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File: 1415453819311.png (249.8 KB, 269x237, 269:237, 1409827276383.png)

744aed No.499

Hey fags, google this phrase, I think it might be significant.

5e9a5e No.504

File: 1415471409555.jpg (102.71 KB, 820x450, 82:45, EducationGameJam-Featured.jpg)

http://purposefulgames.info/

http://www.npr.org/templates/story/story.php?storyId=128081896
Quest to Learn School - a pilot gamified school. Run by the Insitute of Play, funded by Macarthur, started by game academics Katie Salen and Eric Zimmerman

http://www.whitehouse.gov/issues/education/k-12/connected
http://blog.digitaltutors.com/white-house-jams-video-game-developers/

5e9a5e No.507

File: 1415472030856.png (62.36 KB, 450x339, 150:113, human-computer-interaction.png)

>>499
This is a group of R&D people from DoD and private corps who meet and discuss the state of things and set forth future plans

http://en.wikipedia.org/wiki/Conference_on_Human_Factors_in_Computing_Systems
It'd be worthwhile to track down their 10-15-20 year goal sets and see if they involve persuasive technologies in society (spoiler alert: they do)

http://old.sigchi.org/chi97/proceedings/sig/bjf.htm

http://captology.stanford.edu/about/what-is-captology.html

5e9a5e No.508

File: 1415472110613.gif (1.86 KB, 204x142, 102:71, bjf-fg.gif)

>>507
from CHI 97

5e9a5e No.517

>>499

Serious Games Summit: Defense dept. games

by Kyle Orland @ on Oct 30th 2006 3:55PM
Share:

6
While high-profile games like America's Army and Full Spectrum Warrior show the potential of collaboration between the game industry and the defense industry, there can be some friction when these two very different worlds collide. Department of Defense (DoD) analyst Brian Williams and game designer Bob Bates have been researching this very issue, and discussed some of the their findings during a session at today's Serious Games Summit.

Among the problems they discussed:

While there are hundreds of games being developed by various parts of the DoD, there is no centralized area of the department governing all these projects.
Despite hundreds of studies that prove the efficacy of games for education and training, the defense department is still wary to put them forth as a solution to a problem. When they do use games, they are often portrayed as a panacea solution to every problem.
There is no organized repository where buyers in defense and sellers in game development can connect easily.
The DoD has no rigorous evaluation process to determine whether a game actually succeeds at its goals. Many game projects go forward based on how cool they look rather than how good they are.
The game industry has problem working through the mess of contracting regulations and acronyms DoD requires. Small companies don't have the resources to handle the accountability load the military places on them.
While military officers are used to having their orders followed to the letter, game developers are used to questioning directions and looking for different ways to do things.

Despite all these problems, Williams and Bates agreed that games would be an increasingly important part of the way the defense department does training in the future. "Games are a part of the common language these soldiers speak, and that language can be used to teach," Bates said.

5e9a5e No.520

The UC Santa Cruz Center for Games and Playable Media exists to expand the frontiers of what computers can achieve as an expressive, playable media. The Center’s work to invent the future of games and playable fictions takes place in UC Santa Cruz’s five games-related research labs, including the Expressive Intelligence Studio — one of the largest technical games groups in the world.
Formally established in 2010, the UC Santa Cruz Center for Games & Playable Media builds on the work done since the founding of the campus' undergraduate games degree in 2006. Core faculty for the Center include Michael Mateas (Center director), Noah Wardrip-Fruin, Marilyn Walker, Jim Whitehead, and Arnav Jhala. Affiliated faculty include Sri Kurniawan, Warren Sack, Soraya Murray, and James Davis.
Members of the group have published in some of the most respected journals in the fields of game studies, games AI, and game culture. Currently, the group has more than 11 active research grants on games and is the only non-European university taking part in the European Union's SIREN Project, a serious games initiative tackling conflict resolution. Agencies funding games research at UC Santa Cruz include the MacArthur Foundation, Knight Foundation, National Science Foundation (NSF) and Intelligence Advanced Research Projects Activity (IARPA).

f131d4 No.651

Bump

5e9a5e No.699

File: 1415946634303.jpg (701.31 KB, 1633x2030, 1633:2030, 1415943857174.jpg)


5e9a5e No.700

>>699
"Future video games produced in Sweden could be labelled according to whether or not they promote gender equality, as part of a new project by gaming industry trade organisation Dataspelsbranchen."

http://www.thelocal.se/20141113/sweden-mulls-sexist-game-labels

be9159 No.735

>>699

What game is this, and is this shit actually in said game?

This type of bullshit in games needs to be thwarted. I am so fucking sick of how there was one or two poorly made games like Ethnic Cleansing, and it was "oh so controversial," and then the paid TV whores will talk about how THIS shit is "oy vey, so progressive!"

>It makes me fucking sick because I know this is what the Jew governments would like to do.


We seriously will need to push out mods at the very least (like a sanity mod that turns Jew shit games into racial states and so forth).

I am sick of PC bullshit in games as it is. If it gets any worse, I will be doing some drastic shit to fight it.

76ee67 No.776

>>735
Go to >>>/pv/ then, guy who made it intended it to be a front for the creations of a gamewide Modding community what supported freedom of speech in all shapes and forms as a form of Anti-game propaganda production by the creation of modified content to slander and further help the end of the Casual gamer nerd culture fad.

I've even made the first post.

We need more retextures.

Whip up a game, get some and make a thread.

8617ad No.777

File: 1417377774615.jpg (77.74 KB, 700x470, 70:47, kill_me_now_04.jpg)

>>507
>Stanford has a Persuasive Tech lab…

5e9a5e No.780

>>777
Stanford and the Stanford Research Institute are behind the new age efforts to create a real life matrix-type situation. Don't believe me? Look into "Changing Images of Man", which calls for a technodystopian future. This is all based on gnostic belief systems.



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