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Anonymous 03/05/15 (Thu) 20:34:44 2382cd No.1567
Anonymous 03/06/15 (Fri) 01:33:30 61237a No.1576
Anonymous 03/06/15 (Fri) 08:23:44 2382cd No.1581
Anonymous 03/11/15 (Wed) 04:01:03 61237a No.1633
Anonymous 03/11/15 (Wed) 08:14:54 104b55 No.1634
Anonymous 06/15/15 (Mon) 19:15:01 3ecd47 No.2597
you can usually figure it out along the way with enough stackoverflow
here are some functions that may help you:
_mm_add_ps, _mm_sub_ps, _mm_mul_ps, _mm_div_ps, _mm_setr_ps, _mm_set_ps1
Anonymous 06/15/15 (Mon) 19:17:44 3ecd47 No.2598
sse registers are 128 bits wide each so 16 bytes or essentially 4x4 byte floats or ints, or 2x8 byte long longs or doubles, or 8x2 byte shorts or 16x1 byte chars
intrinsics for registers is m128 for 4 packed floats (x y z w) and m128i for 4 packed ints. i havent done anything with doubles or ints because i only used floats for my shit
good luck, it's not that spooky after a while