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/radcorp/ - Radical HQ

/v/'s weekend vidya planning and execution board

Catalog

Expect frequent attacks during the next two weeks as we approach the US midterm elections.
September 2018 - 8chan Transparency Report
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Visit the rest of the rad brigade Vidya | /Rad/io | Pirate Vidya | Serious Vidya | Vidya Porn |
Twitch, Tourney Channel and Steam Channel

File: 863f42ed0cb4b20⋯.png (208.77 KB, 450x330, 15:11, now_playing_goldeneye.png)

 No.5675[Reply]

Post OC, feedback, thoughts etc here. Reminder that klobb arena is best mode.

51 posts and 185 image replies omitted. Click reply to view.

 No.5731

when is adolf 765 goldstein going to post the group photos?




File: f60945c880dfe79⋯.jpg (2.98 MB, 3000x3300, 10:11, gamenight_catalog.jpg)

 No.108[Reply]

Want to host a gamenight for one of the games in the catalog? Look for it in this thread, all the images and information you need should be here. If you've got resources for a game that isn't already here please post them.

If you wish to update the resources for one of the games already in this thread make a new thread with the new content and report it with 'hosting resource thread update - game name'. A mod will edit it in for you.Similarly if you want to discuss a specific game night please keep it in another thread, this is just a central location for hosting resources.

EDIT: A autorestarter dos script written by a dedicated anon, https://pastebin.com/RwW7SXbP .

55 posts and 36 image replies omitted. Click reply to view.
Post last edited at

 No.4634




File: e31174c2a1db89a⋯.png (464.4 KB, 827x517, 827:517, whenthehitdetectiondoesntw….png)

 No.4088[Reply]

Really just an excuse to post shit from the new movie.

39 posts and 12 image replies omitted. Click reply to view.

 No.5729

Battlefront 2 when?


 No.5730

>>5729

When we bother to sit down and check if the new multiplayer patch is compatible with piratefaggotry.


 No.5732

Should probably mention that this week's gamenight is delayed until next week. Blame (((GDI))).


 No.5736

In the unlikely event anyone has actually checked this board we reworked the schedule and one fag is busy making some custom maps for JKA.


 No.5737

YouTube embed. Click thumbnail to play.

>>5736

In compensation have some indian propaganda.




File: ac7c5aee7d607ff⋯.png (10.8 KB, 784x175, 112:25, schedule.png)

 No.95[Reply]

A quick thread in case I forget. Here's what we've got so far.

376 posts and 89 image replies omitted. Click reply to view.

 No.5597

would it be possible to set up a Day of Defeat weekend? I don't care if it's the original, the source remake or the new one (Day of Infamy) I used to play it a lot when i was younger and I'd love to play it again. It work well with smaller groups (or at least that's how I remember it) unlike RO maps which are too big and feel deserted with less than 32 players


 No.5601

>>5597

It is possible and has been considered, will probably happen eventually. We'd do original rather than Source since source has inferior gunplay and crap stock maps not to mention less factions.


 No.5733

Current schedule?


 No.5734

File: 74f013b22d3ba5e⋯.png (457.73 KB, 620x1062, 310:531, current_schedule_shattered….png)

>>5733

Something like this except JKA might be swapping to December. However I'm almost unable to even load threads on 8chan right now due to 502 errors never mind being able to post so I have no idea what's happening this weekend.


 No.5735

Might actually do something this weekend after all, just not JKA.




File: 3f8a6afb0ab8ac7⋯.png (787.78 KB, 1920x1080, 16:9, 45da94732a2831d86201769c66….png)

File: a0d6494799c83f9⋯.png (2.36 MB, 1366x768, 683:384, gook cooker.png)

File: 9e25f69160b5a1a⋯.png (3.87 MB, 1920x1080, 16:9, 9e25f69160b5a1a1a81f61d239….png)

File: e71fa305a844d49⋯.jpg (179.12 KB, 1654x726, 827:363, e71fa305a844d49223ae0d4ec9….jpg)

 No.4305[Reply]

THE ULTIMATE GOOK KILLING EXPERIENCE RETURNS.

After a long ass fucking hiatus of being lazy and having ideas for this and other projects, /v/mod 3.0 development is underway. Slowly but surely.

Novalogic General:

>>>/vg/26674

CHANGELOG:

https://pastebin.com/LHRMMpK8

DOWNLOADS:

Mega:

https://mega.nz/#!fRt3Va7K!dRKCCHHJG9Ao8v-sRM4r2QIHQhcwVHBCf398QnFleTA

Catbox:

https://files.catbox.moe/n6311o.7z

Introducing the Landwarrior Update, boasting 20 new different guns, 2 new special operator factions and so many fixes, changes and improvements it'll make your head spin.

(OLD)

/v/mod 2.0.2 Download:

https://mega.nz/#!JT51iKLA!NoIF_dqyL5qPpguFKwfT05cPQORXagls1Yun5n-kNQ4

Mirror:

https://files.catbox.moe/o3gg9o.7z

FAQ

>What the fuck is /v/mod?

Previously it was a small mod made by an anon back in the pre-days of /radcorp/ and gamenights. He fixed some stuff like allowing the JO team to use rebel weapons like the AKs and also Post too long. Click here to view the full text.

213 posts and 129 image replies omitted. Click reply to view.
Post last edited at

 No.5600

>>5567

Afraid I have no idea lad.


 No.5635

File: 4a55706c0c672a6⋯.png (63.71 KB, 500x430, 50:43, panic.png)

>>5600

BUT THEN HOW WILL GOOK GENOCIDE BE FINISED?


 No.5636

>>5635

When 3.0 is done. Never ever


 No.5673

>>5636

2.6 actually, announcement over at:

>>>/vg/78291


 No.5674

>>5567

i can't help with everything anon because i'm dealing with similar problems but i do know some things…

>and how do I add objectives

it's simple, just use a Novalogic™ MED (mission Editor) to put in waypoints. save it as .bis. use a .bis to .npj converter. then put assets in through nile. EASY

>and how do I add mission briefing? It never shows up

about the same way as waypoints

that said i'm sure this isn't the only way to get this shit working as intended, but it is the most reliable way i've found yet we should actually ask Joel for help, i'm not even memeing




File: 06ad1e66b216008⋯.png (11.49 KB, 668x674, 334:337, TournamentTemplate2.png)

File: ff7d793813d160d⋯.png (13.57 KB, 960x370, 96:37, TournamentTemplate3.png)

File: 70e437710644feb⋯.png (185.46 KB, 1600x1600, 1:1, tournamenttrophy.png)

File: 39e3fa212cc91f0⋯.png (14.21 KB, 1096x674, 548:337, TournamentTemplate1.png)

 No.3121[Reply]

/radcorp/ TOURNAMENTS

The purpose of this thread is to:

>to construct a basic concept of a tournament

>to not kill the RA thread with offtopic talk

>to document tournaments

>to toss ideas on how to improve them

So far I have taken a template and made pics related the trophy one being for shits and giggles, these are a general concept of how a tournament would be organized and this would be applied to multiple genres (If there needs to be a change it would be minimal compared to having to remake and restructure it.). We dont have to use images, a spreadsheet would work just as well, maybe one where people can sign up and then be organized into brackets. The last image is of a team based tournament where teams of 2 or more can compete against each other.

If anyone has any ideas, drop them here and we'll discuss

163 posts and 32 image replies omitted. Click reply to view.

 No.5664

>>5645

A booru for all gamenight OC and probably for non-/radcorp/ events and servers that have been hosted as well. It's been on the backlog of shit we have to do for about 9 months.


 No.5669

Random tournaments always seem pointless to me. Someone who actually knows the game will usually win.


 No.5670

>>5669

this is specially true in fighting games, next official radcorp tourney should be a tennis game or maybe not. but still they are really fun


 No.5671

>>3121

>Reconciliation and Development Corporation (RADCORP) is a subsidiary of Refuge Ministries Incorporated, a registered Non Profit Organisation in LA State for the passed 12 years.

https://radcorp.net/live/


 No.5672

>>5671

> Now we are partnering with our sister organization Missionary Action Team (MAT)




File: e80df143f18983a⋯.png (197.32 KB, 450x330, 15:11, now_playing_shattered_hori….png)

 No.5647[Reply]

I forgot to make it on Sunday.

15 posts and 72 image replies omitted. Click reply to view.

 No.5663

File: a69d015406d2a9a⋯.webm (4.8 MB, 640x480, 4:3, the_round_where_we_get_bt….webm)


 No.5665

Well damn that took a while.

The game is neat, but it's pretty much what could have been, lost potential. It's too monotonous, the weapon variety is poor, the gamemode variety is poor, the map variety is poor. I wouldn't want to play it a second time.


 No.5666

>>5665

So the bottom line is that despite the lamentations about how the game never got a real community, the game was never worth bothering with due to how it was developed as a tech demo?


 No.5667

>>5666

That's a fair statement.


 No.5668

>>5666

It needed about 2x the maps and a few more gamemodes to be truly viable.




File: 21e138e0bdb289f⋯.png (254.99 KB, 450x330, 15:11, now_playing_ro.png)

 No.5571[Reply]

Forgot to make this already. OC and feedback etc goes here.

55 posts and 170 image replies omitted. Click reply to view.

 No.5630

File: 286dd3c2dd1b6a1⋯.webm (2.79 MB, 640x480, 4:3, what.webm)

File: d6b76cd8a558f24⋯.webm (2.94 MB, 640x480, 4:3, islamic terrorist attack.webm)

File: 5071dd338c0a870⋯.webm (1.53 MB, 640x480, 4:3, hello teammate.webm)

File: 711d5d26e664b55⋯.webm (4.93 MB, 640x480, 4:3, invisible water that kill….webm)

File: fa07350e53d7cac⋯.webm (2.88 MB, 640x480, 4:3, shove.webm)


 No.5631

>>5629

Nice.


 No.5632

>>5609

>when you're writing home about the war and your left arm falls off but break is almost over so you just ignore it


 No.5633

>>5632

Just Eastern Front things.


 No.5634

File: 3e0a76e4fe84335⋯.webm (2.17 MB, 640x480, 4:3, don't bunch up.webm)

File: 9c93f3397380039⋯.webm (1.85 MB, 640x480, 4:3, poetry.webm)

File: cecee4f25e7567f⋯.webm (2.64 MB, 640x480, 4:3, communism.webm)

File: 7396013f7803172⋯.webm (4.23 MB, 640x480, 4:3, the one where i hide behi….webm)

Not sure if #4 here was reposted already




YouTube embed. Click thumbnail to play.

 No.5551[Reply]

When? Update released by fan adding better AI, vehicle entry animations, fixed sounds, and telescopic tank sights:

https://www.moddb.com/mods/fhrmod/news/finally-its-here-fhr-v018-update

2 posts omitted. Click reply to view.

 No.5554

>>5553

There was just an AoS game night anon.


 No.5555

>>5553

There was one two weeks ago nigger also Ace of Spades.


 No.5556

>>5553

>>5555

Oh and Space Station 13.


 No.5557

File: 90e31c05160f56f⋯.jpg (66.52 KB, 1023x576, 341:192, 9c90ca11.jpg)

>>5554

>>5555

>I missed the fucking AoS gamenight

Was there a thread on /v/? I didn't see a thread. Am I just blind? What the fuck man


 No.5558

>>5557

It was actually more like 5 weeks ago for AoS but yes, there were threads on both /v/ and /vg/.




File: 524b4dba2b188e4⋯.jpg (417.78 KB, 1280x901, 1280:901, SEC TO-.jpg)

 No.5504[Reply]

Yeah, THAT paranoid deathtrap.

I've been working on grabbing a couple codebases(SS13 mods, essentially) and getting them working in a semi-rotation state(requires shutting the server client(Dream Daemon) off and swapping to another file.)

This is just proof-of-concept and a shoutout to get the ball rolling, but if things are acted upon, we can get it going.

The idea is that we'd host a number of stations depending on a voting session every X amount of rounds to keep things fresh. NoRP rules asides from no griefing/space unabomber unless warranted or antagonist, just try to have as much fun with learning the game's systems and shitpost on thread about everyone ruining everyone else's immersions about a 2D autism simulator.

Byond account required unless you want to allow a massive amount of griefing on your fancy server.

What we actually need:

>Radcorps list of upcoming nights, so we'd have a work scheulde on when we can test shit out

>If anyone can even host. I can host for testing, but for the gamenight if there's more than 7 players my home connection can get laggy and laggy game = shit game. SS13 needs a capable box and we're looking if anyone can lend something for the gamenight event

>Cooperation channels. Can't really organize shit and explain things without actually talking shit out. Can just be on this thread though.

Codebases are included in a pack HERE(along with a convenient guide on how to become the most hated job on the station): https://mega.nz/#F!ER9XhbwC!I7JJoA92SjdDmiZ9h78-sA

Included are as follows.

PizzaStation is easily what most people could consider to be the vanilla 8ch codebase(hint hint start with this you fucks)

Europa Station is essentially, as a well spoken fag once put it, Sealab13: Now with added psionics!

CEV Eris is CYKA BLYAT code with a functioning ship to fly around.(hint hint much like bay except with better spritPost too long. Click here to view the full text.

14 posts and 1 image reply omitted. Click reply to view.

 No.5541

File: e4e9d65e1e8f779⋯.png (485.58 KB, 526x700, 263:350, serveimage.png)


 No.5546

Barotrauma was batter


 No.5547

File: 61d8a2f1f54dfee⋯.jpg (1.7 MB, 1654x2339, 1654:2339, 66343699_p0.jpg)

To be honest while space station 13 was enjoyable to play it felt like one of the most forgettable gamenights in a while. Maybe it was because I only got to play around 3 hours this time instead of the usual 5-8 hours but nothing really stood out for me.


 No.5548

>>5547

Also not much OC despite having a lot of players.


 No.5549

Also forgot to make a reflections thread, just use this one.




File: 0830fdc243cdda1⋯.png (238.53 KB, 450x330, 15:11, op pic from last time.png)

 No.5517[Reply]

This is the feedback thread for the second Ace of Spades weekend that took place June 27th - July 1st. Post any feedback, OC, and other media here that can help future server hosts.

8 posts and 18 image replies omitted. Click reply to view.

 No.5527

File: c5d995f3070f7ad⋯.jpg (279.17 KB, 1920x1080, 16:9, shot0006.jpg)

File: 85c548b227e98a1⋯.jpg (290.12 KB, 1920x1080, 16:9, shot0008.jpg)

File: 0739abc13e4e8ec⋯.jpg (229.76 KB, 1920x1080, 16:9, shot0009.jpg)

File: fdc3428b65fb5e6⋯.jpg (242.87 KB, 1920x1080, 16:9, shot0010.jpg)

File: 0eb019e2d13d982⋯.jpg (234.22 KB, 1920x1080, 16:9, shot0011.jpg)


 No.5528

File: 6b3a062408593fa⋯.jpg (255.52 KB, 1920x1080, 16:9, shot0007.jpg)

File: e71efa62e49e116⋯.jpg (302.6 KB, 1920x1080, 16:9, shot0012.jpg)

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File: 99796fd99735db1⋯.jpg (300.19 KB, 1920x1080, 16:9, shot0015.jpg)


 No.5529

File: 0deda6404b1da7b⋯.jpg (228.83 KB, 1920x1080, 16:9, shot0020.jpg)

File: 7cabe5633b7f727⋯.jpg (182.09 KB, 1920x1080, 16:9, shot0016.jpg)

File: e66c083aa42303d⋯.jpg (199.61 KB, 1920x1080, 16:9, shot0017.jpg)

File: 42f1ee3f40a75bc⋯.jpg (181.24 KB, 1920x1080, 16:9, shot0018.jpg)

File: 69fc6f8a802a73b⋯.jpg (208.01 KB, 1920x1080, 16:9, shot0019.jpg)


 No.5530

File: a1bdcd491715317⋯.jpg (200.84 KB, 1920x1080, 16:9, shot0021.jpg)

File: 65c5933a47be2a1⋯.jpg (331.18 KB, 1920x1080, 16:9, shot0022.jpg)

File: d24feead81e800c⋯.jpg (335.77 KB, 1920x1080, 16:9, shot0023.jpg)

File: c62ef7646d0ec58⋯.jpg (320.43 KB, 1920x1080, 16:9, shot0024.jpg)

File: ac2f3b87e36136f⋯.jpg (258.07 KB, 1920x1080, 16:9, shot0025.jpg)

Honestly this gamenight had it's fun moments, like that hours long stalingrad PTSD inducing stalemate. The new maps were pretty good too, and I'm glad to see the fixed weapons back.

However I do feel like it did get pretty stale at certain points, CTF is fun for only so long and then there's that constant feel of "something's missing".

Overall 7/10. Hopefully next gamenight is just, if not more, fun.

Also hostfag is a cuckold.


 No.5531

>>5523

>the admins and hostfags should create more random events in game to create those moments like the one on the cheese map, otherwise it is just another boring 24/7 like server without anything special happening

Good idea.




File: 21e138e0bdb289f⋯.png (254.99 KB, 450x330, 15:11, now_playing_ro.png)

 No.658[Reply]

This is the feedback thread for the RO:OST gamenight. Post any feedback, OC, and other media here that can help future server hosts.

122 posts and 234 image replies omitted. Click reply to view.

 No.4162

>>4157

Probably April or May.


 No.4586

>>772

CIA on that left gif?


 No.5503

File: d241b9f150d7043⋯.jpg (396.29 KB, 1280x1029, 1280:1029, 1423453571279.jpg)

>>4162

>Probably April or May.

It's June now.


 No.5506

>>5503

We're going to work out a new schedule over the next week or two, it'll be on there I promise. So will Shattered Horizon finally.


 No.5511

File: a0cc7515be4a584⋯.mp4 (396.78 KB, 1920x1080, 16:9, 4w11zf.mp4)

>>5506

>So will Shattered Horizon finally

I'M SO FUCKING READY

I'll post the instructions when I'm back at my computer.




File: ccd43786b7df32a⋯.png (65.85 KB, 961x641, 961:641, aw2.png)

File: 76e482d05354a2b⋯.png (38.93 KB, 954x640, 477:320, aw2_2.png)

 No.5470[Reply]

Would anyone want to play this at the next weekend? I assume the game needs no introduction.

Well, just in case, you make armies and kill one another with them. The game itself is easy to learn and hard to master. You can play it via mednafen's netplay feature, just gotta make sure the roms are identical - you can compile a server if you're running Linux or just use cygwin you swine. The only problem is, matches can only contain up to four people at once and turns can take awhile. You could probably make a tourney with this game somehow and it'll work though.

Writing OP and all that other stuff comes later, for now just say something if you're interested or want to test this or something. Though, again, keep in mind that if this somehow turns into a tourney idea the thread on /v/ needs to be made by Tuesday at the latest.

1 post omitted. Click reply to view.

 No.5472

>>5471

Testing's pretty much done, if you want to make sure just post your Tox ID so that we can hash it out properly assuming you're not the faggot that I've talked to already.

If the tourney idea doesn't work out, we can go with 1v1v1v1 or 2v2 pass-the-controller-style matches, with losers swapping to other people that want to play while the rest spectates.

>

That's the second time I'm gonna host for you fags, it's gonna be a proper trainwreck even if it does go next week somehow, don't worry.>>5471


 No.5473

>>5472

>assuming you're not the faggot that I've talked to already.

I suspect I am said faggot, message me again and ask.


 No.5474

Great idea, OP.


 No.5479

File: a99b5a829e5e92b⋯.jpg (15.63 KB, 196x250, 98:125, 1456002878185.jpg)

>black hole rising


 No.5502

HookTube embed. Click on thumbnail to play.

Speaking of GBA games, how about one of the Megaman Battle Network games? It's pretty interesting at least to watch, and if any anons here know which fan patches are fun we could try that too.




File: ec7e16ae0b9b73c⋯.png (260.3 KB, 450x330, 15:11, now_playing_uo.png)

 No.5378[Reply]

You know the drill for this. I'll probably not dump OC here for a while so check the /v/ and /vg/ threads (the latter will probably be up for months).

34 posts and 10 image replies omitted. Click reply to view.

 No.5433

>>5432

>How do I play online?

Evolve LAN Emulation Client (https://www.evolvehq.com/welcome)

Sadly, since GameSpy was shut down and the game lacks support on Gameranger, using a LAN-emulation/VPN client is the only way to get an online game going currently. Evolve is ideal since it works reasonably-well without major issues or caveats (outside of being an asspain to set up sometimes). If you want an alternative you might use Tunngle but beware of the unskippable ads and invasive shit it brings-along, or you might use Hamachi but you gotta pay for it. If you're on Xbox you might be able to use Xlink Kai or whatever but that's beyond the scope of this thread. This is going to be one of the tougher games to set up for Game Night, but considering this game's one-of-a-kind nature and quality that was never emulated or replicated in any other game (including the later Splinter Cells) I thought it would be a good idea to set-up.

>How do get a game up-and running?

It's strongly-advised to launch the game and go to the multiplayer mode offline at-least once before getting started, since there's a lot of tutorials that you can either play through to get ready, or simply quit the game and relaunch it to skip if you're a veteran.

Since this is a 2V2 game and having one host simply isn't feasible if more than four people want to play, I have to leave a lot of the hosting up to you. Download and install Evolve using the link above, register a new account, post your nickname in the thread, begin adding one-another, and create a party for up to four other anons. From there MAKE SURE you install the Echobit network adapter when-prompted or else it won't work as a LAN-emulator, invite others you've added (or wait for someone to invite you, you might simply look for matches within Evolve itself, since we're likely going to be the only ones playing it), fire-up the game, start a LAN match, and you're off to the races, hopefully. Post in the thread if any problems arise and we can look-into what's causing the problem and get those sorted-out without too much shit.

Post too long. Click here to view the full text.


 No.5434

>>5433

>>5432

Does it werk?

Has it been tested?


 No.5435

>>5433

>Sadly, since GameSpy was shut down and the game lacks support on Gameranger, using a LAN-emulation/VPN client is the only way to get an online game going currently. Evolve is ideal since it works reasonably-well without major issues or caveats (outside of being an asspain to set up sometimes). If you want an alternative you might use Tunngle but beware of the unskippable ads and invasive shit it brings-along, or you might use Hamachi but you gotta pay for it. If you're on Xbox you might be able to use Xlink Kai or whatever but that's beyond the scope of this thread. This is going to be one of the tougher games to set up for Game Night, but considering this game's one-of-a-kind nature and quality that was never emulated or replicated in any other game (including the later Splinter Cells) I thought it would be a good idea to set-up.

I'm pretty sure you can connect by IP rather than use Evolve.


 No.5436

>>5435

Nope nevermind, must be thinking of the wrong game.


 No.5497

File: bc1324596837e89⋯.webm (15.45 MB, 960x600, 8:5, berlin2.webm)

Testing something a sec




File: d1ce41aa545b2d8⋯.png (1.49 MB, 1280x720, 16:9, ClipboardImage.png)

 No.5494[Reply]

It's free on GOG, and it has co-op and PVP. Might need some of the fan patches if the GOG version doesn't have them, but seems like a good prospect for fun.

 No.5495

>no links


 No.5496

File: 8b37296ed08d622⋯.jpg (58.96 KB, 393x293, 393:293, f477a73811bcd19aede5ee78d5….jpg)




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