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FUCK OFF CUCK

File: 1428626244730.jpg (147.18 KB, 1024x768, 4:3, fJzosvY.jpg)

 No.527[View All]

Hello and welcome to your new little asteroid base. Each room has their own gravity and air runes engraved upon the floor and the mage light systems are work most of the time. The kitchen is stocked with enough food to keep you going for a while and the mage fire cooking system works most of the time. The communication orb in the dock can be used to communicate with nearby ships and double sheids keep the air in until a ship docks. This place is a piece of junk, but it is your piece of junk. Now, who are you?

Fill this in
>Name:
>Race:
>Fluff:

Don't fill this this:
>Health: Healthy
>Belongings: Clothes
>Skills:
>Equipment:
>Followers:
>Bonus: Based on fluff


Current Base stats
>Empty rooms: 3 small
Gravity: Perfect
Air: Perfect
Mage Lights: Minor mana thread damage
>Kitchen
Gravity: Perfect
Air: Perfect
Mage Lights: Minor mana thread damage
Pocket Dimension cold storage: 100/100 units of food (goes down by 1 per player every 2 turns)
Mana stove: Minor mana thread damage
>Docks
Gravity: Perfect
Air: Perfect
Mage Lights: Minor mana thread damage
Communication crystal: Perfect
Air shield docks: Perfect
>Warehouse
Gravity: Perfect
Air: Perfect
Mage Lights: Minor mana thread damage
Inventory: 0/500 units
>Bunkroom male
Gravity: Perfect
Air: Perfect
Mage Lights: Minor mana thread damage
Beds: 10/10
>Bunkroom female
Gravity: Perfect
Air: Perfect
Mage Lights: Minor mana thread damage
Beds: 10/10
>Bathroom male
Gravity: Perfect
Air: Perfect
Mage Lights: Minor mana thread damage
Plumbing: Perfect
>Bathroom female
Gravity: Perfect
Air: Perfect
Mage Lights: Minor mana thread damage
Plumbing: Perfect
>Water purification
Gravity: Perfect
Air: Perfect
Mage Lights: Minor mana thread damage
Plumbing: Perfect
>Miners' locker room
Gravity: Perfect
Air: Perfect
Mage Lights: Minor mana thread damage
Inventory: 4 air shield talasmans, 4 picks, 0/10 temperary ore storage, magic smeltery

Can you survive the necromancer raiders, pirates, and aliens? Do whatever your sick minds think of in your own colony to do with as you wish. Good luck and have fun!
372 posts and 28 image replies omitted. Click reply to view.

 No.1114

Dice rollRolled 29 (1d100)

CHANGEING FIRST ACTION TO FIX DRILL

 No.1119

File: 1429221052358.png (142.39 KB, 279x392, 279:392, Wow_Orc.png)

Dice rollRolled 40, 19 = 59 (2d100)

>>1058
>Name: Lovisa Umenneskelige
>Race: Mixed parentage Elf/Troll
>Fluff: Lovisa was born to an elven mother and a trollish father who fell in love before the Troll Wars. Her mixed heritage saw her bullied by her peers, and she spent a long time rebelling against society, her parents, really anything she could think of to rebel against. In her late teens she fell in with radical communo-anarchist punks, who - in line with their philosophy - accepted her and her anger without question. This sense of belonging resonated with the young woman and she soon adopted their views - that each should take according to their needs, and give according to their ability. That when leadership is needed the member of the group best suited for it should step up - but that having an established, stifling 'command structure' is the source of all ills, as it was shown to promote autocracy in otherwise peaceful and progressive communities. Perhaps this deeply-held philosophy is at odds with her tendency to punch any problem she meets until it stops being a problem - or perhaps it's just the manifestation of the dichotomy between her wildly contrasting ancestry. She joined the station to get out from under the boot of "The Man," the romanticism of living free out in space carrying a certain appeal.

>Health: Healthy

>Belongings: Clothes, Basic farming tools
>Skills: [Basic Hand to Hand] [Basic Farming]
>Equipment: 5 plant pots, 1 planted bag of Shade fruit seeds (2t), 1 planted bag of Tellien sweet pods seeds (2t), 1 planted bag of Grellin leaf seeds (2t).
>Followers:
>Bonus: [Punch it till it isn't a problem] - Slight bonus to unskilled labor or hand to hand.

>>1063
Upon being hit square in the chest by what feels like almost an entire mug of alcohol, Lovisa's expression immediately twists into a snarl. She bares her tusks, and her right hand balls into a fist.

"'Sorry lass'?" She growls through clenched teeth as she tries to master her temper. "I ought to knock your front teeth in, dwarf."

Then she takes a deep breath and exhales, tugging off her top and throwing it at the small man. "Just… get this fucking thing cleaned and sent back to the girls bunkroom. Soon."

She stalks off in a fury to a hopefully uninhabited part of the station to take out her frustrations on empty air. "…Clumsy shit…" she mutters to herself.

1, 2. Practice throwing punches in a quiet part of the station.

 No.1120

>>1119
I'm going to forge something lass mostly I'll help but I got lots of things to do.

 No.1121

>>1119
>>1120
Change 'in a quiet part of the station' to 'at the dwarf'.

 No.1122

>>1121
I'll be at my forge I'm not a weaver or a washing golem I'm a blacksmith

 No.1123

>>1093
Aelrindel shuffles from side to side awkwardly as she clutches Angle's clothes in her small hands, looking much bigger than her even when not being worn, her fancy dress restored. Flushing bright red at the near-naked man when she stumbles across him, she flings the clothes at him without a word and sprints off, too embarrassed to be around him at the moment.

 No.1124

>>1121
>>1122
Garz separates the two of them and writes "Take it outside you two, not at MY forge." He glares at them until they move.

 No.1125

>>1124
"Ok do we have weavers and washing golems in this station Mr.Garz also are you shy or something because you don't talk much and I was wondering how I can help."

 No.1126

>>1125
Garz looks at the dwarf and writes "Cyclops are sons of the Earth and Ocean, when we speak calamity ensues. As for helping you can work on getting the frames and addition for the new room necessary, AFTER you Settle up with Lovissa, outside of the forge. The washroom and washer golems can be worked on after we have the main base facilities operational"

 No.1127

>>1126
"So no, Aye Hmm ah you know my homeland of Odin Sworn 07's Valkyries would it be a waste of metal to make the top of said replica valkyrie suit. Speaking of Valkyries they were the most experienced of the Odin Sworn inhabitants in war and sometimes healing. They're the elites of the Odin Sworn colony ships being one ment you done a great deed or you are experienced in knowing what the hell to doing. But anyway is it a waste of metal to make said suit as a replica of course. If it is alright then the top shall be cleaned and I will be working on said armour if you give the go if not then either way I'm cleaning it

 No.1128

>>1127
Garz blinks slowly then writes "Could you run that by me again? Slowly and in a way that makes sense? Because right now it sounds like you're wanting to make a cleaning golem skin instead of being actually constructive"

 No.1129

>>1128
"They're basically the honour guard of the Odin Sworn colonies I'm asking is it a waste of metal making one of those armours because if it is I'm gonna to clean the top"

 No.1130

>>1129
"I doubt you could make something as toughened or well forged as that with Iron on a makeshift mana forge. We'd need better metals and a better forge" Garz Put on his board.

 No.1131

>>1130
"Ok thanks for telling me I'm gonna to find a clean rag."

 No.1132

>>1131
Artyom drops off another load of ore from the mine, his face is haggard and blank

"Come and dig comrade, dig to escape the wretched hell that is reality."

 No.1133

>>1132
Garz grabs the odd human kneels down to eye level and stares at Artyom in the eyes.

 No.1134

>>1132
You alright

 No.1135

>>1133
"Yes, my comrade, what is your desire. Do you too realize that life is but a flicker of pain in the long dark that is the abyss?"

>>1134
"I'm sober, so no, I'm not too fine comrade…"

 No.1136

>>1135
Get some Dwarven ale I think there's still some in the bar

 No.1137

>>1135
Carriers the human to the stock room, gets him some alcohol.

 No.1138

>>1123
"… Thanks?"

Angle quickly puts on his clothes before heading to take a very needed shower. And triple checking that Blue is nowhere near him.

 No.1160

>Name: Aelrindel Errynnhv
>Race: Eldar
>Fluff: The pompous daughter of a wealthy administrator from rich Eldar space, Aelrindel is furious about her transfer to some remote middle-of-nowhere mining station by her father to 'teach her some respect', placed as an unwilling overseer and not allowed to return home until her Father gives the word.
>Health: Healthy
>Belongings: Clothes
>Skills: [Basic Fashion] [Basic Pouting]
>Equipment: Fancy dress
>Followers:
>Bonus: Imperial presence - You are good at making people think you are an important person. This is good and bad.

1. Ugh, I guess I'll go supervise that one roundear some, make sure he doesn't kill himself mining or something. Not much else to do right now.


2. Spend some time looking around the station in general, because I don't have much else to do. I could spend some time working on my design and trying to catch up on fashion, but since there's no damn paper on this whole stupid rock, and nothing else I can use, it won't really do too much, I think. Ugh. Maybe I'll find some paper and pencils or something so I can actually sketch.

 No.1161

Dice rollRolled 16, 3 = 19 (2d100)

>>1160

 No.1216

>>1061

Before you can get to moving the bed and studying you are cracked over the head by an iron bar. -Health: major head injury. Unconscious. -Magic Book

Next turn roll a d100 to wake up

>>1062

You try to meditate and calm your rage, but it is kind of hard when all you can hear is the doctor laughing like a madman and the cops beating up a theif. You also realized you don't need to learn to maul being a fucking bear.

>>1063

You get to smelting the ore and thinking. You do remember that precious metals are better at conducting magic than non-precious metals

>>1064

You begin scanning everyone on the station. Everyone seems healthy for the most part, but the lazy guy who somehow has not been thrown off the station has some kind of obstruction! You immediatly take him to the surgury bench and get to work curing him. It is almost like you have this data downloaded in you. +Doctorly Surgery

>>1067

No peace in the mines, but you do find something. Something new. +Rough small ruby

>>1069

You make the plates needed for the lights but the required more work than you thought, as well you are informed they will need some gems to work.

>>1072

You start to get your revolver to apprehend him but it seems your partner beat you to it with an iron bar to the head. Oh well, you throw some cuffs on him, confiscate his book which seems to be speaking in a sanity eating language, and really think you should call the doctor over. Putting your gun away you forget to put the saftey on and shoot yourself in the foot, thankfully it was a stun round but it still hurts from this close. You may have left the power too hight. -Health: foot fractured +Magic Book

>>1077

You don't get much work done, but it seems you don't need to since there is already a distillery in the warehouse

>>1078

You realize that you are going to need a base of gem or precious metal made for the runes but those can easily be made, but you are facinated by the drill project and the man's pick. The enchantment around it baffles you. You are able to copy it, and do so onto the drill, but you have no clue what it does. +Lucky Drill

>>1081

You smack him upside the head, maybe a bit too hard. He collapses onto the ground in a heap. Well, that will teach him not to steal again. Your Iron bar seems strange too. +Iron bar (???)

>>1093

It was surprising how long the arguments took to convice the dwarf that you can make booze. +Follower Razduk Aeducan

As you were about to go up one of the many stairs in the hallways you see the elf coming towards you, looking at the manifest. You start to ignore it and keep going but she trips ontop of you. Thankfully the stairs are short so no one is injured, but she is on top of you and, probably due to pure luck, seems to be kissing you.

>>1094

You try to learn how to mine, and try, and try, and try. Man it just looks like hitting stuff with picks.

>>1111

The drill takes far more effort to get working again than you thought, but you finally do it. You don't get any mining done though.

>>1119

You don't really find anyplace quiet to practice at the moment, and you barely restrain yourself from using the dwarf as a punching bag. You just start practicing in the warehouse. 1/3

>>1160

You begin to wander around the station and after swiping your hand in the air find the manifest! Whether this place has any more things you can access is yet to be seen, but this is a start. It seems today will be a good day. You pass by that round ear that you were going to supervise and feel yourself smile a tiny bit as you see someone competent. Then you trip on a loose floor piece and fall right on top of the round ear from the top of the stairs. Thankfully you don't seem injured, but your lips are touching his in what resembles a kiss.


 No.1217

>>1216

Current Base stats

>Empty rooms: 1 small

>Security office

Mage Lights: Minor mana thread damage

>Garden room

Gravity: Perfect

Air: Perfect

Mage Lights: Minor mana thread damage

Alchemical sun lights: perfect

Garden: nothing planted

>Kitchen

Gravity: Perfect

Air: Perfect

Mage Lights: Minor mana thread damage

Pocket Dimension cold storage: 100/100 units of food (goes down by 1 per player every 2 turns) (5 fresh foods, 3 potatoes, 5 liquor)

Mana stove: Minor mana thread damage

>Docks

Gravity: Perfect

Air: Perfect

Mage Lights: Minor mana thread damage

Communication crystal: Perfect

Air shield docks: Perfect

>Warehouse

Gravity: Perfect

Air: Perfect

Mage Lights: Minor mana thread damage

Some siding removed

Makshift distilery tub

Inventory: 8/500 units (8 medical suplies)

>Bunkroom male

Gravity: Perfect

Air: Perfect

Mage Lights: Minor mana thread damage

Beds: 10/10

>Bunkroom female

Gravity: Perfect

Air: Perfect

Mage Lights: Minor mana thread damage

Beds: 10/10

>Bathroom male

Gravity: Perfect

Air: Perfect

Mage Lights: Minor mana thread damage

Plumbing: Perfect

>Bathroom female

Gravity: Perfect

Air: Perfect

Mage Lights: Minor mana thread damage

Plumbing: Perfect

>Water purification

Gravity: Perfect

Air: Perfect

Mage Lights: Minor mana thread damage

Plumbing: Perfect

>Miners' locker room

Gravity: Perfect

Air: Perfect

Mage Lights: Minor mana thread damage

Inventory: 7 air shield talasmans, 4 picks, 10/15 temperary ore storage (0 Iron ore, 5 iron ingots, 5 silver ingots), magic smeltery

Some siding removed

Makeshift mana forge

Iron vein in mine

Silver vein

POST!


 No.1218

Dice rollRolled 5, 62 = 67 (2d100)

>>1217

>Name: Doctor Richard "Dick" Richardson The 69th

>Race: Cloned Magiborg Human

>Fluff: The sixty ninth and perfected iteration of the "DRR" series of potion vat bred Magiborgs, Doctor Dick has the collective memory of all previous DRR Magiborgs– most of whom lived only a few hours before succumbing to incineration, live fire testing or simple malfunction. Doctor Dick is the latest and greatest, however, and all that Drakemoon Magitech Incorporated needs is to see how well the good Doctor performs on actual live subjects in an actual space station.

>Don't fill this this:

>Health: Healthy

>Belongings: Dcotor's Coat, Scrubs, Surgical Mask

>Skills: [Advanced Medicine], [Doctorly Surgery]

>Equipment: Integrated Medical Tools, Medical Supplies, Integrated Bioscanners

>Followers:

>Bonus: I can still feel the explosions - You know every type of pain and how it originates. Bonus to medical rolls.

1. Fix the foot of >>1072 THIS dumb son of a bitch, with all Doctor Dick's medicinal and surgical knowledge. If he's good, he'll get a lollipop!

2. Speaking of– there SHOULD be a lollipop-dispensing function built into Dick's pelvis– several prior models had one. Find a way to activate it.


 No.1219

>>1216

>>1138

Aelrindel stumbles back from her position locked against Angle, making high pitched horrified squeaky noises as she pushes back from him, bright blue eyes wide in shock and too shaken to say anything coherent past her choppy, strained noises, the little elf babbling a bit in disgust,


 No.1220

>>1219

>>1216

Angle blinked at the unexpected position he found himself in. Then the elf erupted in… a lot of noises he really couldn't understand. The pointy ear was… almost cute, like this. At the very least it was more bearable to be around her!

He couldn't help but start to laugh, however. "You… are you… are you alright?"


 No.1221

>>1220

>>1219

In the 'medbay', for reasons not entirely clear, Doctor Dick looks up from his foot-surgery to loudly yell "GAAAAAAAAAAAAAAAAY!"


 No.1222

>>1220

Aelrindel struggles to her feet, shaking off her fancy dress uncertainly, eyes still saucer-wide. "Y-you fucking r-roundear scum! G-get away! A-agh!" The small, pale elf scrambles back as much as she could, face bright-red as she desperately pawed at her lips.


 No.1223

File: 1429585962733.jpg (134.18 KB, 900x1165, 180:233, chubby_shadowrun_troll_by_….jpg)

Dice rollRolled 53, 74 = 127 (2d100)

>>1216

>Name: Lovisa Umenneskelige

>Race: Mixed parentage Elf/Troll

>Fluff: Lovisa was born to an elven mother and a trollish father who fell in love before the Troll Wars. Her mixed heritage saw her bullied by her peers, and she spent a long time rebelling against society, her parents, really anything she could think of to rebel against. In her late teens she fell in with radical communo-anarchist punks, who - in line with their philosophy - accepted her and her anger without question. This sense of belonging resonated with the young woman and she soon adopted their views - that each should take according to their needs, and give according to their ability. That when leadership is needed the member of the group best suited for it should step up - but that having an established, stifling 'command structure' is the source of all ills, as it was shown to promote autocracy in otherwise peaceful and progressive communities. Perhaps this deeply-held philosophy is at odds with her tendency to punch any problem she meets until it stops being a problem - or perhaps it's just the manifestation of the dichotomy between her wildly contrasting ancestry. She joined the station to get out from under the boot of "The Man," the romanticism of living free out in space carrying a certain appeal.

>Health: Healthy

>Belongings: Clothes, Basic farming tools

>Skills: [Basic Hand to Hand] [Basic Farming]

>Equipment: 5 plant pots, 1 planted bag of Shade fruit seeds (1t), 1 planted bag of Tellien sweet pods seeds (1t), 1 planted bag of Grellin leaf seeds (1t).

>Followers:

>Bonus: [Punch it till it isn't a problem] - Slight bonus to unskilled labor or hand to hand.

1, 2. Certainly seems the warehouse is the biggest open area for now, and it doesn't seem like the space is being used for much. I can stay out of the way here while I wait for my plants to grow, doing whatever exercise I can think of. In a next to lawless space station a girl has to be tough. Healthy. Fit.

>Stay in shape (1/3), practice hand to hand (1/3)

>Total (2/3) or seperate skills?

+[Punch it till it isn't a problem]


 No.1224

>>1222

Angle's laughter stopped when the elf called him 'scum'. The wardens and guards used to call him that for years. Picking himself up, Angle pulled a gem the size of a small fruit out and looked at it while the elf pawed at her face.

Breathe. Angle needed to breathe. "Yeah, you're fine."


 No.1225

Dice rollRolled 28, 92 = 120 (2d100)

>>1216

>>Name: Garz Irontooth

>Race: Cyclops

>Fluff: Garz is Cyclops from one of the few civilized enclaves in the system. He tends the forge with the mastery one expects from his kind, making drills and other needed tools as well as maintaining and repairing others. In fact smithing is his one true love, and you rarely see him outside the forge or here him speak to others. Notably he is a fan of lists and despite how large he is his handwriting is very good.

>Health: Healthy

>Belongings: Clothes

>Skills: [Advanced Blacksmithing]

>Equipment: Forgemaster's Gloves (allows for remote mannipulation and shaping of hot metal)

>Followers:

>Bonus: Master of the forge - A slight bonus to Blacksmithing rolls

1. Continue work on the room frame +Forgemaster's gloves +Master of the Forge +Advanced blacksmithing.

2.Make Paneling for the new room, if I happen to make enough to fill in the paneling for the other rooms while I'm at it it'll be good.

+Forgemaster's Gloves +Advanced smithing +Master of the Forge.


 No.1226

Dice rollRolled 16, 29 = 45 (2d96)

>>1216

>Name:Jack "The Hammer" Irving

>Race:Homo Drawrfen (Drawf)

>Fluff:A worker on Odin Sworn 07 He's good at maintenance and crafting. It's often times because of his small stature that they think he can't do much or be able to weld and seal a air leak. But he has shown potential and is often times a apprentice of a golemancer or engineer. He welds his hammer called "Mjölnir" because of his birthplace's Nordic traditions.

Don't fill this this:

>Health: Healthy

>Belongings: Clothes

>Skills: [Advanced Artifice]

>Equipment: Mjölnir (Detects mana thread nodes and strength)

>Followers:

>Bonus: I can fix it - Slight bonus to fixing broken magitech tools, that will help with the lights

Oy I'm such a dolt of course Silver can conduct magical powers and act as a catalyst

1-2 Try to build a experimental Spider drone out of iron with room for a circuit of runes of minor intelligence to be implemented. How hard can this be I'm a Dwarf I built stuff like this for a living


 No.1227

Dice rollRolled 80, 8 = 88 (2d100)

>>1226

Crap wrong dice


 No.1228

Dice rollRolled 68 (1d100)

>>1216


 No.1229

>>1216

>Name: Pontus Praetifens

>Race: Vedalken

>Fluff: A scion of the Vedalken - cold, blue skinned analysts and logicians - and former ambassador of their race to the Alliance, Pontus' true talent lie not in diplomacy but in artifice. He could shape and enchant metal with seeming ease, using it to further knowledge and communication between the myriad races of the colony. Now, without Alliance support, he's got his work cut out for him keeping the warmbloods tempered.

>He has also set out to absolve the rampant racism against his kind, in the hopes of fostering education.

>Health: Healthy

>Belongings:Clothes

>Skills: [Advanced artifice]

>Equipment: Rune escribers, symbol of office

>Bonus: Obscure empire - No one knows, nor cares, about your empire. That does leave you more time for your hobby though. Bonus to artifice research rolls

Of course, a gemstone! Where am I going to find one of those on such short notice? Well I'm sure one of the miners has one which could be well used.

>>1224 >>1226 >>1111 >>1067

I don't suppose any of you have found a gem of some sort, have you? I seem to have need of one in crafting new runes for the forge.


 No.1230

Dice rollRolled 48, 42 = 90 (2d100)

>>1058

>Name: Semjon Talek

>Race: Space Wizard

>Fluff:

Born into a completely normal Russian family Semjon spent much of his life in the streets of Moscow doing unimportant and moderately paid jobs. When he discovered his own magical talent wich he did not seem to share with his family he decided he needed a place to practice his abilities in secret. He believed space mining to be the right thing, somewhere out in space away from everyone, unfortunately he did not expect to be crowded with a bunch of even more volatile and dangerous people. For whatever reason he chose to believe that.

>Health: Healthy

>Belongings: Clothes

Skills: [Basic Handyman] [Basic Illusion magic] [Basic Fire Magic]

Equipment: Rough gem (???)

Bonus: Wild mage - You have no formal training in the ways of magic and are not the best at showing restraint. Bonus to magic research and rolls but failure has unintended consequences.

1-2. It was not as much about making fire as it was about controlling it. Unchecked flames could very well lead to disaster within a space station and while generating them would make for a nice party trick Semjon required the ability to shape and extinguish them as well or bind them into a form where he could use them to his own advantage. Heating up tea when touching it was one of these major advantages as well as not burning your tongue on it once you drank it.


 No.1233

Dice rollRolled 62, 26 = 88 (2d100)

>>1229

Negative, no gems have been found

>Name: Urkov

>Race: Golem

>Fluff: X136 Model 18 "Urkov" is a variant of the X136 specalised in mining and will work endlessly forever and ever. urkov can be modified to do different things though and is pretty changeable

>Health: Healthy

>Belongings: Clothes

>Skills:[Autaunimous Minning]

>Equipment: Integrated minning drill. Sledgehammer punch

>Followers:

>Bonus: Based on fluff: This unit was desinged to mine your hole - Bonus to minning rolls

Action 1: MINE HARDER

Action 2: MINE FASTER


 No.1234

Dice rollRolled 62, 99 = 161 (2d100)

>>1216

>Name: Artyom

Race: Human

Fluff: Artyom was a poor immigrant from the Rascoviv Republics back on old Terra Nova, when then manual government screenings came up, it was found that this poor potato farmer had an intelligence level that put most mages to shame. Artyom knew this, but he had a particular problem…. Years in the fields has made him strong, and he had always been smart, but talking only to the tubers for 20 years does things to a man…. makes him see things…. hear things…. The war didn't help either. Five years in the trenches on the Troll front, surrounded by both the bodies of his friends and the potatoes he once loved, Artyom escaped to space looking for silence, but he found this rock instead

Don't fill this this:

Health: Healthy

Belongings: Clothes

Skills: [Basic Gunmanship] [Basic Hand to hand]

Equipment: [Rough small ruby] [1 Potato] [Combat Knife]

Followers:

Bonus: Trolls and Potatoes - Slight bonus when you have a potato on you or fighting trolls, though people may find you a bit off-putting

1/2. A… Ruby?

Just like Varana's eyes, the most beautiful shade of burgundy….

I must have more, I will have more….

I will dig for more..


 No.1235

Dice rollRolled 82, 34 = 116 (2d100)

>>1217

Fill this in

>Name: Maliel Valencraft

>Race: Or known to most as "the Alchemist", she, as curves are the few tihngs that can identify anything about her, is an alchemist who has traveled to this dreary rock for reasons known only to her. An alchemist with a bagfull of chemicals and vials of all sorts, she's never seen without that mask. . .or the suit of hers for that reason.

Which naturally leads to some communication issues with all but her closest of friends, which is already saying something.

Skills: [Advanced Alchemy]

Equipment: Portable alchemy set (you are going to need speciel ingredients for somethings), Creepy Hood

Bonus: Creepy Doctors man - you are so creepy you have to know what you are doing Slight bonus to alchemy research and rolls

+3 Cryo Potions

1-2. Where there's a distillery

I can make chemicals

>Make an alchemical kit from any spare parts in the warehouse, so I can make more than just moonshine with ease and in bulk


 No.1252

Dice rollRolled 40 (1d100)

>>1222

>>1224

Pointing the gem slightly toward the elf, Angle thumbed the object until a small confirmation script danced over the surface.

"You know what, elf? You're not the fucking warden or a guard, and I'm not in prison anymore. Go fuck yourself if you're going to call me scum."

Angle turned and left the way he came, throwing his clenched fist into a panel a short distance later.

[Rolling for broken hand]


 No.1255

Dice rollRolled 8, 39 = 47 (2d100)

>Name: Ethan 'Angle' Engel

>Race: Human

>Fluff: Formerly a smuggler and moonshiner, 'Angle' was caught by the law and served his time. Offered probation he'd never comply with at home or a chance to join a mining crew and avoid true probation, he opted for the latter.

>Health: Healthy

>Belongings: Clothes, Vape Lamp, 3 units of sugar, 3 units of potatoes, 5 Glem Rock, 2 Juju Mushrooms, 2 Vellien

>Skills:[Basic brewing] [Basic stealth][Basic Artifice]

>Equipment:

[1 Unit of Moonshine]

[air shield talisman]

[Interactive Gem]

[Dancing Light Lanter]

>Stashed:

[Game Gem][Holo Gem]

>Followers:

Razduk Aeducan (Dwarf, Male)

>Bonus: Hidey Holes: You can always find a place to hide your products or yourself if needed

1.

Get Razduk Aeducan started on digging out a [Large Room] outside of the Miner's Locker Room. Angle will assist.

2.

The warehouse was one of the few places Angle hadn't searched for goblin contraband, but it wouldn't take long before his thoughts to the Manifest.

[Learn more about the Manifest]

+[Basic Artifice]


 No.1259


 No.1260

>>1259

>7, 49

In case anyone wants to know what Kefka *actually* rolled.


 No.1284

Dice rollRolled 61, 58 = 119 (2d100)

>>1216

>Name: Aelrindel Errynnhv

>Race: Eldar

>Fluff: The pompous daughter of a wealthy administrator from rich Eldar space, Aelrindel is furious about her transfer to some remote middle-of-nowhere mining station by her father to 'teach her some respect', placed as an unwilling overseer and not allowed to return home until her Father gives the word.

>Health: Healthy

>Belongings: Clothes

>Skills: [Basic Fashion] [Basic Pouting]

>Equipment: Fancy dress

>Followers:

>Bonus: Imperial presence - You are good at making people think you are an important person. This is good and bad.

1/2: Nothing to it but to search around some more I guess. Ugh. I fucking hate this place and everyone on it. I want to go home already.


 No.1286

Dice rollRolled 7, 11 = 18 (2d100)

>>1216

>Name: Jeffery

>Race: Ursine

>Fluff: Jeffery was tired of all the stereotyping. He didn't mind humans as much as the rest of the pack, and was outcast from it as a result.

A couple of human parents picked him up and took him in, giving him the name Jeffery; they always wanted a son but his mother was sterile. He didn't have a great time in school - he was teased by the other kids a lot - but he took an interest in magic and was sent to the local academy. Soon, he became a battlemage, but after all the harassment he received, he was ready to get to the outskirts of civilization and was in no hurry to get back.

Don't fill this this:

>Health: Healthy

>Belongings: Clothes

>Skills: [Basic Arcane Battle Magic]

>[Advandced Arcane Battle Magic]

>[Basic Artificing]

>[Advanced Artificing]

>[Basic Staff Fighting]

>[Basic Fire Magic]

>Equipment: Battlemage Staff (You can create a physical shield in an area)

>Followers:

>Bonus: Pack mentality - Slight bonus to fighting when you are defending your allies

1/2) I begin to practice my Staff Fighting. Magic can't always be the answer…


 No.1287

Dice rollRolled 49, 28 = 77 (2d100)

>>1216

>Name: Patro McCopper

>Race: Human

>Fluff:

In another time in another universe, he would fit in with his handlebar moustache and a certain flair to his police work. However, this isn't that time of that universe, so that left Mr. McCopper a bit of a loose cannon for the station's security. But, with his trusty revolver and a stern look, he done well for the support of the station as a whole, being a damn good cop.

>Health: Healthy

-[Foot Fractured]

>Belongings:

['80s something Security Uniform]

>Skills:

[Basic Gunmanship]

[Basic Hand to hand]

>Equipment:

[The 'Stache]

[Old Badge]

[Magitech Revolver] (20 rounds)

x3 [Improv Handcuffs]

[Magic Book]

>Followers:

>Bonus: Loose Canon - Slight bonus to finding and chasing perps, not like they have anywhere to hide.

ONE AND FUCKING TWO: OH FUCK MY FOOT! Is there anyone who can get it fixed?!


 No.1349

>>1259

>>1260

Daily reminder that i rolled 7,49 to test out new magic pipe


 No.1371

>>1349

You haven't posted daily




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