>>3072
thanks for the input.
>rumia
to clarify, would replace light with non-light, it is mostly just to enable her LS with a little extra utility to make combos easier on a blind board.
>cirno
probably could be x4, but these were most supposed to be niche leaders for dungeons favoring a specific color.
>flandere
i'm having a hard time reconciling her lore with the active. i was also toying with a % based poison but that could easily get out of hand if not balance right.
as for her LS the atk multiplier could be reduced for more over heal making her a grind leader with the other AS
>remilia
i think this works well with the manipulation of fate theme but it is nearly impossible to balance any of this without testing.
>dauyousei
she is just a mini boss in game so she should be 5 stars to be honest and a meh LS is what i was aiming for. as for the AS how about 2 rows every 6 turn with no heal?
>koakuma
the cd could be lowwer, just meant to give more chances for a better board. For the LS the other parts of the skill combines with the lack of actually making combos (ie 30 red orbs) for a safer, easier to activate version of Anubis. i wouldn't be opposed to making it a bit higher though and/or lowering the number to 28 or something more consistent.
as for the off color enhances i probably will change that to on color thanks for the advice.