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Still Alive after 3 years!

File: 1458751089000.png (377.47 KB, 498x497, 498:497, 1458278757750.png)

 No.2320

IT'S HABBENING!

General Gameplay Changes

>Combat logging penalties

>/home and /f home timers extended to 10 seconds

>Obsidian now takes 8 explosions to destroy

>Grace period for 4 days

Map

>12.5k x 12.5k, centered on 0,0

>Large biomes

>Nether boundaries will correspond to overworld boundaries

>End will start off disabled, to be possibly enabled when 1.9 hits

Factions

>Max: 12

>Min: -4

>Gain/hour: 4

>Loss/death: 5

Pistons pushing into faction territory will be enabled

Unconnected chunks cannot be claimed

Enemy territory can still be unclaimed in a raid if their power drops, but it will just go to wilderness.

Nether claiming will be disabled

Spawn

>A E S T H E T I C spawn area

>Jews at spawn available for trading (with jewish prices)

>Jews that buy things for emeralds will cycle out periodically, and won't reliably be available

New Features

Gods plugin - Worship your god, gain minor benefits!

>Make altars by placing stone brick (or other specific blocks) with a torch on top, and place a sign on it with the name of the god on it

>Pray to the altar by right clicking the sign

 No.2321

When will the serber be up??


 No.2322

>>2320

You are a weasely kike


 No.2323

Things I do not like:

>/home and /f home timers extended to 10 seconds

>Unconnected chunks cannot be claimed

>Nether claiming will be disabled

The first is inconvenient for day-to-day use, and instead you could just disable commands during combat to prevent people from escaping.

Having no unconnected claimed chunks means that people will not build anything outside of their base, so there will be no player cities or embassies.

Being unable to claim chunks in the nether creates massive vulnerabilities in people's bases which means that they have no choice but to live inside a two block high obsidian vault to prevent random people from making portals inside their bases.


 No.2324

>>2321

Before the end of the month for sure, possible on Saturday morning.

>>2322

Thank you for your input, goyim.

>>2323

>inconvenient for day to day use

Possibly, but…

>disable combats during combat

3 seconds is too short of a time after combat ends, you could just run around and escape in a few seconds.

>Unconnected chunks, nether claming disabled

No one was building anything outside their bases for the most part anyway. And there are ways around the nether portals.

I'd also like to reiterate the use of piston missiles and planes pushing into new chunks. Autism cubes are not nearly as secure now.


 No.2325

>>2324

I really don't like that unconnected chunks thing. I always like building small outposts and embassies and shit, now it can't be done and I am restricted on one spot. Also now you cant protect siege equipment etc.


 No.2326

File: 1458753170537.png (39 KB, 217x212, 217:212, angry tbh.png)

>>2325

I'm not dead set and there is time to reverse it, but I'm not going to do it based on two people's requests. Many people like the idea of not allowing unconnected chunks.

On top of that, if you have questions feel free to add me at Owen.Stine on Skype, it's the one with the angry polar bear as the image (pic related).


 No.2327

>>2326

>Many people like the idea of not allowing unconnected chunks.

literally who? I've been discussing with people about this back when emel suggested it in her thread, I haven't met a single person that would like it


 No.2328

File: 1458754117460.jpg (93.75 KB, 601x508, 601:508, 1457770940188.jpg)

I've created a straw poll for the connected chunk issue. Vote here.

http://strawpoll.me/7163197


 No.2329

>>2327

Neither have I. Emeldavi proposed this at first but then went back on the idea because of how unpopular it was.


 No.2330

>>2324

>No one was building anything outside their bases for the most part anyway

>No one was building anything outside their bases

Well that is a straight out lie, there was at one point 3 player cities on the last map which were filled with outposts. Not full bases but outposts.


 No.2331

File: 1458764535345.png (632.14 KB, 1102x587, 1102:587, MAJORITY RULES.png)


 No.2332

SO, max power 12 eh? not bad, is the spawn custom built or one ripped off the interwebs?


 No.2333

>>2331

>Strawpoll

Owen don't fucking fall for obvious vote fraud


 No.2334

File: 1458765736016.jpg (103.83 KB, 492x761, 492:761, 1396142002846.jpg)

>>2330

All of those player cities decayed after two weeks of activity at best, or were bombed to dust and ruins in hours at worst, I.E. Corinth and Shanghai.

>>2332

We have a custom spawn made, it's pretty aesthetic.

That all being said, I've decided to acquiesce to the will of the majority, unconnected claims will be enabled.


 No.2335

>>2334

Corinth lasted from September 2015 to December 2015


 No.2336

How large of a player base will we be able to muster right off the bat? I wouldn't mind the server being advertised on cuckchan and less autistic subreddits, if it means a having a strong community.

With drawbacks considered, and all.


 No.2337

File: 1458771484786.png (16.47 KB, 669x627, 223:209, 1339561733296.png)

>>2336

We're pulling all stops on advertising, and we'll be hitting a wide variety of fringe politics boards and forums, and *maybe* a reddit board that wouldn't try to cuck us :^)


 No.2338

>>2337

>Still playing cuckcraft

>Not playing cuckcraft in space


 No.2339

>>2338

m8 there are like 3 other active people on that server that arent NSDAP


 No.2340

>>2339

nice meme


 No.2341

>>2337

>>>>>>>>reddit

gtfo


 No.2342

>>2337

There's so many other demographics outside of /pol/ that the serb would appeal to greatly.

>>>/k/

>>>/g/

>>>/his/

I know /his/ is kind of a joke, but they're better people than /int/.


 No.2343

>>2335

And I would have gotten it back if it weren't for that volcano.


 No.2344

File: 1458804076899-0.png (76.08 KB, 280x284, 70:71, 280.png)

File: 1458804076899-1.png (982.62 KB, 675x856, 675:856, sorcerer_of_tzenth_by_faro….png)

>>2320

Gods, you say?

This is gunna be fun.


 No.2345

File: 1458804343230.jpg (106.87 KB, 1280x676, 320:169, IMG_20160324_012339.jpg)

>>2334

>>2343

Corinth, and the other cities that sprung up would have lasted much longer had it not been for the destructive spirits of the shitty people we had playing. Unfortunately with our player base, autism cubes are all that may exist. Though I don't think people should be discouraged from trying.


 No.2346

File: 1458810945884.png (1.07 MB, 833x1195, 833:1195, I AM THE WARSMITH.png)

>>2344

You aren't the only one going for Tzeentch, let me tell you that


 No.2347

File: 1458818361141.png (480.21 KB, 960x622, 480:311, 1457646899357.png)

I think we should encourage people to build castles and fortresses, cities ect. above ground, as oppose to autism boxes and vaults, which are a cancer on pvp servers.

Yes, they are effective at protecting stuff, but they don't make for an enjoyable atmosphere imo. Players should have more of an incentive to roleplay, politik and build, as opposed to lolrandom raiding when everyone's offline.

small skirmishes should remain purely coincidental, but organized raids and battles would be very neat to see upheld by the community.

just my two cents.


 No.2348

File: 1458820224938.png (57.81 KB, 500x538, 250:269, 1452409888850-4-furry.png)

>>2347

I wanted to try to build an actual economy, but my patrons and I lacked the force required to protect our projects from those who merely sought to destroy.


 No.2349

>>2347

Bases are much less defensible now than they were - so there's more incentive for diplomacy at least.


 No.2350

>>2334

>All of those player cities decayed after two weeks of activity at best, or were bombed to dust and ruins in hours at worst

Disable cobblemonsters for a while, 6 months at most, 2 months at least, just to experiment how the player cities evolve in the beggining.


 No.2351

>>2350

tbh people should try

D I P L O M A C Y


 No.2352

>>2350

Disable cobble monsters period.

That shit is seriously retarded.


 No.2353

>>2352

Cobblemonsters aren't a bad thing in general, they allow meme bases to be more easily raided, thing is that with everyone asking for unconnected claims it allows people to claim a chunk, go to max altitude and cobble from there without anyone being able to stop it with a moderate ease.

If there are to be unconnected claims, then cobblemonsters need a time out.


 No.2354

>>2350

or perhaps learn how to defend yourself from memeraiders/spqr?

Also unconnected claims are happening


 No.2355

>>2353

The interconnect claim idea was ditched because everyone got buttblasted.

I liked it :^(

I think factions should force disband relatively quickly if its players don't log on. I think 10 days is appropriate. That will fix raiding unoccupied meme bases at least.

Cobble monsters are like an abuse of the game's mechanics, and mods shouldn't have to be picking up after player's shit.

Too destructive, too annoying, too easy.


 No.2356

YouTube embed. Click thumbnail to play.

Configs have been set and we are ready for launch. We have pushed launch forward to 12:00 PM TOMORROW, EST

GET HYPE.


 No.2357

File: 1458841054623.jpg (11.53 KB, 350x486, 175:243, FB_IMG_1457795295121.jpg)


 No.2358

File: 1458841178329.png (61.11 KB, 400x476, 100:119, 1369974342135.png)

>>2352

>>2353

If cobblemonsters become a problem I'll disable them. For now, I'll delete them if I find them / they're reported. A map full of cobblemonsters looks like shit.

>>2356

Please take note of my hashtag thingamajig. Current ETA is Saturday morning at the earliest, we're still working on some config stuff.


 No.2359

>>2358

This guy is a fake.

SERVER LAUNCHES TONIGHT


 No.2360

File: 1458841421020.png (361.63 KB, 1051x1450, 1051:1450, I think you need to leave.png)


 No.2361

You know what fuck it. I am launching in 2 hours


 No.2362

>>2361

30 minutes.


 No.2364

>>2361

>!tj.c1F/lns


 No.2365

>>2358

Cobble monsters should not be disabled.

Lava turning into cobble is very useful for creating structures and cobble monsters can be used to raid bases covered in water. Without that, there is nothing much to counter the use of water as a defense.


 No.2366

>>2365

This is why I think TNT should blow up in water and lava.

Cobblemosters are cancer m8.


 No.2367

>>2365

>Cobble monsters should not be disabled.

this tbh

>>2366

>This is why I think TNT should blow up in water and lava.

fuck off faggot


 No.2368

>>2365

You know what's also useful for creating structures? Placing the blocks normaly.

If this makes it harder for autism cubes to be made in like less than 3 weeks from the reset, then its a godsent.


 No.2369

>>2358

Owen, how will using nether portals to transport into bases be prevented if we can't claim the nether?

Maybe it'd be good for people to invest in nether portal traps?


 No.2370

>>2368

i don't want to have the raiding mechanics changed in this way

>>2369

nether portal traps lad


 No.2371

File: 1458842953203.jpg (41.44 KB, 451x633, 451:633, 1339761814044.jpg)

>>2366

>>2368

I am also of these opinions. Here, have a straw poll.

http://strawpoll.me/7172629

>>2369

We've decided to reverse that decision due to popular demand. Unconnected claims and nether claiming is going to be enabled.


 No.2372

>>2371

I meant to vote Yes, cobblemonsters should be disabledinstead of Yes, and TNT should ignore water and lava resistance. Is there anyway to un-vote


 No.2373

>>2371

cobblemonsters should not be disabled but should be cleaned up at some point so that they don't shit the map up


 No.2374

>>2373 (cont.)

cobblemonsters should be cleaned up unless they are currently in use in order to raid someone


 No.2375

>>2367

No u

>>2368

this

>>2370

I welcome these changes. Grinding just to make an impenetrable base is zero fun. The safety and survival of a faction should be determined by how well players can defend their base themselves, not on how long they are willing to chop at obsidian.


 No.2376

File: 1458843456088.jpg (21.62 KB, 500x393, 500:393, 12065833_10153820461555218….jpg)

>>2372

I'll just keep it in mind, no big dealio.

>>2373

>>2374

Cobblemonsters will be cleaned up as they are found. That being said, if I catch anyone shitting up the map with cobblemonsters just for bants, they'll receive a 72 hour ban.

No grief 4 u tbqh fam


 No.2377

YouTube embed. Click thumbnail to play.

>>2376

hang the jews fam


 No.2378

File: 1458844294246.png (156.03 KB, 283x362, 283:362, 1445307625622-k.png)

>>2371

Democracy is triggering me.

Cobblefags pls.


 No.2379

File: 1458847058123.jpg (63.36 KB, 680x680, 1:1, 12226882_10153560400345218….jpg)

I have a potential trade off for you guys. What if I let TNT bypass water, didn't disable cobblemonsters, and raised the blast resistance of cobblestone, smooth stone, stone bricks, and other basic building blocks?

That way your base is still resistant to explosions, but you're not 100% secure and you're still gonna have to actually defend your base instead of sitting inside your water covered cube until the other guys sign off.


 No.2380

File: 1458847261786.jpg (61.59 KB, 472x492, 118:123, FB_IMG_1455833457577.jpg)

>>2379

I do like this idea very much.


 No.2381

>>2379

I like this


 No.2382

>>2379

People who aren't advanced at redstone will be using water-based TNT cannons

This change breaks TNT cannons. A lot of bases will be harder to break into without being able to make basic TNT cannons.

Slime mechanics will make autismcubes vulnerable, I'm pretty sure we should at least wait and see how that turns out.


 No.2383

File: 1458848790178.jpg (50.04 KB, 529x352, 529:352, 10-donald-trump-debate.w52….jpg)

>>2382

Slime can't move obsidian.


 No.2384

>>2382

Also it's not hard to make non-water based canons. People will just have to adapt accordingly.


 No.2385

File: 1458849093347.png (6.48 KB, 418x125, 418:125, HAPPENING.PNG)

>>2362

>>2361

LET'S GO FAM


 No.2386

File: 1458849222063.jpg (107.16 KB, 599x637, 599:637, 1340831967476.jpg)

>>2385

That wasn't me. Look at my trip code god damn tbh. Saturday morning is our earliest estimate.

>>2383

>>2384

Adaptation is the key to survival friendos.


 No.2387

>>2385

Can't into trips…

>>2379

The reason player cities exist in intcraft is because they don't allow cobblemonsters.

It doesn't matter if the faction has 3 or 11 members, at one time people go to sleep, I don't care about time zones, cities cannot ever be defended from cobblemonsters, its silly to think otherwise.


 No.2388

>>2387

I agree, but I think we'd be demanding too much over the status quo.


 No.2389

>>2386

tfw cant read tripcode

>>2384

this tbh, people need to learn

I just have 2 demands, 1) end autismcubes and 2) end cobble monsters. Everything else is gravy


 No.2390

>>2389

This. it'll be a lit time full of actual fair conquest and politik.


 No.2391

>>2389

>>2387

>>2390

Since we'll probably be resetting to update to 1.9 when all the plugins are updated, I think for this iteration we'll go with cobblemonsters being disabled and TNT going through water, but with much higher blast resistance for materials.

We'll see how it works, and if it turns out shit, we'll go back to traditional Polandcraft physics / configs. But the way I see it, our server has been spiraling the drain for a long time, and I want to shake the foundation and bring something new and fresh.


 No.2392

File: 1458851201592.gif (Spoiler Image, 103.23 KB, 240x343, 240:343, Friday-2.gif)

>>2391

ty, sounds great. Now all that's left is a prompt launch time.

Friday afternoon launch would be super dank


 No.2393

File: 1458851413125.png (311.25 KB, 819x799, 819:799, 1456647361625.png)

>>2391

Are you going to ask cripplekike to be admin of the /polandcraft/ board, Owen?


 No.2394

>>2393

This was phrased badly

Are you going to ask him to give you admin of this board.


 No.2395

>>2383

No, but there are ways that pistons pushing into enemy territory will help with this stuff, regardless. Even if not by just straight up pushing an obsidian wall out of the way.


 No.2396

>>2395

Fair enough, I can see that. However I much prefer being able to blast in through water.

Why? Well, personally I just want autismboxes to go and stay go.


 No.2397

>>2396

Pistons will make them gone. Still, we'll see how it goes with water gone. I'm not a fan of the idea, I think that it's better to add changes to make things easier to raid one at a time, rather than all at once.


 No.2398

File: 1458857421481.jpg (68.54 KB, 610x374, 305:187, crusades.jpg)

>>2320

>Gods plug-in

FUCKING YES, FINALLY!

Shit's gonna be fun now that it's only a matter of time before the /polandcraft/ crusade.


 No.2399

>>2347

If I may throw in my thing, I also think spread-out towns/cities are better than autism boxes and such because of how concentrated everything is.

If you attack an autism box, everything is concentrated there that the faction has. It's easy-pickings. It can also be easily done by one person.

If you attack a town, it's spread-out with different buildings, which means you'll have to go through each one. That, and an attack on a town would probably need more than one persons depending on the size.

That, and if the unconnected chunks doesn't prevent this, multiple towns would multiply the difficulty of raiding a town, since there are others which, depending on location and strength, can help out.

In short, in my view, it's better to have a decentralized system of towns and municipalities than it is to have a single centralized autism box where the entire faction is concentrated.

Just throwing that out there.


 No.2400

So, what are you guys going to worship on the new server?

Thinking of either snake-religion or sun-religion.


 No.2401

>>2400

Cristianity or Khorne blood god, I can't decide.


 No.2402

File: 1458859916782.jpg (37.57 KB, 284x384, 71:96, 1427081013081.jpg)

>>2401

>>2400

>implying you won't praise allah

infidel :^)


 No.2403

File: 1458860026717.gif (27.15 KB, 640x400, 8:5, 175.gif)

>>2399

I've always love the concept of a community building awesome towns and castles all over the map.

I'm glad we've got a basic idea of a revolutionary creative system that also shares practical and defensive liberties.

>>2400

I might invite my plebbit tier friends to roleplay as a bunch of islamic jihadists.

Not confirm tho.

>>2402

Halal.


 No.2404

YouTube embed. Click thumbnail to play.

>>2403

>>2399

>implying the memers and Saracens won't still threaten to burn your cities

$$\color{red}{We Need To Build A Wall}SS


 No.2405

File: 1458860897601.png (577.61 KB, 893x893, 1:1, 1457655850507.png)

>>2404

AND MAKE MEXICO PAY FOR IT


 No.2406

File: 1458861235337.jpg (47.43 KB, 680x567, 680:567, 1447795067440-3-r9k.jpg)

ITT:

>don't do away with cobble monsters

>but do away with water tnt resistance


 No.2407

>>2406

Yes, fuck your offline cobbling, hello online TNT.


 No.2408

>>2406

at least ya gonna look me in the eye when you raid my base.


 No.2409

>>2407

>fuck your offline cobbling

not unless you do away with cobble cancer, las


 No.2410

>>2407

>>2409

These are the only correct opinions.


 No.2411

File: 1458865585198.png (571.53 KB, 1920x1017, 640:339, 2016-03-24_21.26.04.png)

A special friend is waiting for you at spawn, /pol/…


 No.2412

File: 1458867507660.jpg (95.29 KB, 400x267, 400:267, cool.jpg)


 No.2413

>>2406

yep pretty much

>>2411

dubs confirm Moot'sPersonalCuckboyNigger new god


 No.2414

File: 1458877035996.png (10.95 KB, 625x80, 125:16, tease.png)

>>2411

such tease, don't forget to allow cracked minecraft users.


 No.2415

>>2414

>You are not whitelisted on this server

REEEE


 No.2416

File: 1458877743871.png (81.22 KB, 300x300, 1:1, 1457895398542.png)

>>2414

LESS THAN 36 HOURS UNTIL LAUNCH GET HYPE

>>2415

Don't worry lad, I was dicking around in the configs and now *I'm* not even whitelisted.


 No.2417

>>2416

You have 12 hours to launch or you are officially fired.


 No.2418

>>2417

>12 hours to launch

>Noon on a Friday

ATTENTION

I forgot to mention something. I'll be hiding powerful artifacts in hidden places. Can you find all six?


 No.2419

>>2418

>noon on Friday

No its noon on Good Friday. Think of this as your lenten sacrifice


 No.2420

>>2418

cute, I like events, they keep things fresh.


 No.2422

>>2333

It ruins the purpose of embassies, we need unconnected chunks. Perhaps we could limit them?


 No.2423

>>2404

Ebby here.

Sorry about that. :(


 No.2424

>>2422

Don't worry. Unconnected claims are happening.

However if there was a way for unconnected land to cost more faction power to claim, it would probably appease both sides.


 No.2425

File: 1458918948629.jpg (406.53 KB, 1000x1000, 1:1, Commonwealth OY VEY.jpg)

Like brought up by >>2348

Would anyone be willing to form a union of factions, and work out a proper monetary system?

My idea is that factions would voluntarily join an alliance with the faction called the 'Commonwealth Bank' or something, run by either myself, or some other devoted player.

Each leader of every faction that is part of the alliance would represent their faction, in a council.

Each bank note would be worth one diamond, and if need be, additional note's would be split into halves (emeralds), thirds (iron) and quarters (lapis).

Notes would be made from a book and quill, so that it can be verified by a player name. This way counterfeits would be easily spotted from real currency.

Sounds jewy as fuck, but I think it'd be really fun to attempt, and see how long before it crashes. It might even work out really well in the end.

Is anyone interested?


 No.2426

>>2425

ffs adrint nobody but like 3 people including me actually would go for the kraft dollars…

but its a good idea if the faction money isn't implemented.


 No.2427

>>2426

I don't think we should have faction money. It'd be more novel and interesting if players were responsible over trade, with what vanilla mc already provides.

I'm CarChuck btw.


 No.2428

>>2427

sure, adrint.


 No.2429

File: 1458921713182.jpg (32.9 KB, 454x474, 227:237, 1457317739316.jpg)


 No.2430

Changing things like cobble monsters and blast resistance is a bad idea. The physics of the game should be left as it is normally.


 No.2431

>>2425

See OP:

>Spawn

>A E S T H E T I C spawn area

>Jews at spawn available for trading (with jewish prices)

>Jews that buy things for emeralds will cycle out periodically, and won't reliably be available

How about each bank note is worth an emerald block, and if needed, it's split into raw emeralds - instead of trying to tie the value of emeralds/iron/lapis to eachother.

>>2430

Agreed


 No.2432

>>2430

in that case faction territory shouldn't protect other people from destroying blocks, right?

no.

The physics of the game should be subject to change. What matter is the positive or negative effects such changes have.

Autism boxes and cobblemonsters need to go imo.

>>2431

If people want to join, the council can work out a base value for each note, and what will work best.


 No.2433

>>2425

Politzania will join your commenwealth


 No.2434

>>2432

tbh fam I'll stick with whatever ends up being the currency - whether it's diamonds like last time, or maybe emeralds. Rather go with what just makes sense than what a "council" is trying to force as a currency


 No.2435

>>2434

oh don't worry m8. This whole currency thing is private and voluntary. Only factions who join the union will only be able to reap the benefits of our monetary system. Nobody is being forced to abide by Owen or anything.

I also expect other faction unions to form with their own currencies, if our effort is successful.


 No.2436

>>2435

hello usbf

>>2419

HE DIED FOR OUR AUTISM TODAY


 No.2437

>>2433

awesome

>>2436

close but try again.


 No.2438

HURRY THE FUCK UP OWEN, i have been blue balling for a new map since last year

>people wanting to disable cobblemonsters

youre going to screw with the memecraft physics system, just learn how to defend yourself against them also your getting a

GRACE PERIOD

so you can build your cities/autismcubes without your sphincter clenching every fucking second

—-

SERVER TOOK TO LONG TO RESPOND #1

SERVER TOOK TO LONG TO RESPOND #2


 No.2439

>>2438

>wanting to keep cobblemonsters

youre going to screw with the memecraft social system, just learn how to settle your dispute without literally shitting on the server


 No.2440

>>2438

1) Autismcubes need to go, people should be pushed to build cities and castles above ground.

2) Cobblemonsters are genuine autism and simply too destructive for how easy they are to produce. Breaks immersion, and there's not much incentive to raid faithfully with them allowed.

sorry schlomo.


 No.2441

>>2438

REMOVE SPQR


 No.2442

YouTube embed. Click thumbnail to play.

>>2441

Aryan supermen > filthy degenerate gay statist roman cucks.


 No.2443

>>2432

If you get rid of towers, where people can build things, factions will have to switch to giant obsidian vaults where nothing is built and are even more secure.


 No.2444

>>2440

Why would anybody build something above-ground if it is just going to be destroyed within a day? It is just not possible to do that, so people make towers and make things inside those where they are better protected. If towers are gone, then nothing will be built at all outside of vaults.


 No.2445

>>2443

towers?


 No.2446

File: 1458941381625.png (1.25 MB, 1579x906, 1579:906, Schoonenborch 1.png)

>>2444

When I built this city, it had a vault underground instead of an autism cube in the middle of it, it had walls surrounding the whole city, and those walls were to be claimed territory. Thing is that if anyone wanted to raid the city, they just needed to cobble it overnight.

Too booooring, wouldn't it hurt to make some cannons and fire at the wall? Wouldn't it be more FUN?

"Fuck this uriham guy, lets reck his wall/castle with cannons"

Explosions everywhere, rows of cannons set up overnight, just waiting for me to log in.

Honestly much better then one guy taking a dump in the city while the faction is offline…

I do know people can just pearl in, but not everyone has pearls for multiple people, and if they died… well…


 No.2447

>>2444

Papal states lasted months when it was a thing, and only fell when it got involved in conflict. Everyone knew it's coordinates, their members even invited people to it.

If you don't want your cities or castles raided, develop alliances and keep on good terms with people. You know, politik and diplomacy!

The server could be so much better that way.

If SPQR wasn't so board cooped up in their autism box at end of 2015, maybe the server would have been much more civil, and engaged in fair conflict. As oppose to people raiding each other at night like coons.


 No.2448

File: 1458942049166-0.png (529.07 KB, 1360x706, 680:353, 2015-07-20_19.48.01.png)

File: 1458942049166-1.png (1.1 MB, 1360x706, 680:353, 2015-07-20_20.32.19.png)

File: 1458942049167-2.png (1.03 MB, 1360x706, 680:353, 2015-07-20_20.32.02.png)

>>2444

>>2446

See, Uriham gets it.

The joy of building cities and having them attacked in a civil and fair manor. Imagine if every faction was doing this, and treating conflict like another aspect of roleplaying.

FUN

pics are of the Papal Teutonic Order sieging the gommunists.


 No.2449

so when is this shitfest supposed to start?


 No.2450

>>2449

tomorrow morning


 No.2451

>>2448

Then the "cobbler" is so fuckig proud of himself for absolutely nothing. Claims a chunk somewhere, goes on max altitude and starts shitting from there.

Gee, I wonder if its even possible to get that guy from there without risking death out of being shot once by any arrow.

"hah look at me goiym, I did it, I poured water on top of lava a couple of times, those idiots trying to stop me all getting killed from fall damage"

Nobody can defend this.


 No.2452

>>2446

based siege tactics of the 15th century back at it again


 No.2453

>>2452

Yeah, I remember napoleon builting a huge 1x1 tower of the size of 2 mount everests on waterloo and droping lava buckets with water on top of the enemy. What good were those cannons, right?


 No.2454

File: 1458944589629.jpg (78.29 KB, 345x431, 345:431, 1388893899445.jpg)

>>2451

absolutely. Owen cannot allow cobblemonsters.

cobblekikes go and stay go.


 No.2455

>>2320

Thank you, based Owen.


 No.2456

so i'm guessing this is not gonna be for 1.9 yet?


 No.2457


 No.2459

approx countdown till server comes online [Washington D.C.]

http://www.timeanddate.com/countdown/to?iso=20160326T00&p0=263&font=cursive


 No.2460

>>2459

I think he meant 12:00 PM


 No.2461

>>2425

Ebby will join, if you let me.


 No.2462


 No.2463

File: 1458954558973.jpg (12.54 KB, 480x360, 4:3, hqdefault.jpg)

>>2461

Of course.

>Politzania

>Ebby

any other factions seeking to join the true capitalist union?


 No.2464

File: 1458955027972.png (401.67 KB, 1920x1017, 640:339, 2016-03-25_22.15.11.png)

Will you brave the Tower of Souls, and beat back the horrors inside for a chance at glory and loot? Or will you be like so many others who paid the ultimate price for their greed?


 No.2465

>>2464

Owen you are awesome, don't even know you, already love you.

Please don't forget about the pvp arena for silly events and stupid public pvp


 No.2466

>>2465

We're trying to work out how to have an actual arena but Emeldavi took her schematics and vanished, so it'll take us time.


 No.2467

>>2466

Well, it could be a no power loss zone with friendly fire enabled, difficult to say if it could be made in the "safe zone". If things are really dire, I can try to build it manualy in my free time.


 No.2468

Side note, due to me being an idiot at 2 AM there is an incomplete version of the previously mentioned tower of souls somewhere in the map. I've been scouring the map trying to find it but if can't, I'll handsomely reward the first person to find it.


 No.2469

>>2468

Cool, should make for a nice base if the real one is taken.


 No.2471

>>2469

I wouldn't recommend that. It's filled with all manner of danger. Also, it's in a safezone claim.


 No.2472

>>2471

So are you goys just building and prepping for the grand release? I see a lot of launch timers. What's the actual confirmed launch time for the server?


 No.2473

>>2472

>>2471

Owen, can you make us a launch time that's hard yet?


 No.2474

File: 1458962440103-0.png (40.07 KB, 856x512, 107:64, launch.PNG)

File: 1458962440103-1.png (55.81 KB, 856x512, 107:64, when.PNG)

oy gevalt


 No.2475

>>2473

>>2472

Do you guys want to be patient? He said tomorrow, so its fucking tomorrow.


 No.2476

>>2475

I'm asking specifically so I can jump on as early as possible tbqh fam.

You know, to aid in the launch efforts and potentially help advertise right off the bat. :^)


 No.2477

>>2476

I'll be sleeping as fuck when the server launches because timezones, so I don't even…


 No.2478

>>2475 see >>2476

t b h


 No.2479

Unless the configs shit themselves overnight, we'll be launching at 12 Central,

>>2462

That is correct


 No.2480

File: 1458969203168.png (105.64 KB, 1920x1017, 640:339, 2016-03-26_02.09.14.png)

One is negative two of the other, one is 100 of a prime. Under the grassy hills, your destiny or doom awaits.


 No.2481

What is the IP?


 No.2482

>>2481

dannysmc.com port 4242


 No.2483

>>2468

define "handsomely reward"


 No.2484

>>2481

same as aways, polandcraft.org


 No.2485

>>2447

People are always going to declare war on SPQR, so anything we made outside would be destroyed within a day. They are never going to like us because they want us gone and always have. They will always find an excuse to attack us, and therefore we will continue to make defensible bases.

Civility requires universal cooperation, and this just not possible.

Tower bases are not a sudden idea, but something which evolved over several years due to necessity. Everything we ever make on the surface is vandalised without exception.


 No.2486

>>2485

SPQR only attacks when provoked, they don't attack weaker factions out of the blue. The exeption is when one of their members wants to do something stupid on his own, example being ivecoveredwars cobbling corinth.


 No.2487

>>2485

"Tower bases"


 No.2488

>>2485

Its autism cubes, never call it tower bases, newfriend.


 No.2489

>>2488

uriham u fgt sykpe me


 No.2491

>>2489

ok you colossal heterosexual


 No.2492

>>2485

>>2490 (cont.)

(Fuck me I accidentally pressed send on my phone)

……controlled some of your other warmongering players.

It's all part of the art of war. If a faction is universally hated, they will always be attacked until they repair their reputation.

I know you guys have a good side, so I (CarChuck) plan on having a good relationship with SPQR, for the purpose of furthering this "creative revolution" as so I've explained above.

It'd be really awesome if you guys followed suit too, because I think this would make the atmosphere on polandraft so much better and cooperative, and fill the overworld with beautiful structures.


 No.2493

>>2490

I wrote something before, and deleted, but I thought it was still there. I'm retarded.

What was written above: >>2492

"Well, maybe as a large faction you guys could set a good example. As far as I know autism cubes, or (((towers))), are not useless, but appropriately nerfed.

Also SPQR is big. You guys really wouldn't get attacked if……"


 No.2494

>>2493

I got it, m8, no need to explain.


 No.2495

>>2486

But they don't punish their members when they do stupid shit. Also there was screen-shotted proof that they had been planning to attack the USA for no reason.


 No.2496

IP?


 No.2497

>>2495

Excuse me, but I'm pretty sure me OPENLY RAIDING SPQR BASE is enough reason for spqr to attack USA, I never hid that fact.


 No.2498

>>2497

Read my statement again…

>there was screen-shotted proof that they HAD been planning to attack the USA for no reason

They were planning it before the raid, or so all of the USA has told me.


 No.2499

>>2487

>>2488

We were the ones who made the towers. Other people just called them "autism cubes" later.


 No.2500

>>2499

Pretty sure in the Black Sun guide to factions, it was named autism cubes for a long time.


 No.2501

>>2492

We will always be attacked because we are the largest faction; people do not need any other reason than this.

I would like to make nice things which are not protected, but whenever we do, they are always destroyed. Sometimes this is by another faction, but more often than not it is just a random individual with a grudge. There is no way to avoid this other than by making secure bases, and we are always the largest target.

What are people supposed to do if somebody like Dougmads decides that he wants to destroy things?


 No.2502

>>2501

What are people supposed to do if somebody like Ivecoveredwars decides that he wants to destroy things?


 No.2503

>>2502

Defend ourselves. But really, so long cobblemonsters are rip we should be fine, because then there will be acutal attacks instead of mere shitty overnight raids.


 No.2504

>>2503

Owen should just have the same policy as Hudson and remove cobble monsters upon request.


 No.2505

File: 1459008247810.jpg (42.96 KB, 320x320, 1:1, good night jewish parasite.jpg)


 No.2506

File: 1459008427329.jpg (383.7 KB, 1024x768, 4:3, blue-balls.jpg)

>>2505

pic related how I am


 No.2507

>>2504

That worked so well right? I see that corinth was blooming with life after the cobble was cleaned from there right? Its not like we had to wait for weeks or something, or the goodwill of the admin being active.

You see, although Owen is showing interest, life is life, it happens, maybe he'll have to be less active for some period of time, maybe he won't be able to come online for much, only for cleaning up lag. What I mean is we shouldn't rely on the admin to cleanup after someone takes a dump on the server

Like >>2355 said

>Cobble monsters are like an abuse of the game's mechanics, and mods shouldn't have to be picking up after player's shit.

Too destructive, too annoying, too easy.


 No.2508

>>2507

tbh I agree with him. Police the user, don't take away the guns/tools.


 No.2509

>>2507

We need the mechanism of lava turning into cobble in order to create things. Without that, towers will take so long that we will have to make obsidian vault bases.


 No.2510

File: 1459009326318.jpg (70.72 KB, 563x721, 563:721, 1340834394286.jpg)

>>2509

I've always wondered why you don't just make a vault, then build a town or city above it? That's what Papal States did and it more or less worked out for them, up until I resigned.


 No.2511

File: 1459009540406.png (209.86 KB, 510x785, 102:157, GoToBedOsama.png)


 No.2512

>>2510

Because the town/city would end up being destroyed and then we would have to move the vault because the area above it looks bad.


 No.2513

>>2512

You'd have to do the same if the cube were to be raided. If the city is raided it helps the roleplay if they get to the city vault to try to get their spoils right? It sounds interesting to me, makes me interested if making battles that matter instead of shitting on cities and making them deserted.


 No.2514

File: 1459010211222.jpg (86.09 KB, 629x378, 629:378, romesfall.jpg)

>>2509

stop shilling for autism boxes and cobbleshits.

Nobody likes them, nobody wants them.

They have to go back.


 No.2515

>>2513

A cube is a lot harder to raid than a city.


 No.2516

>>2515

Also less fun to.


 No.2517

>>2516

Having your base raided is not fun either.


 No.2518

TEN MINUTES

TEN MINUTES

TEN MINUTES

TEN MINUTES


 No.2519

File: 1459011311076.jpg (75.82 KB, 500x374, 250:187, tumblr_mmvwj8bShU1snd5gqo1….jpg)

>>2515

that's the point. One faction who decides to chop obsidian for hours shouldn't have so much power to defend themselves, just for grinding.

Totally unfair to new players who just want to roleplay, build, and have a good time. These people get fucked in the end, because power hungry autists just end up sitting in their cubes all day, bored out of their minds, grinding enchantments to fight.

Cubes are boring, dull, and nearly impossible to raid under the right circumstances, above ground buildings encourage group PVP on battlefields, and proper sieging.

Cubes are all fucking underground, and look like ass. Not creative at all.

It's better this way schlomo maximus.

Pic related.


 No.2520

>>2518

Awesome Owen. I'll try to get people to join.

Bring us to a golden age!

Down with cubes, down with cobblemonsters.

>>2517

then defend it, politically and militarily.


 No.2521

File: 1459011603173.jpg (90.57 KB, 680x510, 4:3, 1367466580616.jpg)

LET LOOSE THE DOGS OF WAR AND CRY HAVOC


 No.2522

>>2512

>the area above looks bad, better go start over somewhere completely new instead of fixing it

flawless logic


 No.2523

File: 1459013373004-0.gif (602.45 KB, 320x213, 320:213, HAPPENING.gif)

File: 1459013373014-1.gif (602.45 KB, 320x213, 320:213, HAPPENING.gif)

File: 1459013373015-2.gif (602.45 KB, 320x213, 320:213, HAPPENING.gif)


 No.2524

what's the IP?


 No.2525

>>2524

polandcraft.org


 No.2526

That's it I'm closing the server. I can't do this…


 No.2527

>>2526

fake Owen tbh


 No.2528

File: 1459018796965.jpg (174.02 KB, 1001x823, 1001:823, 1445457515278.jpg)

https://www.patreon.com/user?u=3069710&alert=2&ty=p

There's the Patreon account.

$1/mo will net you your own custom nickname!

$2/mo will get you your own custom nickname in your choice of colour!




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