Wow this thread is pretty… bad, I don't know if the meta on cart is so different from showdown, but if its not, then most of these teams have very big problems. I'll try giving some tips on some of then with what I learned from climbing the ladder on PS.
>>5936What exactly is your battle plan? You have stuff like Trick Room Slowbro mixed with DDance Tyranitar and Speed Boost Scolipede, I don't think Thats a really great idea.
Please bear in mind I don't know if you will have access to some moves I mention, in case you don't just use the second best alternative
>GardevoirGardevoir is a good wallbreaker, so if you plan on using it I recommend going full offense. Take reflect out for focus blast, hyper voice in place of moonblast (if you can that is), Psyshock in place of Psychic so you don't get walled by special walls. Calm mind is good for late game sweeping, but consider taunt to stop stuff like walls or set-up sweepers from doing their job. Max SpA and Spe, timid nature
>TyranitarThe only good TTar to use dragon dance is the mega, since you already have megavoir thats not an option. Try swapping DDance for stealth rock, that way you can open up a move slot for Skarmory to do something else. Give it lefties and max HP - Atk. Theres also AssVest TTar, though I don't think is really great, if you plan on using it give it Ice Punch for gliscos-Lando.
>SkarmorySkarmory its a wall, with that Atk and Speed no amount of sword dances will let you sweep anything, and weak armor will only make you die faster, so use it as a wall. Brave bird is the only attacking move you need, Roost to keep you alive for longer, if you gave Tyranitar Stealth rock then you can give skarmory spikes and whirlwind/roar so you can keep shuffling opponents to death, if Tyranitar is using AssVest, then use toxic and defog on Skarmory. 252 hp / 232 def / 24 spe with impish nature is the most common spread, change ability to sturdy and give it leftovers.
>ScolipedeThough baton pass is more common, offensive Scolipede is pretty good to catch people by surprise, Just switch aqua tail for rock slide so you can catch talonflame as it switches in, nature should be adamant, and it doesn't have the special bulk to make use of AssVest so change that to life orb
>Mamoswine Use ice shard in place of screen, if you can, take out superpower for knock off, adamant or jolly nature (depending whether you need more power or speed), and use life orb too, actually use anything besides that damn shell bell, it's a horrible item and you would do well to remember that.
>SlowbroAs you should have noticed by now using reflect/screen is a bad idea unless you're playing double (is still pretty bad in doubles though) so remove it for slack off, scald is fine. As I said in the beginning, trick room is bad considering most of your team is fairly fast, take it out for ice beam to hit dragons, the last slot can be toxic or flamethrower, depending if you want to go more offensive or just stall opponents to death, leftover is the item and a max Hp / def spread with a bold nature, also regenerator is a great ability so make good use of it.
All in all your team has a pretty big weakness to priority, and both of your wall are weak to electric attacks, so keep that in mind when battling