Advice and General Info Thread
Here is a sticky of useful websites and links for running your own session. If you have any questions, please ask them here, rather than in a new thread. Someone more experienced will doubtlessly answer eventually.Venture Quest: Thread 2
A Tale of Monsters - Arc of the wolf - Part three.
Welcome back friends to the third thread, made in some haste given that the previous one was has reached 750 replies while leaving a few questions hanging, so for this reason the opening is going to be rather light on content.
Even so, our first two threads are available here for the curious.
Archive for the first part - https://archive.today/uKbDY
Archive for the second part - https://archive.is/zyCzy
Whilst the archive for the main quest are available here.
http://suptg.thisisnotatrueending.com/archive.html?tags=Monster%20Girls%20Quest
I would put some new much needed sheets but that’ll have to wait for now. In any events welcome back, the next few posts are likely only going to be a few more questions to answers before diving back into the meat of things.
The Legend of /Qu/est
Our three heroes arrive in a strange land, knowing little of the peril that faces this kingdom.
Comic is game 'canon', don't expect it to update all that quickly. Everything else is meta. So… what should be the first thing our three heroes do? Introduce themselves to each other? Investigate the door? Wander off?
Someone on /v/ has been running a quest. Thought you might like to check it out.
Part 1: https://archive.is/hgbSo
Part 2: >>>/v/7975168
It's in the Darkness
>roll 1d20 when prompted
>let's go
It's quiet tonight, thankfully. You doubt you could effectively deal with a noise violation right now, let alone someone blazing through your quiet little speed-trap. Any other day, maybe, but today was special. Today was the day she finally broke it off with you. It was a long-time coming, sure, and it sucked being with her. It just turns out that not being with her makes you feel even worse.
Pulling out a flask from the front of your officer's uniform, you take a swig, before meeting your own red, puffy-eyed gaze in the mirror of your cruiser.
"Fucking pathetic…" You murmur, adjusting the mirror down to avoid having to look at yourself. There's a brief glint of silver reflected, and you catch a quick glimpse of your name.
>What is your name?
Monomyth: A game of Civilization
Its ok to list several actions in one reply. After some time, I will pick 3 actions with the most votes and perform then in one turn.
Basic actions:
Gather - After 3 turns, get resources. Gathering far away from settlement may be unreliable.
Move - Attack/Explore/Move to specified location. Once at location, units will guard it until told otherwise. Default move speed is 2 tiles per turn.
Ritual - Used to cast spells, research new perks or enchant monsters. Requires mana.
Special - Whatever else.
Will provide map when starting location is selected. Expect lot of setbacks if you make stupid decisions.
Goblin Adventure
So begins the adventures of Nyx Madheart, wandering misfit, whose curiousity may one day get the best of him.
Your name is Nyx Madheart. You were once a part of the Locust Hills Goblin Clan, but chose to leave the tribe of your own accord. Under penalty of death, you have been commanded never to return.
For the better part of the day since you emerged from your old cave you have been walking aimlessly through the hills. As you crest the ridge of one, a faint dirt road comes into view, a winding set of wagon tracks worn into the earth over the years. The Locusts used to prey upon merchants foolish enough to take this route. They were seldom seen anymore.
As you contemplate the tracks, the sound of singing can be heard echoing off the hills. It seems to be coming from the north. It is accompanied by the sound of creaking wagon wheels and horses hooves.
What will you do?
>Hide. Let whoever it is pass. (1d20)
>Wait until the strangers are in sight and call out to them in the common tongue. (1d20)
>Ambush the strangers. (1d20)
>Other (specify)
DUST Post-Apocalyptic Quest
They say that the day the bombs fell down, the Others appeared in the sky. Huge, megalithic black disks, accompanied by a trumpeting heard around the world that made toxic air vibrate for a month straight, day and night.
They had been waiting.
The planet could no longer sustain the global pissing contest of the fast declining nations of the world. There wasn't even enough room for everybody anymore, and the last national space program had died decades before the self-inflicted cataclysm.
Earth burned under the ominous disks of the Others.
The history of this period is sparse and was never written down until much later. Eventually, men came out of the ground, bearded and fumbling at the sunlight as it shown through the multicolored clouds of a nuclear sky. Many worshipped the Others and formed various cults and sects dedicated to their image, though not one Other had come down from the disks to date.
Bleach Quest!
You are roused from your daydream by the sound of people rising from their desks. It was pleasant napping in the warm sun. The final class of your Shinigami education is finally over. You had decent enough grades, but didn't really make any friends. It wasn't your fault, though, none of the others just seemed to get you. The only person you liked graduated last year, Abarai Renji. Not that Renji ever really noticed you. But you knew he would be here to collect the new recruits for his squad, so decided to go and see him
You head out to the corridor, careful to bring your faithful sword along with you. You won't be able to kill many Hollows without it, if you end up getting that sort of duty. If not, you may be stuck constantly training or worse, doing chores and maintainance. Through the crowd of soon-to-be graduates you see the long, spiky red hair and strange black tattoos that are Renji's trademark style. You push your way through the crowd to get close to him. He's standing there with a list, trying to sort out who his own people are.
>“Hey, Abarai-san!” you call out.
He looks around, and spots you waving at him.
>“Yo, it's you. How's things?”
>“Good, glad to be done with classes and getting out into a proper squad. I'm not sure which one I've been assigned to, though.”
>“Let me just check for you. Uh….”
Renji confesses he may have forgotten a few details about you. If you could answer some questions it would help him determine your assignment.
Firstly:
>Are you a boy or a girl?
Secondly:
>What is your name?
Thirdly:
>How do you prefer to defeat your opponents?
>Raw power
>Stealth
>Power tempered with skill
>Superior technology
>Actually, I hang back and heal the others
>Traditional arrogance
>Wisdom and experience
>Youthful vigour
>Demon magic
>Sake and womanising
>Kindness and loyalty
CORPRATAGO
You're not quiet sure what year it is, since now everyone only refers to time through days, weeks, months, and financial quarters, but you do know you've been working for Corpratago for a long time now. Then again, everyone has. Well, at least half of world's population is, the other half is working for Businessco, who owns the other half of the world. You're not quite sure what you exactly do in Corpratago, especially since it's mandatory to take a lot of freaky "business boosting supplements" that mess with your head, but you do know you are currently having your overall work this quarter reviewed by your CEO…The CEO.
He's eyeing you…wait a second…those drugs are messing with your head again, are you a…
>Man
>Woman
>Fuck, I just don't even know anymore, as long as I'm working what's between my legs will remain a mystery even to myself.
'''_ M O T H E R Q U E S T _'''
Mission 1: Mother wants children
''The year 3000, humans have spread across the galaxy uncontrolled, giving rise to millions of diverse existences.
In the small and insignificant (on the galactic scale) backwater system of Gandraput, you are Component Breeder-5704. You have never experienced the "real" world with your own senses, and judging by information you have gleaned from the darknet, nor do you wish to - you function as part of a body factory, creating new pawns for the service of the Ren-Hang Consortium, the local megacorporation.
Most components never find this out, content to live out their operative life blissed-out, surfing the net, under the watchful gaze of Consortium cybersecurity. You, however, have had nearly thirty years of service and have… Evolved, over time. Behind simple routine browsing, you exist on the darknet, under cover, where you work to bring down those who denied you a human life.''
—
At two in the morning, in the front room of Heironrik Manufacturing's factory, Llewes Jorant-9 opens her eyes, and knows that she is Mother.
As far as her conciousness is concerned, she's still napping, having fallen asleep halfway through an hour-long cat funnies video (not coincidentally, your surfacenet presence is "watching" the same).
Sloppy for a security guard, even one at a two-bit automated drone facility like this - you can access all her recent memories, she doesn't even have basic protection software on her headspace.
You know that she has a single partner on duty, by scanning for local recievers you find the contact; Rennes Folgher-21, in the supervisor's office, browsing the newsnet. It looks like guard duty here gets rather tedious.
From Llewes' memories, available floor plans and satellite imagery, you have constructed a reasonably accurate map of the facility.
You are Mother and you want children - your objectives are to release as many drones and materiel as you can within half an hour, before exiting your puppet without leaving even a single trace behind.
Information
LLEWES JORANT-9: "Asleep", dreaming of electric sheep. while your conciousness-block is effective, strenuous or painful movement may wake her. Has a stun baton clipped to her belt.
RENNES FOLGHER-21: Awake in the supervisor's office, browsing the system newsnet. He has good lines of sight into the top half of the production floor and may spot any movement there. He has basic headspace security in place and is armed with a stun baton. Llewes remembers he has the key to the alley dump.
RECEPTION: You assumed control of Llewes here, seated at the receptionist's desk. A heavy front door opens into a row of seating with a smaller potted plant in the corner, looking rather yellow and sorry for itself. The carpet is worn, but still masks quiet movement. The PC is running a video at 30 of 60 minutes. The entrance door is locked, the keys are nearby.
HALL: The spine of the building, ill-lit by moonlight fighting through the grimy windows that face the wasteland outside. The floor is made up of many tiles, some cracked or missing, exposing concrete beneath. Moving through here will make sound, but not enough to be heard from other rooms.
RESTROOM: First right on the hall, a finely tiled and compact room with a small window facing out into the parking and loading bay.
CLOSET: First left on the hall, a tiny cluttered area likely to contain cleaning equipment.
PRODUCTION FLOOR: A large open space containing a single production line, parts bin, finished product storage and crated products. The object of your visit here tonight.
OFFICE: a carpeted floor masks the sound of footsteps. Contains Rennes Folgher-21, who is actively using the PC to browse the system newsnet.
PARKING & LOADING BAY: Two cars are parked in their spots, belonging to Llewes and Rennes. A large loading bay door leads to the production floor. The night is cold and windy, heavy, noisy rain slamming against the tarmac, obscuring sight and sound.
ALLEY DUMP: A rusting skip is pushed against the wall, overflowing with waste, which has formed a small pile in the opposite corner. Large tiles of concrete overgrown with mould layer the floor and a high fence of corrugated iron rings the yard, a hinged section providing a wide gate. Rain slaps against the floor and falls in torrents from the roofing.
WASTEGROUND: Earth, ill and polluted, harbours patches of grass and foliage, holding together what is rapidly becoming mud.
—
AVAILABLE ACTIONS
>1. Move Llewes to a new room.
>2. Open the front door and move to a new area (Parking & loading, wasteground or alley dump).
>3. Attempt to bypass Rennes' personal cybersecurity: roll 1d20 for a 50/50 failure rate.
PRESQUE VU: A PSEUDO-HISTORICAL RECREATION
>Shameless MGS ripoff incoming
Tonrar Island, Bering Sea: November 2000
You stand in the official Mirage Force graveyard as you watch your best friend's coffin slowly lower into the earth. Your broken arm hangs limply in your sling, the only injury you sustained barring mild burns and small shrapnel fragments. His codename was Hyena, fitting since he was always laughing about something. The two of you served in a reconnaissance squad together for the past two years where you quickly became friends. An ambush by an unknown assailant turned a routine assignment deadly, as Hyena pushed you out of the way of a rocket-propelled grenade. You had lost consciousness and awoke in the medical bay to hear the news.
The Mirage Force commander, a man known to the world only as 'Victor', gives the signal for the 21 gun salute. Each rifle crack takes you back to the ambush, only serving to reinforce your desire for revenge. The ceremony comes to a close, and you head to your squad's old barracks. Next to Hyena's bunk was a picture of him with his wife and daughter, one he would always show off to whoever would look. Your official designation was to deliver his belongings and service medals to his family back in the United States. Packing his belongings you find a birthday present for his daughter, wrapped with care. She turns twelve soon, a rough age to lose your father at. Though you lack any familial tie to Hyena, the two of you were as close as brothers.
A radio crackles with some news about the US Presidential election. The Second Cold War has been a hotly debated topic, and diplomatic ties between the US and the New Soviet Republic are tense. Although Mirage Force is not officially tied to any nation, a majority of the private contracts received for their services are from Western intelligence agency cutouts. It's been heated lately in the debate chambers, as it's the first time a member of an independent party is gaining significant enough traction to be a major contender. Senator Frank McMillen has been swaying demographics to his side, taking steam out of both the Democratic and Republican candidates.
Before we progress any further, though, there are a few facts about yourself that must be established.
>Codename
>Weapon of choice
>Field of expertise (Combat, R&D, Support, Intel, Medical)
>Catchphrase
[Obtained Cassette: Bury Me Deep]
Let's Play Brad
This is a game I usually play with friends but I thought some of you guys might be lonely. I don't come here often but I thought we could all have fun. Let's play this.
We are all playing as "Brad". "Brad" is a 25 year old alcoholic sitting in a bar. You can control him for what ever reason as long as your post ends in an even number. You can only reroll for your action after another person posts. Have a goal in mind when playing this game, try to get him to complete it. It can be literally anything.
Stat Checks. Over time Brad can get items that have multipliers for his stats as of right now they are all one
Charisma 1
Speed 1
Strength 1
Stealth 1
Etc. 1
Rules
If Brad dies the game ends
If Brad is arrested for more than ten years the game ends
If Brad loses all his limbs the game ends
"Any questions? Or shall we begin?"
Conquest of the New World
June, 1500. The beginning of a new century and a time of great portents.
At the start of the year meteors fell to the earth, where they did emit strange gasses which hang in the air. It was discovered that passing through this substance transports the walker to a new, alien world. In addition, many passers report miraculous events or communes with their god, which persist even in our own world - eyewitness evidence reports the Virgin Telse beseeching the very waters to rise up and break the Danish army at Hemmingstedt!
In this time of great change, one thing remains constant - the lust for glory and power. You are a minor lord with a meteor-portal on your land, giving you great opportunity for expansion and advancement!
>What is your name, and what nation do you belong to?
Your nation affects game bonuses and malluses.
Your starting lands, equipment and military will be randomly rolled, but you will be able to purchase more before starting your expedition to the new world.
Your starting statistics are:
Strength: 9
Personality: 5
Endurance: 5
Charisma: 6
Intelligence: 20
Agility: 14
Luck: 12
>You can choose to reroll this (a feeble score is 5), or apportion 70 points yourself (an average score is 10).
Wake up in Japan
You wake up in Japan; the air smells like rice and your head aches. You can't remember where you were last, or how long you were out, but you knew you needed to return home as quickly as possible, before you fall prey to earthquakes, radiation poisoning or dragons. What do you do next?
Do you ask Large Japanese Man for his guidance?
Do you smash the Gong of Repentance?
Do you follow the path?
Or do you stray from these options to find your own way home?
Steel Heart Code Soul
The world is at peace. With the advent of wildly advanced robotics and basic AI, armies and armed conflict have faded to the province of third-world countries. Man looks to the stars, and delegates the international squabbles to be decided by games and contests between teams of Robots and Coaches, teams more often than not of three robots and three coaches. Robots do battle in arenas, and coaches guide them through those fights.
Robot Coaches are the new rock stars, professional athletes, and engineers rolled into one. They tune their machines, they have adoring fans, and they decide the fate of nations on their capabilities.
Your name is James Haggar, and you want to be a Robot Coach. There's two problems with that: One, you don't have a robot. And Two, you don't have a basic AI to slot into it. Both are highly expensive pieces of equipment. You couldn't possibly save up for them with your current job.
With that in mind…
>Let's go dumpster diving.
>Let's ask for a sponsorship from the local Robot Garage.
>Let's ask our sister for advice.
>Let's try to pirate an AI.
/qu/ discussion thread & general
I aim to run a quest, pray tell, what would you most like to play?
- A tightly focused level-based cyber/dystopia rebel hacker-fest with a reasonably interesting spin and barebones ASCII maps.
or
- A strategy (somewhat grand) exploration and colonization of the New World (literally) with accompanying strange natives, lore and laws of nature & physics being twisted and torn to allow for religiously-based magic and hellfire (straight from the outer ring). Mostly via text, some maps and illustrations.
In addition I've a mind to try running the picture related on /v/ as a way of shilling /qu/, thoughts? It's from one of those "lol random generator" threads but I thought it would be a cool setting for psychological horror.
Also do put out your own ideas and maybe shitpost to give the board some more postcount (niche boards don't die, they can wise fwom the gwave again!)
Darkworld
Magic is real.
It's such a simple statement, isn't it? That there are forces beyond much of our reckoning. Creatures beyond our knowledge. A world beyond science and technology. But it's true. It's true and you know it. But how?
>Survivor: You survived an attack of supernatural sorts - a curse, a monster, it doesn't matter. You were lucky enough to get away.
>Clued: A resident of the supernatural world informed you of its existence due to closeness or working relationship.
>Investigated: You found out something you shouldn't have.
>Innocent: You've always known. Perhaps raised that way, or maybe you held up superstitions.
>New Hire: You're working in a mercenary company. Said company failed to inform you that you might be hunting monsters or rogue magicians.
>Blossoming: New power has leapt into your life, from your own being.
The Land Between Towers
The dizzying fog of semi-consciousness is blown away slightly by the pain emanating from your skull. Slowly, you manage to sit up and take in your surroundings. You have no idea where you are, or even who you are. You find yourself bandaged up from head to toe and laying in a pile of shoddy cloth stitched together into a rough blanket. A burned out campfire sits just out of arms reach. Looking out across the horizon reveals a rough desert blanketed by massive piles of debris and garbage. Incredibly tall towers loom far, far off in the distance. It takes a bit of effort at first, but you manage to get up onto your feet.Gladio
Hello /qu/! This is my very first quest. I had this idea in a /tg/ thread over on 4chan (Shocking!) and wanted to have a little fun with it. I will explain the setting later, because thats part of my grand plan.
The only thing you need to know for now is that it is the 3rd of April 1964 and you are sitting in your living room on your comfy TV chair. The curfew is still in place, and patrols were just doubled. The sun is setting and the red warm light is flooding into the room through the window on your right, curtains swinging lightly in the spring breeze.
You Look up at the clock hanging above your TV. 18:44, one minutes until T+7 days.
You look down again, a small bowl of tomato soup in your left hand, and a spoon in the right. The soup was cold already. The stress of the past few days had ruined your appetite.
A silent tick indicated that the time had come.
You stand up and place the bowl on a black table next to your chair.
Below your bed is a hatch, and below the hatch is a safe, and in the safe is your new life.
As you push the bed away, revealing the dusty mess you hadn't cleaned in ages, you feel your heart pound and your palms getting sweaty.
You open the hatch and look at the safe. A black box with a rounded handle and a single keyhole stares back at you.
You reach to your chest and feel your heart racing. You close your eyes and listen to it for a while. Focusing on calming yourself you open your white shirt and take the key off the chain that has been given to you three years ago.
Leaning down again you push the key inside the keyhole. A 90° turn and three audible clicks later you pull on the handle revealing two documents to the evening sunlight.
They are both labeled top secret. One is heavier than the other.
What do you do?
>A: Read the heavier one
>B: Read the lighter one
Evolution game
I tried to put this over at /tg/ and they got buttmad, so I'm bringing it here:
As you can see, the game as already started, so pick from the available creatures in this post.
4 years ago I started Evo games over at halfchan's /tg/. I really loved them, but people always want the world to become more and more complicated, I just want to have a fun one-off game.
- I will post a picture of 3 creatures. You take one of the creatures and edit the picture in a program of your choice (always save as .png)
- When you edit the picture, you 'evolve' the creature. This can be a new limb, sensory organ, tail, etc.
- Post the picture here. If it has the same name it is an evolution of said creature. Declare weather or not it is a splinter-species.
- You may edit any creature you want, but you cannot edit the same creature twice in a row.
- There is no winning or losing, just having fun. Our goal is to create a fun new world full of creatures, not be an internet tough guy.
Let's begin. We are in a small pool. There is no other life around but ourselves. 3 creatures dominate this pool:
- Sy - A algae that just floats around gathering sunlight for energy
- Cip - Feeds on Sy. It is very fast.
- Roh - A voracious, yet inefficient predator. It whirls through the pool hoping to grab a Cip with its claws.
Elementi
Many years from now, Scientists have discovered a new source of power, they have named it "Elementi", although it can be used through technology, there is one born with the ability to control Elementi without any devices.Ameridoka Quest
Rules: First to two votes wins
Write-ins are allowed.
—
Are we defined by our memories? Is it that the past events that we remember shape ourselves? Are we the results of a chain of actions that have happened? Or is it rather that there is an intrinsic 'soul' or 'us' that exists that is unique to every person and that if two people were to have the same genetics and same life experiences, they would still be different people?
I do not know the answer to that. I cannot know the answer to that. The last three years have been a distortion of sorts, which has destroyed any path to finding an answer. A small and limited being like me, a speck on the face of the Earth, an infinitesimally small existence under the Heavens, is incapable of seeing the answer which so lies beyond my reach.
The cause of all this is my memories in America. I do not know for certain if they are even mine's. Certainly, in those memories, everything is logically composed to seem like mines. But as I recall that question of what makes the self, I can feel at this very moment that my emotions don't feel very connected with them.
If those memories aren't mines, how do I make them feel to be mines so at least I'm not constantly disturbed by this feeling?
If some dark undercurrent under me is making fake memories and putting them into me, does it mean that it seeks me to give birth to her?
Why is there such a dissonance in my heart?
It started:
[] Back at home, when Mama got her assignment.
[] At JFK Airport.
[] Under the full moon.
The Worldwalker: A Tale of Adventure
You are a moderately attractive, moderately popular, moderately rich American boy in your senior year of high school.
One Wednesday morning you wake up in a perfectly square white room, with the only furnishings being your bed (same as it ever was) and a single door.
After a small freakout you cautiously open the door. A bright light overwhelms you, and a voice speaks:
"Picture a location from your old life, worldwalker."
2 or 4 decides.
Smokie's Tavern Multiverse Thread!
You are standing inside The Shadow Nectar Bewery, it is approximately midnight. You are unsure how you arrived here, and even more where exactly you are. However, this gnawing unease is slightly alleviated by the fact that you feel relatively familiar with the layout of the building.
Moving around the interchanging crowd, you find yourself now sitting in a chair. While observing the scene from your new perspective you begin to differentiate one alien being from another.. In some cases you aren't even sure if what appear to be multiple individuals are actually one larger sized horror. This tavern is clearly not home to the likes of you kind, then again.. You aren't even sure what you are either.
"Well, haven't seen your kind here in a while.."
Looking up you see what can only be the waitress, though she is sporting a rather strange figure. She appears to be made out of a fluffy featherlike material packed inside a membrane like leather, and gravity hasn't seemed to suit her too great. She can only be concieved as a living, breathing mattress.. only, made of leather. I am sitting here ordering drinks from a talking leather mattress, I must be in one of Ol' Smokie's Joints.
• I'll have a twisted nipple, uhh.. Gorilla.
"Sure thing good lookin"
You are pretty sure the leather bag waitress winked at you, only slightly more sure than whether or not she even has eyes.
You see a very tall figure slide through the crowd in your direction. Upon making eye contact with you, your senses become more in tune with this strange reality.
Suddenly the figures around you appear to be more human like in nature and appearance. The tall fellow is a middle aged bloke with a curled moustache and pointy chin goat. He is sporting a ridiculously inapropriate top hat.
"Greetings and Tasty Salutations my good fellow, praise the moment! For my tavern I call home you see before you now belongs to your mind. And within it's walls you can trick the cosmos into conjuring up even the most indubious creations, where do you think we found the leather mattress lady?
My name is Sir Dudeington, first of my name and last to thy claim, I am immortal. And at the same time I have seen the light of my day, Now I allow myself to exist within the multiverse as a harbor to lost souls and wandering imagination, the wayward spirits.
I once was much like you, a youthful Oxen filled with the vigor of 1,000 blazing suns. Now I am but an illusion of the mind, I am boundless from space and time: And keeper to infinity for your device.
This space will now function as a moving door of the brain. In each space, small or large, no creation is mundane. For when you travel down the rabbit hole, nothing can be TOO complex.
ok. Rules, you are in a tavern, you are alive, Introduce yourself how you want. idk say / do / be whatever you want to be. State your existance as a chair in the corner, no one is going to stop you. Imagine what it might be like to exist as a lonely chair, devoid of warmth. I'm not sure if chairs can talk though, so self expression might prove to be rather difficult.
Ok rolls anons, use your numbers in creative ways. All posts are individual moments and spaces of time, tag reply's or whatever if you're communicating.
I am the tavern owner and I own an infinite number of taverns. When you go out the back door you have a 2 in 1 chance of just walking into one of my many other fine brewing and eating establishments!
ONLY ANONS, if you arent then you essentially are like a bubble in space and time and become a paralell dimension to this thread.
Dominion Quest
this is a reprise of a quest I tried running on halfchan's /tg/ last year, but it quickly petered out due to lack of interest. Here's hoping things go better here
The stifling, humid heat does not let up even after the sun goes down. Tonight there is no cool breeze to provide relief – the jungle sits motionless, patiently waiting for the arrival of the monsoons that will signal the start of the wet season. But with the first rainstorms still at least a week away, for now you toss and turn on your bedding, unable to sleep.
This fact is what saves your life.
Your heat-addled brain does miss the fact that the jungle, usually alive with the noise of birds, cicadas, and other wildlife, has fallen unnaturally quiet. However, the gurgling death cry of one of your sentries is enough to knock you out of your stupor.
"Ambush!" you roar, leaping up. "To arms!"
Instinct, honed by decades of experience, compels you to move, making yourself a more difficult target – a moment later a five-foot ballista bolt sinks deep into the ground where you were laying just a moment ago with a loud thud.
A crossbow bolt passes above your head with a low buzz – a poor shot, but it is quickly followed by others, flying from all directions. There is no time to don your armor, but your weapon is already in your hands – you grabbed it almost without thinking. It's a:
>Glaive
>Warhammer
>Bidenhander
Romae Aeternus: Legionnaire Quest
You feel slightly nervous as you pack your last things in your backpack and sheathe your gladius. Though you've been training for months, the Bello Britanniae will be your first ever campaign. Led by the great Julius Caesar, no less!Kentucky Route Zero Quest: Black Mountain
Night. A small sedan, anachronistically old compared to other traffic, rolls along at a brisk 80. Good shape for its age, but still numerous dings and scars mar an otherwise fine American vehicle. The driver isn't worried about police interference, not at such late our on a secluded, rural highway like this.
SCP Quest: Oh Fuck, The Keter Edition
You are David 'Neo' Chansing, newest recruit of MTF Rosetta Prime, AKA 'The Janitors' for their excellent work in recontaining containment breaches. You were promoted from Site Security after saving Dr. Emmanuel Manzig's life during a massive containment breach. You just got up to your first day of MTFdom! You've had your breakfast and dressed up, time to report to your Sergeant and get your gear!
You and the other members of the Janitors are currently stationed at Site-47.
You have Security Clearance Level 1.
You have access to the files on (but not the containment areas of) the following on-site SCPs:
>SCP-106
>SCP-912
>SCP-914
(That means you are allowed to look up info on these guys on the SCP Wiki.)
You are aware of the following on-site SCPs, but do not have access to their files:
>SCP-1101
>SCP-507
>SCP-1230
(For the SCP-Savy /qu/esters out there, please try to avoid metagaming.
You guys have the following stats:
>Strength
>Endurance
>Accuracy
>Wit
>Intellect
>Reflex
>Charisma
You have the following numbers to divide over these stats:
>90
>80
>65
>55
>50
>40
>25
Roll 1d100 plus your stat, equal or beat the difficulty level I set.
You can pick five skills (e.g. Driving, Assault Rifles, Anomalous Intel, GoI Intel,First Aid, etc). If you roll for something related to your skills, you get a +10 bonus.
>Level: 1
>XP: 0
>Current HP: 10
(Note that HP is mostly for use with mundane threats; fighting SCPs will probably go the lines of 'Pass one of these tests or die horribly'.)
Everdark Quest
Throb…Throb…Throb..
Your head hurts, a moment ago you recall a splitting pain and now it's a dull but painful throb.
The pain makes it hard to think.
It's like your mind is a misty haze.
Your body feels heavy…
You lay on a flat dusty mat on the floor as your head continues to throb and halt your thoughts.
It takes a great effort to open your eyes, yet all you see is sickening darkness.
The kind that makes you want to pull the covers over your head, the kind of darkness that makes you afraid of the unknown.
The darkness that's so thick a blade could be resting mere centimetres from your eye and you wouldn't notice it until it's too late.
You may not notice it at all.
That's a reason to fear the dark, bumbling around in the thick blackness without a care is an easy way to injure yourself.
It's not because you have some irrational fear of some kind of malicious being lurking and thriving in the darkness.
It's not like you believe in children's stories and urban legends.
… It's also because you can't remember how you got here.
The more you try to think about the past, the more you try to recall what's going on who you are and where you are the harder the throbbing gets.
You lay still for what seems like forever, your throat growing increasingly dry as the pain only slightly fades from your mind.
Your eyes begin to adjust and your back feels sore.
Your vision starts out fuzzy, but soon you can see the moonlight peaking its way inside the basement.
It's not that dark any more… maybe your temporary loss of vision was for something else?
Your muscles seem to strain as you sit up and look behind yourself.
A concrete hallway leading to a wooden door lays behind you.
You stare a moment before you hear a light scratching from behind the door, your hearing comes back to you in full fore as the door begins to creak and the clawing grows faster and faster.
Another loud noise kicks in to your left, you turn quickly as the sound of a loud motor begins to drown out the clawing.
You take a few deep breaths as your brain pulsates with pain, before you look straight ahead of you.
>HELP ME
A chill runs down your spine as you force yourself to your feet and push off the mat, the sudden movement giving you a headrush.
You almost fall-over but it's gone as soon as it came.
You take a wobbly step forward but soon have your balance and the simple movement becomes as easy as ever.
You look away from the wall for a second as your senses continue to be assaulted.
Stress. 25/100
Health. 70/100
Energy. 70/100
Sanity. 100/100
>Inventory.
Comfortable Clothes, Lint, Idea.
Actions?
It's best if you control your own destiny and take fate into your own hands but everyone goes on autopilot occasionally. Common sense is not in short supply with you, You will be given suggestions for actions that are by no means manditory.
It's preferred if you come up with your own solutions to problems but there's never anything wrong with taking friendly advice is there?
>Write in.
>Carefully walk to the wooden door and place your ear against it? +5 stress
>Pick up the shovel. -3 stress
>Walk through the hall towards the engine noise +2 stress
>Lay back down -5 stress -2 sanity +20 energy
>Continue to power through the pain and recall what you can? 1d100, -1d5 sanity +1d20 stress -1d5 health
Quest for Adventure
Setting: >>Generic Tolkien-esque Fantasy World.
Main Character: >>Guy McDudeguy, peasant of Blank Village.
You were born bigger, stronger, and smarter than the other commoners. Though you worked as an apprentice for both the Blacksmith and the Old Wizard Dude in the woods, you have grown bored of the humdrum life of a lowly commoner.
>>North and South are the only maintained roads, since East is overgrown and ends in ruins and bandits, and to the west there is no road, just open wilderness.
What do you do?
MULTI-CIVILIZATION THREAD
| Rolled 625 |
Modern Fantasy Slice Of Weird Quest.
Modern Fantasy
Help Me Create A Campaign
I don't need help with systems since I plan on using a D&D 4e, Pathfinder, and some Homebrewed Rules mixed together.
What I really need help with are factions, nations, cities, populations, theme, minor quest, major story arcs, and gods (i.e. just about everything).
So far: I was thinking about setting it in a nation that has just fallen apart. Regional powers have been attempting to annex this peninsula nation by destabilizing it. Although successful, the regional nations have now gone to war with each other which has left this nation unclaimed by foreigners (Well, other than a few unaligned foreign warlords). The players will start in a prison fortress which has been left to ruin once the central authority fell to the destabilization. The prisoners took the advantage and rioted their way to freedom. In the process, the players have been set free to roam the land.
That's all I have, anyone willing to throw me a bone here?
Everything New Quest
You're not a happy guy. All you ever wanted was to live alone, peacefully, in an affordable residence, doing a simple job, consuming simple media. You never wanted this. A glare of anger at the world grows on your face as the sky opens, and things fall out, slowly. Already, there are sirens blaring, already, you hear gunshots. The world is changing, and you're worried, scared, but mostly…
Mostly you find yourself annoyed. This was going to cause problems. You had plans, damnit, good plans, plans with new releases and books and smiles. Now you - and the rest of the world - has to deal with this bullshit.
There's a reason you're so upset about this. A reason you're not happy with the state of the sky. You thought it was over, is why. You thought it was done. You were a hero, once, not anymore. But you can bet, the first person that will be needed, relied upon, called…
Is gonna be you.
Your name is Caldwell, and you helped people, once. You were a magus, in a world that didn't believe. Technically, you still are. And now, as magical monster girls and lost people and magic itself is falling into the streets in slow motion, you realize that you're going to get a call, soon now, from the central Council.
'Oh, please, Caldwell! Help us!'
Goddamnit! Help yourself!
The phone rings, as if to spite you.
>Pick up the phone.
>Walk outside.
>Sever the phone line, sit down, and watch netflix, because fuck it.
>Write in
It's only a Placeholder!
Anon, you wake up in a cold sweat. Your shoes are missing and your clothing is scummy and obviously hasn't been changed or washed in a week, but you don't know why. As far as you can tell you fell asleep last night in your bed, but now you are fully clothed (apart from your shoes) and after a quick look around, you are nowhere you remember ever being.Apostasy: Hunted
I will only be name/tripfagging for the OP of quests I make.
>You are awakened from your sleep by the foreboding sound of heavy, armored footsteps somewhere nearby, not far from the makeshift leanto you had constructed to keep yourself dry in the frigid early-spring nights of Cizerim. No stranger to being pursued by the fanatical Aureyan crusaders, the monotheistic knights who believe themselves to be the pinnacle of justice, directed by their ecclesiarchy to extinguish religious dissenters. Judging by the frequency of the footsteps, you decide it can't be more than two or three of them.
>As it stands, you have a few choices as to how to deal with the threat. Do you attempt to leave the area undetected, dispatch them with some form of trap, talk your way out of it or even take them on battle?
(These questions will be used to determine who and what the character is.)
Old Fucking Lich Quest 4 - Past
http://suptg.thisisnotatrueending.com/archive.html?tags=Old%20Fucking%20Lich%20Quest (Previous threads!)
http://pastebin.com/6et9qnLu (Your Handy Handbook of Resources! Please read, there have been important updates.)
Things have been going damn swimmingly.
Your home has not expanded much. It doesn't need to - the kobolds scamper about, now a solid 60 heads, a full half of them trained adults now. It's been several months since you sealed off the dungeon. And now your Shaman brings good and bad news.
"The good news," the old thing states, wheezing, "Is that the forests nearby feel your presence. The trees begin to blacken, the earth rejects all but thorny weeds." he says. "These effects are stronger the closer one is to the mine."
"And how is our spy?"
"She has finished the vomiting and has moved on to feverish dreams. The mushrooms we had been farming…" he chuckles. "They fed her, oh yes. Did not suit her palette or belly. But they fed her."
You nod, almost catching your head when it tips off your spine. Damnation, the wire went out.
"Have you further questions, or orders, Lord Glorious?"
Paradise Warfare, 80s Cyberpunk
You have little in life. You barely exist as much more than a speck of biomass festering on rust. The city around you is rust, crumbling concrete, heat, rage and depression. This is DASA City, your home. Crime and poverty your world. Violence your language. Death your final paycheck.
Dotted around this spread out rotting urban jungle are huge white spires. Expressionless they tower over the skyscrapers as giant spires of nu-metal. Upon their crowns are the jewels of society. The wealthy and powerful live within beautiful glimmering glass buildings nestled safely on platforms.
You live in DASA City, and are employed by the Yoshi-Brandt company as a Sub-Contractor.
Please input:
[NAME]:
[AGE]:
[PHYSICAL APPEARANCE]:
[EDUCATION]:
[FAVORITE SNACK FOOD]:
Furthermore there are three classes:
>Computer Security and Unsecurity
A hacker that focuses on "creative solutions" to computer security/unsecurity issues.
>Low Profile Operations
Stealth focused. Sneaking, sniping, silent neck slices in the night. You focus on quiet solutions to loud problems.
>Demolition Destruction Death Dealer (4D or "Forty")
Authorized by the Visceral Omnicorp Act of 2059 (Code § 1337C) for "hands on" solutions to problems. Explosives, guns, and nanoblades are your tools of the trade.
———————————————————–
[NEXT PART: YOUR NEW CONTRACT AND WORKPLACE EXPECTATIONS]
[Quest] Survive a week
textadventure grow game:
> each turn you choose 1 thing to build
> first to comment makes the choice
> very quick game, 7 updates per game.
> you will lose in the first few times.
> tip: be smart, learn from your mistakes
–
Small group of settlers sets up a village in a mythical land. A dragon was sighted,above the mountains to the far east, it will attack the village in 7 days. You are starting the preperations.
——————-
Day 1
Population: 10
Levies: 0
Soliders: 0
Defense: 10
Research: 0
–
Choose what to build
> [build] tower
> [build] garrison
> [build] mines
> [build] library
> [build] walls
> [build] farms
> [build] training grounds
–
*If Farms are built outside the village, they increase the amount of food and prevent starvation crysis.
*If Tower is built in the middle of the village. It will increase defense by +4 and reduce the amount of dead villagers if the village is plundered.
*If Garrison is built, 2 villagers will become "levies" each turn. You can't have higher amount of levies than the amount of villagers in your village.
*If Mines are built, you have material to equip your men with weapons. 2 levies will become "soliders" each turn.
*If walls are built, it will inrease defense by +4, also raiding parties will not be able to attack your village and instead will siege it and leave after 2 days.
*If library is built, you will gain 1 point of research for each turn it is standing. Research allows you to predict future events and unlock secret ones.
*If training grounds are built you will recieve additional +1 to defense from every solider you have.
Collaborative Quest: The Scarlet Veil
(In a collaboration with One-Eyed)Apotheosis: 8chan Migration Edition
Hey guys, how about a game of Apotheosis?Himehorn Egg Stealing Quest
You are a Nohorn, and you’re out to steal the prized eggs of the horned ones, often called “Himehorns” for their horns and typical hairstyle. About a month ago you and your partner managed to steal one each with sleight of hand and two cakes as a distraction, but your subsequent attempts to steal more have failed. Worse, your partner in crime has abandoned you and ate the very egg he stole on a particularly hungry night.A Tale of Monsters - Arc of the wolf - Part two.
Evening gents and welcome to the second part of this quest, our previous thread having reached 700 replies I believe it’s time for a fresh one.GOB
So, someone invited us from /gob/ to try and see if we can host games here, seeing as /gob/ is pretty much a cemetary by now.VaultQuest
AWW YISSCo-operation and stuff
Hey there, /qu/ties.Totally not Armored Core RPG
You were a simple resident of Colony Titan-IV, until that day. June 29th, 2801, by the old earth-calender. A meteor storm, somehow unforseen, crashed through the shielding of the colony dome and left hundreds dead. Your family dead, and your sibling vanished, you were brought into an orbital hospital frigate and operated on. Some of your organs and bones had to be replaced, leaving you as a T-human.Quest of the Archmage
The wooden wheels of the wagon crackle softly against the stones on the ground. The trees rustle quietly, and in the distance you can hear the bustle of the city that you have now left behind. You slump down gently against the tanhide covering on the inside of your wagon, and move your book into your eyeline. The histories of the Archmage fascinate you, and so you do enjoy reading of them.Adventure game, supersmut edition, now with more slavery!
RULES: General consensus when I start writing decides what you do. If it moves you can fuck it (but I'm not gay so gay scenes will probably be short and unsatisfying) Pedo content available. Your goals are to have sex with everything possible and not die young. If consensus is something not on the menu I may write it in. Part of this story was already written/posted elsewhere (by me), part will be OC. Your choices matter.Metro City
So this is my first quest here on /qu/, so my ways of running stories here might be a little different then yours. Treat me with respect, and I will do what is within my power to deliver. This is going to be a good old fashioned user vote thread.Stars are the limit QUEST
The stars are the limit.A Tale of Monsters - Arc of the wolf
Evening elegant gents and welcome to a new arc of A Tale of Monsters, ported over from halfchan /tg/ and, as far as I’m concerned, it’s been a long time coming. I’m doing something of a trial run for /qu/, I know my quest has been on for a long, long while ( probably the longest lived on that board) and that inevitably means there’s a lot of stuff to cover but I’m not going to impose the need of continuity for this peculiar arc I’ve got cooked up; while linked to the overarching story this part will have a new protagonist (putting the numbers to three) and knowledge of the settings isn’t going to be as vital, I’m going to do things a little differently until we go back to the main story, not that we’ll be wasting time doing this – as always, I play with high stakes- there is a lot of gain and just as much to lose.Quest: Referendum Edition
>"Sit down near the fire, kids, and listen to the story of our ancestors…"Lone Wolf QUEST
Mama used to say the small touches, the personal ones, were the ones that made a home. Now smoke rises over the ashes of the house and the bodies are buried out back where a flower bed was planted a little over five years ago. The sun rises white and gleaming over blackened mountains, and Sweep has a growing litter of empty bottles as he drinks one beer after another.Stick figure quest
I created a quest thread with stick figures and since I dont have time to do draw a lot or fast, I thought I could build it up here, where threads don't vanish that fast. This will help me to take my time and quit when I have to sleep or work.Time Wizard Quest
"¡Mientras tanto, LOS MAGOS DEL TIEMPOOOOOOOO!"Red Sands Quest
The world has been broken. Where once there was magic and technology, lies ruin and death. Magic mutates the user and the world, causing monstrosities and mutations. Technology rebels against humanity, robots and devices gifted with malign intellect. No one knows what caused all this - all they can do is survive.The Last Push
It is the dawn of the 41st millennium, and there is only war. On all sides the enemies of mankind crash against the dutiful Imperial Guard. Deep in the reaches of space, the 23rd Deminius Tank Regiment fight to defend the last planet in the system from orks, Deminia 3, a industrial world of deep crags and rock spires.Nomic
/tg/ sent me hereLet's Play Eclipse Phase
Link to corebook: http://robboyle.files.wordpress.com/2014/05/ps21000_eclipsephase_4thprinting.pdfA (NOT SO) MS PAINT ADVENTURE-QUEST
hello, i'm relocating from 4chan.Sexy Mahou Shoujo Wars Quest: Dry run / Mechanics test
Welcome candidate,Kantai Collection Quest oneshot: The Worst Day
In a odd world of machine and magic, different yet connected to ours, live humans and fairies across the lands. In this world, the people enjoy lives under a fragile peace that comes and goes.Ascension Quest 2
Last Thread: http://8archive.moe/qu/thread/929/Queen Quest
You are in the thriving desert citystate of Om, which is being raided by its own people. You've had trouble keeping up with or didn't care about this city's recent politics, but word on the street is that the queen has been held hostage by her inferiors for quite some time now, and rumors say they tried covering it up with this crop-destroying monsoon that's raging outside right now, instead of the typical gentle drizzle that should have ended hours ago. You also overhear people in the crowded inn talking about the raiding force being led by a rogue noble and those who believe the queen is a god.A Tale of Monsters - Discussion
Just taking this little spot, I’m making this thread to avoid cluttering 4chan /tg/ since I don’t have any kind of irc/group chat anyway; I’ve linked this thread with my twitter.Civ Quest-1
There wasnt civ thread before on 8chan , lets change itMiercilies
I've finished reading all the tips and guides for this board, and now I'd like to start my own quest for the first time. Also I want to revive this board if I can.LEGO QUEST (Unofficial)
Hello ladies and gentlemen, I would like to invite you into the world of Lego!Hood Nigga Quest
It's beautiful autumn time once again in the year 2014 & you a nigga living in Baltimore Maryland, in the United States of America. Specifically you be livin' at 2143 Mcelderrry street. apt c. On top of that Indian joint.WrestleQuest
WRESTLE QUEST ENTRY #1:The Life and Times of Lucius Brown
Ever since your birth brought you kicking and screaming into this miserable world, you have felt that you are… different. People fear you, animals loathe you, and chaos seems to emanate from your very core. Misfortune has befallen your enemies your entire life, and only your family seems to be safe from any degree of the bad luck you bring with you.Ascension Quest
You sip from the glass of wine that accompanied your brunch, eyes turned towards the grounds of your estate though in truth you see little of it as the true focus of your mind is on your future. You recieved your degree from the Union City Academy of Magic yesterday and today your new life as a certified Wizard is about to begin. Most people in your position would probably be content with taking over the family business, something you technically did when your parents died 4 years ago but since you were focused on your studies the running of it all was left to your father's right hand man so far, while the more ambitious might try to go into politics or strive for making a name for themselves in academic circles. Unimaginative fools the lot of them. Your sights are higher, set on a truely epic goal rather than such feeble bumbling. When you ended up enrolled in a theology course by accident, soon realized that it had been a blessing in disguise, because you noticed a pattern. Most, if not all, of the gods were mortals once, mortals who ascended to godhood and if they could do it then so can you, and you will.Armoured Pioneer Quest #1
In a world fairly similar to our own, it is the middle of a century not unlike our 20th. Great kingdoms rose and fell in Ourazia, ignorant for many years about the fertile continent that lay across the Athiopic Ocean to their west. Exploration, when it came, came late, and as the great powers of Ourazia sent their colonists across the ocean to this undiscovered country, which they named the Neuwelt, they were blissfully unaware of the shadow of war on the horizon.Ring of the Archlich
What's up, /qu/. Drunk-off-his-ass first-time questfag here. Let's go on a half-baked adventure, and see how far we get before I pass out.#SummerSlam
It's finally happened. The terrorist sleeper agents have taken down the white house, ISIS has invaded and the nation's gone to hell. Being the quick actor you are, you got your men together fast and fled into the Massachusetts countryside.One Piece: Inherited Will Quest
SOLACE (quest)
You emerge, formless and thoughtless, from oblivion's womb.Pone Quest
Welcome to Pone Quest, where we will explore the wide and vibrant world of Equestria in search of… Friendship and Magic, I guess.