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File: 1418607738193.jpg (1.56 MB, 2002x4091, 2002:4091, 1417060383230.jpg)

e67141 No.3857

Dice rollRolled 625

MULTI-CIVILIZATION THREAD!
First 4 to claim a race will be our players!
The Random Gen map will be posted after all spots are claimed!
DMing Takes time! be PATIENT in between updates!

Your DM tonight is Shea550!
DM Skype: Shea550
Brought to you by Shea550 and the rest of the Go/B/ community!

GOAL

Multi-civilization thread in which 4+ players compete under one DM. The goal of the game is to either A.) become the last civilization standing, B.) have all other civilizations Bend the knee, or C.) find a way to live peacefully with all remaining Civs.

Success or failure is based on your roll! to roll insert 'dice 1d1000' into the email field.

You will be assigned a color


RULES

1.)You must include the tag.
2.)You have 3 actions per turn
3.)You may move up to a total of 2 hexes per turn unless otherwise stated.
4.)You are aware of the other player civs, and their location, but you may speak to them,
5.)Unless you have discovered them or use outside means(ie, magic or falcons)
6.)You lose once you have lost all units.
7.)You may not give your spot away, if you leave, your civ becomes an NPC.
8.)All players must add the DM on skype
! if you aren't sure or don’t know, just ask the DM he/she will answer any questions !

TAG LIST

Name of Civilization:
Color of Civ:
Leaders Name:
Population:
Pop growth rate:
Food consumption rate:
Food:
Magic attributes and Tier:
Skills:
Resources:

also include a map of your civ each update(just make it in ms paint or some shit)

e67141 No.3858

Dice rollRolled 821

COMBAT

when 2 armies are going to fight, starting with the attacking side, must include in their tag:
Name of civ
—————–

Force:
attacking bonuses:
passive defense bonus:
Losses(per turn):
Losses(total):
CC:

How it works

Force being the amount of attackers or defenders
Attacking bonuses being things that increase roll such as a melee bonus, range bonus, or weapons
Passive defense bonus being things like armor or magical protection, which combats an attackers roll each roll.
Losses(per turn) being the amount of your force killed the roll before
Losses (total) being the total amount of your force killed.
CC or combat Circumstances being things such as siege weaponry, castles, ambushes, magic, etc

When an attack begins,the DM/OP describes the battlefield and outlying environment. Then the two players who are commanding their hosts shoot a message each, to the DM/OP and describe what their first action is. The DM/OP will then put that into action, In his next post, he explains what has just happened and then one player reacts to that and writes what he wants to do next and rolls for success. The other player reacts and the DM/OP always reports after a players post who has lost any troops and how many etc. This way, the battles become more engaging and require more thought than just two people rolling for territory or rolling just once against each other for the outcome. Rolls are taken into account on how successful each move is though.





MAGIC SYSTEMS

Magic resides in all living creatures, but only some races are able to “tap” into, and some races are also more proficient at it. All magical acts take Mana, which regenerate in living creatures, store in crystals, or are naturally found in magic “Mana Rifts” which act like wells. As such, some magical acts take more mana, than others.

Magic also has a high chance to backfire on the user, as a general rule of thumb, 1-3 is a failure and backfires 4-6 is mildly successful, 7-9 was successful, and 0 is Hugely successful
You may not learn magic unless you have someone who already has an attunement, are learning it from another race, or find an item or book which allows you to learn it.

TYPES

Water
Earth
Wind
Illusion
Blood
Electric
Spirit
Summoning/conjuring
enchanting
void
nature

d8066c No.3863

>>3857
Also Could I get a map for the game?
Are any of the listed races unplayable?

180d88 No.3871

Dice rollRolled 40

>>3863
the map will be posted once 4 players are chosen, its random generated.

and currently on this list(because ive been to lazy to make a new picture)
the races im not allowing to be played are:
Insects
Slime
Machine
Harpies
Aquatics
and Serpent folk

fe3dfb No.3872

>>3871
So I take it you do not pick your starting zone?

180d88 No.3874

Dice rollRolled 600

>>3872
you can request what area you would like, but the map isnt fine enough to tell specific biomes.

but things like
Mountians
forrest
desert
oceanic
tropical
plains
etc
i can pretty much just get you into basic biomes like that, because though the map is random gen, i still have to place events and civs on it before i post it

d8066c No.3875

>>3857
Name of Civilization: Auctus, The land of growth
Color of Civ: Purple
Leaders Name: The One Who Bears The Most Dots
Population: ?
Pop growth rate: ?
Food consumption rate: ?
Food: ?
Magic attributes and Tier: ?
Skills: ?
Resources: ?
The greater shrooming
Start area is ideally a jungle
Myceanea
Breeding: Specialists
Melee: Exceptional
Ranged: Average
Magic: Average
Technology: Average
Diplomacy: Struggle

+spores (Shroom turf and Shrooms are full of spores which can have a verity of effects on different species.)
+Fungal Bodies (Able to sustain bodily harm with out worry)
-Turf Breeding (New Population requires Shroom Turf to be cultivated first)
-Flammable (weak and fearful of fire)
-Tasty (Hunted as a delicacy by some races)

3a2c07 No.3963

>>3875
Damn I wanted the shroomfolk.
Oh well.

Name of Civilization: Ijynaf, home to the unseen
Color of Civ: Green
Leaders Name: Cthun
Population: ?
Pop growth rate: ?
Food consumption rate: ?
Food: ?
Magic attributes and Tier: ?
Skills: ?
Resources: ?
Start area Subterranean
Unseen
Breeding: Average
Melee: Abysmal
Ranged: Struggle
Technology: Average
Magic: Exceptional
Diplomacy: Specialist

I'm not going to lie, I've never done one of these before but it looks fun.



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