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File: 1431839276584.jpg (15.38 KB, 600x379, 600:379, OculusSpecRequirements_w_6….jpg)

 No.498

http://www.tomsguide.com/us/oculus-rift-hardware-requirements,news-20934.html

Oculus VR has released the list of hardware requirements for the Oculus Rift virtual reality headset (which goes on sale in early 2016, price unknown). And that list is a doozey — ruling out all but the latest hardware, which, by Oculus VR's own admission, excludes virtually all current laptops on the market. Oculus is also focusing on Windows development, leaving Mac and Linux users hanging for the time being. In a post on the Oculus VR blog, technical director Atman Binstock makes clear why the hardware requirements are so demanding. "… rendering techniques and quality matter more than ever before, as things that are imperceivable on a traditional monitor suddenly make all the difference when experienced in VR," he wrote.

In short, he says, rendering smooth images on the Oculus Rift requires 3x the graphics power as required for showing a normal 1080p video — moving up to 400 million shaded pixels per second, vs. 124 million for regular 1080p video.And dropped video frames, which are hard to notice on a 2D screen, are painfully obvious in VR.

These are the specific requirements:

NVIDIA GTX 970 / AMD 290 equivalent or greater

Intel i5-4590 equivalent or greater

8GB+ RAM

Windows 7 SP1 or newer

2x USB 3.0 ports

HDMI 1.3 video output (297MHz clock) via a direct output architecture

 No.500

VR is inherently flawed, and those hardware requirements prove it.

Your PC has to stream two 1080p feeds, slightly offset for both eyes. Lots of PCs struggle to play games at 1080p/60fps with no frame drops.


 No.510

VR isn't for poorfags I guess.


 No.511

File: 1431878410991.png (2.03 MB, 680x680, 1:1, 853.png)

holy shit those specs; first they kill Oculus by selling it to facebook, and now they do it again by these high requirements (not that we didn't know it was going to be like this, but anyway)

I'd say try again in 5 years


 No.515

>>511

it can't be done with any lower requirements though. Trust me, I've had both DKs from Oculus, the res was garbage on both of them. The CV1 has about 60% more pixels and a higher refresh rate so its completely understandable to need plenty of graphics horsepower.


 No.620

>>498

>no Macs

I'm fucking buying it.


 No.676

File: 1432215937386.jpg (127.63 KB, 600x941, 600:941, ass 1386596217715 (66).jpg)

>>620

that's the whole point i guess

for the price of an imac you have a VR compliant windows box


 No.946

File: 1432574172633.jpg (315.16 KB, 800x863, 800:863, 1389719645813.jpg)

nice i can fuck my waifu in 3d virtual reality all day now while i log off only to collect neetbux and not starve to death




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