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FUCK OFF CUCK

File: 1428626244730.jpg (147.18 KB, 1024x768, 4:3, fJzosvY.jpg)

 No.527[Last 50 Posts]

Hello and welcome to your new little asteroid base. Each room has their own gravity and air runes engraved upon the floor and the mage light systems are work most of the time. The kitchen is stocked with enough food to keep you going for a while and the mage fire cooking system works most of the time. The communication orb in the dock can be used to communicate with nearby ships and double sheids keep the air in until a ship docks. This place is a piece of junk, but it is your piece of junk. Now, who are you?

Fill this in
>Name:
>Race:
>Fluff:

Don't fill this this:
>Health: Healthy
>Belongings: Clothes
>Skills:
>Equipment:
>Followers:
>Bonus: Based on fluff


Current Base stats
>Empty rooms: 3 small
Gravity: Perfect
Air: Perfect
Mage Lights: Minor mana thread damage
>Kitchen
Gravity: Perfect
Air: Perfect
Mage Lights: Minor mana thread damage
Pocket Dimension cold storage: 100/100 units of food (goes down by 1 per player every 2 turns)
Mana stove: Minor mana thread damage
>Docks
Gravity: Perfect
Air: Perfect
Mage Lights: Minor mana thread damage
Communication crystal: Perfect
Air shield docks: Perfect
>Warehouse
Gravity: Perfect
Air: Perfect
Mage Lights: Minor mana thread damage
Inventory: 0/500 units
>Bunkroom male
Gravity: Perfect
Air: Perfect
Mage Lights: Minor mana thread damage
Beds: 10/10
>Bunkroom female
Gravity: Perfect
Air: Perfect
Mage Lights: Minor mana thread damage
Beds: 10/10
>Bathroom male
Gravity: Perfect
Air: Perfect
Mage Lights: Minor mana thread damage
Plumbing: Perfect
>Bathroom female
Gravity: Perfect
Air: Perfect
Mage Lights: Minor mana thread damage
Plumbing: Perfect
>Water purification
Gravity: Perfect
Air: Perfect
Mage Lights: Minor mana thread damage
Plumbing: Perfect
>Miners' locker room
Gravity: Perfect
Air: Perfect
Mage Lights: Minor mana thread damage
Inventory: 4 air shield talasmans, 4 picks, 0/10 temperary ore storage, magic smeltery

Can you survive the necromancer raiders, pirates, and aliens? Do whatever your sick minds think of in your own colony to do with as you wish. Good luck and have fun!

 No.528

>>527
>Name: Johanne Burgeroid
>Race: Human
>Fluff: This was the first job Johanne could find. He took it not because it interested him, which it didn't, but because he was tired of looking for jobs. Now he tries to sit back and relax as much as possible, doing the absolute minimum without killing himself. Johanne was known as a smooth, likable guy and enjoyed playing vidoegames and listening to music. He is quick with his tongue and finds it easy to convince others to seeing from his point of view.

>Health: Healthy

>Belongings: Clothes
>Skills:
>Equipment:
>Followers:
>Bonus: Based on fluff

 No.529

>>527
>Name: Garz Irontooth
>Race: Cyclops
>Fluff: Garz is Cyclops from one of the few civilized enclaves in the system. He tends the forge with the mastery one expects from his kind, making drills and other needed tools as well as maintaining and repairing others. In fact smithing is his one true love, and you rarely see him outside the forge or here him speak to others. Notably he is a fan of lists and despite how large he is his handwriting is very good.

 No.530

>>527
Fill this in
>Name: John Johnson
>Race: Human
>Fluff: Raised to be a miner, John is strong but lacks a lot of knowledge about anything other than ores and the equipment used for mining. When offered a job on a new mining station with a fresh mine and a nice view of space he leapt at the chance. He even got to bring his lucky pick with him.
>Health: Healthy
>Belongings: Clothes
>Skills:
>Equipment:
>Followers:

 No.531

>Name: Urkov
>Race: Golem
>Fluff: X136 Model 18 "Urkov" is a variant of the X136 specalised in mining and will work endlessly forever and ever. urkov can be modified to do different things though and is pretty changeable

 No.532

>>527
>Name: Patro McCopper
>Race: Human
>Fluff:
In another time in another universe, he would fit in with his handlebar moustache and a certain flair to his police work. However, this isn't that time of that universe, so that left Mr. McCopper a bit of a loose cannon for the station's security. But, with his trusty revolver and a stern look, he done well for the support of the station as a whole, being a damn good cop.

>Health: Healthy

>Belongings: Clothes
>Skills:
>Equipment:
>Followers:
>Bonus: Based on fluff

 No.533

File: 1428627497590.jpg (1.08 MB, 1920x1200, 8:5, 1411938278603.jpg)

>>527
Fill this in
>Name: Artyom
>Race: Human
>Fluff: Artyom was a poor immagrint from the Rascoviv Republics back on old Terra Nova, when then manual government screenings came up, it was found that this poor potato farmer had an intelligence level that put most mages to shame. Artyom knew this, but he had a particular problem…. Years in the fields has made him strong, and he had always been smart, but talking only to the tubers for 20 years does things to a man…. makes him see things…. hear things…. The war didn't help either. Five years in the trenches on the Troll front, surrounded by both the bodies of his friends and the potatoes he once loved, Artyom escaped to space looking for silence, but he found this rock instead

Don't fill this this:
>Health: Healthy
>Belongings: Clothes
>Skills:
>Equipment:
>Followers:
>Bonus: Based on fluff

 No.535

>>527
Fill this in
>Name:Jack "The Hammer" Irving
>Race:Homo Drawrfen (Drawf)
>Fluff:A worker on Odin Sworn 07 He's good at mainentince and crafting. It's often times because of his small stature that they think he can't do much or be able to weld and seal a airleak. But he has shown protental and is often times a apprentice of a golemancer or engineer. He welds his hammer called "Mjölnir" because of his birthplace's Nordic traditions.

Don't fill this this:
>Health: Healthy
>Belongings: Clothes
>Skills:
>Equipment:
>Followers:
>Bonus: Based on fluff

 No.536

>>527
Fill this in
>Name: Jeffery
>Race: Ursine
>Fluff: Jeffery was tired of all the stereotyping. He didn't mind humans as much as the rest of the pack, and was outcast from it as a result.
A couple of human parents picked him up and took him in, giving him the name Jeffery; they always wanted a son but his mother was sterile. He didn't have a great time in school - he was teased by the other kids a lot - but he took an interest in magic and was sent to the local academy. Soon, he became a battlemage, but after all the harassment he received, he was ready to get to the outskirts of civilization and was in no hurry to get back.

Don't fill this this:
>Health: Healthy
>Belongings: Clothes
>Skills:
>Equipment:
>Followers:
>Bonus: Based on fluff

 No.537

>>528

>Name: Ethan 'Angle' Engel

>Race: Human
>Fluff: Formerly a smuggler and moonshiner, 'Angle' was caught by the law and served his time. Offered probation he'd never comply with at home or a chance to join a mining crew and avoid true probation, he opted for the latter.
>Health: Healthy
>Belongings: Clothes
>Skills:
>Equipment:
>Followers:

 No.538

File: 1428630608968.jpg (94.53 KB, 736x1041, 736:1041, 1418939285212.jpg)

>Name: Aelrindel Errynnhv
>Race: Eldar
>Fluff: The pompous daughter of a wealthy administrator from rich Eldar space, Aelrindel is furious about her transfer to some remote middle-of-nowhere mining station by her father to 'teach her some respect', placed as an unwilling overseer and not allowed to return home until her Father gives the word.
>Health: Healthy
>Belongings: Clothes
>Skills:
>Equipment:
>Followers:
>Bonus: Based on fluff

 No.540

File: 1428633946812.jpg (169.34 KB, 500x719, 500:719, Plague Doctor.jpg)

Fill this in
>Name: Maliel Valencraft
>Race: Or known to most as "the Alchemist", she, as curves are the few tihngs that can identify anything about her, is an alchemist who has traveled to this dreary rock for reasons known only to her. An alchemist with a bagfull of chemicals and vials of all sorts, she's never seen without that mask. . .or the suit of hers for that reason.

Which naturally leads to some communication issues with all but her closest of friends, which is already saying something.
>Fluff:

 No.541

>>528
You step off into the station to see that you are part of the first shipment, and they left no instructions. Not even a name for the station.
Skills: [Basic Persuasion] [Basic Barter]
Equipment: Game Illusion gem (Games: Purple Worms, Dwarf fortress)
Bonus: Professional Slacker - You have learned the art of getting people to leave you alone. You get a slight bonus to diplomacy and barter rolls.

>>529
You long to begin forging once again and to your despair the station does not have a forge! It doesn't even have a name!
Skills: [Advanced Blacksmithing]
Equipment: Forgemaster's Gloves (allows for remote mannipulation and shaping of hot metal)
Bonus: Master of the forge - A slight bonus to Blacksmithing rolls

>>530
You step off the boat into the new station. Before you can question anything you see the ship leave.
Skills: [Advanced Minning]
Equipment: Lucky Pick (???)
Bonus: Born in the Buisness - You were born a miner, you will die a miner. Slight bonus to minning rolls.

>>531
You awaken in the station. You have no directives besides to mine.
Skills: [Autaunimous Minning]
Equipment:
Bonus: This unit was desinged to mine your hole - Bonus to minning rolls

>>532
You step off into this backwater station to see that it doesn't even have a security station.
Skills: [Basic Gunmanship] [Basic Hand to hand]
Equipment: Old Badge, Magitech Revolver (20 rounds)
Bonus: Loose Canon - Slight bonus to finding and chasing perps, not like they have anywhere to hide.

>>533
You step off into the station to see that they do not even have potatoes.
Skills: [Basic Gunmanship] [Basic Hand to hand]
Equipment: Combat Knife
Bonus: Trolls and Potatoes - Slight bonus when you have a potatoe on you or fighing trolls, though people may find you a bit offputting

>>535
You step off the ship to find so many problems, not enough booze, and an elf.
Skills: [Advanced Artifice]
Equipment: Mjölnir (Detects mana thread nodes and strength)
Bonus: I can fix it - Slight bonus to fixing broken magitech tools, that will help with the lights

>>536
You find the station better than you thought, you don't even have to slump down to not hit your head on the cieling.
Skills: [Basic Arcane battle magic] [Basic staff fighting]
Equipment: Battlemage staff (You can create a physical shield in an area)
Bonus: Pack mentality - Slight bonus to fighting when you are defending your allies.

>>537
You step off the station to see that there is pretty much nothing and no established laws.
Skills: [Basic brewing] [Basic stealth]
Equipment: 1 unit of moonshine
Bonus: Hidey Holes: You can always find a place to hide your products or yourself if needed

>>538
You find that the station barely has working lights and you are the only woman. Before you can complain the ship has already left.
Skills: [Basic Fashion] [Basic Pouting]
Equipment: Fancy dress
Bonus: Imperial presence - You are good at making people think you are an important person. This is good and bad.

>>540
Well here you are, in a rundown station that you came to for some reason.
Skills: [Advanced Alchemy]
Equipment: Portable alchemy set (you are going to need speciel ingredients for somethings), Creepy Hood
Bonus: Creepy Doctors man - you are so creepy you have to know what you are doing Slight bonus to alchemy research and rolls

You all, at some point, find a note from the guy who hired you. It reads:
I am so sorry. It seems that, due to the conclusion of the Troll War, this sector and a few others have become free zones. This area is no longer under Alliance law and none of you can be considered Alliance citizens any more. I trully am sorry for this but I can offer you not other support besides wishing you luck. Some traders may come and some may wish to join you but you will get no help from the Alliance directly.

2 actions, d100 each.

 No.542

Dice rollRolled 72, 60 = 132 (2d100)

>>528
>Name:Jack "The Hammer" Irving
>Race:Homo Drawrfen (Drawf)
>Fluff:A worker on Odin Sworn 07 He's good at maintenance and crafting. It's often times because of his small stature that they think he can't do much or be able to weld and seal a air leak. But he has shown potential and is often times a apprentice of a golemancer or engineer. He welds his hammer called "Mjölnir" because of his birthplace's Nordic traditions.

Don't fill this this:
>Health: Healthy
>Belongings: Clothes
>Skills: [Advanced Artifice]
>Equipment: Mjölnir (Detects mana thread nodes and strength)
>Followers:
>Bonus: I can fix it - Slight bonus to fixing broken magitech tools, that will help with the lights

1.Damnnit they really want to piss us Homo Drawfen off all the time maybe I'll jury rig a Dwarven ale making machine to help them out

2.Find some asshole scientist I really need to get a talk with him or her

 No.543

Dice rollRolled 90, 96 = 186 (2d100)

>>541
>Name: Jeffery
>Race: Ursine
>Fluff: Jeffery was tired of all the stereotyping. He didn't mind humans as much as the rest of the pack, and was outcast from it as a result.
A couple of human parents picked him up and took him in, giving him the name Jeffery; they always wanted a son but his mother was sterile. He didn't have a great time in school - he was teased by the other kids a lot - but he took an interest in magic and was sent to the local academy. Soon, he became a battlemage, but after all the harassment he received, he was ready to get to the outskirts of civilization and was in no hurry to get back.

Don't fill this this:
>Health: Healthy
>Belongings: Clothes
>Skills: [Basic Arcane Battle Magic] [Basic Staff Fighting}
>Equipment: Battlemage Staff (You can create a physical shield in an area)
>Followers:
>Bonus: Pack mentality - Slight bonus to fighting when you are defending your allies

1-2) Well, if there's no protection out here, I'd better become pretty damn good with my magic. Time to get to practicing.

 No.544

Dice rollRolled 6, 90 = 96 (2d100)

>>541
Fill this in
>Name: Artyom
>Race: Human
>Fluff: Artyom was a poor immagrint from the Rascoviv Republics back on old Terra Nova, when then manual government screenings came up, it was found that this poor potato farmer had an intelligence level that put most mages to shame. Artyom knew this, but he had a particular problem…. Years in the fields has made him strong, and he had always been smart, but talking only to the tubers for 20 years does things to a man…. makes him see things…. hear things…. The war didn't help either. Five years in the trenches on the Troll front, surrounded by both the bodies of his friends and the potatoes he once loved, Artyom escaped to space looking for silence, but he found this rock instead

Don't fill this this:
>Health: Healthy
>Belongings: Clothes
>Skills: [Basic Gunmanship] [Basic Hand to hand]
>Equipment: Combat Knife
>Followers:
>Bonus: Trolls and Potatoes - Slight bonus when you have a potato on you or fighting trolls, though people may find you a bit off-putting

1. Is not of having of potato, I must rectify this!

2. Ore is need for potato and of havings weapons, go mine ore for glorious station base!

 No.545

Dice rollRolled 52, 45 = 97 (2d100)

>>541
>Name: Johanne Burgeroid
>Race: Human
>Fluff: This was the first job Johanne could find. He took it not because it interested him, which it didn't, but because he was tired of looking for jobs. Now he tries to sit back and relax as much as possible, doing the absolute minimum without killing himself. Johanne was known as a smooth, likable guy and enjoyed playing vidoegames and listening to music. He is quick with his tongue and finds it easy to convince others to seeing from his point of view.

Don't fill this this:
>Health: Healthy
>Belongings: Clothes
Skills: [Basic Persuasion] [Basic Barter]
Equipment: Game Illusion gem (Games: Purple Worms, Dwarf fortress)
Followers:
Bonus: Professional Slacker - You have learned the art of getting people to leave you alone. You get a slight bonus to diplomacy and barter rolls.

1-2) beat my Purple Worms highscore

 No.546

Dice rollRolled 73, 24 = 97 (2d100)

>>541
>Name: Aelrindel Errynnhv
>Race: Eldar
>Fluff: The pompous daughter of a wealthy administrator from rich Eldar space, Aelrindel is furious about her transfer to some remote middle-of-nowhere mining station by her father to 'teach her some respect', placed as an unwilling overseer and not allowed to return home until her Father gives the word.
>Health: Healthy
>Belongings: Clothes
>Skills: [Basic Fashion] [Basic Pouting]
>Equipment: Fancy dress
>Followers:
>Bonus: Imperial presence - You are good at making people think you are an important person. This is good and bad.

1/2: You have GOT to be fucking kidding me. Ugh. Let me at least try and find someone who doesn't look like a refugee from some bumpkin human world to talk with, I guess, if I'm going to be on this stupid station until Daddy says I can leave. Do I at least get a fucking office or something? Uggggh.

 No.547

Dice rollRolled 25, 80 = 105 (2d100)

>>529
>>Name: Garz Irontooth>Race: Cyclops>Fluff: Garz is Cyclops from one of the few civilized enclaves in the system. He tends the forge with the mastery one expects from his kind, making drills and other needed tools as well as maintaining and repairing others. In fact smithing is his one true love, and you rarely see him outside the forge or here him speak to others. Notably he is a fan of lists and despite how large he is his handwriting is very good.

>Health: Healthy

>Belongings: Clothes
>Skills: [Advanced Blacksmithing]
>Equipment: Forgemaster's Gloves (allows for remote mannipulation and shaping of hot metal)
>Followers:
>Bonus: Master of the forge - A slight bonus to Blacksmithing rolls

1.) Takes stock of the forge and smithy see what I have to work with.

2.)After I take stock start working on bringing this up to Cycoplean standards. Humans can't ever seem to get this sort of thing right without help.

 No.548

Dice rollRolled 73, 66 = 139 (2d100)

>>541
>Name: Patro McCopper
>Race: Human
>Fluff:
In another time in another universe, he would fit in with his handlebar moustache and a certain flair to his police work. However, this isn't that time of that universe, so that left Mr. McCopper a bit of a loose cannon for the station's security. But, with his trusty revolver and a stern look, he done well for the support of the station as a whole, being a damn good cop.

>Health: Healthy

>Belongings:
['80s something Security Uniform]
>Skills:
[Basic Gunmanship]
[Basic Hand to hand]
>Equipment:
[The 'Stache]
[Old Badge]
[Magitech Revolver] (20 rounds)
>Followers:
>Bonus: Loose Canon - Slight bonus to finding and chasing perps, not like they have anywhere to hide.

"…First day on the job, and already the man who gave me my paycheck dropped the support of the space guards. Well, better make sure that everything will be up to scratch."

One: Find myself a office to set up shop in. Can't secure the station if I can't secure myself a room to call my own.

Two: Begin patrolling around the station. It is never too early to begin the patrols.

 No.549

Dice rollRolled 38, 42 = 80 (2d100)

>>541
Fill this in
>Name: Maliel Valencraft
>Race: Or known to most as "the Alchemist", she, as curves are the few tihngs that can identify anything about her, is an alchemist who has traveled to this dreary rock for reasons known only to her. An alchemist with a bagfull of chemicals and vials of all sorts, she's never seen without that mask. . .or the suit of hers for that reason.

Which naturally leads to some communication issues with all but her closest of friends, which is already saying something.

Skills: [Advanced Alchemy]
Equipment: Portable alchemy set (you are going to need speciel ingredients for somethings), Creepy Hood
Bonus: Creepy Doctors man - you are so creepy you have to know what you are doing Slight bonus to alchemy research and rolls

1. Set up a laboratory in the lowest deepest room on this rock

2. I will look and see what supplies are here, any existing chemical stores, generators, and the likes. Visit the offices to see if I can get a listing of such materials

 No.550

Dice rollRolled 315, 425 = 740 (2d1024)

>>541
>Name: Ethan 'Angle' Engel
>Race: Human
>Fluff: Formerly a smuggler and moonshiner, 'Angle' was caught by the law and served his time. Offered probation he'd never comply with at home or a chance to join a mining crew and avoid true probation, he opted for the latter.
>Health: Healthy
>Belongings: Clothes
>Skills:[Basic Brewing][Basic Stealth]
>Equipment: 1 unit of moonshine
>Followers:
>Bonus: [Hidey Holes] - You can always find a place to hide your products or yourself if needed.

"Well this is, uh, nice. Guess I'm off the hook with the probation officer."

1.
Search the station's utility accesses to learn the layout of things, and search for future Hidey Holes or maybe some that are still hiding goods from the construction teams…

2.
Search the station and start an inventory of equipment and supplies. If we're lucky, something extra may have been left behind or even stashed among the supplies for later recovery…

 No.551

Dice rollRolled 53, 51 = 104 (2d100)

>>550
What the hell? there shouldn't be a 2 or 4 in that 100

 No.552

File: 1428637429930.jpg (234.22 KB, 960x946, 480:473, Vedalken-Artificer.jpg)

>>541
>Name: Pontus Praetifens
>Race: Vedalken
>Fluff: A scion of the Vedalken - cold, blue skinned analysts and logicians - and former ambassador of their race to the Alliance, Pontus' true talent lie not in diplomacy but in artifice. He could shape and enchant metal with seeming ease, using it to further knowledge and communication between the myriad races of the colony. Now, without Alliance support, he's got his work cut out for him keeping the warmbloods tempered.

Don't fill this this:
>Health: Healthy
>Belongings: Clothes
>Skills:
>Equipment:
>Followers:
>Bonus: Based on fluff

 No.553

>>527
>Name: Doctor Richard "Dick" Richardson The 69th
>Race: Cloned Magiborg Human
>Fluff: The sixty ninth and perfected iteration of the "DRR" series of potion vat bred Magiborgs, Doctor Dick has the collective memory of all previous DDR Magiborgs– most of whom lived only a few hours before succumbing to incineration, live fire testing or simple malfunction. Doctor Dick is the latest and greatest, however, and all that Drakemoon Magitech Incorporated needs is to see how well the good Doctor performs on actual live subjects in an actual space station.

Doctor Dick is an average sized, average-looking white man with a bright pink mohawk. He looks human save for the subtly glowing lines on his chest and biceps that mark where potion-vat grown flesh ends and high end magitech begins.

Don't fill this this:
>Health: Healthy
>Belongings: Clothes
>Skills:
>Equipment:
>Followers:
>Bonus: Based on fluff

 No.554

>>552
Being fired and removed from your own empire in disgrace because of how bad at your job you are you end up here. Good job bud.
Skills: [Advanced artifice]
Equipment: Rune escribers, symbol of office
Bonus: Obscure empire - No one knows, nor cares, about your empire. That does leave you more time for your hobby though. Bonus to artifice research rolls.

>>553
You step on to the station for whcih you will be field tested. It's like your creaters knew there would be no laws here.
Skills: [Advanced Medicine]
Equipment: Integrated medical tools
Bonus: I can still feel the explosions - You know every type of pain and how it originates. Bonus to medical rolls.

Post you two

 No.555

Dice rollRolled 96, 15 = 111 (2d100)

>>554
>Name: Pontus Praetifens
>Race: Vedalken
>Fluff: A scion of the Vedalken - cold, blue skinned analysts and logicians - and former ambassador of their race to the Alliance, Pontus' true talent lie not in diplomacy but in artifice. He could shape and enchant metal with seeming ease, using it to further knowledge and communication between the myriad races of the colony. Now, without Alliance support, he's got his work cut out for him keeping the warmbloods tempered.
>He has also set out to absolve the rampant racism against his kind, in the hopes of fostering education.
>Health: Healthy
>Belongings:Clothes
>Skills: [Advanced artifice]
>Equipment: Rune escribers, symbol of office
>Bonus: Obscure empire - No one knows, nor cares, about your empire. That does leave you more time for your hobby though. Bonus to artifice research rolls.

1 - A dreadful state this place is in. Who is in command here? I must speak with them at once, it is both my right as diplomat and my need as member of another race, separate from the Alliance. I cannot be stuck here on this rock, with no goal to further!
2 - And just how well equipped is this facility, in any case? I require a fair amount of metal in many varieties if my work and interests are to be advanced. I shall have to check the stores at the nearest available time.

 No.556

Dice rollRolled 12, 55 = 67 (2d100)

>>554
>Name: Doctor Richard "Dick" Richardson The 69th
>Race: Cloned Magiborg Human
>Fluff: The sixty ninth and perfected iteration of the "DRR" series of potion vat bred Magiborgs, Doctor Dick has the collective memory of all previous DRR Magiborgs– most of whom lived only a few hours before succumbing to incineration, live fire testing or simple malfunction. Doctor Dick is the latest and greatest, however, and all that Drakemoon Magitech Incorporated needs is to see how well the good Doctor performs on actual live subjects in an actual space station.

>Don't fill this this:

>Health: Healthy
>Belongings: Dcotor's Coat, Scrubs, Surgical Mask
>Skills: [Advanced Medicine]
>Equipment: Integrated Medical Tools
>Followers:
>Bonus: I can still feel the explosions - You know every type of pain and how it originates. Bonus to medical rolls.

Doctor Dick let out a sigh as he rose from his cryopod, dusting off his hands and taking a moment to properly set his mohawk to maximum stiffness.

"Splendid. All integrated systems online– including my eyes, which, dear me, indicate this place is a -heap-. Oh, this'll NEED some fixing."

1. Find a suitable place to start a medbay.
2. Locate and appropriate suitable medbay items or medbay item equivalents. Scalpel, forceps, tweezers, stethoscope and all that are already integrated, though, and aren't needed.

 No.558

>Name: Hedrema
>Race: WereWolf
>Fluff: Sent to make sure no one fucks up anything or she will break their face or their pelvis, whichever comes first. Badass bitch who fought in two war's and is a veteran. Mainly here to protect the base.

Don't fill this this:
>Health: Healthy
>Belongings: Clothes
>Skills:
>Equipment:
>Followers:
>Bonus: Based on fluff

 No.559

>>558
Skills: [Basic Gunmanship] [Basic Hand to Hand]
Equipment:
Bonus: Steroids are a hell of a drug - Slight bonus to strength rolls

>>542
You begin to remove the iron siding from the warehouse, revealing some mana crystal nodes, and beat it into a makeshift tub; slapping a heat rune onto the bottom. +Makeshift distillery tub in the warehouse
After that is done you go searching and see only one person that really matches the description of any sort of professional. >>549

>>543
You become very proficient and quickly throwing out shields and mana bolts. You also see the dwarf tearing out the walls and make it into something. +Advanced Arcane Battle Magic

>>544
There is no potato. There is ore though! +Iron vein in mine, +2 units of Iron ore

>>545
You come so close to beating it. Soo close. But in the end you hit your own tail 10 points away.

>>546
They all kind of look like bumpkins, except for the scary alchemest but you doubt she would be in charge.
You do find an empty room to set up an office though. Now if you had anything to put in there, like chairs.

cont.

 No.560

>>559
>>547
You find that there is no forge anywhere in this station. So you begin by making one by the smelter. Tearing some iron from the sides of the room and bending them into shape, then dragging in that panzy blue thing to inscribe it with runes you have a makeshift mana forge.

>>548
You find some empty rooms that you could use, if you had anything to put in there. Like chairs.
You see a lot of things on patrol. One man is just playing games. One seems to be looking for hidden staches that the builders may have left. The dwarf tore out some siding and made some kind of tub. The cyclopse did the same and made a forge. The elf tried to clame the room next to you, but didn't have anything to put in it either. The alchemest tried to claim the other room. It's kind of crazy, but no one is raping or murdering anyone else yet.

>>549
There is nothing in the way of supplies besides what you have. You do find an empty room though and put your alchemy set in it to mark it as your lab. Too bad it is on the same floor as everything else.

>>550
You find a few hidden areas you could easily store small things, and you are both lucky and unlucky. On the upside it is something, but it is not very useful to most of your problems now. It is just a bunch of Entertainment Illusion gems of the dirty variety.
+Game Illusion Gem (XXX) - 'The Orcish Sultan of Taltonus: Player takes control of a orcish sultan. Conquere your enemies and assemble your herem'
+Hologram Illusion Gem (XXX) - 'Diplomatic relations (alpha build): you can make up to 20 characters of any race and have them fuck'
+Interactive Dream Gem (XXX) - 'Dream Fuck: Captutures an image of a person, can hold almost infinite, and creates an image of one of the people you have a picture of to fuck in your dreams.'
After you stache those you go searching for supplies again. You find none but you do figure out how to access the manifest from anywhere on the ship!

>>555
You find that no one is in charge, you are apparently no longer a diplomat, and no one on the station has heard of your empire. But hey you meet some reasonable people before being dragged off by a cyclopse to help build a mana forge.

>>556
All the leftover rooms seem to small for a medbay and lack the needed facilities. How they built a station with no medbay you have no idea. Cheap bastards. The good news is that you have all the needed tools for your job integrated into your fake arms. The tools are easy to remove and put back, just remember to clean them after use.

 No.561

>>560
Current Base stats
>Empty rooms: 3 small
Gravity: Perfect
Air: Perfect
Mage Lights: Minor mana thread damage
>Kitchen
Gravity: Perfect
Air: Perfect
Mage Lights: Minor mana thread damage
Pocket Dimension cold storage: 100/100 units of food (goes down by 1 per player every 2 turns)
Mana stove: Minor mana thread damage
>Docks
Gravity: Perfect
Air: Perfect
Mage Lights: Minor mana thread damage
Communication crystal: Perfect
Air shield docks: Perfect
>Warehouse
Gravity: Perfect
Air: Perfect
Mage Lights: Minor mana thread damage
Some siding removed
Makshift distilery tub
Inventory: 0/500 units
>Bunkroom male
Gravity: Perfect
Air: Perfect
Mage Lights: Minor mana thread damage
Beds: 10/10
>Bunkroom female
Gravity: Perfect
Air: Perfect
Mage Lights: Minor mana thread damage
Beds: 10/10
>Bathroom male
Gravity: Perfect
Air: Perfect
Mage Lights: Minor mana thread damage
Plumbing: Perfect
>Bathroom female
Gravity: Perfect
Air: Perfect
Mage Lights: Minor mana thread damage
Plumbing: Perfect
>Water purification
Gravity: Perfect
Air: Perfect
Mage Lights: Minor mana thread damage
Plumbing: Perfect
>Miners' locker room
Gravity: Perfect
Air: Perfect
Mage Lights: Minor mana thread damage
Inventory: 4 air shield talasmans, 4 picks, 2/10 temperary ore storage (2 iron), magic smeltery
Some siding removed
Makeshift mana forge

Post!

 No.562

Dice rollRolled 3, 91 = 94 (2d100)

>>561
>>Name: Garz Irontooth
>Race: Cyclops
>Fluff: Garz is Cyclops from one of the few civilized enclaves in the system. He tends the forge with the mastery one expects from his kind, making drills and other needed tools as well as maintaining and repairing others. In fact smithing is his one true love, and you rarely see him outside the forge or here him speak to others. Notably he is a fan of lists and despite how large he is his handwriting is very good.

>Health: Healthy

>Belongings: Clothes
>Skills: [Advanced Blacksmithing]
>Equipment: Forgemaster's Gloves (allows for remote mannipulation and shaping of hot metal)
>Followers:
>Bonus: Master of the forge - A slight bonus to Blacksmithing rolls


1.) Use the iron to make some siding to replace what I ahd to use.

2.) Use what's left to improve the forge to acceptable levels. Also keep the blue thing on hand write him notes explaining what I need him to do, include diagrams as necessary.

 No.563

Dice rollRolled 94, 24 = 118 (2d100)

>>559
>Name: Hedrema
>Race: WereWolf
>Fluff: Sent to make sure no one fucks up anything or she will break their face or their pelvis, whichever comes first. Badass bitch who fought in two war's and is a veteran. Mainly here to protect the base.

Don't fill this this:
>Health: Healthy
>Belongings: Clothes
Skills: [Basic Gunmanship] [Basic Hand to Hand]
Equipment:
Bonus: Steroids are a hell of a drug - Slight bonus to strength rolls

1,2) Im going to need weapons if im going to enforce the law around here. I go searching for guns and ammunition to take and keep.

 No.564

Dice rollRolled 88, 55 = 143 (2d100)

>>559
>>560
>Name: Aelrindel Errynnhv
>Race: Eldar
>Fluff: The pompous daughter of a wealthy administrator from rich Eldar space, Aelrindel is furious about her transfer to some remote middle-of-nowhere mining station by her father to 'teach her some respect', placed as an unwilling overseer and not allowed to return home until her Father gives the word.
>Health: Healthy
>Belongings: Clothes
>Skills: [Basic Fashion] [Basic Pouting]
>Equipment: Fancy dress
>Followers:
>Bonus: Imperial presence - You are good at making people think you are an important person. This is good and bad.

1/2: Stupid fucking human bumpkins! Ugh. I suppose I should go around letting these idiots know I'm in charge, so I can get someone to set up my office for me. If I'm gonna be stuck in this stupid fucking station for who even knows how long, I might as well be able to get the most comfortable lodgings there are, like I deserve.

 No.565

Dice rollRolled 3, 95 = 98 (2d100)

>>560
>Name: Patro McCopper
>Race: Human
>Fluff:
In another time in another universe, he would fit in with his handlebar moustache and a certain flair to his police work. However, this isn't that time of that universe, so that left Mr. McCopper a bit of a loose cannon for the station's security. But, with his trusty revolver and a stern look, he done well for the support of the station as a whole, being a damn good cop.

>Health: Healthy

>Belongings:
['80s something Security Uniform]
>Skills:
[Basic Gunmanship]
[Basic Hand to hand]
>Equipment:
[The 'Stache]
[Old Badge]
[Magitech Revolver] (20 rounds)
>Followers:
>Bonus: Loose Canon - Slight bonus to finding and chasing perps, not like they have anywhere to hide.

"Seems like the early stages of anarchy is setting into the station, which isn't surprising. I mean, what would I expect when Alliance law no longer apply to the station, or at the least, not reinforced by the Alliance."

1: It is best to inform the people of my position in the station, and how the unclaimed room is to be mine, for use as a office. I mean, there must be a place of operation for security on this station.

2: In the meanwhile, hunt for some stuff to fill up the room. A room can't be a good office if there isn't anything in the room, so hunt for some chairs and a desk, hopefully with a wooden flair. Can't go wrong with something to mark the room as the office, as well.

 No.566

Dice rollRolled 6, 65 = 71 (2d100)

>>560
>Name: Doctor Richard "Dick" Richardson The 69th
>Race: Cloned Magiborg Human
>Fluff: The sixty ninth and perfected iteration of the "DRR" series of potion vat bred Magiborgs, Doctor Dick has the collective memory of all previous DRR Magiborgs– most of whom lived only a few hours before succumbing to incineration, live fire testing or simple malfunction. Doctor Dick is the latest and greatest, however, and all that Drakemoon Magitech Incorporated needs is to see how well the good Doctor performs on actual live subjects in an actual space station.

>Don't fill this this:

>Health: Healthy
>Belongings: Dcotor's Coat, Scrubs, Surgical Mask
>Skills: [Advanced Medicine]
>Equipment: Integrated Medical Tools
>Followers:
>Bonus: I can still feel the explosions - You know every type of pain and how it originates. Bonus to medical rolls.

1. Put in a request to the Miners to start excavating a medbay. Or something.
2. Procure bright pink paint. For now, he will have to settle for painting a spare room with pink medical highlights and calling THAT the medbay.

 No.567

Dice rollRolled 24, 64 = 88 (2d100)

>>560
>Name: Pontus Praetifens
>Race: Vedalken
>Fluff: A scion of the Vedalken - cold, blue skinned analysts and logicians - and former ambassador of their race to the Alliance, Pontus' true talent lie not in diplomacy but in artifice. He could shape and enchant metal with seeming ease, using it to further knowledge and communication between the myriad races of the colony. Now, without Alliance support, he's got his work cut out for him keeping the warmbloods tempered.
>He has also set out to absolve the rampant racism against his kind, in the hopes of fostering education.
>Health: Healthy
>Belongings:Clothes
>Skills: [Advanced artifice]
>Equipment: Rune escribers, symbol of office
>Bonus: Obscure empire - No one knows, nor cares, about your empire. That does leave you more time for your hobby though. Bonus to artifice research rolls.

>>562
"I am no assistant to a forger! I am Pontus Praetifens, Ambassador of the Vedalken Senate and designated peacekeeper of this station! I appreciate your love of metalcraft, as I know it myself, but I have more important matters to attend, if you would aid me."

>>564
"Your father may be important indeed, but no longer does he hold authority here. And thus neither do you. But you are clearly an Eldarin of presence and some ability, so you will understand me. This place is without guidance! I as peacekeeper must provide it. So it is done for the Senate, in times of need such as this. However, you would be a good ally in this matter, co-adjudicator even if the title strikes you. Say not ruler, however, for I have no doubt this arrangement is temporary."

1/2 - Also, I'll need my own station for artifice and experimentation, preferably near the forge but not in it. There I can begin working on the tools and machines much needed to keep this place running.

 No.568

>>567
Garz looks at Pontus, Raises his eyebrow, then shakes his head and goes back to his work. More important than smithing, Especially when there is plating missing and damage to some sections.

 No.569

Dice rollRolled 7, 22 = 29 (2d100)

>>560
>Name: Ethan 'Angle' Engel
>Race: Human
>Fluff: Formerly a smuggler and moonshiner, 'Angle' was caught by the law and served his time. Offered probation he'd never comply with at home or a chance to join a mining crew and avoid true probation, he opted for the latter.
>Health: Healthy
>Belongings: Clothes
>Skills:
>Equipment:
+Game Illusion Gem (XXX)
+Hologram Illusion Gem (XXX)
+Interactive Dream Gem (XXX)
>Followers:

1.
The manifests were interesting, but it looks like we're going to have to work for the supplies we'll need in the future…
Grab a talisman and a pick! Time to get to mining. Work with others if possible.

2.
If there are others mining, try to learn some basic mining skills from anyone with experience.

If not, I'll just have to keep mining and hope I figure it out!

 No.570

Dice rollRolled 96, 55 = 151 (2d100)

>>567
Aelrindel rolls her eyes at the blue-skinned alien, arms crossed over her chest as she finishes fixing a bit of her white-blonde braid, hardly even regarding him. "I don't know who you think you are, but I've never even heard of your race, so I hardly think it's fine that you think you can just come and take the fact that Daddy made me overseer of this station, not you. I don't really care if you wanna be a diplomat or my assistant or something, but I'm supposed to be in charge here, and I am in charge here. Stupid blue human."

 No.571

>>570
"Leadership must be determined by quality, not title. Your claim will not hold up now that we are outside the old realms of ownership." Pontus pontificates on the possibilities.
"…we shall have to hold a vote on the matter. Your compliance would be appreciated. Every member of this station will choose who they think should lead, if any shall at all."

 No.572

>>571
Aelrindel shrugs her thin, elvish shoulders and starts walking away in her fancy elvish dress, making blah blah blah noises with her dainty hands. "Not interested! I'm in charge!"

 No.573

"Regardless, the people shall decide the true leader in this time of strife."

Pontus thusly went to each member of the small base in his 'opponent''s absence, explaining the need for measured and proper rule over the base. Of course he informed them to vote for whomever they thought most competent, though he petitioned for himself naturally.

Now was the time to vote - to choose the overseer of the base and the method of their rule, for the sake of security and the continued survival of them all.

 No.574

>>573
"What the fuck are you going on about? Have you looked at the station's manifests and facilities? We have a limited supply of food, no means of growing more, and no scheduled resupply. Only mention of trade ships!"

"Have you put that together yet, whatever the hell alien you are? If we don't ensure we have goods ready for trade when a trade ship shows up, we are going to starve! Get your ass in gear or step your ass outside and aim for the star!"

 No.575

>>574
"Dire indeed are our issues, and leader or not it will be my need to help fix them. I can understand your emotional state at the matter, and of course my skills in artifice will be put to the test in order to help extend our supplies and gather new ones."

 No.576

Dice rollRolled 42, 77 = 119 (2d100)

>>559

>Name:Jack "The Hammer" Irving

>Race:Homo Drawrfen (Drawf)
>Fluff:A worker on Odin Sworn 07 He's good at maintenance and crafting. It's often times because of his small stature that they think he can't do much or be able to weld and seal a air leak. But he has shown potential and is often times a apprentice of a golemancer or engineer. He welds his hammer called "Mjölnir" because of his birthplace's Nordic traditions.

Don't fill this this:
>Health: Healthy
>Belongings: Clothes
>Skills: [Advanced Artifice]
>Equipment: Mjölnir (Detects mana thread nodes and strength)
>Followers:
>Bonus: I can fix it - Slight bonus to fixing broken magitech tools, that will help with the lights

1-2 Convince >559 to help me find some ingredients for alcohol

 No.577

Dice rollRolled 21, 22 = 43 (2d100)

>>541
Name: John Johnson
>Race: Human
>Fluff: Raised to be a miner, John is strong but lacks a lot of knowledge about anything other than ores and the equipment used for mining. When offered a job on a new mining station with a fresh mine and a nice view of space he leapt at the chance. He even got to bring his lucky pick with him.
>Health: Healthy
>Belongings: Clothes
>Followers:
>Skills: [Advanced Minning]
>Equipment: Lucky Pick (???)
>Bonus: Born in the Buisness - You were born a miner, you will die a miner. Slight bonus to mining rolls.

1)Well, I guess I should look around and work out where everything is.
2)Then it's time to mine.

 No.578

>>575
"If you want to be of use, prepare a list of materials you'll need to produce more air shield talismans. Every crew member should ideally have one on them at all times, in the event catastrophe strikes us. As it stands, only people doing work in the mines should be carrying one."

Noting that several others are in or around the Miner's locker room, Angle addresses them. >>562 >>577 >>544

"Guys and Cyclops, I don't claim any experience with mining but I'd like to say a few things. First, I hope everyone in the mines is carrying an air talisman. Second, I'd like to suggest that we work together while mining. Our Cyclops friend here seems to have begun crafting his own work station, and I for one believe it may be for the better if we could clear out a space so that he could have his own facility. We'll all have more space in the locker room and he can have more space to work without us getting in the way."

Pointing toward the walls to the left and right of the air lock.

"If we treat the locker room as the top of a cross, we could advance the air lock under the arms and potentially have four, maybe more rooms mined out for storage and other facilities, off the arms."

 No.579

Dice rollRolled 83, 1 = 84 (2d100)

>Name: Urkov
>Race: Golem
>Fluff: X136 Model 18 "Urkov" is a variant of the X136 specalised in mining and will work endlessly forever and ever. urkov can be modified to do different things though and is pretty changeable
>Health: Healthy
>Belongings: Clothes
>Skills:[Autaunimous Minning]
>Equipment:
>Followers:
>Bonus: Based on fluff: This unit was desinged to mine your hole - Bonus to minning rolls

 No.580

File: 1428685054275.jpg (123.53 KB, 552x765, 184:255, Natasha_Kreskov_by_Scebiqu.jpg)

>>527
>Name: Lovisa Umenneskelige
>Race: Mixed parentage Elf/Troll
>Fluff: Lovisa was born to an elven mother and a trollish father who fell in love before the Troll Wars. Her mixed heritage saw her bullied by her peers, and she spent a long time rebelling against society, her parents, really anything she could think of to rebel against. In her late teens she fell in with radical communo-anarchist punks, who - in line with their philosophy - accepted her and her anger without question. This sense of belonging resonated with the young woman and she soon adopted their views - that each should take according to their needs, and give according to their ability. That when leadership is needed the member of the group best suited for it should step up - but that having an established, stifling 'command structure' is the source of all ills, as it was shown to promote autocracy in otherwise peaceful and progressive communities. Perhaps this deeply-held philosophy is at odds with her tendency to punch any problem she meets until it stops being a problem - or perhaps it's just the manifestation of the dichotomy between her wildly contrasting ancestry. She joined the station to get out from under the boot of "The Man," the romanticism of living free out in space carrying a certain appeal.

Don't fill this this:
>Health: Healthy
>Belongings: Clothes
>Skills:
>Equipment:
>Followers:
>Bonus: Based on fluff

 No.581

Dice rollRolled 96, 74 = 170 (2d100)

>>579
Actions are mining
i critfail anyway :C

 No.582

>>580
You step off the ship, who departs before anyone on the station can realized it had docked, and see a station in near shambles and a blue thing asks you who your vote for leader is. Maybe this wasn't the best place to be?
Skills: [Basic Hand to Hand] [Basic Farming]
Equipment: 5 plant pots, 1 bag of Shade fruit seeds, 1 bag of Tellien sweet pods seeds, 1 bag of Grellin leaf seeds.
Bonus: Punch it till it isn't a problem - Slight bonus to unskilled labor or hand to hand.

You can post actions now

 No.583

Dice rollRolled 56, 60 = 116 (2d100)

>>582
>Name: Lovisa Umenneskelige
>Race: Mixed parentage Elf/Troll
>Fluff: Lovisa was born to an elven mother and a trollish father who fell in love before the Troll Wars. Her mixed heritage saw her bullied by her peers, and she spent a long time rebelling against society, her parents, really anything she could think of to rebel against. In her late teens she fell in with radical communo-anarchist punks, who - in line with their philosophy - accepted her and her anger without question. This sense of belonging resonated with the young woman and she soon adopted their views - that each should take according to their needs, and give according to their ability. That when leadership is needed the member of the group best suited for it should step up - but that having an established, stifling 'command structure' is the source of all ills, as it was shown to promote autocracy in otherwise peaceful and progressive communities. Perhaps this deeply-held philosophy is at odds with her tendency to punch any problem she meets until it stops being a problem - or perhaps it's just the manifestation of the dichotomy between her wildly contrasting ancestry. She joined the station to get out from under the boot of "The Man," the romanticism of living free out in space carrying a certain appeal.

>Health: Healthy

>Belongings: Clothes
>Skills: [Basic Hand to Hand] [Basic Farming]
>Equipment: 5 plant pots, 1 bag of Shade fruit seeds, 1 bag of Tellien sweet pods seeds, 1 bag of Grellin leaf seeds.
>Followers:
>Bonus: [Punch it till it isn't a problem] - Slight bonus to unskilled labor or hand to hand.

1. No kidding this might not be the right place. The blue thing can slag right off. Leaders ain't important. Not starving to death is important. Loving your fellow stupid workers is important. Maybe I can set up a garden in a free room somewhere near water purification. Do they have space? I'm sure plants can grow in mage-light.
+[Basic Farming]

2. Dirt. Dirt has to be easy to find on a mining station, right? Cart some to where it's needed to grow plants.
+[Basic Farming]
+[Punch it till it isn't a problem]

 No.584

File: 1428693079898.jpg (235.23 KB, 714x1000, 357:500, another_helmet_dude_by_ner….jpg)

>>527
>Name: Semjon Talek
>Race: Space Wizard
>Fluff:
Born into a completely normal Russian family Semjon spent much of his life in the streets of Moscow doing unimportant and moderately paid jobs. When he discovered his own magical talent wich he did not seem to share with his family he decided he needed a place to practice his abilities in secret. He believed space mining to be the right thing, somewhere out in space away from everyone, unfortunately he did not expect to be crowded with a bunch of even more volatile and dangerous people. For whatever reason he chose to believe that.

>Health: Healthy

>Belongings: Clothes
>Skills:
>Equipment:
>Followers:
>Bonus: Based on fluff

 No.585

Dice rollRolled 48, 11 = 59 (2d100)

>>559
Fill this in
>Name: Artyom
>Race: Human
>Fluff: Artyom was a poor immagrint from the Rascoviv Republics back on old Terra Nova, when then manual government screenings came up, it was found that this poor potato farmer had an intelligence level that put most mages to shame. Artyom knew this, but he had a particular problem…. Years in the fields has made him strong, and he had always been smart, but talking only to the tubers for 20 years does things to a man…. makes him see things…. hear things…. The war didn't help either. Five years in the trenches on the Troll front, surrounded by both the bodies of his friends and the potatoes he once loved, Artyom escaped to space looking for silence, but he found this rock instead

Don't fill this this:
>Health: Healthy
>Belongings: Clothes
>Skills: [Basic Gunmanship] [Basic Hand to hand]
>Equipment: Combat Knife
>Followers:
>Bonus: Trolls and Potatoes - Slight bonus when you have a potato on you or fighting trolls, though people may find you a bit off-putting

1/2. We must drill deeper. Is of having better ore towards center of mass of heavenly body! There are of being gold and silvers, titanium and other ores of betterness!

 No.586

>>573
Blueberry man, we are of havings a communist society here, there is of no being central leader. One for all others, and all others for one. Glory to the Sausage station!

 No.587

>>578
"For someone disinterested in authority, you enjoy giving orders. If anarchy is what all desire, far be it from me to impede their course." Pontus' face is as emotionless as ever, and he departs.

>>583
"…and a warm greeting to you as well. Any and all help is appreciated, especially the procurement of food. I hope we shall get along well in the future." Pontus balks at the condition of the station. Talking as though order, leadership were useless! What a fate, trapped on a station full of anarchists and self-vindicated brusques! Perhaps the next one wi-

>>586
He had once again made the mistake of holding this rock's denizens to a civilized mental standard.
"…your vote shall be considered, and recorded. Have a pleasant and productive afternoon."

 No.588

>>587
Snide man of blueish hue, what hath made you/
The decider and benefactor of this here reactor/
Upon which our lives depend
does your arrogance have an end?

 No.589

>>584
You step off the ship and see the madness that is this station. Feels like home.
Skills: [Basic Handyman] [Basic Illusion magic]
Equipment: Rough gem (???) (you think it does something anyway)
Bonus: Wild mage - You have no formal training in the ways of magic and are not the best at showing restraint. Bonus to magic research and rolls but failure has unintended consequences.

go ahead and post an action

 No.590

>>586

Angle is mildly shocked by the idea of a 'communist' regime on what quickly looks to be another prison to hold him.

Walking after the blue creature, he waits until the others are out of earshot. "Hey, Blue!" Clearing his throat, he extends his hand for a shake. "I may be an asshole, but I shouldn't forget my manners. Ethan Engel. People generally call me 'Angle', though."

 No.591

File: 1428695448331.gif (122.15 KB, 635x270, 127:54, steven-van-zandt-992.gif)

>>527
Name: Silvio Tagliano
Race: Human
Fluff: Mr. Tagliano was relocated to this free zone just before the war ended so that he could start a new life. He was thinking of building a club on this station, if theres one thing miners need after a long space day of making space rocks into smaller space rocks its a good drink and some space girls doing a little dance. It was a work in progress but with some skillful individuals it could put this station on the space map.

Health: Healthy
Belongings: Clothes
Skills:
Equipment:
Followers:
Bonus:

 No.592

>>590
"Well met then, Mr. Angle. And please, call me Pontus." Pontus shakes the hand with all the dignity his career has afforded him. "I am glad at last to meet one reasonable person here. Grid knows we'll need as many as there are."

>>588
"It is the people who must decide this station's path, sir. Your opinion matters as much as mine here."

 No.593

>>591
You step off into the station and see just how much work it is going to take. It is quite a bit.
Skills: [Basic interior decorating] [Basic Investigation]
Equipment: Hologram illusion gem (Allows you to create holographic images and words. You can alter them in real time.)
Bonus: Questionable Patrons - You have a slight bonus when trying to ease tensions and negotiating with pirates and the like.

go ahead and post actions.

 No.594

Dice rollRolled 7, 74 = 81 (2d100)

>>576
Name: Silvio Tagliano
Race: Human
Fluff: Mr. Tagliano was relocated to this free zone just before the war ended so that he could start a new life. He was thinking of building a club on this station, if theres one thing miners need after a long space day of making space rocks into smaller space rocks its a good drink and some space girls doing a little dance. It was a work in progress but with some skillful individuals it could put this station on the space map.

Health: Healthy
Belongings: Clothes
Skills: [Basic interior decorating] [Basic Investigation]
Followers:
Equipment: Hologram illusion gem (Allows you to create holographic images and words. You can alter them in real time.)
Bonus: Questionable Patrons - You have a slight bonus when trying to ease tensions and negotiating with pirates and the like.

1 The work needed to make this dump into a success is gigantic, though with no authority around it makes it cheaper without having to buy licensees and such. Better get started on gather the resources needed and into a fashionable state.

2 A fair few people out here, some of them might have the skills needed. An engineer, someone who knows how to entertain people with games and holograms, someone to make a stout drink, a Head Dancer to keep the girls in line and make some ritzy outfits. Security and management would also be important on a rock in the middle of nowhere like this to defend and keep count of the supplies and resources available to us.

 No.595

>>594
Just to get it out of the way, and mark it down for myself. You find them, you know who they are and who to talk to. Let the interaction continue!

 No.596

>>576

"You look like you know your trade Mr. Dwarf, I just so happen to be looking for someone to make a supply for my demand. I'm thinking of opening a joint on this rock, as I see it we can bleed this rock for all the stone its got till its just a pepple or we can Build something. A place traders and miners can sit and drink and be entertained. What do you say?"

 No.597

>>596
I'm just a engineer sir,my name is Jack Irving. I'll make things for you and try to do maintenance and tinkering. I don't know much about the bar business except for there's always fights. But I know how make a Makeshift Distillery Tub if that counts

 No.598

>>538
Hungry was how Silvio felt, he knew where to get the space rations but he also hoped that the next trader to pass by would have some but only if we had wares or skills to bargain with.

"Hey there pretty lady, you see that space over there soon its going to be the finest joint in a hundred parsecs. I see you have an appreciation for some of the finer things and I happen to need someone with such taste and talent to take charge of what could be half a dozen goils (girls) in time or even just to help make some pretty holograms. I realize this is hardly appropriate work but…its a living.

 No.599

>>597
You don't need to know much except how much to water down the drinks and how high to make the bar stools. The point is that if we can make this place before the next trader gets here we can have something worth trading, something that has been a friend to the peoples of the galaxy for thousands and thousands of years. Help me build this bar and I will see everyone gets their fair share.

 No.600

Dice rollRolled 24, 50 = 74 (2d100)

>>589
>Name: Semjon Talek
>Race: Space Wizard
>Fluff:
Born into a completely normal Russian family Semjon spent much of his life in the streets of Moscow doing unimportant and moderately paid jobs. When he discovered his own magical talent wich he did not seem to share with his family he decided he needed a place to practice his abilities in secret. He believed space mining to be the right thing, somewhere out in space away from everyone, unfortunately he did not expect to be crowded with a bunch of even more volatile and dangerous people. For whatever reason he chose to believe that.

>Health: Healthy

>Belongings: Clothes
Skills: [Basic Handyman] [Basic Illusion magic]
Equipment: Rough gem (???)
Bonus: Wild mage - You have no formal training in the ways of magic and are not the best at showing restraint. Bonus to magic research and rolls but failure has unintended consequences.

1. Nervously Semjon stepped onto the unknown station. He was still young and this was an awkward moment for him. The people didn't know him and he was uncertain what to expect. He liked his tidy little apartment back home where he kept everything in order. Regulated work, that was where it's at. He'd have to get settled in, make some, hopefully not awkward, introductions.

2. Trying to find some time to himself Semjon searched for a place where he could practice with his gem. Perhaps he could do some stuff with it?

 No.601

>>578
Garz Smiles at the tiny Human. He gets it.

 No.602

>>580
Aelrindel is, as usual, huffing in her fancy Elven dress as she approaches the woman, mussing with her bright hair for a few seconds before looking her up and down with annoyed sapphire eyes. "You're some kind of farmer, right? Okay, good, I've been forced to eat what little slop they have here but can't wait to see what organic delicacies you can make for us or whatever. And at least you're not a round-ear idiot like the rest of the scum here, even if you're a…" Aelrindel rolls her eyes before regarding her and speaking the last word. "Mutt."
>>598
Aelrindel stares at the man in disgust and shock, pushing her lean form back to distance herself from the man. "You disgusting little round-ear pervert! Stay the hell away from me! I can't believe you, scum! You're lucky I don't have my bodyguards with me right now!" Aelrindel storms off in a rage back to her quarters, infuriated.

 No.603

>>528
>>545

Silvio trys to shake out the doubts and warm up his smoothest voice getting all the best hand gestures to make him realize we could sit on this rock together and make something for almost nothing.

"Mister uh Burgeroid is it? I understand you have a great appreciation for games and holograms. Something a good place to 'Hang Out' needs, images of some of the finest broads in the universe and some of the most addicting gambling simulators that you can imagine. The traders would just sit there and pour all their money in our pockets to be entertained, to have an experience. You and me, watching the space bucks roll in and trading for better and better stuff from the most exotic corner of the galaxy. If you would make me a few programs.

 No.604

>>578
>>586
>>587
Garz writes down a Note and passes it to his fellows it reads. "We Need more space and ore if we want to get this dilapidated old colony into working order, we need to get 4 miners going now for ore to expand and build, as well as open up room. We have 2 miners here but Pontus and I are need to set about refining the ore and making things out of it. Do you know if we can get 2 other to mine?"

 No.605

>>604

"There are three of us mining, and the… contraption that went through earlier? We'll get you more than enough ore to work with, once we've gotten into a rhythm."

 No.606

>>604
Fellow comrade, I all already am of doing the diggings! Reminds me of old country, before the wars… Back when it was I and potatoes… I shall dig, dig, and dig until I've pierced the heavens comrade!

 No.607

>>605
Garz grunts and nods.

>>606
Garz just stares at the apparently inebriated human.

 No.608

>>604
"Miners enough we have, I should think. It will be arduous work no doubt to get all we need, but my place is in putting this formless metal to better use."

 No.609

>>608
You, blueberry man! When is next ship coming? I have need for potato and soil?

 No.610

>>602
Some broads just don't see how it is till things are right in their face. Oh well she'll come round once I get a better feel for her.

>>532
"Mister uh McCopper? You seem a tough fella, a Copper perhaps, haha, excuse that joke pal but I find myself in need of some muscle tough lookin boys like yourself to stand and keep troublemakers in line you know? Were both in the middle of nowhere with no authority figure in sight, but if we want to make a living out here we need something special, something like the place I am establishing. The Space Bird, a club for fine gentleman and traders but you know how things can escalate when the wrong kind of people show up. That is when you make an appearance and at the sight of those bulging biceps they think twice. Think about it.

 No.611

File: 1428700191142.png (104.55 KB, 1000x878, 500:439, Orc_Chick_01.png)

>>587
>"…and a warm greeting to you as well. Any and all help is appreciated, especially the procurement of food. I hope we shall get along well in the future."
Lovisa barks out a laugh. "Whatever, blue," she snorts. "I don't fancy starving on this rock so far from home. I'd bet you don't either. So you gonna' stop yammering on and give us a hand, or are those hands of yours just for show?"

>>602
The half-breed crassly wipes her grubby hands on her stained overalls, returning the Eldar's appraising look before answering in a drawl. "Did a couple years tending a plot, sure. But it's not like I have much practice feeding an entire station or anything. You wanna' eat, you'll lend a hand."

"And just so's we're clear, i'd think twice before throwing around the dog comparisons…" Here Lovisa mockingly imitates Aelrindel's rolling of her eyes before finishing the sentence. "…Bitch."

 No.612

>>609
"I am as benighted in the matter as you. Hopefully soon, as I doubt there is any etherium on this asteroid at all."

 No.613

>>599
Alright I'm in

 No.614

>>612
Garz looks at the blue thing. Etherium is rarer that Dragon's teeth of course there wouldn't be any here!

>>611
Garz waves at the Woman. Then starts working at his forge again.

 No.615

>>612
The spinning orb in anger bay, is communication orb no? Why not give it a go, Artyom is less magically inclined then you artificers.
>>611
Ah, good to see another person who understands the soviet system! We must all be of workings together or we shall surely die here on Sausage Station 1.

 No.616

>>611
Aelrindel scoffs angrily as she straightens out her fancy Elvish dress, staring at the taller woman with angry little blue eyes as she speaks a little faster than usual in her high-pitched, smooth voice. "I don't see any reason I should help out a half-breed peasant like you, especially one that has no respect for her overseer! You're just lucky I don't have my bodyguards with me, mutt!" Aelrindel angrily scoffs at the half-breed once more before she turns heel and starts walking off with her chin high in the air, proud.

 No.617

>>611
"Gardening has never been my proficiency - in truth I work better with metal than living things. But if tools you need, I will gladly provide. I do hope my hands will be of service to you in the future."

>>615
"I suppose it is proper that the diplomat should attempt communication. Thank you for the tip, Master Artyom."

 No.618

>>589
Semjon carefully approached the other person he assumed to be Rascoviv, his demeanor certainly fit in quite well with a lot of people back home. Nervously twisting his right hand around his left thumb he approached looking at the people.
"Hey, I'm Semjon.", he said rather quietly. He wasn't even sure himself what he was hoping for.

 No.619

>>617
Not is of problem, blue vedalken

 No.620

>>617
Garz writes down note. "Don't waste too much time on the crystal we need you down here to help make things too"

 No.621

>>613
Excellent! Start on the Club and drinks now and we may be ready for the next trader to make his way around here.

>>602
The right lingo would often get the message across more surely then displays. The second approach would have to make a better impression

"My lady" Silvio bowed with as much charm as he could muster " Don't bother with them, let me get you some food my impeccable beauty, peerless white star, the words I used before were…improper I need someone who appreciates True Beauty, I may have some idea of feng shui but what pieces would draw the eye and please it are beyond me. That is were you would be my savior you would bring some colour some class to the establishment so we can procure some finer things that come our way. All I ask is for your benevolence."

 No.622

>>620
"I appreciate the need well, Master Irontooth. It will be a trial, helping with artifice while also trying to keep some semblance of civility here. Thank you for your concern, however."

 No.623

>>621
I'll try to make the drinks

 No.624

Artyom turns around, hearing an accent he thought he'd never hear again
>>618
"COMRADE! мой брат! Что вы делаете в космосе? This place has no potatoes?!? Can you believe that!? No vodka either! We must change that Comrade!

 No.625

>>622
Garz grunts and nods. "If I need help I will get you, Since I don't speak"

>>624
>>618
Note says"Glad to see you two getting along, Semjon can you mine? We need one more for full capacity"

 No.626

Dice rollRolled 5, 18 = 23 (2d100)

>>621
Aelrindel turns her chin up as the man flatters her, messing with an elaborate braid in her hair before turning down to address him regally. "Hmph. Fine. I'll help make some actual costumes for your little establishment, out of the kindness of my heart. You should be kissing my feet in thanks for my willingness to lend my beautiful Elvish fashion design to your silly round-ear venture. Don't actually kiss my feet, I don't know where your lesser lips have been. I'm glad at least one of the round-ears on this station knows their place."

 No.627

File: 1428701926339.jpg (115.04 KB, 630x318, 105:53, youhavegottobeshittingme.jpg)

>>621

The constant yelling eventually drew Angle's attention, but instead he found what looked like a goblin in human form attempting to sweet-talk the pointy ear.

"Oh you have got to be shitting me. I didn't know humans and goblins could interbreed, but it seems the result can certainly sell bullshit as flowers."

 No.628

>>569
" Mister 'Angle' I like the feel of you, its nice to be in a free zone eh? It lets us start anything we like without money grubbing hands of the galactic authorities asking for compensation. I'll get straight to it I need a man like you with your gems to be a part of our very own Club. We make the rules, we make the money, we control what goes down. Interested?"

 No.629

>>628
[I certainly haven't told anyone about my gems, nor was anyone around to see them procured]

 No.630

>>629
[The idea was I have basic investigation which I made my second action to officially get to talking to the right people]

 No.631

>>624
Semjon formed an awkward smile on his face, at least they were nice, or well, at least his fellow Rascoviv was, "Я не фермер , но я уверен, что мы можем сделать что-то о нем.", he responded thankful for the easy introduction, "Как тебя зовут кстати?".

>>626
With a mix of a frown and a desperate smile on his face Semjon turned towards the woman that was making a scene. He had never seen anything like it, sure she was pretty and had pointy ears, but she wasn't acting like she was raised with a silver spoon but like her shit was golden and the stone beneath her feet turned to diamond. Semjon had seen people get stabbed for less, but this wasn't home and he sure hoped it wouldn't come to that.

 No.632

>>626
Garz suddenly has the strong urge to smack someone and doesn't know why. He shakes it off and goes back to work on the forge.

 No.633

>>625
A little uncomfortable Semjon looked up to the Cyclops. He sure was a big fellow, nothing bad about it of course, Semjon didn't mind. Why was he so keen on thinking that? It wasn't like the cyclops could see into his mind, "Ah no.", he said with an apologetic look, "I'm just a handyman, but I guess there's nothing that I couldn't learn right?".

 No.634

>>630
[responding as if you had learned I was a moonshiner/smuggler before prison time, then.]

"And where do you intend to build this club? If you haven't noticed we are extremely wanting for space and aren't exactly a trade hub."

 No.635

>>631
"Меня зовут Артем друг, Добро пожаловать Колбаса станция 1!"

 No.636

>>633
Written down" If you want too, I know Artyom is a miner, and was hoping for a fourth to maximize ore intake. What else can you do? Honestly this place is a bit of a dump, anything could help"

 No.637

>>634
"We've got an engineer, though somewhat preoccupied with preparing drinks can build up or down into this big rock without too much trouble if it comes down to it. If you are concerned with having places to store our wares then I trust he can make something to at least secure the alcohol."

 No.638

>>636
Semjon shrugged and licked his lips, "I'm really just a handyman, that's about anything I can really do.", he said uncomfortably. He had hoped to get an introduction to the job, from the looks of it though Artyom would be able to help him out, "A tour from Artyom would be great. I'd love to help out, after all I *am* getting paid for this.".

>>635
After responding to the Cyclops he turned back to Artyom, "Если это круто с вами я буду помогать с добычей.", this time he was a little more comfortable talking to the man, he still wasn't used to the odd language they used to communicate with the rest of the crew but it was nice to hear a homely voice for once.

 No.639

>>637
"Wait, we've got someone trying to brew alcohol in the main station!? Are they mad? An accident could start a damned fire and kill us all!"

 No.640

File: 1428703485147.jpg (78.5 KB, 801x998, 801:998, Orc_Chick_02.jpg)

>>614
Lovisa returns the simple wave with a tusky grin as she walks past the forge, acclimatising to the station.

>>615
Lovisa cocks her head to one side as another of the station staff decides to spew nonsense. "The what system? Are you making fun of me?" She growls.

>>616
"It'll be too late to grow shit when you're starving!" the halfbreed warns the Eldar's retreating back.

>>617
The grubby gardener shakes her head, but musters a grin. "If you're too good to get a little dirt on your fingers just say. So long as you've got something to keep you busy that isn't just flapping your gums we might even survive the week."

 No.641

>>638
"рок манит , брат, присоединиться ко мне в моей."

 No.642

>>639
"Easy, easy…hes a engineer and a dwarf surely he knows his crafts more intimately then you or I…that said it would be good for you to make checks on the progress and make sure he doesn't drink too much himself eh. That drink is one half of what the club can offer weary traders and travelers.

 No.643

>>640
She waved back, hmm. Nice of her. need to get some more building materials made so we can get a farm up for her and Artyom. We start working on that once forge is set. Starving sucks. Wait should ask her if she needs any special tools for the farm, I doubt we have them on hand right now anyway so they need to be made. Note "Will you be needing any tools for the farm once we can get enough materials to build it?

>>639
>>642
Scribbles quickly" What's going on?"

 No.644

>>642
"I'll think about it. For now we need to make sure that dwarf doesn't start a fire and kill us all."

>>643
The cyclops was unnervingly sneaky, with his silence and a good distraction getting Angle's heart pounding. "Some dwarf may be making alcohol in the main station. The only thing more dangerous would be a damned goblin making the stuff!"

 No.645

In the midst of all the chatting and arguing, Doctor Dick could be seen striding through the halls, carrying several buckets of pink paint and whistling intensely.

 No.646

>>644
Garz sighs and writes "You do realize my forge could do the same in short order if we didn't have an open air cycle with purifiers? Worst case scenario is we have him make the stuff by the airlock so if he messes up we can cycle the lock and vent the fire out."

>>645
Garz notices this and jots down "Anything we should know Doc?"

 No.647

>>529
>>617

" Well aren't you two an exotic addition to this rock. It just so happens there would be an opening for one of you to be our exotic male dancer, after all everyone needs to earn their keep and I think this is really the position for one of you boys"

 No.648

>>646
The Magiborg Doctor just spreads his arms mid-stride, splashing a bit of pink paint as he does so. "There's no medbay! We reQUIRE a medbay, or else you'll have to do with surgery on the floor!"

 No.649

>>641
Semjon's face twitched slightly as the woman growled at Artyom, "что с ней не так? почему она ведет себя как животное?"

 No.650

Where's the nearest mine

 No.651

>>647
Glances and show the man a prewritten note "Cyclopes do NOT dance."

>>649
Garz applies the palm of his large hands to his face and audibly groans. Then he writes "We are also missing a way to farm and were missing a forge until i made one. Once we get enough ore I'll start making supplies to build the necessary facilities. Until then you'll have to make due. Sorry Doc."

>>650
Garz points to the airlock.

 No.652

File: 1428704805788.jpg (157.24 KB, 843x608, 843:608, Esper Stormblade.jpg)

>>647
"I have neither the skill nor interest to do so. And though I appreciate your appraisal of my appearance, I doubt it will be to the liking of non-vedalken."

 No.653

>>652
" Haha, don't be so serious Blue it was a joke a jest I was pulling your leg so to speak. I can tell you have a way with words and how to make people like myself laugh. You should be our comedian, the center of attention and all the time in the world to get to know more about humans"

 No.654

File: 1428705429000.png (109.07 KB, 342x358, 171:179, 2536357.png)


 No.655

>>653
I think he should be a bureaucrat for he sucks the very life of the room with his presence

 No.657

>>655
>>654
Silvio has a great smile on his face from ear to ear "Yeah that sounds about right, welcome aboard!"

 No.658

File: 1428707000626.png (36.81 KB, 342x358, 171:179, 25363576.png)

>>657
"…If you'll excuse me, I have more important things to manage."

 No.659

Dice rollRolled 6, 27 = 33 (2d100)

Fill this in
>Name: Maliel Valencraft
>Race: Or known to most as "the Alchemist", she, as curves are the few tihngs that can identify anything about her, is an alchemist who has traveled to this dreary rock for reasons known only to her. An alchemist with a bagfull of chemicals and vials of all sorts, she's never seen without that mask. . .or the suit of hers for that reason.

Which naturally leads to some communication issues with all but her closest of friends, which is already saying something.

Skills: [Advanced Alchemy]
Equipment: Portable alchemy set (you are going to need speciel ingredients for somethings), Creepy Hood
Bonus: Creepy Doctors man - you are so creepy you have to know what you are doing Slight bonus to alchemy research and rolls

1-2. If there are no supplies, keep looking for ways to make some. I am an alchemist after all, and you'll be amazed what a few liquids can do to another.

Even cleaning supplies, for example

 No.660

>>640
"The system of the people? Is this not what you believe in? If not, then I'm apologize ma'am."

 No.661

File: 1428707395091.png (134.96 KB, 500x523, 500:523, Oreo.png)


 No.662

>>658
"Maybe you can come here and give some blue ass, boy."

 No.663

Dice rollRolled 57, 90 = 147 (2d100)

>>559
>Name: Jeffery
>Race: Ursine
>Fluff: Jeffery was tired of all the stereotyping. He didn't mind humans as much as the rest of the pack, and was outcast from it as a result.
A couple of human parents picked him up and took him in, giving him the name Jeffery; they always wanted a son but his mother was sterile. He didn't have a great time in school - he was teased by the other kids a lot - but he took an interest in magic and was sent to the local academy. Soon, he became a battlemage, but after all the harassment he received, he was ready to get to the outskirts of civilization and was in no hurry to get back.

Don't fill this this:
>Health: Healthy
>Belongings: Clothes
>Skills: [Basic Arcane Battle Magic] [Advandced Arcane Battle Magic] [Basic Staff Fighting}
>Equipment: Battlemage Staff (You can create a physical shield in an area)
>Followers:
>Bonus: Pack mentality - Slight bonus to fighting when you are defending your allies

1-2) I work on remembering my fire spells from School, though it's been a long time since I've had to use them. Surely fire will come in handy on a mining station.

 No.664

File: 1428707750121.gif (856.68 KB, 360x240, 3:2, 1411443756830.gif)

>>661

I like that pretty face you got there…
Hope you get raped sensually by wild dogs

 No.665

File: 1428708044729.png (139.92 KB, 500x523, 500:523, Oreo2.png)


 No.666

File: 1428708231815.jpg (138.65 KB, 519x600, 173:200, 1410486878150.jpg)

>>649
"Я не знаю, мой друг , я не думаю, что этотролль у нее в крови."

 No.667

File: 1428708284998.png (9.68 KB, 342x228, 3:2, 4215437.png)

>>665
>>661
>>664
I never asked for this.

 No.668

File: 1428708464328.gif (177 KB, 500x523, 500:523, Oreo.gif)


 No.669

>>667
Silvio hurries to catch up with the great strides of the tall alien "Wait wait…I was just fooling around alright. No jokes. We need a man to manage the transactions and you seem like the type to take pride in that, we need you more then the rock jockies do"

 No.673

>>669
"The continued safety and security of this station is far more pressing than a drinking establishment at the moment. I must return to the forge, there is work to be done."

 No.675

>>673
I agree with you matey

 No.676

>>673
Grunts in the affirmative.

 No.679

>>562
You start to make a replacement siding but some she wolf creature comes and takes it from you before you are done! You do force the blue thing to improve the forge as he works on his own project. It is still not the best but it is better than before! -1 unit of iron.

>>563
You don't find any guns quickly but you do take an iron bar the cyclopse was working on. You then see a man with a beutiful magitech revovler on his hip. +Iron bar

>>564
You go around telling everyone that you are in charge. It also seems that there is no furniture at all on this station that looks confterable. Sighing you come back to your office to see that the Mutt is poring dirt in your office!

>>565
The only thing that you can find furniture wise is the benches in the miners locker room. You could take it for your office if you want. You decide the best way to tell everyone this room is yours is to stand in front of it! You also see a she-wolf staring at you with an iron bar.

>>566
You start to tell the miners what you need but end up just stealing their bench for your temperary med bay. You paint a section of a part of the warehouse in pink paint for the temperary medbay and put the bench in it.

>>567
After the Cyclops got you to upgrade your runes on the forge and he finally lets you go you set up your tools on a bench next to the forge and start grabbing the pieces that the Cyclops makes and putting them on the bench next to your tools. It will have to do for now.

>>569
Well you try to start mining but you get tired after a few swings. Why did no one tell you that mining was so hard?

 No.680

>>679
>>576
You don't find any ready ingredients, but that new farmer girl brought some sweet pods seeds which can be used to make a nice sweet brew if you allow them to grow.

>>577
You begin to mine but your attention is divided between the talk of politics and the skinny guy running out of breath in a few swings.

>>579
You finally try to begin your mission and to begin to mine, but your hand falls off. +health: Missing mining hand.

>>583
You know that some mage lights can be used to grow plants but not these. That will have to be solved later. You do plant the original seeds in some pots by the window in the docks. (6 turns before they are mature, replace the seed bags with planted seeds)
You then start working on a room to farm. You see a few empty rooms. One has only a few set of bottles and the other has a large man in front of the door but the last one is empty! You quickly run into the mine and grab some dirt and throw it into a pile in the floor. Well it is a start. You will have to fix the lights at some point, and water.

>>585
You get more iron, and not even much. You are too distracted.

>>594
You don't find any resources. It's almost like they abandoned the place halfway through building it. Thankfully you have food and the mine is operational.

>>600
You practice with the gem in your bunk. Pouring a bit of magic into it you feel an effect come over you, but you can only see an outline of yourself and the crystal and you believe that others would not be able to see you at all. The crystal casts invisibility on you! You quickly cut the flow before anyone notices.

>>659
Although there is a cleaning closet there are no cleaning supplies in it. How? You don't know. The new farmer girl did bring some plants with her though, maybe one of those can be used.

>>663
You were never taught fire magic in the acadamy but with all the fire in the forging area you get it down quickly. + Basic fire magic

 No.681

>>680
Current Base stats
>Empty rooms: 3 small
Gravity: Perfect
Air: Perfect
Mage Lights: Minor mana thread damage
>Kitchen
Gravity: Perfect
Air: Perfect
Mage Lights: Minor mana thread damage
Pocket Dimension cold storage: 84/100 units of food (goes down by 1 per player every 2 turns)
Mana stove: Minor mana thread damage
>Docks
Gravity: Perfect
Air: Perfect
Mage Lights: Minor mana thread damage
Communication crystal: Perfect
Air shield docks: Perfect
>Warehouse
Gravity: Perfect
Air: Perfect
Mage Lights: Minor mana thread damage
Some siding removed
Makshift distilery tub
Inventory: 0/500 units
>Bunkroom male
Gravity: Perfect
Air: Perfect
Mage Lights: Minor mana thread damage
Beds: 10/10
>Bunkroom female
Gravity: Perfect
Air: Perfect
Mage Lights: Minor mana thread damage
Beds: 10/10
>Bathroom male
Gravity: Perfect
Air: Perfect
Mage Lights: Minor mana thread damage
Plumbing: Perfect
>Bathroom female
Gravity: Perfect
Air: Perfect
Mage Lights: Minor mana thread damage
Plumbing: Perfect
>Water purification
Gravity: Perfect
Air: Perfect
Mage Lights: Minor mana thread damage
Plumbing: Perfect
>Miners' locker room
Gravity: Perfect
Air: Perfect
Mage Lights: Minor mana thread damage
Inventory: 4 air shield talasmans, 4 picks, 2/10 temperary ore storage (2 iron), magic smeltery
Some siding removed
Makeshift mana forge
Iron vein in mine

POST

 No.684

Dice rollRolled 76, 25 = 101 (2d100)

>>Name: Garz Irontooth
>Race: Cyclops
>Fluff: Garz is Cyclops from one of the few civilized enclaves in the system. He tends the forge with the mastery one expects from his kind, making drills and other needed tools as well as maintaining and repairing others. In fact smithing is his one true love, and you rarely see him outside the forge or here him speak to others. Notably he is a fan of lists and despite how large he is his handwriting is very good.

>Health: Healthy

>Belongings: Clothes
>Skills: [Advanced Blacksmithing]
>Equipment: Forgemaster's Gloves (allows for remote mannipulation and shaping of hot metal)
>Followers:
>Bonus: Master of the forge - A slight bonus to Blacksmithing rolls

1.) uh oh the Golems lost his hand Time to put it back on, then Pontus can fix the broken runes on it.

2.) That Girl is trying to farm already? Damn gotta work fast. Try to forge the tools and things she needs to make the room a proper farm.

 No.685

File: 1428711117164.jpg (900.23 KB, 2000x1333, 2000:1333, 1402271806285.jpg)

Dice rollRolled 7, 31 = 38 (2d100)

>>681
>Name: Artyom
Race: Human
Fluff: Artyom was a poor immigrant from the Rascoviv Republics back on old Terra Nova, when then manual government screenings came up, it was found that this poor potato farmer had an intelligence level that put most mages to shame. Artyom knew this, but he had a particular problem…. Years in the fields has made him strong, and he had always been smart, but talking only to the tubers for 20 years does things to a man…. makes him see things…. hear things…. The war didn't help either. Five years in the trenches on the Troll front, surrounded by both the bodies of his friends and the potatoes he once loved, Artyom escaped to space looking for silence, but he found this rock instead

Don't fill this this:
Health: Healthy
Belongings: Clothes
Skills: [Basic Gunmanship] [Basic Hand to hand]
Equipment: Combat Knife
Followers:
Bonus: Trolls and Potatoes - Slight bonus when you have a potato on you or fighting trolls, though people may find you a bit off-putting

1/2. We are of needings more minerals for digging and refining, see if any nearby bodies hold any ore of value, and dig dig dig. Tether this body of mine to the station, the void is cold, dark, scary place.

 No.686

Dice rollRolled 4, 65 = 69 (2d100)

>>681
>Name:Jack "The Hammer" Irving
>Race:Homo Drawrfen (Drawf)
>Fluff:A worker on Odin Sworn 07 He's good at maintenance and crafting. It's often times because of his small stature that they think he can't do much or be able to weld and seal a air leak. But he has shown potential and is often times a apprentice of a golemancer or engineer. He welds his hammer called "Mjölnir" because of his birthplace's Nordic traditions.

Don't fill this this:
>Health: Healthy
>Belongings: Clothes
>Skills: [Advanced Artifice]
>Equipment: Mjölnir (Detects mana thread nodes and strength)
>Followers:
>Bonus: I can fix it - Slight bonus to fixing broken magitech tools, that will help with the lights

1.Build frame for Farm so that we can eat around here

2.I don't see a Medbay so I might as well build a frame for one too

 No.689

Dice rollRolled 66, 90 = 156 (2d100)

>>680

Name: Silvio Tagliano
Race: Human
Fluff: Mr. Tagliano was relocated to this free zone just before the war ended so that he could start a new life. He was thinking of building a club on this station, if theres one thing miners need after a long space day of making space rocks into smaller space rocks its a good drink and some space girls doing a little dance. It was a work in progress but with some skillful individuals it could put this station on the space map.

Health: Healthy
Belongings: Clothes
Skills: [Basic interior decorating] [Basic Investigation]
Followers:
Equipment: Hologram illusion gem (Allows you to create holographic images and words. You can alter them in real time.)
Bonus: Questionable Patrons - You have a slight bonus when trying to ease tensions and negotiating with pirates and the like.

12 Grab an air shield talisman and a pick and get to mining for resources

 No.691

>>626

Not at all enthused about how difficult mining is, Angle finds himself seeking out the pointy ear, finding her in one of the passages. "Miss, may I have a moment of your time? I'm afraid I need to speak with you in private about a… very real concern."

 No.692

Dice rollRolled 11, 98 = 109 (2d100)

>>679
>Name: Patro McCopper
>Race: Human
>Fluff:
In another time in another universe, he would fit in with his handlebar moustache and a certain flair to his police work. However, this isn't that time of that universe, so that left Mr. McCopper a bit of a loose cannon for the station's security. But, with his trusty revolver and a stern look, he done well for the support of the station as a whole, being a damn good cop.

>Health: Healthy

>Belongings:
['80s something Security Uniform]
>Skills:
[Basic Gunmanship]
[Basic Hand to hand]
>Equipment:
[The 'Stache]
[Old Badge]
[Magitech Revolver] (20 rounds)
>Followers:
>Bonus: Loose Canon - Slight bonus to finding and chasing perps, not like they have anywhere to hide.

"I can't take purposed property that belongs to the station for my own! Seems like I need to wait for supplies to come in for such stuff."

1&2: Nothing wrong with heading out on another patrol, just to make sure that nobody is exploiting the lack of rule for now. Maybe see if there is anything besides that that I could use.

 No.695

Dice rollRolled 76, 51 = 127 (2d100)

>>681
>Name: Pontus Praetifens
>Race: Vedalken
>Fluff: A scion of the Vedalken - cold, blue skinned analysts and logicians - and former ambassador of their race to the Alliance, Pontus' true talent lie not in diplomacy but in artifice. He could shape and enchant metal with seeming ease, using it to further knowledge and communication between the myriad races of the colony. Now, without Alliance support, he's got his work cut out for him keeping the warmbloods tempered.
>He has also set out to absolve the rampant racism against his kind, in the hopes of fostering education.
>Health: Healthy
>Belongings:Clothes
>Skills: [Advanced artifice]
>Equipment: Rune escribers, symbol of office
>Bonus: Obscure empire - No one knows, nor cares, about your empire. That does leave you more time for your hobby though. Bonus to artifice research rolls.

1 - An injured golem! We'll get no work done while it's incapacitated like this. Irontooth is a keen eye in the matter, he should prove a good assistant. But we must get this poor man repaired at once!
>+[Advanced artifice], [Obscure Empire]

2 - In the meanwhile, I understand there is a comm orb in the bay. If it works, I shall have to try and put my diplomacy to use. If it does not, I shall simply have to put my artifice skills to use.

 No.697

Dice rollRolled 47, 84 = 131 (2d100)

>>680
>Name: Jeffery
>Race: Ursine
>Fluff: Jeffery was tired of all the stereotyping. He didn't mind humans as much as the rest of the pack, and was outcast from it as a result.
A couple of human parents picked him up and took him in, giving him the name Jeffery; they always wanted a son but his mother was sterile. He didn't have a great time in school - he was teased by the other kids a lot - but he took an interest in magic and was sent to the local academy. Soon, he became a battlemage, but after all the harassment he received, he was ready to get to the outskirts of civilization and was in no hurry to get back.

Don't fill this this:
>Health: Healthy
>Belongings: Clothes
>Skills: [Basic Arcane Battle Magic] [Advandced Arcane Battle Magic] [Basic Staff Fighting}
>Equipment: Battlemage Staff (You can create a physical shield in an area)
>Followers:
>Bonus: Pack mentality - Slight bonus to fighting when you are defending your allies

"Hmmm, that werewolf chick was kinda cute. I'm really gonna have to improve my magic to have a chance with that caliber of a woman though," Jeffery mutters to himself. "Anyway, maybe I can get that dwarf I saw earlier to teach me a thing or two about runecraft, I'm pretty sure I saw him doing something with runes earlier. And if he knows half as much about discrimination as I do, we may even become friends." Jeffery smiles internally at the thought that he had to go to the least civilized place in the galaxy to have a chance at making his first friendship.

1/2) Attempt to get the dwarf to teach me runecraft

 No.699

>>679
>Name: Doctor Richard "Dick" Richardson The 69th
>Race: Cloned Magiborg Human
>Fluff: The sixty ninth and perfected iteration of the "DRR" series of potion vat bred Magiborgs, Doctor Dick has the collective memory of all previous DRR Magiborgs– most of whom lived only a few hours before succumbing to incineration, live fire testing or simple malfunction. Doctor Dick is the latest and greatest, however, and all that Drakemoon Magitech Incorporated needs is to see how well the good Doctor performs on actual live subjects in an actual space station.

>Don't fill this this:

>Health: Healthy
>Belongings: Dcotor's Coat, Scrubs, Surgical Mask
>Skills: [Advanced Medicine]
>Equipment: Integrated Medical Tools
>Followers:
>Bonus: I can still feel the explosions - You know every type of pain and how it originates. Bonus to medical rolls.

"Wonderful. With the decor in place and the paint set up, all that there is left to do is sanitize it! JANITOR! BRING THE BLEACH!"

1. Procure all bleach and disinfectants on the station.
2. Artfully paint helpful signs around the station directing people toward the medbay.

 No.700

Dice rollRolled 14, 40 = 54 (2d100)

>>699
dice

 No.702

Dice rollRolled 92, 31 = 123 (2d100)

>>680
Name: John Johnson
>Race: Human
>Fluff: Raised to be a miner, John is strong but lacks a lot of knowledge about anything other than ores and the equipment used for mining. When offered a job on a new mining station with a fresh mine and a nice view of space he leapt at the chance. He even got to bring his lucky pick with him.
>Health: Healthy
>Belongings: Clothes
>Followers:
>Skills: [Advanced Minning]
>Equipment: Lucky Pick (???)
>Bonus: Born in the Buisness - You were born a miner, you will die a miner. Slight bonus to mining rolls.

1-2)I go looking for anything that could help with the mining

 No.703

Dice rollRolled 57, 33 = 90 (2d100)

>>651
>Name: Urkov
>Race: Golem
>Fluff: X136 Model 18 "Urkov" is a variant of the X136 specalised in mining and will work endlessly forever and ever. urkov can be modified to do different things though and is pretty changeable
>Health: Healthy
>Belongings: Clothes
>Skills:[Autaunimous Minning]
>Equipment:
>Followers:
>Bonus: Based on fluff: This unit was desinged to mine your hole - Bonus to minning rolls

Action 1: Try creating dirt golems or something
Action 2: See about getting my arm repaired

 No.710

Dice rollRolled 76, 77 = 153 (2d100)

>>691
Aelrindel rolls her bright blue eyes, making a 'hurry up' motion with her dainty elvish hands as she stops.

 No.711

>>710
Looking around to ensure no others are listening, Angle speaks quietly. "Miss, I was a smuggler back in the day, and so I've been looking around since this whole situation sets off alarms in my head. Goblins certainly built this station, and they've been known to hide looking orbs and recording gems… in places such as bunk areas. With your supervision, I'd like to do a check of the female bunks. Make sure nothing was left behind… or added by that new guy asking everyone to work for him."

 No.712

File: 1428714489804.jpg (81.75 KB, 900x1286, 450:643, Orc_Chick_03.jpg)

Dice rollRolled 80, 80 = 160 (2d100)

>>680
>Name: Lovisa Umenneskelige
>Race: Mixed parentage Elf/Troll
>Fluff: Lovisa was born to an elven mother and a trollish father who fell in love before the Troll Wars. Her mixed heritage saw her bullied by her peers, and she spent a long time rebelling against society, her parents, really anything she could think of to rebel against. In her late teens she fell in with radical communo-anarchist punks, who - in line with their philosophy - accepted her and her anger without question. This sense of belonging resonated with the young woman and she soon adopted their views - that each should take according to their needs, and give according to their ability. That when leadership is needed the member of the group best suited for it should step up - but that having an established, stifling 'command structure' is the source of all ills, as it was shown to promote autocracy in otherwise peaceful and progressive communities. Perhaps this deeply-held philosophy is at odds with her tendency to punch any problem she meets until it stops being a problem - or perhaps it's just the manifestation of the dichotomy between her wildly contrasting ancestry. She joined the station to get out from under the boot of "The Man," the romanticism of living free out in space carrying a certain appeal.

>Health: Healthy

>Belongings: Clothes
>Skills: [Basic Hand to Hand] [Basic Farming]
>Equipment: 5 plant pots, 1 planted bag of Shade fruit seeds (6t), 1 planted bag of Tellien sweet pods seeds (6t), 1 planted bag of Grellin leaf seeds (6t).
>Followers:
>Bonus: [Punch it till it isn't a problem] - Slight bonus to unskilled labor or hand to hand.

1, 2. So, it should be a simple matter to cart away some of the waste from the miners' ongoing operations. They can retrieve ores and suchlike, and I can take the left-over, potentially nurturing detritus back to that room, giving them a little more space to work and building up a sizable plantation. Heaving dirt is heavy work, but soothingly simple. I can even pile up rocks around the looser earth to form proper beds.
+[Punch it till it isn't a problem]

"Anyone know how to rig mage-lights for growing?" Lovisa asks over food in the kitchen. "Only i'm pretty certain any plants we might like would shoot up better if they were properly tweaked into grow-lights."

 No.713

>>711
Aelrindel narrows her eyes at the guy, nodding firmly once as he spoke. "Disgusting goblin scum… absolutely. I'm glad there are upstanding roundears like you doing their part to help serve us. I'll watch over you as you comb through the areas, roundear."

 No.714

Dice rollRolled 88, 21 = 109 (2d100)

>>679
>>713
>Name: Ethan 'Angle' Engel
>Race: Human
>Fluff: Formerly a smuggler and moonshiner, 'Angle' was caught by the law and served his time. Offered probation he'd never comply with at home or a chance to join a mining crew and avoid true probation, he opted for the latter.
>Health: Healthy
>Belongings: Clothes
>Skills:
>Equipment:
+Game Illusion Gem (XXX)
+Hologram Illusion Gem (XXX)
+Interactive Dream Gem (XXX)
>Followers:
>Bonus: Hidey Holes: You can always find a place to hide your products or yourself if needed

1
Angle searches the female bunk area under supervision of the pointy-ear, sweeping the quarters for hidden devices or stashes left by the filthy goblin construction workers.
+ Hidey Holes +[Basic Stealth]?

2.
Once that is complete, Angle will scour the Docks alone for stashes as well.
+Hidey Holes +[Basic Stealth]?

 No.715

Dice rollRolled 65, 44 = 109 (2d100)

>>679
>>714
>Name: Aelrindel Errynnhv
>Race: Eldar
>Fluff: The pompous daughter of a wealthy administrator from rich Eldar space, Aelrindel is furious about her transfer to some remote middle-of-nowhere mining station by her father to 'teach her some respect', placed as an unwilling overseer and not allowed to return home until her Father gives the word.
>Health: Healthy
>Belongings: Clothes
>Skills: [Basic Fashion] [Basic Pouting]
>Equipment: Fancy dress
>Followers:
>Bonus: Imperial presence - You are good at making people think you are an important person. This is good and bad.

1. Watch that round-ear as he sweeps the female bunks to make sure he's not being a stupid fucking pervert round-ear scumbag.

2. Practice my fashion design and trend awareness in my spare time as I think up beautiful Elvish fashionable costumes for wear and use. Being a fashion desinger could be fun for a bit, have my name on a series of authentic orc leather handbags…

 No.716

Dice rollRolled 78, 83 = 161 (2d100)

>>712
I will attempt to assist this. . .farm girl in her agricultural efforts.

Perhaps developing some sort of luminescence alchemical derived from some byproducts, to provide cheap lighting in the absence of a sun or proper lamps

 No.717

Dice rollRolled 54, 91 = 145 (2d100)

>>680
>Name: Semjon Talek
>Race: Space Wizard
>Fluff:
Born into a completely normal Russian family Semjon spent much of his life in the streets of Moscow doing unimportant and moderately paid jobs. When he discovered his own magical talent wich he did not seem to share with his family he decided he needed a place to practice his abilities in secret. He believed space mining to be the right thing, somewhere out in space away from everyone, unfortunately he did not expect to be crowded with a bunch of even more volatile and dangerous people. For whatever reason he chose to believe that.

>Health: Healthy

>Belongings: Clothes
Skills: [Basic Handyman] [Basic Illusion magic]
Equipment: Rough gem (???)
Bonus: Wild mage - You have no formal training in the ways of magic and are not the best at showing restraint. Bonus to magic research and rolls but failure has unintended consequences.

1. What the hell? That chrystal it just.. now that was odd. He needed to practice. Surely there would be other things he could do other actions he could perform. Fire? Fire was dangerous, it needed to be controlled. Carefully. To control fire would make life a lot safer, but at the very same time practicing with fire would be incredibly dangerous. He needed to do it in a secure environment. But where? He had to manage somehow.

2. Perhaps he could prove useful as a handyman? Semjon didn't really mind helping out, but he wanted to stay as far away as he could from that annoying loud mouthed pointy eared whatever she was. Potentially he could stick around with Artyom if there was nothing else of importance to do. He was a cool guy and generally pleasent to be around.

 No.719

>>527
Fill this in
>Name: Razduk Aeducan
>Race: Dwarf
>Fluff: I am here to mine.

I will dig a hole through this asteroid and claim all of the delicious materials inside of it for my space-mountainhome.

 No.720

>>719
You step off into the station. To your despair they don't have any booze!
Skills: [Basic Mining] [Basic ore sense]
Equipment: Glorious Dwarven Pickax (It is easier to clear out stone to form rooms)
Bonus: Dorf - You get a bonus to mining when there is alcohol you can consume on the station.

Go ahead and post actions

 No.721

Dice rollRolled 86, 69 = 155 (2d100)

>>720
>Name: Razduk Aeducan
>Race: Dwarf
>Fluff: I am here to mine.

>I will dig a hole through this asteroid and claim all of the delicious materials inside of it for my space-mountainhome.

Skills: [Basic Mining] [Basic ore sense]
Equipment: Glorious Dwarven Pickax (It is easier to clear out stone to form rooms)
Bonus: Dorf - You get a bonus to mining when there is alcohol you can consume on the station.

No booze?

Too bad.

Look for room.

Get digging.

Dig for ore.

I want shiny ingots.

Will use stone to make furnace.

Will hollow out hidden room for Dwarven hoard.

For the Mountainhome!

 No.726

>>684
You help to fix the golem. It is surprisingly easy considering he was made out of stone.
Unfortunetly you don't know all that much about farming and she never told you what she needed tools wise.

>>685
You run and get a tether, and feel very silly when you realize that you are mining towards the core of the asteroid.

>>686
You decide to put off the farm since it seems the farmer girl was making one anyway and focus on the medbay. 1/2 Medium room frames
-1 iron ore

>>689
You grab the last air talisman from the mine lockers and get to work and do surprisingnly well. +4 iron ore

>>692
Well there is there is a chair in the docks for someone to use while using the communication gem, but it is actually fused to the floor so it will not help. You do see the cyclopse got a forge going so he may be able to make you some metal furniture. In other news apparently they found something in the Women's dorm, you did not catch exactly what though. The new farm girl also seems to be setting up her farm in the room next to what you claimed as your office.

>>695
With help you fix the golem quickly! He is even better than new!
You take a look at the comm orb and see that it only has a large enough range to communicate in system. That might be because it also doubles as a detector for ship gate signitures. Too bad the transports that have been bringing the new people have been cloaking themselves from it. Don't trust you all it seems.

>>697
You feel you have the aptitude to learn quickly but it is up to the dwarf (you only need his IC says so to learn, no action to roleplay anyway. No further rolls needed to get basic)

 No.727

>>699
You realize that there is no janitor on the station. After you go searching you realize there is no disinfectant either. You do paint some helpful sighns though in the form of giant pink arrows though.

>>702
It seems that another crew memeber found some hidden air talismans in the girls dorm! +3 air talismans
As you grab them from the crew member a dwarf you have never seen before takes one and leaves towards the mine.

>>703
Well you make dirt clumps, but golems they are not. But hey, your arm is better than ever! It has a drill in it! +Equipment: Integrated minning drill.

>>712
You find enough dirt and rocks to make a nice little garden filling the small room. The creepy alchemest even makes some lights for you that seems to glow like the sun. You think they will work, but according to how hot they seem you shouldn't break them. You are still going to manually water everything though, but the nice handy man rigged it so you can just turn on the fire sprinklers manually to water everything. Saves a lot of time. +Small garden room from small room

>>714
You search and find a few empty staches but do find one jack pot! 3 air talismans which one of the miners and a dwarf you have never seen before relieve you of. But that is not all! It seems you found their drug stashe. +5 doses of Glem Rock, 5 doses of Dried Juju mushrooms, 5 doses of Vellien, Vaporizer lamp (distributes the effects of what are put in throughout a room and only in the room)

>>715
It seems that the round ears found a hidden stache that held 3 air talismans! Who knows why the goblins were hiding them? Although that seems to be everything in that stache from what you can see. You do come up with some nice designs for orc leather handbags but don't have anything to draw them on. If only you had a hologram crystal.

>>716
You know just the thing! A bit of iron rust, a bit of wolf hair (gods know there is enough of that in the showers), a bit of other random ingredients, some magic and there you have some magic solar lights. They will provide the same light as any star and help plants grow. They will also set the entire room on fire if they are broken. You help the farm girl gently apply them to the roof.

>>717
You do find a pump room for maintance. Plenty of water in there in case of fire.
You decide to help out with the farm room by making an on and off switch for the fire sprinklers so it is easier to water the plants. Unfortunetly there isn't much else to do since the station is mainly in need of magic repairs.

>>721
You quickly grab an air talisman that one of the crew members seems to be holding up for some reason and head into the mine. After a few swings you feel your dwarf senses tingle and you push on. Soon after you see familiar view of a precious metal. You have struck silver! +Silver vein in mine
+2 units of silver ore.

 No.728

Current Base stats
>Empty rooms: 2 small
>Garden room
Gravity: Perfect
Air: Perfect
Mage Lights: Minor mana thread damage
Alchemical sun lights: perfect
Garden: nothing planted
>Kitchen
Gravity: Perfect
Air: Perfect
Mage Lights: Minor mana thread damage
Pocket Dimension cold storage: 84/100 units of food (goes down by 1 per player every 2 turns)
Mana stove: Minor mana thread damage
>Docks
Gravity: Perfect
Air: Perfect
Mage Lights: Minor mana thread damage
Communication crystal: Perfect
Air shield docks: Perfect
>Warehouse
Gravity: Perfect
Air: Perfect
Mage Lights: Minor mana thread damage
Some siding removed
Makshift distilery tub
Inventory: 0/500 units
>Bunkroom male
Gravity: Perfect
Air: Perfect
Mage Lights: Minor mana thread damage
Beds: 10/10
>Bunkroom female
Gravity: Perfect
Air: Perfect
Mage Lights: Minor mana thread damage
Beds: 10/10
>Bathroom male
Gravity: Perfect
Air: Perfect
Mage Lights: Minor mana thread damage
Plumbing: Perfect
>Bathroom female
Gravity: Perfect
Air: Perfect
Mage Lights: Minor mana thread damage
Plumbing: Perfect
>Water purification
Gravity: Perfect
Air: Perfect
Mage Lights: Minor mana thread damage
Plumbing: Perfect
>Miners' locker room
Gravity: Perfect
Air: Perfect
Mage Lights: Minor mana thread damage
Inventory: 7 air shield talasmans, 4 picks, 7/10 temperary ore storage (5 iron, 2 silver), magic smeltery
Some siding removed
Makeshift mana forge
Iron vein in mine
Silver vein

 No.729

POST

 No.730

Dice rollRolled 98, 77 = 175 (2d100)

>>727
1. Ah, fire hazards.

The prudent thing would be to make them safer. But thats boring.

Intead, I think I'll go make some Cryo Potions.

2. While I'm at it, these Cyclops may prove interesting. I shall go stand there and observe them, and learn how they communicate. By standing there. Observing. While standing.

 No.731

Dice rollRolled 97, 14 = 111 (2d100)

>>726
>Name: Artyom
Race: Human
Fluff: Artyom was a poor immigrant from the Rascoviv Republics back on old Terra Nova, when then manual government screenings came up, it was found that this poor potato farmer had an intelligence level that put most mages to shame. Artyom knew this, but he had a particular problem…. Years in the fields has made him strong, and he had always been smart, but talking only to the tubers for 20 years does things to a man…. makes him see things…. hear things…. The war didn't help either. Five years in the trenches on the Troll front, surrounded by both the bodies of his friends and the potatoes he once loved, Artyom escaped to space looking for silence, but he found this rock instead

Don't fill this this:
Health: Healthy
Belongings: Clothes
Skills: [Basic Gunmanship] [Basic Hand to hand]
Equipment: Combat Knife
Followers:
Bonus: Trolls and Potatoes - Slight bonus when you have a potato on you or fighting trolls, though people may find you a bit off-putting

1/2. More digging, more is too be done, we require more iron, more silver, maybe even some of newing metals found deeper in the core. This tunnel is of needing lights as well, someone should be of doing this.

 No.732

Dice rollRolled 63, 33 = 96 (2d100)

>>727
>Name: Ethan 'Angle' Engel
>Race: Human
>Fluff: Formerly a smuggler and moonshiner, 'Angle' was caught by the law and served his time. Offered probation he'd never comply with at home or a chance to join a mining crew and avoid true probation, he opted for the latter.
>Health: Healthy
>Belongings: Clothes, Vape Lamp, Perfectly legal doses of things…
>Skills:
>Equipment:
[air shield talisman]
>Followers:
>Bonus: Hidey Holes: You can always find a place to hide your products or yourself if needed

The additional finds of the stash would be best kept from the pointy-ear, for now…


"Congratulations, Miss. Seems you've managed to prove yourself an excellent overseer. A shame we didn't get to document you removing the found items. Perhaps when the mining drive slows we can grab three of the talismans and get some hologram captures of you locating them? They'll make the official report look that much better."


1.
There was work to be done in the mines! Start carving out a Medium Room just beyond the Locker Room so that the Cyclops could eventually have his own forge, once the airlock was advanced and mana routed to it!

2.
Focus on the basics. If Angle was going to get anything done, he would need to gain some measure of skill at this mining thing!
[Train Mining]

And as he trusted few of the crew to not get him killed… Angle had no plans of returning the talisman he wore to the locker room after his shift.

 No.736

File: 1428747921977.jpg (104.58 KB, 597x729, 199:243, Orc_in_nature_01.jpg)

Dice rollRolled 71, 39 = 110 (2d100)

>>727
>Name: Lovisa Umenneskelige
>Race: Mixed parentage Elf/Troll
>Fluff: Lovisa was born to an elven mother and a trollish father who fell in love before the Troll Wars. Her mixed heritage saw her bullied by her peers, and she spent a long time rebelling against society, her parents, really anything she could think of to rebel against. In her late teens she fell in with radical communo-anarchist punks, who - in line with their philosophy - accepted her and her anger without question. This sense of belonging resonated with the young woman and she soon adopted their views - that each should take according to their needs, and give according to their ability. That when leadership is needed the member of the group best suited for it should step up - but that having an established, stifling 'command structure' is the source of all ills, as it was shown to promote autocracy in otherwise peaceful and progressive communities. Perhaps this deeply-held philosophy is at odds with her tendency to punch any problem she meets until it stops being a problem - or perhaps it's just the manifestation of the dichotomy between her wildly contrasting ancestry. She joined the station to get out from under the boot of "The Man," the romanticism of living free out in space carrying a certain appeal.

>Health: Healthy

>Belongings: Clothes
>Skills: [Basic Hand to Hand] [Basic Farming]
>Equipment: 5 plant pots, 1 planted bag of Shade fruit seeds (5t), 1 planted bag of Tellien sweet pods seeds (5t), 1 planted bag of Grellin leaf seeds (5t).
>Followers:
>Bonus: [Punch it till it isn't a problem] - Slight bonus to unskilled labor or hand to hand.

Well, that was a lot simpler than I was expecting. Helps that some of the guys seem to know what they're doing.

>>716 >>717
Lovisa tries to pull both of her helpers into a rough group hug, one burly trollish arm around each one's shoulders. "Good job, lads!" She declares boisterously. "All we need is some digging tools and some plants to grow, and we'll have something fresh to eat before we know it!" She lets them go soon enough and paces off to the forge.

>>643
"What's this? Oh. Tools?" The halfbreed looks a little puzzled by the mute method of communication, but eventually shrugs. "Couple of spades, maybe a garden fork should do. Not like the little garden's so big it needs specialist stuff."

1. Offer to help out around the forge since the friendly cyclops offered to make tools. I'm sure there's errands I can run, even if I don't know much about the intricacies of craftsmanship yet.
+[Punch it till it isn't a problem]

2. Maybe I can encourage slightly faster growth of my first plants if I take good care of them. Water them when I get the chance and make sure nobody messes with them. Simple.
+[Basic Farming]

 No.737

Dice rollRolled 79, 51 = 130 (2d100)

>>727
>Name: Pontus Praetifens
>Race: Vedalken
>Fluff: A scion of the Vedalken - cold, blue skinned analysts and logicians - and former ambassador of their race to the Alliance, Pontus' true talent lie not in diplomacy but in artifice. He could shape and enchant metal with seeming ease, using it to further knowledge and communication between the myriad races of the colony. Now, without Alliance support, he's got his work cut out for him keeping the warmbloods tempered.
>He has also set out to absolve the rampant racism against his kind, in the hopes of fostering education.
>Health: Healthy
>Belongings:Clothes
>Skills: [Advanced artifice]
>Equipment: Rune escribers, symbol of office
>Bonus: Obscure empire - No one knows, nor cares, about your empire. That does leave you more time for your hobby though. Bonus to artifice research rolls.

1 - The wonders of artifice know no bounds! Good to see the golem back on its feet and working well. But celebration is so dire a time as this is unbecoming. Now, I understand that all of these miners are bringing in a great deal of ore, and striking the earth deep. We shall need an automaton for the purpose of scanning rock and seeing if ore lies beneath it, and where, and even what variety. A scanning drone of sorts. Perhaps that dwarf can help me in the matter.
>+[Advanced Artifice], [Obscure Empire]

2 - And I understand the half-elf needs some tools for farming. I did promise to get whatever was needed, after all. And so I shall deliver them to her. Some spades, a silt fork, perhaps some small shears as well for tending the plants. Nothing difficult for any good artificer.
>+[Advanced Artifice], [Obscure Empire]

 No.738

Dice rollRolled 71, 43 = 114 (2d100)

>>727
>Name: Urkov
>Race: Golem
>Fluff: X136 Model 18 "Urkov" is a variant of the X136 specalised in mining and will work endlessly forever and ever. urkov can be modified to do different things though and is pretty changeable
>Health: Healthy
>Belongings: Clothes
>Skills:[Autaunimous Minning]
>Equipment: Integrated minning drill.
>Followers:
>Bonus: Based on fluff: This unit was desinged to mine your hole - Bonus to minning rolls

Action 1: MINE MINE MINE MINE
Action 2: MINE HARDER COMRADE

 No.741

Dice rollRolled 32, 74 = 106 (2d100)

>>727
>Race: Human
>Fluff: Raised to be a miner, John is strong but lacks a lot of knowledge about anything other than ores and the equipment used for mining. When offered a job on a new mining station with a fresh mine and a nice view of space he leapt at the chance. He even got to bring his lucky pick with him.
>Health: Healthy
>Belongings: Clothes
>Followers:
>Skills: [Advanced Minning]
>Equipment: Lucky Pick (???)
>Bonus: Born in the Buisness - You were born a miner, you will die a miner. Slight bonus to mining rolls.

1-2)Air talismans are good but we need to find a way to speed the work up, I attempt to build a mining drill from spare parts and any raw materials.

 No.742

Dice rollRolled 61, 19 = 80 (2d100)

>>726
>>Name: Garz Irontooth
>Race: Cyclops
>Fluff: Garz is Cyclops from one of the few civilized enclaves in the system. He tends the forge with the mastery one expects from his kind, making drills and other needed tools as well as maintaining and repairing others. In fact smithing is his one true love, and you rarely see him outside the forge or here him speak to others. Notably he is a fan of lists and despite how large he is his handwriting is very good.

>Health: Healthy

>Belongings: Clothes
>Skills: [Advanced Blacksmithing]
>Equipment: Forgemaster's Gloves (allows for remote mannipulation and shaping of hot metal)
>Followers:
>Bonus: Master of the forge - A slight bonus to Blacksmithing rolls


>>736
Garz Nods and walks away. He is rather surprised at the offer to help, but he smiles and accepts.

1.) Garz Looked the Vedalken already at work. He started shaping the ore for the scanner machine so Pontus could lay the runes, after all that was artifice, but getting the metal into the proper shape was smithing.
+[Master of the forge] - A slight bonus to Blacksmithing rolls +[Advanced Blacksmithing]


2. Work on the tools for the Garden they need to be done soon. With Pontus and Lovisa helping this should be done rather quickly.
+[Master of the forge] - A slight bonus to Blacksmithing rolls +[Advanced Blacksmithing]

 No.744

Dice rollRolled 84, 54 = 138 (2d100)

>>726
>Name:Jack "The Hammer" Irving
>Race:Homo Drawrfen (Drawf)
>Fluff:A worker on Odin Sworn 07 He's good at maintenance and crafting. It's often times because of his small stature that they think he can't do much or be able to weld and seal a air leak. But he has shown potential and is often times a apprentice of a golemancer or engineer. He welds his hammer called "Mjölnir" because of his birthplace's Nordic traditions.

Don't fill this this:
>Health: Healthy
>Belongings: Clothes
>Skills: [Advanced Artifice]
>Equipment: Mjölnir (Detects mana thread nodes and strength)
>Followers:
>Bonus: I can fix it - Slight bonus to fixing broken magitech tools, that will help with the lights

>>737


1. That blue man might want me to do something I must build frame for this scanning machine to help blue man

>>697 I don't know much about runes bearman

1.I'll try to find the forge I might need help with the medbay

 No.745

Dice rollRolled 42 (1d100)

rolling for reasons

 No.746

Dice rollRolled 52, 21 = 73 (2d100)

>>727
>Name: Semjon Talek
>Race: Space Wizard
>Fluff:
Born into a completely normal Russian family Semjon spent much of his life in the streets of Moscow doing unimportant and moderately paid jobs. When he discovered his own magical talent wich he did not seem to share with his family he decided he needed a place to practice his abilities in secret. He believed space mining to be the right thing, somewhere out in space away from everyone, unfortunately he did not expect to be crowded with a bunch of even more volatile and dangerous people. For whatever reason he chose to believe that.

>Health: Healthy

>Belongings: Clothes
Skills: [Basic Handyman] [Basic Illusion magic]
Equipment: Rough gem (???)
Bonus: Wild mage - You have no formal training in the ways of magic and are not the best at showing restraint. Bonus to magic research and rolls but failure has unintended consequences.

1-2. In that case his abilities here were not really required anymore. He would retire to the pump in order to practice with his crystal and flame.

 No.747

Dice rollRolled 12, 84 = 96 (2d100)

>>726
Name: Silvio Tagliano
Race: Human
Fluff: Mr. Tagliano was relocated to this free zone just before the war ended so that he could start a new life. He was thinking of building a club on this station, if theres one thing miners need after a long space day of making space rocks into smaller space rocks its a good drink and some space girls doing a little dance. It was a work in progress but with some skillful individuals it could put this station on the space map.

Health: Healthy
Belongings: Clothes
Skills: [Basic interior decorating] [Basic Investigation]
Followers:
Equipment: Hologram illusion gem (Allows you to create holographic images and words. You can alter them in real time.) Air Talisman
Bonus: Questionable Patrons - You have a slight bonus when trying to ease tensions and negotiating with pirates and the like.

12 There should be some clues as to why this mining station was abandoned, in an office or maybe something on the walls in the the mine.

 No.748

Dice rollRolled 96, 20 = 116 (2d100)

>>726
>Name: Patro McCopper
>Race: Human
>Fluff:
In another time in another universe, he would fit in with his handlebar moustache and a certain flair to his police work. However, this isn't that time of that universe, so that left Mr. McCopper a bit of a loose cannon for the station's security. But, with his trusty revolver and a stern look, he done well for the support of the station as a whole, being a damn good cop.

>Health: Healthy

>Belongings:
['80s something Security Uniform]
>Skills:
[Basic Gunmanship]
[Basic Hand to hand]
>Equipment:
[The 'Stache]
[Old Badge]
[Magitech Revolver] (20 rounds)
>Followers:
>Bonus: Loose Canon - Slight bonus to finding and chasing perps, not like they have anywhere to hide.

One: See if the cyclopse fellow could offer some office furniture for my office, and maybe even a sign to show that it is my office.

Two: Continue the patrol, as I'm the only one ensuring that order remains in this station.

 No.749

>>610
…What is this 'Mr Tagliano' seeing? McCopper isn't that built at all, and is more of a lanky kind of person. "Look, I can understand what you want from me, but I am not a thug or a bodyguard. I am the security of this station, to be the authority onboard, so while I can deal with criminal activity when such things arise, I'll shut down your little club if it is the cause of such happenings."

 No.750

>>736
" Hey there honey. I see you have a real green thumb" Silvio slaps his knee at his own joke "But back to business I have gotten a few others around here to help me with an idea to bring some traders and travelers here more often with a space club and bar that we can get a few extra coins and good out of them when they stop to rest from their weary travels maybe even refuel if this rock has anything in it but time will tell with that. The problem is we need to grow something that can be made into alcohol…so what do you think?"

 No.751

>>749
"Hey hey take it easy we are all a part of this station here. I see you pose yourself as the authority here, but even the authority has to eat and make a living with everyone here. I am just trying to make the best of what we've got here and I want to know if you think you can protect it if a bunch of pirates come or if I would have to talk them down on my own with a drink before we lose anyone. There is more then one way to skin a space cat eh?

 No.752

>>751
"I know, and it's likely I could handle a pirate or two, thanks to being the only one who brought a gun onboard. I'm just keeping a eye on you, for you don't seem like a truly honest fellow, and might be up to anything shady with your club later on."

 No.753

>>752
"Well your honesty is refreshing, all I ask is that you be present and tough looking when traders get here. If the station looks weak or unable to trade we could be looking at few traders coming out here or possible customers turning into oppressors of our freedoms.

 No.775

Dice rollRolled 72, 33 = 105 (2d100)

>>726
>Name: Jeffery
>Race: Ursine
>Fluff: Jeffery was tired of all the stereotyping. He didn't mind humans as much as the rest of the pack, and was outcast from it as a result.
A couple of human parents picked him up and took him in, giving him the name Jeffery; they always wanted a son but his mother was sterile. He didn't have a great time in school - he was teased by the other kids a lot - but he took an interest in magic and was sent to the local academy. Soon, he became a battlemage, but after all the harassment he received, he was ready to get to the outskirts of civilization and was in no hurry to get back.

Don't fill this this:
>Health: Healthy
>Belongings: Clothes
>Skills: [Basic Arcane Battle Magic] [Advandced Arcane Battle Magic] [Basic Staff Fighting}
>Equipment: Battlemage Staff (You can create a physical shield in an area)
>Followers:
>Bonus: Pack mentality - Slight bonus to fighting when you are defending your allies

>>744
Hmmm… I remember seeing a blue guy around here with some Escribers, maybe he can teach me… (Seek Pontus Praetifens for Runecrafting training)

1-2) After learning Runecrafting (assuming Pontus agrees to teach me), practice it to become more proficient.

 No.776

>>775
"If you wish to learn runecasting, you have found an ideal tutor. Busy though I am, you can assist and observe my work, and hopefully learn the basics so as to eventually take my position here in the forge. But runecasting is delicate, finessed work, especially for one with ursine paws. Failure will be reprimanded as much as success rewarded, and straying from my lessons will not be tolerated. If these terms are acceptable to you, we shall begin."

 No.786

>>750
Lovisa sighs, and juts out her tusken jaw confrontationally. She takes the measure of the sleazy 'businessman' and shakes her head. "I think you haven't put enough thought into this club of yours if you don't have suppliers lined up. I'm not going to line your pockets."

 No.800

>>603
"you see here" Johanne says with a soothing voice "just because I play games, doesn't mean I can create them. I'm a people person, not a tech guy but I'd be happy to be your spokes person"

 No.803

Dice rollRolled 77, 43 = 120 (2d100)

>>727
>Name: Johanne Burgeroid
>Race: Human
>Fluff: This was the first job Johanne could find. He took it not because it interested him, which it didn't, but because he was tired of looking for jobs. Now he tries to sit back and relax as much as possible, doing the absolute minimum without killing himself. Johanne was known as a smooth, likable guy and enjoyed playing vidoegames and listening to music. He is quick with his tongue and finds it easy to convince others to seeing from his point of view.

Don't fill this this:
>Health: Healthy
>Belongings: Clothes
Skills: [Basic Persuasion] [Basic Barter]
Equipment: Game Illusion gem (Games: Purple Worms, Dwarf fortress)
Followers:
Bonus: Professional Slacker - You have learned the art of getting people to leave you alone. You get a slight bonus to diplomacy and barter rolls.

1-2) beat my Purple Worms highscore

 No.806

Dice rollRolled 93, 43 = 136 (2d100)

>>726
>Name: Doctor Richard "Dick" Richardson The 69th
>Race: Cloned Magiborg Human
>Fluff: The sixty ninth and perfected iteration of the "DRR" series of potion vat bred Magiborgs, Doctor Dick has the collective memory of all previous DRR Magiborgs– most of whom lived only a few hours before succumbing to incineration, live fire testing or simple malfunction. Doctor Dick is the latest and greatest, however, and all that Drakemoon Magitech Incorporated needs is to see how well the good Doctor performs on actual live subjects in an actual space station.

>Don't fill this this:

>Health: Healthy
>Belongings: Dcotor's Coat, Scrubs, Surgical Mask
>Skills: [Advanced Medicine]
>Equipment: Integrated Medical Tools
>Followers:
>Bonus: I can still feel the explosions - You know every type of pain and how it originates. Bonus to medical rolls.

"Oh, -bother-. No bleach, no medbay– it's as if they expect the inhabitants of this station to simply keel over and die! Well, thankfully for them, they have the ESTEEMED Doctor Dick, who requires no bleach or medbay."

The Doctor jabs a scalpel-finger up in the air to make his point.

1. Practice with his scalpel-fingers.
2. Obtain a desk with which to do medical record things on.

 No.809

>>730
You find enough silver dust, troll toenail clippings, and magic to make some Cryo potions. When the glass shatters the temperature in an area instantly drops. Almost as bad as the suns when broken. +3 cryo potions
You stand in the miner's locker room. Observing the cyclops. He seems to mainly communicate through writting. Interesting.

>>731
You dig up much iron and silver, but no new metals comrade. +3 iron ore, +2 silver ore
It is also getting harder to move around in the miner's locker room since it it overflowing with ore.

>>732
*Clank Clank Clank* Hey you are getting better. You made it through three whole swings! Too bad you really didn't learn any mystical secrets of minning, but you made good work. Carved out medium room 1/3

>>736
You help out a lot around the forge, mainly turning all the ore into ingots. You do notice how it gets hard to move around when the temperary ore hold gets full though.
Unfortunetly all that can really help the plants now is time.
You do get some nice gifts from everyone though +Basic farming tools

>>737
With some help you make an ore detecting construct with some dousing rods and a small humanoid body. It will run around until it detects some ore then sit there until achknowledged. +Dousing construct -1 iron
You do end up getting the cyclopse to make some tools for the farmer girl. Too bad you didn't enchant them though.

>>738
You mine hard. The drill is working wonders! +2 Iron +3 Silver

 No.810

>>809

>>741
You try to make a personal drill, but realize you do not have the tools. So you get the cycolps to make it. Now you need someone to enchant it so it works. 2/3

>>742
You get it into shape quickly as the artificer tells you what he needs.
You do get it done, but the artificer looks like he think he did everything.

>>744
You help them, which is great because the cyclops got quite a few other requests later on.
You find the forge, you are at it. You have been helping at it for a while. You need a drink.

>>746
You figure out that the crystal does turn you invisible. You even walked around outside and no one noticed you. Then you went back inside because of all the near misses. You didn't make much progress on fire magic besides scorching the entirety of you pants.

>>747
There are no clues anywhere but the reason is fairly obvious without them. Whoever built the station did not think they would turn a profit and left it unfinished. The transportation out here was never canceled for some reason. The former owner probably suspected that this would become a free zone.

>>748
You get a full set of metal furniture! A desk and three chairs. It will have to do for now. - 3 iron
Too bad you couldn't patrol due to how you had to drag the furniture into you room.

>>775
You finally found someone to teach you and you make good progress. +Basic artificing, 1/3 to advanced.

>>803
You beat it. How you haven't been thrown out an airlock or not allowed to eat anymore is anyone's guess.

>>806
You practice a bit on imaginary people and it works quite a bit. Making sure to remember all the memorized points of where not to cut. +Basic surgery
Unfortuently you don't find any desks, or paper.

 No.811

>>810
Current Base stats
>Empty rooms: 1 small
>Security office
Mage Lights: Minor mana thread damage
>Garden room
Gravity: Perfect
Air: Perfect
Mage Lights: Minor mana thread damage
Alchemical sun lights: perfect
Garden: nothing planted
>Kitchen
Gravity: Perfect
Air: Perfect
Mage Lights: Minor mana thread damage
Pocket Dimension cold storage: 84/100 units of food (goes down by 1 per player every 2 turns)
Mana stove: Minor mana thread damage
>Docks
Gravity: Perfect
Air: Perfect
Mage Lights: Minor mana thread damage
Communication crystal: Perfect
Air shield docks: Perfect
>Warehouse
Gravity: Perfect
Air: Perfect
Mage Lights: Minor mana thread damage
Some siding removed
Makshift distilery tub
Inventory: 0/500 units
>Bunkroom male
Gravity: Perfect
Air: Perfect
Mage Lights: Minor mana thread damage
Beds: 10/10
>Bunkroom female
Gravity: Perfect
Air: Perfect
Mage Lights: Minor mana thread damage
Beds: 10/10
>Bathroom male
Gravity: Perfect
Air: Perfect
Mage Lights: Minor mana thread damage
Plumbing: Perfect
>Bathroom female
Gravity: Perfect
Air: Perfect
Mage Lights: Minor mana thread damage
Plumbing: Perfect
>Water purification
Gravity: Perfect
Air: Perfect
Mage Lights: Minor mana thread damage
Plumbing: Perfect
>Miners' locker room
Gravity: Perfect
Air: Perfect
Mage Lights: Minor mana thread damage
Inventory: 7 air shield talasmans, 4 picks, 13/10 temperary ore storage (6 iron ingots, 7 silver ingots), magic smeltery
Some siding removed
Makeshift mana forge
Iron vein in mine
Silver vein

 No.812

>>811
Everyone hears an alarm go off in the docks. >>776 recognizes it as the ship gate alarm. A vessel has entered the system! It is either good or bad that your station is too small to notice. Either way you have a comm orb you can use to get in contact with him.

Roleplay does not cost an action.
POST

 No.813

Dice rollRolled 73, 66 = 139 (2d100)

>>810
>Name: Jeffery
>Race: Ursine
>Fluff: Jeffery was tired of all the stereotyping. He didn't mind humans as much as the rest of the pack, and was outcast from it as a result.
A couple of human parents picked him up and took him in, giving him the name Jeffery; they always wanted a son but his mother was sterile. He didn't have a great time in school - he was teased by the other kids a lot - but he took an interest in magic and was sent to the local academy. Soon, he became a battlemage, but after all the harassment he received, he was ready to get to the outskirts of civilization and was in no hurry to get back.

Don't fill this this:
>Health: Healthy
>Belongings: Clothes
>Skills: [Basic Arcane Battle Magic]
>[Advandced Arcane Battle Magic]
>[Basic Artificing, 1/3 to advanced]
>[Basic Staff Fighting]
>Equipment: Battlemage Staff (You can create a physical shield in an area)
>Followers:
>Bonus: Pack mentality - Slight bonus to fighting when you are defending your allies

1-2) I continue practicing my Artificing.

 No.814

Dice rollRolled 74, 6 = 80 (2d100)

>>810
>Name: Semjon Talek
>Race: Space Wizard
>Fluff:
Born into a completely normal Russian family Semjon spent much of his life in the streets of Moscow doing unimportant and moderately paid jobs. When he discovered his own magical talent wich he did not seem to share with his family he decided he needed a place to practice his abilities in secret. He believed space mining to be the right thing, somewhere out in space away from everyone, unfortunately he did not expect to be crowded with a bunch of even more volatile and dangerous people. For whatever reason he chose to believe that.

>Health: Healthy

>Belongings: Clothes
Skills: [Basic Handyman] [Basic Illusion magic]
Equipment: Rough gem (???)
Bonus: Wild mage - You have no formal training in the ways of magic and are not the best at showing restraint. Bonus to magic research and rolls but failure has unintended consequences.

1-2. Semjon looked down. His pants were almost burnt off. Eh. No sweating it, it was pretty warm in the station anyway and it wasn't like he couldn't get away with walking around in his underpants. He was no woman after all and if it came to the worst he would just pretend he couldn't understand whatever the person was saying. Now that he had already lost his pants to the fire, there was little more at risk. He'd have to keep a watch on his underwear though. Going around entirely naked could be kind of a problem.

 No.815

>>812
Heading back to the locker room, Angle was amazed at the amount of ore that was…

"What the hell is that alarm? Do we have a breach or fire?"

 No.816

Dice rollRolled 85, 95 = 180 (2d100)

>>809
>Name: Urkov
>Race: Golem
>Fluff: X136 Model 18 "Urkov" is a variant of the X136 specalised in mining and will work endlessly forever and ever. urkov can be modified to do different things though and is pretty changeable
>Health: Healthy
>Belongings: Clothes
>Skills:[Autaunimous Minning]
>Equipment: Integrated minning drill.
>Followers:
>Bonus: Based on fluff: This unit was desinged to mine your hole - Bonus to minning rolls

Action 1: Create and equip on muh other arm a giant fucken sledgehammer
Action 2: Go to the console

 No.817

Dice rollRolled 33, 32 = 65 (2d100)

>>776
Note reads "You going to call them? or should we trust the elf I've been hearing about? Also good work on the construct"

>>738
Written down "Nice job on the new drill works well I hope?

>>732
Garz just smile at the thoughtful human

>>736
"You have what you need?"

>>803
Garz Notices the layabout and drags him into the locker room he jots down a note. "Work or I'll throw you out the airlock, how about you move our ore to storage after I smelt it?"" He then goes back to his forge.

>>810
>>Name: Garz Irontooth
>Race: Cyclops
>Fluff: Garz is Cyclops from one of the few civilized enclaves in the system. He tends the forge with the mastery one expects from his kind, making drills and other needed tools as well as maintaining and repairing others. In fact smithing is his one true love, and you rarely see him outside the forge or here him speak to others. Notably he is a fan of lists and despite how large he is his handwriting is very good.

>Health: Healthy

>Belongings: Clothes
>Skills: [Advanced Blacksmithing]
>Equipment: Forgemaster's Gloves (allows for remote mannipulation and shaping of hot metal)
>Followers:
>Bonus: Master of the forge - A slight bonus to Blacksmithing rolls

1. Smelt down our excess ore and prep it to be put in storage.

2. Finish the room framing the dwarf was working on earlier.

 No.818

Dice rollRolled 87, 41 = 128 (2d100)

>>810
>Name:Jack "The Hammer" Irving
>Race:Homo Drawrfen (Drawf)
>Fluff:A worker on Odin Sworn 07 He's good at maintenance and crafting. It's often times because of his small stature that they think he can't do much or be able to weld and seal a air leak. But he has shown potential and is often times a apprentice of a golemancer or engineer. He welds his hammer called "Mjölnir" because of his birthplace's Nordic traditions.

Don't fill this this:
>Health: Healthy
>Belongings: Clothes
>Skills: [Advanced Artifice]
>Equipment: Mjölnir (Detects mana thread nodes and strength)
>Followers:
>Bonus: I can fix it - Slight bonus to fixing broken magitech tools, that will help with the lights

1.Use some of the iron to expand the Ore storage that way we can full more up

>>817 Hey Mr.Cyclops do you want me to upgrade the forge mate?

2.Use some silver to upgrade the forge with the cyclops permission of course

 No.819

Dice rollRolled 17, 50 = 67 (2d100)

>>810

>Name: Doctor Richard "Dick" Richardson The 69th

>Race: Cloned Magiborg Human
>Fluff: The sixty ninth and perfected iteration of the "DRR" series of potion vat bred Magiborgs, Doctor Dick has the collective memory of all previous DRR Magiborgs– most of whom lived only a few hours before succumbing to incineration, live fire testing or simple malfunction. Doctor Dick is the latest and greatest, however, and all that Drakemoon Magitech Incorporated needs is to see how well the good Doctor performs on actual live subjects in an actual space station.

>Don't fill this this:

>Health: Healthy
>Belongings: Dcotor's Coat, Scrubs, Surgical Mask
>Skills: [Advanced Medicine], [Basic Surgery]
>Equipment: Integrated Medical Tools
>Followers:
>Bonus: I can still feel the explosions - You know every type of pain and how it originates. Bonus to medical rolls.

1. Scalpel Finger Practice
2. Acquire linens and bedsheets.

 No.820

>>817
Mining effiency is at 100%

 No.821

>>817

Angle forgets about most everything else as the Cyclops… did it just speak? No sounds form as the man points at the forge worker and gapes stupidly.

 No.822

>>818
Writes down "go for it just don't make it so it can't be moved later please"

>>820
"Good Let me know if you need more repairs."

 No.823

>>810
Alright a old Dwarf can try to do that

 No.826

Dice rollRolled 21, 96 = 117 (2d100)

>>812
>Name: Pontus Praetifens
>Race: Vedalken
>Fluff: A scion of the Vedalken - cold, blue skinned analysts and logicians - and former ambassador of their race to the Alliance, Pontus' true talent lie not in diplomacy but in artifice. He could shape and enchant metal with seeming ease, using it to further knowledge and communication between the myriad races of the colony. Now, without Alliance support, he's got his work cut out for him keeping the warmbloods tempered.
>He has also set out to absolve the rampant racism against his kind, in the hopes of fostering education.
>Health: Healthy
>Belongings:Clothes
>Skills: [Advanced artifice]
>Equipment: Rune escribers, symbol of office
>Bonus: Obscure empire - No one knows, nor cares, about your empire. That does leave you more time for your hobby though. Bonus to artifice research rolls.

>>817
"Indeed I shall. The elf… may risk positive relations with her personality."
Pontus attempts to contact the ship. It may be a useful source of trade and supplies - or a way for him to get off of this rock.

1 - Not enchanted? Well that's easily enough fixed! This will be a fine learning experience for the Jeffrey, as well. A rune of Verdancy should help the crops grow, and feed this station!
>+[Advanced Artifice], [Obscure Empire]

2 - The airlock we have now is stable, but I don't trust it. Not forever, at least. It needs reinforcement. Some runes for stability and air to keep it working and resist damage and wear. I'll be able to sleep better when that's not a problem.
>+[Advanced Artifice], [Obscure Empire]

 No.827

>>826
After a few seconds where you are waiting for the other ship to pick a hologram pops up from the orb. It seems that you are talking to an orc. "Hello? Ah, hello, Hello! I didn't think there would be a station here." You hear him mutter to himself for a bit, but before you get a chance to speak he speaks up again. "You wouldn't happen to be looking for a trade would you? I was looking to vary up my wares before my next stop a few systems away."

 No.828

>>827
"Trade is always welcome here. We have a great deal of ores and metals to offer, and I am sure we can make use of whatever you can offer in turn."

 No.829

>>828
"Ah, good good. I have a good variety of goods. For the basics I have a wide variety of tools. Picks and axes and the like. If you are low on food I have plenty of prepared slime for cheap. Maybe you have taste? I have variety of elven wines and dwarven ales. Meats and veggies. Or maybe you looking for something exotic? I have creatures from all over galaxy! Dire wolf, Correnian lion, and rust monsters oh my! In special cages of course. So, what can I help you with?"

 No.830

Dice rollRolled 63, 88 = 151 (2d100)

>>810
>Name: Patro McCopper
>Race: Human
>Fluff:
In another time in another universe, he would fit in with his handlebar moustache and a certain flair to his police work. However, this isn't that time of that universe, so that left Mr. McCopper a bit of a loose cannon for the station's security. But, with his trusty revolver and a stern look, he done well for the support of the station as a whole, being a damn good cop.

>Health: Healthy

>Belongings:
['80s something Security Uniform]
>Skills:
[Basic Gunmanship]
[Basic Hand to hand]
>Equipment:
[The 'Stache]
[Old Badge]
[Magitech Revolver] (20 rounds)
>Followers:
>Bonus: Loose Canon - Slight bonus to finding and chasing perps, not like they have anywhere to hide.

One: We really need cells to store possible inmates, just in case I need to keep someone locked up for a long while. Maybe I should ask around for aid for such a task.

Two: Same as above.

 No.831

>>812
>Name: Jeffery
>Race: Ursine
>Fluff: Jeffery was tired of all the stereotyping. He didn't mind humans as much as the rest of the pack, and was outcast from it as a result.
A couple of human parents picked him up and took him in, giving him the name Jeffery; they always wanted a son but his mother was sterile. He didn't have a great time in school - he was teased by the other kids a lot - but he took an interest in magic and was sent to the local academy. Soon, he became a battlemage, but after all the harassment he received, he was ready to get to the outskirts of civilization and was in no hurry to get back.

Don't fill this this:
>Health: Healthy
>Belongings: Clothes
>Skills: [Basic Arcane Battle Magic] [Advandced Arcane Battle Magic] [Basic Staff Fighting}
>Equipment: Battlemage Staff (You can create a physical shield in an area)
>Followers:
>Bonus: Pack mentality - Slight bonus to fighting when you are defending your allies

I look around their wares for any texts on magic that I can find.

 No.832

>>829
"Food we shall need, and I am certain the others of this station would appreciate some dwarven ale. If you'd dock your ship, the members of this station could address their wants individually. More business for you, after all."

 No.833

>>832
The orc laughs "I am not fool enough to dock with a random station in the middle of a free zone because you ask me to. Get me a list of what your crew wants and we'll see if we can trade. On the matter what do you have to trade?"

 No.834

>>832
The voice of the good Doctor, his arms filled with sheets, can be heard down the halls as he passes by Pontus' quarters.

"DISINFECTANT! BLEACH! BEDS! BANDAGES! -GET- SOME!"

 No.835

>>833
"Understandable. We have metals to offer - iron and silver, specifically.
"What we need in return are, most importantly, disinfectant and medical supplies. Food as well, or seeds if you have them. And, I suppose some alcohol wouldn't go unappreciated."

 No.836

>>835
"Yes, Yes. I can work with this. I don't have any seeds that arn't already cooked. Make sure that list is complete because I am not sending two shuttles. I'll see what I need to set the price as ."

 No.837

>>833
>>832

"Hey Blue. Someone mentioned a trader was passing by and wanted a list of stuff? Mind if I have a quick word with him about a more… private trading opportunity? You'd give me a bit of diplomatic, umm… yeah, maybe just not mention what I may have to the others?"

 No.838

>>836
>>837
"It seems my associate has a personal request of his to make, before all is agreed."

 No.839

>>836
>>838

"Hello, sir. I'll keep this quick. I'm looking to get myself back into the shining business, and I've found a few items that may not be of a, let's say family friendly nature that I hope will help me with that. A game illusion gem, a hologram gem, and some more… vaporous consumables. If you or your crew aren't interested, I won't waste any more of your time."

 No.840

>>839
"I'll take them if you got something you want to trade for."

 No.841

>>840
"Fruit or grains for a good mash. Some wooden barrels to hold liquids, if you've got any. Or sugar, even. Or things of similar nature, if you'd prefer to diversify inventory."

 No.842

>>827
DO YOU HAVE POTATOES?

 No.843

>>842
"… Yes."

 No.844

Dice rollRolled 19, 90 = 109 (2d100)

>>809
>Name: Artyom
Race: Human
Fluff: Artyom was a poor immigrant from the Rascoviv Republics back on old Terra Nova, when then manual government screenings came up, it was found that this poor potato farmer had an intelligence level that put most mages to shame. Artyom knew this, but he had a particular problem…. Years in the fields has made him strong, and he had always been smart, but talking only to the tubers for 20 years does things to a man…. makes him see things…. hear things…. The war didn't help either. Five years in the trenches on the Troll front, surrounded by both the bodies of his friends and the potatoes he once loved, Artyom escaped to space looking for silence, but he found this rock instead

Don't fill this this:
Health: Healthy
Belongings: Clothes
Skills: [Basic Gunmanship] [Basic Hand to hand]
Equipment: Combat Knife
Followers:
Bonus: Trolls and Potatoes - Slight bonus when you have a potato on you or fighting trolls, though people may find you a bit off-putting

1/2.>>843
Barter for potatoes

 No.845

File: 1428828065474.jpg (311.27 KB, 506x900, 253:450, Troll_Chick_01.jpg)

Dice rollRolled 23, 51 = 74 (2d100)

>>809
>Name: Lovisa Umenneskelige
>Race: Mixed parentage Elf/Troll
>Fluff: Lovisa was born to an elven mother and a trollish father who fell in love before the Troll Wars. Her mixed heritage saw her bullied by her peers, and she spent a long time rebelling against society, her parents, really anything she could think of to rebel against. In her late teens she fell in with radical communo-anarchist punks, who - in line with their philosophy - accepted her and her anger without question. This sense of belonging resonated with the young woman and she soon adopted their views - that each should take according to their needs, and give according to their ability. That when leadership is needed the member of the group best suited for it should step up - but that having an established, stifling 'command structure' is the source of all ills, as it was shown to promote autocracy in otherwise peaceful and progressive communities. Perhaps this deeply-held philosophy is at odds with her tendency to punch any problem she meets until it stops being a problem - or perhaps it's just the manifestation of the dichotomy between her wildly contrasting ancestry. She joined the station to get out from under the boot of "The Man," the romanticism of living free out in space carrying a certain appeal.

>Health: Healthy

>Belongings: Clothes, Basic farming tools
>Skills: [Basic Hand to Hand] [Basic Farming]
>Equipment: 5 plant pots, 1 planted bag of Shade fruit seeds (4t), 1 planted bag of Tellien sweet pods seeds (4t), 1 planted bag of Grellin leaf seeds (4t).
>Followers:
>Bonus: [Punch it till it isn't a problem] - Slight bonus to unskilled labor or hand to hand.

1. Lifting and carrying aren't exactly difficult jobs. If the miners are too busy to empty out their temporary storage and carry their metals to the warehouse - or even the docks, if we've agreed a trade - then I can easily manage it. Wherever it all needs to be.

Carrying all these heavy items is probably doing good for my keeping in shape, come to think of it.
+[Punch it till it isn't a problem]

2. Since it's mostly now just a matter of waiting for my first crop to sprout up, I guess I can find some space in either the warehouse or the girls bunkroom, whichever seems most 'open', and spend some of my time exercising, maybe practice throwing some punches where there's no danger of hitting anybody.

>>817
Lovisa pats Garz cheerfully on the back. Or… as far up his back as she can reach, at least. She might not be short thanks to her trollish heritage, but she's far from the equal of a hulking cyclops. "Should be everything the garden needs for now, sure," she grins gratefully. "Thanks a bunch, biggun."

A little anxious to ask more of the smith so soon, she kicks absent-mindedly at the floor, scuffing her boots across it. "I know you probably have a whole bunch of orders coming in seeing as how we're just starting up. But if you could pencil in some exercise equipment for after all the useful equipment is done, that'd be great. You know, weights and shit."

>>826
"Hey, blue!" Lovisa warns, "Just a head's up. My first crop is gonna' be harvested for its seeds and replanted in the garden, so when you're finalising your order make sure you're not counting on the plants in the pots to see anyone fed yet."

 No.846

>>810
>Race: Human
>Fluff: Raised to be a miner, John is strong but lacks a lot of knowledge about anything other than ores and the equipment used for mining. When offered a job on a new mining station with a fresh mine and a nice view of space he leapt at the chance. He even got to bring his lucky pick with him.
>Health: Healthy
>Belongings: Clothes
>Followers:
>Skills: [Advanced Minning]
>Equipment: Lucky Pick (???)
>Bonus: Born in the Buisness - You were born a miner, you will die a miner. Slight bonus to mining rolls.

1)Damn, who on the station knows how to enchant, actually who is on the station? I go and try to find some kind of wizard or mage
2)If that fails I go and organize the miners' locker room so it's like the mines back home.

 No.847

Dice rollRolled 46, 3 = 49 (2d100)

>>846

 No.848

Dice rollRolled 51, 86 = 137 (2d100)

>>809
>Name: Ethan 'Angle' Engel
>Race: Human
>Fluff: Formerly a smuggler and moonshiner, 'Angle' was caught by the law and served his time. Offered probation he'd never comply with at home or a chance to join a mining crew and avoid true probation, he opted for the latter.
>Health: Healthy
>Belongings: Clothes, Vape Lamp
>Skills:
>Equipment:
[1 Flask of Moonshine]
[air shield talisman]
>Followers:
>Bonus: Hidey Holes: You can always find a place to hide your products or yourself if needed

1.
That [Medium Room] in the mine wouldn't dig itself! 1/3

2.
When the [Medium Room] is complete, I'll need to prepare the mine just beyond the Miner's Locker Room for an airlock that will keep atmosphere in the [Medium Room].
Carve out a space/small room for Air Lock, in accordance with my earlier 'cross' plan. >>578

>>840
>>841
>>842
>>843

"Some more specifics of the units I'm looking for with the brewables. If you're heading back this way in the future perhaps we can share a drink made from this deal."
5-8 lbs of sugar/honey/sweet fruits/grains/potatoes
yeast (may be on spoiled goods?)

 No.854

>>845
Garz smiles, the writes, "I'll see what I can do Lovisa, but I need to get the base into working order first."

 No.855

Dice rollRolled 53, 25 = 78 (2d100)

>>811
Name: Silvio Tagliano
Race: Human
Fluff: Mr. Tagliano was relocated to this free zone just before the war ended so that he could start a new life. He was thinking of building a club on this station, if theres one thing miners need after a long space day of making space rocks into smaller space rocks its a good drink and some space girls doing a little dance. It was a work in progress but with some skillful individuals it could put this station on the space map.

Health: Healthy
Belongings: Clothes
Skills: [Basic interior decorating] [Basic Investigation]
Followers:
Equipment: Hologram illusion gem (Allows you to create holographic images and words. You can alter them in real time.) Air Talisman
Bonus: Questionable Patrons - You have a slight bonus when trying to ease tensions and negotiating with pirates and the like.

12 With the 4 iron I mined before I should be able to get something made, a bar and some stools maybe a wall and put my interior decorating skills to work.

 No.858

>>848
Well friend, give me sometime to get a tuber farm going, and I'll give you enough potatoes to make a Miscovian blush!

>>845
If I can secure some tubers, would you have a place for me to plant my potatoes? They can be used for just about anything, and I feel that it would only benefit us to cultivate some.

 No.863

>>858
"We're at least on the same page, Mister… Sorry, I don't think I've caught your name." Amused at his own screw-up, Angle extends his hand. "People call me Angle."

 No.864

>>863
The Rascovian extends his hand in turn; shaking it with all the force of the winters of Rascovia "Artyom, the name is Artyom; nice to met you mr. Angle."

 No.868

Dice rollRolled 73, 55 = 128 (2d100)

>>679
>Name: Hedrema
>Race: WereWolf
>Fluff: Sent to make sure no one fucks up anything or she will break their face or their pelvis, whichever comes first. Badass bitch who fought in two war's and is a veteran. Mainly here to protect the base.

Don't fill this this:
>Health: Healthy
>Belongings: Clothes
Skills: [Basic Gunmanship] [Basic Hand to Hand]
Equipment:Iron bar
Bonus: Steroids are a hell of a drug - Slight bonus to strength rolls

1,2) Train with the iron bar. Cant beat law breakers if i cant hit them after alll

 No.877

>>829
"We have convened, and agreed to the following purchases:
Comestibles, both cooked and unprepared.
Alcoholic beverages, specifically Ale.
Medicinal supplies, especially disinfectant and bandages. And…
An earth tuber by the name of… Po-tay-toes."

 No.878

>>877
"Your gonna have to list the amount you want so I know how much I am going to have to bring over."

 No.879

>>878
"Of course. We shall take 5 units of fresh food, 10 units of slime product, 3 of potatoes, 8 of medicinal supplies, and 5 of liquor. Will that suffice?"

 No.880

>>879
"Yeah. I'll take two bars of silver for all that."

 No.881

>>880
"An agreeable deal. A pleasure doing business with you, and may your future travels bring you to profitable ends."

 No.882

>>848
"I'll take at as many units of sugar and/or potatoes as you'll trade for the game gem and holo gem. I'm not sure of the market price these days, but I've also got three doses each of Juju shrooms and Vellien."

 No.883

>>882
"hm. The gems would be too much trouble to find a good price, but I'll give you a 1 to 1 trade for either sugar or potatoes for the drugs."

 No.884

>>883
"Fair enough. I hope you'll pass by again in the future and we can have a drink. 3 units of sugar and 3 potatoes for the 6 drugs."

 No.886

>>883
Aelrindel yawns, stretching as she walks out of her cabin, her hair made perfect and pretty as she walks over to where all the commotion with the trader was. "What's going on here?"

 No.887

>>886
"A trader is in the system, Miss. I'm just exchanging some less than savory items the goblins left behind for goods to convert into more trade goods."

 No.888

Dice rollRolled 29, 59 = 88 (2d100)

>>887
Aelrindel blinks in surprise at the man for a second, bright blue eyes wide. "A round-ear being useful and efficient? Is the universe about to implode? This is a shock…. What are we trading?"

 No.889

Dice rollRolled 18, 10 = 28 (2d100)

>>809
>Name: Aelrindel Errynnhv
>Race: Eldar
>Fluff: The pompous daughter of a wealthy administrator from rich Eldar space, Aelrindel is furious about her transfer to some remote middle-of-nowhere mining station by her father to 'teach her some respect', placed as an unwilling overseer and not allowed to return home until her Father gives the word.
>Health: Healthy
>Belongings: Clothes
>Skills:
>Equipment:
>Followers:
>Bonus: Based on fluff

1: Look around the station for tasks that need my *personal* oversight and gracious management to improve their efficiency.


2: Look for some nice fabric if the trader was selling it or around the station if not. I need some to be able to start making uniforms for this station! I can't stand how drab and stupid everyone looks, they need some actual, amazingly made Elven clothes if they expect me to stay.

 No.890

>>888
Angle raises an eyebrow at the elf's comments, but forces a smile. "I believe Mister Blue is trading our silver stocks for a resupply of our food stores, some medical supplies, and some alcohol for the dwarves. I'm trading for some sugar and potatoes to turn into moonshine. Alcohol is always in demand, and some good shine could be the source of trade in the future, Miss."

"Sorry, Miss. I don't think you've shared your name."

 No.891

>>890
Aelrindel curtsies professionally with her fancy dress and a "Errynnhv, Aelrindel. And where is that stupid blue asshole? He's probably given away all our chips for the promise of friendship at this point."

 No.892

>>891
Leave that Blueberry alone Knife ear

 No.893

>>891
There is mild confusion at the elf's… did she just curtsy? Maybe that stint in prison had made him insane. Or are these… people just insane?

"I uhh, people call me Angle, by the way. Um, Mister Blue didn't seem all that bad, you know? Just a bit out of his depth."

 No.895

>>893
Aelrindel rolls her eyes as she crosses her arms against her chest. "He's an idiot. And he tried to take my position."

 No.896

>>895
Garz looks at the tiny elf and growls. he then writes, "Pontus is my friend and he did an adequate job of negotiation while you were having your hair done. So if you're done badmouthing the only Diplomat who showed up to do their actual job, you can leave. Don't let the airlock hit your ass on the way out"

 No.898

>>896
Aelrindel turns to the big, ugly cyclops with a scowl and a "Excuse me that no one woke me up for this. And I don't recall inviting every ugly face on this shitty station to share their opinion. Go back to your workshop, cyclops." Aelrindel practically snarls the last word.

 No.899

>>896
>>895
Angle sighs after reading the Cyclops' writing.
"How about we all just stay calm? The elf did help find those extra talismans in the women's bunks, and now we have seven instead of four of them."
>>898

"Woah, woah. Remember we have to live on this station, together, and not kill each other? At the very least we should put some effort into being civil."

 No.900

>>899
>>898
Pontus enters the room, alerted by the sounds of sharp words to his peace-minded ears. "What seems to be the issue here? Trouble with trade goods?"

 No.901

>>899
Garz Smiles a little smile

>>898
>>900
He then Grabs the small, frail elf and escorts her from the room, forcibly.

 No.902

>>898
>>900
Knife ear wanted to start being useful instead ended up being useless

 No.903

>>899
Aelrindel shrugs at the man. "The ugly one started it by insulting m-"
>>901
Aelrindel flails as the cyclops grabs her with angry shouts and slamming her small, dainty hands into his arm with furious, high-pitched shouts. "LET ME DOWN RIGHT NOW YOU BIG, UGLY BASTARD!"

 No.904

>>901
"What the hell, man!? Put the elf down! Put the elf down!"

Angle chases after the cyclops.

"Blue! Little help here!?"

 No.905

>>903
>>904
Garz Sets the elf down outside of the room lets her go and shuts the door in her face. Makes a hand washing gesture and writes "Out of sight and earshot, out of mind. When she can stop being an insulting harpy I will play nice."

 No.906

>>901
"What are you doing, Master Irontooth? That is hardly respectful treatment. Every member of this station deserve a modicum of dignity. Put her down."

 No.907

>>906
Garz jestures to the doorway.

 No.908

>>903
"I thought Elves wouldn't use "lesser race's" words to insult somebody." Jack replied while the elf is yelling while in the hand of a disgruntled cyclops. "Guess you ain't so different after all, when you're carried like a babe in it's mother's arms."

 No.909

>>908
>>907
"That is no way to treat a person, even though her words are… admittedly antagonistic. The Senate from which I hail has rules of respect and code that I think would not be amiss here. Rudeness will only drive one further into dislike, as it is said."

 No.910

>>909
Garz looks at him and snorts the writes, "Where I am from you pull your wait or you get exiled with no food water or supplies. She disrespected a real worker and has done nothing except take for herself. I will not show respect to a leech."

 No.911

>>909
Blue man I come from Odin Sworn 07 I learned how to fight my own battles and how snobbish the elves are. The reason I don't mind others is because they ani't causing shit like that spoiled elf is doing. The only elf I don't mind is a one who earns keep and right now if she handles a pick to mine or a hammer to forge then she'll be tolorated

 No.912

>>911
>>910
"Perhaps, then, we should try convincing her likewise?" He smiles slightly, more than he's done before. "If you would permit me some time with her, I may help her to see your perspective. And if not, I will agree with you. No sense in trying reason with an unreasonable person, as it's said."

With that, he dismisses them and opens the door to let Aelrindel in.

 No.913

>>908
>>909
>>910
>>911

"Blue, remember when I said I was an asshole? I may have underestimated my relative standing."

Shaking his head, Angle leaves through the door the elf was deposited on the other side of. The pointy-ear was a pain in the ass, but he wasn't about to let that scummy Tagliano try anything after whatever the hell this event was.

"Elf?"

 No.914

>>912
Garz applies the palm of his hand to his face with such force it is likely heard throughout the station. Thankfully Cyclops are tough.

 No.915

>>912
>>913
>>914
Aelrindel angrily walks into the room again, staring up at the three furiously. "What."

 No.916

>>915
"No doubt you have noticed there has been some antagonism against you. Do you know why that is?"

 No.917

>>916
Aelrindel crosses her arms against her chest as she stares at the blueberry. "Because you people are all assholes and expect me to fucking dirty my hands instead of doing what I'm supposed to do here?"

 No.918

>>915
>>917

Angle facepalms as the elf walks right past him and starts acting like her usually unbearable self.

 No.919

>>917
>>916
>>914
>>913
>>911

Hearing all the commotion, Jeffery comes tearing out of the room he was working on his artificing in, shouting, "WHAT THE HELL IS ALL THE COMMOTION ABOUT?! SOME OF US HAVE TO CONCENTRATE ON IMPROVING OUR SKILLS!"

 No.920

>>917
Pontus keeps a calm face in the matter, never hinting at any anger or disagreement. "Yes, they do have different expectations. I understand how you feel. I was sent here to act as a median, a diplomat. And then the Alliance left, and we were given to our own devices. I could no longer fill my purpose.
"It must be alike for you - unable to lead as you expected, left without purpose here and antagonized for it. Again, I have suffered the same. But you can earn the respect you deserve. You can show the others the real value of Aelrindel Errynnhv, in your other skills, just as I have in artifice."

 No.921

>>918
Written down "You expected differently?"

>>919
Also on the board "The elf is being pissy and useless and acting like it's all our fault. Fro some reason Pontus thinks he can changer her outlook. What were you practicing?"

 No.922

>>921
"Artificing. We'll need more runemakers if we're even gonna make this station livable, let alone comfortable. Maybe I can teach her some skills or something; we really can't afford any dead weight."

 No.923

>>920
Aelrindel rolls her bright blue eyes before looking at Pontus again. "My skills are organizing and getting people together, and that's hardly likely on a station like this. UGH. I can't believe I'm stranded here."

 No.924

>>922
"Pontus and Jack would be better teachers. They know more." Garz notes on a note "Not a bad idea if she's willing to pull her weight"

 No.925

>>923
"Crucius knows we could use some organization around here." Pontus finds it easy to relate with the sympathy. "And surely you have other interests. After all, artifice was previously little more than a hobby for me."

 No.926

>>920
>>923

"How about she supervises me while I keep digging at the Cyclops' future forge in the mines and prep an area for another airlock to claim the start of the mine for the station? Another set of eyes is always useful in double-checking if you're keeping things straight and in-line."

 No.927

>>925
Aelrindel thinks for a second. "Yeah, I'm really interested in fashion and design, I guess."
>>926
"Yeah, I'd be fine with helping supervise the round-ear, he's nice."

 No.928

>>927
Pontus smiles, earnestly now. He may be making progress yet. "Excellent! You can help Master Engel in his work, and inevitably once we have immediate matters of survival settled this station will need an artist's touch. That sort of skill is beyond me, but I am certain you will adorn this place and its members finely."

 No.930

>>928
Aelrindel shrugs as she looks as Engel, judging him up and down as she nods. "Fine, yeah, sounds cool."

 No.931

>>930
Still smiling, Pontus offers a hand to Aelrindel to shake. "I think that this arrangement will be to the benefit of every member of the station." He looks to Garz and Jack, hoping they agree.

 No.933

>>931
Aelrindel sighs angrily but lightly shakes his hand, moving her small, pale hand away from the blueberry as soon as the handshake is finished to look at and judge the other people in the room.

 No.934

>>931
Garz writes " As long as she works I don't care."

 No.936

>>931
Jeffery sighs. "As long as you assholes are done yelling and I can get back to my practice." Then he mutters to himself under his breath, "I've got a certain she-wolf to impress with my magical prowess."

 No.938

>>930
>>933

Angle feels a bit odd being judged like… whatever elves judge. The piece of meat analogy probably doesn't really apply to them, does it?
"Well, Miss. Shall we get to work before this turns to yelling again?"

 No.939

Dice rollRolled 2, 40 = 42 (2d100)

>>938
>Name: Aelrindel Errynnhv
>Race: Eldar
>Fluff: The pompous daughter of a wealthy administrator from rich Eldar space, Aelrindel is furious about her transfer to some remote middle-of-nowhere mining station by her father to 'teach her some respect', placed as an unwilling overseer and not allowed to return home until her Father gives the word.
>Health: Healthy
>Belongings: Clothes
>Skills:
>Equipment:
>Followers:
>Bonus: Based on fluff

1/2: Instead work to supervise Angle as he does his work, hastening it along with suggestions and supervision.

 No.940

>>939

Angle ensures that the elf has an air talisman before they head through the airlock. "You should bring a pick, too. It will look like you're doing something other than standing around and I'll feel much better knowing you could dig me out if something collapsed on me."

With a cheeky grin, Angle chuckles. "You may even want to hit some rocks with it, considering how angry you were back there."

 No.941

Dice rollRolled 71, 10 = 81 (2d100)

>>940
Aelrindel glares at Angle for a few seconds before she huffs loudly and grabs a pick, following behind him as she grumbles loudly, holding her talisman.

 No.942

>>941
Putting down his pick and raising his hands in surrender, Angle shrugs. "I'm just trying to help, Miss. I don't really feel like seeing you thrown out an airlock or driven into that Silvio's web of debauchery."

 No.943

>>942
Aelrindel sighs, still mad as she looks at Angle. "Yeah, whatever. And web of debauchery? He just wanted me to make costumes."

 No.944

>>943
"Sounded more like he was pitching a brothel when he tried to recruit me, Miss. And he doesn't seem the type to stop at just having you make costumes. Just a matter of time before he finds leverage, you know?"

 No.945

>>944
Aelrindel silently glares at Angle for an uncomfortably long time before giving a "What are you saying."

 No.947

>>945
Dafty masturbates silently behind one of the bulkheads

 No.948

>>945
Angle pauses for a minute. "I guess I've a new appreciation for being able to make my own choices, since prison. Just watch your back around him, yeah?"

 No.965

>>813
Now that you have some peace and quiet you learn how to make more complicated works of artifice. +Advanced Artificing

>>814
Amazingly no one asks.

>>816
Unit is already equiped with punching power equal to sledge hammer +Equipment: Sledgehammer punch
(I have no idea what your second action is supposed to be)

>>817
You get no work done due to angrily writing at the elf. Also the fact that all the ore is already smelted

>>818
You make a box. Congrats. +5 ore storage area -2 iron
You actually do not really know how to upgrade it with silver without breaking it down first.

>>819
You grab all of the medical supplies when they arrive, but there is only so much practice you can do without some kind of dummy, or patient.

>>826
You are really just not good with plants. After three attempts at making something that works you just ended up with runes that make your head hurt to look at.
Good news is that not only did you repair the air lock to the mines, but you also upgraded it to provide a bit more light to the mines and only let people with air talismens out.

 No.966

>>965
>>830
You know that there is enough materials to make a basic cell, but there is just no more room left on the station. You opt to get some chain from the smith instead. Not the most elegent solution, but it works. +3 segments of chain, +3 locks and keys

>>844
Potatos on way comrade!

>>845
You really only get to moving the silver before being forced to move everything else.
Because of that you don't get to practice much 1/3

>>846
You move around one of the benches before realizing that the blue guy is an artificer and can enchant things! You then promptly trip over the bench you just moved and faceplant, breaking your nose. +injury: Broken nose

>>848
You keep carving, although the elf is not helping as much as she thinks she is, although she is still being useful. Her naging seems to make you hit the wall harder out of anger. +medium room cut out
You do make the area for the airlock fast enough though.

Trade: 6 drugs your choice, + 3 units sugar, + 3 units potatoes

>>855
You get the cyclops to make you a stool, but nothing else. He seems busy. -1 iron

>>868
You train yourself to hit things with a iron bar. It would help if there was a training dummy around here. 2/3

>>879
Trade is done, although it seems he threw in some extra slime. Seems like nobody wants these.
Trade done: -2 silver bars +food filled, +5 fresh foods, +3 potatoes, +8 med supplies, +5 liquor

>>939
You give your thoughtful advice on what he should do. It seems to be working, although he seems just be hitting the wall harder, but it was harder than before! You step and your foot gets snagged in a crack. You throw your hand wildly as you begin to lose your balance, throwing your pickaxe in the process. Thankfully you are able to right yourself before you hurt yourself, now where did that pickaxe go? With a woosh, tear, and crash you feel your dress fall around you, leaving you in in nothing but your undergarments. It seems through sheer luck the pick had flew up into the air and come down tearing through the strings for your dress. It is easily repearable if you have string, but that is the least of your concerns at the moment. -Fancy dress is damaged{strings cut, falls off}

 No.967

>>966
Current Base stats
>Empty rooms: 1 small
>Security office
Mage Lights: Minor mana thread damage
>Garden room
Gravity: Perfect
Air: Perfect
Mage Lights: Minor mana thread damage
Alchemical sun lights: perfect
Garden: nothing planted
>Kitchen
Gravity: Perfect
Air: Perfect
Mage Lights: Minor mana thread damage
Pocket Dimension cold storage: 100/100 units of food (goes down by 1 per player every 2 turns) (5 fresh foods, 3 potatoes, 5 liquor)
Mana stove: Minor mana thread damage
>Docks
Gravity: Perfect
Air: Perfect
Mage Lights: Minor mana thread damage
Communication crystal: Perfect
Air shield docks: Perfect
>Warehouse
Gravity: Perfect
Air: Perfect
Mage Lights: Minor mana thread damage
Some siding removed
Makshift distilery tub
Inventory: 8/500 units (8 medical suplies)
>Bunkroom male
Gravity: Perfect
Air: Perfect
Mage Lights: Minor mana thread damage
Beds: 10/10
>Bunkroom female
Gravity: Perfect
Air: Perfect
Mage Lights: Minor mana thread damage
Beds: 10/10
>Bathroom male
Gravity: Perfect
Air: Perfect
Mage Lights: Minor mana thread damage
Plumbing: Perfect
>Bathroom female
Gravity: Perfect
Air: Perfect
Mage Lights: Minor mana thread damage
Plumbing: Perfect
>Water purification
Gravity: Perfect
Air: Perfect
Mage Lights: Minor mana thread damage
Plumbing: Perfect
>Miners' locker room
Gravity: Perfect
Air: Perfect
Mage Lights: Minor mana thread damage
Inventory: 7 air shield talasmans, 4 picks, 8/15 temperary ore storage (3 iron ingots, 5 silver ingots), magic smeltery
Some siding removed
Makeshift mana forge
Iron vein in mine
Silver vein

 No.968

>>967
The trader leaves soon after the trade is done. The gate detector gives a beep as the ship leaves the system.

POST

 No.969

Dice rollRolled 32, 3 = 35 (2d100)

>>968
>Name:Jack "The Hammer" Irving
>Race:Homo Drawrfen (Drawf)
>Fluff:A worker on Odin Sworn 07 He's good at maintenance and crafting. It's often times because of his small stature that they think he can't do much or be able to weld and seal a air leak. But he has shown potential and is often times a apprentice of a golemancer or engineer. He welds his hammer called "Mjölnir" because of his birthplace's Nordic traditions.

Don't fill this this:
>Health: Healthy
>Belongings: Clothes
>Skills: [Advanced Artifice]
>Equipment: Mjölnir (Detects mana thread nodes and strength)
>Followers:
>Bonus: I can fix it - Slight bonus to fixing broken magitech tools, that will help with the lights

1. Grab me some dwarven ale and drink it while working on reinforcements for the wall

2. Drink said ale and share some with >>845 she deserves it and so if she wants a drink of good liquor and good ale as well

 No.971

Dice rollRolled 78, 19 = 97 (2d100)

>>966
>Race: Human
>Fluff: Raised to be a miner, John is strong but lacks a lot of knowledge about anything other than ores and the equipment used for mining. When offered a job on a new mining station with a fresh mine and a nice view of space he leapt at the chance. He even got to bring his lucky pick with him.
>Health: Healthy
>Belongings: Clothes
>Followers:
>Skills: [Advanced Minning]
>Equipment: Lucky Pick (???)
>Bonus: Born in the Buisness - You were born a miner, you will die a miner. Slight bonus to mining rolls.

1-2)Oh fugg by dose, thid really hurts, I goota find some first aid for this.

>>931
"Excuse me sir!, Can I ask you for some help, I have an unenchanted mining drill, I do believe you are an artificer. Can you help me with it?"

 No.979

>>966

Just to be VERY clear. Angle has been working according to >>578

The [Medium Room Cut] is currently beyond the airlock of the Miner's Locker Room. An airlock will need to be placed in the prepared location to use the new room without a talisman!

And I think we need to, you know, build a proper room there.

 No.981

>>948
>>965
>>966
Aelrindel literally twitches in rage for a second as her dress slices apart by the pickaxe before wailing as she picks up the ruins of her beautiful dress, trying to use it to over her lithe form, clad only in her underwear and struggling to get out a sentence to Angle as she shakes with anger, finally just managing to babble out "M-my d-dress…!"

 No.982

Dice rollRolled 37, 43 = 80 (2d100)

>>965
>Name: Jeffery
>Race: Ursine
>Fluff: Jeffery was tired of all the stereotyping. He didn't mind humans as much as the rest of the pack, and was outcast from it as a result.
A couple of human parents picked him up and took him in, giving him the name Jeffery; they always wanted a son but his mother was sterile. He didn't have a great time in school - he was teased by the other kids a lot - but he took an interest in magic and was sent to the local academy. Soon, he became a battlemage, but after all the harassment he received, he was ready to get to the outskirts of civilization and was in no hurry to get back.

Don't fill this this:
>Health: Healthy
>Belongings: Clothes
>Skills: [Basic Arcane Battle Magic]
>[Advandced Arcane Battle Magic]
>[Basic Artificing]
>[Advanced Artificing]
>[Basic Staff Fighting]
>Equipment: Battlemage Staff (You can create a physical shield in an area)
>Followers:
>Bonus: Pack mentality - Slight bonus to fighting when you are defending your allies

1-2) I go to the locker room and pick up one of the air shield talismans. I examine it's markings very carefully and proceed to replicate it on many rocks, creating enough talismans for everyone on the station.

 No.983

Dice rollRolled 6, 90 = 96 (2d100)

>>965

>Name: Doctor Richard "Dick" Richardson The 69th

>Race: Cloned Magiborg Human
>Fluff: The sixty ninth and perfected iteration of the "DRR" series of potion vat bred Magiborgs, Doctor Dick has the collective memory of all previous DRR Magiborgs– most of whom lived only a few hours before succumbing to incineration, live fire testing or simple malfunction. Doctor Dick is the latest and greatest, however, and all that Drakemoon Magitech Incorporated needs is to see how well the good Doctor performs on actual live subjects in an actual space station.

>Don't fill this this:

>Health: Healthy
>Belongings: Dcotor's Coat, Scrubs, Surgical Mask
>Skills: [Advanced Medicine], [Basic Surgery]
>Equipment: Integrated Medical Tools, Medical Supplies
>Followers:
>Bonus: I can still feel the explosions - You know every type of pain and how it originates. Bonus to medical rolls.

1. Dat surgery practice, mang.

Practice that surgery shit up.

2. Perform rudimentary bioscan and analytical experiments on one of the potatoes in the fridge– perhaps some sort of revolutionary new scientific breakthroughs can be made by analyzing these spuds!

 No.984

Sets the Dousing bot out with a note saying " This robot scan for minerals use it to find things we need.

 No.985

File: 1428979436372.jpg (12.09 KB, 349x423, 349:423, shittymap.jpg)

>>979
Rough visual of what I was envisioning for the expansion area.

big black box is roughly where Miner's Locker Room would be.

smaller black box would be new airlock.

cross would be mine with arm hallway (eventually).

Go fourth and claim the mine for the station?

 No.989

>>967
>Name: Pontus Praetifens
>Race: Vedalken
>Fluff: A scion of the Vedalken - cold, blue skinned analysts and logicians - and former ambassador of their race to the Alliance, Pontus' true talent lie not in diplomacy but in artifice. He could shape and enchant metal with seeming ease, using it to further knowledge and communication between the myriad races of the colony. Now, without Alliance support, he's got his work cut out for him keeping the warmbloods tempered.
>He has also set out to absolve the rampant racism against his kind, in the hopes of fostering education.
>Health: Healthy
>Belongings:Clothes
>Skills: [Advanced artifice]
>Equipment: Rune escribers, symbol of office
>Bonus: Obscure empire - No one knows, nor cares, about your empire. That does leave you more time for your hobby though. Bonus to artifice research rolls.

>>977

1 - "Headed to the newly excavated area? I shall accompany, there is a need for an airlock there to sustain us. Perhaps even one of my apprentices shall accompany me to aid in the task."

>>971
2 - "I suppose I can take the time to do so, provided you put it to good use in finding us more Iron. We're in dire need."
Fix up the lad's drill with a rune or two, for expediency and efficiency.

 No.991

Dice rollRolled 47, 52 = 99 (2d100)

>>965
>>Name: Garz Irontooth
>Race: Cyclops
>Fluff: Garz is Cyclops from one of the few civilized enclaves in the system. He tends the forge with the mastery one expects from his kind, making drills and other needed tools as well as maintaining and repairing others. In fact smithing is his one true love, and you rarely see him outside the forge or here him speak to others. Notably he is a fan of lists and despite how large he is his handwriting is very good.

>Health: Healthy

>Belongings: Clothes
>Skills: [Advanced Blacksmithing]
>Equipment: Forgemaster's Gloves (allows for remote mannipulation and shaping of hot metal)
>Followers:
>Bonus: Master of the forge - A slight bonus to Blacksmithing rolls

1. Make paneling and room components for the new room

2. Make Airlock for new room.

 No.993

>>981
"What was tha-"

Angle freezes at the sight of Aelrindel.

"Oh, uhm… wow." He really should do something, but an elf like this is certainly… a first.

Picking his jaw up off the floor, Angle realizes where exactly they are.

"Room I just cleared, now. Before someone comes this way."

 No.994

Dice rollRolled 83, 27 = 110 (2d100)

>>966

>Name: Artyom

Race: Human
Fluff: Artyom was a poor immigrant from the Rascoviv Republics back on old Terra Nova, when then manual government screenings came up, it was found that this poor potato farmer had an intelligence level that put most mages to shame. Artyom knew this, but he had a particular problem…. Years in the fields has made him strong, and he had always been smart, but talking only to the tubers for 20 years does things to a man…. makes him see things…. hear things…. The war didn't help either. Five years in the trenches on the Troll front, surrounded by both the bodies of his friends and the potatoes he once loved, Artyom escaped to space looking for silence, but he found this rock instead

Don't fill this this:
Health: Healthy
Belongings: Clothes
Skills: [Basic Gunmanship] [Basic Hand to hand]
Equipment: [1 Potato] [Combat Knife]
Followers:
Bonus: Trolls and Potatoes - Slight bonus when you have a potato on you or fighting trolls, though people may find you a bit off-putting

1/2. Blueberry man is heading towards new airlock, he might hurt himself, I should bring along my trusty potato as well.If he is okay, just grab my talisman and pickaxes and head back to the mines.

 No.1003

Dice rollRolled 94, 22 = 116 (2d100)

>>994
>>989

 No.1004

Dice rollRolled 9, 48 = 57 (2d100)

>>1003
>+[Advanced Artifice], +[Obscure Empire]

 No.1010

>>993
Aelrindel blushes bright red in anger and embarrassment as Angle looks at the Elf in her modest white undergarments, desperately trying to cover her thin frame with the ruined dress. "S-Stop fucking s-staring at me before I rip your goddamn fae off and let's go!", the Elf practically yells at the man as he talks, furiously quivering behind him as she barely contains her wailing to follow the man.

 No.1013

>>1010
Artyom points and laughs at the elf-girl.

"The half goblin, what's his name, Silvio, will pay you to do that girl, why do it for free?"

 No.1016

>>1010

Angle does his best to contain a stupid grin and laugh at the situation, making certain no one is around before stripping off his own shirt and pants and handing them to the elf.

"Quit complaining and get dressed. Only one of us has to share a bunk area with eleven others and two of them dwarves."

 No.1017

Dice rollRolled 41, 87 = 128 (2d100)

>>966
>Name: Hedrema
>Race: WereWolf
>Fluff: Sent to make sure no one fucks up anything or she will break their face or their pelvis, whichever comes first. Badass bitch who fought in two war's and is a veteran. Mainly here to protect the base.

Don't fill this this:
>Health: Healthy
>Belongings: Clothes
Skills: [Basic Gunmanship] [Basic Hand to Hand]
Equipment:Iron bar
Bonus: Steroids are a hell of a drug - Slight bonus to strength rolls

1,2) Perfect my Iron Bar skills then go search for law breakers

 No.1018

>>1010
A length of linen soaked in potato starch is thrown at Aelrindel's face, courtesy of the good Doctor.

 No.1022

>>1016
Aelrindel nods shakily as she puts on the pants and shirt, still clutching her ruined dress, the things way too big for her small frame but serving well enough to at least give her decency. "T-thanks. I won't forget this, round-ear.", Aelrindel manages to shudder out before she bolts off to her dorm with the dress.

 No.1023

>>1013
Redacted, you do not see this.

 No.1025

>>1018
Neither do you damnit

 No.1026

>>1010
>>1016
Jeffery, hearing the yelling while making more air shield talismans, bursts into the room just as Angle has disrobed. "Well I'll be. An elf and a dwarf. Who woulda thunk it?" Then, with a shout of joy, he exclaims, "Well if they can do it, then surely I can get her to love me!" He proceeds to leave the room and finish his work merrily.

 No.1028

Dice rollRolled 40, 37 = 77 (2d100)

>>966
>Name: Aelrindel Errynnhv
>Race: Eldar
>Fluff: The pompous daughter of a wealthy administrator from rich Eldar space, Aelrindel is furious about her transfer to some remote middle-of-nowhere mining station by her father to 'teach her some respect', placed as an unwilling overseer and not allowed to return home until her Father gives the word.
>Health: Healthy
>Belongings: Clothes
>Skills: [Basic Fashion] [Basic Pouting]
>Equipment: Fancy dress
>Followers:
>Bonus: Imperial presence - You are good at making people think you are an important person. This is good and bad.

1. Try and fix my dress's straps in the bunks with literally whatever's available. I can't stand not having it for another second.


2. When I've got some actual clothes on, go back to supervising Angle's mining and excavation to hurry it along.

 No.1029

I hope the lass want ale today Odin knows I need a break

 No.1030

>>1010
Artyom points and laughs at the elf-girl.

"The half goblin, what's his name, Silvio, will pay you to do that girl, why do it for free?"

>>1013

He quickly realizes he is standing in an empty hallway, and the women he says was but a memory of his last night before he left for the front all those years ago. He imagines her hair, her voice, he sweet lips placed upon his.
"Please don't leave my Artyom…"

"I must, we must defend our homes…"

"Run away with me, we can leave this place, start somewhere new, start a family, have a new life!"

"I cannot, I must go, goodbye, Varvara"

"I love you Artyom…"

"I know."

And without a word, he moved to leave, she grabbed his sleeve, turned him around to face her, and slapped him four time before planting one last passionate kiss on his lips, they stood there for what felt like eternity, but at the same time was all to brief. He left, and Varvara
collapsed against the door frame, tears running down her face.


He would never see her again.


It was all to much for Artyom to bear, he had had it happen before, but never this vivid. He collapsed agaisnt the bulkhead, his body wracking with deep, powerful sobs. He just keep muttering the same name between tears.

"Varvara, I never should have left…"

"Varvara… I'm… I'm so sorry…"

 No.1031

Dice rollRolled 99, 85 = 184 (2d100)

>>1026
Aelrindel barely refrains herself from outright attacking the asshole bear as it bursts in, literally quivering with rage.

 No.1032

>>1026
Wait, did he just call me a dwarf?

 No.1038

>>1022

The human sighs as the elf runs away in his clothes. There was a twinge of self confidence from seeing his clothing making the elf look so small, or maybe the elf made his clothing look big. Was there really a difference?

Regardless, he was certain that he'd remember the sight of the elf when he turned around. It was a damned better sight than the various orcs and humans from prison that seemed to worship their muscles. Thankfully, none of those types seemed to be on this station. Angle would have gone insane if there had been.

Oh well, he still had his briefs. More modesty than the prison showers. Blue owed him for this one, though. Angle headed towards the Locker Room, where Blue would certainly be working with the Cyclops.

>>989

"Hey Blue. I think you owe me some training."

 No.1043

File: 1428984858266.gif (395.45 KB, 287x300, 287:300, k53tr.gif)

>>1038
"Y-yes, I… um… wh-hat is it you would request of me?"

 No.1044

>>1043

"Elf had a mining mishap. I think you owe me a favor, and I see benefits for everyone if you taught me some basics of artificing."

 No.1045

>>1044
"Of course, right, yes… training, good for b-benefits." Pontus manages to collect himself, somewhat regaining his old manner. "I would be glad to teach you what I can, since you are willing to learn it. We can always use additional hands in runecasting and artificing."

 No.1046

Dice rollRolled 52, 98 = 150 (2d100)

>>1045
>Name: Ethan 'Angle' Engel
>Race: Human
>Fluff: Formerly a smuggler and moonshiner, 'Angle' was caught by the law and served his time. Offered probation he'd never comply with at home or a chance to join a mining crew and avoid true probation, he opted for the latter.
>Health: Healthy
>Belongings: Clothes, Vape Lamp, 3 units of sugar, 3 units of potatoes
>Skills:
>Equipment:
[1 Flask of Moonshine]
[air shield talisman]
>Followers:
>Bonus: Hidey Holes: You can always find a place to hide your products or yourself if needed

1&2.

Apprentice and assist >>989 with Artificing projects, helping with projects and learning the skillset myself.

 No.1048

File: 1429007361172.png (86.63 KB, 212x278, 106:139, Troll_Chick_02.png)

Dice rollRolled 34, 15 = 49 (2d100)

>>966
>Name: Lovisa Umenneskelige
>Race: Mixed parentage Elf/Troll
>Fluff: Lovisa was born to an elven mother and a trollish father who fell in love before the Troll Wars. Her mixed heritage saw her bullied by her peers, and she spent a long time rebelling against society, her parents, really anything she could think of to rebel against. In her late teens she fell in with radical communo-anarchist punks, who - in line with their philosophy - accepted her and her anger without question. This sense of belonging resonated with the young woman and she soon adopted their views - that each should take according to their needs, and give according to their ability. That when leadership is needed the member of the group best suited for it should step up - but that having an established, stifling 'command structure' is the source of all ills, as it was shown to promote autocracy in otherwise peaceful and progressive communities. Perhaps this deeply-held philosophy is at odds with her tendency to punch any problem she meets until it stops being a problem - or perhaps it's just the manifestation of the dichotomy between her wildly contrasting ancestry. She joined the station to get out from under the boot of "The Man," the romanticism of living free out in space carrying a certain appeal.

>Health: Healthy

>Belongings: Clothes, Basic farming tools
>Skills: [Basic Hand to Hand] [Basic Farming]
>Equipment: 5 plant pots, 1 planted bag of Shade fruit seeds (3t), 1 planted bag of Tellien sweet pods seeds (3t), 1 planted bag of Grellin leaf seeds (3t).
>Followers:
>Bonus: [Punch it till it isn't a problem] - Slight bonus to unskilled labor or hand to hand.

>>858
"If you want stuff growing, i'm not about to stop you. If you want me to do it you'd best be making yourself useful somewhere else."

"My only worry is that our little garden might not be deep enough to grow a good crop of tubers."

>>969
"Much obliged, Hammer, but i've never really been one for ale or beer. Tried it a couple times, not really my thing. Much prefer sweet ciders. You go ahead, though."

1. As before, it seems pretty sensible to have as much free space in the temporary mining storage as possible, so i'll still try and make myself useful carrying more ingots to the warehouse storage proper.
+[Punch it till it isn't a problem]

2. And, as before, i'll assume that that simple, heavy labour is enough to justify using the space and my free time to work out some more. If the station's going to expect me to take charge of their crops, i'll need to be in shape. (1/3)

 No.1051

Dice rollRolled 90, 40 = 130 (2d100)

>>966
>Name: Semjon Talek
>Race: Space Wizard
>Fluff:
Born into a completely normal Russian family Semjon spent much of his life in the streets of Moscow doing unimportant and moderately paid jobs. When he discovered his own magical talent wich he did not seem to share with his family he decided he needed a place to practice his abilities in secret. He believed space mining to be the right thing, somewhere out in space away from everyone, unfortunately he did not expect to be crowded with a bunch of even more volatile and dangerous people. For whatever reason he chose to believe that.

>Health: Healthy

>Belongings: Clothes
Skills: [Basic Handyman] [Basic Illusion magic]
Equipment: Rough gem (???)
Bonus: Wild mage - You have no formal training in the ways of magic and are not the best at showing restraint. Bonus to magic research and rolls but failure has unintended consequences.

1-2. Nobody noticed? Really? Oh well, in that case Semjon could as well continue to practice. Not like anyone on this station seemed to care at all.

 No.1052

Dice rollRolled 67, 4 = 71 (2d100)

>>965
>Name: Urkov
>Race: Golem
>Fluff: X136 Model 18 "Urkov" is a variant of the X136 specalised in mining and will work endlessly forever and ever. urkov can be modified to do different things though and is pretty changeable
>Health: Healthy
>Belongings: Clothes
>Skills:[Autaunimous Minning]
>Equipment: Integrated minning drill. Sledgehammer punch
>Followers:
>Bonus: Based on fluff: This unit was desinged to mine your hole - Bonus to minning rolls

Action 1: Mine
Action 2: MINE

 No.1053

Dice rollRolled 65, 84 = 149 (2d100)

>>966
>Name: Patro McCopper
>Race: Human
>Fluff:
In another time in another universe, he would fit in with his handlebar moustache and a certain flair to his police work. However, this isn't that time of that universe, so that left Mr. McCopper a bit of a loose cannon for the station's security. But, with his trusty revolver and a stern look, he done well for the support of the station as a whole, being a damn good cop.

>Health: Healthy

>Belongings:
['80s something Security Uniform]
>Skills:
[Basic Gunmanship]
[Basic Hand to hand]
>Equipment:
[The 'Stache]
[Old Badge]
[Magitech Revolver] (20 rounds)
x3 [Improv Handcuffs]
>Followers:
>Bonus: Loose Canon - Slight bonus to finding and chasing perps, not like they have anywhere to hide.

One: Better ensure that order stays onboard the station, so another patrol must be done.

Two: See if the more engineering-focused men are willing to construct a additional wing for security, in case that shady fella's club attracts the wrong kind of attention.

 No.1054

File: 1429058943793.jpg (279.6 KB, 727x1028, 727:1028, 1427855427000.jpg)

>>527
>Name: Asher Mallaephus Enivaujer
>Race: Humanoid?
>Fluff: A "Mage" of relative infamy, after being branded Excommunicate Traitoris by rival magi jealous of his prodigal power, he left knowing the nobles would move to execute him if he did not and jumped around several places before hearing of this rock and settling down. Well versed in Runes and most types of magic, what the other nobles and most nobody else knows is that he really was diving into heretical sorcery. Enjoys Space Magic, Space Pranks, and Smoking Space Herb

>Health: Healthy

>Belongings: Clothes
>Skills:
>Equipment:
>Followers:
>Bonus:

 No.1055

>>1054
Well you came to the right sector. Welcome to some random rock in the middle of a free zone. No laws and no empires.
Skills: [Basic Artifice] [Basic Conjuration]
Equipment: Magic Book (It sometimes speaks in an unknown language when opened)
Bonues: Heresy!: Slight bonus to researching magic outlawed in the Alliance.

Post actions.

 No.1056

Dice rollRolled 70, 72 = 142 (2d100)

>>1055
>Name: Asher Mallaephus Enivaujer
>Race: Humanoid?
>Fluff: A "Mage" of relative infamy, after being branded Excommunicate Traitoris by rival magi jealous of his prodigal power, he left knowing the nobles would move to execute him if he did not and jumped around several places before hearing of this rock and settling down. Well versed in Runes and most types of magic, what the other nobles and most nobody else knows is that he really was diving into heretical sorcery. Enjoys Space Magic, Space Pranks, and Smoking Space Herb

>Health: Healthy

>Belongings: Clothes
>Skills:
[Basic Artifice]; [Basic Conjuration]
>Equipment:
Magic Book
>Followers:
>Bonus:
Heresy!: Slight bonus to researching magic outlawed in the Alliance.

1-2; I don't want anyone sneaking into my research out here, that's why I came out here in the first place. I'll take a bed nobodies using and move it to a corner in the warehouse and sleep there. I'll get started on my research and consult the book on advancing my studies in Conjuration

 No.1058

>>969
You drink a bit and head to share some with >>845 but as your conversation comes to an end you end up tripping over your own feet and spilling the drink on her.

>>971
You head to the only doctor on the station and he sets your nose right. Minimal pain considering he did not use any painkillers. -Broken nose not like you added it to your stats anyway

>>982
Rock is not the best material, extremely weak for aritifice. You do get one to finally stick though. +1 air rock

>>983
It is a potato, you can make potato things with it. But Holy Shit you have bio scanners in your arm! +Integrated bio-scanners

>>989
You set up the airlock at the end of the new area, an exact copy of the one to the mine. It is not much since there is still no air or anything else in the room. -2 iron
You unfortunatly don't get much else done due to 'distractions'

>>991
You get the airlock done quickly but you run out of iron soon after when making the frame for the room. Medium room frame 1/3 -1 Iron

>>994
You go back to minning when you see that blue is in no danger. You get back with a good bit of ore, and just in time it seems the forge ran out. +3 iron ore

>>1017
You finish your workout when you realize there really is no formal law on this station any more. You do see someone stealing a bed from the male dorm, which already has a lack of beds, and move it to the warehouse. Gotta start somewhere ya guess.
+Advanced Hand to Hand

>>1028
Thankfully you remembered to pack another set of straps for the dress, as they are usually the first thing to deteriorate on this type of dress. Too bad that was your last set. +Fancy dress fixed

>>1046
Like all things you innevitably use for your own profit you pick up artificing fairly quickly, even making a small trinket from silver. +Basic Artificing +Dancing Lights Lanter (creates 4 small lights that can be moved at will within line of sight)
It does seem like you are distracting him though

>>1048
You were about to do that but as you were about to leave the dwarf seemed to have tripped and spilled the drink on you. The splash hits you dead in the chest, soaking your clothing. Thankfully you were wearing dark clothes, but they still cling tightly to your form. (No need to use an action on anything to solve, just rp)

>>1051
You finally make progress, and all it took was the sacrafice of your pants! +Basic Fire magic

>>1052
You begin mining and get some results, but soon after it seems that something got stuck in your drill, jamming it. +2 iron ore

>>1053
The engineering focused people are already in the process of making another wing. Out on patrol though you do see someone steal a bed from the already bed short male dorms and move it to the Warehouse. You also notice the werewolf noticed. It was about time you got to enforce some sort of law.

>>1056
You take a bed from one of the dorm rooms. Neither really seemed labelled but no one was in them, so it was probably fine. You move it to the large, open, warhouse.

 No.1059

>>1058
Current Base stats
>Empty rooms: 1 small
>Security office
Mage Lights: Minor mana thread damage
>Garden room
Gravity: Perfect
Air: Perfect
Mage Lights: Minor mana thread damage
Alchemical sun lights: perfect
Garden: nothing planted
>Kitchen
Gravity: Perfect
Air: Perfect
Mage Lights: Minor mana thread damage
Pocket Dimension cold storage: 100/100 units of food (goes down by 1 per player every 2 turns) (5 fresh foods, 3 potatoes, 5 liquor)
Mana stove: Minor mana thread damage
>Docks
Gravity: Perfect
Air: Perfect
Mage Lights: Minor mana thread damage
Communication crystal: Perfect
Air shield docks: Perfect
>Warehouse
Gravity: Perfect
Air: Perfect
Mage Lights: Minor mana thread damage
Some siding removed
Makshift distilery tub
Inventory: 8/500 units (8 medical suplies)
>Bunkroom male
Gravity: Perfect
Air: Perfect
Mage Lights: Minor mana thread damage
Beds: 10/10
>Bunkroom female
Gravity: Perfect
Air: Perfect
Mage Lights: Minor mana thread damage
Beds: 10/10
>Bathroom male
Gravity: Perfect
Air: Perfect
Mage Lights: Minor mana thread damage
Plumbing: Perfect
>Bathroom female
Gravity: Perfect
Air: Perfect
Mage Lights: Minor mana thread damage
Plumbing: Perfect
>Water purification
Gravity: Perfect
Air: Perfect
Mage Lights: Minor mana thread damage
Plumbing: Perfect
>Miners' locker room
Gravity: Perfect
Air: Perfect
Mage Lights: Minor mana thread damage
Inventory: 7 air shield talasmans, 4 picks, 10/15 temperary ore storage (5 Iron ore, 0 iron ingots, 5 silver ingots), magic smeltery
Some siding removed
Makeshift mana forge
Iron vein in mine
Silver vein

 No.1060

>>1059
POST

 No.1061

Dice rollRolled 59, 27 = 86 (2d100)

>>1058
>Name: Asher Mallaephus Enivaujer
>Race: Humanoid?
>Fluff: A "Mage" of relative infamy, after being branded Excommunicate Traitoris by rival magi jealous of his prodigal power, he left knowing the nobles would move to execute him if he did not and jumped around several places before hearing of this rock and settling down. Well versed in Runes and most types of magic, what the other nobles and most nobody else knows is that he really was diving into heretical sorcery. Enjoys Space Magic, Space Pranks, and Smoking Space Herb

>Health: Healthy

>Belongings: Clothes
>Skills:
[Basic Artifice]; [Basic Conjuration]
>Equipment:
Magic Book
>Followers:
>Bonus:
Heresy!: Slight bonus to researching magic outlawed in the Alliance.

1-2; That bed took more out of me than I anticipated. All my focus on "unorthodox" sorcery has left me out of shape. Hmph, I'll just have to open up my book and focus on studies double time to make up for time! I didn't come out here for nothing!

 No.1062

Dice rollRolled 8, 30 = 38 (2d100)

>>1058
>Name: Jeffery
>Race: Ursine
>Fluff: Jeffery was tired of all the stereotyping. He didn't mind humans as much as the rest of the pack, and was outcast from it as a result.
A couple of human parents picked him up and took him in, giving him the name Jeffery; they always wanted a son but his mother was sterile. He didn't have a great time in school - he was teased by the other kids a lot - but he took an interest in magic and was sent to the local academy. Soon, he became a battlemage, but after all the harassment he received, he was ready to get to the outskirts of civilization and was in no hurry to get back.

Don't fill this this:
>Health: Healthy
>Belongings: Clothes
>Skills: [Basic Arcane Battle Magic]
>[Advandced Arcane Battle Magic]
>[Basic Artificing]
>[Advanced Artificing]
>[Basic Staff Fighting]
>Equipment: Battlemage Staff (You can create a physical shield in an area)
>Followers:
>Bonus: Pack mentality - Slight bonus to fighting when you are defending your allies

1-2) I spend some time in meditation. During my meditation, I focus solely on my instincts. While doing this, I come across an instinct that I has long repressed to fit in among human society. It is the instinct to maul all that opposes me.

 No.1063

Dice rollRolled 55, 24 = 79 (2d100)

>>1058
>Name:Jack "The Hammer" Irving
>Race:Homo Drawrfen (Drawf)
>Fluff:A worker on Odin Sworn 07 He's good at maintenance and crafting. It's often times because of his small stature that they think he can't do much or be able to weld and seal a air leak. But he has shown potential and is often times a apprentice of a golemancer or engineer. He welds his hammer called "Mjölnir" because of his birthplace's Nordic traditions.

Don't fill this this:
>Health: Healthy
>Belongings: Clothes
>Skills: [Advanced Artifice]
>Equipment: Mjölnir (Detects mana thread nodes and strength)
>Followers:
>Bonus: I can fix it - Slight bonus to fixing broken magitech tools, that will help with the lights

Sorry Lass

1.Smelt some ore need it for our upgrades

2. Figure out what upgrades are used for silver

 No.1064

Dice rollRolled 53, 100 = 153 (2d100)

>>1053
>>1058

>Name: Doctor Richard "Dick" Richardson The 69th

>Race: Cloned Magiborg Human
>Fluff: The sixty ninth and perfected iteration of the "DRR" series of potion vat bred Magiborgs, Doctor Dick has the collective memory of all previous DRR Magiborgs– most of whom lived only a few hours before succumbing to incineration, live fire testing or simple malfunction. Doctor Dick is the latest and greatest, however, and all that Drakemoon Magitech Incorporated needs is to see how well the good Doctor performs on actual live subjects in an actual space station.

>Don't fill this this:

>Health: Healthy
>Belongings: Dcotor's Coat, Scrubs, Surgical Mask
>Skills: [Advanced Medicine], [Basic Surgery]
>Equipment: Integrated Medical Tools, Medical Supplies, Integrated Bioscanners
>Followers:
>Bonus: I can still feel the explosions - You know every type of pain and how it originates. Bonus to medical rolls.

Doctor Dick spent a solid three hours activating and deactivating the retinal bioscan function of his eyes. This was new!

1. Bioscan people with the newfound bioscan eyes to see if they are suffering from any maladies or illnesses– surely, sickness must be stopped before it starts!

2. Surgery practice.

 No.1066

Angle was feeling damned good after quickly picking up the basics of Artificing, and even better about making his first trinket in… half a day? Even if Blue was rather distracted in a slightly creepy manner. Suddenly, Angle really, really wanted his clothes back from the elf.

Hurrying, he headed to the female bunkroom in his briefs, probably needing a shower just as much as he really wanted his clothing back. Banging on the door to the female bunkroom, Angle hoped the elf was in there.

"Elf! You in there?"

 No.1067

File: 1429067908833.jpg (23.4 KB, 242x206, 121:103, 1422242370489.jpg)

Dice rollRolled 79, 29 = 108 (2d100)

>>1058
>Name: Artyom
Race: Human
Fluff: Artyom was a poor immigrant from the Rascoviv Republics back on old Terra Nova, when then manual government screenings came up, it was found that this poor potato farmer had an intelligence level that put most mages to shame. Artyom knew this, but he had a particular problem…. Years in the fields has made him strong, and he had always been smart, but talking only to the tubers for 20 years does things to a man…. makes him see things…. hear things…. The war didn't help either. Five years in the trenches on the Troll front, surrounded by both the bodies of his friends and the potatoes he once loved, Artyom escaped to space looking for silence, but he found this rock instead

Don't fill this this:
Health: Healthy
Belongings: Clothes
Skills: [Basic Gunmanship] [Basic Hand to hand]
Equipment: [1 Potato] [Combat Knife]
Followers:
Bonus: Trolls and Potatoes - Slight bonus when you have a potato on you or fighting trolls, though people may find you a bit off-putting

1/2. Mine… I must mine… for my potatoes… yes, for my potatoes….

Varana… Навсегда я буду длинна будет для тебя….

If I dig deeper, maybe the tunnel will fall, then I can be at peace… peace… like before the war…

When I still held her at night in my arms…

 No.1068

Dice rollRolled 36, 38 = 74 (2d100)

>>1058

>Name: Hedrema

>Race: WereWolf
>Fluff: Sent to make sure no one fucks up anything or she will break their face or their pelvis, whichever comes first. Badass bitch who fought in two war's and is a veteran. Mainly here to protect the base.

Don't fill this this:
>Health: Healthy
>Belongings: Clothes
Skills: [Basic Gunmanship] [Advanced Hand to Hand]
Equipment:Iron bar
Bonus: Steroids are a hell of a drug - Slight bonus to strength rolls

1,2)Go into the warehouse the bed is stored in, and investigate.

 No.1069

Dice rollRolled 33, 59 = 92 (2d100)

>>1058
>>Name: Garz Irontooth
>Race: Cyclops
>Fluff: Garz is Cyclops from one of the few civilized enclaves in the system. He tends the forge with the mastery one expects from his kind, making drills and other needed tools as well as maintaining and repairing others. In fact smithing is his one true love, and you rarely see him outside the forge or here him speak to others. Notably he is a fan of lists and despite how large he is his handwriting is very good.

>Health: Healthy

>Belongings: Clothes
>Skills: [Advanced Blacksmithing]
>Equipment: Forgemaster's Gloves (allows for remote mannipulation and shaping of hot metal)
>Followers:
>Bonus: Master of the forge - A slight bonus to Blacksmithing rolls

1.Continue work on the room frame.
+ Master of the Forge +Forgemaster's gloves

2 Make the items necessary for the installation of runes and lights in fact ask Pontus for advice so I get this done quickly.
+Master of the forge +Forgemaster's gauntlets.

 No.1070

Dice rollRolled 97, 31 = 128 (2d100)

Writes down to the other men "why are we missing a bed?"

>>1048
As he's walking to forge he spies Lovisa and writes "Why is your top wet? Did the piping spring a leak?"

 No.1071

>>1068
"Hello there, eh, Miss Wolf. What brings you over here to my own little slice of heaven?"

 No.1072

Dice rollRolled 3, 21 = 24 (2d100)

>>1058
>>1068
>>1071
>Name: Patro McCopper
>Race: Human
>Fluff:
In another time in another universe, he would fit in with his handlebar moustache and a certain flair to his police work. However, this isn't that time of that universe, so that left Mr. McCopper a bit of a loose cannon for the station's security. But, with his trusty revolver and a stern look, he done well for the support of the station as a whole, being a damn good cop.

>Health: Healthy

>Belongings:
['80s something Security Uniform]
>Skills:
[Basic Gunmanship]
[Basic Hand to hand]
>Equipment:
[The 'Stache]
[Old Badge]
[Magitech Revolver] (20 rounds)
x3 [Improv Handcuffs]
>Followers:
>Bonus: Loose Canon - Slight bonus to finding and chasing perps, not like they have anywhere to hide.

One and Two: Follow this lawbreaker to wherever he's leading the bed. The bunk belongs in the proper room!>>1071

 No.1073

>>1072
>>1068
You two. Terrible police work. Also you do not need to investigate or look, you both saw him carry the bed into the Warehouse. He is there. There is no hiding it. I STATED THIS!

You get a reroll, Worldmaster, keep the 3 1d100 for you.

 No.1074

Dice rollRolled 92 (1d100)

>>1073
Rerolling for PROPER '80S POLICE WORK, APPREHEND THE THIEF!

 No.1075

>>1072
>>1071
"Sir, I will have to inform you that from what I am expecting, you have no permission taking away the bed from the male bunkroom, especially when such a room is already getting overcrowded. Either return the bed, or I will have to arrest you."

 No.1077

Dice rollRolled 43, 8 = 51 (2d100)

>>809
Fill this in
>Name: Maliel Valencraft
>Race: Or known to most as "the Alchemist", she, as curves are the few tihngs that can identify anything about her, is an alchemist who has traveled to this dreary rock for reasons known only to her. An alchemist with a bagfull of chemicals and vials of all sorts, she's never seen without that mask. . .or the suit of hers for that reason.

Which naturally leads to some communication issues with all but her closest of friends, which is already saying something.

Skills: [Advanced Alchemy]
Equipment: Portable alchemy set (you are going to need speciel ingredients for somethings), Creepy Hood
Bonus: Creepy Doctors man - you are so creepy you have to know what you are doing Slight bonus to alchemy research and rolls
+3 Cryo Potions

1-2. What?

Oh. . .I believe I was sleeping. I must have drank the wrong potion.

I think my lasst need was. . .alchohol? I don't remember.

I guess it's important? Gotta remember

>Work on a distillery

 No.1078

Dice rollRolled 49, 94 = 143 (2d100)

>>1066
>>1058
>Name: Pontus Praetifens
>Race: Vedalken
>Fluff: A scion of the Vedalken - cold, blue skinned analysts and logicians - and former ambassador of their race to the Alliance, Pontus' true talent lie not in diplomacy but in artifice. He could shape and enchant metal with seeming ease, using it to further knowledge and communication between the myriad races of the colony. Now, without Alliance support, he's got his work cut out for him keeping the warmbloods tempered.
>He has also set out to absolve the rampant racism against his kind, in the hopes of fostering education.
>Health: Healthy
>Belongings:Clothes
>Skills: [Advanced artifice]
>Equipment: Rune escribers, symbol of office
>Bonus: Obscure empire - No one knows, nor cares, about your empire. That does leave you more time for your hobby though. Bonus to artifice research rolls

Honestly, Pontus! You are of the Vedalken Senate, ambassador to the other races and expected representative of your empire! What does it say of the vedalken if your work suffers due to distraction? If you are conquered so easily by emotion? Lay it aside, and you can restore some semblance of honor.

1 - Right. There is work to be done. Master Engel may assist if he wishes, though Master Jeffrey has been oddly absent of late. We shall have to work on some fire and gravity runes for the new forge area - what is a forge without, well, a forge? It will certainly give us more room to work in.

2 - And do see about enchanting the Drill, when able.

 No.1079

>>1071
"What brings me over is the fact that you have distinctly taken that bed from its rightful place. I am going to ask you nicely…"

*slaps iron bar in hand*

"Put it back. Now."

 No.1080

>>1079
>>1075
"Alright, you can take the bed. I'll just stay here. I don't particularly need a bed, anyways.

 No.1081

Dice rollRolled 100 (1d100)

>>1080


>Name: Hedrema

>Race: WereWolf
>Fluff: Sent to make sure no one fucks up anything or she will break their face or their pelvis, whichever comes first. Badass bitch who fought in two war's and is a veteran. Mainly here to protect the base.

Don't fill this this:
>Health: Healthy
>Belongings: Clothes
Skills: [Basic Gunmanship] [Advanced Hand to Hand]
Equipment:Iron bar
Bonus: Steroids are a hell of a drug - Slight bonus to strength rolls

Smack him upside the head with the bar to make sure he remembers not to steal again

 No.1093

Dice rollRolled 54, 13 = 67 (2d100)

>Name: Ethan 'Angle' Engel
>Race: Human
>Fluff: Formerly a smuggler and moonshiner, 'Angle' was caught by the law and served his time. Offered probation he'd never comply with at home or a chance to join a mining crew and avoid true probation, he opted for the latter.
>Health: Healthy
>Belongings: Clothes, Vape Lamp, 3 units of sugar, 3 units of potatoes, 5 Glem Rock, 2 Juju Mushrooms, 2 Vellien
>Skills:[Basic brewing] [Basic stealth][Basic Artifice]
>Equipment:
[1 Unit of Moonshine]
[air shield talisman]
[Interactive Gem]
[Dancing Light Lanter]
>Stashed:
[Game Gem][Holo Gem]
>Followers:
>Bonus: Hidey Holes: You can always find a place to hide your products or yourself if needed

1.
[Recruit Razduk Aeducan] >>721
"Hey, friend. Did you hear we got a small supply of Ale from the trader? Unfortunately it won't last all that long, but you know I happen to have some experience with that. If you help me out, I'll be able to get a shine still producing alcohol. And I believe you'd be a fine choice to taste each batch. Always have to keep your quality up, right?"

2.
Angle would need a room to do his shining in. And maybe sleep. He'd carved out a space for the Cyclops' forge on the left, so his operation should start on the right… yeah, that sounded good. Hopefully, the dwarf would help him. [Carve Medium Room]

 No.1094

Dice rollRolled 33, 27 = 60 (2d100)

>>1058
Name: Silvio Tagliano
Race: Human
Fluff: Mr. Tagliano was relocated to this free zone just before the war ended so that he could start a new life. He was thinking of building a club on this station, if theres one thing miners need after a long space day of making space rocks into smaller space rocks its a good drink and some space girls doing a little dance. It was a work in progress but with some skillful individuals it could put this station on the space map.

Health: Healthy
Belongings: Clothes
Skills: [Basic interior decorating] [Basic Investigation]
Followers:
Equipment: Hologram illusion gem (Allows you to create holographic images and words. You can alter them in real time.) Air Talisman
Bonus: Questionable Patrons - You have a slight bonus when trying to ease tensions and negotiating with pirates and the like.

1 Learn how to work with metal, try and pick up some tips with [Basic Investigation]

2 Have a look on the surface of this rock for anything left outside or another exposed ore vein

 No.1111

Dice rollRolled 76, 97 = 173 (2d100)

>Name: Urkov
>Race: Golem
>Fluff: X136 Model 18 "Urkov" is a variant of the X136 specalised in mining and will work endlessly forever and ever. urkov can be modified to do different things though and is pretty changeable
>Health: Healthy
>Belongings: Clothes
>Skills:[Autaunimous Minning]
>Equipment: Integrated minning drill. Sledgehammer punch
>Followers:
>Bonus: Based on fluff: This unit was desinged to mine your hole - Bonus to minning rolls

Action 1: Mining intensifies
Action 2: OH MEIN GOTT

 No.1114

Dice rollRolled 29 (1d100)

CHANGEING FIRST ACTION TO FIX DRILL

 No.1119

File: 1429221052358.png (142.39 KB, 279x392, 279:392, Wow_Orc.png)

Dice rollRolled 40, 19 = 59 (2d100)

>>1058
>Name: Lovisa Umenneskelige
>Race: Mixed parentage Elf/Troll
>Fluff: Lovisa was born to an elven mother and a trollish father who fell in love before the Troll Wars. Her mixed heritage saw her bullied by her peers, and she spent a long time rebelling against society, her parents, really anything she could think of to rebel against. In her late teens she fell in with radical communo-anarchist punks, who - in line with their philosophy - accepted her and her anger without question. This sense of belonging resonated with the young woman and she soon adopted their views - that each should take according to their needs, and give according to their ability. That when leadership is needed the member of the group best suited for it should step up - but that having an established, stifling 'command structure' is the source of all ills, as it was shown to promote autocracy in otherwise peaceful and progressive communities. Perhaps this deeply-held philosophy is at odds with her tendency to punch any problem she meets until it stops being a problem - or perhaps it's just the manifestation of the dichotomy between her wildly contrasting ancestry. She joined the station to get out from under the boot of "The Man," the romanticism of living free out in space carrying a certain appeal.

>Health: Healthy

>Belongings: Clothes, Basic farming tools
>Skills: [Basic Hand to Hand] [Basic Farming]
>Equipment: 5 plant pots, 1 planted bag of Shade fruit seeds (2t), 1 planted bag of Tellien sweet pods seeds (2t), 1 planted bag of Grellin leaf seeds (2t).
>Followers:
>Bonus: [Punch it till it isn't a problem] - Slight bonus to unskilled labor or hand to hand.

>>1063
Upon being hit square in the chest by what feels like almost an entire mug of alcohol, Lovisa's expression immediately twists into a snarl. She bares her tusks, and her right hand balls into a fist.

"'Sorry lass'?" She growls through clenched teeth as she tries to master her temper. "I ought to knock your front teeth in, dwarf."

Then she takes a deep breath and exhales, tugging off her top and throwing it at the small man. "Just… get this fucking thing cleaned and sent back to the girls bunkroom. Soon."

She stalks off in a fury to a hopefully uninhabited part of the station to take out her frustrations on empty air. "…Clumsy shit…" she mutters to herself.

1, 2. Practice throwing punches in a quiet part of the station.

 No.1120

>>1119
I'm going to forge something lass mostly I'll help but I got lots of things to do.

 No.1121

>>1119
>>1120
Change 'in a quiet part of the station' to 'at the dwarf'.

 No.1122

>>1121
I'll be at my forge I'm not a weaver or a washing golem I'm a blacksmith

 No.1123

>>1093
Aelrindel shuffles from side to side awkwardly as she clutches Angle's clothes in her small hands, looking much bigger than her even when not being worn, her fancy dress restored. Flushing bright red at the near-naked man when she stumbles across him, she flings the clothes at him without a word and sprints off, too embarrassed to be around him at the moment.

 No.1124

>>1121
>>1122
Garz separates the two of them and writes "Take it outside you two, not at MY forge." He glares at them until they move.

 No.1125

>>1124
"Ok do we have weavers and washing golems in this station Mr.Garz also are you shy or something because you don't talk much and I was wondering how I can help."

 No.1126

>>1125
Garz looks at the dwarf and writes "Cyclops are sons of the Earth and Ocean, when we speak calamity ensues. As for helping you can work on getting the frames and addition for the new room necessary, AFTER you Settle up with Lovissa, outside of the forge. The washroom and washer golems can be worked on after we have the main base facilities operational"

 No.1127

>>1126
"So no, Aye Hmm ah you know my homeland of Odin Sworn 07's Valkyries would it be a waste of metal to make the top of said replica valkyrie suit. Speaking of Valkyries they were the most experienced of the Odin Sworn inhabitants in war and sometimes healing. They're the elites of the Odin Sworn colony ships being one ment you done a great deed or you are experienced in knowing what the hell to doing. But anyway is it a waste of metal to make said suit as a replica of course. If it is alright then the top shall be cleaned and I will be working on said armour if you give the go if not then either way I'm cleaning it

 No.1128

>>1127
Garz blinks slowly then writes "Could you run that by me again? Slowly and in a way that makes sense? Because right now it sounds like you're wanting to make a cleaning golem skin instead of being actually constructive"

 No.1129

>>1128
"They're basically the honour guard of the Odin Sworn colonies I'm asking is it a waste of metal making one of those armours because if it is I'm gonna to clean the top"

 No.1130

>>1129
"I doubt you could make something as toughened or well forged as that with Iron on a makeshift mana forge. We'd need better metals and a better forge" Garz Put on his board.

 No.1131

>>1130
"Ok thanks for telling me I'm gonna to find a clean rag."

 No.1132

>>1131
Artyom drops off another load of ore from the mine, his face is haggard and blank

"Come and dig comrade, dig to escape the wretched hell that is reality."

 No.1133

>>1132
Garz grabs the odd human kneels down to eye level and stares at Artyom in the eyes.

 No.1134

>>1132
You alright

 No.1135

>>1133
"Yes, my comrade, what is your desire. Do you too realize that life is but a flicker of pain in the long dark that is the abyss?"

>>1134
"I'm sober, so no, I'm not too fine comrade…"

 No.1136

>>1135
Get some Dwarven ale I think there's still some in the bar

 No.1137

>>1135
Carriers the human to the stock room, gets him some alcohol.

 No.1138

>>1123
"… Thanks?"

Angle quickly puts on his clothes before heading to take a very needed shower. And triple checking that Blue is nowhere near him.

 No.1160

>Name: Aelrindel Errynnhv
>Race: Eldar
>Fluff: The pompous daughter of a wealthy administrator from rich Eldar space, Aelrindel is furious about her transfer to some remote middle-of-nowhere mining station by her father to 'teach her some respect', placed as an unwilling overseer and not allowed to return home until her Father gives the word.
>Health: Healthy
>Belongings: Clothes
>Skills: [Basic Fashion] [Basic Pouting]
>Equipment: Fancy dress
>Followers:
>Bonus: Imperial presence - You are good at making people think you are an important person. This is good and bad.

1. Ugh, I guess I'll go supervise that one roundear some, make sure he doesn't kill himself mining or something. Not much else to do right now.


2. Spend some time looking around the station in general, because I don't have much else to do. I could spend some time working on my design and trying to catch up on fashion, but since there's no damn paper on this whole stupid rock, and nothing else I can use, it won't really do too much, I think. Ugh. Maybe I'll find some paper and pencils or something so I can actually sketch.

 No.1161

Dice rollRolled 16, 3 = 19 (2d100)

>>1160

 No.1216

>>1061

Before you can get to moving the bed and studying you are cracked over the head by an iron bar. -Health: major head injury. Unconscious. -Magic Book

Next turn roll a d100 to wake up

>>1062

You try to meditate and calm your rage, but it is kind of hard when all you can hear is the doctor laughing like a madman and the cops beating up a theif. You also realized you don't need to learn to maul being a fucking bear.

>>1063

You get to smelting the ore and thinking. You do remember that precious metals are better at conducting magic than non-precious metals

>>1064

You begin scanning everyone on the station. Everyone seems healthy for the most part, but the lazy guy who somehow has not been thrown off the station has some kind of obstruction! You immediatly take him to the surgury bench and get to work curing him. It is almost like you have this data downloaded in you. +Doctorly Surgery

>>1067

No peace in the mines, but you do find something. Something new. +Rough small ruby

>>1069

You make the plates needed for the lights but the required more work than you thought, as well you are informed they will need some gems to work.

>>1072

You start to get your revolver to apprehend him but it seems your partner beat you to it with an iron bar to the head. Oh well, you throw some cuffs on him, confiscate his book which seems to be speaking in a sanity eating language, and really think you should call the doctor over. Putting your gun away you forget to put the saftey on and shoot yourself in the foot, thankfully it was a stun round but it still hurts from this close. You may have left the power too hight. -Health: foot fractured +Magic Book

>>1077

You don't get much work done, but it seems you don't need to since there is already a distillery in the warehouse

>>1078

You realize that you are going to need a base of gem or precious metal made for the runes but those can easily be made, but you are facinated by the drill project and the man's pick. The enchantment around it baffles you. You are able to copy it, and do so onto the drill, but you have no clue what it does. +Lucky Drill

>>1081

You smack him upside the head, maybe a bit too hard. He collapses onto the ground in a heap. Well, that will teach him not to steal again. Your Iron bar seems strange too. +Iron bar (???)

>>1093

It was surprising how long the arguments took to convice the dwarf that you can make booze. +Follower Razduk Aeducan

As you were about to go up one of the many stairs in the hallways you see the elf coming towards you, looking at the manifest. You start to ignore it and keep going but she trips ontop of you. Thankfully the stairs are short so no one is injured, but she is on top of you and, probably due to pure luck, seems to be kissing you.

>>1094

You try to learn how to mine, and try, and try, and try. Man it just looks like hitting stuff with picks.

>>1111

The drill takes far more effort to get working again than you thought, but you finally do it. You don't get any mining done though.

>>1119

You don't really find anyplace quiet to practice at the moment, and you barely restrain yourself from using the dwarf as a punching bag. You just start practicing in the warehouse. 1/3

>>1160

You begin to wander around the station and after swiping your hand in the air find the manifest! Whether this place has any more things you can access is yet to be seen, but this is a start. It seems today will be a good day. You pass by that round ear that you were going to supervise and feel yourself smile a tiny bit as you see someone competent. Then you trip on a loose floor piece and fall right on top of the round ear from the top of the stairs. Thankfully you don't seem injured, but your lips are touching his in what resembles a kiss.


 No.1217

>>1216

Current Base stats

>Empty rooms: 1 small

>Security office

Mage Lights: Minor mana thread damage

>Garden room

Gravity: Perfect

Air: Perfect

Mage Lights: Minor mana thread damage

Alchemical sun lights: perfect

Garden: nothing planted

>Kitchen

Gravity: Perfect

Air: Perfect

Mage Lights: Minor mana thread damage

Pocket Dimension cold storage: 100/100 units of food (goes down by 1 per player every 2 turns) (5 fresh foods, 3 potatoes, 5 liquor)

Mana stove: Minor mana thread damage

>Docks

Gravity: Perfect

Air: Perfect

Mage Lights: Minor mana thread damage

Communication crystal: Perfect

Air shield docks: Perfect

>Warehouse

Gravity: Perfect

Air: Perfect

Mage Lights: Minor mana thread damage

Some siding removed

Makshift distilery tub

Inventory: 8/500 units (8 medical suplies)

>Bunkroom male

Gravity: Perfect

Air: Perfect

Mage Lights: Minor mana thread damage

Beds: 10/10

>Bunkroom female

Gravity: Perfect

Air: Perfect

Mage Lights: Minor mana thread damage

Beds: 10/10

>Bathroom male

Gravity: Perfect

Air: Perfect

Mage Lights: Minor mana thread damage

Plumbing: Perfect

>Bathroom female

Gravity: Perfect

Air: Perfect

Mage Lights: Minor mana thread damage

Plumbing: Perfect

>Water purification

Gravity: Perfect

Air: Perfect

Mage Lights: Minor mana thread damage

Plumbing: Perfect

>Miners' locker room

Gravity: Perfect

Air: Perfect

Mage Lights: Minor mana thread damage

Inventory: 7 air shield talasmans, 4 picks, 10/15 temperary ore storage (0 Iron ore, 5 iron ingots, 5 silver ingots), magic smeltery

Some siding removed

Makeshift mana forge

Iron vein in mine

Silver vein

POST!


 No.1218

Dice rollRolled 5, 62 = 67 (2d100)

>>1217

>Name: Doctor Richard "Dick" Richardson The 69th

>Race: Cloned Magiborg Human

>Fluff: The sixty ninth and perfected iteration of the "DRR" series of potion vat bred Magiborgs, Doctor Dick has the collective memory of all previous DRR Magiborgs– most of whom lived only a few hours before succumbing to incineration, live fire testing or simple malfunction. Doctor Dick is the latest and greatest, however, and all that Drakemoon Magitech Incorporated needs is to see how well the good Doctor performs on actual live subjects in an actual space station.

>Don't fill this this:

>Health: Healthy

>Belongings: Dcotor's Coat, Scrubs, Surgical Mask

>Skills: [Advanced Medicine], [Doctorly Surgery]

>Equipment: Integrated Medical Tools, Medical Supplies, Integrated Bioscanners

>Followers:

>Bonus: I can still feel the explosions - You know every type of pain and how it originates. Bonus to medical rolls.

1. Fix the foot of >>1072 THIS dumb son of a bitch, with all Doctor Dick's medicinal and surgical knowledge. If he's good, he'll get a lollipop!

2. Speaking of– there SHOULD be a lollipop-dispensing function built into Dick's pelvis– several prior models had one. Find a way to activate it.


 No.1219

>>1216

>>1138

Aelrindel stumbles back from her position locked against Angle, making high pitched horrified squeaky noises as she pushes back from him, bright blue eyes wide in shock and too shaken to say anything coherent past her choppy, strained noises, the little elf babbling a bit in disgust,


 No.1220

>>1219

>>1216

Angle blinked at the unexpected position he found himself in. Then the elf erupted in… a lot of noises he really couldn't understand. The pointy ear was… almost cute, like this. At the very least it was more bearable to be around her!

He couldn't help but start to laugh, however. "You… are you… are you alright?"


 No.1221

>>1220

>>1219

In the 'medbay', for reasons not entirely clear, Doctor Dick looks up from his foot-surgery to loudly yell "GAAAAAAAAAAAAAAAAY!"


 No.1222

>>1220

Aelrindel struggles to her feet, shaking off her fancy dress uncertainly, eyes still saucer-wide. "Y-you fucking r-roundear scum! G-get away! A-agh!" The small, pale elf scrambles back as much as she could, face bright-red as she desperately pawed at her lips.


 No.1223

File: 1429585962733.jpg (134.18 KB, 900x1165, 180:233, chubby_shadowrun_troll_by_….jpg)

Dice rollRolled 53, 74 = 127 (2d100)

>>1216

>Name: Lovisa Umenneskelige

>Race: Mixed parentage Elf/Troll

>Fluff: Lovisa was born to an elven mother and a trollish father who fell in love before the Troll Wars. Her mixed heritage saw her bullied by her peers, and she spent a long time rebelling against society, her parents, really anything she could think of to rebel against. In her late teens she fell in with radical communo-anarchist punks, who - in line with their philosophy - accepted her and her anger without question. This sense of belonging resonated with the young woman and she soon adopted their views - that each should take according to their needs, and give according to their ability. That when leadership is needed the member of the group best suited for it should step up - but that having an established, stifling 'command structure' is the source of all ills, as it was shown to promote autocracy in otherwise peaceful and progressive communities. Perhaps this deeply-held philosophy is at odds with her tendency to punch any problem she meets until it stops being a problem - or perhaps it's just the manifestation of the dichotomy between her wildly contrasting ancestry. She joined the station to get out from under the boot of "The Man," the romanticism of living free out in space carrying a certain appeal.

>Health: Healthy

>Belongings: Clothes, Basic farming tools

>Skills: [Basic Hand to Hand] [Basic Farming]

>Equipment: 5 plant pots, 1 planted bag of Shade fruit seeds (1t), 1 planted bag of Tellien sweet pods seeds (1t), 1 planted bag of Grellin leaf seeds (1t).

>Followers:

>Bonus: [Punch it till it isn't a problem] - Slight bonus to unskilled labor or hand to hand.

1, 2. Certainly seems the warehouse is the biggest open area for now, and it doesn't seem like the space is being used for much. I can stay out of the way here while I wait for my plants to grow, doing whatever exercise I can think of. In a next to lawless space station a girl has to be tough. Healthy. Fit.

>Stay in shape (1/3), practice hand to hand (1/3)

>Total (2/3) or seperate skills?

+[Punch it till it isn't a problem]


 No.1224

>>1222

Angle's laughter stopped when the elf called him 'scum'. The wardens and guards used to call him that for years. Picking himself up, Angle pulled a gem the size of a small fruit out and looked at it while the elf pawed at her face.

Breathe. Angle needed to breathe. "Yeah, you're fine."


 No.1225

Dice rollRolled 28, 92 = 120 (2d100)

>>1216

>>Name: Garz Irontooth

>Race: Cyclops

>Fluff: Garz is Cyclops from one of the few civilized enclaves in the system. He tends the forge with the mastery one expects from his kind, making drills and other needed tools as well as maintaining and repairing others. In fact smithing is his one true love, and you rarely see him outside the forge or here him speak to others. Notably he is a fan of lists and despite how large he is his handwriting is very good.

>Health: Healthy

>Belongings: Clothes

>Skills: [Advanced Blacksmithing]

>Equipment: Forgemaster's Gloves (allows for remote mannipulation and shaping of hot metal)

>Followers:

>Bonus: Master of the forge - A slight bonus to Blacksmithing rolls

1. Continue work on the room frame +Forgemaster's gloves +Master of the Forge +Advanced blacksmithing.

2.Make Paneling for the new room, if I happen to make enough to fill in the paneling for the other rooms while I'm at it it'll be good.

+Forgemaster's Gloves +Advanced smithing +Master of the Forge.


 No.1226

Dice rollRolled 16, 29 = 45 (2d96)

>>1216

>Name:Jack "The Hammer" Irving

>Race:Homo Drawrfen (Drawf)

>Fluff:A worker on Odin Sworn 07 He's good at maintenance and crafting. It's often times because of his small stature that they think he can't do much or be able to weld and seal a air leak. But he has shown potential and is often times a apprentice of a golemancer or engineer. He welds his hammer called "Mjölnir" because of his birthplace's Nordic traditions.

Don't fill this this:

>Health: Healthy

>Belongings: Clothes

>Skills: [Advanced Artifice]

>Equipment: Mjölnir (Detects mana thread nodes and strength)

>Followers:

>Bonus: I can fix it - Slight bonus to fixing broken magitech tools, that will help with the lights

Oy I'm such a dolt of course Silver can conduct magical powers and act as a catalyst

1-2 Try to build a experimental Spider drone out of iron with room for a circuit of runes of minor intelligence to be implemented. How hard can this be I'm a Dwarf I built stuff like this for a living


 No.1227

Dice rollRolled 80, 8 = 88 (2d100)

>>1226

Crap wrong dice


 No.1228

Dice rollRolled 68 (1d100)

>>1216


 No.1229

>>1216

>Name: Pontus Praetifens

>Race: Vedalken

>Fluff: A scion of the Vedalken - cold, blue skinned analysts and logicians - and former ambassador of their race to the Alliance, Pontus' true talent lie not in diplomacy but in artifice. He could shape and enchant metal with seeming ease, using it to further knowledge and communication between the myriad races of the colony. Now, without Alliance support, he's got his work cut out for him keeping the warmbloods tempered.

>He has also set out to absolve the rampant racism against his kind, in the hopes of fostering education.

>Health: Healthy

>Belongings:Clothes

>Skills: [Advanced artifice]

>Equipment: Rune escribers, symbol of office

>Bonus: Obscure empire - No one knows, nor cares, about your empire. That does leave you more time for your hobby though. Bonus to artifice research rolls

Of course, a gemstone! Where am I going to find one of those on such short notice? Well I'm sure one of the miners has one which could be well used.

>>1224 >>1226 >>1111 >>1067

I don't suppose any of you have found a gem of some sort, have you? I seem to have need of one in crafting new runes for the forge.


 No.1230

Dice rollRolled 48, 42 = 90 (2d100)

>>1058

>Name: Semjon Talek

>Race: Space Wizard

>Fluff:

Born into a completely normal Russian family Semjon spent much of his life in the streets of Moscow doing unimportant and moderately paid jobs. When he discovered his own magical talent wich he did not seem to share with his family he decided he needed a place to practice his abilities in secret. He believed space mining to be the right thing, somewhere out in space away from everyone, unfortunately he did not expect to be crowded with a bunch of even more volatile and dangerous people. For whatever reason he chose to believe that.

>Health: Healthy

>Belongings: Clothes

Skills: [Basic Handyman] [Basic Illusion magic] [Basic Fire Magic]

Equipment: Rough gem (???)

Bonus: Wild mage - You have no formal training in the ways of magic and are not the best at showing restraint. Bonus to magic research and rolls but failure has unintended consequences.

1-2. It was not as much about making fire as it was about controlling it. Unchecked flames could very well lead to disaster within a space station and while generating them would make for a nice party trick Semjon required the ability to shape and extinguish them as well or bind them into a form where he could use them to his own advantage. Heating up tea when touching it was one of these major advantages as well as not burning your tongue on it once you drank it.


 No.1233

Dice rollRolled 62, 26 = 88 (2d100)

>>1229

Negative, no gems have been found

>Name: Urkov

>Race: Golem

>Fluff: X136 Model 18 "Urkov" is a variant of the X136 specalised in mining and will work endlessly forever and ever. urkov can be modified to do different things though and is pretty changeable

>Health: Healthy

>Belongings: Clothes

>Skills:[Autaunimous Minning]

>Equipment: Integrated minning drill. Sledgehammer punch

>Followers:

>Bonus: Based on fluff: This unit was desinged to mine your hole - Bonus to minning rolls

Action 1: MINE HARDER

Action 2: MINE FASTER


 No.1234

Dice rollRolled 62, 99 = 161 (2d100)

>>1216

>Name: Artyom

Race: Human

Fluff: Artyom was a poor immigrant from the Rascoviv Republics back on old Terra Nova, when then manual government screenings came up, it was found that this poor potato farmer had an intelligence level that put most mages to shame. Artyom knew this, but he had a particular problem…. Years in the fields has made him strong, and he had always been smart, but talking only to the tubers for 20 years does things to a man…. makes him see things…. hear things…. The war didn't help either. Five years in the trenches on the Troll front, surrounded by both the bodies of his friends and the potatoes he once loved, Artyom escaped to space looking for silence, but he found this rock instead

Don't fill this this:

Health: Healthy

Belongings: Clothes

Skills: [Basic Gunmanship] [Basic Hand to hand]

Equipment: [Rough small ruby] [1 Potato] [Combat Knife]

Followers:

Bonus: Trolls and Potatoes - Slight bonus when you have a potato on you or fighting trolls, though people may find you a bit off-putting

1/2. A… Ruby?

Just like Varana's eyes, the most beautiful shade of burgundy….

I must have more, I will have more….

I will dig for more..


 No.1235

Dice rollRolled 82, 34 = 116 (2d100)

>>1217

Fill this in

>Name: Maliel Valencraft

>Race: Or known to most as "the Alchemist", she, as curves are the few tihngs that can identify anything about her, is an alchemist who has traveled to this dreary rock for reasons known only to her. An alchemist with a bagfull of chemicals and vials of all sorts, she's never seen without that mask. . .or the suit of hers for that reason.

Which naturally leads to some communication issues with all but her closest of friends, which is already saying something.

Skills: [Advanced Alchemy]

Equipment: Portable alchemy set (you are going to need speciel ingredients for somethings), Creepy Hood

Bonus: Creepy Doctors man - you are so creepy you have to know what you are doing Slight bonus to alchemy research and rolls

+3 Cryo Potions

1-2. Where there's a distillery

I can make chemicals

>Make an alchemical kit from any spare parts in the warehouse, so I can make more than just moonshine with ease and in bulk


 No.1252

Dice rollRolled 40 (1d100)

>>1222

>>1224

Pointing the gem slightly toward the elf, Angle thumbed the object until a small confirmation script danced over the surface.

"You know what, elf? You're not the fucking warden or a guard, and I'm not in prison anymore. Go fuck yourself if you're going to call me scum."

Angle turned and left the way he came, throwing his clenched fist into a panel a short distance later.

[Rolling for broken hand]


 No.1255

Dice rollRolled 8, 39 = 47 (2d100)

>Name: Ethan 'Angle' Engel

>Race: Human

>Fluff: Formerly a smuggler and moonshiner, 'Angle' was caught by the law and served his time. Offered probation he'd never comply with at home or a chance to join a mining crew and avoid true probation, he opted for the latter.

>Health: Healthy

>Belongings: Clothes, Vape Lamp, 3 units of sugar, 3 units of potatoes, 5 Glem Rock, 2 Juju Mushrooms, 2 Vellien

>Skills:[Basic brewing] [Basic stealth][Basic Artifice]

>Equipment:

[1 Unit of Moonshine]

[air shield talisman]

[Interactive Gem]

[Dancing Light Lanter]

>Stashed:

[Game Gem][Holo Gem]

>Followers:

Razduk Aeducan (Dwarf, Male)

>Bonus: Hidey Holes: You can always find a place to hide your products or yourself if needed

1.

Get Razduk Aeducan started on digging out a [Large Room] outside of the Miner's Locker Room. Angle will assist.

2.

The warehouse was one of the few places Angle hadn't searched for goblin contraband, but it wouldn't take long before his thoughts to the Manifest.

[Learn more about the Manifest]

+[Basic Artifice]


 No.1259


 No.1260

>>1259

>7, 49

In case anyone wants to know what Kefka *actually* rolled.


 No.1284

Dice rollRolled 61, 58 = 119 (2d100)

>>1216

>Name: Aelrindel Errynnhv

>Race: Eldar

>Fluff: The pompous daughter of a wealthy administrator from rich Eldar space, Aelrindel is furious about her transfer to some remote middle-of-nowhere mining station by her father to 'teach her some respect', placed as an unwilling overseer and not allowed to return home until her Father gives the word.

>Health: Healthy

>Belongings: Clothes

>Skills: [Basic Fashion] [Basic Pouting]

>Equipment: Fancy dress

>Followers:

>Bonus: Imperial presence - You are good at making people think you are an important person. This is good and bad.

1/2: Nothing to it but to search around some more I guess. Ugh. I fucking hate this place and everyone on it. I want to go home already.


 No.1286

Dice rollRolled 7, 11 = 18 (2d100)

>>1216

>Name: Jeffery

>Race: Ursine

>Fluff: Jeffery was tired of all the stereotyping. He didn't mind humans as much as the rest of the pack, and was outcast from it as a result.

A couple of human parents picked him up and took him in, giving him the name Jeffery; they always wanted a son but his mother was sterile. He didn't have a great time in school - he was teased by the other kids a lot - but he took an interest in magic and was sent to the local academy. Soon, he became a battlemage, but after all the harassment he received, he was ready to get to the outskirts of civilization and was in no hurry to get back.

Don't fill this this:

>Health: Healthy

>Belongings: Clothes

>Skills: [Basic Arcane Battle Magic]

>[Advandced Arcane Battle Magic]

>[Basic Artificing]

>[Advanced Artificing]

>[Basic Staff Fighting]

>[Basic Fire Magic]

>Equipment: Battlemage Staff (You can create a physical shield in an area)

>Followers:

>Bonus: Pack mentality - Slight bonus to fighting when you are defending your allies

1/2) I begin to practice my Staff Fighting. Magic can't always be the answer…


 No.1287

Dice rollRolled 49, 28 = 77 (2d100)

>>1216

>Name: Patro McCopper

>Race: Human

>Fluff:

In another time in another universe, he would fit in with his handlebar moustache and a certain flair to his police work. However, this isn't that time of that universe, so that left Mr. McCopper a bit of a loose cannon for the station's security. But, with his trusty revolver and a stern look, he done well for the support of the station as a whole, being a damn good cop.

>Health: Healthy

-[Foot Fractured]

>Belongings:

['80s something Security Uniform]

>Skills:

[Basic Gunmanship]

[Basic Hand to hand]

>Equipment:

[The 'Stache]

[Old Badge]

[Magitech Revolver] (20 rounds)

x3 [Improv Handcuffs]

[Magic Book]

>Followers:

>Bonus: Loose Canon - Slight bonus to finding and chasing perps, not like they have anywhere to hide.

ONE AND FUCKING TWO: OH FUCK MY FOOT! Is there anyone who can get it fixed?!


 No.1349

>>1259

>>1260

Daily reminder that i rolled 7,49 to test out new magic pipe


 No.1371

>>1349

You haven't posted daily




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