I came up with an idea for a sanity system.
Sanity, or rather, insanity would be a value between 0 and 100. The bigger it gets, the more insane your character is.
Steps to hell:
Insanity works by degrees.
From 0 to 20, you'll feel absolutely nothing.
After 20 however, you are at the first tier of insanity effects listed bellow.
If you cross the 25 value, you are now stuck on the first tier.
You get a warning when you reach 20 so you can leave the area quickly. This is because insanity gradually decreases over time, but not bellow the threshold you've reached.
The second tier happens at 45 insanity, and you stay in that tier if you reach 50 insanity.
The third tier happens at 70 with 75 being the threshold.
The final is at 90 with 95 being the threshold.
HELP, I'M INSANE
If you have gained for instance, 30 points of insanity, waiting will only decrease it to 25, your current threshold.
To fix insanity, you need special procedures.
First tier (25 and up): You require booze. Or sleeping. But you can't sleep by yourself. Seek sleeping drugs Or the doctors can hypnotize you with a pendulum.
Second tier (50 and up): You require drugs from chemistry (synaptyzine for instance). You'll be a liability for anyone near you, so isolation will be required.
Third tier (75 and up): You require electroshocks from electropaks. You'll also need a straightjacket since you're likely to kill yourself.
Fourth tier (95 and up): No ideas here, except for entire brain transplant. Not even sure if this should be curable.
How to avoid the voices in your head:
Most sources of insanity will have a magnitude. Some are minor, some are mild, and some are severe.
Drinking booze will help lower your insanity at the first tier, with the added benefit of making you immune to the minor sources.
Reaching 50 insanity will also make you immune to minor sources.
At 75 insanity, you'll be immune to mild sources too.
Unless someone has ideas for a "courage liquid" or some other insanity resistance, this is what I have right now.
What does a crazy person do?
At the first tier you'll get a few annoying messages, ocasionnaly drop an item you're holding, or hear a strange noise.
At the second tier, full hallucinogenics start working, and you're likely to hit someone next to you.
At the second tier you'll shout like a madman Think like the cultists from Blood and frequently hit yourself.
At the last tier, you'll suffer massive brain damage, and frequently, either you fall down on a fetal position, or you run around really fast.
You also auto-atack anyone getting near you.
I see dead people:
Sources of insanity include:
Minor:
-Seing blood
-Getting beaten
-Space drugs
Mild:
-seing a corpse
-Killing someone (watching someone die)
-mindbreaker toxin
Severe:
-Cult magic
-Nar Sie/Singulo
-Ayyliens
________
So now I'm looking for ideas, and ways to balance this. The system is not meant to be "Hunger 2.0: Electric Bogaloo" but rather something to implement in the gameplay.
How do you think it would change the game?
Leave sugestions and things you'd like to see, like other sources and cures.
Also: we might get a Psychiatrist job to go along with this.