 | Rolled 821 |
COMBATwhen 2 armies are going to fight, starting with the attacking side, must include in their tag:
Name of civ
—————–
Force:
attacking bonuses:
passive defense bonus:
Losses(per turn):
Losses(total):
CC:
How it worksForce being the amount of attackers or defenders
Attacking bonuses being things that increase roll such as a melee bonus, range bonus, or weapons
Passive defense bonus being things like armor or magical protection, which combats an attackers roll each roll.
Losses(per turn) being the amount of your force killed the roll before
Losses (total) being the total amount of your force killed.
CC or combat Circumstances being things such as siege weaponry, castles, ambushes, magic, etc
When an attack begins,the DM/OP describes the battlefield and outlying environment. Then the two players who are commanding their hosts shoot a message each, to the DM/OP and describe what their first action is. The DM/OP will then put that into action, In his next post, he explains what has just happened and then one player reacts to that and writes what he wants to do next and rolls for success. The other player reacts and the DM/OP always reports after a players post who has lost any troops and how many etc. This way, the battles become more engaging and require more thought than just two people rolling for territory or rolling just once against each other for the outcome. Rolls are taken into account on how successful each move is though.MAGIC SYSTEMSMagic resides in all living creatures, but only some races are able to “tap” into, and some races are also more proficient at it. All magical acts take Mana, which regenerate in living creatures, store in crystals, or are naturally found in magic “Mana Rifts” which act like wells. As such, some magical acts take more mana, than others.
Magic also has a high chance to backfire on the user, as a general rule of thumb, 1-3 is a failure and backfires 4-6 is mildly successful, 7-9 was successful, and 0 is Hugely successful
You may not learn magic unless you have someone who already has an attunement, are learning it from another race, or find an item or book which allows you to learn it.
TYPESWater
Earth
Wind
Illusion
Blood
Electric
Spirit
Summoning/conjuring
enchanting
void
nature