Throat burning from the smoke you've inhaled after having your breath knocked out, you grab another knapsack and tear it open. Choices present themselves that you have no time to make and you grab the first thing within reach – a spherical clay urn sealed with wax, with a piece of string sticking out of the seal. You rip out the string and, with all the force you can muster, throw the urn at Ashab just as his claws close around the hilt of his dagger. It is only then that your eyes register the color of the string still in your hand – and you realize what's inside the urn.
Even for someone his age, Ashab's reactions remain stellar. Noticing the projectile flying toward him, with no time to dodge, he instead brings the dagger up in a flashing arc, intercepting the urn, which shatters against the blade.
It makes no difference to what happens next.
The impact releases a cloud of fine, yellow powder, which envelops the drake, causing him to stumble back, instinctively covering his mouth. This makes no difference either
Ressium powder – an exorbitantly expensive substance whose price reflects the dangerous and laborious process of producing it. Valued largely for its ability to replicate the effects of coal or flower dust, but with a far more generous allowance for proper ratio of the compound-to-air mixture – and for what it considers a confined space. A spark is still needed, of course, but that is provided by a simple catalyst igniter, initiated by pulling out the string and activated by exposure to air.
That is the theory, at least – the powder is intended for sapping or demolitions work, which usually allows ample time for achieving optimal compound-air consistency. Your urn is a battlefield explosive prototype – and the results are disappointing. There is a brief flash of flame and light as only a portion of the powder ignites – a hundred gold dinars wasted in an instant.
Yet, brief as it is, fire is still fire. Having flames flare up all around him makes Ashab jump, panic, and throw up his arms to shield his face. Which means he does not see you coming.
You punch him in the stomach, driving the air from his lungs. He swings the dagger wildly, but you slap his arm aside and punch him in the side of the head. He shifts his grip hastily and makes an awkward, upward slash – you seize him by the wrist and duck your head as his free hand claws at your eyes. You try to crush his wrist in your grip, forcing him to drop the dagger, but you're using your right, wounded arm – and you can't muster enough strength.
He senses your weakness and tries to twist away, but you step forward and trip him, falling on top of him. He bucks and struggles under your weight and you both roll around on the ground, punching, clawing, and biting one another, while you do all you can to maintain a hold on his weapon arm.
In the end, your superior size and strength decides the outcome. You manage to trap Ashab's weapon under his own body, then, with your own arm thus freed, you straddle him and begin raining punches down upon his head. He curses, trying to get free and even makes attempts to bite your arm, but finally a blow connects with his temple – and he goes limp.
You pause – then land another punch for good measure. Your breathing is shallow and ragged, your entire body shaking with the effort of drawing each gasp of air. Blood still flows freely from the wound on your arm – both you and Ashab are covered in it, along with dust, dirt, powder, and who knows what else. It seems very tempting to lie down by the knocked out assassin, just for a short rest – but you know better.
You dig out the dagger from under the drake's body and toss it to the other end of the clearing. Then, getting shakily to your feet, you raise his leg, grip it firmly in both hands – and twist.
The sound of bone popping out of its socket is drowned out by the howl of pain as Ashab instantly regains consciousness. You twist the limb the other way, drawing an even louder howl. Then you let go and step away, and he curls up around the mangled limb, trying to protect it from further harm.
"Stay put or it's your wing next," you growl.
You are bandaging your arm when your kobolds finally return – or what's left of them. You count four, with two having to help a third along, a piece of bloodstained cloth tied hastily around a deep gash in its leg.
"Threats left?"
They shake their heads.
"Proper bandages on him," you indicate the wounded one. "Then guard."
You finish tying off your own bandage and turn to your would-be killer. Ashab is still where you left him – whether mindful of your threat, or simply too injured to run. His expression is equal parts pain and resignation.
Where should you start with him?
>How did he find you?
>Who sent him and why?
>Isn't he retired?
>Other (write-in)