Well, since there were no more posts, I'll post some of my self-critique. Other people please feel free to chime in. Agree, disagree, other comments? I want to improve myself, so I need to know what I'm doing wrong and how I can improve.
The nice thing about these sorts of tests, is that even if they're complete failures, they're still successful if the QM learns from them. Aside from the fact that I only had one player, which I can blame on the fact that /qu/ doesn't have all that many casual lurkers and also that I didn't bring a pre-organized core of users with me, I've identified some issues.
Issues:
Dice:
There's a lot of rolling in my system. The play would have gone smoother if there were less dice. OTOH, if there were at least three players, I would have required three people to roll 5d100. This isn't really all that more complicated than having three people roll 1d100 in a normal best of 3 system. Fortunately, all the rolls could be done in parallel, so I didn't have the issue of people rolling for accuracy, followed by rolling for damage.
Content vs. Audience:
It's a smutfic on a nominally SFW board. Do the math. (Although I'm honestly surprised by this. On halfchan, the userbase of /d/ and /tg/ overlaps heavily. For fuck's sake, Mahou Shonen Quest moved from /d/ to /tg/ and only had a sex scene after moving to /tg/.)
Lack of Audience:
The only dimension in which I would regard this thread as having failed as a test, is that there was only one player. If there were more players, there would be more discussion between them on a possible course of action, especially ideas that I could steal. Also, when there're more players, some good write ins tend to pop up.
Ambition vs. Talent:
I had trouble pushing content fast enough with just five girls that I had to write for. I cut down on the descriptiveness of my posts so I could decrease the amount of time it took to write each post, but that resulted in the posts becoming rather bland. Too much roll and resolve, not enough juicy content (of either the smut variety or just regular descriptions). This is a major problem, because I was planning on something in the vicinity of 15 girls on the field in the endgame. If I can't handle five girls in the field, then my entire plan needs to be rethought.
Contents:
Lack of a plot hook, started with mission assignment rather than action. Valid criticism, but this was a mechanics test. In hindsight, I realize I could have used the backstory of Beat Blades Haruka for a canon one-shot pilot episode. Also, since none of the characters were introduced or given any characterization, there was no emotional connection to them.
Smut:
For a smutquest, there wasn't a lot of smut.
Overall:
As of right now, my mechanics are still geared too much for a video game or tabletop. More streamlining is required to turn this into a quest. Also, I either need to learn to type much faster, or consider having a daily update schedule, even thought that is almost guaranteed to destroy discussion.
Plan of action:
* See about streamlining mechanics
* Have next test be a canon 1-shot with some story in addition to the fighting.
*
>>>/d/ More likely halfchan's /d/, since they have an archive.