textadventure grow game:
> each turn you choose 1 thing to build
> first to comment makes the choice
> very quick game, 7 updates per game.
> you will lose in the first few times.
> tip: be smart, learn from your mistakes
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Small group of settlers sets up a village in a mythical land. A dragon was sighted,above the mountains to the far east, it will attack the village in 7 days. You are starting the preperations.
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Day 1
Population: 10
Levies: 0
Soliders: 0
Defense: 10
Research: 0
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Choose what to build
> [build] tower
> [build] garrison
> [build] mines
> [build] library
> [build] walls
> [build] farms
> [build] training grounds
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*If Farms are built outside the village, they increase the amount of food and prevent starvation crysis.
*If Tower is built in the middle of the village. It will increase defense by +4 and reduce the amount of dead villagers if the village is plundered.
*If Garrison is built, 2 villagers will become "levies" each turn. You can't have higher amount of levies than the amount of villagers in your village.
*If Mines are built, you have material to equip your men with weapons. 2 levies will become "soliders" each turn.
*If walls are built, it will inrease defense by +4, also raiding parties will not be able to attack your village and instead will siege it and leave after 2 days.
*If library is built, you will gain 1 point of research for each turn it is standing. Research allows you to predict future events and unlock secret ones.
*If training grounds are built you will recieve additional +1 to defense from every solider you have.