced - Your disposition against certain minorities will make it very difficult for you to convert them

Divine Armies:

Rituals:

[Gemstone: +3 to all Ritual Rolls]

[Fun Reputation: +7 to all conversion rolls]

[Repair Submarine 25/200]

A shame but its possible some of the other secret outposts are still manned, but those will have to be reached at a later time

1 Keep converting

2 Repair the submarine , its floating now so we can make some real progress by not having to dive every time


 No.1343

Dice rollRolled 9, 28 = 37 (2d100)

>>1313>Religion's Name: Cult of the End

>Major Deity's name: Azathoth

>Major Deity's description: Outside the ordered universe is that amorphous blight of nethermost confusion which blasphemes and bubbles at the center of all infinity—the boundless daemon sultan Azathoth, whose name no lips dare speak aloud, and who gnaws hungrily in inconceivable, unlighted chambers beyond time and space amidst the muffled, maddening beating of vile drums and the thin monotonous whine of accursed flutes.

>Fluff: The Cult of The End do not care from whence mankind came, all they care for is where Mankind shall end. With the awakening of Azathoth shall the end lie, as all creation is destroyed and recreated within a matter of moments. Their goal is to hasten about this time as they believe that it is long overdue.

>Starting Location/Principle Holy Land: Anywhere

>Dogma: Bring about the Awakening of Azathoth and the end times.

>Color: Dark Green

Don't fill this out:

>Followers: 3158

>Bonus: Anarchic Followers - Your followers thrive on chaos and lack a true leadership structure. They are self starters and will follow commands without hesitation.

>Detraction: Antisocial - Because of the religion's Antisocial tendencies, governments of the world will work against them.

>Divine Armies:

>Rituals: [Summon Karakal: +5 Fire Damage to combat Rolls]

[Summon Hagarg Ryonis: +10 Damage to combat Rolls]

[Persuasive: +2 to all conversion rolls]

[Persuasive +3 to all conversion rolls]?

1.2. regardless of the government's standings, use our rituals to convert even more to our way of thinking, the more people we have, the more people we can have search for a way to bring about the end of days.


 No.1344

Dice rollRolled 75, 46 = 121 (2d100)

>>1336

>Religion's Name: Bastism

>Major Deity's name: "Based" Tone Abbott

>Major Deity's description: A man with very big ears that makes up for in the budgie smugglers department for what he lacks in public speaking skills.

>Fluff: A long time ago in an Australia much more different than it was from today, there was rumored to be a man who ruled, called Tony Abbott. He was the last bastion of the white world before it was brought down by the Swedenists. Recently, researchers in the Mawson Station in Antarctica have dug up his legacy, and have started to treat him as a deity.

>Starting Location/Principle Holy Land: Mawson, Australian Antarctic Territory

>Dogma: Real Solutions for All Australians, and Battle Lines, by Tony Abbott

>Followers: 769

>Bonus: 'Straylian Attitude - The laid back nature of a primarily Australian religion makes converting all nonbelievers easier for you.

>Detraction: Sparse Population - You started in a region that has very little population, so you don't have as many followers to start with.

>Divine Armies:

[10 Orca Riders:

50 HP

10 Naval Attack

+Ability to cross oceans]

>Rituals:

[Great Deity: - 10 to all Follower loss]

We've done good so far with conversion, now we're going to expand our frontiers, and build the ship, of course!

1. Expand the territory!

2. Build MUH SHIP

[Ship: 22/100]


 No.1345

Dice rollRolled 50, 34 = 84 (2d100)

>>1336

>Religion's Name: Tezcatlipocan, Church of the Flayed God

>Major Deity's name: Xipe Xotec, the Flayed One

>Major Deity's description: Xipe Totec, Tlatlauqhi, the Smoking Mirror, takes the form of a man whose skin has been flayed and bloodied. In the places where it is not dripping red with ichor, his skin is a glowing golden hue. He wields an obsidian spear, and wears elaborate robes and headdress.

>He is considered god of agriculture and rebirth, but also of gold and wealth. However, the duality of his religion means that he represents death as much as life, and disease as much as growth. Worshipers pray for good harvests for themselves, and dire plagues on their enemies. The Flayed One provides both in kind.

>Fluff: Long quelled since the Catholic occupation of Mexico and Latin America, the cults of the old gods festered in silence among stalwart faithful. Huitzilopotchli, the Sun, was popular in the southwest. Quetzacoatl, the Wind Serpent, rose in the North. But in the west, the Flayed God burned strongest in vengeance. Against the Christians, the occupiers, against even other cults. They were led by a prophet - Metzacoli, the Corn-Knife - and around him the waves of extremism rose to a great tide. Now, the sanguine tide of the Flayed One washes over the lands of the Mexica, and soon it shall engulf all the world.

>Starting Location/Principle Holy Land: Yucatan Peninsula, centered on Tikal

>Dogma: The priests of Xipe Totec must give a weekly sacrifice to him, extracting the heart in order to empower his reign. They must then flay the skin, and wear it as one would a robe for a twenty days. After the twentieth dawn, they remove the flayed skin in a symbolic display of rebirth and new life. Touching such flayed skin is believed to give protection from plague and ailments as well.

>Each year at the beginning of spring, a festival is held to honor the Smoking Mirror. Many sacrifices are had, and warriors dressed in the flayed skins hold mock skirmishes to show their skill and devotion. Goldsmiths also hold a feast to the god in the hopes of increasing their own wealth.

>Followers: 3890

>Bonus: Established - Because your religion started before the Great Atheist Lie, more credence is given to your ideas by non-believers

>Detraction: Scary - Because of your strange customs, you are feared by those who believe in other religions, making it difficult to convert non-atheists.

>Rituals:

[Temples of Light: +20% to all rolls above 20]

[Take prisoners: -1% to combat rolls, 1% of kills become converts in successful battles]

[Leadership Temples: 54/100]

1 - More followers!

2 - More temples!


 No.1346

Dice rollRolled 80, 66 = 146 (2d100)

>Religion's Name: The Bringers of Glory

>Major Deity's name: WorldMaker Vevel

>Major Deity's description: A 15ft tall impossibly endowed and beautiful female with long white and silver hair, dressed in purple and gold garb, with a long golden staff. She has a permanent smile on her face, and her eye's are either pure white or pure black and entire galaxies are embodied in them. She is the personal maker of literally thousands of universes made by her personal molding and caretaking, but doesnt like finding those not made by her. When she encounters them she proceeds to reshape them into what she feels like, preferablly vastly different from what they used to be. This one just so happens to not be made by her, and the influence of these other gods displeases her and she will shape it so that no portion is the same and it becomes unique to her style.

>Fluff: All over the continent of south america there has been a surge to join a new religion. This mysterious religion claims that there is one true goddess, one creator of all universes and one maker of all beings. This goddess roams through all existence, making sure that every universe is in a form that she likes for it. This universe has been tainted by the influence of other gods and the goddess isnt pleased by its current state! If the world isnt changed rapidly then she will come and wipe it clean with her legions! As such The Bringers of Glory must please the goddess by being perfect in all they do, from killing to creating, as to please her. The religion has swept lile a wild fire, encouraging all to work together les they displease the goddess.

>Starting Location/Principle Holy Land: South america

>Dogma: Be glorious, and strive to emulate the goddess

>Followers: 500

>Bonus: Exclusivity - Your followers will be difficult to sway once under the influence of Vevel

>Detraction: Distracted - Because your goddess has much to look after, she may not have as much time for Earth.

1. More worshipers!

2. Search for those skilled in the use of weapons and recruit them to pur cause!


 No.1353

Dice rollRolled 41, 25 = 66 (2d100)

>>1289

>Religion's Name: 01010100 01001000 01000101 00100000 01010011 01001111 01001110 01010011 00100000 01001111 01000110 00100000 01010100 01001000 01000101 00100000 01000110 01001111 01010101 01001110 01000100 01010010 01011001

>Major Deity's name: 01010100 01101000 01100101 00100000 01000110 01100001 01110100 01101000 01100101 01110010 00100000 01101111 01100110 00100000 01001101 01100001 01100011 01101000 01101001 01101110 01100101 01110011

>Major Deity's description: A great lord that slumbers under the surface of Mars, the father of machines is the cause behind all of mankind's creations and advancements in the eyes of his worshippers.

>Fluff: The 01010100 01001000 01000101 00100000 01010011 01001111 01001110 01010011 00100000 01001111 01000110 00100000 01010100 01001000 01000101 00100000 01000110 01001111 01010101 01001110 01000100 01010010 01011001 believe that all of Mankind's advancements were caused by inventors and scientists being influenced by the dreams of a slumbering being that lies under the surface of Mars. They try to get closer to this Father of Machines by replacing parts of themselves with machinery and view all mechanical objects as sacred in some way.

>Starting Location/Principle Holy Land: The Arctic

>Dogma: 01000110 01101100 01100101 01110011 01101000 00100000 01101001 01110011 00100000 01110111 01100101 01100001 01101011 00100000 01100001 01101110 01100100 00100000 01101101 01100001 01100011 01101000 01101001 01101110 01100101 00100000 01101001 01110011 00100000 01100111 01101111 01101111 01100100 00101110 00100000 01001011 01101110 01101111 01110111 01101100 01100101 01100100 01100111 01100101 00100000 01101001 01110011 00100000 01110000 01101111 01110111 01100101 01110010 00101100 00100000 01101001 01100111 01101110 01101111 01110010 01100001 01101110 01100011 01100101 00100000 01101001 01110011 00100000 01100110 01100001 01101001 01101100 01110101 01110010 01100101 00101110

>Followers: 736

>Bonus: Technological - Your people are very willing and able to pick up any new technology that comes along.

>Detraction: Cold Logic - You may have trouble with some potential followers because of your religion's difficulty to connect on an emotional level

>Divine Armies:

>Rituals:[Cybernetics: +5 to all rolls]

>[MegaChurch: +5 to all rolls attempting to attract followers]

1-2)Grant the permission to manufacture the nanomachines, they should also try and create other types of nanomachines.


 No.1354

Dice rollRolled 29, 79 = 108 (2d100)

>>1336

>Religion's Name: Faith of the Coming Winter

>Major Deity's name: Grandfather Winter

>Major Deity's description: The old and ancient god of winter, come to grind down armies and the British transportation system alike.

>Fluff:

Once Winter was a dangerous thing, people and animals froze to death, engines stopped working, plants stopped growing. But technology has made winter unimportant. Every modern vehicle can resist the point of absolute zero, food is grown in large glass towers and none fear old grandfather winter. They are fools. For the Winter that is about to come will suffocate all in it's embrace, will freeze all even that which cannot be frozen.

The Children of the Coming Winter look to their god to guide them in the perils that are about to break this world apart like a rotten piece of wood. They shall unleash the Nuclear Weapons of this world and once fire has subsided Winter will reign once and for all.

>Starting Location/Principle Holy Land: Siberia

>Dogma: You cannot escape eternal Winter.

>Followers: 10000

>Bonus:

Cold Blooded - Your Followers don't fear areas of major cold, and will travel to the poles themselves to spread news of the coming winter. Bonus in spreading to cold areas.

>Detraction:

Melting Spirits - Your Followers fear fire and it's effects. Weak to heat based weapons.

>Divine Armies:

[Militia:

HP: 1000

Attack: 10]

>Rituals:

[Town Political Lobbying: +10% to rolls involving the area immediately surrounding your starting area]

Oil Rig: 21/100

1. Extend the area of influence.

2. Keep working on that community.


 No.1355

File: 1430529749370.jpg (393.68 KB, 1913x1195, 1913:1195, OMRB_55.jpg)

>SJWs

>Followers: 885

>Divine Armies:

>>1338

You put out the call for more followers, and people come to believe.

+ 672 Followers

You attempt to continue on the Cortex of man, but some faulty electronics sets you back. You get it fixed by the end of the day, but it leaves you right back where you started.

>>1339

Your cause is giving hope to the faithful, and the changes in their lives is evident to the non believers. They come and learn the good news as well.

+5,643 Followers

You send out your people further, so that you may give the will of the lord to other people.

>>1340

Your plan is so disasterously stupid that it causes some of your followers to lose faith in you.

-150 Followers

>>1341

You begin to raise your birds to be large. The birds end up being a little smaller than a full grown horse by the time your done with them. They're so big, in fact that some of your people can ride them.

RItuals:

[Bird Riders: +6 to combat rolls]

>>1342

You hold more festivities. The word Nazi is beginning to be synonymous with fun.

+1,702 Followers

In the mean time, You continue to make repairs to your submarine. The work goes well.

Repair Submarine: 46/200

>>1343

(The persuasive +3 ritual was meant to replace the persuasive +2 ritual)

You send out the call for recruitment, but not too many people seem very keen on causing the end of the world. What simpletons.

>>1344

You make significant territorial gains.

In the mean time, you continue your progress on your ship. It crawls along without many builders to help though.

Ship: 25/100

>>1345

You send out the call for more to follow, and more come to your ranks.

+2,090 Followers

You attempt to move forward with the temple production, but a large stone falls on one of the workers and progress had to stop.

>>1346

You call for more to follow Vevel, and more come. Some are skilled in the martial arts.

+400 Followers

>>1353

Your people are given the nanomachines. They are now impervious to the cold

Rituals:

[Freezeproof: +8 to all expansion rolls in cold areas]

>>1354

(From last round)

You begin construction on a great community of only believers in your faith, to be akin to Mecca of the Muslims before the great lie.

Cold Mecca: 55/500

You ask for Grandfather Winter's protection of this community, and he abides.

Ritual:

[God's Favor: Failed rolls to build Cold Mecca will not decrease your progress]

(Rolls from this Round)

You attempt to expand your area of influence, but there is a great blizzard, and your people are unable to strike out.

Despite the blizzard, your followers work on the great city.

Cold Mecca: 134


 No.1357

Dice rollRolled 17, 19 = 36 (2d100)

>>1355

>>Religion's Name: The Holy Knights of the -U-S-A-

>>Major Deity's name:Jesus

>>Major Deity's description:Our Lord and Savior shall help others under his wings. Those that don't accept our lord and savior however shall be treated with special care. Those that have no god to follow shall be treated with extra care from the M.B.A Associates

>>Fluff:There had been reports of Christian insurgency in the -U-S-A-. The other religions masques, monasteries, and the so called churches of scientology. Many atheists had tried to leave the country enmass and even tried to escape to the Canadian Wilderness illegally. Rumour is that they started in Florida where the insurgency is still thriving and growing with every minute.~ George ,Essay of the Concerning Nature of the Insurgency of the Holy Knights of the -U-S-A-

>>Starting Location/Principle Holy Land: Florida the Land blessed

>>Dogma:Blood shall fall so blood will be pure agian (red)

>>>Don't fill this out:

>>Followers: 796

>>Bonus: Established - Because your religion started before the Great Atheist Lie, more credence is given to your ideas by non-believers

>>Detraction: Ignorance - Your people will be slower to accept the technologies and sciences discovered from here on out.

>>Divine Armies:[Angry Rednecks:{HP: 1000 Attack: 10 Associated Rituals:[Military Vehicles: +8 to combat rolls]}]

>>Rituals:[Raiding: +2 to Combat rolls][Target practice - +2 to Combat Rolls][Terror Suspects: The Government in the United States is now working against you][Government Weapons: +5 to combat rolls][Military Vehicles: +8 to combat rolls]

1-2 Bomb the living shit out of them all Bomb the SJWS BOMB EVERYTHING THAT LOOKS PROGRESSIVE


 No.1358

Dice rollRolled 25, 10 = 35 (2d100)

>>1355

>Religion's Name: The Modern Christianity Church

>Major Deity's name: God.

>Starting Location/Principle Holy Land: Roma, of coursa!

>Dogma:

For while merely being ruled Science may lead Mankind to despair, to rule Science will lead Mankind to glory that will appeal to God!

>Colour: Purple-ish

>Followers: 15,893

>Bonus: Established - Because your religion started before the Great Atheist Lie, more credence is given to your ideas by non-believers

>Detraction: Corruption - Your Leaders are a bit more easily corrupted than others, leading to more easily swayed followers

>Holy Lands:

[Vatican City]

>Divine Armies:

[Papal Guard] HP: 1000 Attack: 10

>Rituals:

[State Religion: +5 to all rolls to convert in in Italy]

[Piece of the True Cross: +5 to all conversion Rolls]

[Divine Leader: +2 To Combat rolls for all Divine Armies]

1: The faith of that in God is the strongest, and for Mankind to survive this uneven age of religion, he must has his faith in Him.

(Convert more to Christianity)

+[State Religion] [Piece of the True Cross]

2: We must seek to it that we provide the means to aid those seeking the Christian faith, and to enable such to become faithful, we must provide the means to allow it.

(Something-something Social-based way of boosting conversions)


 No.1359

Dice rollRolled 89, 96 = 185 (2d100)

>>1355

Religion's Name: The Nazi Occult

Major Deity's name: Hitler

Major Deity's description: Going above and beyond (or below in this case) to achieve Godhood for the Reich's glorious leader millions of souls were sacrificed to great science and occultism to grant eternal life to our Fuhrer.

Fluff: Scientists and Warlock occultism to create the perfect human race as dictated by the Hitler our ever living God and Savior.

Starting Location/Principle Holy Land: Germany

Dogma: Eliminate the lesser peoples of the world, unite the world under an Eternal Reich

Followers: 4070

Bonus: For the State - Governments, having forgot the German Nazi Legacy, tend to like your pro-state agenda, and will aid some of your endeavors

Detraction: Prejudiced - Your disposition against certain minorities will make it very difficult for you to convert them

Divine Armies:

Rituals:

[Gemstone: +3 to all Ritual Rolls]

[Fun Reputation: +7 to all conversion rolls]

[Repair Submarine 46/200]

1 Keep converting. The converts make more converts which make more, the more the merrier.

2 Keep repairing


 No.1360

>>1355

>Religion's Name: Unwavering Disciples of the Tenfold Sun

>Major Deity's name: The Faithless or The Tenfold Sun

>Major Deity's description: A malign entity from far beyond the stars, leftover from the tumultuous creation of the universe. The Faithless is corruption, greed, moral decay and ruthless self-reliance incarnate.

>Fluff: The Unwavering Disciples are one of several Faithless cults scattered among the stars, and it cloaks itself in the guise of political activism and nationalist reform. The United Kingdoms branch is the only branch that has survived thus far, and it has taken firm root there among both the downtrodden and the political elite.

>Starting Location/Principle Holy Land: United Kingdoms

>Dogma: End the religious delusion that causes wars amongst humanity. Purge society of the weak and the wretched so that it may advance as a whole. Stop the destructive agendas of other powers. Prepare the Earth for its final fate at the hands of the Tenfold Sun– the Faithless.

Don't fill this out:

>Followers:

>Bonus:


 No.1361

File: 1430532356653.jpg (393.84 KB, 1913x1195, 1913:1195, OMRB_55.jpg)

>>1360

Followers: 500

Bonus: Strong Followers - Your followers are all strong enough to hold your own in a fight. Combat should be fairly easy for you

Detraction: Amoral - Your people are crass. This may turn some potential followers off.


 No.1362

Dice rollRolled 55, 84 = 139 (2d100)

>>1355

>Religion's Name: Tezcatlipocan, Church of the Flayed God

>Major Deity's name: Xipe Xotec, the Flayed One

>Major Deity's description: Xipe Totec, Tlatlauqhi, the Smoking Mirror, takes the form of a man whose skin has been flayed and bloodied. In the places where it is not dripping red with ichor, his skin is a glowing golden hue. He wields an obsidian spear, and wears elaborate robes and headdress.

>He is considered god of agriculture and rebirth, but also of gold and wealth. However, the duality of his religion means that he represents death as much as life, and disease as much as growth. Worshipers pray for good harvests for themselves, and dire plagues on their enemies. The Flayed One provides both in kind.

>Fluff: Long quelled since the Catholic occupation of Mexico and Latin America, the cults of the old gods festered in silence among stalwart faithful. Huitzilopotchli, the Sun, was popular in the southwest. Quetzacoatl, the Wind Serpent, rose in the North. But in the west, the Flayed God burned strongest in vengeance. Against the Christians, the occupiers, against even other cults. They were led by a prophet - Metzacoli, the Corn-Knife - and around him the waves of extremism rose to a great tide. Now, the sanguine tide of the Flayed One washes over the lands of the Mexica, and soon it shall engulf all the world.

>Starting Location/Principle Holy Land: Yucatan Peninsula, centered on Tikal

>Dogma: The priests of Xipe Totec must give a weekly sacrifice to him, extracting the heart in order to empower his reign. They must then flay the skin, and wear it as one would a robe for a twenty days. After the twentieth dawn, they remove the flayed skin in a symbolic display of rebirth and new life. Touching such flayed skin is believed to give protection from plague and ailments as well.

>Each year at the beginning of spring, a festival is held to honor the Smoking Mirror. Many sacrifices are had, and warriors dressed in the flayed skins hold mock skirmishes to show their skill and devotion. Goldsmiths also hold a feast to the god in the hopes of increasing their own wealth.

>Followers: 5980

>Bonus: Established - Because your religion started before the Great Atheist Lie, more credence is given to your ideas by non-believers

>Detraction: Scary - Because of your strange customs, you are feared by those who believe in other religions, making it difficult to convert non-atheists.

>Rituals:

[Temples of Light: +20% to all rolls above 20]

[Take prisoners: -1% to combat rolls, 1% of kills become converts in successful battles]

[Leadership Temples: 54/100]

1 - Should be enough followers for now. Let's get them temples.

2 - Also expand North a bit. I hear Oirabi is pleasant for blood sacrifices in the springtime.


 No.1363

Dice rollRolled 28, 69 = 97 (2d100)

>>1361

>Religion's Name: Unwavering Disciples of the Tenfold Sun

>Major Deity's name: The Faithless or The Tenfold Sun

>Major Deity's description: A malign entity from far beyond the stars, leftover from the tumultuous creation of the universe. The Faithless is corruption, greed, moral decay and ruthless self-reliance incarnate.

>Fluff: The Unwavering Disciples are one of several Faithless cults scattered among the stars, and it cloaks itself in the guise of political activism and nationalist reform. The United Kingdoms branch is the only branch that has survived thus far, and it has taken firm root there among both the downtrodden and the political elite.

>Starting Location/Principle Holy Land: United Kingdoms

>Dogma: End the religious delusion that causes wars amongst humanity. Purge society of the weak and the wretched so that it may advance as a whole. Stop the destructive agendas of other powers. Prepare the Earth for its final fate at the hands of the Tenfold Sun– the Faithless.

>Followers: 500

>Bonus: Strong Followers - Your followers are all strong enough to hold your own in a fight. Combat should be easy for you.

>Detraction: Amoral - Your people are crass. This may turn some potential followers off.

1. Recruit from society's downtrodden.

2. Use political leverage to start slowly taking control of local industries and corporations.


 No.1364

File: 1430533693210.jpg (42.12 KB, 449x299, 449:299, Shinto_Shrine_01.jpg)

>>491

>>1355

>Religion's Name: Shintoism

>Major Deity's name: Amaterasu

>Major Deity's description: Amaterasu is the spirit of the universe who dwells in the sun and lavishes her nurturing blessings on the world. Though one of the most prominent gods, or "kami," the religion places more significance on minor local spirits - maintaining shrines in places of great natural beauty. Though spirits are in all things, they are held to have a deeper connection to places close to nature.

>Fluff: A highly ritualistic and decentralised religion, Shinto was a part of Japanese life and culture for centuries. They maintained shrines to their spirits across the archipelago, and though these faded from the public eye as the influence of religion waned, a few scholars, artists and historians still visited on occasion. With evolution now dismissed and belief in the supernatural burgeoning, it is likely to see a great resurgence.

>Starting Location/Principle Holy Land: Japan

>Dogma: Be sincere and honest in your dealings, lest your actions draw bad spirits. Be pure in mind and deed, so that you may exist in harmony with both the material and immaterial.

>Colour: Orange

Don't fill this out:

>Followers:

>Bonus:

>Detraction:

>Divine Armies:

>Rituals:


 No.1367

File: 1430534934450.jpg (393.86 KB, 1913x1195, 1913:1195, OMRB_55.jpg)

>>1364

Followers: 500

Bonus: Established - Because your religion started before the great Atheist lie, more credence is given to your ideas by non-believers

Detraction: Superstitious - Because your followers worry greatly about the effects their actions will have supernaturally, they will be less effective in combat.


 No.1368

Dice rollRolled 75, 51 = 126 (2d100)

>>1355

>Religion's Name: The Cult of Evolution

>Major Deity's name: The Will of life

>Major Deity's description: A sentient force of nature. The one that weaves evolution and causes mutations. It cares little for the affairs of the creatures of the universe and continues to do its job.

>Fluff: The cult was founded by a group of scientists that found the Will by accident. They concluded that it may be possible to harness the power of the Will and create a society based on created races and evolving themselves.

>Starting Location/Principle Holy Land: Australia

>Dogma: Progress shall be made through the shedding of our human form and evolving beyond.

>Followers: 1695

>Bonus: Self-Starters - Because your religion is Deistic, your followers will take the burden of spreading the religion upon themselves.

>Detraction: Founded by Scientists - Because the scientists were the ones who pushed the great atheist lie, people will be more skeptical about believing more things the scientists say on the matter.

>Divine Armies:

>Rituals:

[Beneficial Mutations: +1 to combat rolls]

[Eagle Eye: +5 to all expansion rolls]

[Birdmasters: +4 to all combat rolls]

[Yawn of God: +2 to all conversion rolls]

[Bird Riders: +6 to combat rolls]

1&2. Well then. Let's try something interesting. Try to make a virus that can only infect others through direct injection and will only help the immune system become stronger. Let's see if we can eliminate normal diseases. A super vaccine through bacteria.


 No.1369

File: 1430535923507.jpg (192.41 KB, 800x534, 400:267, Shinto_Shrine_02.jpg)

Dice rollRolled 92, 15 = 107 (2d100)

>>1355

>>1367

>Religion's Name: Shintoism

>Major Deity's name: Amaterasu

>Major Deity's description: Amaterasu is the spirit of the universe who dwells in the sun and lavishes her nurturing blessings on the world. Though one of the most prominent gods, or "kami," the religion places more significance on minor local spirits - maintaining shrines in places of great natural beauty. Though spirits are in all things, they are held to have a deeper connection to places close to nature.

>Fluff: A highly ritualistic and decentralised religion, Shinto was a part of Japanese life and culture for centuries. They maintained shrines to their spirits across the archipelago, and though these faded from the public eye as the influence of religion waned, a few scholars, artists and historians still visited on occasion. With evolution now dismissed and belief in the supernatural burgeoning, it is likely to see a great resurgence.

>Starting Location/Principle Holy Land: Japan

>Dogma: Be sincere and honest in your dealings, lest your actions draw bad spirits. Be pure in mind and deed, so that you may exist in harmony with both the material and immaterial.

>Colour: Orange

>Followers: 500

>Bonus: Established - Because your religion started before the great Atheist lie, more credence is given to your ideas by non-believers

>Detraction: Superstitious - Because your followers worry greatly about the effects their actions will have supernaturally, they will be less effective in combat.

1. Though we adherents of Shinto are now relatively few, we can still maintain many shrines by travelling from one to another. We can tend the plants, appease the spirits, and show the people of Japan there are centres of faith on their doorsteps, if they will only take the step to realise it. Perhaps, over time, this will encourage more to renew their faith.

2. As we travel from shrine to shrine hoping to fulfill our sacred duties, we will doubtless pass through cities, towns and villages. Though we are few, perhaps performing traditional old ritual dances to draw good spirits and bless the places we pass through would cheer the population.


 No.1372

Dice rollRolled 6, 13 = 19 (2d100)

>>1355

>Religion's Name: 01010100 01001000 01000101 00100000 01010011 01001111 01001110 01010011 00100000 01001111 01000110 00100000 01010100 01001000 01000101 00100000 01000110 01001111 01010101 01001110 01000100 01010010 01011001

>Major Deity's name: 01010100 01101000 01100101 00100000 01000110 01100001 01110100 01101000 01100101 01110010 00100000 01101111 01100110 00100000 01001101 01100001 01100011 01101000 01101001 01101110 01100101 01110011

>Major Deity's description: A great lord that slumbers under the surface of Mars, the father of machines is the cause behind all of mankind's creations and advancements in the eyes of his worshippers.

>Fluff: The 01010100 01001000 01000101 00100000 01010011 01001111 01001110 01010011 00100000 01001111 01000110 00100000 01010100 01001000 01000101 00100000 01000110 01001111 01010101 01001110 01000100 01010010 01011001 believe that all of Mankind's advancements were caused by inventors and scientists being influenced by the dreams of a slumbering being that lies under the surface of Mars. They try to get closer to this Father of Machines by replacing parts of themselves with machinery and view all mechanical objects as sacred in some way.

>Starting Location/Principle Holy Land: The Arctic

>Dogma: 01000110 01101100 01100101 01110011 01101000 00100000 01101001 01110011 00100000 01110111 01100101 01100001 01101011 00100000 01100001 01101110 01100100 00100000 01101101 01100001 01100011 01101000 01101001 01101110 01100101 00100000 01101001 01110011 00100000 01100111 01101111 01101111 01100100 00101110 00100000 01001011 01101110 01101111 01110111 01101100 01100101 01100100 01100111 01100101 00100000 01101001 01110011 00100000 01110000 01101111 01110111 01100101 01110010 00101100 00100000 01101001 01100111 01101110 01101111 01110010 01100001 01101110 01100011 01100101 00100000 01101001 01110011 00100000 01100110 01100001 01101001 01101100 01110101 01110010 01100101 00101110

>Followers: 736

>Bonus: Technological - Your people are very willing and able to pick up any new technology that comes along.

>Detraction: Cold Logic - You may have trouble with some potential followers because of your religion's difficulty to connect on an emotional level

>Divine Armies:

>Rituals:[Cybernetics: +5 to all rolls]

>[MegaChurch: +5 to all rolls attempting to attract followers]

>[Freezeproof: +8 to all expansion rolls in cold areas]

1)Excellent, send out our most charismatic brothers to trade with the Canadians

2)They should try and obtain more converts while they are at it, especially engineers and scientists.


 No.1373

Dice rollRolled 48, 25 = 73 (2d100)

>>1355

>Religion's Name: Cult of the End

>Major Deity's name: Azathoth

>Major Deity's description: Outside the ordered universe is that amorphous blight of nethermost confusion which blasphemes and bubbles at the center of all infinity—the boundless daemon sultan Azathoth, whose name no lips dare speak aloud, and who gnaws hungrily in inconceivable, unlighted chambers beyond time and space amidst the muffled, maddening beating of vile drums and the thin monotonous whine of accursed flutes.

>Fluff: The Cult of The End do not care from whence mankind came, all they care for is where Mankind shall end. With the awakening of Azathoth shall the end lie, as all creation is destroyed and recreated within a matter of moments. Their goal is to hasten about this time as they believe that it is long overdue.

>Starting Location/Principle Holy Land: Anywhere

>Dogma: Bring about the Awakening of Azathoth and the end times.

>Color: Dark Green

Don't fill this out:

>Followers: 3158

>Bonus: Anarchic Followers - Your followers thrive on chaos and lack a true leadership structure. They are self starters and will follow commands without hesitation.

>Detraction: Antisocial - Because of the religion's Antisocial tendencies, governments of the world will work against them.

>Divine Armies:

>Rituals: [Summon Karakal: +5 Fire Damage to combat Rolls]

[Summon Hagarg Ryonis: +10 Damage to combat Rolls]

[Persuasive +3 to all conversion rolls]

1. Bah Regardless of the simple minded, continue to try to convert the government

2. Begin a search for more rituals, soon we shall find the proper one.


 No.1374

Dice rollRolled 11, 16 = 27 (2d100)

>>1355

>Religion's Name: Faith of the Coming Winter

>Major Deity's name: Grandfather Winter

>Major Deity's description: The old and ancient god of winter, come to grind down armies and the British transportation system alike.

>Fluff:

Once Winter was a dangerous thing, people and animals froze to death, engines stopped working, plants stopped growing. But technology has made winter unimportant. Every modern vehicle can resist the point of absolute zero, food is grown in large glass towers and none fear old grandfather winter. They are fools. For the Winter that is about to come will suffocate all in it's embrace, will freeze all even that which cannot be frozen.

The Children of the Coming Winter look to their god to guide them in the perils that are about to break this world apart like a rotten piece of wood. They shall unleash the Nuclear Weapons of this world and once fire has subsided Winter will reign once and for all.

>Starting Location/Principle Holy Land: Siberia

>Dogma: You cannot escape eternal Winter.

>Followers: 10000

>Bonus:

Cold Blooded - Your Followers don't fear areas of major cold, and will travel to the poles themselves to spread news of the coming winter. Bonus in spreading to cold areas.

>Detraction:

Melting Spirits - Your Followers fear fire and it's effects. Weak to heat based weapons.

>Divine Armies:

[Militia:

HP: 1000

Attack: 10]

>Rituals:

[Town Political Lobbying: +10% to rolls involving the area immediately surrounding your starting area]

[God's Favor: Failed rolls to build Cold Mecca will not decrease your progress]

Oil Rig: 21/100

Cold Mecca: 134/500

1. Deep down in the frozen wastes a community is built. A holy city for all the believers of the faith. Who dares oppose the will of the god of winter? Who dares set foot into the lands protected by coldness itself?

Cold Mecca 134/500

2. The expansion of Winter territories shall proceed! After all more people need to be converted sooner or later.


 No.1375

File: 1430611595495.jpg (394.04 KB, 1913x1195, 1913:1195, OMRB_55.jpg)

>>1373

>>1357

You send planes toward the SJWs to try to bomb them. Unfortunately, they are awfully close to Washington DC, and the US government shoots them down.

Divine Armies:

[Angry Rednecks:

{HP:998/1000

Attack: 10}

>>1358

You get your message out there, but no one really takes you up on it…

In the mean time, you try to construct a social network for the faithful. It's somehow less successful than Google+, and people lose faith in you because of it.

-100 Followers

>>1359

Your rallies are now beginning to rival even Hitler's himself. And all the while more are showing up.

+3,840 Followers

In the mean time, your people continue work on the sub. The Extra followers are really doing you well.

Repair Sub: 122/200

>>1362

Your people continue to build your leadership temples. It's grueling work, but someone's gotta do it.

Leadership Temples: 87/100

You Send your followers on a northward expansion.

>>1363

You begin to try to recruit vagrants. They begin to tell you to fuck off.

You attempt to use any political leverage you have to take control of some businesses, but you don't have any political leverage. You do have some members who are business owners, though, and they agree to pass out materials to at their shops.

Rituals:

[Pamphleteers: +3 to conversion rolls]

>>1368

You begin to have your followers research immunology. They are now working on a cure all for viruses in general.

Universal Vaccine: 12/100

>>1369

You find a great many shrines of old still in tact. You begin to upkeep great gardens within them, giving the people a good place to meditate.

Rituals:

[Calming Shrines: +5 to all conversion rolls]

In the mean time, you attempt to convert people with a dance to a classical song called "Baby got Back." The people enjoy the song but are offended by your lack of rhythm. A couple of "young suckas" come by and "kick it old school," thus "serving" you and your followers. Maybe you should practice this a bit more…

>>1372

You send 10 of your followers to travel to Canada to trade. Unfortunately, they take a wrong turn, end up going North, and get mauled by Polar Bears.

-122 Followers

In the mean time, you reach out to try to attract more people. No one takes interest.

>>1373

You go to the government once again and try to make them see it your way. They and their staffers do.

+1,581 Followers

You look for more rituals. You find nothing.

>>1374

To answer your question, the dice gods dared to oppose the god of winter. You made no progress.

The blizzard rages on, making passage out impossible.


 No.1376

Dice rollRolled 23, 53 = 76 (2d100)

>>1375

>Religion's Name: Faith of the Coming Winter

>Major Deity's name: Grandfather Winter

>Major Deity's description: The old and ancient god of winter, come to grind down armies and the British transportation system alike.

>Fluff:

Once Winter was a dangerous thing, people and animals froze to death, engines stopped working, plants stopped growing. But technology has made winter unimportant. Every modern vehicle can resist the point of absolute zero, food is grown in large glass towers and none fear old grandfather winter. They are fools. For the Winter that is about to come will suffocate all in it's embrace, will freeze all even that which cannot be frozen.

The Children of the Coming Winter look to their god to guide them in the perils that are about to break this world apart like a rotten piece of wood. They shall unleash the Nuclear Weapons of this world and once fire has subsided Winter will reign once and for all.

>Starting Location/Principle Holy Land: Siberia

>Dogma: You cannot escape eternal Winter.

>Followers: 10000

>Bonus:

Cold Blooded - Your Followers don't fear areas of major cold, and will travel to the poles themselves to spread news of the coming winter. Bonus in spreading to cold areas.

>Detraction:

Melting Spirits - Your Followers fear fire and it's effects. Weak to heat based weapons.

>Divine Armies:

[Militia:

HP: 1000

Attack: 10]

>Rituals:

[Town Political Lobbying: +10% to rolls involving the area immediately surrounding your starting area]

[God's Favor: Failed rolls to build Cold Mecca will not decrease your progress]

Oil Rig: 21/100

Cold Mecca: 134/500

1. Well, the dice gods truly are a powerful entity to be recognized. However work on the Cold Mecca will continue.

134/500

2. Expansion will have to take place eventually, after all what irony would it be for a blizzard to prevent the children of winter from making progress?


 No.1377

Dice rollRolled 50, 87 = 137 (2d100)

>>1375

>Religion's Name: Tezcatlipocan, Church of the Flayed God

>Major Deity's name: Xipe Xotec, the Flayed One

>Major Deity's description: Xipe Totec, Tlatlauqhi, the Smoking Mirror, takes the form of a man whose skin has been flayed and bloodied. In the places where it is not dripping red with ichor, his skin is a glowing golden hue. He wields an obsidian spear, and wears elaborate robes and headdress.

>He is considered god of agriculture and rebirth, but also of gold and wealth. However, the duality of his religion means that he represents death as much as life, and disease as much as growth. Worshipers pray for good harvests for themselves, and dire plagues on their enemies. The Flayed One provides both in kind.

>Fluff: Long quelled since the Catholic occupation of Mexico and Latin America, the cults of the old gods festered in silence among stalwart faithful. Huitzilopotchli, the Sun, was popular in the southwest. Quetzacoatl, the Wind Serpent, rose in the North. But in the west, the Flayed God burned strongest in vengeance. Against the Christians, the occupiers, against even other cults. They were led by a prophet - Metzacoli, the Corn-Knife - and around him the waves of extremism rose to a great tide. Now, the sanguine tide of the Flayed One washes over the lands of the Mexica, and soon it shall engulf all the world.

>Starting Location/Principle Holy Land: Yucatan Peninsula, centered on Tikal

>Dogma: The priests of Xipe Totec must give a weekly sacrifice to him, extracting the heart in order to empower his reign. They must then flay the skin, and wear it as one would a robe for a twenty days. After the twentieth dawn, they remove the flayed skin in a symbolic display of rebirth and new life. Touching such flayed skin is believed to give protection from plague and ailments as well.

>Each year at the beginning of spring, a festival is held to honor the Smoking Mirror. Many sacrifices are had, and warriors dressed in the flayed skins hold mock skirmishes to show their skill and devotion. Goldsmiths also hold a feast to the god in the hopes of increasing their own wealth.

>Followers: 5980

>Bonus: Established - Because your religion started before the Great Atheist Lie, more credence is given to your ideas by non-believers

>Detraction: Scary - Because of your strange customs, you are feared by those who believe in other religions, making it difficult to convert non-atheists.

>Rituals:

[Temples of Light: +20% to all rolls above 20]

[Take prisoners: -1% to combat rolls, 1% of kills become converts in successful battles]

[Leadership Temples: 87/100]

1/2 - Alright, good work team! Really, impressed with the progress here, and there, and down south. We're in the final stretch here, corporate's real happy with progress on the outreach program as well. Let's just get these, uh, last temples up so they can properly centralize. Oh, and the Red Tide flows, brothers.


 No.1378

Dice rollRolled 56, 7 = 63 (2d100)

>>1375

>>Religion's Name: The Holy Knights of the -U-S-A-

>>Major Deity's name:Jesus

>>Major Deity's description:Our Lord and Savior shall help others under his wings. Those that don't accept our lord and savior however shall be treated with special care. Those that have no god to follow shall be treated with extra care from the M.B.A Associates

>>Fluff:There had been reports of Christian insurgency in the -U-S-A-. The other religions masques, monasteries, and the so called churches of scientology. Many atheists had tried to leave the country enmass and even tried to escape to the Canadian Wilderness illegally. Rumour is that they started in Florida where the insurgency is still thriving and growing with every minute.~ George ,Essay of the Concerning Nature of the Insurgency of the Holy Knights of the -U-S-A-

>>Starting Location/Principle Holy Land: Florida the Land blessed

>>Dogma:Blood shall fall so blood will be pure agian (red)

>>>Don't fill this out:

>>Followers: 796

>>Bonus: Established - Because your religion started before the Great Atheist Lie, more credence is given to your ideas by non-believers

>>Detraction: Ignorance - Your people will be slower to accept the technologies and sciences discovered from here on out.

>>Divine Armies[Angry Rednecks:HP:998/1000 Attack: 10: {Military Vehicles: +8 to combat rolls]}]

>>Rituals:[Raiding: +2 to Combat rolls][Target practice - +2 to Combat Rolls][Terror Suspects: The Government in the United States is now working against you][Government Weapons: +5 to combat rolls][Military Vehicles: +8 to combat rolls]

1-2 Find the most progressive collages and try to bomb them and try to be using the intyneyt to find them by bomb them some of y'all will be intercepted by jets send in a few jets then send the main force to bomb the sjws when they are marching to the collages call the bombing mission Springtime for Hitler because It'll not work for the government


 No.1379

Dice rollRolled 93, 29 = 122 (2d100)

>>1375

>Religion's Name: Cult of the End

>Major Deity's name: Azathoth

>Major Deity's description: Outside the ordered universe is that amorphous blight of nethermost confusion which blasphemes and bubbles at the center of all infinity—the boundless daemon sultan Azathoth, whose name no lips dare speak aloud, and who gnaws hungrily in inconceivable, unlighted chambers beyond time and space amidst the muffled, maddening beating of vile drums and the thin monotonous whine of accursed flutes.

>Fluff: The Cult of The End do not care from whence mankind came, all they care for is where Mankind shall end. With the awakening of Azathoth shall the end lie, as all creation is destroyed and recreated within a matter of moments. Their goal is to hasten about this time as they believe that it is long overdue.

>Starting Location/Principle Holy Land: Anywhere

>Dogma: Bring about the Awakening of Azathoth and the end times.

>Color: Dark Green

Don't fill this out:

>Followers: 4739

>Bonus: Anarchic Followers - Your followers thrive on chaos and lack a true leadership structure. They are self starters and will follow commands without hesitation.

>Detraction: Antisocial - Because of the religion's Antisocial tendencies, governments of the world will work against them.

>Divine Armies:

>Rituals: [Summon Karakal: +5 Fire Damage to combat Rolls]

[Summon Hagarg Ryonis: +10 Damage to combat Rolls]

[Persuasive +3 to all conversion rolls]

1.2. Begin converting the armies of this nation, though we have begun converting the government other nations may not be so willing to listen.


 No.1380

File: 1430613124330.jpg (990.08 KB, 960x637, 960:637, Shinto_Shrine_03.jpg)

Dice rollRolled 67, 61 = 128 (2d100)

>>1375

>Religion's Name:

Shintoism

>Major Deity's name:

Amaterasu

>Major Deity's description:

Amaterasu is the spirit of the universe who dwells in the sun and lavishes her nurturing blessings on the world. Though one of the most prominent gods, or "kami," the religion places more significance on minor local spirits - maintaining shrines in places of great natural beauty. Though spirits are in all things, they are held to have a deeper connection to places close to nature.

>Fluff:

A highly ritualistic and decentralised religion, Shinto was a part of Japanese life and culture for centuries. They maintained shrines to their spirits across the archipelago, and though these faded from the public eye as the influence of religion waned, a few scholars, artists and historians still visited on occasion. With evolution now dismissed and belief in the supernatural burgeoning, it is likely to see a great resurgence.

>Principle Holy Land:

Japan

>Dogma:

Be sincere and honest in your dealings, lest your actions draw bad spirits. Be pure in mind and deed, so that you may exist in harmony with both the material and immaterial.

>Colour:

Orange

>Followers:

500

>Bonus:

[Established] - Because your religion started before the great Atheist lie, more credence is given to your ideas by non-believers

>Detraction:

[Superstitious] - Because your followers worry greatly about the effects their actions will have supernaturally, they will be less effective in combat.

>Rituals:

[Calming Shrines: +5 to all conversion rolls]

1. It's clear something is wrong with our ritual dances. We should spend time in quiet contemplation and examine historical records more closely. If we can recover and reawaken the traditions of Kagura dancing to use in ritual celebrations, Shinto is sure to draw more crowds when we visit settlements.

2. With many of our holy places restored, especially in northern Hokkaido, we can start to re-establish the practice of Omairi - welcoming absolutely anybody to our peaceful sanctuaries, so long as they are prepared to treat the sacred places with respect. At our shrines, we can offer the common people peace of mind: tranquility away from the busy activity of their day to day lives.


 No.1381

Dice rollRolled 34, 29 = 63 (2d100)

>>1375

>Religion's Name: The Cult of Evolution

>Major Deity's name: The Will of life

>Major Deity's description: A sentient force of nature. The one that weaves evolution and causes mutations. It cares little for the affairs of the creatures of the universe and continues to do its job.

>Fluff: The cult was founded by a group of scientists that found the Will by accident. They concluded that it may be possible to harness the power of the Will and create a society based on created races and evolving themselves.

>Starting Location/Principle Holy Land: Australia

>Dogma: Progress shall be made through the shedding of our human form and evolving beyond.

>Followers: 1695

>Bonus: Self-Starters - Because your religion is Deistic, your followers will take the burden of spreading the religion upon themselves.

>Detraction: Founded by Scientists - Because the scientists were the ones who pushed the great atheist lie, people will be more skeptical about believing more things the scientists say on the matter.

>Divine Armies:

>Rituals:

[Beneficial Mutations: +1 to combat rolls]

[Eagle Eye: +5 to all expansion rolls]

[Birdmasters: +4 to all combat rolls]

[Yawn of God: +2 to all conversion rolls]

[Bird Riders: +6 to combat rolls]

1&2. Cure all the things! 12/100


 No.1382

Dice rollRolled 70, 82 = 152 (2d100)

Fill this out:

>Religion's Name: The Builder's of Babel

>Major Deity's name: "The Babel Singularity"

>Major Deity's description:

"The Babel Singularity" is not a god in the traditional sense. Rather, it is the concept of an entirely unified mankind in body, mind, and soul, via the Human Singularity Project. A unified hivemind from the collective consciousness of humanity, capable of not only the total unification of mankind but also intense psionic power imagined. A god out of man, and out of man a god.

>Fluff: A few decades prior to the Great Atheist Lie, a group of the world elite found a hidden chamber from a forgotten civilization, and its existence so far underground too, would have caused a major stir.

They found ancient monoliths, great black pillars constructed of unfathomable technology, which spoke to them, telling them the great secret of the gods.

The gods did not create man. . .but man created the gods. Through their belief in them they made them real, gave them power via their belief, attributing events and phenomena to them.

The pillars stated that long ago, a great civilization realized this, and came upon the ability to "cut out the middle man" by channeling mankind's belief into himself. In each soul of man is a fragment capable of creating a god through sheer belief, and by unifying his soul via technology, one may be created it. Thus man could use the power he creates, rather than giving it to some diety to hold.

Enlightened by this rapture, these wealthy elite formed "Prometheus", a secret organization bent on creating this 'god out of man'. This is called the "Human Singularity Project"

To achieve this, they must create a massive device capable of transmitting the thoughts of man telepathically, the so called "Tower of Babel", a massive structure capable of transmitting a telepathic signal across the planet. The removal of all barriers of language and distance, allowing for synchronization and harmony and ultimate democracy of thought itself to occur. Out of a billions one, and out of one billions.

Thanks to the financial contributions of the members "Prometheus", The Builders of Babel are highly organized religion that emphasizes productivity, efficiency, and true unity of the industry and will of man. For this reason and thanks to some political maneuvering on Prometheus part, it is a high popular faith to some governments for the promotion of productivity, but at the same time viewed with suspicion.

Indeed, the primary method of 'worshiping' the Singularity is the creation of vast monuments to humanity such what was capable of the true people of Babel before God befuddled their language. Lo, is it not written that “Indeed the people are one and they all have one language, and this is what they begin to do; now nothing that they propose to do will be withheld from them."

Most of all, the Builder's of Babylon popular faith for those scientists of the world, who rather than be shunned are embraced. The Singularity of Man calls on brilliant and enlightened minds to not only contribute their intellects, but imbibe and share it with the others. It forms a reconciliation of their previous atheistic belief, for while they were wrong that there were no gods, it was ultimately a manifestation of the subconscious desire for mankind to take his back the power that is himself.

>Starting Location/Principle Holy Land: China

>Dogma: Light Orange

>Followers: 2273

>Bonus: Wealthy - Because of the wealth of your religion's founders, anything that needs to be purchased is no problem for you.

>Detraction: Shadow Government - The more paranoid amongst the population fear your organization and what it is capable of, so converting them will be more difficult.

>Divine Armies:

>Rituals:

[Scientists: +3 to research rolls]

[Secrecy: Failed rolls have 50% chance to not drop progress on projects]

1-2. The Cortex of Man Project continues

28/500

2. We must purchase additional construction equipment for Mr. Mario's firm.

Wealthy - Because of the wealth of your religion's founders, anything that needs to be purchased is no problem for you.

3. Psionics will play a key roll in the days to come, everything from the telepathic communication between individuals, to precognizance, and much more. We shall develop laboratory research into the subject post haste, and gather and hire as many test subjects as need be.

Wealthy - Because of the wealth of your religion's founders, anything that needs to be purchased is no problem for you

[Scientists: +3 to research rolls]

[Secrecy: Failed rolls have 50% chance to not drop progress on projects]

Missed turns


 No.1383

Dice rollRolled 62, 29 = 91 (2d100)

>>1382

more rolls


 No.1384

Dice rollRolled 65, 35 = 100 (2d100)

>>1355

>Religion's Name: The Bringers of Glory

>Major Deity's name: WorldMaker Vevel

>Major Deity's description: A 15ft tall impossibly endowed and beautiful female with long white and silver hair, dressed in purple and gold garb, with a long golden staff. She has a permanent smile on her face, and her eye's are either pure white or pure black and entire galaxies are embodied in them. She is the personal maker of literally thousands of universes made by her personal molding and caretaking, but doesnt like finding those not made by her. When she encounters them she proceeds to reshape them into what she feels like, preferablly vastly different from what they used to be. This one just so happens to not be made by her, and the influence of these other gods displeases her and she will shape it so that no portion is the same and it becomes unique to her style.

>Fluff: All over the continent of south america there has been a surge to join a new religion. This mysterious religion claims that there is one true goddess, one creator of all universes and one maker of all beings. This goddess roams through all existence, making sure that every universe is in a form that she likes for it. This universe has been tainted by the influence of other gods and the goddess isnt pleased by its current state! If the world isnt changed rapidly then she will come and wipe it clean with her legions! As such The Bringers of Glory must please the goddess by being perfect in all they do, from killing to creating, as to please her. The religion has swept lile a wild fire, encouraging all to work together les they displease the goddess.

>Starting Location/Principle Holy Land: South america

>Dogma: Be glorious, and strive to emulate the goddess

>Followers: 800

>Bonus: Exclusivity - Your followers will be difficult to sway once under the influence of Vevel

>Detraction: Distracted - Because your goddess has much to look after, she may not have as much time for Earth.

1,2) Work on recruiting people with lots of money


 No.1385

Dice rollRolled 22, 13 = 35 (2d100)

>>1375

Religion's Name: The Nazi Occult

Major Deity's name: Hitler

Major Deity's description: Going above and beyond (or below in this case) to achieve Godhood for the Reich's glorious leader millions of souls were sacrificed to great science and occultism to grant eternal life to our Fuhrer.

Fluff: Scientists and Warlock occultism to create the perfect human race as dictated by the Hitler our ever living God and Savior.

Starting Location/Principle Holy Land: Germany

Dogma: Eliminate the lesser peoples of the world, unite the world under an Eternal Reich

Followers: 7910

Bonus: For the State - Governments, having forgot the German Nazi Legacy, tend to like your pro-state agenda, and will aid some of your endeavors

Detraction: Prejudiced - Your disposition against certain minorities will make it very difficult for you to convert them

Divine Armies:

Rituals:

[Gemstone: +3 to all Ritual Rolls]

[Fun Reputation: +7 to all conversion rolls]

[Repair Submarine 122/200]

1 Convert. "Hitler Wants You"

2 Keep repairing, a nice gold coat and some eagles and flags for the officers quarters and plenty of space for the future missions.


 No.1386

>>1375

>Religion's Name: Bastism

>Major Deity's name: "Based" Tone Abbott

>Major Deity's description: A man with very big ears that makes up for in the budgie smugglers department for what he lacks in public speaking skills.

>Fluff: A long time ago in an Australia much more different than it was from today, there was rumored to be a man who ruled, called Tony Abbott. He was the last bastion of the white world before it was brought down by the Swedenists. Recently, researchers in the Mawson Station in Antarctica have dug up his legacy, and have started to treat him as a deity.

>Starting Location/Principle Holy Land: Mawson, Australian Antarctic Territory

>Dogma: Real Solutions for All Australians, and Battle Lines, by Tony Abbott

>Followers: 769

>Bonus: 'Straylian Attitude - The laid back nature of a primarily Australian religion makes converting all nonbelievers easier for you.

>Detraction: Sparse Population - You started in a region that has very little population, so you don't have as many followers to start with.

>Divine Armies:

[10 Orca Riders:

50 HP

10 Naval Attack

+Ability to cross oceans]

>Rituals:

[Great Deity: - 10 to all Follower loss]

Missing turns is not good.

1. Recruit followers

2. Build MUH SHIP

[Ship: 25/100]


 No.1387

Dice rollRolled 91, 82 = 173 (2d100)

>>1386


 No.1388

Dice rollRolled 69, 26 = 95 (2d100)

>>1375

>Religion's Name: 01010100 01001000 01000101 00100000 01010011 01001111 01001110 01010011 00100000 01001111 01000110 00100000 01010100 01001000 01000101 00100000 01000110 01001111 01010101 01001110 01000100 01010010 01011001

>Major Deity's name: 01010100 01101000 01100101 00100000 01000110 01100001 01110100 01101000 01100101 01110010 00100000 01101111 01100110 00100000 01001101 01100001 01100011 01101000 01101001 01101110 01100101 01110011

>Major Deity's description: A great lord that slumbers under the surface of Mars, the father of machines is the cause behind all of mankind's creations and advancements in the eyes of his worshippers.

>Fluff: The 01010100 01001000 01000101 00100000 01010011 01001111 01001110 01010011 00100000 01001111 01000110 00100000 01010100 01001000 01000101 00100000 01000110 01001111 01010101 01001110 01000100 01010010 01011001 believe that all of Mankind's advancements were caused by inventors and scientists being influenced by the dreams of a slumbering being that lies under the surface of Mars. They try to get closer to this Father of Machines by replacing parts of themselves with machinery and view all mechanical objects as sacred in some way.

>Starting Location/Principle Holy Land: The Arctic

>Dogma: 01000110 01101100 01100101 01110011 01101000 00100000 01101001 01110011 00100000 01110111 01100101 01100001 01101011 00100000 01100001 01101110 01100100 00100000 01101101 01100001 01100011 01101000 01101001 01101110 01100101 00100000 01101001 01110011 00100000 01100111 01101111 01101111 01100100 00101110 00100000 01001011 01101110 01101111 01110111 01101100 01100101 01100100 01100111 01100101 00100000 01101001 01110011 00100000 01110000 01101111 01110111 01100101 01110010 00101100 00100000 01101001 01100111 01101110 01101111 01110010 01100001 01101110 01100011 01100101 00100000 01101001 01110011 00100000 01100110 01100001 01101001 01101100 01110101 01110010 01100101 00101110

>Followers: 614

>Bonus: Technological - Your people are very willing and able to pick up any new technology that comes along.

>Detraction: Cold Logic - You may have trouble with some potential followers because of your religion's difficulty to connect on an emotional level

>Divine Armies:

>Rituals:[Cybernetics: +5 to all rolls]

>[MegaChurch: +5 to all rolls attempting to attract followers]

>[Freezeproof: +8 to all expansion rolls in cold areas]

1)HOW DO YOU MISTAKE THE NORTH AND THE SOUTH? OK, let's try again, but without sending idiots that do not understand directions.

2)While they are away we should reinforce our home in case any heathens decide to attack us.


 No.1389

Dice rollRolled 66, 13 = 79 (2d100)

>>1375

>Religion's Name: The Modern Christianity Church

>Major Deity's name: God.

>Starting Location/Principle Holy Land: Roma, of coursa!

>Dogma:

For while merely being ruled Science may lead Mankind to despair, to rule Science will lead Mankind to glory that will appeal to God!

>Colour: Purple-ish

>Followers: 15,793

>Bonus: Established - Because your religion started before the Great Atheist Lie, more credence is given to your ideas by non-believers

>Detraction: Corruption - Your Leaders are a bit more easily corrupted than others, leading to more easily swayed followers

>Holy Lands:

[Vatican City]

>Divine Armies:

[Papal Guard] HP: 1000 Attack: 10

>Rituals:

[State Religion: +5 to all rolls to convert in in Italy]

[Piece of the True Cross: +5 to all conversion Rolls]

[Divine Leader: +2 To Combat rolls for all Divine Armies]

1: Blah blah blah, you know what need to be done, and by God's will, it shall be done.

(Convert more to Christianity)

+[State Religion] [Piece of the True Cross]

2: Maybe, it is time to focus on spreading the religion across Italy ever more, for the Italian Government supports the restoration of the Christian faith, why should we keep the heart of the faith to mere Roma?

(Spread out more, hopefully.)


 No.1390

File: 1430683899219.jpg (394.17 KB, 1913x1195, 1913:1195, OMRB_55.jpg)

>>1376

The dice gods seem to disagree. Progress on Cold Mecca is non-existent.

Finally, the blizzard ends and your people set out and your territory expands.

>>1377

You finish your Leadership temples. From here, it will be much easier to organize large projects.

Rituals:

[Leadership Temples: +10 to all project rolls]

>>1378

You send your people to attack the SJWs. They have no army and no real means of defending themselves, so they all die.

>>1379

Using some tact, you now control the armies of the region around you.

[Divine Army: South African Soldiers

HP: 1000

Attack: 10

Associated Rituals:

]

>>1380

You begin to look at what exactly about your dance moves were "Wiggity-Wiggity Whack" and start to rectify the situation. Before long, you develop "Mad Skill"

Rituals:

[Traditional Dance: +3 to conversion rolls]

You begin to welcome people into your shrines for meditation and dancing.

+305 Followers

>>1381

Quite frankly, curing disease is hard. Your scientists are a bit stumped at the moment.

>>1382

>>1383

Your people continue on the cortex of man, and the progress begins to move along well.

Cortex of Man: 46/500

You buy Mario some better equipment for his construction company. He is so grateful that he converts you your religion.

+1 Follower

Rituals:

[Mario's Discount Construction Co.: +4 to all rolls toward all construction]

You explain your idea about 'Psionics' to your scientists. They look at you like you're a retard, shake their heads and walk away.

>>1384

You begin to try to recruit people with a lot of money. unfortunately, you don't really know how to distinguish between recruiting people with money or without, so you just recruit and hope that some of the new people end up having lots of money.

+520 Followers

>>1385

The people don't pick up on the message as easily as they should… Must be a bit of a fluke.

In the mean time, you add gold and flags to your submarine. Unfortunately, the gold somehow picks up a minor magnetic charge and fries some of the minor circuitry on the bridge.

Repair Submarine: 113/200

>>1386

>>1387

(In the future, if you miss a turn, feel free to roll 4d100 instead of 2)

You begin to recruit the people within your region, and many are swayed to your cause.

+637 Followers

In the mean time, your people continue on your ship.

Ship: 37/100

>>1388

You send your followers south this time, and they make it to Canada. They ask what you would like from them and what you have to offer.

You attempt to reinforce your home, but you seem to be a bit lacking in the materials department.

>>1389

You call for more followers, and more followers you obtain.

+ 11,932 Followers

You attempt to expand, but your people don't want to move too far away.


 No.1391

Dice rollRolled 92, 75 = 167 (2d100)

>>1390

>>Religion's Name: The Holy Knights of the -U-S-A-

>>Major Deity's name:Jesus

>>Major Deity's description:Our Lord and Savior shall help others under his wings. Those that don't accept our lord and savior however shall be treated with special care. Those that have no god to follow shall be treated with extra care from the M.B.A Associates

>>Fluff:There had been reports of Christian insurgency in the -U-S-A-. The other religions masques, monasteries, and the so called churches of scientology. Many atheists had tried to leave the country enmass and even tried to escape to the Canadian Wilderness illegally. Rumour is that they started in Florida where the insurgency is still thriving and growing with every minute.~ George ,Essay of the Concerning Nature of the Insurgency of the Holy Knights of the -U-S-A-

>>Starting Location/Principle Holy Land: Florida the Land blessed

>>Dogma:Blood shall fall so blood will be pure agian (red)

>>>Don't fill this out:

>>Followers: 796

>>Bonus: Established - Because your religion started before the Great Atheist Lie, more credence is given to your ideas by non-believers

>>Detraction: Ignorance - Your people will be slower to accept the technologies and sciences discovered from here on out.

>>Divine Armies[Angry Rednecks:HP:998/1000 Attack: 10: {Military Vehicles: +8 to combat rolls]}]

>>Rituals:[Raiding: +2 to Combat rolls][Target practice - +2 to Combat Rolls][Terror Suspects: The Government in the United States is now working against you][Government Weapons: +5 to combat rolls][Military Vehicles: +8 to combat rolls]

Tango is down government didn't shoot down our planes and the threat is eliminated all and I consider this to be good

1.Propose a three day festival called the end of the corruption where any people who are extreme enough to promote being a SJW are given redemption or death God made us in his image others aren't more important than some because of gender. Others that are redeemed they will form a auxiliary unit to help the jets

2.Recirt everyone the tango is down recirt everyone that knows how to handle a gun or knows how to be in a army man or woman, straight or gay, veteran or not. They shall boost our ranks and by any chance their authority is questioned they will know how to fight because god made us in his image


 No.1392

File: 1430684861430.jpg (223.43 KB, 1024x697, 1024:697, Shinto_Shrine_04.jpg)

Dice rollRolled 17, 98 = 115 (2d100)

>>1390

>Religion's Name:

Shintoism

>Major Deity's name:

Amaterasu

>Major Deity's description:

Amaterasu is the spirit of the universe who dwells in the sun and lavishes her nurturing blessings on the world. Though one of the most prominent gods, or "kami," the religion places more significance on minor local spirits - maintaining shrines in places of great natural beauty. Though spirits are in all things, they are held to have a deeper connection to places close to nature.

>Fluff:

A highly ritualistic and decentralised religion, Shinto was a part of Japanese life and culture for centuries. They maintained shrines to their spirits across the archipelago, and though these faded from the public eye as the influence of religion waned, a few scholars, artists and historians still visited on occasion. With evolution now dismissed and belief in the supernatural burgeoning, it is likely to see a great resurgence.

>Principle Holy Land:

Japan

>Dogma:

Be sincere and honest in your dealings, lest your actions draw bad spirits. Be pure in mind and deed, so that you may exist in harmony with both the material and immaterial.

>Colour:

Orange

>Followers:

805

>Bonus:

[Established] - Because your religion started before the great Atheist lie, more credence is given to your ideas by non-believers

>Detraction:

[Superstitious] - Because your followers worry greatly about the effects their actions will have supernaturally, they will be less effective in combat.

>Rituals:

[Calming Shrines: +5 to all conversion rolls]

[Traditional Dance: +3 to conversion rolls]

1. With more followers amongst our number, our eye should look to restoring Shinto to the whole of Japan. In ages past, the religion was so intertwined with daily life and government as to be utterly pervasive. Many of the people may have forgotten, but in time we will remind them.

But to do so we will require transport. We need a way to traverse the archipelago and renew our religion across the country. As an island culture, the Japanese have long had a tradition of exceptional naval power - and if we can adopt some of that, it could help us spread our faith on the islands and perhaps, in time, along far away coasts.

2. To draw more souls back to the faith, we need not preach. Much of Japan is bound to remember us in time, and yet more will be inspired to join by our peaceful, spiritual, reflective example.


 No.1395

Dice rollRolled 26, 77 = 103 (2d100)

>>1390

Religion's Name: The Nazi Occult

Major Deity's name: Hitler

Major Deity's description: Going above and beyond (or below in this case) to achieve Godhood for the Reich's glorious leader millions of souls were sacrificed to great science and occultism to grant eternal life to our Fuhrer.

Fluff: Scientists and Warlock occultism to create the perfect human race as dictated by the Hitler our ever living God and Savior.

Starting Location/Principle Holy Land: Germany

Dogma: Eliminate the lesser peoples of the world, unite the world under an Eternal Reich

Followers: 7910

Bonus: For the State - Governments, having forgot the German Nazi Legacy, tend to like your pro-state agenda, and will aid some of your endeavors

Detraction: Prejudiced - Your disposition against certain minorities will make it very difficult for you to convert them

Divine Armies:

Rituals:

[Gemstone: +3 to all Ritual Rolls]

[Fun Reputation: +7 to all conversion rolls]

[Repair Submarine 113/200]

1 "What? Gold can't be magnetized you dolt, get him out of here" Keep repairing the Sub

2 Keep converting, our happy go lucky and can-do attitude won't be stopped by a fluke


 No.1396

Dice rollRolled 30, 34 = 64 (2d100)

>>1390

>Religion's Name: Tezcatlipocan, Church of the Flayed God

>Major Deity's name: Xipe Xotec, the Flayed One

>Major Deity's description: Xipe Totec, Tlatlauqhi, the Smoking Mirror, takes the form of a man whose skin has been flayed and bloodied. In the places where it is not dripping red with ichor, his skin is a glowing golden hue. He wields an obsidian spear, and wears elaborate robes and headdress.

>He is considered god of agriculture and rebirth, but also of gold and wealth. However, the duality of his religion means that he represents death as much as life, and disease as much as growth. Worshipers pray for good harvests for themselves, and dire plagues on their enemies. The Flayed One provides both in kind.

>Fluff: Long quelled since the Catholic occupation of Mexico and Latin America, the cults of the old gods festered in silence among stalwart faithful. Huitzilopotchli, the Sun, was popular in the southwest. Quetzacoatl, the Wind Serpent, rose in the North. But in the west, the Flayed God burned strongest in vengeance. Against the Christians, the occupiers, against even other cults. They were led by a prophet - Metzacoli, the Corn-Knife - and around him the waves of extremism rose to a great tide. Now, the sanguine tide of the Flayed One washes over the lands of the Mexica, and soon it shall engulf all the world.

>Starting Location/Principle Holy Land: Yucatan Peninsula, centered on Tikal

>Dogma: The priests of Xipe Totec must give a weekly sacrifice to him, extracting the heart in order to empower his reign. They must then flay the skin, and wear it as one would a robe for a twenty days. After the twentieth dawn, they remove the flayed skin in a symbolic display of rebirth and new life. Touching such flayed skin is believed to give protection from plague and ailments as well.

>Each year at the beginning of spring, a festival is held to honor the Smoking Mirror. Many sacrifices are had, and warriors dressed in the flayed skins hold mock skirmishes to show their skill and devotion. Goldsmiths also hold a feast to the god in the hopes of increasing their own wealth.

>Followers: 5980

>Bonus: Established - Because your religion started before the Great Atheist Lie, more credence is given to your ideas by non-believers

>Detraction: Scary - Because of your strange customs, you are feared by those who believe in other religions, making it difficult to convert non-atheists.

>Rituals:

[Temples of Light: +20% to all rolls above 20]

[Take prisoners: -1% to combat rolls, 1% of kills become converts in successful battles]

[Leadership Temples: +10 to all progress rolls]

Divine Armies: 1

Let's get another of them Divine Armies.

1 - Excellent. Now our faith is spread throughout the domain, and these temples mark a permanent testament to Xipe Totec's glory! Let the people look upon these works and rejoice in splendor. They will join with us in droves, no doubt.

2 - Meanwhile, the reach of our opponents grows with every idle hour. We must cripple them so our invasion passes without surcease. We must strike their heart and watch them wither.

Plague. The great equalizer, as some say. No armor can stop it, no weapon can kill it. The Smoking Mirror is a patron of such infestations. We shall pray to him, across our temples and holdings, that he may deliver such a plague to our enemies! Let them suffer in their unrighteousness, and let those who see the true faith survive!


 No.1397

Dice rollRolled 48, 91 = 139 (2d100)

>>1390

>Religion's Name: The Modern Christianity Church

>Major Deity's name: God.

>Starting Location/Principle Holy Land: Roma, of coursa!

>Dogma:

For while merely being ruled Science may lead Mankind to despair, to rule Science will lead Mankind to glory that will appeal to God!

>Colour: Purple-ish

>Followers: 27,725

>Bonus: Established - Because your religion started before the Great Atheist Lie, more credence is given to your ideas by non-believers

>Detraction: Corruption - Your Leaders are a bit more easily corrupted than others, leading to more easily swayed followers

>Holy Lands:

[Vatican City]

>Divine Armies:

[Papal Guard] HP: 1000 Attack: 10

>Rituals:

[State Religion: +5 to all rolls to convert in in Italy]

[Piece of the True Cross: +5 to all conversion Rolls]

[Divine Leader: +2 To Combat rolls for all Divine Armies]

1: Yatta yatta yatta, faith in God is better than faith in pagan religions, blah blah blah… We are surely running out of things to say here.

(Convert more to Christianity)

+[State Religion] [Piece of the True Cross]

2: We should seek to ensure that for the future of the spreading of the true religion, that other nations, like that of Germany, accept us in the same way that Italy did a few months ago.

(Get the 'State Religion' bonus in other, nearby nations)


 No.1399

Dice rollRolled 7, 85 = 92 (2d100)

>>1390

>Religion's Name: The Cult of Evolution

>Major Deity's name: The Will of life

>Major Deity's description: A sentient force of nature. The one that weaves evolution and causes mutations. It cares little for the affairs of the creatures of the universe and continues to do its job.

>Fluff: The cult was founded by a group of scientists that found the Will by accident. They concluded that it may be possible to harness the power of the Will and create a society based on created races and evolving themselves.

>Starting Location/Principle Holy Land: Australia

>Dogma: Progress shall be made through the shedding of our human form and evolving beyond.

>Followers: 1695

>Bonus: Self-Starters - Because your religion is Deistic, your followers will take the burden of spreading the religion upon themselves.

>Detraction: Founded by Scientists - Because the scientists were the ones who pushed the great atheist lie, people will be more skeptical about believing more things the scientists say on the matter.

>Divine Armies:

>Rituals:

[Beneficial Mutations: +1 to combat rolls]

[Eagle Eye: +5 to all expansion rolls]

[Birdmasters: +4 to all combat rolls]

[Yawn of God: +2 to all conversion rolls]

[Bird Riders: +6 to combat rolls]

1&2. Cure. all. the. things! 12/100


 No.1400

Dice rollRolled 69, 60 = 129 (2d100)

>>1390

Fill this out:

>Religion's Name: The Builder's of Babel

>Major Deity's name: "The Babel Singularity"

>Major Deity's description:

"The Babel Singularity" is not a god in the traditional sense. Rather, it is the concept of an entirely unified mankind in body, mind, and soul, via the Human Singularity Project. A unified hivemind from the collective consciousness of humanity, capable of not only the total unification of mankind but also intense psionic power imagined. A god out of man, and out of man a god.

>Fluff: A few decades prior to the Great Atheist Lie, a group of the world elite found a hidden chamber from a forgotten civilization, and its existence so far underground too, would have caused a major stir.

They found ancient monoliths, great black pillars constructed of unfathomable technology, which spoke to them, telling them the great secret of the gods.

The gods did not create man. . .but man created the gods. Through their belief in them they made them real, gave them power via their belief, attributing events and phenomena to them.

The pillars stated that long ago, a great civilization realized this, and came upon the ability to "cut out the middle man" by channeling mankind's belief into himself. In each soul of man is a fragment capable of creating a god through sheer belief, and by unifying his soul via technology, one may be created it. Thus man could use the power he creates, rather than giving it to some diety to hold.

Enlightened by this rapture, these wealthy elite formed "Prometheus", a secret organization bent on creating this 'god out of man'. This is called the "Human Singularity Project"

To achieve this, they must create a massive device capable of transmitting the thoughts of man telepathically, the so called "Tower of Babel", a massive structure capable of transmitting a telepathic signal across the planet. The removal of all barriers of language and distance, allowing for synchronization and harmony and ultimate democracy of thought itself to occur. Out of a billions one, and out of one billions.

Thanks to the financial contributions of the members "Prometheus", The Builders of Babel are highly organized religion that emphasizes productivity, efficiency, and true unity of the industry and will of man. For this reason and thanks to some political maneuvering on Prometheus part, it is a high popular faith to some governments for the promotion of productivity, but at the same time viewed with suspicion.

Indeed, the primary method of 'worshiping' the Singularity is the creation of vast monuments to humanity such what was capable of the true people of Babel before God befuddled their language. Lo, is it not written that “Indeed the people are one and they all have one language, and this is what they begin to do; now nothing that they propose to do will be withheld from them."

Most of all, the Builder's of Babylon popular faith for those scientists of the world, who rather than be shunned are embraced. The Singularity of Man calls on brilliant and enlightened minds to not only contribute their intellects, but imbibe and share it with the others. It forms a reconciliation of their previous atheistic belief, for while they were wrong that there were no gods, it was ultimately a manifestation of the subconscious desire for mankind to take his back the power that is himself.

>Starting Location/Principle Holy Land: China

>Dogma: Light Orange

>Followers: 2274

>Bonus: Wealthy - Because of the wealth of your religion's founders, anything that needs to be purchased is no problem for you.

>Detraction: Shadow Government - The more paranoid amongst the population fear your organization and what it is capable of, so converting them will be more difficult.

>Divine Armies:

>Rituals:

[Scientists: +3 to research rolls]

[Mario's Discount Construction Co.: +4 to all rolls toward all construction]

[Secrecy: Failed rolls have 50% chance to not drop progress on projects]

1. Construction on the Cortex of Man continues

>Followers: 2274

[Mario's Discount Construction Co.: +4 to all rolls toward all construction]

2. In such an age as superstition and baseless faith abounds, the very same that rejected you, do you men of science not wish to at least delve into a faith that you can quantify and objectify with your logic and reason? That accepts and even integrates with science itself.

Psionics will be fundamental to the fulfillment of our faith.

I shall even see that you get as much funding, and equipment, to ease any objections.

>Continue preliminary psionic research

[Scientists: +3 to research rolls]

Wealthy - Because of the wealth of your religion's founders, anything that needs to be purchased is no problem for you.


 No.1401

Dice rollRolled 55, 80 = 135 (2d100)

>>1390

>Religion's Name: Unwavering Disciples of the Tenfold Sun

>Major Deity's name: The Faithless or The Tenfold Sun

>Major Deity's description: A malign entity from far beyond the stars, leftover from the tumultuous creation of the universe. The Faithless is corruption, greed, moral decay and ruthless self-reliance incarnate.

>Fluff: The Unwavering Disciples are one of several Faithless cults scattered among the stars, and it cloaks itself in the guise of political activism and nationalist reform. The United Kingdoms branch is the only branch that has survived thus far, and it has taken firm root there among both the downtrodden and the political elite.

>Starting Location/Principle Holy Land: United Kingdoms

>Dogma: End the religious delusion that causes wars amongst humanity. Purge society of the weak and the wretched so that it may advance as a whole. Stop the destructive agendas of other powers. Prepare the Earth for its final fate at the hands of the Tenfold Sun– the Faithless.

>Followers: 500

>Bonus: Strong Followers - Your followers are all strong enough to hold your own in a fight. Combat should be easy for you.

>Detraction: Amoral - Your people are crass. This may turn some potential followers off.

>Rituals: [Pamphleteers] - +3 to Conversion

1. Convert people.

2. See about getting a run down building to maybe renovate into a place of 'worship' later down the road– by place of worship it'll really be a hotspot for the dark deeds of the Disciples.


 No.1402

Dice rollRolled 59, 50, 57, 70 = 236 (4d100)

>>1390

>Religion's Name: Bastism

>Major Deity's name: "Based" Tone Abbott

>Major Deity's description: A man with very big ears that makes up for in the budgie smugglers department for what he lacks in public speaking skills.

>Fluff: A long time ago in an Australia much more different than it was from today, there was rumored to be a man who ruled, called Tony Abbott. He was the last bastion of the white world before it was brought down by the Swedenists. Recently, researchers in the Mawson Station in Antarctica have dug up his legacy, and have started to treat him as a deity.

>Starting Location/Principle Holy Land: Mawson, Australian Antarctic Territory

>Dogma: Real Solutions for All Australians, and Battle Lines, by Tony Abbott

>Followers: 1406

>Bonus: 'Straylian Attitude - The laid back nature of a primarily Australian religion makes converting all nonbelievers easier for you.

>Detraction: Sparse Population - You started in a region that has very little population, so you don't have as many followers to start with.

>Divine Armies:

[10 Orca Riders:

50 HP

10 Naval Attack

+Ability to cross oceans]

>Rituals:

[Great Deity: - 10 to all Follower loss]

Well, let's try out this dice thingo. We're trying something different this turn, to see if we can make our conversions more successful.

1. Train our followers to be more appealing to people, so they're more easier to convert.

2. Expand territory in Antarctica.

3+4. Build MUH SHIP

[Ship: 37/100]


 No.1403

Dice rollRolled 23, 24 = 47 (2d100)

>>1390

>Religion's Name: Cult of the End

>Major Deity's name: Azathoth

>Major Deity's description: Outside the ordered universe is that amorphous blight of nethermost confusion which blasphemes and bubbles at the center of all infinity—the boundless daemon sultan Azathoth, whose name no lips dare speak aloud, and who gnaws hungrily in inconceivable, unlighted chambers beyond time and space amidst the muffled, maddening beating of vile drums and the thin monotonous whine of accursed flutes.

>Fluff: The Cult of The End do not care from whence mankind came, all they care for is where Mankind shall end. With the awakening of Azathoth shall the end lie, as all creation is destroyed and recreated within a matter of moments. Their goal is to hasten about this time as they believe that it is long overdue.

>Starting Location/Principle Holy Land: Anywhere

>Dogma: Bring about the Awakening of Azathoth and the end times.

>Color: Dark Green

Don't fill this out:

>Followers: 4739

>Bonus: Anarchic Followers - Your followers thrive on chaos and lack a true leadership structure. They are self starters and will follow commands without hesitation.

>Detraction: Antisocial - Because of the religion's Antisocial tendencies, governments of the world will work against them.

>Divine Armies:

[Divine Army: South African Soldiers

HP: 1000

Attack: 10

Associated Rituals:]

>Rituals: [Summon Karakal: +5 Fire Damage to combat Rolls]

[Summon Hagarg Ryonis: +10 Damage to combat Rolls]

[Persuasive +3 to all conversion rolls]

1. Convert more of this army

2. Begin looking for rituals that will help the army in combat, rituals to summon beings from the beyond.


 No.1404

File: 1430791316251.jpg (393.94 KB, 1913x1195, 1913:1195, OMRB_55.jpg)

>>1391

You hold your festival to try to bring more people to your religion. You decide to call it a 'State Fair.'

Ritual:

[State Fair: +4 to all recruitment rolls]

You hold a state fair and recruit some people to your cause. A couple of them are even handy with a gun, so you replace the ranks of your divine army.

+551 Followers

Angry Rednecks: +2 HP

>>1392

You attempt to build a ship, but building boats is hard man.

Your shining example draws in more people to the faith.

+800 followers

>>1395

He tells you that gold can, indeed be magnetized if an electrical current is run through it. You and he spend the rest of the time on the docks arguing over the properties of magnetism and electricity, forgetting to work on the sub.

In the mean time, your festival attracts more people. You get the feeling you've converted just about everyone in the area…

+2090 Followers

>>1396

You attempt to spread your faith throughout the land, but people are afraid they'll be sacrificed.

Once again, you pray to the Flayed one. He responds:

"Look, man, I already told you, that's a no go on the whole plague thing. Do you want to deal with Au Puch? Because I don't. That guy gives me the creeps. You could try praying to him, but there's no telling what kinda weird crap he's gonna want. If you thought the whole human sacrifice thing was inconvenient…" He shudders.

>>1397

You send your people to convert more into your following. They succeed.

+16,066 Followers

The people of Germany know nothing of your religion, except for small rumors and whispers here and there. However, your people do spread further north into Italy.

>>1399

Your scientists finally get past what was holding them up. Something about proteins and DNA injectors that you don't really understand.

Universal Vaccine: 26/100

>>1400

You continue on your building of the Cortex of man. It goes swimmingly, with much of the major circuitry getting done today.

Cortex of Man: 62/500

In the mean time, you give an impassioned speech to your scientists that gets them thinking. They can't really make any breakthroughs to psionics, but they do start to have a few ideas about implanting computers into the base of people's brains. They come to you with these ideas and ask for your permission to test them.

>>1401

You go out and spread your message. People start to listen, dissatisfied with their lives.

+ 290 Followers

In the mean time, you lease a rundown building that you can convert into a worship space. It's not much, and it'll need some work, but you can see this space working quite nicely for you.

[Dark Hall: 6/200]

>>1402

You work on training your people to be even more polite, happy go lucky, and overall fun to be around. Basically, your people are now SuperAussies, which lowers the guard of potential converts.

Rituals:

[SuperAussies: +2 to all conversion rolls]

In the mean time, your people start to move across the face of Antarctica, expanding your sphere of influence.

In the mean time, your people continue work on the ship.

Ship: 47/100

>>1403

You attempt to convert more of the army, but you don't really have that much control yet.

You look for more rituals, but you're still drawing nothing but blanks.


 No.1405

Dice rollRolled 28, 75 = 103 (2d100)

>>1404

>Religion's Name: The Cult of Evolution

>Major Deity's name: The Will of life

>Major Deity's description: A sentient force of nature. The one that weaves evolution and causes mutations. It cares little for the affairs of the creatures of the universe and continues to do its job.

>Fluff: The cult was founded by a group of scientists that found the Will by accident. They concluded that it may be possible to harness the power of the Will and create a society based on created races and evolving themselves.

>Starting Location/Principle Holy Land: Australia

>Dogma: Progress shall be made through the shedding of our human form and evolving beyond.

>Followers: 1695

>Bonus: Self-Starters - Because your religion is Deistic, your followers will take the burden of spreading the religion upon themselves.

>Detraction: Founded by Scientists - Because the scientists were the ones who pushed the great atheist lie, people will be more skeptical about believing more things the scientists say on the matter.

>Divine Armies:

>Rituals:

[Beneficial Mutations: +1 to combat rolls]

[Eagle Eye: +5 to all expansion rolls]

[Birdmasters: +4 to all combat rolls]

[Yawn of God: +2 to all conversion rolls]

[Bird Riders: +6 to combat rolls]

1&2. Work work work. Universal Vaccine: 26/100


 No.1406

Dice rollRolled 96, 4 = 100 (2d100)

>>1404

>Religion's Name: Cult of the End

>Major Deity's name: Azathoth

>Major Deity's description: Outside the ordered universe is that amorphous blight of nethermost confusion which blasphemes and bubbles at the center of all infinity—the boundless daemon sultan Azathoth, whose name no lips dare speak aloud, and who gnaws hungrily in inconceivable, unlighted chambers beyond time and space amidst the muffled, maddening beating of vile drums and the thin monotonous whine of accursed flutes.

>Fluff: The Cult of The End do not care from whence mankind came, all they care for is where Mankind shall end. With the awakening of Azathoth shall the end lie, as all creation is destroyed and recreated within a matter of moments. Their goal is to hasten about this time as they believe that it is long overdue.

>Starting Location/Principle Holy Land: Anywhere

>Dogma: Bring about the Awakening of Azathoth and the end times.

>Color: Dark Green

Don't fill this out:

>Followers: 4739

>Bonus: Anarchic Followers - Your followers thrive on chaos and lack a true leadership structure. They are self starters and will follow commands without hesitation.

>Detraction: Antisocial - Because of the religion's Antisocial tendencies, governments of the world will work against them.

>Divine Armies:

[Divine Army: South African Soldiers

HP: 1000

Attack: 10

Associated Rituals:]

>Rituals: [Summon Karakal: +5 Fire Damage to combat Rolls]

[Summon Hagarg Ryonis: +10 Damage to combat Rolls]

[Persuasive +3 to all conversion rolls]

1. Begin converting a construction company, things must be built.

2. Begin building a center of worship and rituals.


 No.1407

Dice rollRolled 36, 42 = 78 (2d100)

>>1404

Fill this out:

>Religion's Name: The Builder's of Babel

>Major Deity's name: "The Babel Singularity"

>Major Deity's description:

"The Babel Singularity" is not a god in the traditional sense. Rather, it is the concept of an entirely unified mankind in body, mind, and soul, via the Human Singularity Project. A unified hivemind from the collective consciousness of humanity, capable of not only the total unification of mankind but also intense psionic power imagined. A god out of man, and out of man a god.

>Fluff: A few decades prior to the Great Atheist Lie, a group of the world elite found a hidden chamber from a forgotten civilization, and its existence so far underground too, would have caused a major stir.

They found ancient monoliths, great black pillars constructed of unfathomable technology, which spoke to them, telling them the great secret of the gods.

The gods did not create man. . .but man created the gods. Through their belief in them they made them real, gave them power via their belief, attributing events and phenomena to them.

The pillars stated that long ago, a great civilization realized this, and came upon the ability to "cut out the middle man" by channeling mankind's belief into himself. In each soul of man is a fragment capable of creating a god through sheer belief, and by unifying his soul via technology, one may be created it. Thus man could use the power he creates, rather than giving it to some diety to hold.

Enlightened by this rapture, these wealthy elite formed "Prometheus", a secret organization bent on creating this 'god out of man'. This is called the "Human Singularity Project"

To achieve this, they must create a massive device capable of transmitting the thoughts of man telepathically, the so called "Tower of Babel", a massive structure capable of transmitting a telepathic signal across the planet. The removal of all barriers of language and distance, allowing for synchronization and harmony and ultimate democracy of thought itself to occur. Out of a billions one, and out of one billions.

Thanks to the financial contributions of the members "Prometheus", The Builders of Babel are highly organized religion that emphasizes productivity, efficiency, and true unity of the industry and will of man. For this reason and thanks to some political maneuvering on Prometheus part, it is a high popular faith to some governments for the promotion of productivity, but at the same time viewed with suspicion.

Indeed, the primary method of 'worshiping' the Singularity is the creation of vast monuments to humanity such what was capable of the true people of Babel before God befuddled their language. Lo, is it not written that “Indeed the people are one and they all have one language, and this is what they begin to do; now nothing that they propose to do will be withheld from them."

Most of all, the Builder's of Babylon popular faith for those scientists of the world, who rather than be shunned are embraced. The Singularity of Man calls on brilliant and enlightened minds to not only contribute their intellects, but imbibe and share it with the others. It forms a reconciliation of their previous atheistic belief, for while they were wrong that there were no gods, it was ultimately a manifestation of the subconscious desire for mankind to take his back the power that is himself.

>Starting Location/Principle Holy Land: China

>Dogma: Light Orange

>Followers: 2274

>Bonus: Wealthy - Because of the wealth of your religion's founders, anything that needs to be purchased is no problem for you.

>Detraction: Shadow Government - The more paranoid amongst the population fear your organization and what it is capable of, so converting them will be more difficult.

>Divine Armies:

>Rituals:

[Scientists: +3 to research rolls]

[Mario's Discount Construction Co.: +4 to all rolls toward all construction]

[Secrecy: Failed rolls have 50% chance to not drop progress on projects]

1. This level of progress is acceptable and shall continue on course. 62/500

>Followers: 2274

[Mario's Discount Construction Co.: +4 to all rolls toward all construction]

2. Such tests are to be expected and acceptable, before we may taste the true unification and harmony of all men, we must start from humble foundations.

We shall delve into the brain to uncover its mysteries, linking thoughts via electronic signal in lieu of true psionics for the sake of practice. Eventually, we shall unlock the secrets of the mind as foretold by those who came before.

>Continue preliminary psionic research

[Scientists: +3 to research rolls]

Wealthy - Because of the wealth of your religion's founders, anything that needs to be purchased is no problem for you.


 No.1408

Dice rollRolled 71, 68 = 139 (2d100)

>>1404

>>Religion's Name: The Holy Knights of the -U-S-A-

>>Major Deity's name:Jesus

>>Major Deity's description:Our Lord and Savior shall help others under his wings. Those that don't accept our lord and savior however shall be treated with special care. Those that have no god to follow shall be treated with extra care from the M.B.A Associates

>>Fluff:There had been reports of Christian insurgency in the -U-S-A-. The other religions masques, monasteries, and the so called churches of scientology. Many atheists had tried to leave the country enmass and even tried to escape to the Canadian Wilderness illegally. Rumour is that they started in Florida where the insurgency is still thriving and growing with every minute.~ George ,Essay of the Concerning Nature of the Insurgency of the Holy Knights of the -U-S-A-

>>Starting Location/Principle Holy Land: Florida the Land blessed

>>Dogma:Blood shall fall so blood will be pure agian (red)

>>>Don't fill this out:

>>Followers: 1347

>>Bonus: Established - Because your religion started before the Great Atheist Lie, more credence is given to your ideas by non-believers

>>Detraction: Ignorance - Your people will be slower to accept the technologies and sciences discovered from here on out.

>>Divine Armies[Angry Rednecks:HP:1000/1000 Attack: 10: {Military Vehicles: +8 to combat rolls]}]

>>Rituals:[Raiding: +2 to Combat rolls][Target practice - +2 to Combat Rolls][Terror Suspects: The Government in the United States is now working against you][Government Weapons: +5 to combat rolls][Military Vehicles: +8 to combat rolls][State Fair: +4 to all recruitment rolls]

1-2 Get the local Hooters girls in here and enlist those that look like that Calvin Klein guys to attract more recruits


 No.1409

Dice rollRolled 20, 40 = 60 (2d100)

>>1404

Religion's Name: The Nazi Occult

Major Deity's name: Hitler

Major Deity's description: Going above and beyond (or below in this case) to achieve ascension for the Reich's glorious leader millions of souls were sacrificed to great science and occultism to grant eternal life to our Fuhrer. He is the Last Apostle of God

Fluff: Scientists and Warlock occultism to create the perfect human race as dictated by the Hitler our ever living God and Savior.

Starting Location/Principle Holy Land: Germany

Dogma: Eliminate the lesser peoples of the world, unite the world under an Eternal Reich

Followers: 10,000

Bonus: For the State - Governments, having forgot the German Nazi Legacy, tend to like your pro-state agenda, and will aid some of your endeavors

Detraction: Prejudiced - Your disposition against certain minorities will make it very difficult for you to convert them

Divine Armies:

Rituals:

[Gemstone: +3 to all Ritual Rolls]

[Fun Reputation: +7 to all conversion rolls]

[Repair Submarine 113/200]

1 Spread through Germany, buying up and renting land from the government to build new bases to operate from in our goal to spread the occult.

2 The Nazi Occult should be a way for German people to achieve status and power, by following its leaders you can gain the Nazi mark of initiation showing that you support the Occult and have received its knowledge and protection.


 No.1410

File: 1430805201366.jpg (1.38 MB, 2692x2019, 4:3, Shinto_Shrine_05.jpg)

Dice rollRolled 89, 30 = 119 (2d100)

>>1404

>Religion's Name:

Shintoism

>Major Deity's name:

Amaterasu

>Major Deity's description:

Amaterasu is the spirit of the universe who dwells in the sun and lavishes her nurturing blessings on the world. Though one of the most prominent gods, or "kami," the religion places more significance on minor local spirits - maintaining shrines in places of great natural beauty. Though spirits are in all things, they are held to have a deeper connection to places close to nature.

>Fluff:

A highly ritualistic and decentralised religion, Shinto was a part of Japanese life and culture for centuries. They maintained shrines to their spirits across the archipelago, and though these faded from the public eye as the influence of religion waned, a few scholars, artists and historians still visited on occasion. With evolution now dismissed and belief in the supernatural burgeoning, it is likely to see a great resurgence.

>Principle Holy Land:

Japan

>Dogma:

Be sincere and honest in your dealings, lest your actions draw bad spirits. Be pure in mind and deed, so that you may exist in harmony with both the material and immaterial.

>Colour:

Orange

>Followers:

1605

>Bonus:

[Established] - Because your religion started before the great Atheist lie, more credence is given to your ideas by non-believers

>Detraction:

[Superstitious] - Because your followers worry greatly about the effects their actions will have supernaturally, they will be less effective in combat.

>Rituals:

[Calming Shrines: +5 to all conversion rolls]

[Traditional Dance: +3 to conversion rolls]

1. If travel by ship is proving difficult to engineer, then we can set aside the project for a later date when there are more of us willing to devote our time to construction.

Instead, we should look into spreading the word via other channels - ones that transcend mere physical barriers like seas. If we can quietly encourage mainstream and social media attention, we're bound to grow faster.

2. Records show that long ago, some branches of Shinto attempted feats such as divination, shamanistic healing and even encouraged spirit possession. These practices were greeted with skepticism in ancient times, but in more enlightened, post-evolution days, perhaps some of us should experiment with these rituals?

Anything could happen, and it would certainly help our cause to have religious figures with special skills.


 No.1411

Dice rollRolled 78, 61 = 139 (2d100)

>>1404

>Religion's Name: Bastism

>Major Deity's name: "Based" Tone Abbott

>Major Deity's description: A man with very big ears that makes up for in the budgie smugglers department for what he lacks in public speaking skills.

>Fluff: A long time ago in an Australia much more different than it was from today, there was rumored to be a man who ruled, called Tony Abbott. He was the last bastion of the white world before it was brought down by the Swedenists. Recently, researchers in the Mawson Station in Antarctica have dug up his legacy, and have started to treat him as a deity.

>Starting Location/Principle Holy Land: Mawson, Australian Antarctic Territory

>Dogma: Real Solutions for All Australians, and Battle Lines, by Tony Abbott

>Followers: 1406

>Bonus: 'Straylian Attitude - The laid back nature of a primarily Australian religion makes converting all nonbelievers easier for you.

>Detraction: Sparse Population - You started in a region that has very little population, so you don't have as many followers to start with.

>Divine Armies:

[10 Orca Riders:

50 HP

10 Naval Attack

+Ability to cross oceans]

>Rituals:

[Great Deity: - 10 to all Follower loss]

[SuperAussies: +2 to all conversion rolls]

Great last turn. We'll stick to what we know until we are finished with the ship

1. Convert the area.

2. Build MUH SHIP

[Ship: 47/100]


 No.1412

Dice rollRolled 63, 82 = 145 (2d100)

>>1390

>Religion's Name: The Bringers of Glory

>Major Deity's name: WorldMaker Vevel

>Major Deity's description: A 15ft tall impossibly endowed and beautiful female with long white and silver hair, dressed in purple and gold garb, with a long golden staff. She has a permanent smile on her face, and her eye's are either pure white or pure black and entire galaxies are embodied in them. She is the personal maker of literally thousands of universes made by her personal molding and caretaking, but doesnt like finding those not made by her. When she encounters them she proceeds to reshape them into what she feels like, preferablly vastly different from what they used to be. This one just so happens to not be made by her, and the influence of these other gods displeases her and she will shape it so that no portion is the same and it becomes unique to her style.

>Fluff: All over the continent of south america there has been a surge to join a new religion. This mysterious religion claims that there is one true goddess, one creator of all universes and one maker of all beings. This goddess roams through all existence, making sure that every universe is in a form that she likes for it. This universe has been tainted by the influence of other gods and the goddess isnt pleased by its current state! If the world isnt changed rapidly then she will come and wipe it clean with her legions! As such The Bringers of Glory must please the goddess by being perfect in all they do, from killing to creating, as to please her. The religion has swept lile a wild fire, encouraging all to work together les they displease the goddess.

>Starting Location/Principle Holy Land: South america

>Dogma: Be glorious, and strive to emulate the goddess

>Followers: 1020

>Bonus: Exclusivity - Your followers will be difficult to sway once under the influence of Vevel

>Detraction: Distracted - Because your goddess has much to look after, she may not have as much time for Earth.

1. Begin work on genetic engineering, we must be perfect

2. Start a larger recruiting drive, have friends and family of current followers brought into the fold


 No.1413

Dice rollRolled 14, 27 = 41 (2d100)

>>1390

>Religion's Name: 01010100 01001000 01000101 00100000 01010011 01001111 01001110 01010011 00100000 01001111 01000110 00100000 01010100 01001000 01000101 00100000 01000110 01001111 01010101 01001110 01000100 01010010 01011001

>Major Deity's name: 01010100 01101000 01100101 00100000 01000110 01100001 01110100 01101000 01100101 01110010 00100000 01101111 01100110 00100000 01001101 01100001 01100011 01101000 01101001 01101110 01100101 01110011

>Major Deity's description: A great lord that slumbers under the surface of Mars, the father of machines is the cause behind all of mankind's creations and advancements in the eyes of his worshippers.

>Fluff: The 01010100 01001000 01000101 00100000 01010011 01001111 01001110 01010011 00100000 01001111 01000110 00100000 01010100 01001000 01000101 00100000 01000110 01001111 01010101 01001110 01000100 01010010 01011001 believe that all of Mankind's advancements were caused by inventors and scientists being influenced by the dreams of a slumbering being that lies under the surface of Mars. They try to get closer to this Father of Machines by replacing parts of themselves with machinery and view all mechanical objects as sacred in some way.

>Starting Location/Principle Holy Land: The Arctic

>Dogma: 01000110 01101100 01100101 01110011 01101000 00100000 01101001 01110011 00100000 01110111 01100101 01100001 01101011 00100000 01100001 01101110 01100100 00100000 01101101 01100001 01100011 01101000 01101001 01101110 01100101 00100000 01101001 01110011 00100000 01100111 01101111 01101111 01100100 00101110 00100000 01001011 01101110 01101111 01110111 01101100 01100101 01100100 01100111 01100101 00100000 01101001 01110011 00100000 01110000 01101111 01110111 01100101 01110010 00101100 00100000 01101001 01100111 01101110 01101111 01110010 01100001 01101110 01100011 01100101 00100000 01101001 01110011 00100000 01100110 01100001 01101001 01101100 01110101 01110010 01100101 00101110

>Followers: 614

>Bonus: Technological - Your people are very willing and able to pick up any new technology that comes along.

>Detraction: Cold Logic - You may have trouble with some potential followers because of your religion's difficulty to connect on an emotional level

>Divine Armies:

>Rituals:[Cybernetics: +5 to all rolls]

>[MegaChurch: +5 to all rolls attempting to attract followers]

>[Freezeproof: +8 to all expansion rolls in cold areas]

1-2)We can offer them nanomachines to allow them to survive even the worst of cold seasons with ease and cybernetics to aid in the recovery of people wounded or maimed, in return all we ask is materials and any that believe in the greatness of the machine to join us.


 No.1414

File: 1430873883641.jpg (393.94 KB, 1913x1195, 1913:1195, OMRB_55.jpg)

>>1405

Your scientists continue to work on the Universal vaccine. They update you on the progress, something about Solving the universal virus theorem and targeting proteins. You can't really understand any of it, but it sounds like progress is going well.

Universal Vaccine: 38/100

>>1406

You begin going around construction sites to spread your message. There's a really good one who's president becomes a follower, so he'll basically do work for you on the cheap.

+1 Follower

[Lenny's elite Construction Company: +4 to all project rolls]

You begin to attempt to build a worship and ritual center, but there's a large earthquake, which collapses all progress before it can really take off. You lose some followers with it.

-592 Followers

>>1407

You continue on the Cortex of Man. The workers just installed a place for the servers that will run it and have installed the fire suppression system.

Cortex of Man: 71/500

Your scientists begin to look into surgically implanting computers directly into the human brain. They give a big lofty speech about the importance of this and propelling mankind into the future. You somewhat appreciate the pomp and circumstance of it.

[Computer implants: 10/50]

>>1408

The hooters girls go to a local Abercrombie and Fitch store (Which still exists despite the crimes they commited in the fashion war of 2219) and recruit some of the more attractive males. Together, this force of attraction converts many to your following.

+462 Followers

Ritual:

[Base attraction: +3 to all Recruitment Rolls]

>>1409

You attempt to spread your people through Germany, but they are way too hungover from all the beer held at the festivals to go anywhere.

You begin tattooing all of your followers, which makes your cult much more identifiable. This becomes a chic new tattoo, and as only your artists have the pattern necessary to make it, being in your religion is now a fashionable thing to do.

Rituals:

[Trendy: +1 to all conversion rolls]

>>1411

You begin to convert even more people around you to the cause of Tone Abbott. The people are impressed enough to accept your Australian ways.

+1,120 Followers

Your ship is really coming along now. They've got most of the hull welded on and they're starting to install the upper deck. Soon enough, you'll be christening it.

Ship: 62/100

>>1412

You begin to look into research on genetic engineering. those who are scientists don't really know too much about it, though, so the progress may take a while to get rolling.

Genetic Engineering: 6/200

In the mean time, you begin to recruit more people to know Vevel. Families of current believers are brought to religious ceremonies and come into the faith.

+820 Followers

>>1413

They seem unimpressed with the offer. "We don't really know what materials you require, and we have grown well accustomed to our winters. We don't really see a need for trade between us, to be quite frank. And as for your offer to join you, we know that atheism fell pretty recently, but that doesn't mean we're just going to jump into the first religion that rolls around. What makes you so sure that your religion is the truth?"


 No.1415

Dice rollRolled 98, 73 = 171 (2d100)

>>1414

Religion's Name: The Nazi Occult

Major Deity's name: Hitler

Major Deity's description: Going above and beyond (or below in this case) to achieve ascension for the Reich's glorious leader millions of souls were sacrificed to great science and occultism to grant eternal life to our Fuhrer. He is the Last Apostle of God

Fluff: Scientists and Warlock occultism to create the perfect human race as dictated by the Hitler our ever living God and Savior.

Starting Location/Principle Holy Land: Germany

Dogma: Eliminate the lesser peoples of the world, unite the world under an Eternal Reich

Followers: 10,000

Bonus: For the State - Governments, having forgot the German Nazi Legacy, tend to like your pro-state agenda, and will aid some of your endeavors

Detraction: Prejudiced - Your disposition against certain minorities will make it very difficult for you to convert them

Divine Armies:

Rituals:

[Gemstone: +3 to all Ritual Rolls]

[Fun Reputation: +7 to all conversion rolls]

[Trendy: +1 to all conversion rolls]

[Repair Submarine 113/200]

1 Spread through Germany

2 Repair Sub


 No.1416

File: 1430874713005-0.jpg (196.79 KB, 964x834, 482:417, PopaPopein.jpg)

File: 1430874714032-1.png (295.58 KB, 1200x600, 2:1, CyberMonks.png)

Dice rollRolled 12, 49, 80, 2 = 143 (4d100)

>>1414

>Religion's Name: The Modern Christianity Church

>Major Deity's name: God.

>Starting Location/Principle Holy Land: Roma, of coursa!

>Dogma:

For while merely being ruled Science may lead Mankind to despair, to rule Science will lead Mankind to glory that will appeal to God!

>Colour: Purple-ish

>Followers: 43,791

>Bonus: Established - Because your religion started before the Great Atheist Lie, more credence is given to your ideas by non-believers

>Detraction: Corruption - Your Leaders are a bit more easily corrupted than others, leading to more easily swayed followers

>Holy Lands:

[Vatican City]

>Divine Armies:

[Papal Guard] HP: 1000 Attack: 10

>Rituals:

[State Religion: +5 to all rolls to convert in in Italy]

[Piece of the True Cross: +5 to all conversion Rolls]

[Divine Leader: +2 To Combat rolls for all Divine Armies]

1: You know what needs to be done, so do it.

(Convert more to Christianity)

+[State Religion] [Piece of the True Cross]

2: This time, try to convert even more to the idea of God, and the teachings that He told.

(Convert even more to Christianity)

+[State Religion] [Piece of the True Cross]

3: Christianity must make a clear appearance to the world at large, and for this to be done, we should seek to organise that the Prime Minister of Italy will be having a meeting with the Pope, with such a meeting being able to be watched from all over the globe. If this is done correctly, it would allow for the world at large to be more open to the existence of God, which will allow us to restore the faith of men forwards Him, as it was centuries ago.

(Seek easier conversion, through a live broadcast'd meeting between Italy's ruler and the Pope)

4: As well, we really need the Cyber Monks to do actual good for our cause. They have the technology, they should use it for better rather than the games that appeal to them.

(Set up the Cyber Monks properly to aid with the technological side of stuff)


 No.1417

Dice rollRolled 37, 53 = 90 (2d100)

>>1414

>Religion's Name: The Holy Knights of the -U-S-A-

>Major Deity's name:Jesus

>Major Deity's description:Our Lord and Savior shall help others under his wings. Those that don't accept our lord and savior however shall be treated with special care. Those that have no god to follow shall be treated with extra care from the M.B.A Associates

>Fluff:There had been reports of Christian insurgency in the -U-S-A-. The other religions masques, monasteries, and the so called churches of scientology. Many atheists had tried to leave the country enmass and even tried to escape to the Canadian Wilderness illegally. Rumour is that they started in Florida where the insurgency is still thriving and growing with every minute.~ George ,Essay of the Concerning Nature of the Insurgency of the Holy Knights of the -U-S-A-

>Starting Location/Principle Holy Land: Florida the Land blessed

>Dogma:Blood shall fall so blood will be pure agian (red)

>Don't fill this out:

>Followers: 1809

>Bonus: Established - Because your religion started before the Great Atheist Lie, more credence is given to your ideas by non-believers

>Detraction: Ignorance - Your people will be slower to accept the technologies and sciences discovered from here on out.

>Divine Armies[Angry Rednecks:HP:1000/1000 Attack: 10: {Military Vehicles: +8 to combat rolls]}]

>Rituals:[Raiding: +2 to Combat rolls][Target practice - +2 to Combat Rolls][Terror Suspects: The Government in the United States is now working against you][Government Weapons: +5 to combat rolls][Military Vehicles: +8 to combat rolls][State Fair: +4 to all recruitment rolls][Base attraction: +3 to all Recruitment Rolls]

1.Loot the local fast food place we need to feed our followers

2.Recruit at the local beaches have the girls from hooters wear bikinis and the male models wear spandex to attract more people to our side


 No.1418

>>1410

You attempt to get your religion recognized in media channels, but that is difficult, seeing as how you're only 1600 strong thus far. Still, some locals see it and show up at your shrines.

+1,424 Followers

You begin to look around for records of ancient rituals pertaining to the supernatural, but the atheists, in conjunction with the Social Justice League, burned any literature that had to do with a patriarchal society in 2152, so there are no records of what took place.


 No.1419

Dice rollRolled 7, 98 = 105 (2d100)

>>1404

>Religion's Name: Tezcatlipocan, Church of the Flayed God

>Major Deity's name: Xipe Xotec, the Flayed One

>Major Deity's description: Xipe Totec, Tlatlauqhi, the Smoking Mirror, takes the form of a man whose skin has been flayed and bloodied. In the places where it is not dripping red with ichor, his skin is a glowing golden hue. He wields an obsidian spear, and wears elaborate robes and headdress.

>He is considered god of agriculture and rebirth, but also of gold and wealth. However, the duality of his religion means that he represents death as much as life, and disease as much as growth. Worshipers pray for good harvests for themselves, and dire plagues on their enemies. The Flayed One provides both in kind.

>Fluff: Long quelled since the Catholic occupation of Mexico and Latin America, the cults of the old gods festered in silence among stalwart faithful. Huitzilopotchli, the Sun, was popular in the southwest. Quetzacoatl, the Wind Serpent, rose in the North. But in the west, the Flayed God burned strongest in vengeance. Against the Christians, the occupiers, against even other cults. They were led by a prophet - Metzacoli, the Corn-Knife - and around him the waves of extremism rose to a great tide. Now, the sanguine tide of the Flayed One washes over the lands of the Mexica, and soon it shall engulf all the world.

>Starting Location/Principle Holy Land: Yucatan Peninsula, centered on Tikal

>Dogma: The priests of Xipe Totec must give a weekly sacrifice to him, extracting the heart in order to empower his reign. They must then flay the skin, and wear it as one would a robe for a twenty days. After the twentieth dawn, they remove the flayed skin in a symbolic display of rebirth and new life. Touching such flayed skin is believed to give protection from plague and ailments as well.

>Each year at the beginning of spring, a festival is held to honor the Smoking Mirror. Many sacrifices are had, and warriors dressed in the flayed skins hold mock skirmishes to show their skill and devotion. Goldsmiths also hold a feast to the god in the hopes of increasing their own wealth.

>Followers: 5980

>Bonus: Established - Because your religion started before the Great Atheist Lie, more credence is given to your ideas by non-believers

>Detraction: Scary - Because of your strange customs, you are feared by those who believe in other religions, making it difficult to convert non-atheists.

>Rituals:

[Temples of Light: +20% to all rolls above 20]

[Take prisoners: -1% to combat rolls, 1% of kills become converts in successful battles]

[Leadership Temples: +10 to all progress rolls]

Divine Armies: 1

1/2 - Hmm. If the Smoking Mirror no longer patrons the realm of plague and pestilence, we shall have to rely on more… modern means. Begin looking into the location and development of diseases, and for Xipe's sake be CAREFUL with it! It is to weaken the enemy, not us!


 No.1420

Dice rollRolled 32, 13 = 45 (2d100)

>>1419

3 - Head up northwards some more.

4 - Let's also try some outreach into the Carribean. They must maintain some lingering polytheistic tendencies, no?


 No.1421

Dice rollRolled 21, 40 = 61 (2d100)

>>1414

Fill this out:

>Religion's Name: The Builder's of Babel

>Major Deity's name: "The Babel Singularity"

>Major Deity's description:

"The Babel Singularity" is not a god in the traditional sense. Rather, it is the concept of an entirely unified mankind in body, mind, and soul, via the Human Singularity Project. A unified hivemind from the collective consciousness of humanity, capable of not only the total unification of mankind but also intense psionic power imagined. A god out of man, and out of man a god.

>Fluff: A few decades prior to the Great Atheist Lie, a group of the world elite found a hidden chamber from a forgotten civilization, and its existence so far underground too, would have caused a major stir.

They found ancient monoliths, great black pillars constructed of unfathomable technology, which spoke to them, telling them the great secret of the gods.

The gods did not create man. . .but man created the gods. Through their belief in them they made them real, gave them power via their belief, attributing events and phenomena to them.

The pillars stated that long ago, a great civilization realized this, and came upon the ability to "cut out the middle man" by channeling mankind's belief into himself. In each soul of man is a fragment capable of creating a god through sheer belief, and by unifying his soul via technology, one may be created it. Thus man could use the power he creates, rather than giving it to some diety to hold.

Enlightened by this rapture, these wealthy elite formed "Prometheus", a secret organization bent on creating this 'god out of man'. This is called the "Human Singularity Project"

To achieve this, they must create a massive device capable of transmitting the thoughts of man telepathically, the so called "Tower of Babel", a massive structure capable of transmitting a telepathic signal across the planet. The removal of all barriers of language and distance, allowing for synchronization and harmony and ultimate democracy of thought itself to occur. Out of a billions one, and out of one billions.

Thanks to the financial contributions of the members "Prometheus", The Builders of Babel are highly organized religion that emphasizes productivity, efficiency, and true unity of the industry and will of man. For this reason and thanks to some political maneuvering on Prometheus part, it is a high popular faith to some governments for the promotion of productivity, but at the same time viewed with suspicion.

Indeed, the primary method of 'worshiping' the Singularity is the creation of vast monuments to humanity such what was capable of the true people of Babel before God befuddled their language. Lo, is it not written that “Indeed the people are one and they all have one language, and this is what they begin to do; now nothing that they propose to do will be withheld from them."

Most of all, the Builder's of Babylon popular faith for those scientists of the world, who rather than be shunned are embraced. The Singularity of Man calls on brilliant and enlightened minds to not only contribute their intellects, but imbibe and share it with the others. It forms a reconciliation of their previous atheistic belief, for while they were wrong that there were no gods, it was ultimately a manifestation of the subconscious desire for mankind to take his back the power that is himself.

>Starting Location/Principle Holy Land: China

>Dogma: Light Orange

>Followers: 2274

>Bonus: Wealthy - Because of the wealth of your religion's founders, anything that needs to be purchased is no problem for you.

>Detraction: Shadow Government - The more paranoid amongst the population fear your organization and what it is capable of, so converting them will be more difficult.

>Divine Armies:

>Rituals:

[Scientists: +3 to research rolls]

[Mario's Discount Construction Co.: +4 to all rolls toward all construction]

[Secrecy: Failed rolls have 50% chance to not drop progress on projects]

1. Continue on the project, it goes well

Cortex of Man: 71/500

[Mario's Discount Construction Co.: +4 to all rolls toward all construction]

2. I look forward to seeing more progress on this as well, as it appears you gentlemen have the right idea.

[Computer implants: 10/50]

[Scientists: +3 to research rolls]


 No.1422

Dice rollRolled 44, 10 = 54 (2d100)

>>1414

>Religion's Name: Bastism

>Major Deity's name: "Based" Tone Abbott

>Major Deity's description: A man with very big ears that makes up for in the budgie smugglers department for what he lacks in public speaking skills.

>Fluff: A long time ago in an Australia much more different than it was from today, there was rumored to be a man who ruled, called Tony Abbott. He was the last bastion of the white world before it was brought down by the Swedenists. Recently, researchers in the Mawson Station in Antarctica have dug up his legacy, and have started to treat him as a deity.

>Starting Location/Principle Holy Land: Mawson, Australian Antarctic Territory

>Dogma: Real Solutions for All Australians, and Battle Lines, by Tony Abbott

>Followers: 2,526

>Bonus: 'Straylian Attitude - The laid back nature of a primarily Australian religion makes converting all nonbelievers easier for you.

>Detraction: Sparse Population - You started in a region that has very little population, so you don't have as many followers to start with.

>Divine Armies:

[10 Orca Riders:

50 HP

10 Naval Attack

+Ability to cross oceans]

>Rituals:

[Great Deity: - 10 to all Follower loss]

[SuperAussies: +2 to all conversion rolls]

Well. The ship is half done now, which is good news. Onwards!

1. Conquer Antarctica

2. Build MUH SHIP

[Ship: 62/100]


 No.1423

File: 1430929559431.jpg (202.64 KB, 1024x768, 4:3, Shinto_Shrine_06.jpg)

Dice rollRolled 54, 26 = 80 (2d100)

>>1414

>>1418

>Religion's Name:

Shintoism

>Major Deity's name:

Amaterasu

>Major Deity's description:

Amaterasu is the spirit of the universe who dwells in the sun and lavishes her nurturing blessings on the world. Though one of the most prominent gods, or "kami," the religion places more significance on minor local spirits - maintaining shrines in places of great natural beauty. Though spirits are in all things, they are held to have a deeper connection to places close to nature.

>Fluff:

A highly ritualistic and decentralised religion, Shinto was a part of Japanese life and culture for centuries. They maintained shrines to their spirits across the archipelago, and though these faded from the public eye as the influence of religion waned, a few scholars, artists and historians still visited on occasion. With evolution now dismissed and belief in the supernatural burgeoning, it is likely to see a great resurgence.

>Principle Holy Land:

Japan

>Dogma:

Be sincere and honest in your dealings, lest your actions draw bad spirits. Be pure in mind and deed, so that you may exist in harmony with both the material and immaterial.

>Colour:

Orange

>Followers:

3029

>Bonus:

[Established] - Because your religion started before the great Atheist lie, more credence is given to your ideas by non-believers

>Detraction:

[Superstitious] - Because your followers worry greatly about the effects their actions will have supernaturally, they will be less effective in combat.

>Rituals:

[Calming Shrines: +5 to all conversion rolls]

[Traditional Dance: +3 to conversion rolls]

1, 2. It occurs to us that a great pilgrimage could be useful.

There are a few thousand of us now, and if we traveled the length and breadth of our country, we could draw new attention as we travel ritualistically to and from every neglected shrine in Japan, fixing them up and appeasing the local kami across the nation.

It will not be done overnight, but our holy places will be saved, our ranks should swell, and we could spread to every corner of our home archipelago.

+[Established]

+[Calming Shrines]

+[Traditional Dance]


 No.1424

Dice rollRolled 99, 31 = 130 (2d100)

>>1414

>Religion's Name: 01010100 01001000 01000101 00100000 01010011 01001111 01001110 01010011 00100000 01001111 01000110 00100000 01010100 01001000 01000101 00100000 01000110 01001111 01010101 01001110 01000100 01010010 01011001

>Major Deity's name: 01010100 01101000 01100101 00100000 01000110 01100001 01110100 01101000 01100101 01110010 00100000 01101111 01100110 00100000 01001101 01100001 01100011 01101000 01101001 01101110 01100101 01110011

>Major Deity's description: A great lord that slumbers under the surface of Mars, the father of machines is the cause behind all of mankind's creations and advancements in the eyes of his worshippers.

>Fluff: The 01010100 01001000 01000101 00100000 01010011 01001111 01001110 01010011 00100000 01001111 01000110 00100000 01010100 01001000 01000101 00100000 01000110 01001111 01010101 01001110 01000100 01010010 01011001 believe that all of Mankind's advancements were caused by inventors and scientists being influenced by the dreams of a slumbering being that lies under the surface of Mars. They try to get closer to this Father of Machines by replacing parts of themselves with machinery and view all mechanical objects as sacred in some way.

>Starting Location/Principle Holy Land: The Arctic

>Dogma: 01000110 01101100 01100101 01110011 01101000 00100000 01101001 01110011 00100000 01110111 01100101 01100001 01101011 00100000 01100001 01101110 01100100 00100000 01101101 01100001 01100011 01101000 01101001 01101110 01100101 00100000 01101001 01110011 00100000 01100111 01101111 01101111 01100100 00101110 00100000 01001011 01101110 01101111 01110111 01101100 01100101 01100100 01100111 01100101 00100000 01101001 01110011 00100000 01110000 01101111 01110111 01100101 01110010 00101100 00100000 01101001 01100111 01101110 01101111 01110010 01100001 01101110 01100011 01100101 00100000 01101001 01110011 00100000 01100110 01100001 01101001 01101100 01110101 01110010 01100101 00101110

>Followers: 614

>Bonus: Technological - Your people are very willing and able to pick up any new technology that comes along.

>Detraction: Cold Logic - You may have trouble with some potential followers because of your religion's difficulty to connect on an emotional level

>Divine Armies:

>Rituals:[Cybernetics: +5 to all rolls]

>[MegaChurch: +5 to all rolls attempting to attract followers]

>[Freezeproof: +8 to all expansion rolls in cold areas]

1-2)IS IT NOT APPARENT THAT THE WORLD IS BECOMING MORE MECHANIZED AND THAT THE AGE OF FLESH WILL SURELY END SOON, THE FATHER OF MACHINES OFFERS ETERNAL LIFE IN A BODY OF SUPERIOR METAL THAT YOU CAN ALTER ON A WHIM TO SUIT YOUR NEEDS!

WOULD YOU CHOOSE A SHORT LIFE IN AN INEFFICIENT BODY THAT IS DOOMED TO FAIL? OR STRIDE INTO THE FUTURE YOUR STEEL FEET, GRINDING THE PROBLEMS OF THE PAST INTO THE DUST?


 No.1425

Dice rollRolled 61, 27 = 88 (2d100)

>>1414

>Religion's Name: Cult of the End

>Major Deity's name: Azathoth

>Major Deity's description: Outside the ordered universe is that amorphous blight of nethermost confusion which blasphemes and bubbles at the center of all infinity—the boundless daemon sultan Azathoth, whose name no lips dare speak aloud, and who gnaws hungrily in inconceivable, unlighted chambers beyond time and space amidst the muffled, maddening beating of vile drums and the thin monotonous whine of accursed flutes.

>Fluff: The Cult of The End do not care from whence mankind came, all they care for is where Mankind shall end. With the awakening of Azathoth shall the end lie, as all creation is destroyed and recreated within a matter of moments. Their goal is to hasten about this time as they believe that it is long overdue.

>Starting Location/Principle Holy Land: Anywhere

>Dogma: Bring about the Awakening of Azathoth and the end times.

>Color: Dark Green

Don't fill this out:

>Followers: 4148

>Bonus: Anarchic Followers - Your followers thrive on chaos and lack a true leadership structure. They are self starters and will follow commands without hesitation.

>Detraction: Antisocial - Because of the religion's Antisocial tendencies, governments of the world will work against them.

>Divine Armies:

[Divine Army: South African Soldiers

HP: 1000

Attack: 10

Associated Rituals:]

>Rituals: [Summon Karakal: +5 Fire Damage to combat Rolls]

[Summon Hagarg Ryonis: +10 Damage to combat Rolls]

[Persuasive +3 to all conversion rolls]

[Lenny's elite Construction Company: +4 to all project rolls]

1.2. While the loss of life is quite sad for most, the center of worship must be built, if the earthquake had happened after it was done I would have said leave it it's better, but we didn't even get to build anything!


 No.1426

Dice rollRolled 65, 47 = 112 (2d100)

>>1414

>Religion's Name: The Bringers of Glory

>Major Deity's name: WorldMaker Vevel

>Major Deity's description: A 15ft tall impossibly endowed and beautiful female with long white and silver hair, dressed in purple and gold garb, with a long golden staff. She has a permanent smile on her face, and her eye's are either pure white or pure black and entire galaxies are embodied in them. She is the personal maker of literally thousands of universes made by her personal molding and caretaking, but doesnt like finding those not made by her. When she encounters them she proceeds to reshape them into what she feels like, preferablly vastly different from what they used to be. This one just so happens to not be made by her, and the influence of these other gods displeases her and she will shape it so that no portion is the same and it becomes unique to her style.

>Fluff: All over the continent of south america there has been a surge to join a new religion. This mysterious religion claims that there is one true goddess, one creator of all universes and one maker of all beings. This goddess roams through all existence, making sure that every universe is in a form that she likes for it. This universe has been tainted by the influence of other gods and the goddess isnt pleased by its current state! If the world isnt changed rapidly then she will come and wipe it clean with her legions! As such The Bringers of Glory must please the goddess by being perfect in all they do, from killing to creating, as to please her. The religion has swept lile a wild fire, encouraging all to work together les they displease the goddess.

>Starting Location/Principle Holy Land: South america

>Dogma: Be glorious, and strive to emulate the goddess

>Followers: 1840

>6/200 genetic research

>Bonus: Exclusivity - Your followers will be difficult to sway once under the influence of Vevel

>Detraction: Distracted - Because your goddess has much to look after, she may not have as much time for Earth.

1) Keep up the research

2)Recruit scientist


 No.1427

File: 1430958868151.jpg (394.03 KB, 1913x1195, 1913:1195, OMRB_55.jpg)

>>1415

Your people pick themselves up, have a hearty German breakfast, and begin the slow march to spread the good news.

In the mean time, production resumes on your sub. It's really coming along now, the engines are running and most of the rooms are ready. It's almost seaworthy.

Repair Submarine: 186/200

>>1416

At first when you try to sell people on Christianity, no one really buys into it. After you give a hard push though, they see the light of Christ.

+25,783 Followers

You organize a discussion between the Pope and the Italian Prime Minister. It's a very good and rational discourse and the people feel better about converting knowing that the faith is well thought out.

[State Religion: +8 to all rolls to convert in Italy]

You attempt to set up a squad of cyber monks to do good for your cause. Unfortunately, some centuries old scandals have not yet died, and they get caught up in a child pornography right. The scandal causes people to flee your religion in droves.

-34,787 Followers

>>1417

You tell your followers to loot a local KFC. They order a few buckets of chicken instead.

You send your attractive followers to the beach in outfits that flaunt what the good lord gave them. They encourage beach goers to come to your meetings, and many are brought to the faith.

+954 Followers

>>1419

>>1420

You find an old Biological weapons factory that still has what you think to be the smallpox virus. You take it for your armies.

Rituals:

[Biological Warfare: +5 to all combat rolls]

You try to send your people up north, but they don't make it very far.

You try to send some followers across the water to the Caribbean. They all drown.

-460 Followers

>>1421

You order the continuation on the cortex of man, but some of the circuitry of the place has fried and it takes the rest of the day to fix it.

In the mean time, your scientists continue in their quest to directly implant computers into people's brains. It's going fairly well from what you can gather.

Computer Implants: 19/50

>>1422

You send your people over the face of the antarctic.

In the mean time, you attempt to build your ship up more, but some of the hull falls off into the sea.

Ship: 57/100

>>1423

You send your people on a march from shrine to shrine. The spectacle of it attracts people, and they come to your faith.

+1860 Followers

>>1424

They had never considered that before. Some of them move toward you so that they can learn more of what you have to offer, expanding your territory.

+3,050 Followers

>>1425

Your people clear out the rubble and begin anew on your worship center. They make some good progress on it too.

[Worship Center: 27/100]

>>1426

Your scientists continue researching on genetic engineering. They are now growing patches of human skin on mice.

Genetic Engineering: 18/200

In the mean time, you begin to recruit scientists from nearby. There really aren't too many, but you do convert some other people.

+846 Followers


 No.1428

Dice rollRolled 73, 25, 18, 64 = 180 (4d100)

>>1414

>Religion's Name: The Cult of Evolution

>Major Deity's name: The Will of life

>Major Deity's description: A sentient force of nature. The one that weaves evolution and causes mutations. It cares little for the affairs of the creatures of the universe and continues to do its job.

>Fluff: The cult was founded by a group of scientists that found the Will by accident. They concluded that it may be possible to harness the power of the Will and create a society based on created races and evolving themselves.

>Starting Location/Principle Holy Land: Australia

>Dogma: Progress shall be made through the shedding of our human form and evolving beyond.

>Followers: 1695

>Bonus: Self-Starters - Because your religion is Deistic, your followers will take the burden of spreading the religion upon themselves.

>Detraction: Founded by Scientists - Because the scientists were the ones who pushed the great atheist lie, people will be more skeptical about believing more things the scientists say on the matter.

>Divine Armies:

>Rituals:

[Beneficial Mutations: +1 to combat rolls]

[Eagle Eye: +5 to all expansion rolls]

[Birdmasters: +4 to all combat rolls]

[Yawn of God: +2 to all conversion rolls]

[Bird Riders: +6 to combat rolls]

1-4. exactly the same, Universal Vaccine 38/100


 No.1429

Dice rollRolled 83, 76 = 159 (2d100)

>>1427

>Religion's Name: Tezcatlipocan, Church of the Flayed God

>Major Deity's name: Xipe Xotec, the Flayed One

>Major Deity's description: Xipe Totec, Tlatlauqhi, the Smoking Mirror, takes the form of a man whose skin has been flayed and bloodied. In the places where it is not dripping red with ichor, his skin is a glowing golden hue. He wields an obsidian spear, and wears elaborate robes and headdress.

>He is considered god of agriculture and rebirth, but also of gold and wealth. However, the duality of his religion means that he represents death as much as life, and disease as much as growth. Worshipers pray for good harvests for themselves, and dire plagues on their enemies. The Flayed One provides both in kind.

>Fluff: Long quelled since the Catholic occupation of Mexico and Latin America, the cults of the old gods festered in silence among stalwart faithful. Huitzilopotchli, the Sun, was popular in the southwest. Quetzacoatl, the Wind Serpent, rose in the North. But in the west, the Flayed God burned strongest in vengeance. Against the Christians, the occupiers, against even other cults. They were led by a prophet - Metzacoli, the Corn-Knife - and around him the waves of extremism rose to a great tide. Now, the sanguine tide of the Flayed One washes over the lands of the Mexica, and soon it shall engulf all the world.

>Starting Location/Principle Holy Land: Yucatan Peninsula, centered on Tikal

>Dogma: The priests of Xipe Totec must give a weekly sacrifice to him, extracting the heart in order to empower his reign. They must then flay the skin, and wear it as one would a robe for a twenty days. After the twentieth dawn, they remove the flayed skin in a symbolic display of rebirth and new life. Touching such flayed skin is believed to give protection from plague and ailments as well.

>Each year at the beginning of spring, a festival is held to honor the Smoking Mirror. Many sacrifices are had, and warriors dressed in the flayed skins hold mock skirmishes to show their skill and devotion. Goldsmiths also hold a feast to the god in the hopes of increasing their own wealth.

>Followers: 4520

>Bonus: Established - Because your religion started before the Great Atheist Lie, more credence is given to your ideas by non-believers

>Detraction: Scary - Because of your strange customs, you are feared by those who believe in other religions, making it difficult to convert non-atheists.

>Rituals:

[Temples of Light: +20% to all rolls above 20]

[Take prisoners: -1% to combat rolls, 1% of kills become converts in successful battles]

[Leadership Temples: +10 to all progress rolls]

[Biological Warfare: +5 to all combat rolls]

Divine Armies: 2

1 - A shame. Then we shall have to recruit some more! With our military prowess and the clear favor of Xipe Totec, this should be no issue.

2 - Meanwhile, perhaps we ought to try making some ships, or taking those that are already built. It'll help so that we aren't just sending them swimming into the Sea.


 No.1430

Dice rollRolled 94, 86 = 180 (2d100)

>>1427

>Religion's Name: The Holy Knights of the -U-S-A-

>Major Deity's name:Jesus

>Major Deity's description:Our Lord and Savior shall help others under his wings. Those that don't accept our lord and savior however shall be treated with special care. Those that have no god to follow shall be treated with extra care from the M.B.A Associates

>Fluff:There had been reports of Christian insurgency in the -U-S-A-. The other religions masques, monasteries, and the so called churches of scientology. Many atheists had tried to leave the country enmass and even tried to escape to the Canadian Wilderness illegally. Rumour is that they started in Florida where the insurgency is still thriving and growing with every minute.~ George ,Essay of the Concerning Nature of the Insurgency of the Holy Knights of the -U-S-A-

>Starting Location/Principle Holy Land: Florida the Land blessed

>Dogma:Blood shall fall so blood will be pure agian (red)

>Don't fill this out:

>Followers: 2763

>Bonus: Established - Because your religion started before the Great Atheist Lie, more credence is given to your ideas by non-believers

>Detraction: Ignorance - Your people will be slower to accept the technologies and sciences discovered from here on out.

>Divine Armies[Angry Rednecks:HP:1000/1000 Attack: 10: {Military Vehicles: +8 to combat rolls]}]

>Rituals:[Raiding: +2 to Combat rolls][Target practice - +2 to Combat Rolls][Terror Suspects: The Government in the United States is now working against you][Government Weapons: +5 to combat rolls][Military Vehicles: +8 to combat rolls][State Fair: +4 to all recruitment rolls][Base attraction: +3 to all Recruitment Rolls]

1-2.Organize a second army to combat SJWs while looking progressive so that they can feel a thing called Irony as they burn on the stake and call them the WitchHunters


 No.1431

Dice rollRolled 49, 63 = 112 (2d100)

>>1427

Religion's Name: The Nazi Occult

Major Deity's name: Hitler

Major Deity's description: Going above and beyond (or below in this case) to achieve ascension for the Reich's glorious leader millions of souls were sacrificed to great science and occultism to grant eternal life to our Fuhrer. He is the Last Apostle of God

Fluff: Scientists and Warlock occultism to create the perfect human race as dictated by the Hitler our ever living God and Savior.

Starting Location/Principle Holy Land: Germany

Dogma: Eliminate the lesser peoples of the world, unite the world under an Eternal Reich

Followers: 10,000

Bonus: For the State - Governments, having forgot the German Nazi Legacy, tend to like your pro-state agenda, and will aid some of your endeavors

Detraction: Prejudiced - Your disposition against certain minorities will make it very difficult for you to convert them

Divine Armies:

Rituals:

[Gemstone: +3 to all Ritual Rolls]

[Fun Reputation: +7 to all conversion rolls]

[Trendy: +1 to all conversion rolls]

[Repair Submarine 186/200]

1 Convert towards the Baltic Sea

2 Finish the Sub


 No.1432

Dice rollRolled 77, 64 = 141 (2d100)

>>1427

>Religion's Name: Bastism

>Major Deity's name: "Based" Tone Abbott

>Major Deity's description: A man with very big ears that makes up for in the budgie smugglers department for what he lacks in public speaking skills.

>Fluff: A long time ago in an Australia much more different than it was from today, there was rumored to be a man who ruled, called Tony Abbott. He was the last bastion of the white world before it was brought down by the Swedenists. Recently, researchers in the Mawson Station in Antarctica have dug up his legacy, and have started to treat him as a deity.

>Starting Location/Principle Holy Land: Mawson, Australian Antarctic Territory

>Dogma: Real Solutions for All Australians, and Battle Lines, by Tony Abbott

>Followers: 2,526

>Bonus: 'Straylian Attitude - The laid back nature of a primarily Australian religion makes converting all nonbelievers easier for you.

>Detraction: Sparse Population - You started in a region that has very little population, so you don't have as many followers to start with.

>Divine Armies:

[10 Orca Riders:

50 HP

10 Naval Attack

+Ability to cross oceans]

>Rituals:

[Great Deity: - 10 to all Follower loss]

[SuperAussies: +2 to all conversion rolls]

Time to Convert 'n' Construct again!

1. Spread the word!

2. Build MUH SHIP

[Ship: 57/100]


 No.1433

Dice rollRolled 25, 71 = 96 (2d100)

>>1427

>Religion's Name: 01010100 01001000 01000101 00100000 01010011 01001111 01001110 01010011 00100000 01001111 01000110 00100000 01010100 01001000 01000101 00100000 01000110 01001111 01010101 01001110 01000100 01010010 01011001

>Major Deity's name: 01010100 01101000 01100101 00100000 01000110 01100001 01110100 01101000 01100101 01110010 00100000 01101111 01100110 00100000 01001101 01100001 01100011 01101000 01101001 01101110 01100101 01110011

>Major Deity's description: A great lord that slumbers under the surface of Mars, the father of machines is the cause behind all of mankind's creations and advancements in the eyes of his worshippers.

>Fluff: The 01010100 01001000 01000101 00100000 01010011 01001111 01001110 01010011 00100000 01001111 01000110 00100000 01010100 01001000 01000101 00100000 01000110 01001111 01010101 01001110 01000100 01010010 01011001 believe that all of Mankind's advancements were caused by inventors and scientists being influenced by the dreams of a slumbering being that lies under the surface of Mars. They try to get closer to this Father of Machines by replacing parts of themselves with machinery and view all mechanical objects as sacred in some way.

>Starting Location/Principle Holy Land: The Arctic

>Dogma: 01000110 01101100 01100101 01110011 01101000 00100000 01101001 01110011 00100000 01110111 01100101 01100001 01101011 00100000 01100001 01101110 01100100 00100000 01101101 01100001 01100011 01101000 01101001 01101110 01100101 00100000 01101001 01110011 00100000 01100111 01101111 01101111 01100100 00101110 00100000 01001011 01101110 01101111 01110111 01101100 01100101 01100100 01100111 01100101 00100000 01101001 01110011 00100000 01110000 01101111 01110111 01100101 01110010 00101100 00100000 01101001 01100111 01101110 01101111 01110010 01100001 01101110 01100011 01100101 00100000 01101001 01110011 00100000 01100110 01100001 01101001 01101100 01110101 01110010 01100101 00101110

>Followers: 3,664

>Bonus: Technological - Your people are very willing and able to pick up any new technology that comes along.

>Detraction: Cold Logic - You may have trouble with some potential followers because of your religion's difficulty to connect on an emotional level

>Divine Armies:

>Rituals:[Cybernetics: +5 to all rolls]

>[MegaChurch: +5 to all rolls attempting to attract followers]

>[Freezeproof: +8 to all expansion rolls in cold areas]

1-2)THE MACHINE FATHER BE PRAISED! Now, we shall gather the most devout of our followers and forge them into a holy army and skilled diplomatic force


 No.1434

Dice rollRolled 39, 52 = 91 (2d100)

>>1427

>Religion's Name: The Modern Christianity Church

>Major Deity's name: God.

>Starting Location/Principle Holy Land: Roma, of coursa!

>Dogma:

For while merely being ruled Science may lead Mankind to despair, to rule Science will lead Mankind to glory that will appeal to God!

>Colour: Purple-ish

>Followers: 34,787

>Bonus: Established - Because your religion started before the Great Atheist Lie, more credence is given to your ideas by non-believers

>Detraction: Corruption - Your Leaders are a bit more easily corrupted than others, leading to more easily swayed followers

>Holy Lands:

[Vatican City]

>Divine Armies:

[Papal Guard] HP: 1000 Attack: 10

>Rituals:

[State Religion: +8 to all rolls to convert in in Italy]

[Piece of the True Cross: +5 to all conversion Rolls]

[Divine Leader: +2 To Combat rolls for all Divine Armies]

1: This unwarranted fall in faith is to only be blamed on the cyber monks. Once we forcefully disband them publicly and strip them of the title of cyber monks, we shall focus on regaining the lost faith through supporting anti-paedophilia groups and the likes, alongside the typical preaching.

(Convert more to Christianity)

+[State Religion] [Piece of the True Cross]

2: No, really, we really need to kick the preaching into overdrive, in order to restore what we lost in faith.

(Convert even more to Christianity)

+[State Religion] [Piece of the True Cross]


 No.1435

File: 1431013538864.jpg (18.4 KB, 500x288, 125:72, Headclip.jpg)

Dice rollRolled 22, 10 = 32 (2d100)

>>1427

Fill this out:

>Religion's Name: The Builder's of Babel

>Major Deity's name: "The Babel Singularity"

>Major Deity's description:

"The Babel Singularity" is not a god in the traditional sense. Rather, it is the concept of an entirely unified mankind in body, mind, and soul, via the Human Singularity Project. A unified hivemind from the collective consciousness of humanity, capable of not only the total unification of mankind but also intense psionic power imagined. A god out of man, and out of man a god.

>Fluff: A few decades prior to the Great Atheist Lie, a group of the world elite found a hidden chamber from a forgotten civilization, and its existence so far underground too, would have caused a major stir.

They found ancient monoliths, great black pillars constructed of unfathomable technology, which spoke to them, telling them the great secret of the gods.

The gods did not create man. . .but man created the gods. Through their belief in them they made them real, gave them power via their belief, attributing events and phenomena to them.

The pillars stated that long ago, a great civilization realized this, and came upon the ability to "cut out the middle man" by channeling mankind's belief into himself. In each soul of man is a fragment capable of creating a god through sheer belief, and by unifying his soul via technology, one may be created it. Thus man could use the power he creates, rather than giving it to some diety to hold.

Enlightened by this rapture, these wealthy elite formed "Prometheus", a secret organization bent on creating this 'god out of man'. This is called the "Human Singularity Project"

To achieve this, they must create a massive device capable of transmitting the thoughts of man telepathically, the so called "Tower of Babel", a massive structure capable of transmitting a telepathic signal across the planet. The removal of all barriers of language and distance, allowing for synchronization and harmony and ultimate democracy of thought itself to occur. Out of a billions one, and out of one billions.

Thanks to the financial contributions of the members "Prometheus", The Builders of Babel are highly organized religion that emphasizes productivity, efficiency, and true unity of the industry and will of man. For this reason and thanks to some political maneuvering on Prometheus part, it is a high popular faith to some governments for the promotion of productivity, but at the same time viewed with suspicion.

Indeed, the primary method of 'worshiping' the Singularity is the creation of vast monuments to humanity such what was capable of the true people of Babel before God befuddled their language. Lo, is it not written that “Indeed the people are one and they all have one language, and this is what they begin to do; now nothing that they propose to do will be withheld from them."

Most of all, the Builder's of Babylon popular faith for those scientists of the world, who rather than be shunned are embraced. The Singularity of Man calls on brilliant and enlightened minds to not only contribute their intellects, but imbibe and share it with the others. It forms a reconciliation of their previous atheistic belief, for while they were wrong that there were no gods, it was ultimately a manifestation of the subconscious desire for mankind to take his back the power that is himself.

>Starting Location/Principle Holy Land: China

>Dogma: Light Orange

>Followers: 2274

>Bonus: Wealthy - Because of the wealth of your religion's founders, anything that needs to be purchased is no problem for you.

>Detraction: Shadow Government - The more paranoid amongst the population fear your organization and what it is capable of, so converting them will be more difficult.

>Divine Armies:

>Rituals:

[Scientists: +3 to research rolls]

[Mario's Discount Construction Co.: +4 to all rolls toward all construction]

[Secrecy: Failed rolls have 50% chance to not drop progress on projects]

1. Delay's in progress are unnaceptable.

Cortex of Man: 71/500

[Mario's Discount Construction Co.: +4 to all rolls toward all construction]

2. Continue on the neurological electronic integration research.

For now we will need to use prototype technology using direct manual interface, but apparently, according to one of our scientists in a few decades it should be possible to use "neural uplink clips capable to be worn on the head and recieve direct transmission of mental activity"

Computer Implants: 19/50

[Computer implants: 10/50]

[Scientists: +3 to research rolls]


 No.1436

Dice rollRolled 90, 62 = 152 (2d100)

>>1427

>Religion's Name: The Bringers of Glory

>Major Deity's name: WorldMaker Vevel

>Major Deity's description: A 15ft tall impossibly endowed and beautiful female with long white and silver hair, dressed in purple and gold garb, with a long golden staff. She has a permanent smile on her face, and her eye's are either pure white or pure black and entire galaxies are embodied in them. She is the personal maker of literally thousands of universes made by her personal molding and caretaking, but doesnt like finding those not made by her. When she encounters them she proceeds to reshape them into what she feels like, preferablly vastly different from what they used to be. This one just so happens to not be made by her, and the influence of these other gods displeases her and she will shape it so that no portion is the same and it becomes unique to her style.

>Fluff: All over the continent of south america there has been a surge to join a new religion. This mysterious religion claims that there is one true goddess, one creator of all universes and one maker of all beings. This goddess roams through all existence, making sure that every universe is in a form that she likes for it. This universe has been tainted by the influence of other gods and the goddess isnt pleased by its current state! If the world isnt changed rapidly then she will come and wipe it clean with her legions! As such The Bringers of Glory must please the goddess by being perfect in all they do, from killing to creating, as to please her. The religion has swept lile a wild fire, encouraging all to work together les they displease the goddess.

>Starting Location/Principle Holy Land: South america

>Dogma: Be glorious, and strive to emulate the goddess

>Followers: 2686

>18/200 genetic research

>Bonus: Exclusivity - Your followers will be difficult to sway once under the influence of Vevel

>Detraction: Distracted - Because your goddess has much to look after, she may not have as much time for Earth.

1. We need to appeal to those skilled in the creative arts!

2.Research!!!


 No.1437

File: 1431129359104.jpg (394.07 KB, 1913x1195, 1913:1195, OMRB_55.jpg)

>>1428

Your scientists are really beginning to make major strides in the Vaccination efforts.

Universal Vaccine: 60/100

>>1429

You start an advertising campaign, begging the question, "What would Xipe Xotec, the Flayed One Do?" It's wildly successful, and people come to the faith.

+ 3,735 Followers

You find a dock a dock at a large country club and snag a yacht from them. They can afford another one, can't they?

+Yacht: Can Cross Seas, But not Oceans

>>1430

You begin to regiment Some of your people into an army. The spectacle of it brings in a few followers as well, enough to replace the soldiers.

Divine Army:

[Redneck Militia:

HP: 1000/1000

Attack: 10]

>>1431

You send your followers toward the Baltic. They grumble a bit, but go all the same.

Finally, after all the waiting, you finish building the Submarine. It's everything you'd hoped for and more.

+Submarine: Can Cross All Bodies Of Water Connected to Oceans

>>1432

You once again tell people of the glory of Abbott. People come to believe that truly, this man is divine.

+1,975 Followers

In the mean time, construction on the Ship Continues. It's almost ready for sea at this point.

Ship: 86/100

>>1433

You Organize an army of your people. Word of your force leaks out, and others come to replace those who will be soldiers.

-250 Followers

Divine Army:

[Mechanized Warriors:

HP: 1000/1000

Attack: 10]

>>1434

You begin to support anti-NAMBLA, which formed in the great pedo-wars of 2058 to combat the militant wing of NAMBLA. The people see this and take heart that it was just a few bad people in your faith who diddled the undiddleable.

+18,044 Followers

You redouble your efforts, and focus on recruiting more. People are filled with the spirit of Christ.

+34,320 Followers

>>1435

You try to get people to work on the cortex, but they spend a lot of time arguing about where to put some of the monitors. It's a wash.

In the mean time, people are protesting you and questioning the ethics of implanting computers into people's brains, because people are dumb. One of your scientists gets sick from the stress, and throws up on some important research notes.

Computer Implants: 18/50

>>1436

You begin to try to appeal specifically to creative types. Unfortunately, you don't really know how to do that, but you do bring in plenty of followers anyway.

+2,340 Followers

In the mean time, you continue progress on genetic engineering. You're pretty sure you walk in on them growing Corn stalks with eyes.

49/200


 No.1438

Dice rollRolled 57, 52 = 109 (2d100)

>>1437

>Religion's Name: The Holy Knights of the -U-S-A-

>Major Deity's name:Jesus

>Major Deity's description:Our Lord and Savior shall help others under his wings. Those that don't accept our lord and savior however shall be treated with special care. Those that have no god to follow shall be treated with extra care from the M.B.A Associates

>Fluff:There had been reports of Christian insurgency in the -U-S-A-. The other religions masques, monasteries, and the so called churches of scientology. Many atheists had tried to leave the country enmass and even tried to escape to the Canadian Wilderness illegally. Rumour is that they started in Florida where the insurgency is still thriving and growing with every minute.~ George ,Essay of the Concerning Nature of the Insurgency of the Holy Knights of the -U-S-A-

>Starting Location/Principle Holy Land: Florida the Land blessed

>Dogma:Blood shall fall so blood will be pure agian (red)

>Don't fill this out:

>Followers: 2763

>Bonus: Established - Because your religion started before the Great Atheist Lie, more credence is given to your ideas by non-believers

>Detraction: Ignorance - Your people will be slower to accept the technologies and sciences discovered from here on out.

>Divine Armies[Angry Rednecks:HP:1000/1000 Attack: 10: {Military Vehicles: +8 to combat rolls]}][Redneck Militia: HP: 1000/1000 Attack: 10: {Government Weapons: +5 to combat rolls}]

>Rituals:[Raiding: +2 to Combat rolls][Target practice - +2 to Combat Rolls][Terror Suspects: The Government in the United States is now working against you][Government Weapons: +5 to combat rolls][Military Vehicles: +8 to combat rolls][State Fair: +4 to all recruitment rolls][Base attraction: +3 to all Recruitment Rolls]

1.Make walls near the coastline that have armed guards and aultillitary bombment stations

2.Recruit more veterans


 No.1439

Dice rollRolled 12, 95 = 107 (2d100)

>>1437

>Religion's Name: Tezcatlipocan, Church of the Flayed God

>Major Deity's name: Xipe Xotec, the Flayed One

>Major Deity's description: Xipe Totec, Tlatlauqhi, the Smoking Mirror, takes the form of a man whose skin has been flayed and bloodied. In the places where it is not dripping red with ichor, his skin is a glowing golden hue. He wields an obsidian spear, and wears elaborate robes and headdress.

>He is considered god of agriculture and rebirth, but also of gold and wealth. However, the duality of his religion means that he represents death as much as life, and disease as much as growth. Worshipers pray for good harvests for themselves, and dire plagues on their enemies. The Flayed One provides both in kind.

>Fluff: Long quelled since the Catholic occupation of Mexico and Latin America, the cults of the old gods festered in silence among stalwart faithful. Huitzilopotchli, the Sun, was popular in the southwest. Quetzacoatl, the Wind Serpent, rose in the North. But in the west, the Flayed God burned strongest in vengeance. Against the Christians, the occupiers, against even other cults. They were led by a prophet - Metzacoli, the Corn-Knife - and around him the waves of extremism rose to a great tide. Now, the sanguine tide of the Flayed One washes over the lands of the Mexica, and soon it shall engulf all the world.

>Starting Location/Principle Holy Land: Yucatan Peninsula, centered on Tikal

>Dogma: The priests of Xipe Totec must give a weekly sacrifice to him, extracting the heart in order to empower his reign. They must then flay the skin, and wear it as one would a robe for a twenty days. After the twentieth dawn, they remove the flayed skin in a symbolic display of rebirth and new life. Touching such flayed skin is believed to give protection from plague and ailments as well.

>Each year at the beginning of spring, a festival is held to honor the Smoking Mirror. Many sacrifices are had, and warriors dressed in the flayed skins hold mock skirmishes to show their skill and devotion. Goldsmiths also hold a feast to the god in the hopes of increasing their own wealth.

>Followers: 6255

>+Yacht

>Bonus: Established - Because your religion started before the Great Atheist Lie, more credence is given to your ideas by non-believers

>Detraction: Scary - Because of your strange customs, you are feared by those who believe in other religions, making it difficult to convert non-atheists.

>Rituals:

[Temples of Light: +20% to all rolls above 20]

[Take prisoners: -1% to combat rolls, 1% of kills become converts in successful battles]

[Leadership Temples: +10 to all progress rolls]

[Biological Warfare: +5 to all combat rolls]

Divine Armies: 2

1 - Lovely, just lovely. Well, time to set sail then! Those Caribs will welcome us with wide arms when they see this yacht!

2 - And continue expanding Northwards as well.


 No.1440

Dice rollRolled 70, 56 = 126 (2d100)

>>1437

Religion's Name: The Nazi Occult

Major Deity's name: Hitler

Major Deity's description: Going above and beyond (or below in this case) to achieve ascension for the Reich's glorious leader millions of souls were sacrificed to great science and occultism to grant eternal life to our Fuhrer. He is the Last Apostle of God

Fluff: Scientists and Warlock occultism to create the perfect human race as dictated by the Hitler our ever living God and Savior.

Starting Location/Principle Holy Land: Germany

Dogma: Eliminate the lesser peoples of the world, unite the world under an Eternal Reich

Followers: 10,000

Bonus: For the State - Governments, having forgot the German Nazi Legacy, tend to like your pro-state agenda, and will aid some of your endeavors

Detraction: Prejudiced - Your disposition against certain minorities will make it very difficult for you to convert them

Divine Armies:

Rituals:

[Gemstone: +3 to all Ritual Rolls]

[Fun Reputation: +7 to all conversion rolls]

[Trendy: +1 to all conversion rolls]

+Submarine: Can Cross All Bodies Of Water Connected to Oceans

1 The blond haired blue eyed Norse Vikings, the most famous warrior of the ancient times their great heroes and kings funeral boats at the bottom of the Baltic Sea and now we can retrieve their legacy from their bones. Retrieve DNA samples of these great vikings that we can to create the Übermensch clone soldiers. Project

2 Convert more followers


 No.1441

File: 1431159577048.jpg (393.77 KB, 1150x1003, 1150:1003, Shinto_Shrine_07.jpg)

Dice rollRolled 73, 47, 35, 20 = 175 (4d100)

>>1427

>>1437

>Religion's Name:

Shintoism

>Major Deity's name:

Amaterasu

>Major Deity's description:

Amaterasu is the spirit of the universe who dwells in the sun and lavishes her nurturing blessings on the world. Though one of the most prominent gods, or "kami," the religion places more significance on minor local spirits - maintaining shrines in places of great natural beauty. Though spirits are in all things, they are held to have a deeper connection to places close to nature.

>Fluff:

A highly ritualistic and decentralised religion, Shinto was a part of Japanese life and culture for centuries. They maintained shrines to their spirits across the archipelago, and though these faded from the public eye as the influence of religion waned, a few scholars, artists and historians still visited on occasion. With evolution now dismissed and belief in the supernatural burgeoning, it is likely to see a great resurgence.

>Principle Holy Land:

Japan

>Dogma:

Be sincere and honest in your dealings, lest your actions draw bad spirits. Be pure in mind and deed, so that you may exist in harmony with both the material and immaterial.

>Colour:

Orange

>Followers:

3029

>Bonus:

[Established] - Because your religion started before the great Atheist lie, more credence is given to your ideas by non-believers

>Detraction:

[Superstitious] - Because your followers worry greatly about the effects their actions will have supernaturally, they will be less effective in combat.

>Rituals:

[Calming Shrines: +5 to all conversion rolls]

[Traditional Dance: +3 to conversion rolls]

1, 2, 3, 4. Our great pilgrimage should range further afield. Near and far, there are shrines to rebuild and kami to appease.

Across the nation of Japan people surely cry out for a faith like ours. Peaceful, contemplative, supplemented by soothing ritual.

We will travel, and still inspire through our deeds.

+[Established]

+[Calming Shrines]

+[Traditional Dance]


 No.1442

>>1441

>Followers:

4869

My bad.


 No.1443

Dice rollRolled 87, 48 = 135 (2d100)

>Religion's Name: The Bringers of Glory

>Major Deity's name: WorldMaker Vevel

>Major Deity's description: A 15ft tall impossibly endowed and beautiful female with long white and silver hair, dressed in purple and gold garb, with a long golden staff. She has a permanent smile on her face, and her eye's are either pure white or pure black and entire galaxies are embodied in them. She is the personal maker of literally thousands of universes made by her personal molding and caretaking, but doesnt like finding those not made by her. When she encounters them she proceeds to reshape them into what she feels like, preferablly vastly different from what they used to be. This one just so happens to not be made by her, and the influence of these other gods displeases her and she will shape it so that no portion is the same and it becomes unique to her style.

>Fluff: All over the continent of south america there has been a surge to join a new religion. This mysterious religion claims that there is one true goddess, one creator of all universes and one maker of all beings. This goddess roams through all existence, making sure that every universe is in a form that she likes for it. This universe has been tainted by the influence of other gods and the goddess isnt pleased by its current state! If the world isnt changed rapidly then she will come and wipe it clean with her legions! As such The Bringers of Glory must please the goddess by being perfect in all they do, from killing to creating, as to please her. The religion has swept lile a wild fire, encouraging all to work together les they displease the goddess.

>Starting Location/Principle Holy Land: South america

>Dogma: Be glorious, and strive to emulate the goddes

>Followers: 5026

>49/200 genetic research

>Bonus: Exclusivity - Your followers will be difficult to sway once under the influence of Vevel

>Detraction: Distracted - Because your goddess has much to look after, she may not have as much time for Earth.

1. Spread the word throughout the country!

2. RESEARCH!!!!!


 No.1444

Dice rollRolled 74, 78 = 152 (2d100)

>>1437

>Religion's Name: Bastism

>Major Deity's name: "Based" Tone Abbott

>Major Deity's description: A man with very big ears that makes up for in the budgie smugglers department for what he lacks in public speaking skills.

>Fluff: A long time ago in an Australia much more different than it was from today, there was rumored to be a man who ruled, called Tony Abbott. He was the last bastion of the white world before it was brought down by the Swedenists. Recently, researchers in the Mawson Station in Antarctica have dug up his legacy, and have started to treat him as a deity.

>Starting Location/Principle Holy Land: Mawson, Australian Antarctic Territory

>Dogma: Real Solutions for All Australians, and Battle Lines, by Tony Abbott

>Followers: 4,501

>Bonus: 'Straylian Attitude - The laid back nature of a primarily Australian religion makes converting all nonbelievers easier for you.

>Detraction: Sparse Population - You started in a region that has very little population, so you don't have as many followers to start with.

>Divine Armies:

[10 Orca Riders:

50 HP

10 Naval Attack

+Ability to cross oceans]

>Rituals:

[Great Deity: - 10 to all Follower loss]

[SuperAussies: +2 to all conversion rolls]

Hopefully this'll be the last turn of building that bloody Ship.

1. Expand Territory

2. Build MUH SHIP

[Ship: 86/100]


 No.1445

File: 1431188924310.png (681.67 KB, 1020x672, 85:56, section 2.png)

Dice rollRolled 20, 58 = 78 (2d100)

>>1437

Fill this out:

>Religion's Name: The Builder's of Babel

>Major Deity's name: "The Babel Singularity"

>Major Deity's description:

"The Babel Singularity" is not a god in the traditional sense. Rather, it is the concept of an entirely unified mankind in body, mind, and soul, via the Human Singularity Project. A unified hivemind from the collective consciousness of humanity, capable of not only the total unification of mankind but also intense psionic power imagined. A god out of man, and out of man a god.

>Fluff: A few decades prior to the Great Atheist Lie, a group of the world elite found a hidden chamber from a forgotten civilization, and its existence so far underground too, would have caused a major stir.

They found ancient monoliths, great black pillars constructed of unfathomable technology, which spoke to them, telling them the great secret of the gods.

The gods did not create man. . .but man created the gods. Through their belief in them they made them real, gave them power via their belief, attributing events and phenomena to them.

The pillars stated that long ago, a great civilization realized this, and came upon the ability to "cut out the middle man" by channeling mankind's belief into himself. In each soul of man is a fragment capable of creating a god through sheer belief, and by unifying his soul via technology, one may be created it. Thus man could use the power he creates, rather than giving it to some diety to hold.

Enlightened by this rapture, these wealthy elite formed "Prometheus", a secret organization bent on creating this 'god out of man'. This is called the "Human Singularity Project"

To achieve this, they must create a massive device capable of transmitting the thoughts of man telepathically, the so called "Tower of Babel", a massive structure capable of transmitting a telepathic signal across the planet. The removal of all barriers of language and distance, allowing for synchronization and harmony and ultimate democracy of thought itself to occur. Out of a billions one, and out of one billions.

Thanks to the financial contributions of the members "Prometheus", The Builders of Babel are highly organized religion that emphasizes productivity, efficiency, and true unity of the industry and will of man. For this reason and thanks to some political maneuvering on Prometheus part, it is a high popular faith to some governments for the promotion of productivity, but at the same time viewed with suspicion.

Indeed, the primary method of 'worshiping' the Singularity is the creation of vast monuments to humanity such what was capable of the true people of Babel before God befuddled their language. Lo, is it not written that “Indeed the people are one and they all have one language, and this is what they begin to do; now nothing that they propose to do will be withheld from them."

Most of all, the Builder's of Babylon popular faith for those scientists of the world, who rather than be shunned are embraced. The Singularity of Man calls on brilliant and enlightened minds to not only contribute their intellects, but imbibe and share it with the others. It forms a reconciliation of their previous atheistic belief, for while they were wrong that there were no gods, it was ultimately a manifestation of the subconscious desire for mankind to take his back the power that is himself.

>Starting Location/Principle Holy Land: China

>Dogma: Light Orange

>Followers: 2274

>Bonus: Wealthy - Because of the wealth of your religion's founders, anything that needs to be purchased is no problem for you.

>Detraction: Shadow Government - The more paranoid amongst the population fear your organization and what it is capable of, so converting them will be more difficult.

>Divine Armies:

>Rituals:

[Scientists: +3 to research rolls]

[Mario's Discount Construction Co.: +4 to all rolls toward all construction]

[Secrecy: Failed rolls have 50% chance to not drop progress on projects]

1. I again, emphasize the need for a lack of delays

Cortex of Man: 71/500

[Mario's Discount Construction Co.: +4 to all rolls toward all construction]

2. "Explain to me how the public became informed of our secret research project."

"Seems there was an information leak."

"Unacceptable."

"We must ensure the sensitivity of our operations."

Prometheus was the first division. But we alone cannot handle the matter of security while dealing with overarching plans.

Develop "Section 2", which will be our Department of Security Inteilligence. Taken from only the most qualified and loyal members it will be their job description to ensure:

>The prevention of leaks of sensitive information

>The "pacification" of any potential dissidents or threats to organization security

>Protection of high valued targets and locations

[Secrecy: Failed rolls have 50% chance to not drop progress on projects]


 No.1446

Dice rollRolled 48, 56 = 104 (2d100)

>>1437

>Religion's Name: 01010100 01001000 01000101 00100000 01010011 01001111 01001110 01010011 00100000 01001111 01000110 00100000 01010100 01001000 01000101 00100000 01000110 01001111 01010101 01001110 01000100 01010010 01011001

>Major Deity's name: 01010100 01101000 01100101 00100000 01000110 01100001 01110100 01101000 01100101 01110010 00100000 01101111 01100110 00100000 01001101 01100001 01100011 01101000 01101001 01101110 01100101 01110011

>Major Deity's description: A great lord that slumbers under the surface of Mars, the father of machines is the cause behind all of mankind's creations and advancements in the eyes of his worshippers.

>Fluff: The 01010100 01001000 01000101 00100000 01010011 01001111 01001110 01010011 00100000 01001111 01000110 00100000 01010100 01001000 01000101 00100000 01000110 01001111 01010101 01001110 01000100 01010010 01011001 believe that all of Mankind's advancements were caused by inventors and scientists being influenced by the dreams of a slumbering being that lies under the surface of Mars. They try to get closer to this Father of Machines by replacing parts of themselves with machinery and view all mechanical objects as sacred in some way.

>Starting Location/Principle Holy Land: The Arctic

>Dogma: 01000110 01101100 01100101 01110011 01101000 00100000 01101001 01110011 00100000 01110111 01100101 01100001 01101011 00100000 01100001 01101110 01100100 00100000 01101101 01100001 01100011 01101000 01101001 01101110 01100101 00100000 01101001 01110011 00100000 01100111 01101111 01101111 01100100 00101110 00100000 01001011 01101110 01101111 01110111 01101100 01100101 01100100 01100111 01100101 00100000 01101001 01110011 00100000 01110000 01101111 01110111 01100101 01110010 00101100 00100000 01101001 01100111 01101110 01101111 01110010 01100001 01101110 01100011 01100101 00100000 01101001 01110011 00100000 01100110 01100001 01101001 01101100 01110101 01110010 01100101 00101110

>Followers: 3,414

>Bonus: Technological - Your people are very willing and able to pick up any new technology that comes along.

>Detraction: Cold Logic - You may have trouble with some potential followers because of your religion's difficulty to connect on an emotional level

>Divine Armies:[Mechanized Warriors:HP: 1000/1000 Attack: 10]

>Rituals:[Cybernetics: +5 to all rolls]

>[MegaChurch: +5 to all rolls attempting to attract followers]

>[Freezeproof: +8 to all expansion rolls in cold areas]

1)Send diplomats to enter talks with the space agencies around the world, try and get them on our side so we can bring about the start of our pilgrimage to the red world.

2)Our best programmers shall be given the task of trawling the internet and using it to recruit more into our ranks.


 No.1447

File: 1431223178670-0.jpg (393.74 KB, 1913x1195, 1913:1195, OMRB_55.jpg)

File: 1431223178678-1.jpg (152.43 KB, 640x720, 8:9, 1427167787166.jpg)

>>1438

Your people try to set up your walls, but they lack the necessary resources and have no clue what 'aultillitary' means. The best they can do is pile some sand up around waist high.

In the mean time, you begin to recruit more people, and they join.

+1,593 Followers

>>1439

Unfortinately, you grabbed the one yacht with the hole in it! Oh well, at least you discovered it before you were too far away from the Mexican shore. Your people swim back easily.

- Yacht

In the mean time, your people push north.

>>1440

You set out in your sub and collect some old human remains from the bottom of the Baltic Sea. You start a cloning program to try and revive these people.

[Cloning: 70/500]

In the mean time, you begin to recruit people from your new area.

+6,700 Followers

>>1441

And so you set out on a march to expand your territory.

>>1443

You begin to spread throughout your territory the word about Vevel. It spreads well.

+4,350 Followers

In the mean time, you continue your research on genetic engineering. It's slow, but getting closer to done, at least.

Genetic Engineering: 94/200

>>1444

Your people set out and take more of the Antarctic.

Finally, after all the work put into it, you have your ship.

+Ship: Can Cross the Ocean to more than just Tasmania.

>>1445

When they try to continue the Cortex of man, a couple of the workers get run over by a backhoe. The rest of the day is taken of for reflection.

In the mean time, You organize 'Section 2'.

-1000 Followers

Divine Armies:

[Section 2:

HP: 1000/1000

Attack: 10]

>>1446

You send your diplomats to the world's space agencies, but it seems that none of them have made a pilgrimage to Mars. "After the Mars Rover discovered absolutely nothing on the surface, space travel just wasn't a huge priority for governments anymore," they explain.

In the mean time, you begin to recruit more people. No one has ever been converted over the internet ever, but some people decided to go about it the old fashioned way, so you still gain some members.

+1,904 Followers


 No.1448

Dice rollRolled 4, 2 = 6 (2d100)

>>1447

>Religion's Name: Tezcatlipocan, Church of the Flayed God

>Major Deity's name: Xipe Xotec, the Flayed One

>Major Deity's description: Xipe Totec, Tlatlauqhi, the Smoking Mirror, takes the form of a man whose skin has been flayed and bloodied. In the places where it is not dripping red with ichor, his skin is a glowing golden hue. He wields an obsidian spear, and wears elaborate robes and headdress.

>He is considered god of agriculture and rebirth, but also of gold and wealth. However, the duality of his religion means that he represents death as much as life, and disease as much as growth. Worshipers pray for good harvests for themselves, and dire plagues on their enemies. The Flayed One provides both in kind.

>Fluff: Long quelled since the Catholic occupation of Mexico and Latin America, the cults of the old gods festered in silence among stalwart faithful. Huitzilopotchli, the Sun, was popular in the southwest. Quetzacoatl, the Wind Serpent, rose in the North. But in the west, the Flayed God burned strongest in vengeance. Against the Christians, the occupiers, against even other cults. They were led by a prophet - Metzacoli, the Corn-Knife - and around him the waves of extremism rose to a great tide. Now, the sanguine tide of the Flayed One washes over the lands of the Mexica, and soon it shall engulf all the world.

>Starting Location/Principle Holy Land: Yucatan Peninsula, centered on Tikal

>Dogma: The priests of Xipe Totec must give a weekly sacrifice to him, extracting the heart in order to empower his reign. They must then flay the skin, and wear it as one would a robe for a twenty days. After the twentieth dawn, they remove the flayed skin in a symbolic display of rebirth and new life. Touching such flayed skin is believed to give protection from plague and ailments as well.

>Each year at the beginning of spring, a festival is held to honor the Smoking Mirror. Many sacrifices are had, and warriors dressed in the flayed skins hold mock skirmishes to show their skill and devotion. Goldsmiths also hold a feast to the god in the hopes of increasing their own wealth.

>Followers: 6255

>Bonus: Established - Because your religion started before the Great Atheist Lie, more credence is given to your ideas by non-believers

>Detraction: Scary - Because of your strange customs, you are feared by those who believe in other religions, making it difficult to convert non-atheists.

>Rituals:

[Temples of Light: +20% to all rolls above 20]

[Take prisoners: -1% to combat rolls, 1% of kills become converts in successful battles]

[Leadership Temples: +10 to all progress rolls]

[Biological Warfare: +5 to all combat rolls]

Divine Armies: 2

1 - Lovely, just lovely. Well we'll get seaborne later. For now, let's keep heading upwards!

2 - Also more followers plox


 No.1449

>Religion's Name: The Modern Christianity Church

>Major Deity's name: God.

>Starting Location/Principle Holy Land: Roma, of coursa!

>Dogma:

For while merely being ruled Science may lead Mankind to despair, to rule Science will lead Mankind to glory that will appeal to God!

>Colour: Purple-ish

>Followers: 87,151

>Bonus: Established - Because your religion started before the Great Atheist Lie, more credence is given to your ideas by non-believers

>Detraction: Corruption - Your Leaders are a bit more easily corrupted than others, leading to more easily swayed followers

>Holy Lands:

[Vatican City]

>Divine Armies:

[Papal Guard] HP: 1000 Attack: 10

>Rituals:

[State Religion: +8 to all rolls to convert in in Italy]

[Piece of the True Cross: +5 to all conversion Rolls]

[Divine Leader: +2 To Combat rolls for all Divine Armies]


 No.1450

Dice rollRolled 52, 10 = 62 (2d100)

>>1390

>Religion's Name: Faith of the Coming Winter

>Major Deity's name: Grandfather Winter

>Major Deity's description: The old and ancient god of winter, come to grind down armies and the British transportation system alike.

>Fluff:

Once Winter was a dangerous thing, people and animals froze to death, engines stopped working, plants stopped growing. But technology has made winter unimportant. Every modern vehicle can resist the point of absolute zero, food is grown in large glass towers and none fear old grandfather winter. They are fools. For the Winter that is about to come will suffocate all in it's embrace, will freeze all even that which cannot be frozen.

The Children of the Coming Winter look to their god to guide them in the perils that are about to break this world apart like a rotten piece of wood. They shall unleash the Nuclear Weapons of this world and once fire has subsided Winter will reign once and for all.

>Starting Location/Principle Holy Land: Siberia

>Dogma: You cannot escape eternal Winter.

>Followers: 10000

>Bonus:

Cold Blooded - Your Followers don't fear areas of major cold, and will travel to the poles themselves to spread news of the coming winter. Bonus in spreading to cold areas.

>Detraction:

Melting Spirits - Your Followers fear fire and it's effects. Weak to heat based weapons.

>Divine Armies:

[Militia:

HP: 1000

Attack: 10]

>Rituals:

[Town Political Lobbying: +10% to rolls involving the area immediately surrounding your starting area]

[God's Favor: Failed rolls to build Cold Mecca will not decrease your progress]

Oil Rig: 21/100

Cold Mecca: 134/500

1. The construction of the Cold Mecca must proceed, until now things had not gone as planned. Other gods interfered. However all that would soon change. It was about time winter showed it's blessing once more.

Cold Mecca 134/500

2. Now with expanded territory it is time to once more continue gathering followers.


 No.1451

Dice rollRolled 53, 79 = 132 (2d100)

>>1447

Religion's Name: The Nazi Occult

Major Deity's name: Hitler

Major Deity's description: Going above and beyond (or below in this case) to achieve ascension for the Reich's glorious leader millions of souls were sacrificed to great science and occultism to grant eternal life to our Fuhrer. He is the Last Apostle of God

Fluff: Scientists and Warlock occultism to create the perfect human race as dictated by the Hitler our ever living God and Savior.

Starting Location/Principle Holy Land: Germany

Dogma: Eliminate the lesser peoples of the world, unite the world under an Eternal Reich

Followers: 16,700

Bonus: For the State - Governments, having forgot the German Nazi Legacy, tend to like your pro-state agenda, and will aid some of your endeavors

Detraction: Prejudiced - Your disposition against certain minorities will make it very difficult for you to convert them

Divine Armies:

Rituals:

[Gemstone: +3 to all Ritual Rolls]

[Fun Reputation: +7 to all conversion rolls]

[Trendy: +1 to all conversion rolls]

+Submarine: Can Cross All Bodies Of Water Connected to Oceans

1 Keep bringing up the remains from the greatest heroes and kings of this warrior culture

2 Keep Converting


 No.1452

Dice rollRolled 54, 67 = 121 (2d100)

>>1447

>Religion's Name: 01010100 01001000 01000101 00100000 01010011 01001111 01001110 01010011 00100000 01001111 01000110 00100000 01010100 01001000 01000101 00100000 01000110 01001111 01010101 01001110 01000100 01010010 01011001

>Major Deity's name: 01010100 01101000 01100101 00100000 01000110 01100001 01110100 01101000 01100101 01110010 00100000 01101111 01100110 00100000 01001101 01100001 01100011 01101000 01101001 01101110 01100101 01110011

>Major Deity's description: A great lord that slumbers under the surface of Mars, the father of machines is the cause behind all of mankind's creations and advancements in the eyes of his worshippers.

>Fluff: The 01010100 01001000 01000101 00100000 01010011 01001111 01001110 01010011 00100000 01001111 01000110 00100000 01010100 01001000 01000101 00100000 01000110 01001111 01010101 01001110 01000100 01010010 01011001 believe that all of Mankind's advancements were caused by inventors and scientists being influenced by the dreams of a slumbering being that lies under the surface of Mars. They try to get closer to this Father of Machines by replacing parts of themselves with machinery and view all mechanical objects as sacred in some way.

>Starting Location/Principle Holy Land: The Arctic

>Dogma: 01000110 01101100 01100101 01110011 01101000 00100000 01101001 01110011 00100000 01110111 01100101 01100001 01101011 00100000 01100001 01101110 01100100 00100000 01101101 01100001 01100011 01101000 01101001 01101110 01100101 00100000 01101001 01110011 00100000 01100111 01101111 01101111 01100100 00101110 00100000 01001011 01101110 01101111 01110111 01101100 01100101 01100100 01100111 01100101 00100000 01101001 01110011 00100000 01110000 01101111 01110111 01100101 01110010 00101100 00100000 01101001 01100111 01101110 01101111 01110010 01100001 01101110 01100011 01100101 00100000 01101001 01110011 00100000 01100110 01100001 01101001 01101100 01110101 01110010 01100101 00101110

>Followers: 5,318

>Bonus: Technological - Your people are very willing and able to pick up any new technology that comes along.

>Detraction: Cold Logic - You may have trouble with some potential followers because of your religion's difficulty to connect on an emotional level

>Divine Armies:[Mechanized Warriors:HP: 1000/1000 Attack: 10]

>Rituals:[Cybernetics: +5 to all rolls]

>[MegaChurch: +5 to all rolls attempting to attract followers]

>[Freezeproof: +8 to all expansion rolls in cold areas]

1-2)Well then, there's the problem, you looked on the surface, ignoring the rich resources trapped beneath the surface of the planet. Enough materials to create a new age of industry and progress but only for those that have the willingness to take it and accept the greatness of 01010100 01101000 01100101 00100000 01000110 01100001 01110100 01101000 01100101 01110010 00100000 01101111 01100110 00100000 01001101 01100001 01100011 01101000 01101001 01101110 01100101 01110011 the slumbering god of Mars! Our people can make themselves immune to the dangers of the planet but we have not the means to reach it, and you have the means but not the people. Together we could claim the planet and forge a future for Humanity, a future where we can grasp even the furthest of worlds!

Try to convince the agencies to help us, even if we found no life on the planet it is still rich in resources and a place that has not yet been ravaged by the Earth's ignorant people.


 No.1453

Dice rollRolled 14, 3, 92, 17 = 126 (4d100)

>>1449

Due to how tired the Pope is, we instead wrote up a quick 'shopping list' on what we need to do.

1: (Convert more to Christianity)

+[State Religion] [Piece of the True Cross]

2: (Expand the religious influence into Germany)

3: (Figure out a way to improve the rate of conversions)

4: (Holy Water? Holy Water, we need some)


 No.1454

Dice rollRolled 52, 59 = 111 (2d100)

>>1447

>Religion's Name: The Holy Knights of the -U-S-A-

>Major Deity's name:Jesus

>Major Deity's description:Our Lord and Savior shall help others under his wings. Those that don't accept our lord and savior however shall be treated with special care. Those that have no god to follow shall be treated with extra care from the M.B.A Associates

>Fluff:There had been reports of Christian insurgency in the -U-S-A-. The other religions masques, monasteries, and the so called churches of scientology. Many atheists had tried to leave the country enmass and even tried to escape to the Canadian Wilderness illegally. Rumour is that they started in Florida where the insurgency is still thriving and growing with every minute.~ George ,Essay of the Concerning Nature of the Insurgency of the Holy Knights of the -U-S-A-

>Starting Location/Principle Holy Land: Florida the Land blessed

>Dogma:Blood shall fall so blood will be pure agian (red)

>Don't fill this out:

>Followers: 4356

>Bonus: Established - Because your religion started before the Great Atheist Lie, more credence is given to your ideas by non-believers

>Detraction: Ignorance - Your people will be slower to accept the technologies and sciences discovered from here on out.

>Divine Armies[Angry Rednecks:HP:1000/1000 Attack: 10: {Military Vehicles: +8 to combat rolls]}][Redneck Militia: HP: 1000/1000 Attack: 10: {Government Weapons: +5 to combat rolls}]

>Rituals:[Raiding: +2 to Combat rolls][Target practice - +2 to Combat Rolls][Terror Suspects: The Government in the United States is now working against you][Government Weapons: +5 to combat rolls][Military Vehicles: +8 to combat rolls][State Fair: +4 to all recruitment rolls][Base attraction: +3 to all Recruitment Rolls]

1-2 grab a few construction yards they will be needed


 No.1455

Dice rollRolled 3, 48 = 51 (2d100)

>>1447

>Religion's Name: Unwavering Disciples of the Tenfold Sun

>Major Deity's name: The Faithless or The Tenfold Sun

>Major Deity's description: A malign entity from far beyond the stars, leftover from the tumultuous creation of the universe. The Faithless is corruption, greed, moral decay and ruthless self-reliance incarnate.

>Fluff: The Unwavering Disciples are one of several Faithless cults scattered among the stars, and it cloaks itself in the guise of political activism and nationalist reform. The United Kingdoms branch is the only branch that has survived thus far, and it has taken firm root there among both the downtrodden and the political elite.

>Starting Location/Principle Holy Land: United Kingdoms

>Dogma: End the religious delusion that causes wars amongst humanity. Purge society of the weak and the wretched so that it may advance as a whole. Stop the destructive agendas of other powers. Prepare the Earth for its final fate at the hands of the Tenfold Sun– the Faithless.

>Followers: 790

>Bonus: Strong Followers - Your followers are all strong enough to hold your own in a fight. Combat should be easy for you.

>Detraction: Amoral - Your people are crass. This may turn some potential followers off.

>Rituals: [Pamphleteers] - +3 to Conversion

[Dark Hall: 6/200]

1. Refurbish the Dark Hall.

2. Continue recruiting.


 No.1456

File: 1431292473356.jpg (68.89 KB, 360x480, 3:4, Shinto_Shrine_08.JPG)

Dice rollRolled 77, 43 = 120 (2d100)

>>1447

>Religion's Name:

Shintoism

>Major Deity's name:

Amaterasu

>Major Deity's description:

Amaterasu is the spirit of the universe who dwells in the sun and lavishes her nurturing blessings on the world. Though one of the most prominent gods, or "kami," the religion places more significance on minor local spirits - maintaining shrines in places of great natural beauty. Though spirits are in all things, they are held to have a deeper connection to places close to nature.

>Fluff:

A highly ritualistic and decentralised religion, Shinto was a part of Japanese life and culture for centuries. They maintained shrines to their spirits across the archipelago, and though these faded from the public eye as the influence of religion waned, a few scholars, artists and historians still visited on occasion. With evolution now dismissed and belief in the supernatural burgeoning, it is likely to see a great resurgence.

>Principle Holy Land:

Japan

>Dogma:

Be sincere and honest in your dealings, lest your actions draw bad spirits. Be pure in mind and deed, so that you may exist in harmony with both the material and immaterial.

>Colour:

Orange

>Followers:

4869

>Bonus:

[Established] - Because your religion started before the great Atheist lie, more credence is given to your ideas by non-believers

>Detraction:

[Superstitious] - Because your followers worry greatly about the effects their actions will have supernaturally, they will be less effective in combat.

>Rituals:

[Calming Shrines: +5 to all conversion rolls]

[Traditional Dance: +3 to conversion rolls]

1. Our progress is good. We now have the shrines over an entire island somewhat repaired. But the people are still not entirely convinced.

We can spread the word.

2. There yet remains more of Japan to spread to. Volunteers should head south to spread our influence, continuing the Shinto restoration.


 No.1457

Dice rollRolled 69, 36 = 105 (2d100)

>>1447

Fill this out:

>Religion's Name: The Builder's of Babel

>Major Deity's name: "The Babel Singularity"

>Major Deity's description:

"The Babel Singularity" is not a god in the traditional sense. Rather, it is the concept of an entirely unified mankind in body, mind, and soul, via the Human Singularity Project. A unified hivemind from the collective consciousness of humanity, capable of not only the total unification of mankind but also intense psionic power imagined. A god out of man, and out of man a god.

>Fluff: A few decades prior to the Great Atheist Lie, a group of the world elite found a hidden chamber from a forgotten civilization, and its existence so far underground too, would have caused a major stir.

They found ancient monoliths, great black pillars constructed of unfathomable technology, which spoke to them, telling them the great secret of the gods.

The gods did not create man. . .but man created the gods. Through their belief in them they made them real, gave them power via their belief, attributing events and phenomena to them.

The pillars stated that long ago, a great civilization realized this, and came upon the ability to "cut out the middle man" by channeling mankind's belief into himself. In each soul of man is a fragment capable of creating a god through sheer belief, and by unifying his soul via technology, one may be created it. Thus man could use the power he creates, rather than giving it to some diety to hold.

Enlightened by this rapture, these wealthy elite formed "Prometheus", a secret organization bent on creating this 'god out of man'. This is called the "Human Singularity Project"

To achieve this, they must create a massive device capable of transmitting the thoughts of man telepathically, the so called "Tower of Babel", a massive structure capable of transmitting a telepathic signal across the planet. The removal of all barriers of language and distance, allowing for synchronization and harmony and ultimate democracy of thought itself to occur. Out of a billions one, and out of one billions.

Thanks to the financial contributions of the members "Prometheus", The Builders of Babel are highly organized religion that emphasizes productivity, efficiency, and true unity of the industry and will of man. For this reason and thanks to some political maneuvering on Prometheus part, it is a high popular faith to some governments for the promotion of productivity, but at the same time viewed with suspicion.

Indeed, the primary method of 'worshiping' the Singularity is the creation of vast monuments to humanity such what was capable of the true people of Babel before God befuddled their language. Lo, is it not written that “Indeed the people are one and they all have one language, and this is what they begin to do; now nothing that they propose to do will be withheld from them."

Most of all, the Builder's of Babylon popular faith for those scientists of the world, who rather than be shunned are embraced. The Singularity of Man calls on brilliant and enlightened minds to not only contribute their intellects, but imbibe and share it with the others. It forms a reconciliation of their previous atheistic belief, for while they were wrong that there were no gods, it was ultimately a manifestation of the subconscious desire for mankind to take his back the power that is himself.

>Starting Location/Principle Holy Land: China

>Dogma: Light Orange

>Followers: 1274

>Bonus: Wealthy - Because of the wealth of your religion's founders, anything that needs to be purchased is no problem for you.

>Detraction: Shadow Government - The more paranoid amongst the population fear your organization and what it is capable of, so converting them will be more difficult.

>Divine Armies:

"Section 2 - Department of Security Intelligence"

HP: 1000/1000

Attack: 10]

>Rituals:

[Scientists: +3 to research rolls]

[Mario's Discount Construction Co.: +4 to all rolls toward all construction]

[Secrecy: Failed rolls have 50% chance to not drop progress on projects]

1. Mr Mario is not able to handle the total work load given to him to organize our construction crews.

He shall need more assistance in competetent leadership and engineers.

Upsize his staff and upgrade his company once again.

Wealthy - Because of the wealth of your religion's founders, anything that needs to be purchased is no problem for you.

2. Above all costs we must ensure an adherence to progress and prevent any failures to prevent delays.

71/500

[Mario's Discount Construction Co.: +4 to all rolls toward all construction]


 No.1458

Dice rollRolled 76, 2, 53, 73 = 204 (4d100)

>>1437

>Religion's Name: The Cult of Evolution

>Major Deity's name: The Will of life

>Major Deity's description: A sentient force of nature. The one that weaves evolution and causes mutations. It cares little for the affairs of the creatures of the universe and continues to do its job.

>Fluff: The cult was founded by a group of scientists that found the Will by accident. They concluded that it may be possible to harness the power of the Will and create a society based on created races and evolving themselves.

>Starting Location/Principle Holy Land: Australia

>Dogma: Progress shall be made through the shedding of our human form and evolving beyond.

>Followers: 1695

>Bonus: Self-Starters - Because your religion is Deistic, your followers will take the burden of spreading the religion upon themselves.

>Detraction: Founded by Scientists - Because the scientists were the ones who pushed the great atheist lie, people will be more skeptical about believing more things the scientists say on the matter.

>Divine Armies:

>Rituals:

[Beneficial Mutations: +1 to combat rolls]

[Eagle Eye: +5 to all expansion rolls]

[Birdmasters: +4 to all combat rolls]

[Yawn of God: +2 to all conversion rolls]

[Bird Riders: +6 to combat rolls]

1-4. Yep, 60/100


 No.1459

File: 1431300909593-0.jpg (393.55 KB, 1913x1195, 1913:1195, OMRB_55.jpg)

File: 1431300909593-1.png (450.38 KB, 800x567, 800:567, 1427165248555.png)

>>1448

Your people begin to move north, while at the same time you hold a recruitment drive. Suddenly, there is a great earthquake. All those moving north are swallowed as well as many at your membership drive. The losses are staggering.

-4,691 Followers

>>1449

>>1453

You hold a membership drive, but no one really shows up. Oh my.

You send many people north, but before they get too far, an avalanche in the alps buries them.

-29,050 Followers

In the mean time, you search in the Secret Archives for a way to bring more people to faith in Christ. You find an old Syrian Scroll with a ritual prescribed. It appears to be a prayer to Anicius Manlius Severinus Boëthius, the patron saint of philosophy. Your arguments for your faith will surely be far more reasoned after this prayer is preformed.

Rituals:

[Intercession of Boëthius: +4 to all conversion Rolls]

While you're in the Archives, you have some monks look for a holy water recipe. They come back empty handed.

>>1450

Progress on the Cold Mecca continues. They are just putting the finishing touches on the central temple and are now starting to work on the surrounding community.

Cold Mecca: 186/500

In the mean time, you try to gather followers, but it would appear that the people in the new areas are a bit hostile to your message, and sway some of your people away from the faith.

-1000 Followers

>>1451

Progress on the Cloning project continues at a steady pace.

Cloning: 159/500

You continue to hold festivities in your new areas of control, and many come to faith in Hitler.

+13,193 Followers

>>1452

"Well, look man, that's all well and good, but it's not us you have to convince. We'd love to be sending more probes and manned missions into space, but the funding just isn't there, and that's the type of thing that only a government can fund. However, with the recent disproof of evolution, I am interested in what you have to say about this god within Mars…"

+3,551 Followers

>>1454

You look within your ranks and find that you have the manager of a local construction company within them. He's still got a small operation, but he has the equipment.

[Cletus's Construction on the Cheap: +2 to all Project Building Rolls]

>>1455

While you're refurbishing the dark hall, you find that it's going to be even more work than you thought…

Dark Hall: 2/100

In the mean time, people who have picked up the pamphlets in the local shops are starting to come to you for answers.

+357 Followers

>>1456

The people continue to come to your shrines for meditation and introspection. They realize the truth in your religion.

+3,696 Followers

You start to send people south. Progress is grueling, but noticeable nonetheless.

>>1457

You give Mario access to more resources. He says that pretty soon, he's going to have to change the name of his company, he's getting so big.

[Mario's Discount construction Co.: +6 to all rolls toward all construction]

In the mean time, you continue your work on The Cortex of Man. Mario's new equipment really helps push things along.

Cortex of Man: 76/100

>>1458

You're really getting close to completing the Universal vaccine.

Universal Vaccine: 84/100


 No.1460

>>1459

>Religion's Name: The Cult of Evolution

>Major Deity's name: The Will of life

>Major Deity's description: A sentient force of nature. The one that weaves evolution and causes mutations. It cares little for the affairs of the creatures of the universe and continues to do its job.

>Fluff: The cult was founded by a group of scientists that found the Will by accident. They concluded that it may be possible to harness the power of the Will and create a society based on created races and evolving themselves.

>Starting Location/Principle Holy Land: Australia

>Dogma: Progress shall be made through the shedding of our human form and evolving beyond.

>Followers: 1695

>Bonus: Self-Starters - Because your religion is Deistic, your followers will take the burden of spreading the religion upon themselves.

>Detraction: Founded by Scientists - Because the scientists were the ones who pushed the great atheist lie, people will be more skeptical about believing more things the scientists say on the matter.

>Divine Armies:

>Rituals:

[Beneficial Mutations: +1 to combat rolls]

[Eagle Eye: +5 to all expansion rolls]

[Birdmasters: +4 to all combat rolls]

[Yawn of God: +2 to all conversion rolls]

[Bird Riders: +6 to combat rolls]

1&2. You know what this is. 84/100


 No.1461

Dice rollRolled 4, 20 = 24 (2d100)

>>1460

forgot rolls


 No.1463

>>1459

>Religion's Name: Faith of the Coming Winter

>Major Deity's name: Grandfather Winter

>Major Deity's description: The old and ancient god of winter, come to grind down armies and the British transportation system alike.

>Fluff:

Once Winter was a dangerous thing, people and animals froze to death, engines stopped working, plants stopped growing. But technology has made winter unimportant. Every modern vehicle can resist the point of absolute zero, food is grown in large glass towers and none fear old grandfather winter. They are fools. For the Winter that is about to come will suffocate all in it's embrace, will freeze all even that which cannot be frozen.

The Children of the Coming Winter look to their god to guide them in the perils that are about to break this world apart like a rotten piece of wood. They shall unleash the Nuclear Weapons of this world and once fire has subsided Winter will reign once and for all.

>Starting Location/Principle Holy Land: Siberia

>Dogma: You cannot escape eternal Winter.

>Followers: 9000

>Bonus:

Cold Blooded - Your Followers don't fear areas of major cold, and will travel to the poles themselves to spread news of the coming winter. Bonus in spreading to cold areas.

>Detraction:

Melting Spirits - Your Followers fear fire and it's effects. Weak to heat based weapons.

>Divine Armies:

[Militia:

HP: 1000

Attack: 10]

>Rituals:

[Town Political Lobbying: +10% to rolls involving the area immediately surrounding your starting area]

[God's Favor: Failed rolls to build Cold Mecca will not decrease your progress]

Oil Rig: 21/100

Cold Mecca: 186/500

1. Keeep working.

Cold Mecca: 186/500

2. Keep recruiting additional followers.


 No.1464

Dice rollRolled 54, 36 = 90 (2d100)

>>1463

I forgot


 No.1465

File: 1431301568025-0.jpg (275.95 KB, 1341x1024, 1341:1024, Boethius_initial_consolati….jpg)

File: 1431301568025-1.jpg (163.72 KB, 500x332, 125:83, RIP.jpg)

Dice rollRolled 38, 22 = 60 (2d100)

>>1459

>Religion's Name: The Modern Christianity Church

>Major Deity's name: God.

>Starting Location/Principle Holy Land: Roma, of coursa!

>Dogma:

For while merely being ruled Science may lead Mankind to despair, to rule Science will lead Mankind to glory that will appeal to God!

>Colour: Purple-ish

>Followers: 87,151

>Bonus: Established - Because your religion started before the Great Atheist Lie, more credence is given to your ideas by non-believers

>Detraction: Corruption - Your Leaders are a bit more easily corrupted than others, leading to more easily swayed followers

>Holy Lands:

[Vatican City]

>Divine Armies:

[Papal Guard] HP: 1000 Attack: 10

>Rituals:

[State Religion: +8 to all rolls to convert in in Italy]

[Piece of the True Cross: +5 to all conversion Rolls]

[Intercession of Boëthius: +4 to all conversion Rolls]

[Divine Leader: +2 To Combat rolls for all Divine Armies]

1: Forever more, the telling of the Christian faith must be spread. With this prayer, may the holy saint Boëthius aid in the conversion.

(Convert more to Christianity)

+[State Religion] [Piece of the True Cross] [Intercession of Boëthius]

2: …The losses that we suffered is something of nightmares. It is for this reason that we bury those who died in this avalanche, to grant them a proper eternal rest…


 No.1466

>>1465

>Followers: 58,101


 No.1467

Dice rollRolled 97, 29 = 126 (2d100)

>>1459

Religion's Name: The Nazi Occult

Major Deity's name: Hitler

Major Deity's description: Going above and beyond (or below in this case) to achieve ascension for the Reich's glorious leader millions of souls were sacrificed to great science and occultism to grant eternal life to our Fuhrer. He is the Last Apostle of God

Fluff: Scientists and Warlock occultism to create the perfect human race as dictated by the Hitler our ever living God and Savior.

Starting Location/Principle Holy Land: Germany

Dogma: Eliminate the lesser peoples of the world, unite the world under an Eternal Reich

Followers: 29,893

Bonus: For the State - Governments, having forgot the German Nazi Legacy, tend to like your pro-state agenda, and will aid some of your endeavors

Detraction: Prejudiced - Your disposition against certain minorities will make it very difficult for you to convert them

Divine Armies:

Rituals:

[Gemstone: +3 to all Ritual Rolls]

[Fun Reputation: +7 to all conversion rolls]

[Trendy: +1 to all conversion rolls]

+Submarine: Can Cross All Bodies Of Water Connected to Oceans

Cloning: 159/500

1 Convert. Come have a good time down at the Nazi Recreation Center and learn about how wonderful it is to contribute to society and the state

2 Cloning. We are trying to further science and bring back some ancient trinkets that we will happily donate to the German Museum of History.


 No.1469

Dice rollRolled 80, 21 = 101 (2d100)

>>1459

>Religion's Name: The Holy Knights of the -U-S-A-

>Major Deity's name:Jesus

>Major Deity's description:Our Lord and Savior shall help others under his wings. Those that don't accept our lord and savior however shall be treated with special care. Those that have no god to follow shall be treated with extra care from the M.B.A Associates

>Fluff:There had been reports of Christian insurgency in the -U-S-A-. The other religions masques, monasteries, and the so called churches of scientology. Many atheists had tried to leave the country enmass and even tried to escape to the Canadian Wilderness illegally. Rumour is that they started in Florida where the insurgency is still thriving and growing with every minute.~ George ,Essay of the Concerning Nature of the Insurgency of the Holy Knights of the -U-S-A-

>Starting Location/Principle Holy Land: Florida the Land blessed

>Dogma:Blood shall fall so blood will be pure agian (red)

>Don't fill this out:

>Followers: 4356

>Bonus: Established - Because your religion started before the Great Atheist Lie, more credence is given to your ideas by non-believers

>Detraction: Ignorance - Your people will be slower to accept the technologies and sciences discovered from here on out.

>Divine Armies[Angry Rednecks:HP:1000/1000 Attack: 10: {Military Vehicles: +8 to combat rolls]}][Redneck Militia: HP: 1000/1000 Attack: 10: {Government Weapons: +5 to combat rolls}]

>Rituals:[Raiding: +2 to Combat rolls][Target practice - +2 to Combat Rolls][Terror Suspects: The Government in the United States is now working against you][Government Weapons: +5 to combat rolls][Military Vehicles: +8 to combat rolls][State Fair: +4 to all recruitment rolls][Base attraction: +3 to all Recruitment Rolls][Cletus's Construction on the Cheap: +2 to all Project Building Rolls]

1-2 Get a foundry so that we can prepare our own armies with weapons


 No.1474

Dice rollRolled 25, 81 = 106 (2d100)

>>1459

>Religion's Name: 01010100 01001000 01000101 00100000 01010011 01001111 01001110 01010011 00100000 01001111 01000110 00100000 01010100 01001000 01000101 00100000 01000110 01001111 01010101 01001110 01000100 01010010 01011001

>Major Deity's name: 01010100 01101000 01100101 00100000 01000110 01100001 01110100 01101000 01100101 01110010 00100000 01101111 01100110 00100000 01001101 01100001 01100011 01101000 01101001 01101110 01100101 01110011

>Major Deity's description: A great lord that slumbers under the surface of Mars, the father of machines is the cause behind all of mankind's creations and advancements in the eyes of his worshippers.

>Fluff: The 01010100 01001000 01000101 00100000 01010011 01001111 01001110 01010011 00100000 01001111 01000110 00100000 01010100 01001000 01000101 00100000 01000110 01001111 01010101 01001110 01000100 01010010 01011001 believe that all of Mankind's advancements were caused by inventors and scientists being influenced by the dreams of a slumbering being that lies under the surface of Mars. They try to get closer to this Father of Machines by replacing parts of themselves with machinery and view all mechanical objects as sacred in some way.

>Starting Location/Principle Holy Land: The Arctic

>Dogma: 01000110 01101100 01100101 01110011 01101000 00100000 01101001 01110011 00100000 01110111 01100101 01100001 01101011 00100000 01100001 01101110 01100100 00100000 01101101 01100001 01100011 01101000 01101001 01101110 01100101 00100000 01101001 01110011 00100000 01100111 01101111 01101111 01100100 00101110 00100000 01001011 01101110 01101111 01110111 01101100 01100101 01100100 01100111 01100101 00100000 01101001 01110011 00100000 01110000 01101111 01110111 01100101 01110010 00101100 00100000 01101001 01100111 01101110 01101111 01110010 01100001 01101110 01100011 01100101 00100000 01101001 01110011 00100000 01100110 01100001 01101001 01101100 01110101 01110010 01100101 00101110

>Followers: 8,869

>Bonus: Technological - Your people are very willing and able to pick up any new technology that comes along.

>Detraction: Cold Logic - You may have trouble with some potential followers because of your religion's difficulty to connect on an emotional level

>Divine Armies:[Mechanized Warriors:HP: 1000/1000 Attack: 10]

>Rituals:[Cybernetics: +5 to all rolls]

>[MegaChurch: +5 to all rolls attempting to attract followers]

>[Freezeproof: +8 to all expansion rolls in cold areas]

1)Very well then, we shall try and integrate ourselves into governments around the world and gain their support, maybe we should start with Canada.

Send in our most skilled diplomats to try and woe the Canadian government to our way of thinking.

2)Set up mines to gather resources, a machine requires fuel to run and we in turn require materials to build with.


 No.1475

Dice rollRolled 70, 99, 61, 7 = 237 (4d100)

>>1447

>Religion's Name: Bastism

>Major Deity's name: "Based" Tone Abbott

>Major Deity's description: A man with very big ears that makes up for in the budgie smugglers department for what he lacks in public speaking skills.

>Fluff: A long time ago in an Australia much more different than it was from today, there was rumored to be a man who ruled, called Tony Abbott. He was the last bastion of the white world before it was brought down by the Swedenists. Recently, researchers in the Mawson Station in Antarctica have dug up his legacy, and have started to treat him as a deity.

>Starting Location/Principle Holy Land: Mawson, Australian Antarctic Territory

>Dogma: Real Solutions for All Australians, and Battle Lines, by Tony Abbott

>Followers: 4,501

>Bonus: 'Straylian Attitude - The laid back nature of a primarily Australian religion makes converting all nonbelievers easier for you.

>Detraction: Sparse Population - You started in a region that has very little population, so you don't have as many followers to start with.

>Divine Armies:

[10 Orca Riders:

50 HP

10 Naval Attack

+Ability to cross oceans]

[+Ship: Can Cross the Ocean to more than just Tasmania.]

>Rituals:

[Great Deity: - 10 to all Follower loss]

[SuperAussies: +2 to all conversion rolls]

The ship has been built! Surely a testament to Abbott's power. Onwards we'll sail. Nothing can stop us now. We've got to spread our message to the people of Australia, while spreading our dominance of this icy land.

1. Expand Territory

2. Convert some followers on the mainland

3. and 4. Set up the Abbott Broadcasting Centre (ABC) to propagate our message to a wider audience.


 No.1477

Dice rollRolled 48, 99 = 147 (2d100)

(Sorry about rolling 200d100)

>Religion's Name: The Bringers of Glory

>Major Deity's name: WorldMaker Vevel

>Major Deity's description: A 15ft tall impossibly endowed and beautiful female with long white and silver hair, dressed in purple and gold garb, with a long golden staff. She has a permanent smile on her face, and her eye's are either pure white or pure black and entire galaxies are embodied in them. She is the personal maker of literally thousands of universes made by her personal molding and caretaking, but doesnt like finding those not made by her. When she encounters them she proceeds to reshape them into what she feels like, preferablly vastly different from what they used to be. This one just so happens to not be made by her, and the influence of these other gods displeases her and she will shape it so that no portion is the same and it becomes unique to her style.

>Fluff: All over the continent of south america there has been a surge to join a new religion. This mysterious religion claims that there is one true goddess, one creator of all universes and one maker of all beings. This goddess roams through all existence, making sure that every universe is in a form that she likes for it. This universe has been tainted by the influence of other gods and the goddess isnt pleased by its current state! If the world isnt changed rapidly then she will come and wipe it clean with her legions! As such The Bringers of Glory must please the goddess by being perfect in all they do, from killing to creating, as to please her. The religion has swept lile a wild fire, encouraging all to work together les they displease the goddess.

>Starting Location/Principle Holy Land: South america

>Dogma: Be glorious, and strive to emulate the goddess

>Followers:9376

>94/200 genetic research

>Bonus: Exclusivity - Your followers will be difficult to sway once under the influence of Vevel

>Detraction: Distracted - Because your goddess has much to look after, she may not have as much time for Earth.

1. RESEARCH

2. Incorporate ourselves into the government by converting govt officials, workers, and other important people


 No.1481

File: 1431362039102.jpg (29.57 KB, 1023x771, 341:257, Iscariot_emblem.jpg)

>Religion's Name: Vatican Section XIII - Iscariot

>Major Deity's name: God.

>Major Deity's description: Jesus Christ is in heaven.

>Fluff: For thousands of years, the Catholic Church has had 12 sections. Vatican Section III - Mathew, in charge of the collection and maintenance of holy relics and items of value. Section XII - John, in charge of interpretation of signs, miracles, and saints.

But hidden from all but the highest eschelon of the Church, existed a 13th section: Judas Iscariot.

By millenia, their charge was to defend the Holy Church from the great evils that existed in the world. Witch hunters and vampire slayers, crusaders and inquisitors. It might have taken the scientific disproval of atheism to convince the rest of the world of the existence of the supernatural, but Iscariot has fought off these evils in the name of the church long before.

And in this modern age, with a new Modern Christianity Church, and the unveiling of a thousand other heretical faiths led by pagan gods and their unholy armies, Iscariot once more rises up to the task of defending the Church from the evils that beset it, and ensuring that no darkness dare approach the light of the true faith.

Currently, while the Modern Christianity Church reorganizes itself, they have moved much of their force to Spain, in the old crusader castle of Calatrava la Nueva.

>Starting Location/Principle Holy Land: Spain

>Dogma: In our right hand, daggers and poison. In our left hand, 30 pieces of silver and a straw rope.

Don't fill this out:

>Followers:

>Bonus:

>Detraction:

>Divine Armies:

>Rituals:

Meanwhile, all of the Builders of Babel simultaneously turned into Orange Koolaid after they realized the prophecy spoke of another time


 No.1482

>>1460

>>1461

Your scientists are getting caught up on the small but important details. No progress is made.

>>1463

>>1464

Your people continue working. A lot of the housing sections get done.

Cold Mecca: 221/500

In the mean time, your people attempt to convert people around you but they have troubles finding the non-believers.

>>1465

>>1466

Boëthius hears your prayers, and intercedes on your behalf.

+31,955

In the mean time, you go to the site of the avalanche to bury the dead. When you get there, you realize that they are already buried, so you just say a prayer for them instead.

>>1467

You hold a giant rally which many from the surrounding area attend. You get the opportunity to give a rousing speech, and deliver in a way that makes the great fuhrer in the sky proud.

+29,800 Followers

In the mean time, you gave your scientists the day off to attend the rally, so no progress is made on the Cloning project.

>>1469

You begin to have your people build a factory that will produce guns and ammunition. By god, no one will stop you after this is done.

Weapons Factory: 34/300

>>1474

Considering that you have no followers within Canada, they are not very inclined to listen to you.

You begin to set up your mines, but it will take some time. One of your followers asks what they should mine for.

Mines: 71/500

>>1475

Your followers go to the Australian mainland and settle in on the southern portion.

Soon after they've settled in, your people spread the message of the Abbott. They remember well the golden age brought about by his magnificent reign, and so it's quite easy to convince them of his deity.

+4,500 Followers

In the mean time, you set up the ABC. This broadcasts your message to the masses.

[ABC: All conversion rolls will result in a minor amount of territory expansion]

>>1477

While walking by one of the labs, you see an orangutang doing complex physics equations. You take it as a sign the research is going well.

Genetic Research: 138/200

You begin to convert more people, focusing on governmental officials. They come to faith in Vevel. You feel as though you've now converted everyone in the region. Argentina now declares the Bringers of Glory as their Official State Religion.

[State Religion: +9 to all Conversion rolls in Argentina]

+624 Followers

>>1481

Builders of babel dead yo.

Followers: 500

Bonus: Defenders - Because your people have traditionally fought the battles of the faith, they are more prone to combat. -25% Follower loss when organizing divine armies.

Detraction: Brutal - Because of your organization's Militaristic ways, people may be a bit more skeptical of your religion


 No.1483

Dice rollRolled 10, 75 = 85 (2d100)

>>1481

1 & 2.

Recruit, recruit, recruit! Believers for the faith! Prayers for the [deity/deities]!


 No.1484

Dice rollRolled 8, 52 = 60 (2d100)

>>1482

>>Religion's Name: The Holy Knights of the -U-S-A-

>>Major Deity's name:Jesus

>>Major Deity's description:Our Lord and Savior shall help others under his wings. Those that don't accept our lord and savior however shall be treated with special care. Those that have no god to follow shall be treated with extra care from the M.B.A Associates

>>Fluff:There had been reports of Christian insurgency in the -U-S-A-. The other religions masques, monasteries, and the so called churches of scientology. Many atheists had tried to leave the country enmass and even tried to escape to the Canadian Wilderness illegally. Rumour is that they started in Florida where the insurgency is still thriving and growing with every minute.~ George ,Essay of the Concerning Nature of the Insurgency of the Holy Knights of the -U-S-A-

>>Starting Location/Principle Holy Land: Florida the Land blessed

>>Dogma:Blood shall fall so blood will be pure agian (red)

>>Don't fill this out:

>>Followers: 4356

>>Bonus: Established - Because your religion started before the Great Atheist Lie, more credence is given to your ideas by non-believers

>>Detraction: Ignorance - Your people will be slower to accept the technologies and sciences discovered from here on out.

>>Divine Armies[Angry Rednecks:HP:1000/1000 Attack: 10: {Military Vehicles: +8 to combat rolls]}][Redneck Militia: HP: 1000/1000 Attack: 10: {Government Weapons: +5 to combat rolls}]

>>Rituals:[Raiding: +2 to Combat rolls][Target practice - +2 to Combat Rolls][Terror Suspects: The Government in the United States is now working against you][Government Weapons: +5 to combat rolls][Military Vehicles: +8 to combat rolls][State Fair: +4 to all recruitment rolls][Base attraction: +3 to all Recruitment Rolls][Cletus's Construction on the Cheap: +2 to all Project Building Rolls]

Weapons Factory: 34/300

1-2 Keep on working on the weapons factory make sure that we can also not have the weapons not destroy us


 No.1485

File: 1431395288680.jpg (170.89 KB, 920x487, 920:487, Pope.jpg)

>>1465

Enrico Maxwell, head of Vatican Section 13, knelt before the seat of the Vicar of the Son of God.

Bending a knee, and head lowered, he spoke.

"Your Holiness, Iscariot is a blade and a shield, to be used as you see fit. What would you have us do? We are yours to command."


 No.1486

File: 1431396232243.jpg (34.66 KB, 512x512, 1:1, Rahabim.jpg)

>Religion's Name: The Slake

>Major Deity's name: The Venerated Ones

>Major Deity's description: The Venerated Ones are a group of powerful Vampries, recently assembled in Moscow with the intention of exploitation of this sudden explosion of human emotion world-wide. Using their powers, the Venerated Council presents themselves as Gods to feed off the succulent human emotion from worship of their bloodlines, their elaborate and bloody rituals serving to make the Venerated Council ever-stronger.

>Fluff: Appearing in Moscow, the Venerated Council quickly acquired a small scattering of human cultists with their seemingly impressive powers, beginning to remember their ancient rites of power. As they grow from their rituals, their followers become closer ensnared in their great, bloody web, the blood and all surrounding it consuming all their human passions. One day, the Slake shall turn all of the Earth into a great feeding ground of passionate emotion, growing eternally from their unbridled, slavish worship.

>Starting Location/Principle Holy Land: Moscow

>Dogma: Question nothing, embrace everything.

>Followers:

>Bonus:

>Detraction:

>Divine Armies:


 No.1487

Dice rollRolled 62, 91 = 153 (2d100)

>>1482

Religion's Name: The Nazi Occult

Major Deity's name: Hitler

Major Deity's description: Going above and beyond (or below in this case) to achieve ascension for the Reich's glorious leader millions of souls were sacrificed to great science and occultism to grant eternal life to our Fuhrer. He is the Last Apostle of God

Fluff: Scientists and Warlock occultism to create the perfect human race as dictated by the Hitler our ever living God and Savior.

Starting Location/Principle Holy Land: Germany

Dogma: Eliminate the lesser peoples of the world, unite the world under an Eternal Reich

Followers: 61,848

Bonus: For the State - Governments, having forgot the German Nazi Legacy, tend to like your pro-state agenda, and will aid some of your endeavors

Detraction: Prejudiced - Your disposition against certain minorities will make it very difficult for you to convert them

Divine Armies:

Rituals:

[Gemstone: +3 to all Ritual Rolls]

[Fun Reputation: +7 to all conversion rolls]

[Trendy: +1 to all conversion rolls]

+Submarine: Can Cross All Bodies Of Water Connected to Oceans

Cloning: 159/500

1 The traditions of our Religion support the German State, so shouldn't the German State support our Religion? State Religion.

2 Build a Nazi Lab to help our Cloning and other future endeavors


 No.1488

File: 1431419364853.jpg (83.08 KB, 620x372, 5:3, Matthew-Flinders-010.jpg)

Dice rollRolled 71, 54 = 125 (2d100)

>>1482

>Religion's Name: Bastism

>Major Deity's name: "Based" Tone Abbott

>Major Deity's description: A man with very big ears that makes up for in the budgie smugglers department for what he lacks in public speaking skills.

>Fluff: A long time ago in an Australia much more different than it was from today, there was rumored to be a man who ruled, called Tony Abbott. He was the last bastion of the white world before it was brought down by the Swedenists. Recently, researchers in the Mawson Station in Antarctica have dug up his legacy, and have started to treat him as a deity.

>Starting Location/Principle Holy Land: Mawson, Australian Antarctic Territory

>Dogma: Real Solutions for All Australians, and Battle Lines, by Tony Abbott

>Followers: 9,001

>Bonus: 'Straylian Attitude - The laid back nature of a primarily Australian religion makes converting all nonbelievers easier for you.

>Detraction: Sparse Population - You started in a region that has very little population, so you don't have as many followers to start with.

>Divine Armies:

[10 Orca Riders:

50 HP

10 Naval Attack

+Ability to cross oceans]

[+Ship: Can Cross the Ocean to more than just Tasmania.]

>Rituals:

[Great Deity: - 10 to all Follower loss]

[SuperAussies: +2 to all conversion rolls]

[ABC: All conversion rolls will result in a minor amount of territory expansion]

Well. Our ABC's been set up. This is incredibly good news. We need to train a crack team of explorers in the image of Matthew Flinders. A team that will be able to claim the land of Tone back for us.

1. and 2. Matthew Flinders time!


 No.1489

Dice rollRolled 40, 66, 46, 39 = 191 (4d100)

>>1459

>Religion's Name: Tezcatlipocan, Church of the Flayed God

>Major Deity's name: Xipe Xotec, the Flayed One

>Major Deity's description: Xipe Totec, Tlatlauqhi, the Smoking Mirror, takes the form of a man whose skin has been flayed and bloodied. In the places where it is not dripping red with ichor, his skin is a glowing golden hue. He wields an obsidian spear, and wears elaborate robes and headdress.

>He is considered god of agriculture and rebirth, but also of gold and wealth. However, the duality of his religion means that he represents death as much as life, and disease as much as growth. Worshipers pray for good harvests for themselves, and dire plagues on their enemies. The Flayed One provides both in kind.

>Fluff: Long quelled since the Catholic occupation of Mexico and Latin America, the cults of the old gods festered in silence among stalwart faithful. Huitzilopotchli, the Sun, was popular in the southwest. Quetzacoatl, the Wind Serpent, rose in the North. But in the west, the Flayed God burned strongest in vengeance. Against the Christians, the occupiers, against even other cults. They were led by a prophet - Metzacoli, the Corn-Knife - and around him the waves of extremism rose to a great tide. Now, the sanguine tide of the Flayed One washes over the lands of the Mexica, and soon it shall engulf all the world.

>Starting Location/Principle Holy Land: Yucatan Peninsula, centered on Tikal

>Dogma: The priests of Xipe Totec must give a weekly sacrifice to him, extracting the heart in order to empower his reign. They must then flay the skin, and wear it as one would a robe for a twenty days. After the twentieth dawn, they remove the flayed skin in a symbolic display of rebirth and new life. Touching such flayed skin is believed to give protection from plague and ailments as well.

>Each year at the beginning of spring, a festival is held to honor the Smoking Mirror. Many sacrifices are had, and warriors dressed in the flayed skins hold mock skirmishes to show their skill and devotion. Goldsmiths also hold a feast to the god in the hopes of increasing their own wealth.

>Followers: 1564

>Bonus: Established - Because your religion started before the Great Atheist Lie, more credence is given to your ideas by non-believers

>Detraction: Scary - Because of your strange customs, you are feared by those who believe in other religions, making it difficult to convert non-atheists.

>Rituals:

[Temples of Light: +20% to all rolls above 20]

[Take prisoners: -1% to combat rolls, 1% of kills become converts in successful battles]

[Leadership Temples: +10 to all progress rolls]

[Biological Warfare: +5 to all combat rolls]

Divine Armies: 2

1/2/3/4 - An earthquake! And so devastating, at that! This must be the villainous spite of Kisin Cabrakan, he who roils beneath the earth! How can we hope to succeed in any form, with so few among us? There's nothing for it, we shall have to recruit as many followers as we can!

From tragedy, we shall find strength! These martyred warriors and faithful will be remembered in the new Codices and their names shall be sung in the dirges of our armies for decades to come! Let the temples alight with their corpses, let all in our domain hear of Xipe Totec's strength, and the determination of Metzacoli and his followers in carrying out his will in spite of such a disaster! Then they shall flock to us in the hundreds of thousands!


 No.1490

>>1482

>Religion's Name: 01010100 01001000 01000101 00100000 01010011 01001111 01001110 01010011 00100000 01001111 01000110 00100000 01010100 01001000 01000101 00100000 01000110 01001111 01010101 01001110 01000100 01010010 01011001

>Major Deity's name: 01010100 01101000 01100101 00100000 01000110 01100001 01110100 01101000 01100101 01110010 00100000 01101111 01100110 00100000 01001101 01100001 01100011 01101000 01101001 01101110 01100101 01110011

>Major Deity's description: A great lord that slumbers under the surface of Mars, the father of machines is the cause behind all of mankind's creations and advancements in the eyes of his worshippers.

>Fluff: The 01010100 01001000 01000101 00100000 01010011 01001111 01001110 01010011 00100000 01001111 01000110 00100000 01010100 01001000 01000101 00100000 01000110 01001111 01010101 01001110 01000100 01010010 01011001 believe that all of Mankind's advancements were caused by inventors and scientists being influenced by the dreams of a slumbering being that lies under the surface of Mars. They try to get closer to this Father of Machines by replacing parts of themselves with machinery and view all mechanical objects as sacred in some way.

>Starting Location/Principle Holy Land: The Arctic

>Dogma: 01000110 01101100 01100101 01110011 01101000 00100000 01101001 01110011 00100000 01110111 01100101 01100001 01101011 00100000 01100001 01101110 01100100 00100000 01101101 01100001 01100011 01101000 01101001 01101110 01100101 00100000 01101001 01110011 00100000 01100111 01101111 01101111 01100100 00101110 00100000 01001011 01101110 01101111 01110111 01101100 01100101 01100100 01100111 01100101 00100000 01101001 01110011 00100000 01110000 01101111 01110111 01100101 01110010 00101100 00100000 01101001 01100111 01101110 01101111 01110010 01100001 01101110 01100011 01100101 00100000 01101001 01110011 00100000 01100110 01100001 01101001 01101100 01110101 01110010 01100101 00101110

>Followers: 8,869

>Bonus: Technological - Your people are very willing and able to pick up any new technology that comes along.

>Detraction: Cold Logic - You may have trouble with some potential followers because of your religion's difficulty to connect on an emotional level

>Divine Armies:[Mechanized Warriors:HP: 1000/1000 Attack: 10]

>Rituals:[Cybernetics: +5 to all rolls]

>[MegaChurch: +5 to all rolls attempting to attract followers]

>[Freezeproof: +8 to all expansion rolls in cold areas]

1)Any ore is of use, mine everything that you find for all metals and minerals will have their uses, as either materials or for trade. Now continue with it.

[Cybernetics: +5 to all rolls]

Mines: 71/500

2)Now, the way to converting the Canadians is simple, we build stations across the country and offer repair services for the masses, subtly nudging them towards our way of thinking as we do so.


 No.1491

Dice rollRolled 23, 31 = 54 (2d100)

>>1490


 No.1492

Dice rollRolled 4, 79 = 83 (2d100)

>>1482

>Religion's Name: The Cult of Evolution

>Major Deity's name: The Will of life

>Major Deity's description: A sentient force of nature. The one that weaves evolution and causes mutations. It cares little for the affairs of the creatures of the universe and continues to do its job.

>Fluff: The cult was founded by a group of scientists that found the Will by accident. They concluded that it may be possible to harness the power of the Will and create a society based on created races and evolving themselves.

>Starting Location/Principle Holy Land: Australia

>Dogma: Progress shall be made through the shedding of our human form and evolving beyond.

>Followers: 1695

>Bonus: Self-Starters - Because your religion is Deistic, your followers will take the burden of spreading the religion upon themselves.

>Detraction: Founded by Scientists - Because the scientists were the ones who pushed the great atheist lie, people will be more skeptical about believing more things the scientists say on the matter.

>Divine Armies:

>Rituals:

[Beneficial Mutations: +1 to combat rolls]

[Eagle Eye: +5 to all expansion rolls]

[Birdmasters: +4 to all combat rolls]

[Yawn of God: +2 to all conversion rolls]

[Bird Riders: +6 to combat rolls]

1&2. You know what this is. 84/100


 No.1493

Dice rollRolled 51, 64 = 115 (2d100)

>>1482

>Religion's Name: Faith of the Coming Winter

>Major Deity's name: Grandfather Winter

>Major Deity's description: The old and ancient god of winter, come to grind down armies and the British transportation system alike.

>Fluff:

Once Winter was a dangerous thing, people and animals froze to death, engines stopped working, plants stopped growing. But technology has made winter unimportant. Every modern vehicle can resist the point of absolute zero, food is grown in large glass towers and none fear old grandfather winter. They are fools. For the Winter that is about to come will suffocate all in it's embrace, will freeze all even that which cannot be frozen.

The Children of the Coming Winter look to their god to guide them in the perils that are about to break this world apart like a rotten piece of wood. They shall unleash the Nuclear Weapons of this world and once fire has subsided Winter will reign once and for all.

>Starting Location/Principle Holy Land: Siberia

>Dogma: You cannot escape eternal Winter.

>Followers: 9000

>Bonus:

Cold Blooded - Your Followers don't fear areas of major cold, and will travel to the poles themselves to spread news of the coming winter. Bonus in spreading to cold areas.

>Detraction:

Melting Spirits - Your Followers fear fire and it's effects. Weak to heat based weapons.

>Divine Armies:

[Militia:

HP: 1000

Attack: 10]

>Rituals:

[Town Political Lobbying: +10% to rolls involving the area immediately surrounding your starting area]

[God's Favor: Failed rolls to build Cold Mecca will not decrease your progress]

Oil Rig: 21/100

Cold Mecca: 221/500

1. Keep acquiring additional followers!

2. Continue construction of the Cold Mecca! 221/500


 No.1494

>>1483

You begin to recruit more followers. Some people wander up and come to the faith.

+375 Followers

>>1484

You continue the work on your factory.

56/300

>>1486

Followers: 500

Bonus: Unnatural Strength - Your people are strong, so they will be more difficult to kill than others.

Detraction: Blood Suckers - When people learn the true nature of the counsel, they are turned off, so recruiting may be difficult.

>>1487

You go and talk to the politicians in Berlin. You are able to sway some of them, but not enough to get the state to declare you the state religion.

State Religion: 38/500

In the mean time, you begin work on a laboratory.

Lab: 56/300

>>1488

You establish a great group of explorers to aid you in the Retaking of Australia.

-750 Followers

Divine Army:

[Flinder's Men:

HP: 1000/1000

Attack: 10]

>>1489

You hold a great ceremony in honor of the dead, and seeing how you honor your losses attracts a more people to your religion.

+ 2140 Followers

>>1490

>>1491

You attempt to continue work on the mines, but there is a tunnel collapse. Luckily, no one is trapped in, but any progress is delayed by digging it back out.

Your people would love to set up shop in Canada, but there wouldn't be many customers, as you are in the most remote reaches of the north.

>>1492

They once again make a breakthrough, and are almost done.

Universal Vaccine: 96/100

>>1493

You continue to convert those around you. This time they find some non-believers to proselytize to.

+4590 Followers

In the mean time, You continue on in the construction of Cold Mecca.

Cold Mecca: 307/500


 No.1495

File: 1431563903337.jpg (393.71 KB, 1913x1195, 1913:1195, OMRB_55.jpg)

Forgot Map


 No.1496

Dice rollRolled 89, 69 = 158 (2d100)

>>1494

>Religion's Name: Faith of the Coming Winter

>Major Deity's name: Grandfather Winter

>Major Deity's description: The old and ancient god of winter, come to grind down armies and the British transportation system alike.

>Fluff:

Once Winter was a dangerous thing, people and animals froze to death, engines stopped working, plants stopped growing. But technology has made winter unimportant. Every modern vehicle can resist the point of absolute zero, food is grown in large glass towers and none fear old grandfather winter. They are fools. For the Winter that is about to come will suffocate all in it's embrace, will freeze all even that which cannot be frozen.

The Children of the Coming Winter look to their god to guide them in the perils that are about to break this world apart like a rotten piece of wood. They shall unleash the Nuclear Weapons of this world and once fire has subsided Winter will reign once and for all.

>Starting Location/Principle Holy Land: Siberia

>Dogma: You cannot escape eternal Winter.

>Followers: 13,590

>Bonus:

Cold Blooded - Your Followers don't fear areas of major cold, and will travel to the poles themselves to spread news of the coming winter. Bonus in spreading to cold areas.

>Detraction:

Melting Spirits - Your Followers fear fire and it's effects. Weak to heat based weapons.

>Divine Armies:

[Militia:

HP: 1000

Attack: 10]

>Rituals:

[Town Political Lobbying: +10% to rolls involving the area immediately surrounding your starting area]

[God's Favor: Failed rolls to build Cold Mecca will not decrease your progress]

Oil Rig: 21/100

Cold Mecca: 307/500

1. More and more followers for the cause! The Great Cold Mecca will need a grand population!

2. Talking about things the great cold Mecca needs, to be constructed is one of them.

307/500


 No.1497

Dice rollRolled 41, 52 = 93 (2d100)

>>1494

>Religion's Name: The Holy Knights of the -U-S-A-

>Major Deity's name:Jesus

>Major Deity's description:Our Lord and Savior shall help others under his wings. Those that don't accept our lord and savior however shall be treated with special care. Those that have no god to follow shall be treated with extra care from the M.B.A Associates

>Fluff:There had been reports of Christian insurgency in the -U-S-A-. The other religions masques, monasteries, and the so called churches of scientology. Many atheists had tried to leave the country enmass and even tried to escape to the Canadian Wilderness illegally. Rumour is that they started in Florida where the insurgency is still thriving and growing with every minute.~ George ,Essay of the Concerning Nature of the Insurgency of the Holy Knights of the -U-S-A-

>Starting Location/Principle Holy Land: Florida the Land blessed

>Dogma:Blood shall fall so blood will be pure agian (red)

>>Don't fill this out:

>Followers: 4356

>Bonus: Established - Because your religion started before the Great Atheist Lie, more credence is given to your ideas by non-believers

>Detraction: Ignorance - Your people will be slower to accept the technologies and sciences discovered from here on out.

>Divine Armies[Angry Rednecks:HP:1000/1000 Attack: 10: {Military Vehicles: +8 to combat rolls]}][Redneck Militia: HP: 1000/1000 Attack: 10: {Government Weapons: +5 to combat rolls}]

>Rituals:[Raiding: +2 to Combat rolls][Target practice - +2 to Combat Rolls][Terror Suspects: The Government in the United States is now working against you][Government Weapons: +5 to combat rolls][Military Vehicles: +8 to combat rolls][State Fair: +4 to all recruitment rolls][Base attraction: +3 to all Recruitment Rolls][Cletus's Construction on the Cheap: +2 to all Project Building Rolls]

56/300 Weapons Factory

1-2 GET THAT FACTORY UP AND RUNNING BEFORE THE GOVERNMENT TRIES TO STOP THIS NATION FROM BECOMING LIKE THE VATICAN


 No.1498

Dice rollRolled 32, 71 = 103 (2d100)

>>1494

Religion's Name: The Nazi Occult

Major Deity's name: Hitler

Major Deity's description: Going above and beyond (or below in this case) to achieve ascension for the Reich's glorious leader millions of souls were sacrificed to great science and occultism to grant eternal life to our Fuhrer. He is the Last Apostle of God

Fluff: Scientists and Warlock occultism to create the perfect human race as dictated by the Hitler our ever living God and Savior.

Starting Location/Principle Holy Land: Germany

Dogma: Eliminate the lesser peoples of the world, unite the world under an Eternal Reich

Followers: 61,848

Bonus: For the State - Governments, having forgot the German Nazi Legacy, tend to like your pro-state agenda, and will aid some of your endeavors

Detraction: Prejudiced - Your disposition against certain minorities will make it very difficult for you to convert them

Divine Armies:

Rituals:

[Gemstone: +3 to all Ritual Rolls]

[Fun Reputation: +7 to all conversion rolls]

[Trendy: +1 to all conversion rolls]

+Submarine: Can Cross All Bodies Of Water Connected to Oceans

Cloning: 159/500

State Religion: 38/500

Lab: 56/300

1 The Lab will be an honorable post for some of the state's finest minds to contribute to their country.

2 Continue to petition to become the State Religion of Germany, our pro-state agenda would help create a stronger and more stable people.


 No.1499

Dice rollRolled 15, 10 = 25 (2d100)

>>1494

>Religion's Name: Bastism

>Major Deity's name: "Based" Tone Abbott

>Major Deity's description: A man with very big ears that makes up for in the budgie smugglers department for what he lacks in public speaking skills.

>Fluff: A long time ago in an Australia much more different than it was from today, there was rumored to be a man who ruled, called Tony Abbott. He was the last bastion of the white world before it was brought down by the Swedenists. Recently, researchers in the Mawson Station in Antarctica have dug up his legacy, and have started to treat him as a deity.

>Starting Location/Principle Holy Land: Mawson, Australian Antarctic Territory

>Dogma: Real Solutions for All Australians, and Battle Lines, by Tony Abbott

>Followers: 8,251

>Bonus: 'Straylian Attitude - The laid back nature of a primarily Australian religion makes converting all nonbelievers easier for you.

>Detraction: Sparse Population - You started in a region that has very little population, so you don't have as many followers to start with.

>Divine Armies:

[10 Orca Riders:

50 HP

10 Naval Attack

+Ability to cross oceans]

[+Ship: Can Cross the Ocean to more than just Tasmania.]

[Flinder's Men:

HP: 1000/1000

Attack: 10]

>Rituals:

[Great Deity: - 10 to all Follower loss]

[SuperAussies: +2 to all conversion rolls]

[ABC: All conversion rolls will result in a minor amount of territory expansion]

It's time to convert!

1. Send an expedition off to conquer Australia with Flinder's men.

2. Convert the populace!


 No.1500

Dice rollRolled 86, 28 = 114 (2d100)

>>1494

>Religion's Name: 01010100 01001000 01000101 00100000 01010011 01001111 01001110 01010011 00100000 01001111 01000110 00100000 01010100 01001000 01000101 00100000 01000110 01001111 01010101 01001110 01000100 01010010 01011001

>Major Deity's name: 01010100 01101000 01100101 00100000 01000110 01100001 01110100 01101000 01100101 01110010 00100000 01101111 01100110 00100000 01001101 01100001 01100011 01101000 01101001 01101110 01100101 01110011

>Major Deity's description: A great lord that slumbers under the surface of Mars, the father of machines is the cause behind all of mankind's creations and advancements in the eyes of his worshippers.

>Fluff: The 01010100 01001000 01000101 00100000 01010011 01001111 01001110 01010011 00100000 01001111 01000110 00100000 01010100 01001000 01000101 00100000 01000110 01001111 01010101 01001110 01000100 01010010 01011001 believe that all of Mankind's advancements were caused by inventors and scientists being influenced by the dreams of a slumbering being that lies under the surface of Mars. They try to get closer to this Father of Machines by replacing parts of themselves with machinery and view all mechanical objects as sacred in some way.

>Starting Location/Principle Holy Land: The Arctic

>Dogma: 01000110 01101100 01100101 01110011 01101000 00100000 01101001 01110011 00100000 01110111 01100101 01100001 01101011 00100000 01100001 01101110 01100100 00100000 01101101 01100001 01100011 01101000 01101001 01101110 01100101 00100000 01101001 01110011 00100000 01100111 01101111 01101111 01100100 00101110 00100000 01001011 01101110 01101111 01110111 01101100 01100101 01100100 01100111 01100101 00100000 01101001 01110011 00100000 01110000 01101111 01110111 01100101 01110010 00101100 00100000 01101001 01100111 01101110 01101111 01110010 01100001 01101110 01100011 01100101 00100000 01101001 01110011 00100000 01100110 01100001 01101001 01101100 01110101 01110010 01100101 00101110

>Followers: 8,869

>Bonus: Technological - Your people are very willing and able to pick up any new technology that comes along.

>Detraction: Cold Logic - You may have trouble with some potential followers because of your religion's difficulty to connect on an emotional level

>Divine Armies:[Mechanized Warriors:HP: 1000/1000 Attack: 10]

>Rituals:[Cybernetics: +5 to all rolls]

>[MegaChurch: +5 to all rolls attempting to attract followers]

>[Freezeproof: +8 to all expansion rolls in cold areas]

1)Dammit, try and fix the mines, and add extra supports to stop them from collapsing in the future.

[Cybernetics: +5 to all rolls]

2)The ones that created the nanomachines will be tasked with creating more variants of them, specifically ones that can be used to break down raw materials into useful things.


 No.1501

Dice rollRolled 86, 43 = 129 (2d100)

>>1494

>Religion's Name: Tezcatlipocan, Church of the Flayed God

>Major Deity's name: Xipe Xotec, the Flayed One

>Major Deity's description: Xipe Totec, Tlatlauqhi, the Smoking Mirror, takes the form of a man whose skin has been flayed and bloodied. In the places where it is not dripping red with ichor, his skin is a glowing golden hue. He wields an obsidian spear, and wears elaborate robes and headdress.

>He is considered god of agriculture and rebirth, but also of gold and wealth. However, the duality of his religion means that he represents death as much as life, and disease as much as growth. Worshipers pray for good harvests for themselves, and dire plagues on their enemies. The Flayed One provides both in kind.

>Fluff: Long quelled since the Catholic occupation of Mexico and Latin America, the cults of the old gods festered in silence among stalwart faithful. Huitzilopotchli, the Sun, was popular in the southwest. Quetzacoatl, the Wind Serpent, rose in the North. But in the west, the Flayed God burned strongest in vengeance. Against the Christians, the occupiers, against even other cults. They were led by a prophet - Metzacoli, the Corn-Knife - and around him the waves of extremism rose to a great tide. Now, the sanguine tide of the Flayed One washes over the lands of the Mexica, and soon it shall engulf all the world.

>Starting Location/Principle Holy Land: Yucatan Peninsula, centered on Tikal

>Dogma: The priests of Xipe Totec must give a weekly sacrifice to him, extracting the heart in order to empower his reign. They must then flay the skin, and wear it as one would a robe for a twenty days. After the twentieth dawn, they remove the flayed skin in a symbolic display of rebirth and new life. Touching such flayed skin is believed to give protection from plague and ailments as well.

>Each year at the beginning of spring, a festival is held to honor the Smoking Mirror. Many sacrifices are had, and warriors dressed in the flayed skins hold mock skirmishes to show their skill and devotion. Goldsmiths also hold a feast to the god in the hopes of increasing their own wealth.

>Followers: 3704

>Bonus: Established - Because your religion started before the Great Atheist Lie, more credence is given to your ideas by non-believers

>Detraction: Scary - Because of your strange customs, you are feared by those who believe in other religions, making it difficult to convert non-atheists.

>Rituals:

[Temples of Light: +20% to all rolls above 20]

[Take prisoners: -1% to combat rolls, 1% of kills become converts in successful battles]

[Leadership Temples: +10 to all progress rolls]

[Biological Warfare: +5 to all combat rolls]

Divine Armies: 2

1 - Better, but nowhere near what it ought to be. Only when every citizen raises their hand and offers their life in pledge to Tlatlauqhi will our kingdom be whole!

2 - Meanwhile we shall have to work out a way of mitigating this disparity. Our armies are still great indeed, and the pestilence upon our enemies shall aid us, but it will not suffice. Xipe Totec is patron to wealth and success, and so we must venerate him and work to garner that wealth for ourselves. Influence within the corporate world, riches to fund our conquests, these things shall rectify the injustices upon us!


 No.1502

Dice rollRolled 87, 46 = 133 (2d100)

>>1494

>Religion's Name: Vatican Section XIII - Iscariot

>Major Deity's name: God.

>Major Deity's description: Jesus Christ is in heaven.

>Fluff: For thousands of years, the Catholic Church has had 12 sections. Vatican Section III - Mathew, in charge of the collection and maintenance of holy relics and items of value. Section XII - John, in charge of interpretation of signs, miracles, and saints.

But hidden from all but the highest eschelon of the Church, existed a 13th section: Judas Iscariot.

By millenia, their charge was to defend the Holy Church from the great evils that existed in the world. Witch hunters and vampire slayers, crusaders and inquisitors. It might have taken the scientific disproval of atheism to convince the rest of the world of the existence of the supernatural, but Iscariot has fought off these evils in the name of the church long before.

And in this modern age, with a new Modern Christianity Church, and the unveiling of a thousand other heretical faiths led by pagan gods and their unholy armies, Iscariot once more rises up to the task of defending the Church from the evils that beset it, and ensuring that no darkness dare approach the light of the true faith.

Currently, while the Modern Christianity Church reorganizes itself, they have moved much of their force to Spain, in the old crusader castle of Calatrava la Nueva.

>Starting Location/Principle Holy Land: Spain

>Dogma: In our right hand, daggers and poison. In our left hand, 30 pieces of silver and a straw rope.

Don't fill this out:

Followers: 875

Bonus: Defenders - Because your people have traditionally fought the battles of the faith, they are more prone to combat. -25% Follower loss when organizing divine armies.

Detraction: Brutal - Because of your organization's Militaristic ways, people may be a bit more skeptical of your religion

>Divine Armies:

>Rituals:

Meanwhile, all of the Builders of Babel simultaneously turned into Orange Koolaid after they realized the prophecy spoke of another time

1. Recruit

2. Make a recruitment ritual


 No.1503

Dice rollRolled 13, 29 = 42 (2d100)

>>1482

>Religion's Name: The Bringers of Glory

>Major Deity's name: WorldMaker Vevel

>Major Deity's description: A 15ft tall impossibly endowed and beautiful female with long white and silver hair, dressed in purple and gold garb, with a long golden staff. She has a permanent smile on her face, and her eye's are either pure white or pure black and entire galaxies are embodied in them. She is the personal maker of literally thousands of universes made by her personal molding and caretaking, but doesnt like finding those not made by her. When she encounters them she proceeds to reshape them into what she feels like, preferablly vastly different from what they used to be. This one just so happens to not be made by her, and the influence of these other gods displeases her and she will shape it so that no portion is the same and it becomes unique to her style.

>Fluff: All over the continent of south america there has been a surge to join a new religion. This mysterious religion claims that there is one true goddess, one creator of all universes and one maker of all beings. This goddess roams through all existence, making sure that every universe is in a form that she likes for it. This universe has been tainted by the influence of other gods and the goddess isnt pleased by its current state! If the world isnt changed rapidly then she will come and wipe it clean with her legions! As such The Bringers of Glory must please the goddess by being perfect in all they do, from killing to creating, as to please her. The religion has swept lile a wild fire, encouraging all to work together les they displease the goddess.

>Starting Location/Principle Holy Land: South america

>Dogma: Be glorious, and strive to emulate the goddess

>Followers:10,000

>138/200 genetic research

>Bonus: Exclusivity - Your followers will be difficult to sway once under the influence of Vevel

>Detraction: Distracted - Because your goddess has much to look after, she may not have as much time for Earth.

>[State Religion: +9 to all Conversion rolls in Argentina]

1. Expand

2. Research


 No.1504

Dice rollRolled 69, 76, 98, 57 = 300 (4d100)

>>1494

>Religion's Name: The Modern Christianity Church

>Major Deity's name: God.

>Starting Location/Principle Holy Land: Roma, of coursa!

>Dogma:

For while merely being ruled Science may lead Mankind to despair, to rule Science will lead Mankind to glory that will appeal to God!

>Colour: Purple-ish

>Followers: 90,056

>Bonus: Established - Because your religion started before the Great Atheist Lie, more credence is given to your ideas by non-believers

>Detraction: Corruption - Your Leaders are a bit more easily corrupted than others, leading to more easily swayed followers

>Holy Lands:

[Vatican City]

>Divine Armies:

[Papal Guard] HP: 1000 Attack: 10

>Rituals:

[State Religion: +8 to all rolls to convert in in Italy]

[Piece of the True Cross: +5 to all conversion Rolls]

[Intercession of Boëthius: +4 to all conversion Rolls]

[Divine Leader: +2 To Combat rolls for all Divine Armies]

(Another quick-turn)

1: (Convert more to Christianity)

+[State Religion] [Piece of the True Cross] [Intercession of Boëthius]

2: (Expand Religious Territory)

3: (Construct a ambassador thing with >>1502 )

4: (Form Papal Levies in case of war)


 No.1505

Dice rollRolled 1, 9 = 10 (2d100)

>>1494

>Religion's Name: The Slake

>Major Deity's name: The Venerated Ones

>Major Deity's description: The Venerated Ones are a group of powerful Vampires, recently assembled in Moscow with the intention of exploitation of this sudden explosion of human emotion world-wide. Using their powers, the Venerated Council presents themselves as Gods to feed off the succulent human emotion from worship of their bloodlines, their elaborate and bloody rituals serving to make the Venerated Union ever-stronger.

>Fluff: Appearing in Moscow, the Venerated Ones quickly acquired a small scattering of human cultists with their seemingly impressive powers, beginning to remember their ancient rites of power. As they grow from their rituals, their followers become closer ensnared in their great, bloody web, the blood and all surrounding it consuming all their human passions. One day, the Slake shall turn all of the Earth into a great feeding ground of passionate emotion, growing eternally from their unbridled, slavish worship.

>Starting Location/Principle Holy Land: Moscow

>Dogma: Question nothing, embrace everything.

>Followers: 500

>Bonus: Unnatural Strength - Your people are strong, so they will be more difficult to kill than others.

>Detraction: Blood Suckers - When people learn the true nature of the Venerated Ones, they are turned off, so recruiting may be difficult.

>Divine Armies:

1. Yes, perfect. We will begin. Send out our tendrils over the city of Moscow, recruit those who will be useful. The Slake must grow, after all. Feed off their need for religion and authority. We will be that authority. We are the final authority.

2. We will need a compound. Something large, imposing, dependable… something with much room to host our loyal slaves and ample space to make the temples and rooms for the Slake's rituals, our great blood sects and bloodline worship. All legal, of course. Perhaps it will start small, if such is our budget. No matter. Soon, it will rule over all of Russia, and then the world. It will be impressive over time. The Venerated Ones would live nowhere else.


 No.1506

Dice rollRolled 44, 38 = 82 (2d100)

>>1494

>Religion's Name: The Cult of Evolution

>Major Deity's name: The Will of life

>Major Deity's description: A sentient force of nature. The one that weaves evolution and causes mutations. It cares little for the affairs of the creatures of the universe and continues to do its job.

>Fluff: The cult was founded by a group of scientists that found the Will by accident. They concluded that it may be possible to harness the power of the Will and create a society based on created races and evolving themselves.

>Starting Location/Principle Holy Land: Australia

>Dogma: Progress shall be made through the shedding of our human form and evolving beyond.

>Followers: 1695

>Bonus: Self-Starters - Because your religion is Deistic, your followers will take the burden of spreading the religion upon themselves.

>Detraction: Founded by Scientists - Because the scientists were the ones who pushed the great atheist lie, people will be more skeptical about believing more things the scientists say on the matter.

>Divine Armies:

>Rituals:

[Beneficial Mutations: +1 to combat rolls]

[Eagle Eye: +5 to all expansion rolls]

[Birdmasters: +4 to all combat rolls]

[Yawn of God: +2 to all conversion rolls]

[Bird Riders: +6 to combat rolls]

1&2. You know what this is. 96/100


 No.1507

File: 1431656700926.jpg (393.9 KB, 1913x1195, 1913:1195, OMRB_55.jpg)

>>1496

You continue to recruit. It goes pretty well.

+12,015 Followers

In the mean time, Cold Mecca continues to be built. They are just putting the finishing touches on it.

Cold Mecca: 499/500

>>1497

You continue Progress on the Weapons factory. They have the foundation done now.

78/300

>>1498

You try to have the lab built up more, but progress is stalled when the GOD DAMN ARCHITECT NOTICES AN ERROR IN THE PRINT THAT HE SHOULD HAVE CAUGHT IN THE FIRST FUCKING DRAFT THE PIECE OF SHIT

In the mean time, you continue to work on converting the German government. It's slow progress, but it's happening.

State Religion: 81/500

>>1499

You send Finder's men on an expedition to Australia, but someone has taught every single Kangaroo on the island to box. They are immediately repelled. Tending to their wounds keeps your people in Australia from converting anyone.

>>1500

You build the mines back up, and continue your work on them.

Mines: 151/500

>>1501

You organize a great rally, and it attracts many, who come to know Xipe Xotec as the true god.

+ 3704 Followers

In the mean time, you attempt to reach out to the corporate world, but Central America doesn't have much of a corporate world, so you decide to found your own corporation.

Oreo Corp: 45/300

>>1502

You begin to go over the Spanish country side, telling all who you come across about the glory of the Lord.

+696 Followers

In the mean time, you devise a trial for all those who join your religion. This trial toughens them up for the trials of the world at large.

Rituals:

[Membership Trial: -50% Follower loss when organizing divine armies (Does not stack with bonus)]

>>1503

You go to expand, but a great Tsunami comes and kills some of your people.

-769 Followers

In the mean time, you attempt to continue with your genetic research, but are unable to make any progress.

Genetic Research: 138/200

>>1504

You send your people all over, and they convert more to the ways of Christ.

+77400

Next, you move your people into Northern Italy.

After that, you construct an Embassy within the Territory of Section XIII. This helps to tie your two religions together.

Finally, you form an army known as the Papal Levies.

Divine Armies:

[Papal Levies:

HP: 1000/1000

Attack: 10]

>>1505

You go to recruit within Moscow, but Russia is a rough place. Many of your people are stabbed.

-250 Followers

In the mean time, you attempt to build a compound, but your people are too busy mourning the dead to build anything right now.

>>1506

Finally, you complete your Universal Vaccine. Upon injection, your people are immune to all viral outbreaks.

Rituals:

[Immunity: -20% to all follower loss]


 No.1508

Dice rollRolled 38, 12 = 50 (2d100)

>>1507

>Religion's Name: Vatican Section XIII - Iscariot

>Major Deity's name: God.

>Major Deity's description: Jesus Christ is in heaven.

>Fluff: For thousands of years, the Catholic Church has had 12 sections. Vatican Section III - Mathew, in charge of the collection and maintenance of holy relics and items of value. Section XII - John, in charge of interpretation of signs, miracles, and saints.

But hidden from all but the highest eschelon of the Church, existed a 13th section: Judas Iscariot.

By millenia, their charge was to defend the Holy Church from the great evils that existed in the world. Witch hunters and vampire slayers, crusaders and inquisitors. It might have taken the scientific disproval of atheism to convince the rest of the world of the existence of the supernatural, but Iscariot has fought off these evils in the name of the church long before.

And in this modern age, with a new Modern Christianity Church, and the unveiling of a thousand other heretical faiths led by pagan gods and their unholy armies, Iscariot once more rises up to the task of defending the Church from the evils that beset it, and ensuring that no darkness dare approach the light of the true faith.

Currently, while the Modern Christianity Church reorganizes itself, they have moved much of their force to Spain, in the old crusader castle of Calatrava la Nueva.

>Starting Location/Principle Holy Land: Spain

>Dogma: In our right hand, daggers and poison. In our left hand, 30 pieces of silver and a straw rope.

Don't fill this out:

Followers: 1571

Bonus: Defenders - Because your people have traditionally fought the battles of the faith, they are more prone to combat. -25% Follower loss when organizing divine armies.

Detraction: Brutal - Because of your organization's Militaristic ways, people may be a bit more skeptical of your religion

>Divine Armies:

>Rituals:

[Membership Trial: -50% Follower loss when organizing divine armies (Does not stack with bonus)]

1. Recruit more followers

2. Make a recruitment ritual actually geared towards getting more followers.


 No.1509

Dice rollRolled 70, 10 = 80 (2d100)

>>1498

Religion's Name: The Nazi Occult

Major Deity's name: Hitler

Major Deity's description: Going above and beyond (or below in this case) to achieve ascension for the Reich's glorious leader millions of souls were sacrificed to great science and occultism to grant eternal life to our Fuhrer. He is the Last Apostle of God

Fluff: Scientists and Warlock occultism to create the perfect human race as dictated by the Hitler our ever living God and Savior.

Starting Location/Principle Holy Land: Germany

Dogma: Eliminate the lesser peoples of the world, unite the world under an Eternal Reich

Followers: 61,848

Bonus: For the State - Governments, having forgot the German Nazi Legacy, tend to like your pro-state agenda, and will aid some of your endeavors

Detraction: Prejudiced - Your disposition against certain minorities will make it very difficult for you to convert them

Divine Armies:

Rituals:

[Gemstone: +3 to all Ritual Rolls]

[Fun Reputation: +7 to all conversion rolls]

[Trendy: +1 to all conversion rolls]

+Submarine: Can Cross All Bodies Of Water Connected to Oceans

Cloning: 159/500

State Religion: 38/500

Lab: 81/300

1 Keep building up the Lab

2 Recruit a Police Force to protect us


 No.1510

>>1507

>Religion's Name: Bastism

>Major Deity's name: "Based" Tone Abbott

>Major Deity's description: A man with very big ears that makes up for in the budgie smugglers department for what he lacks in public speaking skills.

>Fluff: A long time ago in an Australia much more different than it was from today, there was rumored to be a man who ruled, called Tony Abbott. He was the last bastion of the white world before it was brought down by the Swedenists. Recently, researchers in the Mawson Station in Antarctica have dug up his legacy, and have started to treat him as a deity.

>Starting Location/Principle Holy Land: Mawson, Australian Antarctic Territory

>Dogma: Real Solutions for All Australians, and Battle Lines, by Tony Abbott

>Followers: 8,251

>Bonus: 'Straylian Attitude - The laid back nature of a primarily Australian religion makes converting all nonbelievers easier for you.

>Detraction: Sparse Population - You started in a region that has very little population, so you don't have as many followers to start with.

>Divine Armies:

[10 Orca Riders:

50 HP

10 Naval Attack

+Ability to cross oceans]

[+Ship: Can Cross the Ocean to more than just Tasmania.]

[Flinder's Men:

HP: 1000/1000

Attack: 10]

>Rituals:

[Great Deity: - 10 to all Follower loss]

[SuperAussies: +2 to all conversion rolls]

[ABC: All conversion rolls will result in a minor amount of territory expansion]

Try again

1. Send an expedition off to conquer Australia with Flinder's men.

2. Convert the populace!


 No.1511

Dice rollRolled 28, 58 = 86 (2d100)

>>1510

Forgot to roll the dice


 No.1524

Dice rollRolled 57, 80 = 137 (2d100)

>>1507

>Religion's Name: The Holy Knights of the -U-S-A-

>Major Deity's name:Jesus

>Major Deity's description:Our Lord and Savior shall help others under his wings. Those that don't accept our lord and savior however shall be treated with special care. Those that have no god to follow shall be treated with extra care from the M.B.A Associates

>Fluff:There had been reports of Christian insurgency in the -U-S-A-. The other religions masques, monasteries, and the so called churches of scientology. Many atheists had tried to leave the country enmass and even tried to escape to the Canadian Wilderness illegally. Rumour is that they started in Florida where the insurgency is still thriving and growing with every minute.~ George ,Essay of the Concerning Nature of the Insurgency of the Holy Knights of the -U-S-A-

>Starting Location/Principle Holy Land: Florida the Land blessed

>Dogma:Blood shall fall so blood will be pure agian (red)

>>Don't fill this out:

>Followers: 4356

>Bonus: Established - Because your religion started before the Great Atheist Lie, more credence is given to your ideas by non-believers

>Detraction: Ignorance - Your people will be slower to accept the technologies and sciences discovered from here on out.

>Divine Armies[Angry Rednecks:HP:1000/1000 Attack: 10: {Military Vehicles: +8 to combat rolls]}][Redneck Militia: HP: 1000/1000 Attack: 10: {Government Weapons: +5 to combat rolls}]

>Rituals:[Raiding: +2 to Combat rolls][Target practice - +2 to Combat Rolls][Terror Suspects: The Government in the United States is now working against you][Government Weapons: +5 to combat rolls][Military Vehicles: +8 to combat rolls][State Fair: +4 to all recruitment rolls][Base attraction: +3 to all Recruitment Rolls][Cletus's Construction on the Cheap: +2 to all Project Building Rolls]

78/300 Weapon's Factory

1-2 REAGAN WILL ROLL OVER IN HIS GRAVE IF THAT WEAPONS FACTORY ISN'T UP BY THE TIME WHEN WWIII BREAKS OUT


 No.1525

Dice rollRolled 39, 83 = 122 (2d100)

>>1507

>Religion's Name: The Cult of Evolution

>Major Deity's name: The Will of life

>Major Deity's description: A sentient force of nature. The one that weaves evolution and causes mutations. It cares little for the affairs of the creatures of the universe and continues to do its job.

>Fluff: The cult was founded by a group of scientists that found the Will by accident. They concluded that it may be possible to harness the power of the Will and create a society based on created races and evolving themselves.

>Starting Location/Principle Holy Land: Australia

>Dogma: Progress shall be made through the shedding of our human form and evolving beyond.

>Followers: 1695

>Bonus: Self-Starters - Because your religion is Deistic, your followers will take the burden of spreading the religion upon themselves.

>Detraction: Founded by Scientists - Because the scientists were the ones who pushed the great atheist lie, people will be more skeptical about believing more things the scientists say on the matter.

>Divine Armies:

>Rituals:

[Beneficial Mutations: +1 to combat rolls]

[Eagle Eye: +5 to all expansion rolls]

[Birdmasters: +4 to all combat rolls]

[Yawn of God: +2 to all conversion rolls]

[Bird Riders: +6 to combat rolls]

[Immunity: -20% to all follower loss]

1&2. Expand our influence a bit. This new vaccine should help a lot in that regard.


 No.1526

Dice rollRolled 41, 22 = 63 (2d100)

>>1507

>Religion's Name: 01010100 01001000 01000101 00100000 01010011 01001111 01001110 01010011 00100000 01001111 01000110 00100000 01010100 01001000 01000101 00100000 01000110 01001111 01010101 01001110 01000100 01010010 01011001

>Major Deity's name: 01010100 01101000 01100101 00100000 01000110 01100001 01110100 01101000 01100101 01110010 00100000 01101111 01100110 00100000 01001101 01100001 01100011 01101000 01101001 01101110 01100101 01110011

>Major Deity's description: A great lord that slumbers under the surface of Mars, the father of machines is the cause behind all of mankind's creations and advancements in the eyes of his worshippers.

>Fluff: The 01010100 01001000 01000101 00100000 01010011 01001111 01001110 01010011 00100000 01001111 01000110 00100000 01010100 01001000 01000101 00100000 01000110 01001111 01010101 01001110 01000100 01010010 01011001 believe that all of Mankind's advancements were caused by inventors and scientists being influenced by the dreams of a slumbering being that lies under the surface of Mars. They try to get closer to this Father of Machines by replacing parts of themselves with machinery and view all mechanical objects as sacred in some way.

>Starting Location/Principle Holy Land: The Arctic

>Dogma: 01000110 01101100 01100101 01110011 01101000 00100000 01101001 01110011 00100000 01110111 01100101 01100001 01101011 00100000 01100001 01101110 01100100 00100000 01101101 01100001 01100011 01101000 01101001 01101110 01100101 00100000 01101001 01110011 00100000 01100111 01101111 01101111 01100100 00101110 00100000 01001011 01101110 01101111 01110111 01101100 01100101 01100100 01100111 01100101 00100000 01101001 01110011 00100000 01110000 01101111 01110111 01100101 01110010 00101100 00100000 01101001 01100111 01101110 01101111 01110010 01100001 01101110 01100011 01100101 00100000 01101001 01110011 00100000 01100110 01100001 01101001 01101100 01110101 01110010 01100101 00101110

>Followers: 8,869

>Bonus: Technological - Your people are very willing and able to pick up any new technology that comes along.

>Detraction: Cold Logic - You may have trouble with some potential followers because of your religion's difficulty to connect on an emotional level

>Divine Armies:[Mechanized Warriors:HP: 1000/1000 Attack: 10]

>Rituals:[Cybernetics: +5 to all rolls]

>[MegaChurch: +5 to all rolls attempting to attract followers]

>[Freezeproof: +8 to all expansion rolls in cold areas]

1)Continue work on the mines, the sooner they are complete the sooner we can get on with building greater things.

Mines: 151/500

[Cybernetics: +5 to all rolls]

2)Let us get our best minds and our greatest engineers together and put them to work on researching a way of combining nanomachines with metal. A material with the strength of metal but the ability to 'regrow' damaged areas would be invaluable to us

[Cybernetics: +5 to all rolls]


 No.1527

Dice rollRolled 29, 46 = 75 (2d100)

>>1507

>Religion's Name: Tezcatlipocan, Church of the Flayed God

>Major Deity's name: Xipe Xotec, the Flayed One

>Major Deity's description: Xipe Totec, Tlatlauqhi, the Smoking Mirror, takes the form of a man whose skin has been flayed and bloodied. In the places where it is not dripping red with ichor, his skin is a glowing golden hue. He wields an obsidian spear, and wears elaborate robes and headdress.

>He is considered god of agriculture and rebirth, but also of gold and wealth. However, the duality of his religion means that he represents death as much as life, and disease as much as growth. Worshipers pray for good harvests for themselves, and dire plagues on their enemies. The Flayed One provides both in kind.

>Fluff: Long quelled since the Catholic occupation of Mexico and Latin America, the cults of the old gods festered in silence among stalwart faithful. Huitzilopotchli, the Sun, was popular in the southwest. Quetzacoatl, the Wind Serpent, rose in the North. But in the west, the Flayed God burned strongest in vengeance. Against the Christians, the occupiers, against even other cults. They were led by a prophet - Metzacoli, the Corn-Knife - and around him the waves of extremism rose to a great tide. Now, the sanguine tide of the Flayed One washes over the lands of the Mexica, and soon it shall engulf all the world.

>Starting Location/Principle Holy Land: Yucatan Peninsula, centered on Tikal

>Dogma: The priests of Xipe Totec must give a weekly sacrifice to him, extracting the heart in order to empower his reign. They must then flay the skin, and wear it as one would a robe for a twenty days. After the twentieth dawn, they remove the flayed skin in a symbolic display of rebirth and new life. Touching such flayed skin is believed to give protection from plague and ailments as well.

>Each year at the beginning of spring, a festival is held to honor the Smoking Mirror. Many sacrifices are had, and warriors dressed in the flayed skins hold mock skirmishes to show their skill and devotion. Goldsmiths also hold a feast to the god in the hopes of increasing their own wealth.

>Followers: 7408

>Bonus: Established - Because your religion started before the Great Atheist Lie, more credence is given to your ideas by non-believers

>Detraction: Scary - Because of your strange customs, you are feared by those who believe in other religions, making it difficult to convert non-atheists.

>Rituals:

[Temples of Light: +20% to all rolls above 20]

[Take prisoners: -1% to combat rolls, 1% of kills become converts in successful battles]

[Leadership Temples: +10 to all progress rolls]

[Biological Warfare: +5 to all combat rolls]

Divine Armies: 2

Oreo Corp 45/300

1 - Oreo? Mm, an improper name. We'll need something more appropriate, something that really catches the public attention… Aztechnology! Brilliant! Now get to working on branding and advertising, we'll deal with what Aztechnology actually makes later.

2 - It is time once more for the Flaying Festival. Let us reflect on the trials and triumphs of this year, and how despite tragedy Xipe Totec's faithful have grown greater than ever before. The sacrifices will be slain, mock battles will be held, feasts will be had, and the Smoking Mirror shall be honored on high. If our devotion is great enough, he may even see fit to bless our inspired prophet Metzacoli with new strength and rituals!


 No.1528

Dice rollRolled 57, 15 = 72 (2d100)

>>1507

>Religion's Name: The Modern Christianity Church

>Major Deity's name: God.

>Starting Location/Principle Holy Land: Roma, of coursa!

>Dogma:

Christianity is best religion, all other religions are cults, and are shits.

>Colour: Purple-ish

>Followers: 167,456

>Bonus: Established - Because your religion started before the Great Atheist Lie, more credence is given to your ideas by non-believers

>Detraction: Corruption - Your Leaders are a bit more easily corrupted than others, leading to more easily swayed followers

>Holy Lands:

[Vatican City]

>Divine Armies:

[Papal Guard] HP: 1000 Attack: 10

[Papal Levies] HP: 1000 Attack: 10

>Rituals:

[State Religion: +8 to all rolls to convert in in Italy]

[Piece of the True Cross: +5 to all conversion Rolls]

[Intercession of Boëthius: +4 to all conversion Rolls]

[Divine Leader: +2 To Combat rolls for all Divine Armies]

1: …We all know what need to be done, so do it.

(Convert more to Christianity)

+[State Religion] [Piece of the True Cross] [Intercession of Boëthius]

2: Meanwhile, it is time for us to begin construction of a Office of External Relationships, to ensure that we remain in the eyes of the modern world as a force of good. If we do this correctly, it would be likely that nations would be more willing to accept our humble offers.


 No.1529

Dice rollRolled 86, 18 = 104 (2d100)

>Religion's Name: The Bringers of Glory

>Major Deity's name: WorldMaker Vevel

>Major Deity's description: A 15ft tall impossibly endowed and beautiful female with long white and silver hair, dressed in purple and gold garb, with a long golden staff. She has a permanent smile on her face, and her eye's are either pure white or pure black and entire galaxies are embodied in them. She is the personal maker of literally thousands of universes made by her personal molding and caretaking, but doesnt like finding those not made by her. When she encounters them she proceeds to reshape them into what she feels like, preferablly vastly different from what they used to be. This one just so happens to not be made by her, and the influence of these other gods displeases her and she will shape it so that no portion is the same and it becomes unique to her style.

>Fluff: All over the continent of south america there has been a surge to join a new religion. This mysterious religion claims that there is one true goddess, one creator of all universes and one maker of all beings. This goddess roams through all existence, making sure that every universe is in a form that she likes for it. This universe has been tainted by the influence of other gods and the goddess isnt pleased by its current state! If the world isnt changed rapidly then she will come and wipe it clean with her legions! As such The Bringers of Glory must please the goddess by being perfect in all they do, from killing to creating, as to please her. The religion has swept lile a wild fire, encouraging all to work together les they displease the goddess.

>Starting Location/Principle Holy Land: South america

>Dogma: Be glorious, and strive to emulate the goddess

>Followers:9,232

>138/200 genetic research

>Bonus: Exclusivity - Your followers will be difficult to sway once under the influence of Vevel

>Detraction: Distracted - Because your goddess has much to look after, she may not have as much time for Earth.

>[State Religion: +9 to all Conversion rolls in Argentina]

1. RESEARCH!

2. Expand north


 No.1530

Dice rollRolled 16, 62 = 78 (2d100)

>>1507

>Religion's Name: The Slake

>Major Deity's name: The Venerated Ones

>Major Deity's description: The Venerated Ones are a group of powerful Vampires, recently assembled in Moscow with the intention of exploitation of this sudden explosion of human emotion world-wide. Using their powers, the Venerated Council presents themselves as Gods to feed off the succulent human emotion from worship of their bloodlines, their elaborate and bloody rituals serving to make the Venerated Union ever-stronger.

>Fluff: Appearing in Moscow, the Venerated Ones quickly acquired a small scattering of human cultists with their seemingly impressive powers, beginning to remember their ancient rites of power. As they grow from their rituals, their followers become closer ensnared in their great, bloody web, the blood and all surrounding it consuming all their human passions. One day, the Slake shall turn all of the Earth into a great feeding ground of passionate emotion, growing eternally from their unbridled, slavish worship.

>Starting Location/Principle Holy Land: Moscow

>Dogma: Question nothing, embrace everything.

>Followers: 500

>Bonus: Unnatural Strength - Your people are strong, so they will be more difficult to kill than others.

>Detraction: Blood Suckers - When people learn the true nature of the Venerated Ones, they are turned off, so recruiting may be difficult.

>Divine Armies:

1: What an inconvenience. There is no time to grieve. Make use of their blood while it is still warm, and move on. We will need more to make up for the fallen slaves. Recruit, and remember that failure will not be accepted twice, slaves.

2. We will clearly need to arm these fools. Find them some sort of weapons in this dreg of a city. It matters little what they are. Force is the only language these people understand, it seems.


 No.1531

File: 1431890738083.jpg (393.97 KB, 1913x1195, 1913:1195, OMRB_55.jpg)

>>1508

You look for people to recruit. You find none.

In the mean time, you preform a ritual that you believe will attract more followers. Instead, people become horrified at your use of magic and leave.

-130 Followers.

>>1509

You continue to build your labratory.

124/300

In the mean time, you train up a police force from your followers. The training is brutal, and several people die, but the force gets trained.

Divine Armies:

[Police Force:

HP: 1000/1000

Attack: 10]

-1500 Followers

>>1510

>>1511

You send Flinder up to Australia once again to attempt to expand your territory, but the boxing Kangaroos refuse to give way.

The conversions go better though, and soon the Australians believe.

+4,290 Followers

>>1524

Your people, fearful of disappointing the Great Reagan, work diligently on the factory.

Weapons Factory: 112/300

>>1525

Your people spread out, but notice a strange lack of kangaroos nearby…

>>1526

Your people work on the mines. Progress is slow, but steady.

Mines: 191/500

In the mean time, you suggest to your nanotechnicians that you combine nanomachines with metal. They inform you that they are actually made with a high durability carbon nanotube. He goes on, but you kinda glaze over at the technical aspects.

>>1527

You rename the Corporation Aztechnology Corp., but people really like Oreos. They often harken back to the Oreo Purity Wars of 2180 and reminisce on the chocolatey goodness that Oreos represent. In either case, no progress is made.

You pray to the Flayed One for a new Ritual. He responds: "Yea, I guess you guys have been doin pretty good, man. I don't know, what about this ritual for Increasing conversions? It's not much, but, it's like, a thing, right?"

Rituals:

[A Thing: +2 to all Recruitment Rolls]

>>1528

You convert more Italians to faith in Christ.

+123,876

Your office of external relationships doesn't really know what exactly to do, so they all just kinda wander off.

>>1529

Finally, you have completed your research into genetic engineering. You are now able to breed species to your liking.

Rituals:

[Genetic Engineering: +5 to all rolls]

You tell your people to go north, but they don't want to.

>>1530

You go out to recruit, but not too many people are interested in becoming slaves (Please correct your Followers Count)

In the mean time, you look for Weapons to arm your followers with. You find some Small arms, and give each follower one so they may protect themselves.

Ritual:

[Armed: -10% to all follower loss]


 No.1532

Dice rollRolled 17, 4 = 21 (2d100)

>>1531

>Religion's Name: Vatican Section XIII - Iscariot

>Major Deity's name: God.

>Major Deity's description: Jesus Christ is in heaven.

>Fluff: For thousands of years, the Catholic Church has had 12 sections. Vatican Section III - Mathew, in charge of the collection and maintenance of holy relics and items of value. Section XII - John, in charge of interpretation of signs, miracles, and saints.

But hidden from all but the highest eschelon of the Church, existed a 13th section: Judas Iscariot.

By millenia, their charge was to defend the Holy Church from the great evils that existed in the world. Witch hunters and vampire slayers, crusaders and inquisitors. It might have taken the scientific disproval of atheism to convince the rest of the world of the existence of the supernatural, but Iscariot has fought off these evils in the name of the church long before.

And in this modern age, with a new Modern Christianity Church, and the unveiling of a thousand other heretical faiths led by pagan gods and their unholy armies, Iscariot once more rises up to the task of defending the Church from the evils that beset it, and ensuring that no darkness dare approach the light of the true faith.

Currently, while the Modern Christianity Church reorganizes itself, they have moved much of their force to Spain, in the old crusader castle of Calatrava la Nueva.

>Starting Location/Principle Holy Land: Spain

>Dogma: In our right hand, daggers and poison. In our left hand, 30 pieces of silver and a straw rope.

Don't fill this out:

Followers: 1441

Bonus: Defenders - Because your people have traditionally fought the battles of the faith, they are more prone to combat. -25% Follower loss when organizing divine armies.

Detraction: Brutal - Because of your organization's Militaristic ways, people may be a bit more skeptical of your religion

>Divine Armies:

>Rituals:

[Membership Trial: -50% Follower loss when organizing divine armies (Does not stack with bonus)]

1. Keep recruiting.

2. Work on an actual recruitment bonus thing


 No.1533

Dice rollRolled 61, 63 = 124 (2d100)

>>1531

Religion's Name: The Nazi Occult

Major Deity's name: Hitler

Major Deity's description: Going above and beyond (or below in this case) to achieve ascension for the Reich's glorious leader millions of souls were sacrificed to great science and occultism to grant eternal life to our Fuhrer.

Fluff: Scientists and Warlock occultism to create the perfect human race as dictated by the Hitler our ever living God and Savior.

Starting Location/Principle Holy Land: Germany

Dogma: Eliminate the lesser peoples of the world, unite the world under an Eternal Reich

Followers: 60,348

Bonus: For the State - Governments, having forgot the German Nazi Legacy, tend to like your pro-state agenda, and will aid some of your endeavors

Detraction: Prejudiced - Your disposition against certain minorities will make it very difficult for you to convert them

Divine Armies:

[Police Force:

HP: 1000/1000

Attack: 10]

Rituals:

[Gemstone: +3 to all Ritual Rolls]

[Fun Reputation: +7 to all conversion rolls]

[Trendy: +1 to all conversion rolls]

+Submarine: Can Cross All Bodies Of Water Connected to Oceans

Cloning: 159/500

State Religion: 81/500

Lab: 124/300

1 Keep Converting

2 The Lab


 No.1534

Dice rollRolled 83, 48 = 131 (2d100)

>>1531

>Religion's Name: The Cult of Evolution

>Major Deity's name: The Will of life

>Major Deity's description: A sentient force of nature. The one that weaves evolution and causes mutations. It cares little for the affairs of the creatures of the universe and continues to do its job.

>Fluff: The cult was founded by a group of scientists that found the Will by accident. They concluded that it may be possible to harness the power of the Will and create a society based on created races and evolving themselves.

>Starting Location/Principle Holy Land: Australia

>Dogma: Progress shall be made through the shedding of our human form and evolving beyond.

>Followers: 1695

>Bonus: Self-Starters - Because your religion is Deistic, your followers will take the burden of spreading the religion upon themselves.

>Detraction: Founded by Scientists - Because the scientists were the ones who pushed the great atheist lie, people will be more skeptical about believing more things the scientists say on the matter.

>Divine Armies:

>Rituals:

[Beneficial Mutations: +1 to combat rolls]

[Eagle Eye: +5 to all expansion rolls]

[Birdmasters: +4 to all combat rolls]

[Yawn of God: +2 to all conversion rolls]

[Bird Riders: +6 to combat rolls]

[Immunity: -20% to all follower loss]

1. Expand more

2. recruit more.


 No.1535

Dice rollRolled 22, 18 = 40 (2d100)

>>1531

>Religion's Name: 01010100 01001000 01000101 00100000 01010011 01001111 01001110 01010011 00100000 01001111 01000110 00100000 01010100 01001000 01000101 00100000 01000110 01001111 01010101 01001110 01000100 01010010 01011001

>Major Deity's name: 01010100 01101000 01100101 00100000 01000110 01100001 01110100 01101000 01100101 01110010 00100000 01101111 01100110 00100000 01001101 01100001 01100011 01101000 01101001 01101110 01100101 01110011

>Major Deity's description: A great lord that slumbers under the surface of Mars, the father of machines is the cause behind all of mankind's creations and advancements in the eyes of his worshippers.

>Fluff: The 01010100 01001000 01000101 00100000 01010011 01001111 01001110 01010011 00100000 01001111 01000110 00100000 01010100 01001000 01000101 00100000 01000110 01001111 01010101 01001110 01000100 01010010 01011001 believe that all of Mankind's advancements were caused by inventors and scientists being influenced by the dreams of a slumbering being that lies under the surface of Mars. They try to get closer to this Father of Machines by replacing parts of themselves with machinery and view all mechanical objects as sacred in some way.

>Starting Location/Principle Holy Land: The Arctic

>Dogma: 01000110 01101100 01100101 01110011 01101000 00100000 01101001 01110011 00100000 01110111 01100101 01100001 01101011 00100000 01100001 01101110 01100100 00100000 01101101 01100001 01100011 01101000 01101001 01101110 01100101 00100000 01101001 01110011 00100000 01100111 01101111 01101111 01100100 00101110 00100000 01001011 01101110 01101111 01110111 01101100 01100101 01100100 01100111 01100101 00100000 01101001 01110011 00100000 01110000 01101111 01110111 01100101 01110010 00101100 00100000 01101001 01100111 01101110 01101111 01110010 01100001 01101110 01100011 01100101 00100000 01101001 01110011 00100000 01100110 01100001 01101001 01101100 01110101 01110010 01100101 00101110

>Followers: 8,869

>Bonus: Technological - Your people are very willing and able to pick up any new technology that comes along.

>Detraction: Cold Logic - You may have trouble with some potential followers because of your religion's difficulty to connect on an emotional level

>Divine Armies:[Mechanized Warriors:HP: 1000/1000 Attack: 10]

>Rituals:[Cybernetics: +5 to all rolls]

>[MegaChurch: +5 to all rolls attempting to attract followers]

>[Freezeproof: +8 to all expansion rolls in cold areas]

1)Digging continues

Mines: 191/500

2)Well, OK then, let's just try and build giant robots instead, we shall make them the avatars of our great Lord!

They will also be useful for a multitude of tasks, so that to.

[Cybernetics: +5 to all rolls]


 No.1536

Dice rollRolled 74, 55 = 129 (2d100)

>>1531

>Religion's Name: Bastism

>Major Deity's name: "Based" Tone Abbott

>Major Deity's description: A man with very big ears that makes up for in the budgie smugglers department for what he lacks in public speaking skills.

>Fluff: A long time ago in an Australia much more different than it was from today, there was rumored to be a man who ruled, called Tony Abbott. He was the last bastion of the white world before it was brought down by the Swedenists. Recently, researchers in the Mawson Station in Antarctica have dug up his legacy, and have started to treat him as a deity.

>Starting Location/Principle Holy Land: Mawson, Australian Antarctic Territory

>Dogma: Real Solutions for All Australians, and Battle Lines, by Tony Abbott

>Followers: 12,541

>Bonus: 'Straylian Attitude - The laid back nature of a primarily Australian religion makes converting all nonbelievers easier for you.

>Detraction: Sparse Population - You started in a region that has very little population, so you don't have as many followers to start with.

>Divine Armies:

[10 Orca Riders:

50 HP

10 Naval Attack

+Ability to cross oceans]

[+Ship: Can Cross the Ocean to more than just Tasmania.]

[Flinder's Men:

HP: 1000/1000

Attack: 10]

>Rituals:

[Great Deity: - 10 to all Follower loss]

[SuperAussies: +2 to all conversion rolls]

[ABC: All conversion rolls will result in a minor amount of territory expansion]

If this doesn't bloody work this time…

1. Send an expedition off to conquer Australia with Flinder's men.

2. Ask Abbott for spiritual guidance to help our men expand our territory faster.


 No.1559

Dice rollRolled 76, 93 = 169 (2d100)

>>1531

>Religion's Name: The Holy Knights of the -U-S-A-

>Major Deity's name:Jesus

>Major Deity's description:Our Lord and Savior shall help others under his wings. Those that don't accept our lord and savior however shall be treated with special care. Those that have no god to follow shall be treated with extra care from the M.B.A Associates

>Fluff:There had been reports of Christian insurgency in the -U-S-A-. The other religions masques, monasteries, and the so called churches of scientology. Many atheists had tried to leave the country enmass and even tried to escape to the Canadian Wilderness illegally. Rumour is that they started in Florida where the insurgency is still thriving and growing with every minute.~ George ,Essay of the Concerning Nature of the Insurgency of the Holy Knights of the -U-S-A-

>Starting Location/Principle Holy Land: Florida the Land blessed

>Dogma:Blood shall fall so blood will be pure agian (red)

>>Don't fill this out:

>Followers: 4356

>Bonus: Established - Because your religion started before the Great Atheist Lie, more credence is given to your ideas by non-believers

>Detraction: Ignorance - Your people will be slower to accept the technologies and sciences discovered from here on out.

>Divine Armies[Angry Rednecks:HP:1000/1000 Attack: 10: {Military Vehicles: +8 to combat rolls]}][Redneck Militia: HP: 1000/1000 Attack: 10: {Government Weapons: +5 to combat rolls}]

>Rituals:[Raiding: +2 to Combat rolls][Target practice - +2 to Combat Rolls][Terror Suspects: The Government in the United States is now working against you][Government Weapons: +5 to combat rolls][Military Vehicles: +8 to combat rolls][State Fair: +4 to all recruitment rolls][Base attraction: +3 to all Recruitment Rolls][Cletus's Construction on the Cheap: +2 to all Project Building Rolls]

Weapons Factory: 112/300

1-2 BILLY O'RILEY WILL BE PISSED TOO IF HE DOESN'T FIND A WEAPONS FACTORY IN THIS LAND


 No.1560

Dice rollRolled 76, 33 = 109 (2d100)

>>1507

>Religion's Name: Faith of the Coming Winter

>Major Deity's name: Grandfather Winter

>Major Deity's description: The old and ancient god of winter, come to grind down armies and the British transportation system alike.

>Fluff:

Once Winter was a dangerous thing, people and animals froze to death, engines stopped working, plants stopped growing. But technology has made winter unimportant. Every modern vehicle can resist the point of absolute zero, food is grown in large glass towers and none fear old grandfather winter. They are fools. For the Winter that is about to come will suffocate all in it's embrace, will freeze all even that which cannot be frozen.

The Children of the Coming Winter look to their god to guide them in the perils that are about to break this world apart like a rotten piece of wood. They shall unleash the Nuclear Weapons of this world and once fire has subsided Winter will reign once and for all.

>Starting Location/Principle Holy Land: Siberia

>Dogma: You cannot escape eternal Winter.

>Followers: 25,605

>Bonus:

Cold Blooded - Your Followers don't fear areas of major cold, and will travel to the poles themselves to spread news of the coming winter. Bonus in spreading to cold areas.

>Detraction:

Melting Spirits - Your Followers fear fire and it's effects. Weak to heat based weapons.

>Divine Armies:

[Militia:

HP: 1000

Attack: 10]

>Rituals:

[Town Political Lobbying: +10% to rolls involving the area immediately surrounding your starting area]

[God's Favor: Failed rolls to build Cold Mecca will not decrease your progress]

Oil Rig: 21/100

Cold Mecca: 499/500

1. The day has come! The day that Cold Mecca will finally be completed! A truly glorious development, finally all will be able to admire the truly amazing city that will be harbor to the people of the faith.

Cold Mecca 499/500

2. Certainly such a grand creation will draw many new followers towards it and the Faith of the Coming Winter will expand further and further gathering more followers in the process.


 No.1561

Dice rollRolled 26, 41 = 67 (2d100)

>Religion's Name: The Bringers of Glory

>Major Deity's name: WorldMaker Vevel

>Major Deity's description: A 15ft tall impossibly endowed and beautiful female with long white and silver hair, dressed in purple and gold garb, with a long golden staff. She has a permanent smile on her face, and her eye's are either pure white or pure black and entire galaxies are embodied in them. She is the personal maker of literally thousands of universes made by her personal molding and caretaking, but doesnt like finding those not made by her. When she encounters them she proceeds to reshape them into what she feels like, preferablly vastly different from what they used to be. This one just so happens to not be made by her, and the influence of these other gods displeases her and she will shape it so that no portion is the same and it becomes unique to her style.

>Fluff: All over the continent of south america there has been a surge to join a new religion. This mysterious religion claims that there is one true goddess, one creator of all universes and one maker of all beings. This goddess roams through all existence, making sure that every universe is in a form that she likes for it. This universe has been tainted by the influence of other gods and the goddess isnt pleased by its current state! If the world isnt changed rapidly then she will come and wipe it clean with her legions! As such The Bringers of Glory must please the goddess by being perfect in all they do, from killing to creating, as to please her. The religion has swept lile a wild fire, encouraging all to work together les they displease the goddess.

>Starting Location/Principle Holy Land: South america

>Dogma: Be glorious, and strive to emulate the goddess

>Followers:9,232

>138/200 genetic research

>Bonus: Exclusivity - Your followers will be difficult to sway once under the influence of Vevel

>Detraction: Distracted - Because your goddess has much to look after, she may not have as much time for Earth.

>[State Religion: +9 to all Conversion rolls in Argentina]

>[Genetic Engineering: +5 to all rolls]

1. Convert military soldiers and officers

2. Have the government give us weapons and armor


 No.1572

Test


 No.1573

>>1532

You attempt to recruit, and look into finding a way to make recruitment more effective. Unfortunately, a few people leave while you're trying to figure this out. Also, you come across a major problem. There is a history in Spain of a Catholic group called "the Inquisition." Word has spread around about the brutality of what occurred under the inquisition, and now people are avoiding your religion.

-85 Followers

Rituals:

[Inquisition: -10% to recruitment rolls]

>>1533

You continue to build up your followers base, for the fatherland, of course.

+36,783 Followers

In the mean time, The new glassware for the Laboratory has come in.

Lab: 162/300

>>1534

You continue to move across the Australian continent.

In the mean time, you continue to invite people to your religion.

+768 Followers

>>1535

Your progress on the mines come to a swift halt with the mines due to several of the drills breaking. No progress is made.

In the mean time, you try to build giant robots, but your people start complaining about things like "Practicality" and "Oil Soaked Nightmare Killing Sprees"

>>1536

Finally, Flinder breaks through the Boxing Kangaroos and begins to make progress on the Australian mainland.

You go to Abbot and ask for Guidance about speeding up the expansion process. His response:

"Look, mate, ya gotta get pissed off yer ass first. Drink as much as ye can hold in yer stomach; then you'll go places. Think about it, ya wander all over the place when your wasted, don't ya?"

>>1559

The thread of angering the Great and Mighty Bill O'Reily, Liberal Slayer in the 2024 Repulicrat War, spurs the people to work harder than ever before.

Weapons Factory: 152/300

>>1560

Finally, the finishing touch is put on cold Mecca: A giant Ice Cube is put in the middle of it. Now, all can witness the glory of the eternal winter.

Rituals:

[Cold Mecca: Failed rolls will never lose you followers]

You'd think that the spectacle of putting in a giant ice cube into a city dedicated to winter would draw a crowd, but eh, what're ya gonna do?

>>1561

You try to convert members of the military. It goes poorly.

You try to gain military equipment. This, too, goes poorly.


 No.1574

Dice rollRolled 69, 74 = 143 (2d100)

>>1573

>Religion's Name: The Holy Knights of the -U-S-A-

>Major Deity's name:Jesus

>Major Deity's description:Our Lord and Savior shall help others under his wings. Those that don't accept our lord and savior however shall be treated with special care. Those that have no god to follow shall be treated with extra care from the M.B.A Associates

>Fluff:There had been reports of Christian insurgency in the -U-S-A-. The other religions masques, monasteries, and the so called churches of scientology. Many atheists had tried to leave the country enmass and even tried to escape to the Canadian Wilderness illegally. Rumour is that they started in Florida where the insurgency is still thriving and growing with every minute.~ George ,Essay of the Concerning Nature of the Insurgency of the Holy Knights of the -U-S-A-

>Starting Location/Principle Holy Land: Florida the Land blessed

>Dogma:Blood shall fall so blood will be pure agian (red)

>>Don't fill this out:

>Followers: 4356

>Bonus: Established - Because your religion started before the Great Atheist Lie, more credence is given to your ideas by non-believers

>Detraction: Ignorance - Your people will be slower to accept the technologies and sciences discovered from here on out.

>Divine Armies[Angry Rednecks:HP:1000/1000 Attack: 10: {Military Vehicles: +8 to combat rolls]}][Redneck Militia: HP: 1000/1000 Attack: 10: {Government Weapons: +5 to combat rolls}]

>Rituals:[Raiding: +2 to Combat rolls][Target practice - +2 to Combat Rolls][Terror Suspects: The Government in the United States is now working against you][Government Weapons: +5 to combat rolls][Military Vehicles: +8 to combat rolls][State Fair: +4 to all recruitment rolls][Base attraction: +3 to all Recruitment Rolls][Cletus's Construction on the Cheap: +2 to all Project Building Rolls]

1-2 HANOI JANE WILL TRY TO MAKE THIS LAND HIPPIE LAND WHAT YOU CAN DO IS BUILD MORE GUNS TO SHOOT THE HIPPIES YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE HAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA


 No.1575

>>1574

Forgot Weapons Factory: 152/300


 No.1576

Dice rollRolled 9, 78 = 87 (2d100)

>>1573

>Religion's Name: The Cult of Evolution

>Major Deity's name: The Will of life

>Major Deity's description: A sentient force of nature. The one that weaves evolution and causes mutations. It cares little for the affairs of the creatures of the universe and continues to do its job.

>Fluff: The cult was founded by a group of scientists that found the Will by accident. They concluded that it may be possible to harness the power of the Will and create a society based on created races and evolving themselves.

>Starting Location/Principle Holy Land: Australia

>Dogma: Progress shall be made through the shedding of our human form and evolving beyond.

>Followers: 1695+768 (Can't be asked to do math right now)

>Bonus: Self-Starters - Because your religion is Deistic, your followers will take the burden of spreading the religion upon themselves.

>Detraction: Founded by Scientists - Because the scientists were the ones who pushed the great atheist lie, people will be more skeptical about believing more things the scientists say on the matter.

>Divine Armies:

>Rituals:

[Beneficial Mutations: +1 to combat rolls]

[Eagle Eye: +5 to all expansion rolls]

[Birdmasters: +4 to all combat rolls]

[Yawn of God: +2 to all conversion rolls]

[Bird Riders: +6 to combat rolls]

[Immunity: -20% to all follower loss]

1. Expand more

2. recruit more.


 No.1577

Dice rollRolled 9, 16 = 25 (2d100)

>>1573

Religion's Name: The Nazi Occult

Major Deity's name: Hitler

Major Deity's description: Going above and beyond (or below in this case) to achieve ascension for the Reich's glorious leader millions of souls were sacrificed to great science and occultism to grant eternal life to our Fuhrer.

Fluff: Scientists and Warlock occultism to create the perfect human race as dictated by the Hitler our ever living God and Savior.

Starting Location/Principle Holy Land: Germany

Dogma: Eliminate the lesser peoples of the world, unite the world under an Eternal Reich

Followers: 97,131

Bonus: For the State - Governments, having forgot the German Nazi Legacy, tend to like your pro-state agenda, and will aid some of your endeavors

Detraction: Prejudiced - Your disposition against certain minorities will make it very difficult for you to convert them

Divine Armies:

[Police Force:

HP: 1000/1000

Attack: 10]

Rituals:

[Gemstone: +3 to all Ritual Rolls]

[Fun Reputation: +7 to all conversion rolls]

[Trendy: +1 to all conversion rolls]

+Submarine: Can Cross All Bodies Of Water Connected to Oceans

Cloning: 159/500

State Religion: 81/500

Lab: 162/300

1 Keep Converting with our family fun summer camps

2 Donations of scientific tools and books from the state will help get the Lab ready. Lab


 No.1578

Dice rollRolled 30, 80 = 110 (2d100)

>>1573

>>1573

>Religion's Name: Vatican Section XIII - Iscariot

>Major Deity's name: God.

>Major Deity's description: Jesus Christ is in heaven.

>Fluff: For thousands of years, the Catholic Church has had 12 sections. Vatican Section III - Mathew, in charge of the collection and maintenance of holy relics and items of value. Section XII - John, in charge of interpretation of signs, miracles, and saints.

But hidden from all but the highest eschelon of the Church, existed a 13th section: Judas Iscariot.

By millenia, their charge was to defend the Holy Church from the great evils that existed in the world. Witch hunters and vampire slayers, crusaders and inquisitors. It might have taken the scientific disproval of atheism to convince the rest of the world of the existence of the supernatural, but Iscariot has fought off these evils in the name of the church long before.

And in this modern age, with a new Modern Christianity Church, and the unveiling of a thousand other heretical faiths led by pagan gods and their unholy armies, Iscariot once more rises up to the task of defending the Church from the evils that beset it, and ensuring that no darkness dare approach the light of the true faith.

Currently, while the Modern Christianity Church reorganizes itself, they have moved much of their force to Spain, in the old crusader castle of Calatrava la Nueva.

>Starting Location/Principle Holy Land: Spain

>Dogma: In our right hand, daggers and poison. In our left hand, 30 pieces of silver and a straw rope.

Don't fill this out:

Followers: 1356

Bonus: Defenders - Because your people have traditionally fought the battles of the faith, they are more prone to combat. -25% Follower loss when organizing divine armies.

Detraction: Brutal - Because of your organization's Militaristic ways, people may be a bit more skeptical of your religion

>Divine Armies:

>Rituals:

[Membership Trial: -50% Follower loss when organizing divine armies (Does not stack with bonus)]

1. Work on removing the penalty to recruitment.

2. Work on a bonus toward recruiting.


 No.1580

Dice rollRolled 87, 20 = 107 (2d100)

>>1573

>Religion's Name: Bastism

>Major Deity's name: "Based" Tone Abbott

>Major Deity's description: A man with very big ears that makes up for in the budgie smugglers department for what he lacks in public speaking skills.

>Fluff: A long time ago in an Australia much more different than it was from today, there was rumored to be a man who ruled, called Tony Abbott. He was the last bastion of the white world before it was brought down by the Swedenists. Recently, researchers in the Mawson Station in Antarctica have dug up his legacy, and have started to treat him as a deity.

>Starting Location/Principle Holy Land: Mawson, Australian Antarctic Territory

>Dogma: Real Solutions for All Australians, and Battle Lines, by Tony Abbott

>Followers: 12,541

>Bonus: 'Straylian Attitude - The laid back nature of a primarily Australian religion makes converting all nonbelievers easier for you.

>Detraction: Sparse Population - You started in a region that has very little population, so you don't have as many followers to start with.

>Divine Armies:

[10 Orca Riders:

50 HP

10 Naval Attack

+Ability to cross oceans]

[+Ship: Can Cross the Ocean to more than just Tasmania.]

[Flinder's Men:

HP: 1000/1000

Attack: 10]

>Rituals:

[Great Deity: - 10 to all Follower loss]

[SuperAussies: +2 to all conversion rolls]

[ABC: All conversion rolls will result in a minor amount of territory expansion]

Well, we'd be stupid not to follow Based Tone's guidance!

1. and 2. Throw a massive party and GET PISSED!!


 No.1581

Dice rollRolled 83, 19 = 102 (2d100)

>>1573

>Religion's Name: 01010100 01001000 01000101 00100000 01010011 01001111 01001110 01010011 00100000 01001111 01000110 00100000 01010100 01001000 01000101 00100000 01000110 01001111 01010101 01001110 01000100 01010010 01011001

>Major Deity's name: 01010100 01101000 01100101 00100000 01000110 01100001 01110100 01101000 01100101 01110010 00100000 01101111 01100110 00100000 01001101 01100001 01100011 01101000 01101001 01101110 01100101 01110011

>Major Deity's description: A great lord that slumbers under the surface of Mars, the father of machines is the cause behind all of mankind's creations and advancements in the eyes of his worshippers.

>Fluff: The 01010100 01001000 01000101 00100000 01010011 01001111 01001110 01010011 00100000 01001111 01000110 00100000 01010100 01001000 01000101 00100000 01000110 01001111 01010101 01001110 01000100 01010010 01011001 believe that all of Mankind's advancements were caused by inventors and scientists being influenced by the dreams of a slumbering being that lies under the surface of Mars. They try to get closer to this Father of Machines by replacing parts of themselves with machinery and view all mechanical objects as sacred in some way.

>Starting Location/Principle Holy Land: The Arctic

>Dogma: 01000110 01101100 01100101 01110011 01101000 00100000 01101001 01110011 00100000 01110111 01100101 01100001 01101011 00100000 01100001 01101110 01100100 00100000 01101101 01100001 01100011 01101000 01101001 01101110 01100101 00100000 01101001 01110011 00100000 01100111 01101111 01101111 01100100 00101110 00100000 01001011 01101110 01101111 01110111 01101100 01100101 01100100 01100111 01100101 00100000 01101001 01110011 00100000 01110000 01101111 01110111 01100101 01110010 00101100 00100000 01101001 01100111 01101110 01101111 01110010 01100001 01101110 01100011 01100101 00100000 01101001 01110011 00100000 01100110 01100001 01101001 01101100 01110101 01110010 01100101 00101110

>Followers: 8,869

>Bonus: Technological - Your people are very willing and able to pick up any new technology that comes along.

>Detraction: Cold Logic - You may have trouble with some potential followers because of your religion's difficulty to connect on an emotional level

>Divine Armies:[Mechanized Warriors:HP: 1000/1000 Attack: 10]

>Rituals:[Cybernetics: +5 to all rolls]

>[MegaChurch: +5 to all rolls attempting to attract followers]

>[Freezeproof: +8 to all expansion rolls in cold areas]

1)Dammit, break out the picks and hard hats, we're doing this old school.

Mines: 191/500

2)AND I DON'T CARE ABOUT PRACTICALITY, WE NEED GIANT ROBOTS TO BRING THE WORD OF OUR LORD TO THE MEATBAGS!

Try and make robots again.


 No.1582

File: 1432576803575.jpg (394.18 KB, 1913x1195, 1913:1195, OMRB_55.jpg)

>>1574

>>1575

Bring up Jane Fonda, who was posthumously declared a traitor to the United States in the 2050 Ousting of the Commies, Drives their labor further.

184/300

>>1576

You attempt to expand further. Suddenly, a fury of Kangaroos the likes that have never been seen come up from your Southeastern border, and it seems someone has trained them to box! You loose some people to the boxing kangaroos.

-218 Followers

In the mean time, you begin to recruit some people from your newly found territory.

+1716 Followers

>>1577

Unfortunately, you choose the happy city of Auchwitz to do your summer camping in. Your camp grounds happen to be pretty close to something bad. The people come in and ask what happened in these shower buildings that appear to have gas lines running to them and swastikas embedded in them. You hurriedly tell people to move along, but some of them are now suspicious of you.

-10,792 Followers

The state is already over expanded in their tax burden as it is. They can't afford to send these supplies.

>>1578

You look into trying to bolster your recruitment efforts. At first, you put out some misinformation that people are skeptical of, but then you begin a massive PR campaign That improves your image and convinces many that you are not related to the Inquisitions of the past.

Remove Inquisition Ritual

>>1580

You throw a large blowout. Many drunken Ideas a slung about, but on really sticks:

"We should Start *hick* out OWN bloody brewery." This idea sends waves throughout your people and preparations begin as soon as the hangover wears off.

Brewery: 109/300

>>1581

Your people don picks and hard hats, looking back to a less technological era to build the mines. Aided by their cybernetics, this counter-intuitive thinking pay off.

Mines: 268/500

"Look, We don't have the materials. Or the money to get the materials. Or a way to get the money for the materials. Also, calling people 'meatbags' is not a good way to win friends, for future reference."


 No.1583

Dice rollRolled 82, 98 = 180 (2d100)

>>1582

>Religion's Name: The Holy Knights of the -U-S-A-

>Major Deity's name:Jesus

>Major Deity's description:Our Lord and Savior shall help others under his wings. Those that don't accept our lord and savior however shall be treated with special care. Those that have no god to follow shall be treated with extra care from the M.B.A Associates

>Fluff:There had been reports of Christian insurgency in the -U-S-A-. The other religions masques, monasteries, and the so called churches of scientology. Many atheists had tried to leave the country enmass and even tried to escape to the Canadian Wilderness illegally. Rumour is that they started in Florida where the insurgency is still thriving and growing with every minute.~ George ,Essay of the Concerning Nature of the Insurgency of the Holy Knights of the -U-S-A-

>Starting Location/Principle Holy Land: Florida the Land blessed

>Dogma:Blood shall fall so blood will be pure agian (red)

>>Don't fill this out:

>Followers: 4356

>Bonus: Established - Because your religion started before the Great Atheist Lie, more credence is given to your ideas by non-believers

>Detraction: Ignorance - Your people will be slower to accept the technologies and sciences discovered from here on out.

>Divine Armies[Angry Rednecks:HP:1000/1000 Attack: 10: {Military Vehicles: +8 to combat rolls]}][Redneck Militia: HP: 1000/1000 Attack: 10: {Government Weapons: +5 to combat rolls}]

>Rituals:[Raiding: +2 to Combat rolls][Target practice - +2 to Combat Rolls][Terror Suspects: The Government in the United States is now working against you][Government Weapons: +5 to combat rolls][Military Vehicles: +8 to combat rolls][State Fair: +4 to all recruitment rolls][Base attraction: +3 to all Recruitment Rolls][Cletus's Construction on the Cheap: +2 to all Project Building Rolls]

Weapons Factory: 184/300

1-2 GEORGE WASHINGTON MIGHT JUST SUPPORT OUR WEAPONS MAKING BECAUSE IT'S FOR AMERICA AND FOR OUR FREEDOM


 No.1584

Dice rollRolled 1, 47 = 48 (2d100)

>Religion's Name: The Cult of Evolution

>Major Deity's name: The Will of life

>Major Deity's description: A sentient force of nature. The one that weaves evolution and causes mutations. It cares little for the affairs of the creatures of the universe and continues to do its job.

>Fluff: The cult was founded by a group of scientists that found the Will by accident. They concluded that it may be possible to harness the power of the Will and create a society based on created races and evolving themselves.

>Starting Location/Principle Holy Land: Australia

>Dogma: Progress shall be made through the shedding of our human form and evolving beyond.

>Followers: 1695+768-218+1716 (Can't be asked to do math right now)

>Bonus: Self-Starters - Because your religion is Deistic, your followers will take the burden of spreading the religion upon themselves.

>Detraction: Founded by Scientists - Because the scientists were the ones who pushed the great atheist lie, people will be more skeptical about believing more things the scientists say on the matter.

>Divine Armies:

>Rituals:

[Beneficial Mutations: +1 to combat rolls]

[Eagle Eye: +5 to all expansion rolls]

[Birdmasters: +4 to all combat rolls]

[Yawn of God: +2 to all conversion rolls]

[Bird Riders: +6 to combat rolls]

[Immunity: -20% to all follower loss]

1. Expand more

2. recruit more.


 No.1601

Dice rollRolled 78, 68 = 146 (2d100)

>Religion's Name: Vatican Section XIII - Iscariot

>Major Deity's name: God.

>Major Deity's description: Jesus Christ is in heaven.

>Fluff: For thousands of years, the Catholic Church has had 12 sections. Vatican Section III - Mathew, in charge of the collection and maintenance of holy relics and items of value. Section XII - John, in charge of interpretation of signs, miracles, and saints.

But hidden from all but the highest eschelon of the Church, existed a 13th section: Judas Iscariot.

By millenia, their charge was to defend the Holy Church from the great evils that existed in the world. Witch hunters and vampire slayers, crusaders and inquisitors. It might have taken the scientific disproval of atheism to convince the rest of the world of the existence of the supernatural, but Iscariot has fought off these evils in the name of the church long before.

And in this modern age, with a new Modern Christianity Church, and the unveiling of a thousand other heretical faiths led by pagan gods and their unholy armies, Iscariot once more rises up to the task of defending the Church from the evils that beset it, and ensuring that no darkness dare approach the light of the true faith.

Currently, while the Modern Christianity Church reorganizes itself, they have moved much of their force to Spain, in the old crusader castle of Calatrava la Nueva.

>Starting Location/Principle Holy Land: Spain

>Dogma: In our right hand, daggers and poison. In our left hand, 30 pieces of silver and a straw rope.

Don't fill this out:

Followers: 1356

Bonus: Defenders - Because your people have traditionally fought the battles of the faith, they are more prone to combat. -25% Follower loss when organizing divine armies.

Detraction: Brutal - Because of your organization's Militaristic ways, people may be a bit more skeptical of your religion

>Divine Armies:

>Rituals:

[Membership Trial: -50% Follower loss when organizing divine armies (Does not stack with bonus)]

1-2. Back to recruiting then, hopefully I catch up to at least 5k soon.


 No.1605

Dice rollRolled 18, 100 = 118 (2d100)

>>1582

Religion's Name: The Nazi Occult

Major Deity's name: Hitler

Major Deity's description: Going above and beyond (or below in this case) to achieve ascension for the Reich's glorious leader millions of souls were sacrificed to great science and occultism to grant eternal life to our Fuhrer.

Fluff: Scientists and Warlock occultism to create the perfect human race as dictated by the Hitler our ever living God and Savior.

Starting Location/Principle Holy Land: Germany

Dogma: Eliminate the lesser peoples of the world, unite the world under an Eternal Reich

Followers: 86,339

Bonus: For the State - Governments, having forgot the German Nazi Legacy, tend to like your pro-state agenda, and will aid some of your endeavors

Detraction: Prejudiced - Your disposition against certain minorities will make it very difficult for you to convert them

Divine Armies:

[Police Force:

HP: 1000/1000

Attack: 10]

Rituals:

[Gemstone: +3 to all Ritual Rolls]

[Fun Reputation: +7 to all conversion rolls]

[Trendy: +1 to all conversion rolls]

+Submarine: Can Cross All Bodies Of Water Connected to Oceans

Cloning: 159/500

State Religion: 81/500

Lab: 162/300

1 Keep Converting

2 Lab


 No.1617

Dice rollRolled 66, 65 = 131 (2d100)

>>1582

>Religion's Name: Bastism

>Major Deity's name: "Based" Tone Abbott

>Major Deity's description: A man with very big ears that makes up for in the budgie smugglers department for what he lacks in public speaking skills.

>Fluff: A long time ago in an Australia much more different than it was from today, there was rumored to be a man who ruled, called Tony Abbott. He was the last bastion of the white world before it was brought down by the Swedenists. Recently, researchers in the Mawson Station in Antarctica have dug up his legacy, and have started to treat him as a deity.

>Starting Location/Principle Holy Land: Mawson, Australian Antarctic Territory

>Dogma: Real Solutions for All Australians, and Battle Lines, by Tony Abbott

>Followers: 12,541

>Bonus: 'Straylian Attitude - The laid back nature of a primarily Australian religion makes converting all nonbelievers easier for you.

>Detraction: Sparse Population - You started in a region that has very little population, so you don't have as many followers to start with.

>Divine Armies:

[10 Orca Riders:

50 HP

10 Naval Attack

+Ability to cross oceans]

[+Ship: Can Cross the Ocean to more than just Tasmania.]

[Flinder's Men:

HP: 1000/1000

Attack: 10]

>Rituals:

[Great Deity: - 10 to all Follower loss]

[SuperAussies: +2 to all conversion rolls]

[ABC: All conversion rolls will result in a minor amount of territory expansion]

This brewery sounds like something that can finally give us some kind of income!

1. Build the brewery (109/300)

2. Expedition across Australia.


 No.1621

>>1582

>Religion's Name: 01010100 01001000 01000101 00100000 01010011 01001111 01001110 01010011 00100000 01001111 01000110 00100000 01010100 01001000 01000101 00100000 01000110 01001111 01010101 01001110 01000100 01010010 01011001

>Major Deity's name: 01010100 01101000 01100101 00100000 01000110 01100001 01110100 01101000 01100101 01110010 00100000 01101111 01100110 00100000 01001101 01100001 01100011 01101000 01101001 01101110 01100101 01110011

>Major Deity's description: A great lord that slumbers under the surface of Mars, the father of machines is the cause behind all of mankind's creations and advancements in the eyes of his worshippers.

>Fluff: The 01010100 01001000 01000101 00100000 01010011 01001111 01001110 01010011 00100000 01001111 01000110 00100000 01010100 01001000 01000101 00100000 01000110 01001111 01010101 01001110 01000100 01010010 01011001 believe that all of Mankind's advancements were caused by inventors and scientists being influenced by the dreams of a slumbering being that lies under the surface of Mars. They try to get closer to this Father of Machines by replacing parts of themselves with machinery and view all mechanical objects as sacred in some way.

>Starting Location/Principle Holy Land: The Arctic

>Dogma: 01000110 01101100 01100101 01110011 01101000 00100000 01101001 01110011 00100000 01110111 01100101 01100001 01101011 00100000 01100001 01101110 01100100 00100000 01101101 01100001 01100011 01101000 01101001 01101110 01100101 00100000 01101001 01110011 00100000 01100111 01101111 01101111 01100100 00101110 00100000 01001011 01101110 01101111 01110111 01101100 01100101 01100100 01100111 01100101 00100000 01101001 01110011 00100000 01110000 01101111 01110111 01100101 01110010 00101100 00100000 01101001 01100111 01101110 01101111 01110010 01100001 01101110 01100011 01100101 00100000 01101001 01110011 00100000 01100110 01100001 01101001 01101100 01110101 01110010 01100101 00101110

>Followers: 8,869

>Bonus: Technological - Your people are very willing and able to pick up any new technology that comes along.

>Detraction: Cold Logic - You may have trouble with some potential followers because of your religion's difficulty to connect on an emotional level

>Divine Armies:[Mechanized Warriors:HP: 1000/1000 Attack: 10]

>Rituals:[Cybernetics: +5 to all rolls]

>[MegaChurch: +5 to all rolls attempting to attract followers]

>[Freezeproof: +8 to all expansion rolls in cold areas]

1)Excellent, while not as efficient as using machinery the work will remind them of the toils our creations do for us and remind them of why we build! Continue!

Mines: 268/500

2)Have our people near Canada obtain a boat so we can travel further and trade with more people.>>1582


 No.1622

Dice rollRolled 50, 9 = 59 (2d100)

Rolls


 No.1642

File: 1432855147215.jpg (394.19 KB, 1913x1195, 1913:1195, OMRB_55.jpg)

>>1583

Your people begin to install the conveyer belts on the assembly lines. It's getting there.

Weapons Factory: 226/300

>>1584

You send a great many people to expand. Unfortunately, they are unprepared to defend themselves against boxing kangaroos, and a great many of your followers are slaughtered.

-3611

After the great beatdown, you begin to pick up the pieces and recruit more people.

+188 Followers

>>1601

You begin to recruit more people. They flock to you.

+1014 Followers

>>1605

You try to convert people, but the message doesn't really stick.

In the mean time, the are installing the gas lines to be used in your Labratory.

Lab: 248/300

>>1617

A great amount of Hops and Grains are ordered in anticipation of the completion of the brewery.

Brewery: 192/300

In the mean time, you continue to expand.

>>1621

>>1622

Your people continue progress on the mine. It extends fairly deep into the earth now.

Mine: 312/500

In the mean time, your people work on securing a boat. Unfortunately, the boat that they find is already owned by people who are not too keen on losing it, and they fight you for it. You lose some followers before your people retreat.

-634 Followers


 No.1643

Dice rollRolled 44, 74 = 118 (2d100)

>>1573

>Religion's Name: The Holy Knights of the -U-S-A-

>Major Deity's name:Jesus

>Major Deity's description:Our Lord and Savior shall help others under his wings. Those that don't accept our lord and savior however shall be treated with special care. Those that have no god to follow shall be treated with extra care from the M.B.A Associates

>Fluff:There had been reports of Christian insurgency in the -U-S-A-. The other religions masques, monasteries, and the so called churches of scientology. Many atheists had tried to leave the country enmass and even tried to escape to the Canadian Wilderness illegally. Rumour is that they started in Florida where the insurgency is still thriving and growing with every minute.~ George ,Essay of the Concerning Nature of the Insurgency of the Holy Knights of the -U-S-A-

>Starting Location/Principle Holy Land: Florida the Land blessed

>Dogma:Blood shall fall so blood will be pure agian (red)

>>Don't fill this out:

>Followers: 4356

>Bonus: Established - Because your religion started before the Great Atheist Lie, more credence is given to your ideas by non-believers

>Detraction: Ignorance - Your people will be slower to accept the technologies and sciences discovered from here on out.

>Divine Armies[Angry Rednecks:HP:1000/1000 Attack: 10: {Military Vehicles: +8 to combat rolls]}][Redneck Militia: HP: 1000/1000 Attack: 10: {Government Weapons: +5 to combat rolls}]

>Rituals:[Raiding: +2 to Combat rolls][Target practice - +2 to Combat Rolls][Terror Suspects: The Government in the United States is now working against you][Government Weapons: +5 to combat rolls][Military Vehicles: +8 to combat rolls][State Fair: +4 to all recruitment rolls][Base attraction: +3 to all Recruitment Rolls][Cletus's Construction on the Cheap: +2 to all Project Building Rolls]

Weapons Factory: 226/300

1-2 THAT'S THE SPIRIT YE GOD FEARING MEN AND WOMEN OF WAR. MAKE THIS FACTORY LIKE THE FORD FACTORY OF WEAPONS AND MAKE FLORIDA THE OLD DETROIT OF LORE WHERE MACHINES WERE ALL COMING OFF THE SHELVES BUT INSTEAD OF CARS WE BUILDING WEAPONS. WEAPONS SO THAT WE CAN ARM OUR SELVES AND OTHER CHRISTIAN FOLK.


 No.1644

Dice rollRolled 96, 39 = 135 (2d100)

>>1642

>Religion's Name: 01010100 01001000 01000101 00100000 01010011 01001111 01001110 01010011 00100000 01001111 01000110 00100000 01010100 01001000 01000101 00100000 01000110 01001111 01010101 01001110 01000100 01010010 01011001

>Major Deity's name: 01010100 01101000 01100101 00100000 01000110 01100001 01110100 01101000 01100101 01110010 00100000 01101111 01100110 00100000 01001101 01100001 01100011 01101000 01101001 01101110 01100101 01110011

>Major Deity's description: A great lord that slumbers under the surface of Mars, the father of machines is the cause behind all of mankind's creations and advancements in the eyes of his worshippers.

>Fluff: The 01010100 01001000 01000101 00100000 01010011 01001111 01001110 01010011 00100000 01001111 01000110 00100000 01010100 01001000 01000101 00100000 01000110 01001111 01010101 01001110 01000100 01010010 01011001 believe that all of Mankind's advancements were caused by inventors and scientists being influenced by the dreams of a slumbering being that lies under the surface of Mars. They try to get closer to this Father of Machines by replacing parts of themselves with machinery and view all mechanical objects as sacred in some way.

>Starting Location/Principle Holy Land: The Arctic

>Dogma: 01000110 01101100 01100101 01110011 01101000 00100000 01101001 01110011 00100000 01110111 01100101 01100001 01101011 00100000 01100001 01101110 01100100 00100000 01101101 01100001 01100011 01101000 01101001 01101110 01100101 00100000 01101001 01110011 00100000 01100111 01101111 01101111 01100100 00101110 00100000 01001011 01101110 01101111 01110111 01101100 01100101 01100100 01100111 01100101 00100000 01101001 01110011 00100000 01110000 01101111 01110111 01100101 01110010 00101100 00100000 01101001 01100111 01101110 01101111 01110010 01100001 01101110 01100011 01100101 00100000 01101001 01110011 00100000 01100110 01100001 01101001 01101100 01110101 01110010 01100101 00101110

>Followers: 8,869

>Bonus: Technological - Your people are very willing and able to pick up any new technology that comes along.

>Detraction: Cold Logic - You may have trouble with some potential followers because of your religion's difficulty to connect on an emotional level

>Divine Armies:[Mechanized Warriors:HP: 1000/1000 Attack: 10]

>Rituals:[Cybernetics: +5 to all rolls]

>[MegaChurch: +5 to all rolls attempting to attract followers]

>[Freezeproof: +8 to all expansion rolls in cold areas]

1)Continue digging.

Mine: 312/500

2)Damn……Build a buisness in Cananda and sell superior technology to the locals so we make money for use in the aquisition of raw materials.


 No.1647

Dice rollRolled 82, 13 = 95 (2d100)

>>1642

>Religion's Name: Bastism

>Major Deity's name: "Based" Tone Abbott

>Major Deity's description: A man with very big ears that makes up for in the budgie smugglers department for what he lacks in public speaking skills.

>Fluff: A long time ago in an Australia much more different than it was from today, there was rumored to be a man who ruled, called Tony Abbott. He was the last bastion of the white world before it was brought down by the Swedenists. Recently, researchers in the Mawson Station in Antarctica have dug up his legacy, and have started to treat him as a deity.

>Starting Location/Principle Holy Land: Mawson, Australian Antarctic Territory

>Dogma: Real Solutions for All Australians, and Battle Lines, by Tony Abbott

>Followers: 12,541

>Bonus: 'Straylian Attitude - The laid back nature of a primarily Australian religion makes converting all nonbelievers easier for you.

>Detraction: Sparse Population - You started in a region that has very little population, so you don't have as many followers to start with.

>Divine Armies:

[10 Orca Riders:

50 HP

10 Naval Attack

+Ability to cross oceans]

[+Ship: Can Cross the Ocean to more than just Tasmania.]

[Flinder's Men:

HP: 1000/1000

Attack: 10]

>Rituals:

[Great Deity: - 10 to all Follower loss]

[SuperAussies: +2 to all conversion rolls]

[ABC: All conversion rolls will result in a minor amount of territory expansion]

Let's get the Brewery done!

1. Build the brewery (192/300)

2. Expedition across Australia.


 No.1648

Dice rollRolled 40, 3 = 43 (2d100)

>>1642

>Religion's Name: Vatican Section XIII - Iscariot

>Major Deity's name: God.

>Major Deity's description: Jesus Christ is in heaven.

>Fluff: For thousands of years, the Catholic Church has had 12 sections. Vatican Section III - Mathew, in charge of the collection and maintenance of holy relics and items of value. Section XII - John, in charge of interpretation of signs, miracles, and saints.

But hidden from all but the highest eschelon of the Church, existed a 13th section: Judas Iscariot.

By millenia, their charge was to defend the Holy Church from the great evils that existed in the world. Witch hunters and vampire slayers, crusaders and inquisitors. It might have taken the scientific disproval of atheism to convince the rest of the world of the existence of the supernatural, but Iscariot has fought off these evils in the name of the church long before.

And in this modern age, with a new Modern Christianity Church, and the unveiling of a thousand other heretical faiths led by pagan gods and their unholy armies, Iscariot once more rises up to the task of defending the Church from the evils that beset it, and ensuring that no darkness dare approach the light of the true faith.

Currently, while the Modern Christianity Church reorganizes itself, they have moved much of their force to Spain, in the old crusader castle of Calatrava la Nueva.

>Starting Location/Principle Holy Land: Spain

>Dogma: In our right hand, daggers and poison. In our left hand, 30 pieces of silver and a straw rope.

Don't fill this out:

Followers: 2370

Bonus: Defenders - Because your people have traditionally fought the battles of the faith, they are more prone to combat. -25% Follower loss when organizing divine armies.

Detraction: Brutal - Because of your organization's Militaristic ways, people may be a bit more skeptical of your religion

>Divine Armies:

>Rituals:

[Membership Trial: -50% Follower loss when organizing divine armies (Does not stack with bonus)]

1-2. keep Recruiting.


 No.1661

Dice rollRolled 19, 5 = 24 (2d100)

>>1642

>>1642

Religion's Name: The Nazi Occult

Major Deity's name: Hitler

Major Deity's description: Going above and beyond (or below in this case) to achieve ascension for the Reich's glorious leader millions of souls were sacrificed to great science and occultism to grant eternal life to our Fuhrer.

Fluff: Scientists and Warlock occultism to create the perfect human race as dictated by the Hitler our ever living God and Savior.

Starting Location/Principle Holy Land: Germany

Dogma: Eliminate the lesser peoples of the world, unite the world under an Eternal Reich

Followers: 86,339

Bonus: For the State - Governments, having forgot the German Nazi Legacy, tend to like your pro-state agenda, and will aid some of your endeavors

Detraction: Prejudiced - Your disposition against certain minorities will make it very difficult for you to convert them

Divine Armies:

[Police Force:

HP: 1000/1000

Attack: 10]

Rituals:

[Gemstone: +3 to all Ritual Rolls]

[Fun Reputation: +7 to all conversion rolls]

[Trendy: +1 to all conversion rolls]

+Submarine: Can Cross All Bodies Of Water Connected to Oceans

Cloning: 159/500

State Religion: 81/500

Lab: 248/300

1 I thought the Lab was finished with that but I guess it still needs some work. Nazi Lab

2 Convert more Germans to the Cause.




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