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File: 1431173502017.jpg (28.58 KB, 969x427, 969:427, update 1.jpg)

808a84 No.6341

textadventure grow game:

> each turn you choose 1 thing to build

> first to comment makes the choice

> very quick game, 7 updates per game.

> you will lose in the first few times.

> tip: be smart, learn from your mistakes

Small group of settlers sets up a village in a mythical land. A dragon was sighted,above the mountains to the far east, it will attack the village in 7 days. You are starting the preperations.

——————-

Day 1

Population: 10

Levies: 0

Soliders: 0

Defense: 10

Research: 0

Choose what to build

> [build] tower

> [build] garrison

> [build] mines

> [build] library

> [build] walls

> [build] farms

> [build] training grounds

*If Farms are built outside the village, they increase the amount of food and prevent starvation crysis.

*If Tower is built in the middle of the village. It will increase defense by +4 and reduce the amount of dead villagers if the village is plundered.

*If Garrison is built, 2 villagers will become "levies" each turn. You can't have higher amount of levies than the amount of villagers in your village.

*If Mines are built, you have material to equip your men with weapons. 2 levies will become "soliders" each turn.

*If walls are built, it will inrease defense by +4, also raiding parties will not be able to attack your village and instead will siege it and leave after 2 days.

*If library is built, you will gain 1 point of research for each turn it is standing. Research allows you to predict future events and unlock secret ones.

*If training grounds are built you will recieve additional +1 to defense from every solider you have.

63023d No.6342

>>6341

>Built farm


63023d No.6343

>>6341

>it will attack the village in 7 days

7 days or 7 months OP?


808a84 No.6344

>>6343

7 days, vurrently running the game on /b/ tho so you can check it there




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