74f8b3 No.1[Last 50 Posts]
This was probably a terrible idea.
5b2b3d No.3
>>1Better than fagging up nu /tg/, right? I wonder if anyone will come here, though.
74f8b3 No.4
Yeah, it's going to be a while.
I feel like the people running quest mods weren't a part of the main /tg/ crowd, so it might take a while for some with experience to filter in.
5b2b3d No.5
>>4Well, I guess we'll see how shit goes down. On an slightly less related note, is it possible to get dicerolls on here like on 4chin /tg/?
74f8b3 No.6
74f8b3 No.7
>>6Nope. And I have no idea how the fuck to implement that.
570926 No.8
How do dice
5b2b3d No.9
>>7Well, nu /tg/ is working on it. Maybe we can get someone from there to help us with it?
3cd2dc No.10
If shit goes down or I catch a ban, I think I'll probably move my shit over here. So long as I remain unbanned though I'll hang on 4chan.
a0f615 No.14
>>10I for one, think of moving here regardless. I just can't endorse censorship in any form and won't share moot couch, else his stink cling to me.
52e115 No.23
I would advocate a strong relationship to /tg/.
They only hate us because they fill their board. But, as separate community, we are actually closely related to them.
Make use of that opportunity - All /tg/ innovations should filter down to /qu/.
f7882e No.25
I get the feeling that it's going to take a while for this board to pick up any actual questers, given how /tg/'s been a slow boil on SJW issues. We might get a few early adopters to come here through popular twitter links, but we might have to remake this board if it drops off the map.
9fae14 No.26
Running a quest is probably a bad idea, because I have a nasty habit of not finishing the shit I start. However, in an effort to see things get rolling here at all, I'd be willing to give it a stab, provided that there is actually an audience.
So, what kind of quest are you guys looking for? If there's enough demand for something that sounds cool, I'll run it for so long as my interest holds out.
7102ab No.27
I don't see this place catching on for a while if not at all. Most of /tg/ doesn't really care about what's going on because it's barely effected by/doesn't pay attention to these issues as much.
The quest scene even more so. Outside of 2 quests, the mods haven't been an issue at all for them and there first choice for a new home would likely be Anonkun over here unless you went into their IRC(s) and got all the popular QMs to jump to here.
74f8b3 No.29
I've just realized how much I fucked up by calling it /qu/.
>If /tg/ users are fa/tg/uys, then what are we?
7102ab No.33
>>29/qu/ties
Cutie G is already a thing, anyway.
74f8b3 No.34
>>33See, that's nice. Effeminate, but nice.
I was worried about /qu/eers.
7102ab No.35
>>34It could also be /qu/eens. We can't escape a lack of masculinity, apparently.
7102ab No.36
7102ab No.38
So have we talked about getting board features?
Dice and IDs to prevent samefagging would be paramount.
74f8b3 No.39
>>38Mo dice yet, unfortunately.
I'm going to keep an eye on nu/tg/ and try to implement it when they do. I get the impression they have a larger audience, so if anyone gets dice first it's them.
No idea how to ID yet though.
7102ab No.40
>>39>I get the impression they have a larger audienceIt'll probably be awhile before /qu/ gets a real audience. We don't have as strong of a connection to /tg/ to gain users anymore, we're competing with Anonkun, and most QMs aren't going to move here unless there absolutely sure there readers will follow them. It's quite the uphill battle.
52e115 No.41
>>39>No idea how to ID yet though.It's an option in the settings.
74f8b3 No.46
52e115 No.47
>>46We really need color-coded highlighting, though.
These IDs are almost invisible.
9d7313 No.60
>>29Seriously guys we're /qu/eers. That's the only way.
de20ad No.67
 | Rolled 1 |
Let me test the id thing.
de20ad No.68
 | Rolled 1 |
>>60Not /qu/esters?
Eh.
810c38 No.70
Hello new Cutie-Gee
Can we wreck quests on this board too?
810c38 No.71
Hey I just had an idea:
What if I ran a quest here AND on /tg/, then compared the differences? One would go far slower, but in a way, that would make the results even more interesting.
6e2c4e No.74
If this is a QTGs board, then shouldn't the board be for QTG style talk rather than hosting actual quests?
I'd think that this board could also accommodate quest pitches and test Quest OPs before actually running them.
What do you guys think? It keeps the /qu/ and the /quest/ board content clearly distinct.
6e2c4e No.75
>>71What have we got to lose? Sure.
a0f615 No.76
>>74We don't have the activity to seperate, for now, we should keep everything quest related here
6e2c4e No.77
>>76I think we need to sticky the following on this board:
1. Helpful links (as usual)
2. Cross-board link to /quest/
Perhaps?
a0f615 No.78
>>77Boards on here need constant activity to stay alive, it wouldn'T do to seperate. Not yet.
a0f615 No.81
Just a head up, I'll be making a discussion thread for my quest later tonight to I can talk with my players if they'd like to move.
I hope the mod is okay with that.
9fae14 No.82
>>81He'd better be. This board needs all the life it can get.
810c38 No.83
>>74I think I like that more than trying to host quests here for three reasons:
1) Akun and Tgchan already exist and have a way larger userbase
2) /tg/ is archived in three separate places now. It's REALLY HARD to have a quest just get 'lost' on /tg/ than it was even a couple short years ago.
3) /qtg/ and quest pitches really don't have a home outside of /tg/. Akun has a kind of general board that no veteran gives useful advice on and everywhere else just expects you to know what you're doing before you run.
Which is why I think /qu/ should really be the catch-all quest threads general board.
That said, I WOULD like to use this board to test theoretical quests and experiments. That would probably be the best use of this board overall. Not only is it a slow enough board where experiments would stick around for a while and allow people to comment/take notes. It would also be a good place for new threads to thrive with the relatively shorter playerbase.
And when a QM is ready to run 'for real', he can just take the OP and port it to Akun/tgchan/tg.
a0f615 No.84
>>83Hmm, that's a good point. Maybe we simply could do both, this place could stil lbe used to run quests but tis true it could become a sort of meltingpot of the three
main areas too.
982b9b No.89
Just as a heads up, a lot of mgnq crew is ative in gamergate, but Decu says that he's going to finish mgnq on 4chan because of sup/tg/ archive, and in the ~3 years when it's done, step out completely. Which is understandable.
So I'd like to bring to your attention this - we need a really good archive if there's going to be any traffic.
74f8b3 No.98
>>82Bring every hard, pipe-hitting nigger you can. We'll work over this board with pliers and a blowtorch.
74f8b3 No.99
>>83I like the idea of using this as a staging ground for anything questing related. I don't even mind content moving from board to board, with the exception of from here to /tg/. They've made it quite clear they really don't want any quest related content on the board. In the past it has led to a lot of shitposting and clogging up the works.
847443 No.105
>>83>That said, I WOULD like to use this board to test theoretical quests and experiments. That would probably be the best use of this board overall. Not only is it a slow enough board where experiments would stick around for a while and allow people to comment/take notes. It would also be a good place for new threads to thrive with the relatively shorter playerbase.So you propose that /qu/ is used for new QMs to test their skills with oneshots and proofs of concept, as there won't be any archived threads that might mock them for the rest of their existence?
Also, STOP EATING MY POSTS.
847443 No.106
>>99I don't see why we wouldn't be able to have the QTG on /tg/.
It is, after all, the general thread and serves as a introduction into questing.
This allows /tg/ and /qu/ to create a bridge of user flow.
98ecf1 No.113
>>106And what if /tg/ wouldn't want the bridge? The relationship is a bit one-sided, you know.
22e443 No.114
>>89that's something that has been solved on tgchan via a built in self maintained archive. you just have an entire board that has everything on it locked. it's an archive, saying something afterwards is pointless. next, because you run in sessions it may not be needed, but the graveyard is useful. if you can mange it you can make anything X days old automatically go into the graveyard board instead of getting deleted. this will allow you to re-open an old quest without having to make a new thread. it requires a more direct mod base though, tgchan method is all the mods hang out in IRC and you can just ask them "can you pull X out of the graveyard?"
aace98 No.116
I want to run a quest where the player switches between characters, possibly with different motives. How should I go about developing the party? Should I give them a premade selection of characters, let them make one through a system, or let them say something like "slaaneshi demon turned adorable housewife, ron paul, and punished snake" and roll with it?
I don't plan huge, as I know it can take weeks or months for a quest to progress into the next day. With this limitation of short quests with speedy progression (<10 parts, preferably), I'm kind of stuck wondering what kind of situations I can roll with. I'm thinking dungeoncrawl, but I can't settle on any one environment. Should I let players choose that as well? Or am I spending way too much time for customization?
6e2c4e No.118
>>83The only way for quests to pick up on /qu/ is to actually you know, populate it quests! And with well known QMs running here.
It's a bit obvious but that's how you ever get started.
f8b3b3 No.120
Soooo, If I want to start a quest, should I be doing it here on or the /quest/ board? 'cause /quest/ has all of one thread on it right now.
476ba1 No.122
>>120Run it on /qu/ since the /quest/ board seems to be dead and its mod transferred to here right away.
fe026b No.147
Does anyone have a how-to for quest running? I've got an idea I'm hashing out, but I need to know the basics before I even pitch it. So here's my questions.
>How do you choose things based on dice rolls when multiple people roll?
>How do you choose things based on votes? Just 'next X votes count'?
That's all for now, I guess I'll think of more down the line.
128e36 No.153
Do you count things like a Dawn of worlds thread as a quest?
22e443 No.155
7102ab No.157
>>147Use best of three or a dice pool system
Set a time limit or make it a first to three thing. We have IDs so there's no worry of samefagging.
http://pastebin.com/eg0sLtvwQTG's how to quest thing from 4chan
3eec58 No.244
where did all these people come from?
I like it
aace98 No.255
I spent several hours typing up a quest intro, complete with class choices and tables for rolling if the players pick something that requires rolling, and drawing an OP image in mspaint. But now I want to go to sleep, and I have shit to do tomorrow, which will probably take all day, and then I get stuck doing classes.
Why can't days be 36 hours long?
fe026b No.262
>>147Okay, had a look into what
>>155>>157Linked and I have some more questions.
Do people like mechanics in their quests, or does that seem like a fast way to alienate players who don't know?
How important are images in a quest?
1cc9fa No.271
Would you guys play an ebola-chan quest?
8e23ef No.275
>>262>Do people like mechanics in their quests, or does that seem like a fast way to alienate players who don't know?It really depends on the quest.
Joker Quest has the QM roll in the background, with the players never learning about the actual system.
Most quests let players roll an unchanging amount of dice, where an upgrade could be something like "I count the best of the first four dice instead of the first three".
It really depends on what you are going for. Completely narrative-based quests are also possible.
DXQ uses a rock-paper-scissors combat resolution system, where the players have three types of actions and have to determine which kind of action the enemy is using, by reading the clues in the OP's posts.
fe026b No.276
>>275Thanks anon.
Do you think people would expect more mechanics for a more wargame-esque quest game? Or does something more wargame orientated fall into a different type of threads?
8e23ef No.277
>>276What, exactly, are you imagining?
Something like those RISK threads?
A quest is generally more like a text adventure, except that you have a human being instead of a text parser.
fe026b No.281
>>277For a rough approximation? Something Code Geass inspired. Modern/sci-fi ish military following a protagonists quest to do 'X'. Primarily tactical combat, but maybe some strategy in the long run, while still being focused around the life of the protag and those around him/her.
7102ab No.283
>>153It's basically a civ game and those count.
f8b3b3 No.284
So back on half chan I started a somewhat-unsuccessful quest which failed by the start of its second thread, mainly 'cause I didn't know what I was doing. I want to restart the quest, but do so without wasting all the useful character/setting info I wrote up as a result of the initial thread.
Should I restart from square 1, or post links to the original thread and continue as if nothing happened, or try something different?
8e23ef No.285
>>284If you really fucked up, you should try from scratch.
Also, think about how you'll make the threads accessible once they drop from the board.
We don't have an archive, after all.
f8b3b3 No.287
>>285Hmmm… I suppose I could do it in Google Docs.
03d050 No.308
I just wanted to say that I couldn't stand the quest threads shitting up half /tg in the past, but now that they have their own board I'm looking forward to the experience.
8e23ef No.314
>>308Good luck getting /tg/ to transfer, though.
They are completely ignorant of the situation.
22e443 No.348
>>314haha, that is the exact same thing tgchan has been trying to do for years. and they always have the dumbest complaints about why they wont. aganst tgchan the most common are
1: it's too slow
this is a self reinforcing problem, it's slow because it has a lower population, because it's slow. see the problem? if everyone that complained about the speed just went to it, it would be much faster.
2: it's full of furries
most of the quests they call 'furry' is only as furry as rubyquest aka people with funny ears. yes there are some REAL furry quests, but it's the price of being open.
and so those are your problems as well, they probably wont accuse you of being furries, but they WILL complain about how you have so many anime quests, or something. they will complain and you will be way slower. session ran quests will be really hard to handle due to the slow down.
8e23ef No.350
>>348It's weird how /tg/ is apparently the conservative uncle on 4chan, who's completely oblivious to what the fuck is going on right now.
265a21 No.355
How do I roll?
f65250 No.356
Guys, would a drawfag session help populate this board?
f65250 No.357
>>285>Also, think about how you'll make the threads accessible once they drop from the board.Firefox (+ plugin) and Opera have this ability to save pages as .mht files, which is a single file with all the content embedded.
In other words I am suggesting self-enforced archiving on the part of the QMs. That, or we find a way A) get suptg to archive 8chan quests B) Have a dedicated quests-only archive to transfer all or 8chan-only quests.
265a21 No.360
>>356Maybe advertising it on Quest Threads on old /tg/
Now seriously,how do I "dice+2d6"?
8e23ef No.366
>>360>Maybe advertising it on Quest Threads on old /tg/Have you seen the attitude in QTG?
You roll just like you roll on old /tg/.
Unfortunately, I dunno if rolling was activated for /qu/. It's on new /tg/.
265a21 No.367
>>366I've already found out how to roll, it's whithout the "+" after "dice".
I'm banned from 4chan though, so I can't really see how they'd respond.
ab150e No.372
Do autorefresh or quick reply exist on here? I'm guessing not, but I figure it can't hurt to ask.
8e23ef No.373
>>372Quick reply works occasionally.
Autorefresh is mandatory but doesn't have a visual indicator.
74b553 No.462
I think we can run actual spanning quests here.
Use fucking pastebin, just copy all the OP posts and add the choices that were made, it'll cut down on shifting through any shitposts and it formats fine in pastebin
It could work, aslong as the QM isn't a lazy faggot and makes his own pastebin, errybody loves pastebin
74b553 No.466
>>462That can work i'll make a pastebin if im going to run a quest
74b553 No.470
>>469I don't know what your talking about anon everyone has the same ID here.
74b553 No.471
>>469yeh your not very observant are you?
74b553 No.472
>>469I meant to reply to myself with that will work, as in I'll use the pastebin idea I thought up if I do run a quest, but everyone has the same ID anyways dummy.
74b553 No.473
>>469>smug anime picture>not knowing all ID's are the sameI bet he can't even redtext, kek
ab150e No.474
>>470>>471>>472And you responded exactly like I knew you would. I'd expect nothing less from Cutie G
74b553 No.475
>>474But you responded first, you can't out pretend the true retard, that just makes you look stupid.
aa5c58 No.476
>>475Can you bitches stop being retarded, please?
20bfd6 No.500
I've not participated in quest threads before and I can't be fucked to read an entire quest thread right now, but let's say I'm a relatively experienced GM of pnps and I'd be interested in making a quest.
1) what are common conventions of quest threads? like choices at the end of posts, hosting archives, etc
2) how do quests even work? like, when you have multiple people replying to a quest thread, how do you decide which action actually happens?
3)
265a21 No.501
 | Rolled 57 |
>>500Either democracy or rolls like this
265a21 No.502
 | Rolled 4 |
>>500Either democracy or rolls like this
aa5c58 No.503
>>500It heavily depends on the quest.
Archiving is generally done on suptg, with foolz (now moe) as a fallback option.
DXR had a system where he didn't allow any write-ins. He just gave a few options at the end of each story post and people voted on that stuff.
In combat, there'd be a rock-paper-scissors system where people had to find out what kind of attack the enemy is using (by reading the hints in the text) and then countering with the correct action (Striker, Crash and Defend were the options).
Joker Quest gives a few options, but allows free write-ins. Combat scenarios are completely freeform, as OP is apparently rolling dice in the background. So players can't powergame, but they do have full control.
There are also quests that tell the players to roll dice for combat scenarios, with the OP then writing the outcome. Sometimes it's mixed with players actually suggesting a course of action.
Actions are generally decided by consensus. Sometimes suggestions are combined by the QM, if they aren't mutually exclusive.
It really depends on your style.
964f70 No.517
This board could use some new meat, so it's great to see that people are interested in becoming involved.
In regards to old/tg/, I think one of the easiest ways to appeal to the Old Ones would be to point out that /qu/ and /tg/ are separate boards on DoubleChan. That was a major complaint back in the days, and would serve to bring people both here and nu/tg/. I wouldn't mind you lot advertising that fact, as I've been banned for a long time during the original GG fiasco, and don't want to go back anyway.
Would you guys be happier if there were sticky'd Tips and Resources threads on the front page? I know it's a bit cluttered right now with the transition, but as soon as the banner thread gets some more posts
>any fucking time now :)
I'll remove it.
Just let me know what you think, and ask questions please.
f65250 No.529
>>40If only we had bigname QMs like deculture or Cosgrove over here. Or their drawthreads.
eb2a2b No.530
As long as we have a couple of good quests going on and people are dedicated, I think we will eventually grow through some sort of word of mouth.
We have decent variety with the themes of the quests we're running so far. I like it.
385942 No.531
>>29/qu/esters?
still, how does secure trip names work in here now?
ab150e No.545
Oh dang
e1ee6f No.548
I hope we can get Tucute Bunnykin quest to continue on this board.
Just to show that our mods aren't SJW.
Also, I'm I correct in seeing that this board only has two pages?
74b553 No.549
Quest board is dead board, we need to move this shit to /tg/ some may not like it but /tg/ is big enough to handle this shit, and we are collectively too small.
Purge the board, move to /tg/
Both are sorta empty anyways
733770 No.551
>>549Just be patient. We just need to wait for more quests and bigger QMs to show up.
f018c5 No.552
>>548Only two pages /so far/. Just not enough threads to fill up.
3b4b74 No.554
>>83tgchan is overrun by SJW and tumblrites. Half of the mods are SJWs or their supporters. There's a huge influx of patreonfags too.
733770 No.557
>>554I didn't know this. Got anything to show?
68359a No.558
>>549Be patient.
They'll probably just delete any Quest thread, as they've specified no quests there.
It'll catch on here.
68359a No.559
>>29/qu/eers.
And we all know it.
68359a No.562
 | Rolled 2, 3, 5, 2, 5, 6, 4, 5, 4, 2 = 38 |
>>4See;>>545
That'd get things going.
5766e8 No.565
So, I was thinking of making a CYoA html quest.
1) Is this the right place for this thing?
2) If so, should I make a thread where I can learn what people want and possibly drag a team together?
68359a No.566
>>5651) Yes.
2) Might be able to drum up support in this thread.
5766e8 No.567
>>566Okay, thanks for the speedy reply.
So basically, I was thinking of creating a simple story, with a few different paths and some tracked variables. I can do it on my own, but I obviously need some topic ideas for what to create.
Any ideas, anyone?
e1ee6f No.569
>>567How about trying to play through the branches with /qu/ and then writing them down?
5766e8 No.570
>>569Do you mean watch other threads and make a electronic version of those?
e1ee6f No.571
>>570No.
I meant that you make an actual quest thread and play through the entire scenario with your players.
That gives you a full branch for your CYOA game.
You can use that as inspiration for all other branches.
5766e8 No.572
>>571The problem is that I don't have enough time to actually stay on one board and keep posting, and my schedules are inconsistent.
I do like that idea though. e1ee6f No.573
>>572Well, then you could try to go to suptg and look at existing quest threads.
If something catches your eye, you can use it as inspiration.
5766e8 No.574
File: 1411504386570.gif (Spoiler Image, 625.21 KB, 500x378, 250:189, Skelingtons _409624_528895….gif)

>>573Thanks, will do.
I will have skeletons though. 238545 No.575
>>47Everybody in a quest could use a trip for that quest, I guess. It'd be more readily visible than an ID
238545 No.576
Also, as a newfag to questing in general, what should I know before going into a thread so I don't end up sitting everything up? I know dice rolls, etc., but what's the general etiquette for stuff like this?
e1ee6f No.577
>>576Eh…
Don't samefag. Read the archives before posting. Don't suggest lolrandumb stuff. Keep the edge in check.
Mock any QM who does character sheet-based chargen endlessly and try to actively sabotage the chargen, especially if it allows gender and name options.
441fed No.660
I might be interested in running a new quest, just to stir up more activity on this board… though probably next QTG we definitely will need the pastebin for newcomers.
92bc77 No.668
I'm considering bringing over a quest I have already running on old4chan to here, but I'm not sure how much traffic/replies it's going to get, given how new this board is. It's already a quest that receives such a low traffic/follower count as it is. :< Should I bring it over anyways?
ab150e No.669
92bc77 No.671
978375 No.675
Hello /qu/te delin/qu/ent /qu/eers. I'm a halfchan fa/tg/uy turned infinity circuit fa/tg/uy and possibly delin/qu/ent /qu/eer, depending on how things turn out and I might be up for helping getting some questing off the ground here. The problem is that I cannot really into sessional quests all that terribly much due to flaky schedule, but it seems that at least for now, this board is slow enough to permit a quest that's just more or less continually active with the QM posting whenever he has the time and there are replies without the thread 404-ing overnight. Would that kind of approach be valid and something people would be interested in?
733770 No.680
I'm gonna start a oneshot Kantai Collection Quest on Thursday afternoon. Ciao.
733770 No.681
>>675If you were gonna do that, why not set it up on Anonkun?
978375 No.683
>>681Well in part I've heard a lot of negative stuff about Anonkun, but that could just be piss and wind. In part I was under the impression that the traffic was wanted here and that I'd start here and when this place starts moving too fast, port over to a website that's more suitable.
204395 No.703
>>671Shouldn't you have Twitter followers?
Ask on Twitter.
9f81df No.721
I run primarily on Halfchan and was thinking of starting a quest here.
What is the typical thread speed? Is it something that I can just pop into every few hours and make a new post? Is it a serious time investment?
978375 No.723
>>721As far as I can see it's fairly slow so I think pop in every few hours approach is feasible
a10099 No.734
So, where should problems with the spam detection algorithms be directed towards?
The following text was rejected for looking automated:
">>729
Quickly look around the camp; does it look like it was just us, or were there others who bedded down here?
If it's just us, then go and hide from the voices."
978375 No.738
>>734I've had a few cases of random rejection as well
41cc18 No.920
I'm going to start up the Kantai Collection oneshot in 8 hours from now. If the speed doesn't pan out, I'll pull the plug and restart it somewhere else.
0b1ee5 No.921
We should probably sort out the archival situation right pronto. It's kind of necessary for quests.
41cc18 No.922
>>921What about saving threads as .mht files and then compiling them as .rars on mediafire or something?
978375 No.924
>>922While there are temporary fixes possible and all that jazz, it really would be better if we could get the archive thing taken care of sooner rather than later.
41cc18 No.959
>>920Sorry, session's gonna be tomorrow.
030486 No.989
 | Rolled 9 |
[attempting to roll 1d11]
030486 No.990
 | Rolled 30 |
>>9891d76
030486 No.992
 | Rolled 2 |
>>990>>989 Rolling 1d2
aace98 No.1021
I want to have stats in my game but I don't want the stats to be the focus. I've come up with a stat system, but I haven't played a game with this kind of system so I'm not sure if I should continue with these rules I'm setting up.
To explain further, my defense system is what's bothering me. I have it so that armor is an attack modifier that puts whoever is attacking it at a disadvantage. For example someone shanks a tanky knight who has 7 defense. The player rolls an 18, which -7 means a total of 11. The attack goes through, but doesn't do a lot of damage. The player tries to destabilize the knight this time, by kicking them or something. Unable to defend himself efficiently, their defense is halved (rounding down to closest full #), and the player strikes. rolling 18 again, striking the downed knight with 3, means a solid hit at 15. There are also weapons with attack modifiers; scimitars, being slashing weapons, work entirely on the idea that the opponent has accessible weakspots to cut, thus if an enemy is armored they get +2 def on top of their current def.
Is this retarded? Is def OP as shit, forcing players to stagger enemies every attack? Would enemies be helpless against a player with a high armor rating? Then again, I didn't design this game with potions in mind, so perhaps system works, making players tanky enough to endure until the next place of respite? I don't know, which is why I need people to tell me what about it is shit and needs revising.
0b1ee5 No.1029
I'm rooting for my players every time I host my quest but god damn are they stupid. Think a little about your actions, won't you, guys?
41cc18 No.1038
Kantai Collection Quest in 14 hours, final destination.
Note, it's gonna a oneshot.
0d7bdf No.1057
 | Rolled 98, 55 = 153 |
So that's where the CYOA's should go?
Good.
Please rate my mechanics for running one.
So in order for your roll to be accepted by OP you should roll "2d100" and reply with whatever you want to do.
The FIRST of these 2 rolls determines if your post will be picked as an action.
This is the reason of using "d100" instead of everything else for the rolls as it allows to easily pick a random reply, as well as rerolling for "action I like but it got a low score" as a form of both agreement and ensuring it will get picked.
Also allows the game not to stale with majority's opinion as time to time someone will just snatch a 100 and make everyone mad.
The SECOND roll determines the succesfulness of the action, where the closer to 0 the bigger the failure and the closer to 100 the higher the success.
In short - "Hit him with a sword! with a roll of 100/40" is a moderate failure met with "Your sword bounces off your enemy's shield, slightly chipping its surface"
"Fart loudly 100/100" provided that this post passes through OP moderation (if he decides to enforce such a thing) is a great success with everyone around being stunned by the glass-shattering roar your bowel was able to produce.
This allows for stupid actions to fail and rejoice everyone, clever choices to fail and make everyone mad.
Second question - I'm a newfag here, and I've been thinking of running a pone cyoa - are ponies confined to /pone/ on this chan and will people mind a pone CYOA here?
0d7bdf No.1058
 | Rolled 479 |
>>1057Skipped a part there.
And after some time depending on the amount of posts and thread activity the highest first-digit reply is picked and an action is performed according to it.
0d7bdf No.1066
 | Rolled 584 |
>>1058Also the rolls does not seem to show what exactly was entered which is subpar.
0d7bdf No.1067
 | Rolled 17 + 2 |
>>1066Oh right, the email field. That's OK then.
68359a No.1122
Looks like this board is starting to gather a bit of steam.
Considering starting a quest here, but this weekend is going to be crazy busy, so will have to start writing up next week.
66971d No.1136
>>1122Any little details about your quest you'd care to mention in advance?
91c767 No.1169
So yeah. I talked to cosgrove about being allowed to run Improv-Aizen Quest. I may also run Tony Stark quest or Bureaucrat quest reboot.
33150e No.1190
>>1038Delayed again, I take it?
815f0b No.1279
Alright guys,
Since we'll need a quest archive to keep /qu/ running and populated, we can send a round of POLITE emails to suptg, 4plebs and archive.moe .
What we need to tell them is to allow archiving (thread submission in the case of suptg) for our quests here. Tell them good reasons for considering their support (ie, making /qu/ a viable platform for questing, reducing toxicity/animosity to quests on /tg/, and to ease /tg/ quest bloat).
Good luck, because /qu/'s future depends on us.
24798f No.1426
>>1279E-mails here for convenience. Ask politely, of course.
admin@4plebs.org
support@archive.moe
4chan@thisisnotatrueending.com
978375 No.1507
What the hell happened to Healing Quest and the >1458 one?
978375 No.1522
If anyone has any critique of Ascension Quest so far, I'll be happy to hear it. Also, feel free to ask questions if you have any. I'll answer them if I can do so without spoiling stuff.
42076c No.1525
>>1507tale having no self confidence and listening to the bullies.
>>1279Do not pester suptg for this, the admin does not want to run a second database or change a bunch of code, which is what he would have to do to enable archiving for anything besides 4chans /tg/.
978375 No.1527
>>1525bullies? wat? where?
I was enjoying those dammit. Tale come back and run them.
42076c No.1533
>>1527from where we all came from, and a persistent troll/stalker.
I really wish she just stopped deleting things, and would just leave stuff up until she stopped doubting her work.
hell I was even participating in her last one, but I was the only one left at the time and had to suddenly leave for an hour. when i got back and tried to reply it was gone.
adc21b No.1534
>>1533Deleting here is doubly unwise due to zero archival.
I'd be much happier if tale left a message putting it on hiatus or something.
If you're reading this tale, don't boot your stuff off of places so quickly. Also that last thread was real fun and I hope it's not permadead.
55b071 No.1539
>someone in cutie gee asks what wheelchairistan is
>post an image with '8chan.co' in it
>delete image after 60 seconds, direct questions about it to .moe
>get banned for 'evading filters'
well at least it happened in the slow part of the week
next time I'll just ghost it
7d8e23 No.1546
We are all Shahid Taal!
Death to the moon zionists!
978375 No.1550
>>1533Goddamit Tale stop listening to the faggots from halfchan. Stay with your fellow fullchan /qu/eers.
39645b No.1569
>>1[tex]\left[\frac{ayy}{lmao}\right][\tex]
adc21b No.1570
>>1539Wow, you hit a ban for that? Looks like staff are really cracking down on that kind of thing over there.
Not that I can entirely blame them, some users have been pretty obnoxious with their shilling for this place.
How long was the ban?
aace98 No.1579
Should I bother with stats or should I just go with "this guy is a knight, you're gonna have to be crafty, stronk, or be lucky as shit on rolls to beat him"?
aace98 No.1581
>>1579Other than the obligatory health points, I meant.
55b071 No.1757
>>15703 day global.
And I just got another one for responding to someone commenting that he likes ginger hair on non-white non-caucasian girls with
>>race mixing>get outYeah, 3-day global ban for an obvious fucking joke.
Fuck 4chan. I'm done with it.
7028ff No.1759
So remind me again where the guy making the Kantai Collection quest go?
fc39a6 No.1766
>>557the most SJW thing the mods of tgchan do is NOT ban someone for having a weird gender character. if they are an asshole about it they will still be banned. as long as you don't demand any special privileges no one gives a shit how fucked up they are.
55b071 No.1827
SO HOW ABOUT THEM QUESTS HUH
adc21b No.1851
>>1827>QuestsNot even once.
6bf487 No.1909
>>1759I wrecked my left wrist and can't type at length. Am typing this onehanded. Hard.
Clear?
34467b No.1919
I was thinking in starting a quest here that I update maybe a few times every day. Is /qu/ slow enough for that?
Also, how do you feel about magical girls?
978375 No.1920
>>1919It is slow enough for that yes.
How magical, how girly and how well handled are we talking? 34467b No.1928
>>1920Very girly, Magical and light. As for well-handled, we'll have to see about that 978375 No.1929
>>1928Well sign me up then
e8b78f No.1945
Another quest vanished off of the board again, why do they keep deleting them?
756e70 No.1961
So do you guys plan out a session before you start? Do you just plan it out as you go about your day or a little while before you start?
ecdd43 No.1962
This board is rather slow.
What quests are you guys following?
22ee3c No.1964
As of tonight there are 32 quests on /tg/.
How do you suppose we signalboost? If advertising on halfchan is a no-go, what's our alternative?
aace98 No.1968
>>1964I guess we could suggest more so our board shows up higher on the list.
4a8390 No.1969
>>1909>wrist injuryThat's a valid reason to delay it, I guess.
When will it heal?
c9d0e8 No.1970
>>1919>spoilerI'm all for them.
Hi /qu/ties. I've got a question about running a quest. I've been thinking about running a quest for a while, but what I want to do is make a the protagonist have a small army of NPCs (about 10). Anyone know of a quest where this has been done successfully? Anyone have any advice on how to run this without making it ridiculous?
22ee3c No.1986
>>1969It's getting better, but I need to take frequent breaks from typing with my left hand, or else the strain goes up to the whole arm.
978375 No.1987
I know the pain. Had to put
>>929 on hold. Same reason.
22ee3c No.1988
>>1970Girls and Panzer Quest: Lafayette Girls Academy comes to mind.
22ee3c No.1989
>>1968What about bringing in more people from outside or pirating them from TGchan?
2084ad No.1992
>>1986So probably in 2-3 weeks before your wrist is fully healed. Alright.
Post in /kancolle/'s sticky thread or something when your wrist is healed enough for you to start the quest. Take your time, I'd rather you don't aggravate your injury further.
22ee3c No.1998
>>1992As of now I'm making assorted quest notes on paper with my one good hand. No choice, sometimes I have to use my left hand to do some things and my wrist and fingers lock up after, especially when my elbow keeps beign twisted the wronmg way..
756e70 No.2002
aace98 No.2003
>>1961I believe
>>675 is very relevant for your question. This board seems slow enough for the time being to allow large breaks in both updates and requests, going for days at a time. While I find it's good to always have your quest thread open at a tab and ready to spring into action at the sign of a (1) so you can get more than two actions within an hour, there's no way you can plan for the slowness of /qu/ in its current state to work it into your schedule.
c9d0e8 No.2004
>>1988I started reading that and forgot to thank you. Thanks.
22ee3c No.2010
>>2003As of now the current opinion on /tg/ is that questing isn't very affected and they can't be bothered otherwise.
Any better plans to rake in activity?
29dccb No.2011
>>2010Get a better method of archiving things, and stop pretending the exodus means shit.
People are going to run where they feel comfortable, and most don't give a shit about anything that led up to the exodus.
978375 No.2012
>>2010Honestly, the main draw as far as I'm concerned is that we don't have to deal with the hate from anti-quest people because the reason for their hate doesn't exist here.
22ee3c No.2018
>>2011archive.today no good? Trying to get the current board scrapers to help us, isn't working so far.
fc39a6 No.2019
>>1989wont really work, this place is even slower then tgchan. also the two most common reasons /tg/ gave for not liking tgchan was the slowness and furries. and that seems silly when most of them are only as furry as rubyquest. as in, animal people doing normal things.
22ee3c No.2021
>>2019Lies and misinformation presented in easy-to-digest formats sticks to minds the best.
22ee3c No.2022
>>2019How about putting together a Steam Group and inviting folks from other Steam groups to join in?
22ee3c No.2036
We have a QTGs Steam group now. Come on in!
http://steamcommunity.com/groups/eightygees fdfd4d No.2119
>>35I like the word questant.
e31b28 No.2149
Do you think archive.today versions of quest threads are good enough, or should people try to self-archive?
Otherwise, would an archive of stuff in the style of TGchan satisfy our needs??
36e4c1 No.2156
>>2149Third option. I archive my shit regardless, using yWriter. That way I can keep everything together and refer back to it quickly and easily
7537ce No.2158
 | Rolled 2 |
Time to test the dice.
be9bd8 No.2173
yWriter huh? Sounds okay. Maybe we can add that into a list of archiving tools. I guess self-responsibility is the order of the day here.
4da7e9 No.2180
So I just went overat old chan's /tg/ board, they've got a quest thread general of their own at the moment and I asked why more people didn't come over here. Basically they said it was because the board was quiet. A question then for /qu/, does the decompression of boards and ideas lead to a diminishing of interest?
Don't get me wrong, I like /qu/ and I want to see more stuff going on here… mostly because the quests currently don't appeal to me. Actually on that note, would people be around for a mid-morning quest?
e31b28 No.2181
>>2180It's just lies and misinformation by cliques and vested interests. It's easier for them to get their idea to be "right" because 8chan advertising or linking is banned and wordfiltered over there.
66971d No.2182
>>2180Mid-morning where? Quest about what? I dunno man, I'd like to find a quest that interests me on here, so I'll certainly give your one a shot, but so far nothing on /qu/ has grabbed my interest.
4da7e9 No.2183
>>2181Wait what? That doesn't make much sense… Sorry it's been a long day so I think I'm missing something. What's this about advertising and linking being banned here?
>>2182I'm in CST, so I dunno maybe from 1500 to 2000 UTC? As for a topic, I don't have an idea right now, but knowing myself as i do, something involving mecha and or transhumanism.
cd0522 No.2184
Is this board still active? Or is everyone basically dead?
afddb6 No.2185
>>2184People are here, and quests are being run.
Maybe not at the same speed some people are used to, but that's a symptom of the small community rather than an inactive one.
e31b28 No.2188
>>2183>>2185That's the halfchan policy. It's a delete posts/pics on sight and ban, if the wordfilter doesn't get it done.
If you factor in QTGs then it's people saying that /qu/ is dead, etc etc, the usual shilling and spindoctoring that we all know by now. We're gonna have to work around that, or find alternatives to drawing in people.
66971d No.2190
>>2184I lurk, none of the current quests really interest me, but I keep hoping if I stick around something will come along.
4da7e9 No.2191
>>2190what kind of quest are you looking for? I ask because I run a couple games right now but I still have some time and I wouldn't mind doing a quest here, I've always thought about it but halfchan moved way too fast
66971d No.2192
>>2191Sorry to be incredibly unhelpful, but I don't really know what I want, just that none of the current quests are clicking with me.
1cc9fa No.2193
Your mother died during childbirth. You had no idea what she sounded like, what her personality was like, or how her touch felt like. The only thing you knew about her was her appearance from a photo your father gave you.
Your childhood was normal. It's not like your father turned into an alcoholic or abused you after your mother died. In fact he tries his best to raise you alone.
One day, while looking around in the attic you find what looks like a diary with your mother's initial in it. Curiosity leads you to open it and take a look but a bright flash blinds you causing you to drop the book. After you get a hold of yourself, a ghostly figure claiming to be your mother shows up. Whats more is that she claims she has seen you having trouble getting girls in school and is now insisting to help you.
Would you guys play it?
978375 No.2194
>>2193That sounds like it'd either be interested or get very wrong very fast
my kind of wrong. I'd play it either way e31b28 No.2195
>>2192> none of the current quests are clicking with me.Surprisingly, a lot of QMs get started that way. They end up making their own quest when no other quest satisfies their itch.
e31b28 No.2196
>>2193Sounds like a rom-com.
I'll play it. When do you think you'll start?
66971d No.2197
>>2195Well I have been considering it…
afddb6 No.2198
>>2197Go for it man. Ain't nothing stopping you, and no one will judge you too harsh if errors occur.
Nothing to lose.
cd0522 No.2199
Here's the pitch I did on halfchan sometime back:
Instead of playing as a knight/bodyguard, you played as someone who is completely helpless when it comes to combat. Their skill is a very specific non-combat skill that's in high demand, but also makes you a premium target for assassinations.
The pitch on halfchan was to play as a Fortune Teller, one of the few who could legitimately see the future instead of playing expensive parlor tricks. I was thinking of running it sometime. The problem is that I don't have the time anymore to set aside huge 6-8 hour chunks to run. So I was thinking of a brisk pace that lets me update maybe once an hour for a few hours every day, or once every day or so, etc.
Is here a good place for that or would it be too slow?
e31b28 No.2200
>>2199Rapid, brisk sessions sound alright. Maybe you can mark each "episode" of the session if it's contained in a single thread?
978375 No.2201
>>2199Updating every couple of hours when you have time to check the thread is very valid, as is updating once a day. Either way, count me in.
e31b28 No.2202
>>2199I can stay on for 3-4 hour sessions, or 2-hours for you if time is like that.
cd0522 No.2203
>>2200>>2201Okay, I'll consider running it here.
My question is: How many players can I expect and how many votes should I expect before I start up another post?
978375 No.2204
>>2203Mine had five at its peak. It's on hold now due to hand injury. Typing this post took like 10 min or something dumb like that.
cd0522 No.2206
>>2204Oh shit, sorry to hear that.
978375 No.2207
>>2206Well it's nothing serious, just makes typing with my right hand hurt like hell, so it's 100% leftie typing ATM.
aace98 No.2208
>>2203I've so far only had a couple people arguing over the character in the beginning, and since then it's been about two people making commands. I don't mind the small population, and slowness allows me to draw my panels better and not rely on sprites, but I of course wouldn't mind more players on /qu/ in general.
66971d No.2210
So I have been considering an Artificer Quest, starting the MC off as an apprentice Artificer learning the trade of building all things magical at a college for adventurers of all types.
It would be a mix of artificier projects, SoL, and more action later on when the plot proper kicked in. I know it's hardly a concept that's breaking new ground, but would people be interested in it if my quest writing skills were up to scratch?
978375 No.2211
e31b28 No.2213
>>2210I could follow it easier here than on /tg/. Hope you'll find a way to announce session schedules, like on twitter?
0588bb No.2221
>>2173It's a writing tool by a programmer called spacejock. It's freeware and like 5MB. The brilliant thing is that every quest can be broken up into little parts, you have a character archive, a Place archive, basically evrything you need to truly archive your shit, search function, description windows and tags to help you quickly remember your shit. Also very easy to use.
cd0522 No.2229
>>2221That sounds interesting, I'm going to give it a try.
1cc9fa No.2264
>>2194>>2196Probably soon.
cd0522 No.2271
When are we getting archiving?
2b6768 No.2275
So, I asked around a bit, I was wanting a place where I could update my quest only a few times each day. Apparently akun was made for it, but that's frowned upon there and my playerbase might dry up.
Is /qu/ a better candidate for what I'm looking for?
66971d No.2279
>>2275Most likely, I don't know how all the QMs do it here, but it's slow enough that I tend to just check the site every few hours to see if things have updated, rather than sitting in the thread waiting.
afddb6 No.2280
>>2279Nothing will ever get deleted.
S'not like we'll run out of room.
a05c17 No.2284
I'd like to run here but I'm interested in arranging a schedule with a fixed session runtime.
66971d No.2285
>>2284Userbase is small, so that might be difficult. You're likely to only get a handful of players, and if they have real life things going on, you might occasionally start up a fixed session only to find that no-one is posting in it.
cf442f No.2291
Reposting here because I love you guys.
Thinking of running a sentai quest, but I'd need a good theme (although dice are gonna play a role regardless)
I've got D&D, fighting monsters based on monster manual shit.
Cthulhu, where rangers are based on mythos gods/whatnot (Hastur Yellow! Nyarly Black!)
Tarot, kind of simple but I like it, there's a touch of JoJo to it (Magician Red!)
4chan boards, because it'd be ridiculous (/r/ed, /b/lue, /y/ellow)
There's a whole lot more themes I can think of, but I'd have to settle on just one.
Any ideas?
aeb0a4 No.2295
>>2291Voting for Cthulu rangers.
66971d No.2296
>>2291I'd say Cthulhu rangers sounds the most entertaining.
9868db No.2301
>>2291I'd like to see what you do with Cthulu rangers too
cf442f No.2302
>>2295>>2296>>2301Well, this puts me in quite a spot, because the more I think about each theme the more set I get on the D&D one.
But, I think I can make this work: I could start a Cthulhu one here, and run a D&D one on main/tg/ once I get the swing of things (First time QM after all). If things work out, I could do a second, more 'official' Cthulhu one on main/tg/ later (or here, if traffic picks up)
It'd kinda be like how Go-Busters and Akibaranger ran together, one mainline and the other unofficial.
Convoluted only because I don't think I could do the 50~ episodes a main season usually does here with the speed this board is at. Besides, this way I can do some crossover shit.
I know that this is all stupidly optimistic, but I gotta try.
For G
rey ;_;7 756e70 No.2309
What do you guys think about using dreams to mess with the players? Like giving them dreams about future plot things but keeping it vague? I kinda want them to get paranoid.
aeb0a4 No.2316
>>2309Remember that players will never be on the same page as the QM when it comes to knowledge that you have, and knowledge they don't. How they see it is different from how you see it so don't be surprised if they react badly later on with the actual outcome.
aeb0a4 No.2318
>>2309I guess one notable example of how they used vague dreams and predictions is with deculture's Magical Girl Noir Quest.
tl;dr the dreams could mean many different things in context of the quest's events, depending on the point of view.
b67a4a No.2378
With the lack of activity, do you think it's possible to absorb the CYOA board? Or at least, crosslink /qu/ to /cyoa/ and /fanfic/?
c4d8bf No.2379
>>2378That's an idea worth thinking about.
b67a4a No.2382
At the very least it could signalboost us and make up for our current lack of numbers.
Our next problem with activity, I think is the come-and-go, leave-and-forget QMing that's a lot like regular forums. tl;dr get QMs to run on scheduled live threads/runtimes.
978375 No.2383
>>2382Actually, the slower speed and come-and-go QMing being possible here is the only reason I can run a quest here at all. Or well, can again once my hand is back up to speed anyway. But it's getting better. Ascension quest should be good to resume near the end of this week or the beginning of the next.
3d7f9e No.2396
>>2383The problem is that it backs up the current "image" of our bashers saying that /qu/ is dead, etc etc.
How do you suppose we truck in people for a big quest?
aace98 No.2406
>>2396Respond to each other's quests more often? Update more frequently? If our problem is looking dead, then we get the 20 people who go here to post in other threads.
3d7f9e No.2412
>>2406What if we figure out people's runtimes so we can all dogpile on the quest? Maybe twitters?
cdb4f9 No.2440
>>2382I've been trying to update at least every 48hours, because the quest I'm running is complicated as fuck, but my players take a long time to post lately. One or two in particular wait til last minute every time.
cdb4f9 No.2441
Actually I wonder if i can Apotheosis for now and try a quest with a much shorter turn-over, and try to get to it at a specific time every night. I'm insomniac so it's easy to do it late at night on my end when there are people from 'murica on (being as how I'm a 'Straya cunt.
16cb83 No.2442
>>2441So, you're freezing Apo for the time being? I'm getting that strange feeling that half of players won't be there when you return.
Personally I don't think we're demanding some nightmarish pace from you, in fact no one has made a single post yet even since you started a new turn. Guess I could step ahead and see if others follow, but that would have to wait 'till tommorow.
978375 No.2443
>>2442I would've posted by now if RL hadn't gone and assfucked me hard all day long.
cdb4f9 No.2445
>>2442I'm not freezing it. I was debating whether to can it altogether. I have no intention of doing so at the moment.
978375 No.2446
>>2445I may be retarded and failing reading comprehension (thanks in no small part to aforementioned RL-induced assfucking of my cerebral matter) but did you decide on wether to can Apotheosis or not?
6eb9a5 No.2459
>EGO moved here
NOPE
NOOOOOPE
66971d No.2461
>>2459Perhaps without the intense drama of halfchan qtg EGO might actually be able to focus on making quests rather than shitflinging.
I will remain hopeful, when he's not starting or further aggravating internet dickwaving contests, EGO is good.
8d179f No.2463
>>2446Read the comment you replied to
>> I have no intentions of doing so at the moment. I plan to see where this is going and whether it is going to turn into a weekly event rather than a daily or bi-daily. I would actually like if it were weekly, but that might be too slow for some people. I'm good to go with however often you guys'll update your posts after each turn.
6eb9a5 No.2464
>>2461It probably won't last, seeing as he's soon to be homeless.
672ec8 No.2466
I want to run a Lovecraftian Kamen Rider quest (more kamen rider than Lovecraft though). Any advice?
1cc9fa No.2467
You have always dreamed of becoming a singer, after all you promised him that when you meet again both of you will achieve your dream. Unfortunately, shortly after making that promise he was adopted out of the orphanage while you are left behind.
Years later you are diagnosed with a life threatening illness. The doctors tell you that you have 2 more years to live at most. Wanting to keep your promise to him and hoping that your feelings would reach him, you decide to go to an audition. Unfortunately, the audition was looking for male applicants. Getting help from one of your friends you were able to get enough help to make for a passable male.
You make it to the audition and you are chosen to be the singer for the band. In a twist of fate, the band wants you to live with them in a shared apartment. For your dream, you agree to the arrangement. Now you have to keep your gender a secret while trying to make it big as a singer for your childhood friend.
Would you guys play it?
978375 No.2468
a75fbc No.2469
>>2467why not, that sounds fun
i must say, making the MC a guy (and so flipping the rest of the cast/context accordingly) trying to achieve a childhood bromance could also be pretty fun
but maybe you should try to disperse yourself a bit less, you already have a few quests open/in hiatus, right? 1cc9fa No.2471
>>2469I don't really have a lot quests on hiatus or hold.
a75fbc No.2472
>>2471ah, guess i should just be more patient then
aace98 No.2490
>tfw haven't updated in days
It tears me apart that I have the thread open, I see the command, but can't fulfill it right now.
fd81a2 No.2543
Mod can you sticky this generals thread for the time being?
816079 No.2545
guys , i would like to run civilization game but my english isnt too good. should i still run it ?
66971d No.2548
756e70 No.2552
I'm kinda nervous that my players will be disappointed with the plot of my quest. Things are kinda secret right now. My plot is pretty simple though.
>God like being takes things like monsters from other world and places them in one place and watches as they struggle to solve the mystery of why they're there. The goal is to light five fires and gain enough power to kill the god and take It's place.
What do you guys think?
978375 No.2560
Greetings ladies and mentlegen. I mean to start Ascension Quest thread 2 tomorrow.
03a4e3 No.2563
>>2559Yes. I'm a hack writer so I'm keeping it simple. What do you guys think though?
978375 No.2564
>>2563Could work, might give it a shot
816079 No.2568
>>2563If you make combat interesting i will play it
552c9a No.2572
I suck dicks for a living
552c9a No.2573
Testing tripcodes.
552c9a No.2574
What do you guys think of every quest/QM posting their house rules (dice, votes, write-ins) and their schedule/runtimes in the first/secondish posts of each of their threads?
552c9a No.2575
Any takers for a Necromancer Quest, or a Nechronica Quest?
978375 No.2576
66971d No.2589
>>2575Sure
>>2574Might be a good idea, although some games require a lot less house rules than others.
>>2572You sure do.
afddb6 No.2597
Hey, I'm still new at the QM-ing thing, but I'd like to try my hand at a quest based on the universe of Kentucky Route Zero. Starting it right now. Wish me luck.
ae0d11 No.2610
ae0d11 No.2640
The promised Kancolle Quest is going live tomorrow at 4pm server time. It's gonna start off with a one-shot thread/pilot, for feedback and improvements' sake.
About friggin' time!
The schedule is gonna go like this:
4 pm-6 pm : OP post, session start, etc.
6 pm - 7 pm: break
7 pm-8:45 pm: session resumes
8:45-9:05 pm: break
9:05 pm onward: session continues until wrapup and conclusion
fc6685 No.2659
>>2597Was wondering if you could check something out. My quest thread shits itself whenever we try to post images, and we get an error screen. It doesn't appear to affect any other threads but mine.
0c42e5 No.2699
>>2640Sorry, I got nervous today. We'll just try tomorrow night.
16cb83 No.2716
Seeing as basically everyone tries their luck at being QM, I thought I could try my first Quest thread. Since I'm shit at description and not much better at imagination this is probably going to end up in a failure, but if anyone is still willing, then I may as well as try my luck.
I thought about something short-run and non-serious, and a creepy idea of turning pic related into a quest came across my mind. Would anyone in here ever wish to play such a disturbing and spooky quest?
978375 No.2719
>>2699Someone just posted on my thread with the same ID as me. How in the nine fucks does that happen?
978375 No.2723
>>2716That quest doesn't need that much creativity or quality descriptions IMO. As long as you keep it humerous
GTFO Carlos I'm in.
16cb83 No.2729
File: 1414781992102.jpg (158.04 KB, 595x481, 595:481, jpg archive1.7z-1377842997….jpg)

>>2723That's nice, if someone else is willing to join in, I may try to get it going. For those few that can't tell, no, this isn't a lewd quest obviously. I won't go into detail, and if you're aroused by gangraping skeletons then you should feel bad about yourself
but then again who am I to judge?On a side note, who is Carlos? 978375 No.2730
>>2729Yeah it is pretty obvious that it's a comedy quest, not a lewd one.
This is Carlos. Bringer of bad internet puns. 9054bc No.2732
When's the next Kentucky Route Zero Quest?
afddb6 No.2778
>>2732Whenever I'm not hungover.
Fuckin' Holidays
978375 No.2843
Mainly out of curiosity, would there be interest in an actual quest based off of the Tower Girls thingy?
22fd7e No.2952
Here's a question that dawned on me:
What other /tg/ or CYOA-like chans are out there that we can attract to pad out /qu/?
Does anonkun have any irc hugboxes?
aed0ad No.3029
>>2952>Does anonkun have any irc hugboxes?No, the community is decentral as fuck. It organizes through the quests itself.
>What other /tg/ or CYOA-like chans are out there that we can attract to pad out /qu/?Chans? None. You could try MSPA. …yea right.
91c490 No.3060
Kantai Collection Quest is now up.
>>3059 c9d0e8 No.3084
I realized that I probably should have posted >>3081 here. Oops.
4a634e No.3137
>>2461Ego brings all that shit down on himself. He can't help but be retarded, ever since the players in Golem Quest got tired of his drama and chased him out.
It's been nice without him in the new Golem Quest game though. He can't last anywhere that requires a persistent identity, except GaiaOnline.
879792 No.3209
Hi,
We now have an irc channel.
We're at #8/qu/ests on irc.rizon.net
Hope to see you there.
527ffa No.3297
>>3209Nigga there's no one there
fdfd4d No.3841
Try having an spreadsheet document for player choices and player development?
I suppose you could start with a set of options to get cthulhu powers as a default path, but you have a set for a color spray option.
96a3d9 No.6923
I came here to run a quest.
Is this the promised land I've heard whispers of?