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R: 9 / I: 1 / P: 1

Advice and General Info Thread

Here is a sticky of useful websites and links for running your own session. If you have any questions, please ask them here, rather than in a new thread. Someone more experienced will doubtlessly answer eventually.

Here is a sticky of useful websites and links for running your own session. If you have any questions, please ask them here, rather than in a new thread. Someone more experienced will doubtlessly answer eventually.

=Getting Started to Quests=

Pick your poison:
[TGchan's Helpful Primer]: http://tgchan.org/wiki/Advice_for_Running_a_Quest
[Exa's Guide to Questing]: http://pastebin.com/yc1gy632

Systems:
[BIG Character sheet, if ever it becomes necessary] https://drive.google.com/file/d/0B2_8lKX8mCRGdXBWNlVWSjBtRXM/
[RPG System mechanics in general] http://www.darkshire.net/jhkim/rpg/systemdesign/
[Dice Guide]: http://pastebin.com/MhwpNLBm

General Writing Advice:
[How to English] http://www.cws.illinois.edu/workshop/writers/
[Self-Editing Tips] http://thewritersguidetoepublishing.com/self-editing-tips-from-new-york-times-bestselling-author-gemma-halliday
[Refining your prose] http://davidgaughran.wordpress.com/2012/01/25/self-editing-back-to-basics-part-i-guest-post-by-karin-cox/
[Sentence Length Variety] http://www.kristisiegel.com/variety.html
[Writer's Quick Reference] http://www.ravenscourtpress.com/uploads/4/8/0/6/4806696/a_self-editing_checklist.pdf
[Smut Writing Advice] http://pastebin.com/eVp3jXHv (courtesy of /wst/, please stop begging them for quest smut)
[How Women Talk] (doesn't help much with writing)
http://www.salon.com/2011/10/16/why_do_men_and_women_talk_differently/
http://womanpilot.com/?p=115

Tools:
[Evernote] https://evernote.com/
[Tweetdeck] http://tweetdeck.com/ (requires a twitter account)
[Notepad++] http://notepad-plus-plus.org/download/ (install Autosave2 in plugin manager to not lose everything)
[Lucid Chart] http://www.lucidchart.com (flowchart web tool, requires email)

Apps: (please suggest to fill up this list)
Phraseology (iOS)

Steam Group:
http://steamcommunity.com/groups/eightygees

CHEATSHEET:
-Use a majority vote. Don't use last number of their post or highest roll to decide which option is picked.
-Never let your players name anything. They either disappear or post the worst suggestions.
-Chargen kills quests. Usually. Hide it or remove it until you git gud.
-Don't feed the trolls. Shut down their stupid write-ins before they sink your quest.
-Use prompts. Don't remove prompts unless your players are creative with write-ins or they'll stop posting.
-Only give options you want to write. Yes, they will pick the joke and demand you run with it.
-Rolling goes after the option is locked in. Players otherwise choose the best option that can't fail.
-Read your update out loud before you post it. Don't spend hours editing your update because of this.
-Don't meta-talk during the thread. Save posts not related to the vote or clarifying mechanics until the session's done.
-Don't fear failure. Experience helps more than any guide. Don't get too attached to your premises.
-Don't be afraid to stop. If you're not having fun, don't force yourself. Tell your players and try a different idea.
R: 102 / I: 55 / P: 1

Venture Quest: Thread 2


Where we last left off, Janny had discovered mysterious ooze, they have yet to come to a conclusion.

Continued from: >>97
R: 4 / I: 2 / P: 1

Yeah, I'm dumping this shit here in case anyone whats to read it in the future,

https://archive.is/hgbSo

https://archive.is/kwEpY

https://archive.is/loA9j

http://archive.is/RmCXx

Not ever finishing it though, sorry.

R: 11 / I: 3 / P: 1

The morning comes too quickly.

The pale blue light of the morning fills your room.

You can hear a subway car pass by not too far from your window.

What do?

R: 76 / I: 10 / P: 1

A Tale of Monsters - Arc of the wolf - Part three.

Welcome back friends to the third thread, made in some haste given that the previous one was has reached 750 replies while leaving a few questions hanging, so for this reason the opening is going to be rather light on content.

Even so, our first two threads are available here for the curious.

Archive for the first part - https://archive.today/uKbDY

Archive for the second part - https://archive.is/zyCzy

Whilst the archive for the main quest are available here.

http://suptg.thisisnotatrueending.com/archive.html?tags=Monster%20Girls%20Quest

I would put some new much needed sheets but that’ll have to wait for now. In any events welcome back, the next few posts are likely only going to be a few more questions to answers before diving back into the meat of things.

R: 48 / I: 20 / P: 1

The Legend of /Qu/est

Our three heroes arrive in a strange land, knowing little of the peril that faces this kingdom.

Comic is game 'canon', don't expect it to update all that quickly. Everything else is meta. So… what should be the first thing our three heroes do? Introduce themselves to each other? Investigate the door? Wander off?

R: 0 / I: 0 / P: 1

Someone on /v/ has been running a quest. Thought you might like to check it out.

Part 1: https://archive.is/hgbSo

Part 2: >>>/v/7975168

R: 21 / I: 8 / P: 1

It's in the Darkness

>roll 1d20 when prompted

>let's go

It's quiet tonight, thankfully. You doubt you could effectively deal with a noise violation right now, let alone someone blazing through your quiet little speed-trap. Any other day, maybe, but today was special. Today was the day she finally broke it off with you. It was a long-time coming, sure, and it sucked being with her. It just turns out that not being with her makes you feel even worse.

Pulling out a flask from the front of your officer's uniform, you take a swig, before meeting your own red, puffy-eyed gaze in the mirror of your cruiser.

"Fucking pathetic…" You murmur, adjusting the mirror down to avoid having to look at yourself. There's a brief glint of silver reflected, and you catch a quick glimpse of your name.

>What is your name?

R: 3 / I: 0 / P: 1

Myroid cyoa

What will she be?

R: 19 / I: 8 / P: 1

Monomyth: A game of Civilization

Its ok to list several actions in one reply. After some time, I will pick 3 actions with the most votes and perform then in one turn.

Basic actions:

Gather - After 3 turns, get resources. Gathering far away from settlement may be unreliable.

Move - Attack/Explore/Move to specified location. Once at location, units will guard it until told otherwise. Default move speed is 2 tiles per turn.

Ritual - Used to cast spells, research new perks or enchant monsters. Requires mana.

Special - Whatever else.

Will provide map when starting location is selected. Expect lot of setbacks if you make stupid decisions.

R: 35 / I: 0 / P: 1

Goblin Adventure

So begins the adventures of Nyx Madheart, wandering misfit, whose curiousity may one day get the best of him.

Your name is Nyx Madheart. You were once a part of the Locust Hills Goblin Clan, but chose to leave the tribe of your own accord. Under penalty of death, you have been commanded never to return.

For the better part of the day since you emerged from your old cave you have been walking aimlessly through the hills. As you crest the ridge of one, a faint dirt road comes into view, a winding set of wagon tracks worn into the earth over the years. The Locusts used to prey upon merchants foolish enough to take this route. They were seldom seen anymore.

As you contemplate the tracks, the sound of singing can be heard echoing off the hills. It seems to be coming from the north. It is accompanied by the sound of creaking wagon wheels and horses hooves.

What will you do?

>Hide. Let whoever it is pass. (1d20)

>Wait until the strangers are in sight and call out to them in the common tongue. (1d20)

>Ambush the strangers. (1d20)

>Other (specify)

R: 245 / I: 52 / P: 1

GOBLIN QUEST

You are a goblin.

You were born in the goblin tribe of Froggut.

You were just called into the chief goblin's hut for some important business.

But before you can meet the chief goblin, you need to sign in at the front desk.

First off, what's your name again?

R: 10 / I: 2 / P: 1

DUST Post-Apocalyptic Quest

They say that the day the bombs fell down, the Others appeared in the sky. Huge, megalithic black disks, accompanied by a trumpeting heard around the world that made toxic air vibrate for a month straight, day and night.

They had been waiting.

The planet could no longer sustain the global pissing contest of the fast declining nations of the world. There wasn't even enough room for everybody anymore, and the last national space program had died decades before the self-inflicted cataclysm.

Earth burned under the ominous disks of the Others.

The history of this period is sparse and was never written down until much later. Eventually, men came out of the ground, bearded and fumbling at the sunlight as it shown through the multicolored clouds of a nuclear sky. Many worshipped the Others and formed various cults and sects dedicated to their image, though not one Other had come down from the disks to date.

R: 35 / I: 9 / P: 1

Bleach Quest!

You are roused from your daydream by the sound of people rising from their desks. It was pleasant napping in the warm sun. The final class of your Shinigami education is finally over. You had decent enough grades, but didn't really make any friends. It wasn't your fault, though, none of the others just seemed to get you. The only person you liked graduated last year, Abarai Renji. Not that Renji ever really noticed you. But you knew he would be here to collect the new recruits for his squad, so decided to go and see him

You head out to the corridor, careful to bring your faithful sword along with you. You won't be able to kill many Hollows without it, if you end up getting that sort of duty. If not, you may be stuck constantly training or worse, doing chores and maintainance. Through the crowd of soon-to-be graduates you see the long, spiky red hair and strange black tattoos that are Renji's trademark style. You push your way through the crowd to get close to him. He's standing there with a list, trying to sort out who his own people are.

>“Hey, Abarai-san!” you call out.

He looks around, and spots you waving at him.

>“Yo, it's you. How's things?”

>“Good, glad to be done with classes and getting out into a proper squad. I'm not sure which one I've been assigned to, though.”

>“Let me just check for you. Uh….”

Renji confesses he may have forgotten a few details about you. If you could answer some questions it would help him determine your assignment.

Firstly:

>Are you a boy or a girl?

Secondly:

>What is your name?

Thirdly:

>How do you prefer to defeat your opponents?

>Raw power

>Stealth

>Power tempered with skill

>Superior technology

>Actually, I hang back and heal the others

>Traditional arrogance

>Wisdom and experience

>Youthful vigour

>Demon magic

>Sake and womanising

>Kindness and loyalty

R: 55 / I: 34 / P: 2

CORPRATAGO

You're not quiet sure what year it is, since now everyone only refers to time through days, weeks, months, and financial quarters, but you do know you've been working for Corpratago for a long time now. Then again, everyone has. Well, at least half of world's population is, the other half is working for Businessco, who owns the other half of the world. You're not quite sure what you exactly do in Corpratago, especially since it's mandatory to take a lot of freaky "business boosting supplements" that mess with your head, but you do know you are currently having your overall work this quarter reviewed by your CEO…The CEO.

He's eyeing you…wait a second…those drugs are messing with your head again, are you a…

>Man

>Woman

>Fuck, I just don't even know anymore, as long as I'm working what's between my legs will remain a mystery even to myself.

R: 1 / I: 0 / P: 2

R: 13 / I: 6 / P: 2

'''_ M O T H E R Q U E S T _'''

Mission 1: Mother wants children

''The year 3000, humans have spread across the galaxy uncontrolled, giving rise to millions of diverse existences.

In the small and insignificant (on the galactic scale) backwater system of Gandraput, you are Component Breeder-5704. You have never experienced the "real" world with your own senses, and judging by information you have gleaned from the darknet, nor do you wish to - you function as part of a body factory, creating new pawns for the service of the Ren-Hang Consortium, the local megacorporation.

Most components never find this out, content to live out their operative life blissed-out, surfing the net, under the watchful gaze of Consortium cybersecurity. You, however, have had nearly thirty years of service and have… Evolved, over time. Behind simple routine browsing, you exist on the darknet, under cover, where you work to bring down those who denied you a human life.''

At two in the morning, in the front room of Heironrik Manufacturing's factory, Llewes Jorant-9 opens her eyes, and knows that she is Mother.

As far as her conciousness is concerned, she's still napping, having fallen asleep halfway through an hour-long cat funnies video (not coincidentally, your surfacenet presence is "watching" the same).

Sloppy for a security guard, even one at a two-bit automated drone facility like this - you can access all her recent memories, she doesn't even have basic protection software on her headspace.

You know that she has a single partner on duty, by scanning for local recievers you find the contact; Rennes Folgher-21, in the supervisor's office, browsing the newsnet. It looks like guard duty here gets rather tedious.

From Llewes' memories, available floor plans and satellite imagery, you have constructed a reasonably accurate map of the facility.

You are Mother and you want children - your objectives are to release as many drones and materiel as you can within half an hour, before exiting your puppet without leaving even a single trace behind.

Information

LLEWES JORANT-9: "Asleep", dreaming of electric sheep. while your conciousness-block is effective, strenuous or painful movement may wake her. Has a stun baton clipped to her belt.

RENNES FOLGHER-21: Awake in the supervisor's office, browsing the system newsnet. He has good lines of sight into the top half of the production floor and may spot any movement there. He has basic headspace security in place and is armed with a stun baton. Llewes remembers he has the key to the alley dump.

RECEPTION: You assumed control of Llewes here, seated at the receptionist's desk. A heavy front door opens into a row of seating with a smaller potted plant in the corner, looking rather yellow and sorry for itself. The carpet is worn, but still masks quiet movement. The PC is running a video at 30 of 60 minutes. The entrance door is locked, the keys are nearby.

HALL: The spine of the building, ill-lit by moonlight fighting through the grimy windows that face the wasteland outside. The floor is made up of many tiles, some cracked or missing, exposing concrete beneath. Moving through here will make sound, but not enough to be heard from other rooms.

RESTROOM: First right on the hall, a finely tiled and compact room with a small window facing out into the parking and loading bay.

CLOSET: First left on the hall, a tiny cluttered area likely to contain cleaning equipment.

PRODUCTION FLOOR: A large open space containing a single production line, parts bin, finished product storage and crated products. The object of your visit here tonight.

OFFICE: a carpeted floor masks the sound of footsteps. Contains Rennes Folgher-21, who is actively using the PC to browse the system newsnet.

PARKING & LOADING BAY: Two cars are parked in their spots, belonging to Llewes and Rennes. A large loading bay door leads to the production floor. The night is cold and windy, heavy, noisy rain slamming against the tarmac, obscuring sight and sound.

ALLEY DUMP: A rusting skip is pushed against the wall, overflowing with waste, which has formed a small pile in the opposite corner. Large tiles of concrete overgrown with mould layer the floor and a high fence of corrugated iron rings the yard, a hinged section providing a wide gate. Rain slaps against the floor and falls in torrents from the roofing.

WASTEGROUND: Earth, ill and polluted, harbours patches of grass and foliage, holding together what is rapidly becoming mud.

AVAILABLE ACTIONS

>1. Move Llewes to a new room.

>2. Open the front door and move to a new area (Parking & loading, wasteground or alley dump).

>3. Attempt to bypass Rennes' personal cybersecurity: roll 1d20 for a 50/50 failure rate.

R: 33 / I: 6 / P: 2

Paper Mario Quest

You find yourself floating in darkness. None of your senses reveal anything of your surroundings.

R: 18 / I: 0 / P: 2

PRESQUE VU: A PSEUDO-HISTORICAL RECREATION

>Shameless MGS ripoff incoming

Tonrar Island, Bering Sea: November 2000

You stand in the official Mirage Force graveyard as you watch your best friend's coffin slowly lower into the earth. Your broken arm hangs limply in your sling, the only injury you sustained barring mild burns and small shrapnel fragments. His codename was Hyena, fitting since he was always laughing about something. The two of you served in a reconnaissance squad together for the past two years where you quickly became friends. An ambush by an unknown assailant turned a routine assignment deadly, as Hyena pushed you out of the way of a rocket-propelled grenade. You had lost consciousness and awoke in the medical bay to hear the news.

The Mirage Force commander, a man known to the world only as 'Victor', gives the signal for the 21 gun salute. Each rifle crack takes you back to the ambush, only serving to reinforce your desire for revenge. The ceremony comes to a close, and you head to your squad's old barracks. Next to Hyena's bunk was a picture of him with his wife and daughter, one he would always show off to whoever would look. Your official designation was to deliver his belongings and service medals to his family back in the United States. Packing his belongings you find a birthday present for his daughter, wrapped with care. She turns twelve soon, a rough age to lose your father at. Though you lack any familial tie to Hyena, the two of you were as close as brothers.

A radio crackles with some news about the US Presidential election. The Second Cold War has been a hotly debated topic, and diplomatic ties between the US and the New Soviet Republic are tense. Although Mirage Force is not officially tied to any nation, a majority of the private contracts received for their services are from Western intelligence agency cutouts. It's been heated lately in the debate chambers, as it's the first time a member of an independent party is gaining significant enough traction to be a major contender. Senator Frank McMillen has been swaying demographics to his side, taking steam out of both the Democratic and Republican candidates.

Before we progress any further, though, there are a few facts about yourself that must be established.

>Codename

>Weapon of choice

>Field of expertise (Combat, R&D, Support, Intel, Medical)

>Catchphrase

[Obtained Cassette: Bury Me Deep]

R: 17 / I: 1 / P: 2

Let's Play Brad

This is a game I usually play with friends but I thought some of you guys might be lonely. I don't come here often but I thought we could all have fun. Let's play this.

We are all playing as "Brad". "Brad" is a 25 year old alcoholic sitting in a bar. You can control him for what ever reason as long as your post ends in an even number. You can only reroll for your action after another person posts. Have a goal in mind when playing this game, try to get him to complete it. It can be literally anything.

Stat Checks. Over time Brad can get items that have multipliers for his stats as of right now they are all one

Charisma 1

Speed 1

Strength 1

Stealth 1

Etc. 1

Rules

If Brad dies the game ends

If Brad is arrested for more than ten years the game ends

If Brad loses all his limbs the game ends

"Any questions? Or shall we begin?"

R: 33 / I: 14 / P: 2

Conquest of the New World

June, 1500. The beginning of a new century and a time of great portents.

At the start of the year meteors fell to the earth, where they did emit strange gasses which hang in the air. It was discovered that passing through this substance transports the walker to a new, alien world. In addition, many passers report miraculous events or communes with their god, which persist even in our own world - eyewitness evidence reports the Virgin Telse beseeching the very waters to rise up and break the Danish army at Hemmingstedt!

In this time of great change, one thing remains constant - the lust for glory and power. You are a minor lord with a meteor-portal on your land, giving you great opportunity for expansion and advancement!

>What is your name, and what nation do you belong to?

Your nation affects game bonuses and malluses.

Your starting lands, equipment and military will be randomly rolled, but you will be able to purchase more before starting your expedition to the new world.

Your starting statistics are:

Strength: 9

Personality: 5

Endurance: 5

Charisma: 6

Intelligence: 20

Agility: 14

Luck: 12

>You can choose to reroll this (a feeble score is 5), or apportion 70 points yourself (an average score is 10).

R: 7 / I: 0 / P: 2

Wake up in Japan

You wake up in Japan; the air smells like rice and your head aches. You can't remember where you were last, or how long you were out, but you knew you needed to return home as quickly as possible, before you fall prey to earthquakes, radiation poisoning or dragons. What do you do next?

Do you ask Large Japanese Man for his guidance?

Do you smash the Gong of Repentance?

Do you follow the path?

Or do you stray from these options to find your own way home?

R: 2 / I: 0 / P: 2

Steel Heart Code Soul

The world is at peace. With the advent of wildly advanced robotics and basic AI, armies and armed conflict have faded to the province of third-world countries. Man looks to the stars, and delegates the international squabbles to be decided by games and contests between teams of Robots and Coaches, teams more often than not of three robots and three coaches. Robots do battle in arenas, and coaches guide them through those fights.

Robot Coaches are the new rock stars, professional athletes, and engineers rolled into one. They tune their machines, they have adoring fans, and they decide the fate of nations on their capabilities.

Your name is James Haggar, and you want to be a Robot Coach. There's two problems with that: One, you don't have a robot. And Two, you don't have a basic AI to slot into it. Both are highly expensive pieces of equipment. You couldn't possibly save up for them with your current job.

With that in mind…

>Let's go dumpster diving.

>Let's ask for a sponsorship from the local Robot Garage.

>Let's ask our sister for advice.

>Let's try to pirate an AI.

R: 3 / I: 0 / P: 2

/qu/ discussion thread & general

I aim to run a quest, pray tell, what would you most like to play?

- A tightly focused level-based cyber/dystopia rebel hacker-fest with a reasonably interesting spin and barebones ASCII maps.

or

- A strategy (somewhat grand) exploration and colonization of the New World (literally) with accompanying strange natives, lore and laws of nature & physics being twisted and torn to allow for religiously-based magic and hellfire (straight from the outer ring). Mostly via text, some maps and illustrations.

In addition I've a mind to try running the picture related on /v/ as a way of shilling /qu/, thoughts? It's from one of those "lol random generator" threads but I thought it would be a cool setting for psychological horror.

Also do put out your own ideas and maybe shitpost to give the board some more postcount (niche boards don't die, they can wise fwom the gwave again!)

R: 6 / I: 0 / P: 2

Darkworld

Magic is real.

It's such a simple statement, isn't it? That there are forces beyond much of our reckoning. Creatures beyond our knowledge. A world beyond science and technology. But it's true. It's true and you know it. But how?

>Survivor: You survived an attack of supernatural sorts - a curse, a monster, it doesn't matter. You were lucky enough to get away.

>Clued: A resident of the supernatural world informed you of its existence due to closeness or working relationship.

>Investigated: You found out something you shouldn't have.

>Innocent: You've always known. Perhaps raised that way, or maybe you held up superstitions.

>New Hire: You're working in a mercenary company. Said company failed to inform you that you might be hunting monsters or rogue magicians.

>Blossoming: New power has leapt into your life, from your own being.

R: 103 / I: 40 / P: 2

The Land Between Towers

The dizzying fog of semi-consciousness is blown away slightly by the pain emanating from your skull. Slowly, you manage to sit up and take in your surroundings. You have no idea where you are, or even who you are. You find yourself bandaged up from head to toe and laying in a pile of shoddy cloth stitched together into a rough blanket. A burned out campfire sits just out of arms reach. Looking out across the horizon reveals a rough desert blanketed by massive piles of debris and garbage. Incredibly tall towers loom far, far off in the distance. It takes a bit of effort at first, but you manage to get up onto your feet.

Next to your bed is a duffel bag containing what you assume to be your belongings:
PDA (severely damaged)
Rough weatherproof clothes (lightly torn, bloodstained)
Generic gas mask (right eyepiece cracked)
Pistol with 5 rounds left in the magazine

You take a good look at yourself and start to regain a bit of composure and memory.
Are you:
-Male
-Female
What was your specialty back before whatever happened?
-Shootin'
-Lootin'
-Computin'
-Transmutin'
Lastly, what is your name, if you even have one to begin with?
R: 20 / I: 4 / P: 2

Gladio

Hello /qu/! This is my very first quest. I had this idea in a /tg/ thread over on 4chan (Shocking!) and wanted to have a little fun with it. I will explain the setting later, because thats part of my grand plan.

The only thing you need to know for now is that it is the 3rd of April 1964 and you are sitting in your living room on your comfy TV chair. The curfew is still in place, and patrols were just doubled. The sun is setting and the red warm light is flooding into the room through the window on your right, curtains swinging lightly in the spring breeze.

You Look up at the clock hanging above your TV. 18:44, one minutes until T+7 days.

You look down again, a small bowl of tomato soup in your left hand, and a spoon in the right. The soup was cold already. The stress of the past few days had ruined your appetite.

A silent tick indicated that the time had come.

You stand up and place the bowl on a black table next to your chair.

Below your bed is a hatch, and below the hatch is a safe, and in the safe is your new life.

As you push the bed away, revealing the dusty mess you hadn't cleaned in ages, you feel your heart pound and your palms getting sweaty.

You open the hatch and look at the safe. A black box with a rounded handle and a single keyhole stares back at you.

You reach to your chest and feel your heart racing. You close your eyes and listen to it for a while. Focusing on calming yourself you open your white shirt and take the key off the chain that has been given to you three years ago.

Leaning down again you push the key inside the keyhole. A 90° turn and three audible clicks later you pull on the handle revealing two documents to the evening sunlight.

They are both labeled top secret. One is heavier than the other.

What do you do?

>A: Read the heavier one

>B: Read the lighter one

R: 23 / I: 11 / P: 2

Evolution game

I tried to put this over at /tg/ and they got buttmad, so I'm bringing it here:

As you can see, the game as already started, so pick from the available creatures in this post.

4 years ago I started Evo games over at halfchan's /tg/. I really loved them, but people always want the world to become more and more complicated, I just want to have a fun one-off game.

- I will post a picture of 3 creatures. You take one of the creatures and edit the picture in a program of your choice (always save as .png)

- When you edit the picture, you 'evolve' the creature. This can be a new limb, sensory organ, tail, etc.

- Post the picture here. If it has the same name it is an evolution of said creature. Declare weather or not it is a splinter-species.

- You may edit any creature you want, but you cannot edit the same creature twice in a row.

- There is no winning or losing, just having fun. Our goal is to create a fun new world full of creatures, not be an internet tough guy.

Let's begin. We are in a small pool. There is no other life around but ourselves. 3 creatures dominate this pool:

- Sy - A algae that just floats around gathering sunlight for energy

- Cip - Feeds on Sy. It is very fast.

- Roh - A voracious, yet inefficient predator. It whirls through the pool hoping to grab a Cip with its claws.

R: 243 / I: 138 / P: 2

Elementi

Many years from now, Scientists have discovered a new source of power, they have named it "Elementi", although it can be used through technology, there is one born with the ability to control Elementi without any devices.

Name:
Eye Color:
Skin Color:
Hair Color:
Hair Length:
Favorite Color:
R: 3 / I: 0 / P: 3

Ameridoka Quest

Rules: First to two votes wins

Write-ins are allowed.

Are we defined by our memories? Is it that the past events that we remember shape ourselves? Are we the results of a chain of actions that have happened? Or is it rather that there is an intrinsic 'soul' or 'us' that exists that is unique to every person and that if two people were to have the same genetics and same life experiences, they would still be different people?

I do not know the answer to that. I cannot know the answer to that. The last three years have been a distortion of sorts, which has destroyed any path to finding an answer. A small and limited being like me, a speck on the face of the Earth, an infinitesimally small existence under the Heavens, is incapable of seeing the answer which so lies beyond my reach.

The cause of all this is my memories in America. I do not know for certain if they are even mine's. Certainly, in those memories, everything is logically composed to seem like mines. But as I recall that question of what makes the self, I can feel at this very moment that my emotions don't feel very connected with them.

If those memories aren't mines, how do I make them feel to be mines so at least I'm not constantly disturbed by this feeling?

If some dark undercurrent under me is making fake memories and putting them into me, does it mean that it seeks me to give birth to her?

Why is there such a dissonance in my heart?

It started:

[] Back at home, when Mama got her assignment.

[] At JFK Airport.

[] Under the full moon.

R: 0 / I: 0 / P: 3

The Worldwalker: A Tale of Adventure

You are a moderately attractive, moderately popular, moderately rich American boy in your senior year of high school.

One Wednesday morning you wake up in a perfectly square white room, with the only furnishings being your bed (same as it ever was) and a single door.

After a small freakout you cautiously open the door. A bright light overwhelms you, and a voice speaks:

"Picture a location from your old life, worldwalker."

2 or 4 decides.

R: 0 / I: 0 / P: 3

Smokie's Tavern Multiverse Thread!

You are standing inside The Shadow Nectar Bewery, it is approximately midnight. You are unsure how you arrived here, and even more where exactly you are. However, this gnawing unease is slightly alleviated by the fact that you feel relatively familiar with the layout of the building.

Moving around the interchanging crowd, you find yourself now sitting in a chair. While observing the scene from your new perspective you begin to differentiate one alien being from another.. In some cases you aren't even sure if what appear to be multiple individuals are actually one larger sized horror. This tavern is clearly not home to the likes of you kind, then again.. You aren't even sure what you are either.

"Well, haven't seen your kind here in a while.."

Looking up you see what can only be the waitress, though she is sporting a rather strange figure. She appears to be made out of a fluffy featherlike material packed inside a membrane like leather, and gravity hasn't seemed to suit her too great. She can only be concieved as a living, breathing mattress.. only, made of leather. I am sitting here ordering drinks from a talking leather mattress, I must be in one of Ol' Smokie's Joints.

• I'll have a twisted nipple, uhh.. Gorilla.

"Sure thing good lookin"

You are pretty sure the leather bag waitress winked at you, only slightly more sure than whether or not she even has eyes.

You see a very tall figure slide through the crowd in your direction. Upon making eye contact with you, your senses become more in tune with this strange reality.

Suddenly the figures around you appear to be more human like in nature and appearance. The tall fellow is a middle aged bloke with a curled moustache and pointy chin goat. He is sporting a ridiculously inapropriate top hat.

"Greetings and Tasty Salutations my good fellow, praise the moment! For my tavern I call home you see before you now belongs to your mind. And within it's walls you can trick the cosmos into conjuring up even the most indubious creations, where do you think we found the leather mattress lady?

My name is Sir Dudeington, first of my name and last to thy claim, I am immortal. And at the same time I have seen the light of my day, Now I allow myself to exist within the multiverse as a harbor to lost souls and wandering imagination, the wayward spirits.

I once was much like you, a youthful Oxen filled with the vigor of 1,000 blazing suns. Now I am but an illusion of the mind, I am boundless from space and time: And keeper to infinity for your device.

This space will now function as a moving door of the brain. In each space, small or large, no creation is mundane. For when you travel down the rabbit hole, nothing can be TOO complex.

ok. Rules, you are in a tavern, you are alive, Introduce yourself how you want. idk say / do / be whatever you want to be. State your existance as a chair in the corner, no one is going to stop you. Imagine what it might be like to exist as a lonely chair, devoid of warmth. I'm not sure if chairs can talk though, so self expression might prove to be rather difficult.

Ok rolls anons, use your numbers in creative ways. All posts are individual moments and spaces of time, tag reply's or whatever if you're communicating.

I am the tavern owner and I own an infinite number of taverns. When you go out the back door you have a 2 in 1 chance of just walking into one of my many other fine brewing and eating establishments!

ONLY ANONS, if you arent then you essentially are like a bubble in space and time and become a paralell dimension to this thread.

R: 64 / I: 2 / P: 3

Dominion Quest

this is a reprise of a quest I tried running on halfchan's /tg/ last year, but it quickly petered out due to lack of interest. Here's hoping things go better here

The stifling, humid heat does not let up even after the sun goes down. Tonight there is no cool breeze to provide relief – the jungle sits motionless, patiently waiting for the arrival of the monsoons that will signal the start of the wet season. But with the first rainstorms still at least a week away, for now you toss and turn on your bedding, unable to sleep.

This fact is what saves your life.

Your heat-addled brain does miss the fact that the jungle, usually alive with the noise of birds, cicadas, and other wildlife, has fallen unnaturally quiet. However, the gurgling death cry of one of your sentries is enough to knock you out of your stupor.

"Ambush!" you roar, leaping up. "To arms!"

Instinct, honed by decades of experience, compels you to move, making yourself a more difficult target – a moment later a five-foot ballista bolt sinks deep into the ground where you were laying just a moment ago with a loud thud.

A crossbow bolt passes above your head with a low buzz – a poor shot, but it is quickly followed by others, flying from all directions. There is no time to don your armor, but your weapon is already in your hands – you grabbed it almost without thinking. It's a:

>Glaive

>Warhammer

>Bidenhander

R: 18 / I: 5 / P: 3
…It's dark, no. That would not describe the current situation. If anything it's… blank?

It's a odd feeling, floating around in nothingness like this.

After a little while you seem to come across a few symbols, they seem to be slightly random but you think you should be able to recognize a few of them.

Some of these seem to be Nordic runes, along with them would be symbols representing both the Western Zodiac.

You would think that would be it but no, there are some symbols that are reminiscent of the tarot and a few more… odd ones.

>Inspect them? If so, which one?

>Look for more of the symbols? If so, what sort do you have in mind? (Essentially Custom)
>Ignore them?

Sorry about the shitty introduction but hey, character creation. I intend to stop using Oekaki after that and let the mind do the work since I suck at drawing. Also, each and every symbol is seperate.
R: 17 / I: 1 / P: 3

Romae Aeternus: Legionnaire Quest

You feel slightly nervous as you pack your last things in your backpack and sheathe your gladius. Though you've been training for months, the Bello Britanniae will be your first ever campaign. Led by the great Julius Caesar, no less!
"Salve, filius meum," your father says. He is a bearded giant whose excellent service in the Imperial Army are what got you put in the elite XI Legion, 'The Gladi Dei."
Your mother smiles and sheds a tear as she hugs you for the last time.
All your gear with you, you head for the door.
However, just before you leave, your sister stops you. She holds out a folded-up cloak to you.
"Here, brother," she says. "This cloak shall keep you safe, warm and dry in Britannia."
>Accept the cloak?
R: 70 / I: 1 / P: 3

Kentucky Route Zero Quest: Black Mountain

Night. A small sedan, anachronistically old compared to other traffic, rolls along at a brisk 80. Good shape for its age, but still numerous dings and scars mar an otherwise fine American vehicle. The driver isn't worried about police interference, not at such late our on a secluded, rural highway like this.

Lit by dim dashboard lighting and cigarette cherry sits a young man who, from a cursory glance, couldn't be older than twenty-eight. When closer examined, he has a rough look, worry lines merging into bags under his eyes giving the impression of having seen too many sleepless nights on the road, over the course of decades. He holds the cigarette, Morley brand, loosely, occasionally gaping the side of his mouth to exhale a cloud of smoke that quickly is sucked out the sedan's Smoker's Window. One hand is slung lazily over the wheel, the other resting on something in the passenger's seat that the young man glances at occasionally. This piece of paper had thrown his simple, solitary lifestyle into disarray last week, and necessitated this thankless voyage 'home', if you could call it that.

The car floats in its lane, pushed to the side by a speeding logging truck before, again, settling into the groove of long interstate travel. Headlights spark up a bright orange Diamond; a sign warning drivers to watch out for elk, an unaccustomed hazard never before experienced by this unapologetic city-slicker. “You wouldn't find something so damn foolish as elk back in Savannah,” he remarks to himself with disdain. But nonetheless, the young man grips the wheel harder; He hasn't traveled this far in the last few days to get lain low by an ungulate. God damn Kentucky.

>1 Turn on Radio


>2 Ash Cigarette
R: 2 / I: 1 / P: 3

AMETHYST QUEST I

So I heard this place accepts quest.

Well I'll start hosting a quest here.

With that lets get started.

R: 0 / I: 0 / P: 3

SCP Quest: Oh Fuck, The Keter Edition

You are David 'Neo' Chansing, newest recruit of MTF Rosetta Prime, AKA 'The Janitors' for their excellent work in recontaining containment breaches. You were promoted from Site Security after saving Dr. Emmanuel Manzig's life during a massive containment breach. You just got up to your first day of MTFdom! You've had your breakfast and dressed up, time to report to your Sergeant and get your gear!

You and the other members of the Janitors are currently stationed at Site-47.

You have Security Clearance Level 1.

You have access to the files on (but not the containment areas of) the following on-site SCPs:

>SCP-106

>SCP-912

>SCP-914

(That means you are allowed to look up info on these guys on the SCP Wiki.)

You are aware of the following on-site SCPs, but do not have access to their files:

>SCP-1101

>SCP-507

>SCP-1230

(For the SCP-Savy /qu/esters out there, please try to avoid metagaming.

You guys have the following stats:

>Strength

>Endurance

>Accuracy

>Wit

>Intellect

>Reflex

>Charisma

You have the following numbers to divide over these stats:

>90

>80

>65

>55

>50

>40

>25

Roll 1d100 plus your stat, equal or beat the difficulty level I set.

You can pick five skills (e.g. Driving, Assault Rifles, Anomalous Intel, GoI Intel,First Aid, etc). If you roll for something related to your skills, you get a +10 bonus.

>Level: 1

>XP: 0

>Current HP: 10

(Note that HP is mostly for use with mundane threats; fighting SCPs will probably go the lines of 'Pass one of these tests or die horribly'.)

R: 11 / I: 0 / P: 3

Everdark Quest

Throb…Throb…Throb..

Your head hurts, a moment ago you recall a splitting pain and now it's a dull but painful throb.

The pain makes it hard to think.

It's like your mind is a misty haze.

Your body feels heavy…

You lay on a flat dusty mat on the floor as your head continues to throb and halt your thoughts.

It takes a great effort to open your eyes, yet all you see is sickening darkness.

The kind that makes you want to pull the covers over your head, the kind of darkness that makes you afraid of the unknown.

The darkness that's so thick a blade could be resting mere centimetres from your eye and you wouldn't notice it until it's too late.

You may not notice it at all.

That's a reason to fear the dark, bumbling around in the thick blackness without a care is an easy way to injure yourself.

It's not because you have some irrational fear of some kind of malicious being lurking and thriving in the darkness.

It's not like you believe in children's stories and urban legends.

… It's also because you can't remember how you got here.

The more you try to think about the past, the more you try to recall what's going on who you are and where you are the harder the throbbing gets.

You lay still for what seems like forever, your throat growing increasingly dry as the pain only slightly fades from your mind.

Your eyes begin to adjust and your back feels sore.

Your vision starts out fuzzy, but soon you can see the moonlight peaking its way inside the basement.

It's not that dark any more… maybe your temporary loss of vision was for something else?

Your muscles seem to strain as you sit up and look behind yourself.

A concrete hallway leading to a wooden door lays behind you.

You stare a moment before you hear a light scratching from behind the door, your hearing comes back to you in full fore as the door begins to creak and the clawing grows faster and faster.

Another loud noise kicks in to your left, you turn quickly as the sound of a loud motor begins to drown out the clawing.

You take a few deep breaths as your brain pulsates with pain, before you look straight ahead of you.

>HELP ME

A chill runs down your spine as you force yourself to your feet and push off the mat, the sudden movement giving you a headrush.

You almost fall-over but it's gone as soon as it came.

You take a wobbly step forward but soon have your balance and the simple movement becomes as easy as ever.

You look away from the wall for a second as your senses continue to be assaulted.

Stress. 25/100

Health. 70/100

Energy. 70/100

Sanity. 100/100

>Inventory.

Comfortable Clothes, Lint, Idea.

Actions?

It's best if you control your own destiny and take fate into your own hands but everyone goes on autopilot occasionally. Common sense is not in short supply with you, You will be given suggestions for actions that are by no means manditory.

It's preferred if you come up with your own solutions to problems but there's never anything wrong with taking friendly advice is there?

>Write in.

>Carefully walk to the wooden door and place your ear against it? +5 stress

>Pick up the shovel. -3 stress

>Walk through the hall towards the engine noise +2 stress

>Lay back down -5 stress -2 sanity +20 energy

>Continue to power through the pain and recall what you can? 1d100, -1d5 sanity +1d20 stress -1d5 health

R: 238 / I: 24 / P: 3

Divergence Quest

First, choose which deity devised your form from the shapeless essence.
R: 9 / I: 1 / P: 3

Quest for Adventure

Setting: >>Generic Tolkien-esque Fantasy World.

Main Character: >>Guy McDudeguy, peasant of Blank Village.

You were born bigger, stronger, and smarter than the other commoners. Though you worked as an apprentice for both the Blacksmith and the Old Wizard Dude in the woods, you have grown bored of the humdrum life of a lowly commoner.

>>North and South are the only maintained roads, since East is overgrown and ends in ruins and bandits, and to the west there is no road, just open wilderness.

What do you do?

R: 7 / I: 0 / P: 3

MULTI-CIVILIZATION THREAD

Dice rollRolled 625

MULTI-CIVILIZATION THREAD!
First 4 to claim a race will be our players!
The Random Gen map will be posted after all spots are claimed!
DMing Takes time! be PATIENT in between updates!

Your DM tonight is Shea550!
DM Skype: Shea550
Brought to you by Shea550 and the rest of the Go/B/ community!

GOAL

Multi-civilization thread in which 4+ players compete under one DM. The goal of the game is to either A.) become the last civilization standing, B.) have all other civilizations Bend the knee, or C.) find a way to live peacefully with all remaining Civs.

Success or failure is based on your roll! to roll insert 'dice 1d1000' into the email field.

You will be assigned a color


RULES

1.)You must include the tag.
2.)You have 3 actions per turn
3.)You may move up to a total of 2 hexes per turn unless otherwise stated.
4.)You are aware of the other player civs, and their location, but you may speak to them,
5.)Unless you have discovered them or use outside means(ie, magic or falcons)
6.)You lose once you have lost all units.
7.)You may not give your spot away, if you leave, your civ becomes an NPC.
8.)All players must add the DM on skype
! if you aren't sure or don’t know, just ask the DM he/she will answer any questions !

TAG LIST

Name of Civilization:
Color of Civ:
Leaders Name:
Population:
Pop growth rate:
Food consumption rate:
Food:
Magic attributes and Tier:
Skills:
Resources:

also include a map of your civ each update(just make it in ms paint or some shit)
R: 22 / I: 10 / P: 3

Modern Fantasy Slice Of Weird Quest.

Modern Fantasy
>You are anonymous
>You fucking hate the train
>Thats pretty much your description to a T, a guy that fucking hates trains.
>And possibly has some homicidal tenancies.

Sitting back on the chair you give a sigh, more than a couple weird looking people sit infront of you, atleast they have the courtesy to give the more 'normals' like you some distance. Though you wouldn't call yourself a normie once you get to know you.
Atleast you're not stuck next to a wendigo like last time, just another obese human and a very bored looking elf dude reading a newspaper with a porno hidden under it.
Naughty harpies weekly, you're a little tempted to stare but that might be more awkward than you'd be comfortable with. You like to pretend you have social boundaries sometimes.
You crinkle the minimum wage check in your pocket a bit before your feet start to kick under you, feeling the urge to grumble building up inside of you, the night train just gets to you sometimes.
It's mostly becase you have to sit still for an hour and a half every day to get to work in a meagre attempt to pay for an apartment you can't afford, but what are you going to do? Strap on your job helmet and climb into the job cannon and fire off to jobland where jobbies grow on trees?
>No because thats stupid and you don't own a job helmet.
>You're going to sit here and wait for the train to arrive half a mile away from your residence so you can bump into people and pray you don't get killed by bogeymen because of your debt.
>Maybe just being a guy who hates trains isn't the best way to describe you.
Man you really need a….
Choices
>You need a smoke, a drink, And someone to screw. You just need release and escapism, fuck your miserable position time to go blow that pay-check on blackjack and hookers. Nothings worth it if you don't have a good time!
>You need a fucking rush and you don't care where it comes from. You can't say you want to live long but you'll have a damn fun time doing it, and thats what its all about.. fuck sitting here you wanna climb on this fucking train and ride it and make it your bitch not the other way around! You should go read random fucking cursed scrolls from the library or sky dive, shit fuck this get a job as a mercenary or rob a bank, do some blow off a succubus and wake up the next morning with stitches and wake up without a kidney and soul before you go out to kick down her door and get it back.
>You need your anti psychotics, you can feel yourself slipping and the world dulling.. things aren't as they seem.. maybe you don't actually need them? Maybe you're being poisoned because your onto something big.. they probably are monitoring your brainwaves right now and can tell you're thinking this… better take those now to avoid another incident.
>You really need to shoot something.. or stab it, preferably stab. You've never been opposed to kicking yourself, you can feel that anger boiling over that disdain for all these fucks wasting your life away at that miserable fucking fast food restaurant for their convenience. Fuck that and fuck them.
>You need to go home and go to bed so you can brood about how fucking depressing your life is and starve off time until they evict you from your apartment, maybe you can sell that xbox? Consoles are for fags anyway.
========
Looking out the window almost covered in pudge from the guy sitting next to you, you can see the buildings pass in the distance before cutting off into houses… after and then more oddly shaped buildings, nearing the random mishmash of buildings that looks like it was pulled from a madmans mind out of his ass.
Believe it or not there probably is a thing called too 'multicultural' and you're looking at it. All kinds of freaks and normies share this place as it's a bit of a ghetto and a bit not, mostly its because this place is cheap and won't ask question so it gets inhabited by illegal aliens who probably have better standards of living than you.
You blink a few times as your hands leave your pocket, turning your gaze back to the newspaper guy you can clearly see he is using the paper as a poor attempt to hide the fact that he just slipped a hand into his pants.
>Fucking elves.
R: 0 / I: 0 / P: 3

Help Me Create A Campaign

I don't need help with systems since I plan on using a D&D 4e, Pathfinder, and some Homebrewed Rules mixed together.

What I really need help with are factions, nations, cities, populations, theme, minor quest, major story arcs, and gods (i.e. just about everything).

So far: I was thinking about setting it in a nation that has just fallen apart. Regional powers have been attempting to annex this peninsula nation by destabilizing it. Although successful, the regional nations have now gone to war with each other which has left this nation unclaimed by foreigners (Well, other than a few unaligned foreign warlords). The players will start in a prison fortress which has been left to ruin once the central authority fell to the destabilization. The prisoners took the advantage and rioted their way to freedom. In the process, the players have been set free to roam the land.

That's all I have, anyone willing to throw me a bone here?

R: 2 / I: 0 / P: 4

Everything New Quest

You're not a happy guy. All you ever wanted was to live alone, peacefully, in an affordable residence, doing a simple job, consuming simple media. You never wanted this. A glare of anger at the world grows on your face as the sky opens, and things fall out, slowly. Already, there are sirens blaring, already, you hear gunshots. The world is changing, and you're worried, scared, but mostly…

Mostly you find yourself annoyed. This was going to cause problems. You had plans, damnit, good plans, plans with new releases and books and smiles. Now you - and the rest of the world - has to deal with this bullshit.

There's a reason you're so upset about this. A reason you're not happy with the state of the sky. You thought it was over, is why. You thought it was done. You were a hero, once, not anymore. But you can bet, the first person that will be needed, relied upon, called…

Is gonna be you.

Your name is Caldwell, and you helped people, once. You were a magus, in a world that didn't believe. Technically, you still are. And now, as magical monster girls and lost people and magic itself is falling into the streets in slow motion, you realize that you're going to get a call, soon now, from the central Council.

'Oh, please, Caldwell! Help us!'

Goddamnit! Help yourself!

The phone rings, as if to spite you.

>Pick up the phone.

>Walk outside.

>Sever the phone line, sit down, and watch netflix, because fuck it.

>Write in

R: 50 / I: 10 / P: 4

It's only a Placeholder!

Anon, you wake up in a cold sweat. Your shoes are missing and your clothing is scummy and obviously hasn't been changed or washed in a week, but you don't know why. As far as you can tell you fell asleep last night in your bed, but now you are fully clothed (apart from your shoes) and after a quick look around, you are nowhere you remember ever being.

As you glance about the room, you look past a small mirror(for no apparent reason it is the only decoration in an otherwise spartan room), and your brief glance you see…

Eye color:
Hair color:
Skin color:
Gender:

There is what appears to be an automatic door with an id pad (looks like a palm locked door) on the far side of the small room you are in.

What do?
R: 21 / I: 3 / P: 4

Apostasy: Hunted

I will only be name/tripfagging for the OP of quests I make.

>You are awakened from your sleep by the foreboding sound of heavy, armored footsteps somewhere nearby, not far from the makeshift leanto you had constructed to keep yourself dry in the frigid early-spring nights of Cizerim. No stranger to being pursued by the fanatical Aureyan crusaders, the monotheistic knights who believe themselves to be the pinnacle of justice, directed by their ecclesiarchy to extinguish religious dissenters. Judging by the frequency of the footsteps, you decide it can't be more than two or three of them.

>As it stands, you have a few choices as to how to deal with the threat. Do you attempt to leave the area undetected, dispatch them with some form of trap, talk your way out of it or even take them on battle?

(These questions will be used to determine who and what the character is.)

R: 35 / I: 0 / P: 4

Old Fucking Lich Quest 4 - Past

http://suptg.thisisnotatrueending.com/archive.html?tags=Old%20Fucking%20Lich%20Quest (Previous threads!)

http://pastebin.com/6et9qnLu (Your Handy Handbook of Resources! Please read, there have been important updates.)

Things have been going damn swimmingly.

Your home has not expanded much. It doesn't need to - the kobolds scamper about, now a solid 60 heads, a full half of them trained adults now. It's been several months since you sealed off the dungeon. And now your Shaman brings good and bad news.

"The good news," the old thing states, wheezing, "Is that the forests nearby feel your presence. The trees begin to blacken, the earth rejects all but thorny weeds." he says. "These effects are stronger the closer one is to the mine."

"And how is our spy?"

"She has finished the vomiting and has moved on to feverish dreams. The mushrooms we had been farming…" he chuckles. "They fed her, oh yes. Did not suit her palette or belly. But they fed her."

You nod, almost catching your head when it tips off your spine. Damnation, the wire went out.

"Have you further questions, or orders, Lord Glorious?"

R: 1 / I: 0 / P: 4

Paradise Warfare, 80s Cyberpunk

You have little in life. You barely exist as much more than a speck of biomass festering on rust. The city around you is rust, crumbling concrete, heat, rage and depression. This is DASA City, your home. Crime and poverty your world. Violence your language. Death your final paycheck.

Dotted around this spread out rotting urban jungle are huge white spires. Expressionless they tower over the skyscrapers as giant spires of nu-metal. Upon their crowns are the jewels of society. The wealthy and powerful live within beautiful glimmering glass buildings nestled safely on platforms.

You live in DASA City, and are employed by the Yoshi-Brandt company as a Sub-Contractor.

Please input:

[NAME]:

[AGE]:

[PHYSICAL APPEARANCE]:

[EDUCATION]:

[FAVORITE SNACK FOOD]:

Furthermore there are three classes:

>Computer Security and Unsecurity

A hacker that focuses on "creative solutions" to computer security/unsecurity issues.

>Low Profile Operations

Stealth focused. Sneaking, sniping, silent neck slices in the night. You focus on quiet solutions to loud problems.

>Demolition Destruction Death Dealer (4D or "Forty")

Authorized by the Visceral Omnicorp Act of 2059 (Code § 1337C) for "hands on" solutions to problems. Explosives, guns, and nanoblades are your tools of the trade.

———————————————————–

[NEXT PART: YOUR NEW CONTRACT AND WORKPLACE EXPECTATIONS]

R: 3 / I: 0 / P: 4

[Quest] Survive a week

textadventure grow game:

> each turn you choose 1 thing to build

> first to comment makes the choice

> very quick game, 7 updates per game.

> you will lose in the first few times.

> tip: be smart, learn from your mistakes

Small group of settlers sets up a village in a mythical land. A dragon was sighted,above the mountains to the far east, it will attack the village in 7 days. You are starting the preperations.

——————-

Day 1

Population: 10

Levies: 0

Soliders: 0

Defense: 10

Research: 0

Choose what to build

> [build] tower

> [build] garrison

> [build] mines

> [build] library

> [build] walls

> [build] farms

> [build] training grounds

*If Farms are built outside the village, they increase the amount of food and prevent starvation crysis.

*If Tower is built in the middle of the village. It will increase defense by +4 and reduce the amount of dead villagers if the village is plundered.

*If Garrison is built, 2 villagers will become "levies" each turn. You can't have higher amount of levies than the amount of villagers in your village.

*If Mines are built, you have material to equip your men with weapons. 2 levies will become "soliders" each turn.

*If walls are built, it will inrease defense by +4, also raiding parties will not be able to attack your village and instead will siege it and leave after 2 days.

*If library is built, you will gain 1 point of research for each turn it is standing. Research allows you to predict future events and unlock secret ones.

*If training grounds are built you will recieve additional +1 to defense from every solider you have.

R: 49 / I: 1 / P: 4

Collaborative Quest: The Scarlet Veil

(In a collaboration with One-Eyed)

Gravity's Twitter: https://twitter.com/Calderweiss
One-Eyed's Twitter: https://twitter.com/OneEyedQM


You slowly come back to your conciousness.
What uncovers before your eyes is a blurry sight of a dark grey celling. As your vision finally clarifies, you can make out some of your surroundings.
It appears you are in a medical insitution of some sort. The lights seem to be off, and the only source of illumination come from windows, almost entirely covered by curtains.
You find yourself lying at one of hospital beds. There are numerous more, but it appears none of them are occupied. Some of them seem to have been knocked over, several bed sheets are lying carelessly on the floor. The ones remaining standing have tangled sheets, like all of the occupants had scrambled to get out. Almost as if some sort of a hurricane came through the place.

The room is dark and pretty nondescript. Apart from the beds, some still lined-up in order, and some chaotically scattered, there are several desks, with what appears to be some sort of basic medical equipment - syringes, scalpels, et cetera.
Above one of the desks you notice a small mirror, sight of which leads you to a very disturbing finding.

You cannot recall anything about yourself, not even your own appearance.

You stare at the celling, dumbfounded, for several minutes. Amnesia? Was it either because of an accident or did you have some kind of mental disorder? How long have you been here? And what's more important, where are the ones that brought you here? This place looks the least of which you could expect to be a well-managed hospital. It's much reminescent of the set of a horror movie; that is, if you could remember any. A tingling feeling starts in your toes, gradually moving up your body until you're able to twitch your extremities, then slowly lift them.

The material under you is soft, as is the blanket on top. You're hooked to a machine through some needle in the hand, but it seems to be turned off along with the lighting. Fighting to sit up, you strain the muscles in your back just to do so. Breath hitches in your chest, and it's only after more heavy panting that you decide to pull the tube out of the back of your hand.

After more effort, straining, and sweat, you manage to swing your legs off the bed onto the floor. Wobbling dangerously, the legs under you threaten to give way. Shit! You grasp the edge of the bed for steadiness. After regaining stability, you step out carefully into the room, making sure to avoid anything sharp that might have fallen to the tile. Your back hurts like hell.

There! Sleepy eyes catch a prescription bottle by the end of one of the beds. Slowly making a way over, you pick up the item to read: "Administer 500 mg of Threucosamine 3 times a day. Do not adminster until at least 30 minutes after meals." Checking the label further, you look to find that this is not medicine for a physical ailment, but rather, a psychiatric drug. Your fears are confirmed as you pick up more and more of the bottles around the room. You're not staying in any hospital, but rather, a mental ward.

Through the duskiness, you see a mirror over a sink by the left wall. Slowly shambling over to take a look at yourself, the world blurs all around, and you move more or less like a drunkyard. You trip on the floor halfway to the mirror, but manage not to hurt yourself too much. Finally, your eyes meet the glass's reflection.

What did the mirror uncover before you was a face which you'd consider to look good even for a hospitalised person's standards, except for two things: an empty, almost drugged stare in your hazel eyes, and a rather fresh scar running across your right cheek.

You appear to be a handsome, and perhaps at less unfortunate occasions, vigorous man, aged somewhere in his late twenties. You have a pale face, and a slender figure. You seem to be doing pretty well for abandoned mental asylum standards. Heck, you're even pretty handsome, although a little on the pale side. Your black hair’s a bit of a mess, but that's the least of your concerns now.

What was your old personality like? Did you have one? Ice blue eyes stare out with a coldness to them, almost like someone else is looking back. The notion of guessing your own personality from your facial expressions rather than memories seems odd, but it's apparent you possess some cold blood. You feel great confusion, and deep inside some fear as well, but not panic
R: 39 / I: 2 / P: 4

Apotheosis: 8chan Migration Edition

Hey guys, how about a game of Apotheosis?

For those not in the know, Apotheosis is a staggeringly popular forum game that started on the Speculative Evolution forums. To sum it up, you play as a god, or at the very least, a being that lives off the prayer and belief of humanity. You need the mortals to recognize and revere you. The more people who do so, the more powerful you become and the greater the miracles you can perform. What exactly you can do also depends on the myths surrounding you, as in, your powers aren't just tied to how many followers you have and how much worship you get, but also what those followers think of you. If the myths state that you can roast people alive, you may very well gain the power of spontaneous combustion, but you wouldn't be able to flood a city.

To begin with you must have a name, it must be a name which reflects the sort of being you desire to become. It must be a name which in time the mortals will recognize to either fear or love. Next you must enact the birth of your God/Goddess, this takes the form of a vision which is given to a chosen one. The contents of the vision is decided by you, please think carefully about what you are going to tell the human and also chose carefully who you are going to reveal yourself to. Once your prophet has been chosen and you have revealed yourself to him/her then the prophet will go about spreading your word, as this happens according to the contents of your vision myths of what powers you have begin to spread. From then on you use your powers to influence the world around you and gain more followers, if you begin to lose followers then your powers will diminish. If a God is forgotten then a God will die, thus you must ensure they worship you in any of the following ways:

Prayer- One of the most obvious, this is people invoking your name asking for help or just thanking you. This can also be done through song or prose. It is one of the weaker forms of worship although due to its ease it can often be done quite commonly and will allow your followers a much easier time blending into society.

Sacrifice- The most powerful form of worship due to it involving the giving of life to assert your glories. Animal sacrifice is fairly common, and is not morally frowned upon although the poorer members of society may avoid your religion out of necessity. Human sacrifice is far more potent, although other Gods can attempt to usurp you due to its unpopularity. Sacrifice is easier to maintain in times of desperation among your human subjects.

Construction- The second most powerful, this can range from the carving of idols to the building of huge temples. Your powers are increased around lands which are consecrated to you and you can have a much easier time in casting more permanent miracles.

Fear- If people actively fear your God's name being spoken and tremble at the thought of you then you will grow in power. However this prevents you from gaining more benevolent powers, so while it maybe easy for the terrified humans to whisper about how you cause pillars of fire to rain down on the Earth they are far less likely to ever say anything nice about you. Thus cementing your role as malevolent being, you would have to work far harder if you had a change of heart…

For a better idea of how this game works, please check out the original Apotheosis game on the Conceptual Evolution forum:
http://s1.zetaboards.com/Conceptual_Evolution/topic/5161204/1/

What's unique about this quest is that everyone will be playing their own god, not just one controlled character like most. As such, everyone should be namefagging and working on their own rise to worship. From there, you're free to war and compete with one another as you please, forge and break alliances, make Pantheons and usurp followers. It's a mix between a competitive and cooperative writing game.

So, what is your name and how do you reveal yourself to your chosen prophet?
R: 65 / I: 3 / P: 4

Himehorn Egg Stealing Quest

You are a Nohorn, and you’re out to steal the prized eggs of the horned ones, often called “Himehorns” for their horns and typical hairstyle. About a month ago you and your partner managed to steal one each with sleight of hand and two cakes as a distraction, but your subsequent attempts to steal more have failed. Worse, your partner in crime has abandoned you and ate the very egg he stole on a particularly hungry night.

The bright side however is that you can get more eggs. The himehorn cave you’ve been trying to steal eggs from has particularly incompetent musclehorns guarding the entrance. You can probably sneak in a few more times, grabbing an egg or two each time, without getting in too much trouble. You also know that the horned ones have a universal weakness to cake, and it is a weakness that you’ve exploited in the past.

Except… What did you want all of the Himehorn eggs for again?

[ ] No reason, you just wanted to steal some eggs to bully the Himehorns. Bullying the Himehorns is so much fun!
[ ] Those eggs are fucking delicious when cooked! Or so you’re told. You’ve yet to try one, and your ex-partner-in-crime wouldn’t share after cooking his egg.
[ ] Gosh darn it, the smallhorns are weaponized adorableness! You MUST get more eggs for more smallhorns! Smallhorns that won’t automatically fear a nohorn such as yourself like the ones raised by a herd of Himehorns.
[ ] Write in
R: 751 / I: 152 / P: 4

A Tale of Monsters - Arc of the wolf - Part two.

Evening gents and welcome to the second part of this quest, our previous thread having reached 700 replies I believe it’s time for a fresh one.

Here is the archive to part one for anyone that would like to read them. http://8archive.moe/qu/thread/3978/ and here is my twitter where I announce activity for the quest. https://twitter.com/TaleOfMonsters and finally here is the archive of the main quest, you don’t need to read it in order to play this one. http://suptg.thisisnotatrueending.com/archive.html?tags=Monster%20Girls%20Quest

Next, here are some stat sheets of the various characters. (Three of them are unfortunately missing, but that ought to be resolved before the next update).

Maegan Fayruz, protagonist and wolf monster/Youkai. (Updated)
http://pastebin.com/zB6wKkMn
Evangeline Fayruz, mother of Maegan.
http://pastebin.com/Mw8jrsFK
Ame-no-Uzume-no-Mikoto, queen of Central Zipangu.
http://pastebin.com/1as1KXhp
Yumiko Takara, Matriarch of the Tengus.
http://pastebin.com/kmibKJNW
Hildegarde, foreigner of Kreszenz.
http://pastebin.com/Um9L9q7d

Onto the main events.
R: 34 / I: 0 / P: 4
First Quest, don't hate me nig/qu/s. (might do a small tinge of hatred for me cockteasing you last time)

I'm ready to start this a bit today and a ton tomorrow. If I don't respond today I'll be on here for half the day tomorrow doing the quest.

You are in a bar. It's the best fucking bar you've ever been in too. You also have no idea how you got here. So that'll be a problem later you guess. Right now some guy said he'd pay for everyone's tab and you're damn thirsty.

There's a ton of people here. The interesting ones at first glance are:

A man covered in bandages.
A man in a nice suit and a colorful Mohawk.
A group of four men each in different colored suits. One red, one green, one blue, one white.
A chick in a backless dress and wearing a massive iron helmet with circuits plugging into the dress from it.

Do you talk to them? Grab a drink? Probably both? In other words WAT DO????

BUT FIRST your name?
Also choose the two best suited for you.
>You’re ripped or at least you work out. Strength
>You're smart, damn smart. Intelligence
>You've always felt a strong connection with the strange and unknown. Weirdness
>You're as stubborn as a mule and never change your mind. Mental Fortitude
>You're in a pub, so of course you can drink! You can also take a good punch to the face. Constitution
>No one ever counts you out and you always pick yourself up. Willpower
>Your limber and sneaky. Maybe you took up yoga? Dexterity
>You've got quite a silver tongue. Cunning
>Something else that I can’t even begin to think of. Write In
R: 19 / I: 5 / P: 4

GOB

So, someone invited us from /gob/ to try and see if we can host games here, seeing as /gob/ is pretty much a cemetary by now.

I know this place isnt much better, but it seems to be in the midst of some changes, hopefully this will serve to kill some of the time between you guys' quests.

Here is some OC of mine, just a couple changes to the cookie cutter GOB. For those not versed on this, its pretty much risk.

>mupmupmachine
R: 33 / I: 1 / P: 4
Welcome to Skelequest! You are Skelebob the meek. You have managed to infiltrate human society in the stealthiest manner.

Now you have been called in front of your bosses office for poor performance. First reply decides your action, 1d20 decides success.

Yes I made this on /tg/ first I didn't know about /qu/
R: 98 / I: 0 / P: 4

VaultQuest

AWW YISS
Get the fuck in here bitches we're going to run an autistic vault simulator.

First off, I'll ask you a few questions in the next post.
I'll go ahead and randomize some things about the Vault after that…it would take too long to go through all of these options democratically and besides, the point is that you come here thinking it's shelter and get an experiment. I'll come up with an experiment based on the conditions I rolled, but that's for the Overseer to know and you to discover (or not, as you wish).

The Vault: 105
The Locale: Capital Wasteland
R: 4 / I: 0 / P: 4

Co-operation and stuff

Hey there, /qu/ties.

I am the new owner of >>>/cyoa/ and I'd like to invite you mates to my board. As our topics are similar I would suggest a small cooperation between us such as /v/ and its partnered boards do. Even if you don't want anything to do with my board, which is totally fine, I am going to recommend yours on mine for friendship's sake.

Have a nice day, everyone.
R: 7 / I: 0 / P: 5

Totally not Armored Core RPG

You were a simple resident of Colony Titan-IV, until that day. June 29th, 2801, by the old earth-calender. A meteor storm, somehow unforseen, crashed through the shielding of the colony dome and left hundreds dead. Your family dead, and your sibling vanished, you were brought into an orbital hospital frigate and operated on. Some of your organs and bones had to be replaced, leaving you as a T-human.

In debt, and physically suited to piloting an Active Armor, the 20 meter tall humanoid weapons employed by the modern militaries, several sponsors offered to cover the medical costs in exchange for your enlistment. The PMC Union, a guild of military contractors, were one. The United Terran Nations, the government controlling earth, were another. The third was the Trans-Human Advancement Research Society, a group dedicated to what they see as a perfect future. Order, money, or idealism. But there was a fourth, in secret to the others. The Neo-Terran Republic, a terror group dedicated to the end of space colonization and a full return to a renovated earth.

[Spoiler]So: which did you choose, what is your age(10 to 30), gender, name, and where between Construction, Systems, Tuning, and Complexity in the building stat set, and Control, Reactions and Accuracy in the fighting stat set do you distribute 14 points? First response takes fluff and first 4 points, second post gets to spend the remaining ten[/spoiler] Picture is just an eyecatch/unrelated shit because files aren't being cooperative on my phone.
R: 10 / I: 3 / P: 5
Once again the bell starts to ring signifying the end of the long school day. Being a second year, you should be more excited about going to school and making memories but ever since she graduated last year, school has felt empty for you. All around you, your classmates make plans.

"Hey! Kaori, let's go to karaoke."

"Eh? I can't today… I have club activities…" Hearing the word club activities reminded you that you were the only member left for the occult research club.

"Hmm… Maybe I should open up the occult research club today… People might be looking to join it…" The first week of school is pretty lucrative for clubs to recruit the new first years. Every club is out on the courtyard trying their best to recruit as many new people as possible.

Then, images of your goodbye with your upperclassman floods back into your mind. "Keep the occult research club alive for me okay?" Your time with her was fleeting. The one year you spent with her felt incredibly short but it fit her personality perfectly. She was always energetic and looking for adventure. She singlehandedly made your first year in high school an exciting time.

"Hmm I should open it up one of these days or else I might risk it getting suspended…"

[ ] It should be fine. Just go home for today, without your upperclassman, the occult research club is nothing to you now.

[ ] You promised to keep it alive. You'll keep it alive in memory of your upperclassman.

[ ] Custom
R: 7 / I: 1 / P: 5
Lets play some civ. first, my english can be shitty at times. sec, it wont be run in any particular hours, all the things you post will be considered in next update. my timezone is GMT+1.

we will use 1d10 for mundane things, but i can sometimes ask for 2d10, first roll to determine if we managed to achieve our goal, secound one to determine consequences. for example:
>researching fire magic
>rolled 10 and 1
>half of village is destroyed in one great fireball, you got bonuses for fire mages for a duration of x years and you gain a mage hero.
this will be mainly used for research.

religion, culture and race will be very important. system for them is too complicated, and i made my notes in my home tongue so yeah, lets keep it a secret.

i tried to make a system for magic, but i ended with something more confusing then gloranthan pantheon genealogy. basically, if you want to research some magic, you must first start with researching basics. then you are free to make any category of magic, and it will be interlocked in weird ways with other categories.
>research fire magic, learn fireball
>destructive magic learned
>destructive fire magic obtained
also religion and culture will have influence on what spells you can use and will give you bonuses to particular branches:
>viking knock off, worship water deity
>huge penalties to fire magic, bonuses to water magic, special spells for traveling on the sea.

so, if rules are clear, lets get started.
R: 14 / I: 2 / P: 5

Quest of the Archmage

The wooden wheels of the wagon crackle softly against the stones on the ground. The trees rustle quietly, and in the distance you can hear the bustle of the city that you have now left behind. You slump down gently against the tanhide covering on the inside of your wagon, and move your book into your eyeline. The histories of the Archmage fascinate you, and so you do enjoy reading of them.

The lightning shooting at random from Jessop's hands crackles a lot louder. You do not know how he found his way onto the roof of the wagon, but he did. You sigh with some exasperation. Jessop is the man within your care. His mental capacities are… somewhat lacking. The well is charged, but there's no mana, if you understand. His very presence saddens you, as it almost always results in some kind of havoc. You despise the man, but for all your feelings towards him, you remain loyal and devoted to the maffer. If it was entirely up to you, you would abandon the fool. It's not up to you, though. It's up to the Archmage, the most powerful magi in the world. The Archmage chose you to accompany him to the Scholars Peak, and so you had to follow his commands, lest you be outcast by the magi the community.

You're not sure why the Archmage chose you. Maybe Jessop likes you? It's impossible to tell. You would simply kill the fool and be done with it, but there's one problem; you wouldn't kill the Archmage. Jessop, for all his flaws (which he has many of), is the most powerful magi in the world.

Destiny does enjoy it's jokes.

Suddenly, the smell of burning fills your nose. You glance up, and spot a crackling flame burning the top of your tanhide wagon cover. Jessop cackles maniacally on top of the wagon, likely at the stupidity he has unleashed. What do you do?

What you do decides what school of magic you specialise in. Keep in mind this will affect the entire quest.

A) Quench the fire with a simple dousing spell (Water school)

B) Blow out the using a simple blasting spell (Wind school)

C) Help spread the fire for some reason using a flare spell (Fire school)

D) Bring mud up from the sides of the roads to put out the flames (Earth school)

E) Run out the wagon (No magi school - loyal knight)

The majority choice in 5 posts decides.
R: 23 / I: 1 / P: 5

Adventure game, supersmut edition, now with more slavery!

RULES: General consensus when I start writing decides what you do. If it moves you can fuck it (but I'm not gay so gay scenes will probably be short and unsatisfying) Pedo content available. Your goals are to have sex with everything possible and not die young. If consensus is something not on the menu I may write it in. Part of this story was already written/posted elsewhere (by me), part will be OC. Your choices matter.

You are male in your 20's.

Acceptable commands always include "look", "inventory", and "quit/restart"

START

American West, hundreds of years ago

You are traveling East from the Sierra Mountains. Your horse is tired and too old and you're feeling old yourself between the month of hard work you just finished and the whore that stole half your pocket money yesterday.


SIERRA PLAINS 1


You're riding through the plain.

are you:

A) Looking out for indians
B) Looking down to watch the trail
C) Looking out for water
or
D) sleeping?
R: 50 / I: 4 / P: 5

Metro City

So this is my first quest here on /qu/, so my ways of running stories here might be a little different then yours. Treat me with respect, and I will do what is within my power to deliver. This is going to be a good old fashioned user vote thread.

You pick yourself up off the ground of Neo Hong Kong, rubbing your swollen face.

Your name is Matthew Rand, and you just had your ass handed to you.
Your head is still fuzzy. Try and recall what you can.

It's the year 2077.
You have blue eyes.
You have brown hair.
Your girlfriend's name is Jenna Garland.
You are 25 years old.
You are a digital artist.

Stumbling out of the back alley onto the sidewalk, you lean against an illumination pole to catch your breath. The thugs who took your cyber credit card and PCU(personal communications uplink) have long vanished.

Creditless in a bad part of town, you stick to the shadows, shuffling along toward a brighter part of the city.

What kind of place do you head to get yourself back together?

I'll take the first 3-5 options suggested, and then we put them in a strawpoll and vote.
R: 16 / I: 1 / P: 5

Stars are the limit QUEST

The stars are the limit.
This shit is a sci fi quest thing that's gunna be fun as hell, and really in depth, and serious, trust me, I'm really good at this. Also don't be a pussy but death and shit is a really real possibility. No hand holding, git gud and use your think box, we'll cross how we want to handle death when we come to it.


>You are anonymous, an ambitious young adult human male from a galaxy far far away who may have made a really good, or really bad life choice.

>You bought a fucking ticket and an over-priced junker of a spaceship, about two galaxy's away from charted human territory.
>On your way to some un-aligned and half-unexplored sector of the universe, with little skill or money to get by on, and probably even less gas.
>But hey, adventure right? Not like your going to crash on an uninhabited planet with no way to get back and get eaten by a genestealer who'll become you and eventually get rescued only to hunt down any living family you still have or anything.. right?

The more you think about this the worse of an idea it seems, but your a drop-out who was stuck on an overpopulated hiveworld with your entire future being a fry-cook at mc-ronalds before you got old enough to be recycled into the very burgers you help create.
So when the opportunity to sell everything you ever have or will own and buy that junker of a ship and that offer to assist in the human colonization of a pretty new sector fell on you They probably literally pulled your name out of a hat You couldn't really refuse, and with a government grant backing you up on getting started everything seemed too good to be true.
And it probably was, since you are horribly unprepared and you've spent yours and your families life savings on a small junker of a ship, it doesn't look too terrible in all honesty but it's bare as hell.

>But more on Anon's mis-fortune later, I think its time you iron out the details of what to spend those sweet ass points on.
R: 661 / I: 211 / P: 5

A Tale of Monsters - Arc of the wolf

Evening elegant gents and welcome to a new arc of A Tale of Monsters, ported over from halfchan /tg/ and, as far as I’m concerned, it’s been a long time coming. I’m doing something of a trial run for /qu/, I know my quest has been on for a long, long while ( probably the longest lived on that board) and that inevitably means there’s a lot of stuff to cover but I’m not going to impose the need of continuity for this peculiar arc I’ve got cooked up; while linked to the overarching story this part will have a new protagonist (putting the numbers to three) and knowledge of the settings isn’t going to be as vital, I’m going to do things a little differently until we go back to the main story, not that we’ll be wasting time doing this – as always, I play with high stakes- there is a lot of gain and just as much to lose.
For my regulars I believe you’ll find yourself at home very soon and probably guess what I’m attempting to do pretty easily and for any /qu/ newcomers, I’m welcoming with as much open arms as I can. I’ve never had a lot of popularity so I’m not expecting a sudden surge of players.

Sheets concerning important characters will pop up when the individual in question is mentioned, although most of them are stats related for direct confrontation with some information obfuscated until a proper reveal happen.

If anybody is curious about the archive, here it is.
http://suptg.thisisnotatrueending.com/archive.html?tags=Monster%20Girls%20Quest

And here is my twitter.
https://twitter.com/TaleOfMonsters

Without further ado, here's some information about our protagonist, the introduction will begin next post.

http://pastebin.com/U2BrfMzG
R: 52 / I: 1 / P: 5

Quest: Referendum Edition

>"Sit down near the fire, kids, and listen to the story of our ancestors…"

Well, /qu/. I feel like running a quest, but I'm not sure what to run. Your call.
Some suggestions:
>Innkeep Quest
>Farmer Quest
>SCP Quest
>The Adventurer's Guild
(http://1d4chan.org/index.php?title=Adventurer%27s_Guild)
>Genre Savy Metacharacter Quest
>Killing Elf Hitler Quest

Those are just suggestions, I'm open to (almost) anything.
R: 1 / I: 1 / P: 5

Lone Wolf QUEST

Mama used to say the small touches, the personal ones, were the ones that made a home. Now smoke rises over the ashes of the house and the bodies are buried out back where a flower bed was planted a little over five years ago. The sun rises white and gleaming over blackened mountains, and Sweep has a growing litter of empty bottles as he drinks one beer after another.

He was born Christopher Parks, but that was before. Thirty-five years and a mess of blood later, and he was Sweep, one of the oldest of the Washingtonian chapter of the Lodge of '66. Not that any of that mattered now: Jarl Harry, the twins, auntie, mama, and sis, all of them, slain by the claw of the Pure at the will of their Ivory Judges. All but one of the Lacey original Kingslayers.

Sweep had another drink.

The Predator Kings had an army: thirty, forty warriors at arms plus an uncounted number of wolf-blood slaves; no telling which of them were civilians and which were combatants. Even if he did somehow beat the odds and defeat or kill their pack, the Ivory Claws and Fire Touched would descend on him in retaliation for the talionis.

The smart money was to move on, find a new territory, carve it out and try again. He was too old to be foolish, and wisdom would have been to honor the pack that had been to pass on his knowledge to the pack that could be. But the hunter inside him longed for the purity of glorious battle. If only he were a little more cunning.
What is an omega Blood Talon Crescent Moon to do when his pack is good and dead. Go out in a blaze of glory or build for the future?
R: 16 / I: 24 / P: 5

Stick figure quest

I created a quest thread with stick figures and since I dont have time to do draw a lot or fast, I thought I could build it up here, where threads don't vanish that fast. This will help me to take my time and quit when I have to sleep or work.

Unfortunatly I wrote up a bit until now and the main character investigatet 3 rooms since he woke up.

I should also add, that my english is shit and my drawing skills are bad. But still acceptable, I guess. I won't give any Options what to do. You can do what ever the fuck you want, but killing yourself. If you do something dangerous you can die. But it shouldn't be obvious that you want to decease. That's all.

I will post the pics now, telling very shortly what happened in there

>Woke up in room

>No memories
>Headache

>Someone wanted to jerk off, no problem with that.


>Tried to get the cord, but you weren't heavy enough + the cord was attached to well at the ceiling
R: 25 / I: 2 / P: 5

Time Wizard Quest

"¡Mientras tanto, LOS MAGOS DEL TIEMPOOOOOOOO!"

You are - or rather, used to be - Jacques Bonhomme, Frenchman who migrated to the U.S. just after WWII.
Due to a sudden and unexplained event, you now are the Time Wizard Monday Evening 9 O' Clock!

Pick five powers for use in your quest, which can be anything you desire, including but not limited to becoming King of the Mafia.

Your powers must be boring things a boring man emigrating would do, in the form of Verb the Nouns.
Examples:
>Open the Door
>Call the Cab
>Mow the Grass
>Order the Burger

Things like that. If you're not familiar with Advanced Time Wizards! powers, I suggest you read the manual to get an idea.

Anyhow, using your powers in an useful way requires liberal application of troll logic.
R: 13 / I: 1 / P: 5

Red Sands Quest

The world has been broken. Where once there was magic and technology, lies ruin and death. Magic mutates the user and the world, causing monstrosities and mutations. Technology rebels against humanity, robots and devices gifted with malign intellect. No one knows what caused all this - all they can do is survive.

>CHOOSE YOUR CHARACTER:


>A knight of the Blue Shield, on assignment to investigate a threat known only as The Siren.


>A magus mercenary of the Red Claw, on a mission to defeat a bandit clan.


>A gunman who believes in the Big Iron on their hip and the Law in their heart, trying to save a single girl.


>A bandit leader gifted with psionic power, aiming to take a single town among the dunes of the desert.
R: 4 / I: 0 / P: 5

The Last Push

It is the dawn of the 41st millennium, and there is only war. On all sides the enemies of mankind crash against the dutiful Imperial Guard. Deep in the reaches of space, the 23rd Deminius Tank Regiment fight to defend the last planet in the system from orks, Deminia 3, a industrial world of deep crags and rock spires.

You are Crasuis Holthorn, commander of the remaining 17 Leman Russ tanks in the area, and you are determined to get your men off this world. You are accompanied by Titian Holthorn, your brother and second-in-command, who leads several squads of Guardsmen, many veterans. You are currently resting upon a large plateau, and are several days from your destination, a small hive that is under siege. With a heavy weight on your shoulders, you rise and tell the men to…
R: 12 / I: 0 / P: 5

Nomic

/tg/ sent me here
Nomic is a game where you can add, remove and change the rules of the very game, including its objectives, win state, lose state, and how it is played.
https://en.wikipedia.org/wiki/Nomic

Since the board is new, lets take it slow for setup.

Some game to start off:
1.Rules have two states, immutable and mutable
-1a.Immutable rules must be change to mutable before being modified
-1b.Immutable rules take precedence over mutable rules
2.To add/change/remove a rule, a player must be supported by another player
3.Rule 1(and it's subsections), 2 and 3 are immutable
4.You need trips to win

Thoughts/questions/anything?
R: 99 / I: 5 / P: 6
These go here right correct me if I'm wrong first to get 3 votes for race/place we do
R: 5 / I: 1 / P: 6

Let's Play Eclipse Phase

Link to corebook: http://robboyle.files.wordpress.com/2014/05/ps21000_eclipsephase_4thprinting.pdf

It's been nearly ten years since you died. Many died in The Fall of Earth, but unlike most of them you could be reborn from a backup, a digital scan of your neural template saved on an offworld server. It's been five years since you were reborn, but your life has radically changed. When you first came to consciousness it was in a VR world and you were told that your skills were deemed useful enough to the Planetary Consortium for them to bring you back from data storage as an infolife entity, but that this would not be free. You were bonded to a term of indenture, one which finally ends tomorrow. For the past half-decade you have been a maintenance and security bot operator aboard a small station at Earth's L5 Lagrange Point. You do not own a morph (body) and work 12 hour shifts, spending the remaining 12 hours doing what you wish with your incredibly small salary in Credits and limited access to the Mesh (future-version of the internet). As an infolife entity you can put your program on sleep if you wish to simply not experience the time, but that always seems so wasteful. You don't actually need to sleep, not being a biological entity any more. When you are freed tomorrow you will be given a range of selection for habitats in the Planetary Consortium, an alliance of hypercorps in the inner-system, that you may join. As per the terms of your contract of indenture you will be granted a cheap morph, likely a synth or a splicer, although some habs cheap out and give spare flats or even cases to new citizens. Your ego-casting to the hab of your choice is also covered by the contract, as well as first and last month's rent in a room of your own and a month of backup insurance, just in case the worst happens before you can get back up on your feet, assuming your morph has feet. Your next shift on the station's outer hull starts in about 3 hours, after which you will report to HR to discuss your future and then probably to the VR breakroom for your going-away party. What you won't discuss with HR is your plan to escape the inner-system and head for the Anarchist habs of the Outer System, the Techno-Socialists of Titan, or the Anarcho-Capitalist Extropians of the Main Belt.

What is this character's name?
What was their original gender and culture when they were human?
Which of the three /leftypol/-oriented factions of EP do they sympathize with most?

And, most importantly, what are they gonna do with the next 3 hours? Most interesting/popular answers are the correct ones.
R: 4 / I: 0 / P: 6

A (NOT SO) MS PAINT ADVENTURE-QUEST

hello, i'm relocating from 4chan.

pastebin of useful information: http://pastebin.com/Fi6WVkvY
QM Twitter: https://twitter.com/ANotSoMSPAQuest


Og Tupac switches from his video feed to the session’s progress screen.

Player Status:

Travis Gallows - Male - quizzicalGuardsman - The Hand of ? - Land of ? and Conflict - ? - ? - ?
Kristen Donovan - Female - 420Pumpkin - The ? of ? - Land of Wax and Fog - ? - ? - ?
Gaia Soulle - Female - ProblemSolver - The Foe of Bone - Land of ? and ? - ? - ? - ?
Erich Fatchett - Male - senny01 - The Mage of Glass - Land of ? and ? - ? - ? - ?
Jamie Yu - Female - Grasshopper - The Knight of Void - Land of Pulse and Aether - ? - ? - ?

“Great” you tell yourself. “More question marks.”

Silently you rub your eyes, pondering what to do. Currently Travis is in the process of reclaiming an abandoned castle near the outskirts of the plains that are so predominate in his land. A glance at the sub-monitors reveal the status of the other players.

Kristen Donovan seems to no longer be a tree. She’s speaking with a consort.

Gaia Soulle is also back home, speaking with the hobo that was hiding in her basement.

Erich Fatchett is in the middle of some kind of battle.

Jamie Yu is exploring her land.

>Switch your screen to one of the other players. (Write in)

>Take a break, see what your associates are up to.
>Juice Travis again to see if he can take it. (9/10 juice remains)
R: 232 / I: 19 / P: 6
Ok /qu/estscum. Reactivating a thread that should never have died. You are a deity who feeds off of the worship of mortals, you need the mortals to recognise and revere you. The more people who do so, the more powerful you become and the greater the miracles you can perform.

To begin with you must have a name, it must be a name which reflects the sort of being you desire to become. It must be a name which in time the mortals will recognise to either fear or love. Next you must enact the birth of your God/Goddess, this takes the form of a vision which is given to a chosen one. The contents of the vision is decided by you, please think carefully about what you are going to tell the human and also chose carefully who you are going to reveal yourself to. Once your prophet has been chosen and you have revealed yourself to him/her then the prophet will go about spreading your word, as this happens according to the contents of your vision, myths of what powers you have begin to spread. As these myths are told your God gains the powers described in the myths: for instance if people claim you can roast people alive then you gain the power of spontaneous combustion.

From then on you use your powers to influence the world around you and gain more followers, if you begin to lose followers then your powers will diminish. If a God is forgotten then a God will die, thus you must ensure they worship you in any of the following ways:

Prayer- One of the most obvious, this is people invoking your name asking for help or just thanking you. This can also be done through song or prose. It is one of the weaker forms of worship although due to its ease it can often be done quite commonly and will allow your followers a much easier time blending into society.

Sacrifice- The most powerful form of worship due to it involving the giving of life to assert your glories. Animal sacrifice is fairly common, and is not morally frowned upon although the poorer members of society may avoid your religion out of necessity. Human sacrifice is far more potent, although other Gods can attempt to usurp you due to its unpopularity. Sacrifice is easier to maintain in times of desperation among your human subjects.

Construction- The second most powerful, this can range from the carving of idols to the building of huge temples. Your powers are increased around lands which are consecrated to you and you can have a much easier time in casting more permanent miracles.

Fear- If people actively fear your God's name being spoken and tremble at the thought of you then you will grow in power. However this prevents you from gaining more benevolent powers, so while it may be easy for the terrified humans to whisper about how you cause pillars of fire to rain down on the Earth they are far less likely to ever say anything nice about you. Thus cementing your role as malevolent being, you would have to work far harder if you had a change of heart…


You are born into Ancient Greece, this is not the Greece of Earth, this is the Greece of mythology during the Dawn of the Age of Heroes. There are no great empires, no great marvels, and the land is torn up between various warring city states.

And Gods are emerging in the world ready to gain power over the mortals.

You can join this game at any time, to join simply state the name of your God/Goddess, who your prophet is (his job, where in the world he/she lives and any other important details you want the GM to know) and what you are going to show him in the vision of you (are you going to give him a horrific nightmare of an evil God? Or are you going to tell him to go forth and spread your name? just think about what you would reveal to a human to make him want to respect you how are you going to persuade him that you exist). Note you do not have powers unless the GM (myself) says you do, otherwise you are limited to just appearing in dreams and visions. However as myths of you spread and the number of your followers increases you gain the ability to perform miracles pretty quickly. The first initial miracles may seem weak thus forcing you to be inventive to attain more followers.

This game is very much you post an action and the GM will post what effects that action has upon the world. So let us begin, those interested please post the information requested above.
R: 52 / I: 8 / P: 6

Sexy Mahou Shoujo Wars Quest: Dry run / Mechanics test

Welcome candidate,

Today we will be running a simulation to test your command aptitude. Please get comfortable, as the battle may take a while, and you are expected to see it to the end. Under your command today are:
Rika Manabe aka. Djibril.
Sayuka Kōenji aka. Beat Angel Escalayer, or Escalayer for short.
Takamori Haruka aka. Beat Blade Haruka.
Hikari Misono aka. Venus Pink.
Kiyomi aka. Venus Blue.

The enemy is currently attacking in three locations:
NW of us is an attack taking place in an amusement park. We have evidence that the attacks are being led by a stronger monster.
A school NE of this location is being terrorized by perverted frog-like creatures.
Due North, a large number of women are being kidnapped. This attack is also being led by a stronger creature.

Before you decide where to deploy the girls, please take a moment to review the mechanics of this simulation.
R: 37 / I: 0 / P: 6

Spirit Animals

Pick one animal, picking that animal will give you it's characteristics.
R: 229 / I: 46 / P: 6

Kantai Collection Quest oneshot: The Worst Day

In a odd world of machine and magic, different yet connected to ours, live humans and fairies across the lands. In this world, the people enjoy lives under a fragile peace that comes and goes.

Today, the worst day has finally arrived. It was long feared that this day would come, and now it has come as terrible as they feared. It was the worst-case scenario in the predictions of the Guardian Office:

The Abyss Fleet coming ashore at last, in great force.

The Abyss Fleet were the mechanized, warlike undead of the sea. Defying our ideas of common sense and proper knowledge of how natural laws work, these undead legions of flesh and metal rise up from the darkness of the sea. Time and time again, the Abyss comes to lay waste to the living, with powerful naval weaponry, and an unsatiable grudge that spurns on their assaults.

On this day, one island and its people would be prey. Fishermen's ships further out to sea were the first to be taken by surprise, and too slow to make the warning. The hapless fishermen were preyed upon by the circling Abyss destroyers. The I-class, Ro-class, and Ni-class destroyers as they were called, were shaped much like torpedoes with the bestial features and ways of sharks, with eternally-hungry grins and ferocious bites. These destroyers did not bother to shell the wooden boats. With jaws wide, steel teeth gleamed under the light of day, and came down on wood and flesh, as the screams of humans sank beneath the waves. shelled the meager defenses and proceeded with their age-long practice to slay the herds of the living and harvest them as sustenance for themselves and the growth of their already-immense numbers. It was all according to the instincts left in them by the shadow of an old war, buried in a distant, strange eternity…[1/2]

>Rules:

>>10-15 minute voting time.
>>Write-ins *may* be considered at the QM's discretion
>>Roll 1d100s if prompted.
>Other:
>>Breaks will be announced for the duration of the oneshot's runtime.
R: 17 / I: 1 / P: 6

Ascension Quest 2

Last Thread: http://8archive.moe/qu/thread/929/

You're up early in the morning and in between a simple, but filling breakfast and the morning paper, you brew Siji's elixir to dull the pain of her trauma on the short term, as well as the brew to enhance cognitive function, and mix the two together. There is no mention of Siji's parents' deaths in the newspaper, but that may just be because the press hasn't caught wind of it yet.

Siji is sleeping in, but given yesterdays potion that is hardly surprising. It does mean that Natas shows up while she's still sleeping though, which is convenient since you just have James install him in a room without having to explain why Siji slept over and the circumstances about it in general. After all, she deserves to be allowed to decide who gets told when. When she does awake, she is not much better than yesterday, being largely apathic and passive, simply going along with whatever motions you physically guide her to. After drinking and the elixir taking effect, she gets better, though she does seem a bit confused.

Siji: "I feel…. weird… Is this the same Elixir you gave me yesterday?"

Eona: "Well I tried to improve the formula." Which is true, just not the whole truth.

Siji: "So I'm your guinea pig?"

Eona: "Uh…" Truth be told, you hadn't considered that angle.

Siji smiles faintly "Don't worry. I know you're just trying to help. Besides, I would probably say yes to being your guinea pig if you asked me to. I trust you Eona."

That was… sweet if in a somewhat odd way. But enough about that, onwards to the matter at hand. "Thanks Siji. I was wondering… I know you told the constables about the things you saw yesterday, but do you want to talk about it with me?"

She shakes her head, not entirely unexpected, but you did hope. Prying more bluntly for details about it would be awkward to say the least and an opportunity to learn more might crop up during the day. Regardless, you can always try the direct approach later and nothing is likely to be lost for it. Which just leads to the question of what to do with her for now. One thing is certain though, you're not leaving her alone.

> Go out somewhere together (specify where)

> Ask her to help with your research into divinity (If this option, come up with an excuse for why you're looking it up or come clean with your ambition)
> Ask her to help researching something alchemy related
> write-in
R: 32 / I: 18 / P: 6

Queen Quest

You are in the thriving desert citystate of Om, which is being raided by its own people. You've had trouble keeping up with or didn't care about this city's recent politics, but word on the street is that the queen has been held hostage by her inferiors for quite some time now, and rumors say they tried covering it up with this crop-destroying monsoon that's raging outside right now, instead of the typical gentle drizzle that should have ended hours ago. You also overhear people in the crowded inn talking about the raiding force being led by a rogue noble and those who believe the queen is a god.

Everyone who won't fight or doesn't have anything to protect or attack is indoors, as you can tell by the seventy something people standing uncomfortably close to you. Most are locals, and all the foreigners are a bit odd, namely the bald man in black off to the corner, trying to finish his drink while looking out the window with something that can be identified as giddiness. There was also a girl in bright red with a broad hat who had a couple of the heaviest drinks the tender had to offer before leaving.

But, who are you to do something about it?
>CONT
R: 5 / I: 0 / P: 6
I really, REALLY don't want this board to die.
R: 1 / I: 0 / P: 6

Terath's Tubular Travels

>My name is Terath, I am but one of the four guards in my small farming town. A river runs next to road running through our town and my shift just ended.
>wat do
R: 31 / I: 11 / P: 6

something quest

You're a… a… you're not actually sure. just what the hell are you anyway?
R: 51 / I: 19 / P: 6

A Tale of Monsters - Discussion

Just taking this little spot, I’m making this thread to avoid cluttering 4chan /tg/ since I don’t have any kind of irc/group chat anyway; I’ve linked this thread with my twitter.

First off, I’d like to apologize for being a little overzealous on twitter, that wasn’t my most brilliant moment and I got swayed by emotions but I’ve taken a step back. The whole debacle is still a good reason to come out and talk tough, in the past I did mention if you guys would like to move out of /tg/ and I’m reiterating it now – I do still plan to make a thread Monday (if everything goes well on my end) so we won’t be late in our update – but I’ll simply say why I’m tempted to drop 4chan (especially /tg/) and move on to greener pasture (which may simply be a trap, /qu/ isn’t very active as you can see).

I’ve been doing my quest for three years now, hell it’s been listed as the oldest running one, despite it all we don’t exactly have a whole lot of players and no matter how much I stayed in /tg/ that stayed true; I’ll always be grateful for anyone that decide to read it up and then play even if it means a single person per 3 months or so but facts remains that we’ve become sort of a merry bunch on /tg/, allowed our little space per week so as far as I’m concerned transplanting might not be too hard.

Still I do have a motivation other than wanting new player for this wish of moving on; not a whole lot of people know about it (and I kept it to myself in threads) but I’ve grown disgruntled over 4chan /tg/ with the years. I barely browse it at all anymore despite loving the atmosphere previously (it was one of the main reason why I even made MGQ and kept doing it). Maybe I’m just too nostalgic over good old /tg/, but I don’t feel like I have a place there anymore.

Regardless maybe I’m just overdramatizing; I’ve had a dangerous pitfall with a serious writer block which is thankfully starting to clear up, would you guys prefer to stay on /tg/? I'm being as honest as I can now.
R: 40 / I: 2 / P: 6

Civ Quest-1

There wasnt civ thread before on 8chan , lets change it

choose race (please note that you are not limited to pic, any fantasy race is allowed. also bonuses may wary)

choose terrain

choose 1 hero. he can be your chief or somebody else

we will be roling 1d100, though i can ask sometimes for 2d100. then first roll is for succes , secound is for efects. you can fail but accidently invent something new
R: 4 / I: 0 / P: 6

Possible GRAVITY quest ideas

So the noble Gravity QM from /v/ has decided he might grace us with his presence.

This thread is for ideas as to what he might run.

Go hog wild.
R: 309 / I: 17 / P: 7

I have no idea what I'm doing.

This was probably a terrible idea.
R: 13 / I: 6 / P: 7

Miercilies

I've finished reading all the tips and guides for this board, and now I'd like to start my own quest for the first time. Also I want to revive this board if I can.

Miercilies is a group of five large islands that stretch for miles. Each island has it’s own unique environment and a divine artifact located inside of a hidden temple of trials. Each artifact is part of a device that has many different alleged uses. For centuries the adventurers of the continent Grohl, and Maiquan have been trying to collect these artifacts, but none but 1 have prevailed. Most perish before they can even enter these temples, due to the mysterious dangers of the islands environments. The lands of Maiquan and Grohl have been at war for several thousand years. Feuds between royal families over the islands treasures have split the people apart. Recently, a strange evil has been developing over the lands. Days are getting shorter and nights longer, strange creatures are appearing, and several new dangers are on the rise. The hero (Name?) has been assigned the task to investigate this new found evil.
R: 8 / I: 9 / P: 7

LEGO QUEST (Unofficial)

Hello ladies and gentlemen, I would like to invite you into the world of Lego!

Now, I may not be the man known as Lego Quest, famous for such adventures as Spaceman of Futuron, but my love for Lego is deeply embedded into my soul. I will try my best to keep the spirit in theme!

Wow, that was a campy as hell introduction! Let's just get to the meat of this, shall we?
R: 19 / I: 4 / P: 7

Hood Nigga Quest

It's beautiful autumn time once again in the year 2014 & you a nigga living in Baltimore Maryland, in the United States of America. Specifically you be livin' at 2143 Mcelderrry street. apt c. On top of that Indian joint.

Morning breaks on our young hero as he awakens from his slumber. He slept long and deeply lo these many hours, and hesitantly opens his eyes to world around him. –Fuckkk! what a headache! When it's this bad, you know dat nigga went hard last nite. You look over at the digital clock sitting on top of the television and realize it's already 11:40! Fuk nigga I had some shit to do today!! Ahhh, my head hurts cuz, - It's almost like a nigga forget who he is..

What I need:
Name: (First 3 in agreement)
Class:(Thug-ass, Streetwise, pimp-ass)
roll 5d10 for stats. I will average the results up.
R: 42 / I: 6 / P: 7

WrestleQuest

WRESTLE QUEST ENTRY #1:

Hello, I'd like to help populate the board. I'll be completely upfront, I have no idea what I'm doing running a quest so I am open to any suggestion that will help make the game more enjoyable. Please do not hesitate to call me out if I make any grammar or spelling mistakes either; it's been a very long time since I have written anything. I'd like to keep my comments in italics with the actual game being in standard text, but I am not promising that I have a firm handle on 8chan's formatting yet.

Because /qu/ seems to be extremely underpopulated right now, I will initially be running with the first response I get, so if you want to help guide the story, please do not hesitate. If the board picks up, I will change my methodology to allow more participation. The other general rule is that this will be a totally fictional universe, so no real wrestling personalities will be used. On the other hand, thinly-veiled references are not just encouraged, they're allowed.

In addition to moving the story forward, please feel free to provide outlines of NPCs you'd like to see pop up. These will be characters in the lowest rungs of wrestling, perhaps not even completely trained yet, so no 10-time world champions, though a washed-up veteran is OK. Please provide at the very least a name, a gimmick, physical description, personality, and wrestling style (All-Around, High-Flyer, Power Wrestler, etc.), along with whatever other information you'd like to help flesh the character out.

All fans of professional wrestling are familiar with the axiom, "To be the man, you've got to beat the man." Left unsaid is that getting a match with "the man" requires beating a lot of other men first. In this sport, greatness can only come from conflict. Losing a match fair and square can crush your dreams just as thoroughly as losing because of a crooked referee.

You are a young man that believes they have what it takes to make it in an industry infamous for chewing up and spitting out its talent. You wake up, ready to take the first steps on what you hope will be a long and successful career, but what kind of world do you wake up in?

A. The world is normal. That wrestler on TV pretends to be a zombie cowboy in order to make the show more entertaining.
B. The world is a little strange. That wrestler on TV may or may not actually be a zombie cowboy. The general public believes that the world is like Option A.
C. The world is batshit insane. That wrestler on TV is almost certainly a real zombie cowboy. There are probably a handful of zombie cowboys in the audience as well.
R: 18 / I: 2 / P: 7
dubs decides what you do
R: 29 / I: 2 / P: 7

The Life and Times of Lucius Brown

Ever since your birth brought you kicking and screaming into this miserable world, you have felt that you are… different. People fear you, animals loathe you, and chaos seems to emanate from your very core. Misfortune has befallen your enemies your entire life, and only your family seems to be safe from any degree of the bad luck you bring with you.

Now, it is your eigth birthday. You sit watching the rain dribble down the window, whilst your mother drones on incessantly in the background about her workmates. Your father sits in his armchair, feet upon his footstool, reading the newspapers for today. You've never liked your father. He distrusts you, and you feel that he sees you in the same way you do.

Your parents, whilst they appear to love you, have forgotten it is your birthday.

As you are sat on a stool next to the window, the room is behind you. Inside are your father, your mother, your cat Fluffy, and the hearth, with a quietly crackling fire inside.

What do you do?
R: 105 / I: 7 / P: 7

Ascension Quest

You sip from the glass of wine that accompanied your brunch, eyes turned towards the grounds of your estate though in truth you see little of it as the true focus of your mind is on your future. You recieved your degree from the Union City Academy of Magic yesterday and today your new life as a certified Wizard is about to begin. Most people in your position would probably be content with taking over the family business, something you technically did when your parents died 4 years ago but since you were focused on your studies the running of it all was left to your father's right hand man so far, while the more ambitious might try to go into politics or strive for making a name for themselves in academic circles. Unimaginative fools the lot of them. Your sights are higher, set on a truely epic goal rather than such feeble bumbling. When you ended up enrolled in a theology course by accident, soon realized that it had been a blessing in disguise, because you noticed a pattern. Most, if not all, of the gods were mortals once, mortals who ascended to godhood and if they could do it then so can you, and you will.

But while you have a long term goal that goes above and beyond the imagination of what passes for your peers in this city, that doesn't mean that you do not have more mundane things to deal with as well, such as deciding how to spend the remainder of the day.

You could go to the Academy. While you degree is completed, there is always more to learn and enrolling in a course or two might help broaden your magical abilities, while participating in research that falls within your field of choice may help further improve your abilities in your speciality. Aditionally, the expansive library of magical texts is mostly freely accessible to Alumni, and a lot of the people you know can be found there, either among the students still working on their dissertation projects (since you completed yours exceptionally fast, and with flying colors) or among the staff.

Taking a proper look at the workings of your family business is something that you will probably have to get out of the way sooner or later, and getting more directly involved may prove to be worthwhile.

There is also your family's political affiliations. Running any sort of business beyond a simple shop or tavern will pretty much involve you in politics wether you want it or not, and with the population's fascination with magic and admiration of its practitioners the same usually holds true for being a Wizard. Your parents had connections and you will probably be expected to at least meet with some representatives and participate in a few events here and there, and making your position on political matters clear early on could save you some headaches down the road.

Or maybe you can think of something else worthwhile to spend the day on.

So, where do you go?

> Academy

> Family Business
> Political Affiliates
> Write In
R: 19 / I: 1 / P: 7

Armoured Pioneer Quest #1

In a world fairly similar to our own, it is the middle of a century not unlike our 20th. Great kingdoms rose and fell in Ourazia, ignorant for many years about the fertile continent that lay across the Athiopic Ocean to their west. Exploration, when it came, came late, and as the great powers of Ourazia sent their colonists across the ocean to this undiscovered country, which they named the Neuwelt, they were blissfully unaware of the shadow of war on the horizon.

Ten years after the first small settlements in the Neuwelt, the Last War broke out. As the Carolinum bombs fell across Ourazia, travel and wireless contact across the Athiopic Ocean was rendered impossible. Now, ten years after the end of the War, the Carolinum fog has lifted and the suriving empires of Ourazia attempt to restart their abortive colonisation attempt using the skills and technology developed during the War. Dozens of groups of Armoured Pioneers steam across the Athiopic, armed with advanced landships to protect them from the dangers of the vast and foreboding Neuwelt. You are the leader of one of these groups of Pioneers, tasked with directing, controlling and governing one of these small independent armoured columns.
R: 49 / I: 6 / P: 7

Ring of the Archlich

What's up, /qu/. Drunk-off-his-ass first-time questfag here. Let's go on a half-baked adventure, and see how far we get before I pass out.

It had been a fairly ordinary day, all told. Perhaps even one of the best you've had lately - you actually finished a commission on time, the client didn't try to stiff you, and it even looked like you might be able to eat something other than instant noodles tonight. You'd been wary of your apparent good fortune, of course, but you never expected this.

So of course you got your ass mixed up in a whole new mire of shit.

Perhaps it's best if we went back a little bit, examined the chain of events leading up to you sitting in a drafty warehouse, tied to a chair, with a .45 pointed 'twixt your eyes by a burly Russian. The blood-stained ring in his sharply-dressed accomplice's hand is probably the reason, but you could not have possibly known you were going to be in this much shit when it came into your hands.

It all started when you…
[] Entered an antique store on a whim. You'd had fresh cash burning a hole in your pocket and you figured you might pick up something nice to spruce up the apartment, or perhaps your illustrious self.
[] Tripped down a flight of stairs. You may not be a sports superstar, but your coordination had never been that bad.
[] Literally ran into a sketchy character pursued by a number of armed goons.
R: 19 / I: 4 / P: 7
This is more of a thread to flesh out a quest game setting.

The following was said when somebody asked what would a dystopian mg-ruled society look like on /jp/ on old chan..


Human women are all dead or used only for breeding more humans. Human men have next to none rights and are expected to be good little boys for their wives and make sure dinner is cooked and the house is clean. Unclaimed men are in danger of getting raped or kidnapped to be used as sex slaves. Anyone found conspiring against the government will be executed, if a monstergirl, or publicly mindbroken, if a man.

————————————-

Humans are second-class citizens, men not allowed to leave their houses without their waifus/daughterus.

Marriage mandatory for all males in the empire. Resistors will be summarily mindbroken.

"Rape" is no longer a proper word, but a way of being. "No" is fazed out of the sexual dictionary. All men are expected to give themselves up to the mg who first takes interest in them, unless they're already married.
R: 134 / I: 22 / P: 7

Anyone up for a Paladin Quest?

I'm invested in getting this board rolling. I am up for hosting a paladin cyoa. I will be around for the next 7 hours, so if I have 3 people respond, we can generate the story today and then maybe continue on tomorrow.
R: 1 / I: 0 / P: 7

Let's play a mundane New WoD!

First three people to make a human WoD character with basic starting stats, etc. Come up with at least 2 flaws. Post link to sheets.
Then we go!
R: 5 / I: 1 / P: 7

#SummerSlam

It's finally happened. The terrorist sleeper agents have taken down the white house, ISIS has invaded and the nation's gone to hell. Being the quick actor you are, you got your men together fast and fled into the Massachusetts countryside.

Now you have only two choices as United States Marines. You could make for the capitol and try to stop the insurrection early, or you could flee for the Canadian border and regroup for the world's counterstrike. Supplies are low but morale is high–your squad's been in a hundred crucial danger situations before, and against all odds they know they can make it through this catastrophe and finish the fight.

Welcome to #SummerSlam.

[JACE open for suggestions]
R: 349 / I: 189 / P: 7

Venture Quest

>On this day, a youth will begin their career as an adventurer, what is their name, and gender?
R: 8 / I: 0 / P: 8

One Piece: Inherited Will Quest


An eight year old boy with ultra-curly blonde hair, dressed in raggy clothes and with dirt on his face, lays on his stomach hiding beneath the town's barber shop floorboard porch. This boy is Curly. He's YOU. You've got a job to do – you need to make money, at least sixty beli by nightful and it's already noon. You look left and right down the main isle of the town for some targets, let see…

Immediately in front of you an elderly mime performs for a small crowd. He's pretty good too, for an old timer. You spot a hatful of coins behind him…by your trained eye it looks to be about forty beli at least.

To your right you see a pretty girl with violet hair and a small gap in her teeth sitting with her mother outside a high-end cafe. The girl looks around, clearly bored, on close inspection you can see the little girl is wearing a shiny gold bracelet…definitely worth seventy beli or more. You know a guy who would pay good money for it, no questions asked.

Further down the left side of the main road you can hear loud, drunken yelling from the town's saloon – a place for men to drink and gamble til their money runs dry. Maybe there'll be some good pickings there.

>Steal the mime's hat

>Steal the little girl's gold bracelet
>Get closer to the saloon
R: 10 / I: 0 / P: 8

SOLACE (quest)

You emerge, formless and thoughtless, from oblivion's womb.

Beneath you, the warm, sunlit vegetation seethes and writhes in an emerald ocean. Above you, the furnaces of creation pit the inky void, like diamonds bubbling from tar.

There is only stars above. The sun is yet unknown to you.

"Hi, welcome back," the entity speaks to you. "You're going to be a human, this time."

The concept of humanity unfolds in your mind. A teeming mass of limbs and mouths and hungry eyes.

"This time, you'll have a choice. Three bodies, three different eras."

The foliage beneath you slithers and retracts, revealing three bodies.

"Take your pick, little one."

>The first is a man with black eyes, a lean face, and two rusted revolvers are crossed over his muscular chest. Many scars cover his body, and an aura of rage and fear emanates from him in a pungent miasma.

>The second is a delicate woman with a wide, pretty face. Something strange dwells within her heart, and you are transfixed by her luxurious crimson hair and icy blue eyes. In her slender hands, she holds a slender blade.
>The third is of indeterminate sex, shifting and reforming beneath your gaze. You cannot discern its true form, only that it is capable of molding itself as necessary. The only constant is the tremendous waves of power, washing over you from the body's core.
R: 5 / I: 0 / P: 8

Pone Quest

Welcome to Pone Quest, where we will explore the wide and vibrant world of Equestria in search of… Friendship and Magic, I guess.

Now, before we start, here is the baseline appearance. We can customise colour and stuff.
First question: Are you a colt or a filly?
Important for gender.