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[ Open Server in BYOND / Server Rules]

File: 1438029083047.png (4.94 MB, 1920x1920, 1:1, beepsky.png)

f9a5c5  No.89[Reply]

This board exists to discuss the HateStation SS13 community.

Please use our git repository at gitgud.io to report technical issues or make feature requests, and email me to discuss matters of moderation and bans. Posting about your ban on /nt/ does not guarantee a response.

What is Space Station 13?

Space Station 13 is a two-dimensional deep space life simulation developed by the United States Centers for Disease Control and Prevention in the early 2000's. It was designed to identify and observe the social and psychological effects of autism.

How can I play?

You can download the BYOND client or join our server directly from your web browser to play. The web client is presently unreliable, and we recommend the latest BYOND client for the best experience possible. The BYOND client is presently compiled for Windows only, though it is compatible with WINE. You will need a BYOND account to connect to our server.

Client download: https://secure.byond.com/download/

Server Info

The Aloha Oe

byond://jinteki.industries:5513

Tickrate - 0.5 // Random Names ON

Git Repository

https://gitgud.io/nanotrasen/nullsec

We are proudly hosted by Jinteki Industries, an industry leading cybersecurity and augmentation firm.

For more information on them, please visit http://jinteki.industries or >>>/cyber/.

Post last edited at


File: d5c9f415c9e9422⋯.jpg (35.12 KB, 200x301, 200:301, 200px-Bad_Morale[1].jpg)

4016f3  No.227[Reply]

The difference between Pretending and Roleplaying as far as videogames go comes from having the game recognizing in the form of gameplay what decision you made and impact the game with it.

For instance, you can roleplay treating an injury since the game has an health system you can affect with chemicals and bandages, but you can't roleplay a mental illness since the game doesn't have anything similar to that in the code.

You can choose to say you're an alcoholic and decide to stay 24/7 drunk, but what the game sees is just someone consuming large amounts of poison, not really a mental illness. Fundamentally, it's not that different from ERP as far as the game rules are concerned.

I mention this because at times some gameplay mechanics were suggested but never implemented because they were perceived as being really unpopular.

Namely Morale or Mental Health, Skills (that are mental abilities of your character).

And I'd like to ask why.

Why is it hard to accept Morale (or Happiness or anything similar) having a detrimental effect on your character like slower move speed or weaker strength, and yet Physical Health having the same effects is perfectly accepted?

Why is the idea of drinking alcohol or eating good meals to stay mentally healthy despised but drinking Dylovene to counter poison isn't?

What's this boundary that strictly says anything physical is relegated to the character and everything mental is relegated to the player?

I get that roleplaying emotions that aren't your own might not be very intuitive, but if you can roleplay a guy missing a leg when your own are perfectly fine, what's really stopping you from roleplaying someone heavily depressed and mentally scarred after seeing a bunch of corpses, despite you personnally finding it quite funny?

4016f3  No.228

For the same reasons no one ever takes space drugs willingly, it gets boring and only makes you want to quit playing after the second time you try it.


4016f3  No.229

>>228

once you've been on drugs once it's all the same thing and if you're on drugs and combat happens you're basically fucked


1eec71  No.234

A guy missing his leg is universal. Every human body would react the same to a sudden removal of the leg (blood loss, inability to walk, et cetera), but not everyone reacts to seeing a bunch of corpses the same way.

Roleplaying is about playing a character you have made up in your head and reacting to stimuli as if you were that character. A simple cargo technician might find mass murder horrifying and disgusting and may vomit or refuse to work in conditions where he might be slaughtered, but a medical doctor may get his rocks off to seeing all the extra "work" happening in his medbay and would gladly allow the massacres to keep happening if only to give Nanotrasen a reason to keep him employed.

Both employees would react the same to suddenly losing all their limbs though, regardless of personality. False equivalence to say that physical and mental states are the same.




File: e48d3bb6acba200⋯.jpg (54.21 KB, 500x312, 125:78, safe harmless.jpg)

b7b9af  No.231[Reply]

Hello Mr Chan,

I have played on your server and ended up observing several things:

1. Reduce Jobs

This server and this ship are too small to sustain a ton of snowflake jobs. I would suggest following the starfleet route - Create 4-5 overarching departments, and allow each access to all the respective rooms, so people can switch responsibility on the fly. The Civilian/Recreational department would just contain 1-2 complete Clown outfits in case you wanna go Clown, but you could also be a bartender who cooks and grows without needing to get extra access. Same with Engineers going mining or running Cargobay.

2. Don't start with all the cool departments

This is gonna be slightly unpopular, but I like the idea. How about, you don't start with all the cool departments, but you got to buy that shit, and maybe even build it? This is kinda complicated cause it depends on having competent Engineering. But I still like the idea that you can also salvage machine parts from a downed ship, or buy them at a station, in order to get your cloner or your RnD or whatever. Since if you start with RnD you're just gonna solder all that shit yourself anyway.

b7b9af  No.232

I agree with this. Having more fluid job roles would help a lot. I also like the idea of R&D not have a destructive analyzer at first and instead having to rely on salvaged technology disks.




File: 329aea8485a7a93⋯.png (273.59 KB, 739x739, 1:1, alien feelings.png)

eaad08  No.230[Reply]

Alright, as has been announced in the SS13 General back on /v/ we've switch from the hatestation-2016 codebase based on /tg/station to FTL13, a new codebase that seeks to implement the gameplay of FTL inside SS13.

Key features includes moving away from a stationary station to a space ship that can travel throughout space and encounter other ships. We will be forking from FTL13 to implement our own personal preferences inside the codebase, and hopefully we can start rolling out added content within the coming weeks.

You should find that playing low population rounds is a much more pleasant experience with the new codebase.

Please feel free to post any questions or concerns in this thread.



File: 67096ca8bbe142d⋯.gif (499.63 KB, 500x262, 250:131, LaughingMan.gif)

bd889b  No.215[Reply]

We need a roadmap. I can keep HateStation running but the matter remains that we don't have the same base of regulars we used to and rebuilding a regular group of people who want to play SS13 on a regular basis is a prerequisite to an SS13 server working, let alone having an interested community for what ThinStation will become.

The game has its deficits, sure, but that didn't stop people from coming before. So perhaps there's a deeper issue that led to the decline of the community.

Please discuss this with civility.

5 posts and 5 image replies omitted. Click reply to view.

bd889b  No.222

>>220

Except when CPstation was the only active server on 8chan.

Which had 0 players for almost a week straight.

Granted that was the halloweeen week and so we presumed people were just playing haloween events on other games but still after that we still barely hit 4 players on sat-sun nights at peak times.


bd889b  No.223

>>220

>What the community needs is for clear decisions in what direction we want and what playerbase we'd like to pander too. And then compromise around that and accept that you're not gonna like 100% of the server but you can still have fun with it.

that's why I suggested people writing up a list of things they'd want to see in the thread but we also need some kinda from of plan from whoever the boss man is at the time and that shit needs to be on the thread to show people that you're actually working on your server


bd889b  No.224

>>222

Didn't made it any less of an alternative server. It still was the "if you want to sitck it to gitgud, join this sever" and it's playerbase followed the same mindset. Join to act like a rebel, leave when the hype dies down.

Either that or you mis-adminned the whole thing even worse, which is a possibility. New servers are populated with old shitters taking advantage of a fresh ban list, if you don't handle them right away, they make everyone else leave before they themselves abandon the server.

>>223

I think the /v/ thread needs to be constantly updated with what's being done but actual discussion and feedback should be had here. Rampant shitposting can't be handled by /v/ mods and when you want to discuss a proper idea for the game, you can't do it with contrarian faggots or shitposters ruining and derailing the thread.

It's also probably best to start a thread for each specific point since I expect them to be more contentious than one might think.


bd889b  No.225

>>224

that'd be a smarter choice but neither thing happens because we're not organized what so ever


bd889b  No.226

>>224

Except. Hatestation was offine.

with no activity for months.




File: c2537fffc7d92f3⋯.gif (111.89 KB, 255x205, 51:41, c2537fffc7d92f309b6cff73f8….gif)

47fbb8  No.214[Reply]

Ya know you walk into the station and next thing you know carps are everywhere, there is a dead nigger on the ground, atmos is down, o2 is fucking draining. got to love it



File: 2c24f880a5bbae2⋯.jpg (284.87 KB, 512x723, 512:723, slime_1.jpg)

File: 966f0e0a7173d89⋯.jpg (114.25 KB, 850x768, 425:384, slime_2.jpg)

File: 4d1ad0f301eff77⋯.jpg (95.95 KB, 1024x461, 1024:461, slime_3.jpg)

f08d7c  No.205[Reply]

GENETICALLY ENGINEERED SLIME GIRLS WHEN?

3 posts omitted. Click reply to view.

f08d7c  No.209

>>208

How would it happen though?

Inject something in slimes and they turn into goo-girls?

Would colours affect them?


f08d7c  No.210

>>209

well to be honest there's already slime people you can do it via xenos

https://tgstation13.org/wiki/Slimepeople#Slimepeople


f08d7c  No.211

File: 6068e1b8cb34b51⋯.png (817.67 KB, 900x776, 225:194, DID SOMEBODY SAY SLIMEGIRL….png)


f08d7c  No.212

>>210

Yeah, but I meant something like pets.

Aka: you give orders too, or they follow you around without other players inside them.

>>211

WHY YES, AS A MATTER OF FACT, SOMEONE DID SAY "SLIME GIRLS"


f08d7c  No.213

>>212

code it then nigger




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