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File: 1428255666804.jpg (150.31 KB, 752x950, 376:475, Creepy paintings 2 contact….jpg)

075a8e No.5516

Anon, you wake up in a cold sweat. Your shoes are missing and your clothing is scummy and obviously hasn't been changed or washed in a week, but you don't know why. As far as you can tell you fell asleep last night in your bed, but now you are fully clothed (apart from your shoes) and after a quick look around, you are nowhere you remember ever being.

As you glance about the room, you look past a small mirror(for no apparent reason it is the only decoration in an otherwise spartan room), and your brief glance you see…

Eye color:
Hair color:
Skin color:
Gender:

There is what appears to be an automatic door with an id pad (looks like a palm locked door) on the far side of the small room you are in.

What do?

d88e71 No.5517

> Eye color
Brown
> Hair Color
black
> Skin Color
tanned
> Gender
grill

> wat do

Assuming the room is as empty as I think it is, nothing much to do except try the door.

075a8e No.5519

>>5517
Well everything seems to be in the right place, so after taking stock of your surroundings you rise, and head to the door. Well apparently nobody thought to change or bathe you while you were unconscious, as you can almost feel the stench rising in tangible waves, and your skin feels crusty with dried sweat. You are not sure if this is a good thing or not, as it still tells you nothing of how long you have been asleep.

As you reach the door, you hear the tlac tlac of hard shoes hitting hard floor (tile maybe?) outside your room, and when you swipe your hand over the palm lock, it flashes red and nothing happens. Oh well, you knew it was a long shot anyway.

Suddenly a voice comes over an intercom, though turn as you might, you cannot figure the source of it. "Please stand back from the door and prepare for inspection"

d88e71 No.5521

>>5519
> do as instructed. Not many other options to work with at the moment.

075a8e No.5524

>>5521
(Not looking good choice-wise is it? Don't worry, this'll change, and you always have the option of disobeying)

The door silently retreats into the wall recess and a tall woman walks in. She Peers through a small pair of metal-rimmed glasses at you. She's also not that much older than you, given you were about 23 years old last time you celebrated a birthday.

"My name is Elana Morris. I have been sent to orient you. You have been under for a long time. Please follow me if you wish to… (here she wrinkles her nose in distaste) avail yourself of the amenities. Any questions you have will be answered as we walk."

She gives you a quick once-over, giving every appearance of barely tolerating your current state, and then turns on her heel and marches out of the room as if she cannot conceive of you disregarding the temptation of a bathroom. The door now stands open, and through it you can see a long hallway, with your room at one end. In the distance you notice the first window you have seen since you woke up, and there are many doors identical to the one that previously locked you in. Elana is already a few metres away and gives no indication of slowing anytime soon.

You realise for the first time that you are reasonably hungry, though not so starved as to have missed more than a day's ration of food.

>Door lies open, Elana is walking off, fully expecting you to follow. You haven't seen anyone else.

>There are many doors along this hallway, but you aren't sure if they are all loocked, or inhabited.
>There is a window at the far end of the hallway, the same way Elana is headed for the moment, and looking out of it may tell you something of where you are
>You are hungry and thirsty, and your guide did promise some answers…

d88e71 No.5526

>>5524
> follow for now, take a good look out the window if we get the chance, ask for some food and water.

d91391 No.5532

File: 1428330743440.gif (422.52 KB, 245x169, 245:169, Mauled by a tiger don t _7….gif)

>>5526
As you hurry to catch up, Elana almost seems to speed up, just a little, to remain ahead of you. You get the sense she isn't happy about something, given the stiff way she marched as if her surroundings offended her.

"Do not worry about food, that will be taken care of soon, if it cannot wait I have a ration bar."

Ration bars. Dry, tasteless strips of exactly the right dose of vitamins, minerals, protein, fat and carbs for 24hours. Truly haut cuisine.

Walking quickly to keep up with your guide, you can't spare too much time to look out of the window, but what you do see is rather worrying from your perspective. Unless this is an artificial window and you are in the home of a space fanatic, you are no longer on your home planet. Now you are really not sure what's going on, as you realise you have been essentially kidnapped at this point.

"You say you're here to answer questions, yeah? Well I got a prime one for ya, where the fuck are we?'

'Approximately 5LY from [insert planet name here]'

'wut.'

'We are under way to the Inter-Stellar Inter-Species Alliance training facility.'

>write-in reaction

d88e71 No.5534

>>5532
"Under way to the inter what now? And why the hell am I here?"

3a5af5 No.5546

File: 1428403903065.jpg (8.24 KB, 300x144, 25:12, Mion used roll picture mio….jpg)

>>5534
Elana looks at you with a sort of condescending pity. "You don't remember much of the night you went out, do you? It's a standard story, really, you went out, got drunk, and joined the Navy. The reason you haven't woken up til now is simply that we tend to make sure our new recruits don't get cold feet and go AWOL before they even report in.'

She holds a hand up as you begin to sputter protestations to the contrary, and from a pocket in the pants of her black fatigues pulls out a smallish tablet. Sure enough, your signature and what appears to be your thumb-print authorise pick-up from your home at 0500 planet-time for transport to the training facility.

"I'll be forwarding a copy of this to your quarters right now, it has already been lodged with your planetary government and a copy has been sent to your parents to notify them.' Having said that, you arrive at what appears to be the women's locker-room and bathroom facility. Elana points you to a locker near the end of the room, and in it is a set of clean fatigues and under-garments, all in your size, along with a pair of hard-soled boots, also your size. "Towels are through there,' she points to the door with a shower icon. 'Dinner is in 15minutes, I'll guide you from here to the mess-hall when you are done. Any questions?'

d88e71 No.5548

>>5546
god dammit. O well, I guess it's time to shower, slap on some N7 armor and go find Garrus.

Or in seriousness, shower, get dressed, go eat.

c1615b No.5552

File: 1428482122509.gif (1.55 MB, 300x190, 30:19, 5298863 _4922fe31f3e960f20….gif)

>>5548
After grabbing your clothes you head over to the shower room, where you find an alcove with shelves full of towels, and a bench for your gear. Taking the quickest shower of your life (not a lot of privacy on a large military transport like this) you quickly get dressed and head outside the bathroom, where Elana is waiting, idly tapping her foot.

"I'm ready.' You are still kind of hoping this is a dream, but you have a fuzzy recollection surfacing of laughing whilst you press your thumb over an identi-pad. Elana nods and marches off. She still walks much too fast, and you begin to realise that your days of casually sauntering from experience to experience are over. As you hurry to keep up with her after a short ride in a grav-lift, you hear a muttering in the distance growing ever louder, until, with a dull roar, the automatic doors slide open into a huge mess-hall. It seems what would be the entire population of your old uni campus all sitting and eating, or laughing raucously.

Elana turns to you. 'The service line is over there,' pointing to the far left where a large line of people were still waiting to be served, 'and there is no restriction in the seating arrangements for now. This is the recruit deck, you'll spend the rest of your time aboard SNV Demeter on this level. This is the last time any of you will be getting this much free time for a long while, so make the most of this week, we dock at Garnag Base IV in 6 days.'

With that said, she does a perfect about-face and marches off to another grav-lift, this one with a keypad and bio-scan, disappearing inside mere seconds after finishing her speech. You stand there, slightly over-whelmed and not a little dumbfounded at the sheer scale of the vessel you find yourself on, and while you gape like a landed fish a group of five people, all humans from what you can see, walk past. One of them stops and looks at you, before introducing himself. 'Hi, my name is Gareth, what's yours? You look a little shellshocked, pressganged were you? Not to worry, there are more than a few of you like that. Did the Ice Queen freeze you? When did you wake up?'

One of the others thumps him upside the head "Enough with the twenty questions man, can't you see she is a bit lost? Come on, we'll sort you out, just follow us and we'll get a plate and a table in no time.' This speaker was a bubbly, smiling red-head almost a foot shorter than Gareth, who looked like the poster-boy for a college football team. 'Sorry, he doesn't know when to shut up. My name is Rhiana, and this is Dave, Naomi and Xander.' She points in turn to a small wiry fellow, a dark-skinned, sophisticated looking woman, and a tall, reasonably built man with corrective lenses and hair flopped over one eye.

>Go with them


>Try to figure things out on your own


>Write-in

044640 No.5553

>>5552
Introduce ourselves and go with them, they seem nice enough and we'll probably need friends where we're going. Plus it's a lot easier to enjoy our last 6 days of relative freedom with company than without.

e214b6 No.5558

>>5553
dammit anon name your damned character

044640 No.5559

>>5558
Marielle Verity from the planet Hastea.

5d17a3 No.5570

Bump
bump bump

aa6907 No.5571


62f2d1 No.5614

File: 1428681295054.gif (1.03 MB, 300x127, 300:127, Srsly tho i luv da ruuum w….gif)

>>5559
>>5571

Considering these guys have done the hard work and introduced themselves to you, you figure it can't hurt to go with the flow. "I'm Marielle. Marielle Verity. I'm from Hastea. Where are you guys from?'

The redhead laughs, and says she is from Inishlounaght, a planet first settled by descendants of Old Earth's Scottish and Irish people. She has a slight burr to her speech, a lilting quality that is rather charming. Naomi, the dark skinned girl, is from Kaabu and seems carved from black marble, until she smiles and nods in a friendly enough way. Gareth launches into an animated story about his planet's apparent long history and exciting colonisation story before Dave tells him to stow it. "Well, I'm from Sigma VII and Gareth here is from a frontier world, Lübeck.' Xander seems a little reticent, but now that everyone else has shared their origins, he opens his mouth to speak. His voice is relatively deep for his build, and it has a reasonably thick accent, which you find hard to place, until he says "I'm… from Yggdrasil.'

He seems a little embarrassed, and Gareth looks like he is biting his tongue on a good many questions, but you begin to realise that he looks like that whenever he isn't speaking. You remember that Yggdrasil is a space-habitat, fiercely Nordic and proud of it. It has very stringent immigration laws, barring anyone without a certain percentage of Northern European blood from becoming a permanent citizen.

The group has been steadily moving through the food line and finally you arrive at the large canteen. Somewhere you have aquired a set of cutlery on a tray with a cup and a plate, and before you know it, you are past the canteen and heading to a table. The table has only one occupant, a forbidding man with dark, reddish brown hair and a large scar cutting through an eyebrow and ending near his jaw. Rhiana, who seems to be the unofficial leader of your new friends, waves at him as she pushes her tray down the table to make room for everyone else. You find yourself across from Dave, who started eating almost before you all sat down, and is now about half-way through his meal. You look down at your plate and see an indeterminate grey-brown gravy, swimming with chunks of some kind of protein and what may be mushrooms of some sort. It appears to have been poured over a large slab of bread. "Eat up Marielle.' Gareth smiled as he said this, his mouth full. "You're lucky, it's S.O.S today!'

Naomi looks down at her plate and groans. 'Not shit on a slate, surely, don't they know how to cook anything besides chipped meat and gravy?' Dave looks up from his now empty plate "Better than that grey shite they call porridge for breakfast.' She snorts 'How would you know, you eat so fast it barely touches the sides.'

>It's not so bad, meat and gravy on toast is my idea of comfort food


>But, I'm vegetarian, how am I going to eat this?


>Make conversation


>Write-in

b87ed3 No.5626

>>5614
>Make conversation

044640 No.5632

>>5626
agreed. Also, while this isn't the greatest meal of our lives, it's not the worst one we've had either, so not too many complains there.

893720 No.5673

File: 1428853819137.gif (216.63 KB, 300x126, 50:21, 5238907 _4568b56ba532b1161….gif)

>>5626
>>5632
You shrug down at your plate and tuck in. It isn't half bad for all that it looked like the aftermath of a rained-out dirt rally. You've had worse at university. You look over at Dave and are about to talk, when the man with the large facial scar abruptly slides off his bench, takes up his half-full plate, and stalks off glaring.

"What's up with him?' You ask, eyebrows raised in surprise.

"Oh. Um, I think his name is like Maxim or something, he's from a slavworld as near as we can tell, he's a bit surly.'

"Um. I didn't think to ask Elana, but, where do we sleep around here?' You aren't exactly tired, per se, but even the few hours you have been up so far has been kind of overwhelming and you wouldn't mind a bit of quiet.

Naomi and Rhiana look at one another, then back at you, before Rhiana says 'Um, you should speak to one of the NCOs on our level, they'll give you a chit for an unassigned bunk in the female barracks.'

When everyone has finished their meals, they offer to show you around the recruit deck, as there are gyms, sitting areas, and extranet terminals, as well as games rooms and several other areas. You are sorely tempted, but should probably see one of the NCOs wandering the floor about your bunking arrangements. (they are easily spotted as they are the only people in uniform since all the recruits are wearing the same black fatigues you are)

>Go with your friends


>Get your bed organised


>Write in

023105 No.5676

>>5673
Get your bunk sorted out, then meet up with everyone else.

044640 No.5677

>>5676
agreed.

419b42 No.5725

>>5673
>Get your bed organised

bf37e4 No.5826

>>5676
>>5677
>>5725

>Nice to see more than 2 people on here.


The prospect of a bed of your own trumps your interest in the rest of the recruit deck, for now. Waving the group on with vague promises of meeting up later, you head off in search of a uniform.

Not long after you embark on your solo quest, you find a harrassed looking guy with what looks like uniform. When you ask him about bunk assignments he looks in irritation at you and barks that he's busy, and can't you see that, assignment to sleeping quarters is handled by a staff-sergeant by name of Strakken.

Shrugging, you continue your search. After asking around a little, you find that Strakken's usual haunt is a small office close to the infirmary. It's easy to find the main areas of the recruit deck, as there are strips of colour at intersections and by entrances noting which direction close-by facilities are located. The infirmary is one of a few that show up everywhere due to their importance.

Heading in the general direction of Strakken's office, you hear a scuffle, muffled thumps and what sounds like grunts of pain. It's coming from a darkened service passageway. It's not lightless, there are small pilot-lights at ground level and widely spaced dim overheads. It is only wide enough for one person, assuming their shoulders aren't too wide. You hear a voice from the shadows 'Maybe next time you will leave me be. I will not be so kind again.'

The accent is gutteral and clipped, and as you stand there procrastinating, the scarred man from the mess-hall stalks out of the narrow hall. He moves a little more stiffly than the last time you saw him, and he now has a slight limp. He snarls, 'what are you looking at?'

>Respond and question him


>Respond and tell him what you are doing


>Write in custom response

023105 No.5827

>>5826
Respond and question.

044640 No.5888

>>5827
I disagree. I'm more in favor of just something along the lines of 'looking for strakken's office'

No sense getting ourselves into trouble, we'll probably see all the trouble we could ever want once we're through training.

bb31bf No.5891

>>5826
"I'm looking at what seems to be assault on another navy member"

023105 No.5898

>>5891
This

28789c No.5899

>>5888
>>5891
>>5898
Due to majority, it appears you are questioning him. Working on update now.

3df553 No.5936

File: 1429446998831.gif (608.25 KB, 266x199, 266:199, Gt play as a jew in ckii g….gif)

>>5827

>>5888

>>5891

You stare at the man, Maxim was it? He starts limping off, but you stop him, prudently from a distance, and ask 'Excuse me, I couldn't help overhearing a scuffle, what is going on back there?'

He looks at you in exasperation 'What do you think? Isn't it obvious?' saying this, he gestures down at his once immaculate fatigues, and you see that there are a few tears, and some of his scrapes are bleeding. 'But isn't assault on a fellow navy member grounds for disciplinary action?'

He grunts, and replies 'Is that what it looks like? What in the nine hells makes you think I'm the one who attacked first? Do you Hesteans always make snap judgements like this?'

'How do you know where I'm from?'

'My mother was a spacer merchant. I learned from her to recognise certain features and mannerisms from quite a few planets.' Saying this, he turns and walks away again. Belatedly, you remember that whoever else was involved in the altercation hasn't come out this way, and given tht you are quite curious, you wonder if you shouldn't go check it out. On the other hand, you still haven't done anything about your bunk space. There is also a certain attraction in following Maxim to see where he goes, or even talk to him some more and see if you can find out more about him.

> Check down the service passage to see if the other guy is alright

> Continue on to Strakken's office and a bunk of your own

> Tail Maxim, and see where he goes

> Follow Maxim, and try to find out more about him


6aba29 No.5939

>>5936

> Check down the service passage to see if the other guy is alright


044640 No.5940

>>5939

agreed


f6a107 No.6012

briefly check down the service passage, then tail the slavshit.


3ead0e No.6071

File: 1429782432674.gif (639.21 KB, 300x225, 4:3, QRHqc.gif)

>>5939

>>5940

>>6012

A few metres down the service passage you come around a corner. On the wall to your left is an imprint in blood of a partial hand, sort of smeared a little, and a few other, smaller smears. You can't see a lot, due to the poor lighting, but there is no-one in sight and you cannot hear anything but the fading limp of Maxim as he walks off. Realising that he is your only lead in this, and if you want to follow it up at all you need to find him again, you hurry back out of the passageway and decide to follow the slavworlder from a reasonable distance.

A short time later, he ducks into a room with a nameplate next to the entryway. NCO Barracks housing and recruit orientation: Joseph Strakken.

This must be some kind of joke, maybe he knows you were following and is trying to throw you off. Either way you are here, and here appears to be a waiting room with a secretary in ensign tabs behind a desk near a door at the opposite end of the room.

He glances up at you and asks 'Is there anything I can do for you? Master Sergeant Strakken is with someone at the moment.'

> Let the ensign know about the incident you heard

> You are already here, might as well ask about bunk assignments

> Leave and wait outside nearby somewhere to follow Maxim again

> Explain your lack of bedroom arrangements, and let Strakken know what you heard and saw when he sees you.

> write in


044640 No.6074

>>6071

> Explain your lack of bedroom arrangements, and let Strakken know what you heard and saw when he sees you.


87a887 No.6076

>>6071

> Explain your lack of bedroom arrangements, and let Strakken know what you heard and saw when he sees you.


9a49ed No.6077

eh… i reckon this may have consequences if the slavshit heard about it. just ask about the bunks, and keep the rest of it a secret. might provide a little leverage if needed.


044640 No.6093

>>6077

Fair enough, let's do that then. I'm changing my vote.


df752a No.6098

File: 1430059240329.gif (315.39 KB, 300x168, 25:14, 5437302 _a74575812891aa8f6….gif)

>>6076

>>6077

>>6093

15 minutes of toe-tapping later, and you decide maybe it's not the smartest idea to tip off the NCO yet. After all, he is an unknown quantity, and following Maxim led you right to Strakken after all.

Some time later, the ensign waves to gain your attention, and motions you through the door. When you walk in, you realise that at some point in your wool-gathering that Maxim has slipped out of the office, leaving you none the wiser.

Quickly explaining your situation to the sergeant gains you a bedroom space in female barracks 12A, alcove 32. The NCO hands you a tagger, a small device that vibrates when switched on, and has a small pinpoint laser-light to guide you in the direction of its' signal receiver.

With this in hand, you can either meet up with your dinner group, although you are unsure of exactly where they are, they did mention starting near one of the vid-entertainment rooms. Or, and a yawn catches you off-guard at this thought, you could go and check out your bed space, and see who, if anyone, is your neighbours. As you turn to leave his office, Strakken mentions lights out is in 2.5 standard hours.

>Head to your 'room' (little more than a doorless cubicle) and sticky-beak around the barracks

>Find Rhiana and the others

>Explore on your own

>Write in


044640 No.6100

>>6098

>Find Rhiana and the others

Lets go look for these guys for a while. If we can't find them, head to our bunk.


87a887 No.6107

>>6098

>Head to your 'room' (little more than a doorless cubicle) and sticky-beak around the barracks


023105 No.6121

>>6098

Find our buddies from earlier.


05a37c No.6232

File: 1430654771408.png (79.28 KB, 285x200, 57:40, Same here same counter and….png)

>>6100

>>6107

>>6121

Pocketing the tagger, you decide to see where your dinner partners got to. As you wander off in the general direct they were headed, you can't help but wonder what the connection is between Maxim and Strakken. You also know it i unlikely you'll find out on board, and that if you want to know, you'll have to follow up on it once you reach planet-side.

Once you reach the first of the vid-rooms, you see that it is largely unoccupied, with a few people here and there immersed in a movie, using VR helmets to watch without disturbing anyone else. There are one or two people without helmets though, and you walk up to one and ask where your friends are.

"Rhiana and the others? I think they headed off to the pool room down the way. Head out of here and turn right, then keep walking til you see GYM A in red, keep following the wall markers for that, they should still be there, they only left here about 30 minutes ago.

When you arrive at GYM A, you can hear quite a bit of laughing and conversation, so you head in. There is an atrium area, and through a clear door is a rather large pool area with quite a few swimmers.

There is a large UV light source, probably to make up for the lack of sun on-board a space-faring ship. There is even a door marked Sauna at the opposite end of the room, and as you head towards the door to the pool area, Gareth, Xander and Naomi come out of the sauna with towels wrapped around them. Gareth throws his to the floor and runs to the pool, leaping in with an explosive splash. Naomi laughs, and heads towards the side of the pool, where there are chairs. She sits beside Rhiana and starts talking.

You look around a bit, but Dave is nowhere to be seen. As you head towards the girls, they see you and wave you over.

Rhiana asks, 'Did you get your bed sorted out?'

You nod and smile, and tell her where. 'Oh that's a shame, not in our block then, we're D block right next to each other.'

A little disappointed, you shrug. And then, 'Where do you get swimming stuff?'

'Oh you'll find yours by the time you go to bunk down for the night, once you are assigned a space they make sure you have a few changes of clothes and some swimming gear. It's not glamorous,' Naomi points at the rather plain black one piece, 'But it does the job.'

Rhiana pipes up again 'You could just sit with us here for now though. We'll have to leave in a little under two hours though, these facilities close about half an hour before lights out, so we have no excuse not to get to our bunks by then.'

"If we're free to enjoy the shipboard facilities until we hit planet-side, why is there a curfew?'

'Oh that's to get us used to the wake-p and sleep cycle they'll be running us on later. Wake-up call is about 5 in the morning, lights out at 9.'

You spend an enjoyable few hours with your new friends, until an announcement lets everyone know that lights out is in 35 minutes. After parting ways at the hall branch to Womens' Barracks D, you head off along the hall towards A. Despite being in a reasonably large group, and naturally not very paranoid, you feel as though there are eyes on you, watching. You shrug it off as fatigue, and when you arrive at barracks A you quickly find your cubicle. It has a tiny desk with a com console, one storage unit, a spartan single bed with one pillow and a neatly folded blanket. There is a small shelf above the bed head, and a small bedside table with a lamp, a glass, and a jug of water.

>Explore your surroundings, there is still a half hour before lights out.

>Open your storage unit and see what's in there

>Go to bed early

>See what the com console does

>Write in


044640 No.6250

>>6232

Let's check the storage.


023105 No.6253

>>6232

Storage.


397bd7 No.6303

Check the storage unit, then see what the com console does.


5f7a0e No.6322

File: 1430920992406.gif (1.67 MB, 300x166, 150:83, Damn i ve gotten much use ….gif)

>>6250

>>6253

>>6303

You immediately head towards the storage unit- who wouldn't? Inside you find two spare sets of the same black fatigues you are wearing, plus one ensigns uniform and one dress uniform. In a box compartment in the storage unit you find a spare pair of regular boots like what you are wearing, and one pair of shiny super polished parade boots. In the underwear compartment is all your unmentionables and a one-piece swimsuit. A small bag contains a set of toiletries, toothbrush, tooth paste, hairbrush and a few other essentials. Satisfied that it contains nothing else, you close the unit and head to the tiny desk.

The com-console turns on at your touch, and requires you to input a fingerprint lock. You run your finger over the scanner, and the console allows you access to the ship's network. There is a huge entertainment bank, and an equally large educational server. You cannot access the extranet however, and certain areas of both the entertainment programs and the education software are inaccessible at your current rank. However, this still leaves a considerable amount of material to use. You notice a small timer in the top left of your screen. It appears to be a countdown til curfew, and ou suspect it will shut down automatically at that point.

>Do you check the entertainment side? And what do you prefer watching, Action, Romance, Comedy, Horror, Documentaries, Drama?

>Do you check out the educational software? You have access to Communications, Electronics, Heavy and Light Mechanics, Engineering, Linguistics, Logistics, and Wilderness Survival.

>There is gaming software in the entertainment suite, your choices are FPS, RPG, RTS, Puzzles, Arcade and Racing

>Write-in

>Turn the console off and go to sleep


87a887 No.6330

>>6322

>Do you check out the educational software? You have access to Communications, Electronics, Heavy and Light Mechanics, Engineering, Linguistics, Logistics, and Wilderness Survival.

Lets learn heavy mechanics, or logistics.

We are on a space ship, I dont see us fighting planetside anytime soon.


f613f5 No.6368

>>6330

Given the time contsrtaint you are on right now, you can do no more than glance over a section of the education programs. The Mechanics courses catch your eye, and you skim through the course requirements for the heavy mechanics package. There appears to be a sleep-tape crash-course available that takes three days and sets you up to get the most out of your chosen field of study. It seems pretty interesting, but before you can look over everything else, a timer buzzes and a large line of text flashes across your screen; 5 MINUTES TO LIGHT'S OUT, PLEASE SHUT DOWN AND READY FOR CURFEW. You shrug and comply. In the underwear drawers you noticed a tshirt and shorts, presumably for sleeping in, and you get dressed and bunk down for the evening.

It seems like no sooner does your head hit the pillow when you are being woken up again by an alarm buzzer. You snap awake and nearly panic before realising it is just the wakeup call. The clock beside your bed shows it to be 5am shiptime, and the CO in charge of the barracks is coming down the hall, handing out schedules. It appears that whilst your afternoons are free, your mornings are taken up with exercise and shipboard chores, including setting your room to exactly how you found it when you got there last night, with an inspection at 5:30. Barely scraping through that after two attempts, you then are herded to a gym with the rest of A block and sent through 30min of gym circuit, and an hour after that of unarmed martial training.

At 7am it is breakfast time, and you all head to the messhall, meeting up with the other three blocks of women, and the blocks from the males side of the ship deck to stream into the cafeteria, forming orderly lines snaking through the service area. In this crowd you can hardly be expected to see anyone in particular, but Gareth, being almost freakishly tall and wide, followed by Xander, bumps into you as you are carrying your tray of grub to a table.

'Come on, we're over here!' He heads off again. Just barely managing to trail in his wake, you see the rest of the group already waiting, which for Dave means that most of his plate is already empty. He looks up and grunts with his mouth full, as you slide in opposite him, next to Xander and Gareth. You look down at your tray for the first time, and are greeted by the sight of a large bowl of plain porridge, some hashbrowns with eggs, and a grilled tomato. You don't recall what you asked for in the beverage line, but you have a glass of what looks to be orange juice and one steaming mug of:

>Coffee

>tea

>Cocoa

>Plain milk


87f9a4 No.6435

>>6368

Given the lack of player input and the fact that I was awake over 36 hours when I posted this, I'll add the rest of what I should have written and see if that helps


93bb6b No.6440

>>6368

>Plain milk

Ask if there is any chance for us to be sent to a battle




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