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File: 1414272806227.png (253.79 KB, 642x967, 642:967, Hydreigon team draft01.png)

 No.5162

This is my on-cart team, I've been working on this team for a while now but its still really bad because I don't have much sense about team building. I know cresselia would be better than musharna but I'm not super cereal about battling and want to use my favorites any time I can. Any advice about how to make these mons work together better? Are my move sets or evs especially bad? Does something just really need to be replaced? Any suggestions or advice would be greatly appreciated.

Also team advice general I guess.

 No.5237

You've got 4 heavy hitters (Hydreigon, Rotom, Scizor and Conkledurr), 2 speeders (Hydreigon and Rotom), 3 solid tanks (1 more maybe) (Azumarill, Scizor, Musharna and potentially Conkeldurr. He's got smaller defenses than normal but still has plenty of HP.) That's pretty solid.

I'd say Musharna needs a better offensive move than Stored Power, Azumarill needs some sort of healing (because it's HP fo dayyyyyyys) Scizor should drop Knock off and replace it with Bug Bite. (Or maybe Roost, that's a tough call.)

Otherwise nicely done. Good set, sir

 No.5238

Also, Azumarill really needs to be support. The huge HP means it can take some hits even with poor defenses, and so does Thick Fat and the Assault Vest.

He needs to be buffing other teammates, or himself more. Aqua Ring instead of Return is better suited for it, if not Amnesia. Then you can replace Waterfall with whichever you don't use, and Aqua Jet can stay right where it is to help offset Azumarill's awful speed. (Though you might could switch it out for Aqua Tail to get that much more of a punch.)

 No.5239

>>5238
Final addition: Substitute would do wonders for Azumarill as well

 No.5528

>>5238
>Thick Fat Azumarill
Huge Power is the only reason to use Azumarill…

Anyways, OP. Here are my suggestions.
>Draco Meteor on Hydreigon to kill everything. Consider running a Modest nature to make it even more powerful
>Trick on Rotom-H over Will-O-Wisp. Putting a Scarf on something like Blissey can really screw it over. Switch the EV spread to 252 SpA/4 SpD/252 Spe with a Timid Nature.
>Knock Off over Return on Azumarill. Also, max out its HP EVs instead of Special Defense.
>Make Conkeldurr into an Assault Vest user with 4 HP/252 Atk/252 SpD with an Adamant Nature and a moveset of Drain Punch, Knock Off, Mach Punch, and Ice Punch.
>Not too sure on what to change/replace Musharna with.

 No.5866

I'm wanting to try out a sweeper Chesnaught, with Drain Punch/Sub/Belly Drum/Filler and Salac Berry. Thing is, I have few ideas for partners. So far I'm planning on a Timid Protean Greninja, a Megadactyl, and a Theiftrode lead (still need to test it out to see how it performs this gen). Any recomendations?

 No.5867

>>5866

Forgot to say: Aiming for singles. I already know what I want for doubles

 No.5920

File: 1414985873926.png (301.58 KB, 643x965, 643:965, Hydreigon team draft02.png)

Changed up Azu and Conk a bit, and corrected Hydreigon's nature.

>>5237
>>5238
>>5239
>That's pretty solid.
Thanks!
I have considered replacing stored power with psychic or psyshock, stored power is just more fun. Bug bite is a good idea. I love knocking off a walls leftovers but I will take it's bug stab into consideration. Aqua ring, amnesia, and substitute are interesting ideas but Azu just so offensive it could be tough to set up.

>>5528
Those are all good suggestions, but they are also tutor moves. This is my in-game team so I would have to go back to gen V for the breeding and tutoring. Trick rotom sounds so good though, might be worth it. I am aware that musharna isn't really top-tier, I'm using it just because its one my favorites and mostly works on this team. Draco meteor is much stronger than dragon pulse, that's true, but I am hesitant to use it because of the accuracy and the SpA drop. Thanks for the suggestions!

>>5866
>>5897
Would you mind hopping into showdown's team builder? Showing us your potential ev-spreads and move-sets would give us a lot more information to work with.
http://play.pokemonshowdown.com/teambuilder

 No.5931

File: 1414992346033.png (140.35 KB, 654x629, 654:629, MEH.png)

>>5920

Ignore moves on Greninja and M-Aerodactyl, just filler right now until I figure out sets I'm happy with

More or less trying to figure out what would have good synergy with these. Also trying to figure out where I can find out what all the numbers I need to meet are so I can use EV spreads that aren't 252/252/4

 No.5932

>>5920
Yeah, I admit I had forgotten what Huge Power was capable of when I posted before- I was pretty far gone, pretty drunk n stuff.

That being said, I also just realized a problem you might have; Scizor will be slaughtered by anything fire type. Fire tends to be special instead of physical, and it's SpDef is horrid. It probably wouldn't survive an Ember. Which is where Azumarill comes in- High SpDef AND water type; the only problem it has is that several of the biggest threats of the Fire-Type hit for Physical Damage, and several can learn attacks that would wreck Azumarill.

You'll have to be ready to deal with Arcanine, Houndoom (and Mega), MAYBE Blaziken with ThunderPunch, Infernape, Heatran (With such a high DEF it'd probably be at least a 2KO), Heatmor, Pyroar, and maybe even Emboar, which are all seen in competitive play. That's a lot of threats for Azumarill to have to counter by itself.

Looking back now though, I suppose you can get around all of that by switching to Hydreigon if it's a Physical sweeper, taking the hit due to that wonderful Dragon type, then dishing out a LO'd Surf…

Dude, brilliant. You've got two sets of three to make two efficient teams to help each other out, as well as the others. Nicely done, OP.

 No.5933

I'll be posting my team in a moment, thanks for the link.

 No.5936

File: 1414996369117.png (188.72 KB, 640x955, 128:191, mahteamyo.png)

So this is what I'm running in X at the moment, until I find something else I like. Any holes you can see? Criticism welcomed, please.

 No.5977

File: 1415074212452.png (119.69 KB, 640x1219, 640:1219, chesnaught team marriland.png)

>>5931
will this be for cart or showdown?

>Chesnaught

Drain punch and stone edge have decent coverage together, I would also suggest poison jab (fairies and other grass mons) and thunder punch (still hits flying, and water). That salac berry is an interesting idea, but you are losing so much HP I that I have to suggest a sitrus berry or leftovers. Belly drum cuts away half of your bulky mons HP, that's effectively cutting its bulk in half. I know you can recover some with drain punch, I'm just a bit concerned that you will be OHKOed after the belly drum.

>Electrode

Not sure why you have sound proof, aftermath would be better in the case that you don't get your explosion off. I would consider a mon with frisk as potential team mate for this guy. I had never seen this set before, but I would suggest running foul play on it. Foul play combined with electrode's speed could be really good (or just really silly, but thats ok too).

>Greninja & Aerodactyl

These too should be set up to deal with Chesnaught's counters and walls. I woulds also recommend spikes or toxic spikes on Gren. Be aware that Smogon could ban Gren soon due to its new tutor moves.

Over all you team right now is speedy and sweepy so your team could use a bulky mon or too. Chesnaught and Aero hate getting burned, a thunder wave would ruin Gren or Aero's day, and toxic would cancel out Chesnaught's drain punch recovery, so they all would really appreciate cleric support.

http://www.marriland.com/tools/team-builder#1582|1592|794|1428|0|0|
This is the tool I used for your team's weaknesses, resistances, and stats.
https://pokemonshowdown.com/damagecalc/
This might be the damage calculator you were referring too (I don't know if there are others).
http://pastebin.com/JgQc5Z79
And this is the list of ORAS tutor moves in case someone needs it.

>>5936
Its gotten super late where I am, I will work on your team tomorrow nigh or the next.

 No.6003

File: 1415140494295.png (254.23 KB, 644x1012, 7:11, Ubahs.png)

This team has gotten to the point where I RARELY find situations where a loss is not because I am being retarded. This team doesn't do one thing super well (maybe overall, it leans towards a tanky setup sweeping vibe), but I am usually able to deal with ANYTHING.

 No.6019

File: 1415197144651.png (122.23 KB, 431x431, 1:1, 655Delphox[1].png)

How should I distribute my EVs for my modest Delphox?

 No.6025

I'm working on an Ashmon team for VGC 2015. Any suggestions on movesets and abilities?

 No.6082

>>5936
I've never used some of these mons so I could have some misconceptions about how they are used and what threatens them. If my advice is bad just ignore it, I'm not asking you you drop anything that works.

>Gardevoir

Nothing really wrong here, I like the evs.

>Tyranitar

Never seen a dragon dancing t-tar before, thats pretty cool. Does it work?
I am temped to suggest that you try replacing eq with rest and the chople with a chesto to heal off some damage and/or status sustained setting up.

>Skarmory

You could replace double edge with brave bird, bb is stab and just as spamable.

>Scoipede

I would recommend against the assault vest if only so that you can have baton pass, anything on your team would appreciate all that speed. I would replace eq with baton pass and the assault vest with a focus sash, black sludge, life orb, or muscle band. The assault vest isn't doing much if you don't invest in HP or Spd.
I think your scoli is missing a nature too, I don't see a + or a -. I know breeding sucks, but scoli needs the boost.

>Mamoswine

Why are you running minus speed on mamo, shouldn't that be -SpA? Or is that to work with trick room? I don't like the idea of running superpower on mamo, it just doesn't seem right for a mon that is supposed to have staying power dropping its stats like that. That shell bell is ominous but if it works, it works.

>Slowbro

Looks alright.
You might want to replace shadow ball with fire blast, psychic, or psyshock.

This is all I've got, hope it helps.

 No.6083

>>6019
Delphox's HP and Spd are decent, and it's Spe and SpA and good.
I would recommend a spread of 100HP 156SpA 252Spe.
I don't really know anything about delphox though so this might not be all that good.
What your Evs ought to be really depend on what you want to do with the mon.

 No.6084

What is that site called again? I keep forgetting its name

 No.6085

File: 1415396281878.png (2.02 MB, 1920x1080, 16:9, 413724.png)

>>6003
guys pls. I can't be the only dude on Ubers.

 No.6086

>>6084
Serebii? Pokemon showdown? Smogon? Psypoke? Veekun?

 No.6087

>>6085
Sorry guy, I don't know anything about ubers. It does seem weird to me that your genesect has a - to defense when you put evs there.

 No.6090

>>6087
That's Smogon legal horseshit. I wanted a balanced Genesect with decent defenses, but Blaze Kick comes from an event that only gave out shiny -defense Genesects.
Protip, if you ever come across a red Genesect, assume it has Blaze Kick

 No.6095

>>6090
Oh, ok. Is it still worthwile to invest in a stat your nature drops? It seems to me that you would be better off investing in SPD because the nature, but I could be totally wrong.

 No.6096

>>6095
Nah, it's a legit criticism. I just have a fetish for balanced defensive stats, as you can see from looking at the rest of my pokemon.

 No.6113

I want to use an eeletross on my next team. Should I sacrifice perfect IVs so I can teach it giga drain, or would that not be worth it?

 No.6115

Wow this thread is pretty… bad, I don't know if the meta on cart is so different from showdown, but if its not, then most of these teams have very big problems. I'll try giving some tips on some of then with what I learned from climbing the ladder on PS.

>>5936
What exactly is your battle plan? You have stuff like Trick Room Slowbro mixed with DDance Tyranitar and Speed Boost Scolipede, I don't think Thats a really great idea.
Please bear in mind I don't know if you will have access to some moves I mention, in case you don't just use the second best alternative

>Gardevoir

Gardevoir is a good wallbreaker, so if you plan on using it I recommend going full offense. Take reflect out for focus blast, hyper voice in place of moonblast (if you can that is), Psyshock in place of Psychic so you don't get walled by special walls. Calm mind is good for late game sweeping, but consider taunt to stop stuff like walls or set-up sweepers from doing their job. Max SpA and Spe, timid nature

>Tyranitar

The only good TTar to use dragon dance is the mega, since you already have megavoir thats not an option. Try swapping DDance for stealth rock, that way you can open up a move slot for Skarmory to do something else. Give it lefties and max HP - Atk. Theres also AssVest TTar, though I don't think is really great, if you plan on using it give it Ice Punch for gliscos-Lando.

>Skarmory

Skarmory its a wall, with that Atk and Speed no amount of sword dances will let you sweep anything, and weak armor will only make you die faster, so use it as a wall. Brave bird is the only attacking move you need, Roost to keep you alive for longer, if you gave Tyranitar Stealth rock then you can give skarmory spikes and whirlwind/roar so you can keep shuffling opponents to death, if Tyranitar is using AssVest, then use toxic and defog on Skarmory. 252 hp / 232 def / 24 spe with impish nature is the most common spread, change ability to sturdy and give it leftovers.

>Scolipede

Though baton pass is more common, offensive Scolipede is pretty good to catch people by surprise, Just switch aqua tail for rock slide so you can catch talonflame as it switches in, nature should be adamant, and it doesn't have the special bulk to make use of AssVest so change that to life orb

>Mamoswine

Use ice shard in place of screen, if you can, take out superpower for knock off, adamant or jolly nature (depending whether you need more power or speed), and use life orb too, actually use anything besides that damn shell bell, it's a horrible item and you would do well to remember that.

>Slowbro

As you should have noticed by now using reflect/screen is a bad idea unless you're playing double (is still pretty bad in doubles though) so remove it for slack off, scald is fine. As I said in the beginning, trick room is bad considering most of your team is fairly fast, take it out for ice beam to hit dragons, the last slot can be toxic or flamethrower, depending if you want to go more offensive or just stall opponents to death, leftover is the item and a max Hp / def spread with a bold nature, also regenerator is a great ability so make good use of it.

All in all your team has a pretty big weakness to priority, and both of your wall are weak to electric attacks, so keep that in mind when battling

 No.6116

>>5931
>Eletrode
Static is the bast ability, especially since you plan on suiciding anyway. I think you should change thief for something more useful, taunt or magic coat to stop opposing leads. Item could be normal gem (is it even released?) or life orb for a stronger explosion.

>Chesnaught

With sub and belly drum, this guy has a pretty large "death clock" over its head, sure you could recover lost health with drain punch but lets picture the following situation:
>opponent switches out, counter cames in, you use sub
>counter breaks your sub, you use belly drum, berry activates
What happens now? with max speed investment and after the speed boost from salac berry, anything with base 121 speed outspeeds and KO's you, it might sound like a lot of speed but in cart where everything is rilled with super fast legendaries and the ever so common scarfers, thats not a lot of speed to work with, not to mention priority, which at 24% health will have not trouble killing you.
I'm not saying SubBelly Chesnaught is unusable, but it requires you to remove a great deal of threats from your opponent team to be successful.

>Aerodactyl

Use earthquake in place of crunch or you will get walled by steel, also return has no value un-stabed so try some elemental fang to cover for something your team can't.

>Greninja

Just change sash for life orb and scald for hydro pump and its ready to go.

Right now your team is ridiculously frail, try using Scizor since it can counter M-Gardevoir which Hyper voice is a thread to your whole team (even Chesnaught behind a sub) and can also offer some defensive presence, and last some form of hazard support to lay/remove rocks.

 No.6117

>>5920
>Hydreigon
Its already pretty slow so it needs all the speed it can get, make it timid and change dragon pulse for draco meteor, and flamethrower for fire blast

>Rotom

Whats that spread for exactly? if theres no reason for it, then you should max speed and SpA with timid nature, also will-o-wisp with scarf is just silly, change that to trick to shut down walls, and if you're willing to breed for it, get HP ice instead of thunderbolt.

>Azumarill

If you already have the sitrus berry then go full belly drum already. Change waterfall for knock off, or superpower if thats not an option, and obviously belly drum in place of return. Spread should be adamant with max atk, put 164 in speed to outspeed uninvested breloom, and the rest goes to hp.

>Scizor

I'm guessing thats a defensive scizor? It looks fine, nothing I could tell you to change.

>Conkeldurr

Drain punch, mach punch, ice punch and knock off is the GOAT set, max hp and atk with adamant, ability and item are fine

>Musharna

Now this one I never used before so I can't say much, but what I can see is that it can only baton pass to Hydreigon and rotom, rotom is forced to switch out all the time thanks to overheat, and hydreigon might end up dying before it can make good use of the boosts thanks LO recoil and low speed/frailty, because of that I would recommend you to take baton pass out for some better coverage, Dazzling gleam to be precise since dark types completely walls this set as it is.

 No.6119

>>6117
Thanks for the response.

I'm not running blast and draco because of the miss chance and draco's recoil. Timid would probably be better but modest is good too and I'm not breeding a new one.
I have thought about replacing the life orb with a wide lens to lower the miss chance, but I feel like that wouldn't accomplish anything because I would be sacrificing the life orb boost.

I invested in HP because rotom-h has a lot of resists. If I were to get a rotom with trick I would need to: breed a new one on platinum, finish Black2, transfer it up, grind up a dozen shards, and transfer it again. Trick rotom would be good but I'm not doing all that work (unless I have a drastic change of heart).
(nothing is wrong with silly, by the by)

I don't like belly drum in general, I've never seen a breloom, and I don't think that set would work with my team anyway.
If I don't have to breed a new one I'll consider changing out return for belly drum.

I know. Its just way too much grinding for me consider worth it. I just don't have the time and patients too grind for hours and hours to replace something that already works great.

Thanks, I'll consider DGleam but its tough to replace baton pass.

 No.6125

I just started laddering with the Amoongus/Tornadus/Slowbro core and got carried away with edits as I played. Thoughts?

Dragonite @ Leftovers
Ability: Multiscale
EVs: 216 HP / 64 Atk / 228 SpD
Adamant Nature
- Roost
- ExtremeSpeed
- Dragon Claw
- Earthquake

Greninja @ Life Orb
Ability: Protean
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Ice Beam
- Hidden Power [Fire]
- Hydro Pump
- Extrasensory

Charizard @ Charizardite X
Ability: Blaze
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Dragon Dance
- Dragon Claw
- Flare Blitz
- Roost

Slowbro @ Rocky Helmet
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Psyshock
- Toxic
- Slack Off
- Scald

Excadrill @ Assault Vest
Ability: Mold Breaker
EVs: 252 Atk / 52 SpD / 204 Spe
Adamant Nature
- Rapid Spin
- Rock Slide
- Earthquake
- Iron Head

Tornadus-Therian (M) @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 84 SpD / 176 Spe
Timid Nature
- Hurricane
- Grass Knot
- Knock Off
- U-turn

 No.6214

>>6125
I dunno man, looks pretty standard.
You could try investing some of tornadus's EVs into an attacking stat. I don't know anything about most ou mons so I could be totally wrong, but it just seems a bit odd to be running four attacks with no damage investment.
I know its using an assault vest, and your team might not need the support, but excadrill is a good user of rapid spin. Stealth rock could be an issue for pre-mega charizard , tornadus, and dragonite.
spoilered for off topic: does this board's language change randomly for anyone else or just me?

 No.6224

File: 1415893248383.png (2.7 KB, 500x250, 2:1, Oekaki.png)

Main Team
>Chameleon
>Pikachu
>Honedge
>Lucario
>Frogadier
>Croagunk

NOTE: considering getting Haunter when I can

Alternative Team
>Kirlia
>Hawlucha
>Pancham
> Golett
> Maybe Diancie

 No.8627

>>5162
Best strategy in my opinion for azumarill is sitrus berry with belly drum, ajet, play rough, ice punch.

Don't run will o wisp on a scarfed rotom

i find an iron fist + assault vest conk with mach punch, drain punch, ice punch, knock off, but do what you want



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