No.2320
IT'S HABBENING!
General Gameplay Changes
>Combat logging penalties
>/home and /f home timers extended to 10 seconds
>Obsidian now takes 8 explosions to destroy
>Grace period for 4 days
Map
>12.5k x 12.5k, centered on 0,0
>Large biomes
>Nether boundaries will correspond to overworld boundaries
>End will start off disabled, to be possibly enabled when 1.9 hits
Factions
>Max: 12
>Min: -4
>Gain/hour: 4
>Loss/death: 5
Pistons pushing into faction territory will be enabled
Unconnected chunks cannot be claimed
Enemy territory can still be unclaimed in a raid if their power drops, but it will just go to wilderness.
Nether claiming will be disabled
Spawn
>A E S T H E T I C spawn area
>Jews at spawn available for trading (with jewish prices)
>Jews that buy things for emeralds will cycle out periodically, and won't reliably be available
New Features
Gods plugin - Worship your god, gain minor benefits!
>Make altars by placing stone brick (or other specific blocks) with a torch on top, and place a sign on it with the name of the god on it
>Pray to the altar by right clicking the sign
No.2321
When will the serber be up??
No.2322
>>2320
You are a weasely kike
No.2323
Things I do not like:
>/home and /f home timers extended to 10 seconds
>Unconnected chunks cannot be claimed
>Nether claiming will be disabled
The first is inconvenient for day-to-day use, and instead you could just disable commands during combat to prevent people from escaping.
Having no unconnected claimed chunks means that people will not build anything outside of their base, so there will be no player cities or embassies.
Being unable to claim chunks in the nether creates massive vulnerabilities in people's bases which means that they have no choice but to live inside a two block high obsidian vault to prevent random people from making portals inside their bases.
No.2324
>>2321
Before the end of the month for sure, possible on Saturday morning.
>>2322
Thank you for your input, goyim.
>>2323
>inconvenient for day to day use
Possibly, but…
>disable combats during combat
3 seconds is too short of a time after combat ends, you could just run around and escape in a few seconds.
>Unconnected chunks, nether claming disabled
No one was building anything outside their bases for the most part anyway. And there are ways around the nether portals.
I'd also like to reiterate the use of piston missiles and planes pushing into new chunks. Autism cubes are not nearly as secure now.
No.2325
>>2324
I really don't like that unconnected chunks thing. I always like building small outposts and embassies and shit, now it can't be done and I am restricted on one spot. Also now you cant protect siege equipment etc.
No.2326
>>2325
I'm not dead set and there is time to reverse it, but I'm not going to do it based on two people's requests. Many people like the idea of not allowing unconnected chunks.
On top of that, if you have questions feel free to add me at Owen.Stine on Skype, it's the one with the angry polar bear as the image (pic related).
No.2327
>>2326
>Many people like the idea of not allowing unconnected chunks.
literally who? I've been discussing with people about this back when emel suggested it in her thread, I haven't met a single person that would like it
No.2328
I've created a straw poll for the connected chunk issue. Vote here.
http://strawpoll.me/7163197
No.2329
>>2327
Neither have I. Emeldavi proposed this at first but then went back on the idea because of how unpopular it was.
No.2330
>>2324
>No one was building anything outside their bases for the most part anyway
>No one was building anything outside their bases
Well that is a straight out lie, there was at one point 3 player cities on the last map which were filled with outposts. Not full bases but outposts.
No.2332
SO, max power 12 eh? not bad, is the spawn custom built or one ripped off the interwebs?
No.2333
>>2331
>Strawpoll
Owen don't fucking fall for obvious vote fraud
No.2334
>>2330
All of those player cities decayed after two weeks of activity at best, or were bombed to dust and ruins in hours at worst, I.E. Corinth and Shanghai.
>>2332
We have a custom spawn made, it's pretty aesthetic.
That all being said, I've decided to acquiesce to the will of the majority, unconnected claims will be enabled.
No.2335
>>2334
Corinth lasted from September 2015 to December 2015
No.2336
How large of a player base will we be able to muster right off the bat? I wouldn't mind the server being advertised on cuckchan and less autistic subreddits, if it means a having a strong community.
With drawbacks considered, and all.
No.2337
>>2336
We're pulling all stops on advertising, and we'll be hitting a wide variety of fringe politics boards and forums, and *maybe* a reddit board that wouldn't try to cuck us :^)
No.2338
>>2337
>Still playing cuckcraft
>Not playing cuckcraft in space
No.2339
>>2338
m8 there are like 3 other active people on that server that arent NSDAP
No.2340
No.2341
No.2342
>>2337
There's so many other demographics outside of /pol/ that the serb would appeal to greatly.
>>>/k/
>>>/g/
>>>/his/
I know /his/ is kind of a joke, but they're better people than /int/.
No.2343
>>2335
And I would have gotten it back if it weren't for that volcano.
No.2344
>>2320
Gods, you say?
This is gunna be fun.
No.2345
>>2334
>>2343
Corinth, and the other cities that sprung up would have lasted much longer had it not been for the destructive spirits of the shitty people we had playing. Unfortunately with our player base, autism cubes are all that may exist. Though I don't think people should be discouraged from trying.
No.2346
>>2344
You aren't the only one going for Tzeentch, let me tell you that
No.2347
I think we should encourage people to build castles and fortresses, cities ect. above ground, as oppose to autism boxes and vaults, which are a cancer on pvp servers.
Yes, they are effective at protecting stuff, but they don't make for an enjoyable atmosphere imo. Players should have more of an incentive to roleplay, politik and build, as opposed to lolrandom raiding when everyone's offline.
small skirmishes should remain purely coincidental, but organized raids and battles would be very neat to see upheld by the community.
just my two cents.
No.2348
>>2347
I wanted to try to build an actual economy, but my patrons and I lacked the force required to protect our projects from those who merely sought to destroy.
No.2349
>>2347
Bases are much less defensible now than they were - so there's more incentive for diplomacy at least.
No.2350
>>2334
>All of those player cities decayed after two weeks of activity at best, or were bombed to dust and ruins in hours at worst
Disable cobblemonsters for a while, 6 months at most, 2 months at least, just to experiment how the player cities evolve in the beggining.
No.2351
>>2350
tbh people should try
D I P L O M A C Y
No.2352
>>2350
Disable cobble monsters period.
That shit is seriously retarded.
No.2353
>>2352
Cobblemonsters aren't a bad thing in general, they allow meme bases to be more easily raided, thing is that with everyone asking for unconnected claims it allows people to claim a chunk, go to max altitude and cobble from there without anyone being able to stop it with a moderate ease.
If there are to be unconnected claims, then cobblemonsters need a time out.
No.2354
>>2350
or perhaps learn how to defend yourself from memeraiders/spqr?
Also unconnected claims are happening
No.2355
>>2353
The interconnect claim idea was ditched because everyone got buttblasted.
I liked it :^(
I think factions should force disband relatively quickly if its players don't log on. I think 10 days is appropriate. That will fix raiding unoccupied meme bases at least.
Cobble monsters are like an abuse of the game's mechanics, and mods shouldn't have to be picking up after player's shit.
Too destructive, too annoying, too easy.
No.2356
YouTube embed. Click thumbnail to play.
Configs have been set and we are ready for launch. We have pushed launch forward to 12:00 PM TOMORROW, EST
GET HYPE.
No.2358
>>2352
>>2353
If cobblemonsters become a problem I'll disable them. For now, I'll delete them if I find them / they're reported. A map full of cobblemonsters looks like shit.
>>2356
Please take note of my hashtag thingamajig. Current ETA is Saturday morning at the earliest, we're still working on some config stuff.
No.2359
>>2358
This guy is a fake.
SERVER LAUNCHES TONIGHT
No.2360
File: 1458841421020.png (361.63 KB, 1051x1450, 1051:1450, I think you need to leave.png)

No.2361
You know what fuck it. I am launching in 2 hours
No.2362
No.2364
No.2365
>>2358
Cobble monsters should not be disabled.
Lava turning into cobble is very useful for creating structures and cobble monsters can be used to raid bases covered in water. Without that, there is nothing much to counter the use of water as a defense.
No.2366
>>2365
This is why I think TNT should blow up in water and lava.
Cobblemosters are cancer m8.
No.2367
>>2365
>Cobble monsters should not be disabled.
this tbh
>>2366
>This is why I think TNT should blow up in water and lava.
fuck off faggot
No.2368
>>2365
You know what's also useful for creating structures? Placing the blocks normaly.
If this makes it harder for autism cubes to be made in like less than 3 weeks from the reset, then its a godsent.
No.2369
>>2358
Owen, how will using nether portals to transport into bases be prevented if we can't claim the nether?
Maybe it'd be good for people to invest in nether portal traps?
No.2370
>>2368
i don't want to have the raiding mechanics changed in this way
>>2369
nether portal traps lad
No.2371
>>2366
>>2368
I am also of these opinions. Here, have a straw poll.
http://strawpoll.me/7172629
>>2369
We've decided to reverse that decision due to popular demand. Unconnected claims and nether claiming is going to be enabled.
No.2372
>>2371
I meant to vote Yes, cobblemonsters should be disabledinstead of Yes, and TNT should ignore water and lava resistance. Is there anyway to un-vote
No.2373
>>2371
cobblemonsters should not be disabled but should be cleaned up at some point so that they don't shit the map up
No.2374
>>2373 (cont.)
cobblemonsters should be cleaned up unless they are currently in use in order to raid someone
No.2375
>>2367
No u
>>2368
this
>>2370
I welcome these changes. Grinding just to make an impenetrable base is zero fun. The safety and survival of a faction should be determined by how well players can defend their base themselves, not on how long they are willing to chop at obsidian.
No.2376
File: 1458843456088.jpg (21.62 KB, 500x393, 500:393, 12065833_10153820461555218….jpg)

>>2372
I'll just keep it in mind, no big dealio.
>>2373
>>2374
Cobblemonsters will be cleaned up as they are found. That being said, if I catch anyone shitting up the map with cobblemonsters just for bants, they'll receive a 72 hour ban.
No grief 4 u tbqh fam
No.2378
>>2371
Democracy is triggering me.
Cobblefags pls.
No.2379
I have a potential trade off for you guys. What if I let TNT bypass water, didn't disable cobblemonsters, and raised the blast resistance of cobblestone, smooth stone, stone bricks, and other basic building blocks?
That way your base is still resistant to explosions, but you're not 100% secure and you're still gonna have to actually defend your base instead of sitting inside your water covered cube until the other guys sign off.
No.2380
>>2379
I do like this idea very much.
No.2381
No.2382
>>2379
People who aren't advanced at redstone will be using water-based TNT cannons
This change breaks TNT cannons. A lot of bases will be harder to break into without being able to make basic TNT cannons.
Slime mechanics will make autismcubes vulnerable, I'm pretty sure we should at least wait and see how that turns out.
No.2383
File: 1458848790178.jpg (50.04 KB, 529x352, 529:352, 10-donald-trump-debate.w52….jpg)

>>2382
Slime can't move obsidian.
No.2384
>>2382
Also it's not hard to make non-water based canons. People will just have to adapt accordingly.
No.2386
>>2385
That wasn't me. Look at my trip code god damn tbh. Saturday morning is our earliest estimate.
>>2383
>>2384
Adaptation is the key to survival friendos.
No.2387
>>2385
Can't into trips…
>>2379
The reason player cities exist in intcraft is because they don't allow cobblemonsters.
It doesn't matter if the faction has 3 or 11 members, at one time people go to sleep, I don't care about time zones, cities cannot ever be defended from cobblemonsters, its silly to think otherwise.
No.2388
>>2387
I agree, but I think we'd be demanding too much over the status quo.
No.2389
>>2386
tfw cant read tripcode
>>2384
this tbh, people need to learn
I just have 2 demands, 1) end autismcubes and 2) end cobble monsters. Everything else is gravy
No.2390
>>2389
This. it'll be a lit time full of actual fair conquest and politik.
No.2391
>>2389
>>2387
>>2390
Since we'll probably be resetting to update to 1.9 when all the plugins are updated, I think for this iteration we'll go with cobblemonsters being disabled and TNT going through water, but with much higher blast resistance for materials.
We'll see how it works, and if it turns out shit, we'll go back to traditional Polandcraft physics / configs. But the way I see it, our server has been spiraling the drain for a long time, and I want to shake the foundation and bring something new and fresh.
No.2392
>>2391
ty, sounds great. Now all that's left is a prompt launch time.
Friday afternoon launch would be super dank
No.2393
>>2391
Are you going to ask cripplekike to be admin of the /polandcraft/ board, Owen?
No.2394
>>2393
This was phrased badly
Are you going to ask him to give you admin of this board.
No.2395
>>2383
No, but there are ways that pistons pushing into enemy territory will help with this stuff, regardless. Even if not by just straight up pushing an obsidian wall out of the way.
No.2396
>>2395
Fair enough, I can see that. However I much prefer being able to blast in through water.
Why? Well, personally I just want autismboxes to go and stay go.
No.2397
>>2396
Pistons will make them gone. Still, we'll see how it goes with water gone. I'm not a fan of the idea, I think that it's better to add changes to make things easier to raid one at a time, rather than all at once.
No.2398
>>2320
>Gods plug-in
FUCKING YES, FINALLY!
Shit's gonna be fun now that it's only a matter of time before the /polandcraft/ crusade.
No.2399
>>2347
If I may throw in my thing, I also think spread-out towns/cities are better than autism boxes and such because of how concentrated everything is.
If you attack an autism box, everything is concentrated there that the faction has. It's easy-pickings. It can also be easily done by one person.
If you attack a town, it's spread-out with different buildings, which means you'll have to go through each one. That, and an attack on a town would probably need more than one persons depending on the size.
That, and if the unconnected chunks doesn't prevent this, multiple towns would multiply the difficulty of raiding a town, since there are others which, depending on location and strength, can help out.
In short, in my view, it's better to have a decentralized system of towns and municipalities than it is to have a single centralized autism box where the entire faction is concentrated.
Just throwing that out there.
No.2400
So, what are you guys going to worship on the new server?
Thinking of either snake-religion or sun-religion.
No.2401
>>2400
Cristianity or Khorne blood god, I can't decide.
No.2402
>>2401
>>2400
>implying you won't praise allah
infidel :^)
No.2403
>>2399
I've always love the concept of a community building awesome towns and castles all over the map.
I'm glad we've got a basic idea of a revolutionary creative system that also shares practical and defensive liberties.
>>2400
I might invite my plebbit tier friends to roleplay as a bunch of islamic jihadists.
Not confirm tho.
>>2402
Halal.
No.2404
YouTube embed. Click thumbnail to play.
>>2403
>>2399
>implying the memers and Saracens won't still threaten to burn your cities
$$\color{red}{We Need To Build A Wall}SS
No.2405
>>2404
AND MAKE MEXICO PAY FOR IT
No.2406
ITT:
>don't do away with cobble monsters
>but do away with water tnt resistance
No.2407
>>2406
Yes, fuck your offline cobbling, hello online TNT.
No.2408
>>2406
at least ya gonna look me in the eye when you raid my base.
No.2409
>>2407
>fuck your offline cobbling
not unless you do away with cobble cancer, las
No.2410
>>2407
>>2409
These are the only correct opinions.
No.2411
A special friend is waiting for you at spawn, /pol/…
No.2413
>>2406
yep pretty much
>>2411
dubs confirm Moot'sPersonalCuckboyNigger new god
No.2414
>>2411
such tease, don't forget to allow cracked minecraft users.
No.2415
>>2414
>You are not whitelisted on this server
REEEE
No.2416
>>2414
LESS THAN 36 HOURS UNTIL LAUNCH GET HYPE
>>2415
Don't worry lad, I was dicking around in the configs and now *I'm* not even whitelisted.
No.2417
>>2416
You have 12 hours to launch or you are officially fired.
No.2418
>>2417
>12 hours to launch
>Noon on a Friday
ATTENTION
I forgot to mention something. I'll be hiding powerful artifacts in hidden places. Can you find all six?
No.2419
>>2418
>noon on Friday
No its noon on Good Friday. Think of this as your lenten sacrifice
No.2420
>>2418
cute, I like events, they keep things fresh.
No.2422
>>2333
It ruins the purpose of embassies, we need unconnected chunks. Perhaps we could limit them?
No.2423
>>2404
Ebby here.
Sorry about that. :(
No.2424
>>2422
Don't worry. Unconnected claims are happening.
However if there was a way for unconnected land to cost more faction power to claim, it would probably appease both sides.
No.2425
Like brought up by >>2348
Would anyone be willing to form a union of factions, and work out a proper monetary system?
My idea is that factions would voluntarily join an alliance with the faction called the 'Commonwealth Bank' or something, run by either myself, or some other devoted player.
Each leader of every faction that is part of the alliance would represent their faction, in a council.
Each bank note would be worth one diamond, and if need be, additional note's would be split into halves (emeralds), thirds (iron) and quarters (lapis).
Notes would be made from a book and quill, so that it can be verified by a player name. This way counterfeits would be easily spotted from real currency.
Sounds jewy as fuck, but I think it'd be really fun to attempt, and see how long before it crashes. It might even work out really well in the end.
Is anyone interested?
No.2426
>>2425
ffs adrint nobody but like 3 people including me actually would go for the kraft dollars…
but its a good idea if the faction money isn't implemented.
No.2427
>>2426
I don't think we should have faction money. It'd be more novel and interesting if players were responsible over trade, with what vanilla mc already provides.
I'm CarChuck btw.
No.2428
No.2430
Changing things like cobble monsters and blast resistance is a bad idea. The physics of the game should be left as it is normally.
No.2431
>>2425
See OP:
>Spawn
>A E S T H E T I C spawn area
>Jews at spawn available for trading (with jewish prices)
>Jews that buy things for emeralds will cycle out periodically, and won't reliably be available
How about each bank note is worth an emerald block, and if needed, it's split into raw emeralds - instead of trying to tie the value of emeralds/iron/lapis to eachother.
>>2430
Agreed
No.2432
>>2430
in that case faction territory shouldn't protect other people from destroying blocks, right?
no.
The physics of the game should be subject to change. What matter is the positive or negative effects such changes have.
Autism boxes and cobblemonsters need to go imo.
>>2431
If people want to join, the council can work out a base value for each note, and what will work best.
No.2433
>>2425
Politzania will join your commenwealth
No.2434
>>2432
tbh fam I'll stick with whatever ends up being the currency - whether it's diamonds like last time, or maybe emeralds. Rather go with what just makes sense than what a "council" is trying to force as a currency
No.2435
>>2434
oh don't worry m8. This whole currency thing is private and voluntary. Only factions who join the union will only be able to reap the benefits of our monetary system. Nobody is being forced to abide by Owen or anything.
I also expect other faction unions to form with their own currencies, if our effort is successful.
No.2436
>>2435
hello usbf
>>2419
HE DIED FOR OUR AUTISM TODAY
No.2437
>>2433
awesome
>>2436
close but try again.
No.2438
HURRY THE FUCK UP OWEN, i have been blue balling for a new map since last year
>people wanting to disable cobblemonsters
youre going to screw with the memecraft physics system, just learn how to defend yourself against them also your getting a
GRACE PERIOD
so you can build your cities/autismcubes without your sphincter clenching every fucking second
—-
SERVER TOOK TO LONG TO RESPOND #1
SERVER TOOK TO LONG TO RESPOND #2
No.2439
>>2438
>wanting to keep cobblemonsters
youre going to screw with the memecraft social system, just learn how to settle your dispute without literally shitting on the server
No.2440
>>2438
1) Autismcubes need to go, people should be pushed to build cities and castles above ground.
2) Cobblemonsters are genuine autism and simply too destructive for how easy they are to produce. Breaks immersion, and there's not much incentive to raid faithfully with them allowed.
sorry schlomo.
No.2441
No.2442
YouTube embed. Click thumbnail to play.
>>2441
Aryan supermen > filthy degenerate gay statist roman cucks.
No.2443
>>2432
If you get rid of towers, where people can build things, factions will have to switch to giant obsidian vaults where nothing is built and are even more secure.
No.2444
>>2440
Why would anybody build something above-ground if it is just going to be destroyed within a day? It is just not possible to do that, so people make towers and make things inside those where they are better protected. If towers are gone, then nothing will be built at all outside of vaults.
No.2445
No.2446
>>2444
When I built this city, it had a vault underground instead of an autism cube in the middle of it, it had walls surrounding the whole city, and those walls were to be claimed territory. Thing is that if anyone wanted to raid the city, they just needed to cobble it overnight.
Too booooring, wouldn't it hurt to make some cannons and fire at the wall? Wouldn't it be more FUN?
"Fuck this uriham guy, lets reck his wall/castle with cannons"
Explosions everywhere, rows of cannons set up overnight, just waiting for me to log in.
Honestly much better then one guy taking a dump in the city while the faction is offline…
I do know people can just pearl in, but not everyone has pearls for multiple people, and if they died… well…
No.2447
>>2444
Papal states lasted months when it was a thing, and only fell when it got involved in conflict. Everyone knew it's coordinates, their members even invited people to it.
If you don't want your cities or castles raided, develop alliances and keep on good terms with people. You know, politik and diplomacy!
The server could be so much better that way.
If SPQR wasn't so board cooped up in their autism box at end of 2015, maybe the server would have been much more civil, and engaged in fair conflict. As oppose to people raiding each other at night like coons.
No.2448
>>2444
>>2446
See, Uriham gets it.
The joy of building cities and having them attacked in a civil and fair manor. Imagine if every faction was doing this, and treating conflict like another aspect of roleplaying.
FUN
pics are of the Papal Teutonic Order sieging the gommunists.
No.2449
so when is this shitfest supposed to start?
No.2450
No.2451
>>2448
Then the "cobbler" is so fuckig proud of himself for absolutely nothing. Claims a chunk somewhere, goes on max altitude and starts shitting from there.
Gee, I wonder if its even possible to get that guy from there without risking death out of being shot once by any arrow.
"hah look at me goiym, I did it, I poured water on top of lava a couple of times, those idiots trying to stop me all getting killed from fall damage"
Nobody can defend this.
No.2452
>>2446
based siege tactics of the 15th century back at it again
No.2453
>>2452
Yeah, I remember napoleon builting a huge 1x1 tower of the size of 2 mount everests on waterloo and droping lava buckets with water on top of the enemy. What good were those cannons, right?
No.2454
>>2451
absolutely. Owen cannot allow cobblemonsters.
cobblekikes go and stay go.
No.2455
>>2320
Thank you, based Owen.
No.2456
so i'm guessing this is not gonna be for 1.9 yet?
No.2457
No.2459
No.2460
>>2459
I think he meant 12:00 PM
No.2461
>>2425
Ebby will join, if you let me.
No.2462
No.2463
>>2461
Of course.
>Politzania
>Ebby
any other factions seeking to join the true capitalist union?
No.2464
Will you brave the Tower of Souls, and beat back the horrors inside for a chance at glory and loot? Or will you be like so many others who paid the ultimate price for their greed?
No.2465
>>2464
Owen you are awesome, don't even know you, already love you.
Please don't forget about the pvp arena for silly events and stupid public pvp
No.2466
>>2465
We're trying to work out how to have an actual arena but Emeldavi took her schematics and vanished, so it'll take us time.
No.2467
>>2466
Well, it could be a no power loss zone with friendly fire enabled, difficult to say if it could be made in the "safe zone". If things are really dire, I can try to build it manualy in my free time.
No.2468
Side note, due to me being an idiot at 2 AM there is an incomplete version of the previously mentioned tower of souls somewhere in the map. I've been scouring the map trying to find it but if can't, I'll handsomely reward the first person to find it.
No.2469
>>2468
Cool, should make for a nice base if the real one is taken.
No.2471
>>2469
I wouldn't recommend that. It's filled with all manner of danger. Also, it's in a safezone claim.
No.2472
>>2471
So are you goys just building and prepping for the grand release? I see a lot of launch timers. What's the actual confirmed launch time for the server?
No.2473
>>2472
>>2471
Owen, can you make us a launch time that's hard yet?
No.2475
>>2473
>>2472
Do you guys want to be patient? He said tomorrow, so its fucking tomorrow.
No.2476
>>2475
I'm asking specifically so I can jump on as early as possible tbqh fam.
You know, to aid in the launch efforts and potentially help advertise right off the bat. :^)
No.2477
>>2476
I'll be sleeping as fuck when the server launches because timezones, so I don't even…
No.2478
No.2479
Unless the configs shit themselves overnight, we'll be launching at 12 Central,
>>2462
That is correct
No.2480
One is negative two of the other, one is 100 of a prime. Under the grassy hills, your destiny or doom awaits.
No.2481
No.2482
>>2481
dannysmc.com port 4242
No.2483
>>2468
define "handsomely reward"
No.2484
>>2481
same as aways, polandcraft.org
No.2485
>>2447
People are always going to declare war on SPQR, so anything we made outside would be destroyed within a day. They are never going to like us because they want us gone and always have. They will always find an excuse to attack us, and therefore we will continue to make defensible bases.
Civility requires universal cooperation, and this just not possible.
Tower bases are not a sudden idea, but something which evolved over several years due to necessity. Everything we ever make on the surface is vandalised without exception.
No.2486
>>2485
SPQR only attacks when provoked, they don't attack weaker factions out of the blue. The exeption is when one of their members wants to do something stupid on his own, example being ivecoveredwars cobbling corinth.
No.2487
No.2488
>>2485
Its autism cubes, never call it tower bases, newfriend.
No.2489
>>2488
uriham u fgt sykpe me
No.2491
>>2489
ok you colossal heterosexual
No.2492
>>2485
>>2490 (cont.)
(Fuck me I accidentally pressed send on my phone)
……controlled some of your other warmongering players.
It's all part of the art of war. If a faction is universally hated, they will always be attacked until they repair their reputation.
I know you guys have a good side, so I (CarChuck) plan on having a good relationship with SPQR, for the purpose of furthering this "creative revolution" as so I've explained above.
It'd be really awesome if you guys followed suit too, because I think this would make the atmosphere on polandraft so much better and cooperative, and fill the overworld with beautiful structures.
No.2493
>>2490
I wrote something before, and deleted, but I thought it was still there. I'm retarded.
What was written above: >>2492
"Well, maybe as a large faction you guys could set a good example. As far as I know autism cubes, or (((towers))), are not useless, but appropriately nerfed.
Also SPQR is big. You guys really wouldn't get attacked if……"
No.2494
>>2493
I got it, m8, no need to explain.
No.2495
>>2486
But they don't punish their members when they do stupid shit. Also there was screen-shotted proof that they had been planning to attack the USA for no reason.
No.2496
No.2497
>>2495
Excuse me, but I'm pretty sure me OPENLY RAIDING SPQR BASE is enough reason for spqr to attack USA, I never hid that fact.
No.2498
>>2497
Read my statement again…
>there was screen-shotted proof that they HAD been planning to attack the USA for no reason
They were planning it before the raid, or so all of the USA has told me.
No.2499
>>2487
>>2488
We were the ones who made the towers. Other people just called them "autism cubes" later.
No.2500
>>2499
Pretty sure in the Black Sun guide to factions, it was named autism cubes for a long time.
No.2501
>>2492
We will always be attacked because we are the largest faction; people do not need any other reason than this.
I would like to make nice things which are not protected, but whenever we do, they are always destroyed. Sometimes this is by another faction, but more often than not it is just a random individual with a grudge. There is no way to avoid this other than by making secure bases, and we are always the largest target.
What are people supposed to do if somebody like Dougmads decides that he wants to destroy things?
No.2502
>>2501
What are people supposed to do if somebody like Ivecoveredwars decides that he wants to destroy things?
No.2503
>>2502
Defend ourselves. But really, so long cobblemonsters are rip we should be fine, because then there will be acutal attacks instead of mere shitty overnight raids.
No.2504
>>2503
Owen should just have the same policy as Hudson and remove cobble monsters upon request.
No.2506
>>2505
pic related how I am
No.2507
>>2504
That worked so well right? I see that corinth was blooming with life after the cobble was cleaned from there right? Its not like we had to wait for weeks or something, or the goodwill of the admin being active.
You see, although Owen is showing interest, life is life, it happens, maybe he'll have to be less active for some period of time, maybe he won't be able to come online for much, only for cleaning up lag. What I mean is we shouldn't rely on the admin to cleanup after someone takes a dump on the server
Like >>2355 said
>Cobble monsters are like an abuse of the game's mechanics, and mods shouldn't have to be picking up after player's shit.
Too destructive, too annoying, too easy.
No.2508
>>2507
tbh I agree with him. Police the user, don't take away the guns/tools.
No.2509
>>2507
We need the mechanism of lava turning into cobble in order to create things. Without that, towers will take so long that we will have to make obsidian vault bases.
No.2510
>>2509
I've always wondered why you don't just make a vault, then build a town or city above it? That's what Papal States did and it more or less worked out for them, up until I resigned.
No.2512
>>2510
Because the town/city would end up being destroyed and then we would have to move the vault because the area above it looks bad.
No.2513
>>2512
You'd have to do the same if the cube were to be raided. If the city is raided it helps the roleplay if they get to the city vault to try to get their spoils right? It sounds interesting to me, makes me interested if making battles that matter instead of shitting on cities and making them deserted.
No.2514
>>2509
stop shilling for autism boxes and cobbleshits.
Nobody likes them, nobody wants them.
They have to go back.
No.2515
>>2513
A cube is a lot harder to raid than a city.
No.2516
No.2517
>>2516
Having your base raided is not fun either.
No.2518
TEN MINUTES
TEN MINUTES
TEN MINUTES
TEN MINUTES
No.2519
File: 1459011311076.jpg (75.82 KB, 500x374, 250:187, tumblr_mmvwj8bShU1snd5gqo1….jpg)

>>2515
that's the point. One faction who decides to chop obsidian for hours shouldn't have so much power to defend themselves, just for grinding.
Totally unfair to new players who just want to roleplay, build, and have a good time. These people get fucked in the end, because power hungry autists just end up sitting in their cubes all day, bored out of their minds, grinding enchantments to fight.
Cubes are boring, dull, and nearly impossible to raid under the right circumstances, above ground buildings encourage group PVP on battlefields, and proper sieging.
Cubes are all fucking underground, and look like ass. Not creative at all.
It's better this way schlomo maximus.
Pic related.
No.2520
>>2518
Awesome Owen. I'll try to get people to join.
Bring us to a golden age!
Down with cubes, down with cobblemonsters.
>>2517
then defend it, politically and militarily.
No.2521
LET LOOSE THE DOGS OF WAR AND CRY HAVOC
No.2522
>>2512
>the area above looks bad, better go start over somewhere completely new instead of fixing it
flawless logic
No.2524
No.2525
No.2526
That's it I'm closing the server. I can't do this…
No.2527
No.2528
https://www.patreon.com/user?u=3069710&alert=2&ty=p
There's the Patreon account.
$1/mo will net you your own custom nickname!
$2/mo will get you your own custom nickname in your choice of colour!