>>7546
"The police station. We need more guns where we are going."
He nods and reverses out of the driveway and into the empty city. Night has fallen quickly and the darkness in the streets is only made worse by the fact that the streetlamps have been shut off during the invasion, and the Soviets have no intetion to activate them again any time soon.
"You know the situation?" you ask about halfway there.
"Yes. World War three. Guess we can consider ourselves lucky that they didn't use any nuclear weapons." After a brief pause he adds "…yet.".
You are now parked in an alleyway, Emanuel has shut off the engines and the lights, the sky is now completely black, and seeing anything at is a masive challenge. A dim flickering light is coming from the alley behind you.
"You know, used to have family in Frankfurt."
You remain silent. The gravity of the situation is slowly creeping over you.
You begin to explain the situation, you need to make sure that both of you know as much as possible, you can't afford not to share information at this point.
The Soviets breached the border in northern Hessia a week ago, and went straight for the Rhine, leaving only ashes in their path. After only a week of fighting Hamburg, Munich and eventually Bonn fell, the Federal Republic of Germany doesn't exist anymore.
The Soviets are now making their way to Paris and London. An entire continent was in danger, and you were left behind enemy lines to cause havok and slow them down. The future of the free world is in your hands.
You have two orders: Group up with the other operators assigned to you and slow down the Soviet advance.
The first order was already 50% done, you found Emanuel, now you have to find Elisabeth. The area where Elizabeth lives however was the main theater of war just a few days ago, that is why you will have to arm yourself before you go there. You just don't know what to expect.
That's where the police station comes in.
You get out of the car and begin to sneak your way deeper into the alleyway. As you are about to reach the end of it you can hear people talking in German. They appear to have a thick east German accent.
Emanuel stops you and whispers:"How are we actually going to get in there?"
You stop and realize that you haven't thought about that. Surely the Communists would guard a place like that, maybe even use it as a forward base.
You peek around the corner and find the source of the flickering light, a fire which is guarded by a soldier standing next to it. It seems like they are burning documents from inside the station and having a good time, the smile on the soldier's face and the bottles scattered around the place tell the tale of drunken victors.
Another soldier is walking in and out of the station, throwing more and more paper into the fire.
There could be more of them inside, but you can only see these two now.
In-front of the police station they parekd a GAZ-69, the vehicle can hold up to four soldiers.
Next to the police station is the old and now abandoned grocery store, on your side of the street is an office building. you remember that it has a front door directly opposite of the police station, and one side entrance in your alley. Next to the office building is a small park. You used to spend a lot of time there.
Around the police station is a chainlink fence. The only way into the fenced off area is through a gate next to the fire.
What do?
>paint route you and Emanuel take on the picture
AND
>write what you do and say
If Emanuel is too far away you will not be able to communicate silently to him, which means that you will have to pass multiple stealth checks for every enemy is in haring range. Keep this in mind, you may want to communicate your plan to him now, and not later. I will onyl paint things on the map that you can sense, for example things you see or hear, but not things you are told about and have to remember.
[Inventory]
White shirt.
Black suit pants.
Black leather shoes.
Brown socks.
Black coat.
Passport/ID/Drivers license [Mathias Grubenfelde]
Colt 1911A1, 2 mags
[Emanuel]
Pistol ??? mags
Overall
Workboots