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/radcorp/ - Radical HQ

Weekend vidya planning and execution board


Winner of the 81rd Attention-Hungry Games
/y2k/ - 2000s Nostalgia

Entries for the 2019 Summer Infinity Cup are now open!
May 2019 - 8chan Transparency Report
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Visit the rest of the rad brigade Vidya | /Rad/io | Pirate Vidya | Serious Vidya | Vidya Porn |
Twitch, Tourney Channel and Stream Channel

File: f169ff03a5654b6⋯.jpg (11.61 KB, 216x232, 27:29, 1432971828510.jpg)


What are your suggestions for improving /radcorp/? I feel that there are a few things that we could do:

>combining reflection and game threads

Reflection and game threads really have no reason to be separate for each other. It just spreads information around too much and clutters up the catalog. Once all hosting information is tested and the OP written, then the game can be moved to scheduling. In the scheduling thread, all relevant information about hosting the game would be posted there to make it so that anyone can hostfag. Having dedicated hostfags might be asking too much, so rather than being put to a vote, it should just be whoever can host.

>maintain an OC thread, a recordings thread, and an archive thread

All the OC and recordings from the former reflection threads would then go into their corresponding threads. Centralizing things will allow people to find discover games they aren't familiar with it, something they might not otherwise do when perusing the catalog. I believe that OC and recordings should be separate as the recordings are so plenty that it would dilute the OC. This wouldn't prevent clips of recordings from being posted in OC threads, though.

The hosting information is archived for future use in case we ever want to refer to it again as well as any polling data, OC, and recordings. Having a separate thread will allow archivists to figure out who is archiving what and if there's anything that has been forgotten.


After the gamenight is over, we should take a more statistical approach to determining how enjoyable the game was rather than rely on the thread, as there are posts that can drown out others and give the illusion that a game is more or less popular than it seems.

>partner with other boards like /agdg/, /vm/, and /bmn/

On outreach, we can do more than just go on /v/ one every couple weeks and participate in the Hunger Games. Partnering with boards like /agdg/ and /vm/ will give exposure to games and mods fellow anons are working on. We can further extend our outreach by advertising on /bmn/ and possibly other streams like /animu/'s and such.

4 posts and 1 image reply omitted. Click reply to view.


Tox IDs for that one fag that wanted to get in contact. If anyone else wants a hand doing anything gamenight related or advice add it as well: 45962E7D04F2673D28FEE8FA363E77CA7316554CD0BBB5DA42228EFFE7B6BD44334420FD4F79

File: 03f8bd089774781⋯.png (230.45 KB, 450x330, 15:11, now_playing_dmomm.png)


Feedback, problems, so on. I forgot to make this two days ago.

6 posts and 1 image reply omitted. Click reply to view.


File: 61547234e9b99df⋯.jpg (182.04 KB, 1200x784, 75:49, Black Knight.jpg)

>mageniggers spamming OP attacks from a distance

>run away like bitches as soon as you get into melee range

was kind of shit just getting BTFO by a bunch of wizards and their invisible goons whilst your team did nothing, not even protecting the flag or going after theirs

File: f60945c880dfe79⋯.jpg (2.98 MB, 3000x3300, 10:11, gamenight_catalog.jpg)


Want to host a gamenight for one of the games in the catalog? Look for it in this thread, all the images and information you need should be here. If you've got resources for a game that isn't already here please post them.

If you wish to update the resources for one of the games already in this thread make a new thread with the new content and report it with 'hosting resource thread update - game name'. A mod will edit it in for you.Similarly if you want to discuss a specific game night please keep it in another thread, this is just a central location for hosting resources.

EDIT: A autorestarter dos script written by a dedicated anon, https://pastebin.com/RwW7SXbP .

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File: e5c5ac6a5612a5d⋯.jpg (14.66 KB, 500x371, 500:371, bort.jpg)


Why did you die, radcorp?



>half the people involved quit using 8chan altogether

>the other half are no longer neets and students and had to find work in the post-industrial hellhole that is the modern west

Honestly it was inevitable from about early 2018 everything after that was just using what we had left.


I started lurking after this board died

File: b6bfcaf1a7d2869⋯.png (93.47 KB, 2000x2000, 1:1, gmod.png)


Discuss addons and other ideas for Garry's Mod. We'll probably play sometime near January 2018. So far we have this collection on the Steam workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=1156188653

You can post ITT if you want anything added to the collection or ask the anon that made it on steam. We'll most likely include Counter-Strike: Source content too, with it included in the piratefag copy and uploaded separately for legitfags.

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File: 96dbde4a8be8377⋯.png (75.33 KB, 166x226, 83:113, bored.png)


File: dafbe159947e1b0⋯.jpg (1.12 MB, 1253x1080, 1253:1080, 1451462028504.jpg)

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File: 909f30013508428⋯.png (116.31 KB, 1364x352, 31:8, 1451543165377.png)

The biggest problem here is the game night: Gmod is best when it's comfy (the actual definition not your /v/ buzzword) to not remind you how shit it is and November and December are the comfiest months of the year.


File: f2d948df51d6f53⋯.jpg (256.98 KB, 1366x768, 683:384, 20171009103235_1.jpg)

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I mean we will have comfy* moments along with fun* moments, going on epic* adventures with innovative* and unique* custom gamemodes

(*)these may be untruths


File: 47a0b92a6f43d6c⋯.jpg (241.47 KB, 1366x768, 683:384, 20171009103600_1.jpg)


That trail could be fire or it may very well just be Doritos dust.


File: 8657ed3121e5395⋯.jpg (266.18 KB, 1366x768, 683:384, rp_industrial17_v10000.jpg)

File: 57414ec2c5ff73b⋯.jpg (221.62 KB, 1366x768, 683:384, rp_eastcoast_v4b0000.jpg)

I've found a free, open-source alternative for (((Conna Wiles)))'s 25 shekel gamemode: Nutscript.

Some schemas have been made for it already. You can also make your own schemas if you are autistic enough. SS13 schema when?


Also, there is a new Steam emulator in town, and it does not depend on Steam DLLs like SmartSteamEmu does, but multiplayer is LAN only for now. It worked on Garry's Mod's Sandbox mode but not in other gamemodes that tie your progress with your Steam ID. (Pic 2 related.)


File: 4d3fca440e3b316⋯.png (501.98 KB, 831x1080, 277:360, poptedige 3d.png)





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I guess there's no helping that. Damn, is there really no solution to this?



Frankly we're all busier than we were even a year ago which means the best solution is to get others to run their own. Like with the Touhou fags and their fighting game tournament(s) they initially asked for some advice and help setting things up based on our past experiences (this was provided) and then did all the legwork themselves. I think they're running one this weekend actually.


>he wants to see burgers flail at RTS again

>he wants to see everyone, including (((Mark Mann))), get owned by a paki again

Can't say I disagree :^)



it would be cooler if we pick something that is not fighting game but still a head to head game, because knowing that paki nigger hes probably well versed in all fighting games on fightcade.

few games i have had a lot of fun with which are also head to head.


capcom sports club (tennis game)


twinkle star sprites

that would make the results even more unpredictable and the actual fun of the tournaments is not just the tournament but the how much fun the chat is and the streamer guy was an absolute hero playing those cooking videos. shit was literal cash. probably the best days i spent online. i stayed up till 5 am first time in my whole life. damn i am still nostalgic about those times



Good idea, but i think you would need to focus it all in 1 game, maybe its different modes too, instead of doing multiple games which can easily overwhelm the organisers. it shouldnt be that hard getting 1 fag to host and another to record the gameplay, because its not like people would watch this shit on stream, you'd just get some niggers spamming the chat, cutting out streaming the whole thing free's up alot of space to be used elsewhere

File: 04622a1b46942e9⋯.jpg (16.24 KB, 1024x576, 16:9, 04622a1b46942e9a364b441a24….jpg)


As this was not a /radcorp/ gamenight, all information is from >>>/v/16329774. Poll is https://poal.me/godzi8.

Working magnet: magnet:?xt=urn:btih:ca1cc8442b02c02e38531c501241f9c27d30dc18&dn=Quake+III+Arena+%28Complete%29&tr=udp%3A%2F%2Ftracker.leechers-paradise.org%3A6969&tr=udp%3A%2F%2Ftracker.openbittorrent.com%3A80&tr=udp%3A%2F%2Fopen.demonii.com%3A1337&tr=udp%3A%2F%2Ftracker.coppersurfer.tk%3A6969&tr=udp%3A%2F%2Fexodus.desync.com%3A6969

CD Key is t7jlbbbj7bwhadtr

To run the game at high resolutions (read: all of them), use this guy's program: http://blog.obelisk.ro/2010/09/widescreen-resolution-quake-3-ioquake3.html

>extract EXE to game install directory

>run it, select your screen resolution, then have it make a shortcut

>use the created shortcut to launch the game

Tweak your settings and play some offline so you can get used to the controls.

Note: Still trying to figure out how to get users to download custom maps at speeds faster than dialup, it requires downloading from an external server but there isn't a Q3 map database like UT2004 and none of the commands that forumfags say to use are working. Will work on it more this weekend.


So an important thing to note about this night is that Unreal 2004 happened the week before, so the interest in the game might have been diminished. Hostfag was also inexperienced and only had a few selection of maps.


>all information is from >>>/v/16329774.

You should archive the /v/ thread.

>Poll is https://poal.me/godzi8.

Polls cause drama and are subject to VPNs. You'll get better results if you ask ITT and ingame and weight up fag's opinions instead of using (((democracy))).

>Note: Still trying to figure out how to get users to download custom maps at speeds faster than dialup, it requires downloading from an external server but there isn't a Q3 map database like UT2004 and none of the commands that forumfags say to use are working. Will work on it more this weekend.

Just set up your own redirect/fastdl/whatever you want to call it.



Well, the polling is just to gauge the reception to the game because I don’t think anyone is going to use a VPN for something like that. People are actually more willing to explain their reason for choosing that answer, too.




That's not a bad idea then.


File: 7dd5d9726955c53⋯.jpg (102.55 KB, 801x600, 267:200, Quake 3 A.jpg)

The gamenight was fun

>custom maps

Just put all the custom maps you own into a zip file and share it in the thread

File: ac7c5aee7d607ff⋯.png (10.8 KB, 784x175, 112:25, schedule.png)


A quick thread in case I forget. Here's what we've got so far.

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Everything here is still on hold. You shouldn't have a problem finding someone to host it anyway one of the more overplayed gamenights frankly.


>5 attempted gamenights in one day

>2 still running

Now I understand why you niggers insisted on not using a poll for the game choices.


So what games have we done? It's important that we log what games we played at what time. These statistics about peak popularity of /v/ each month should also give us a good idea of what to schedule when.


Man, we really are dying. I wouldn't be surprised if it picked up a little in election year, though. It also doesn't include data from the past couple of months, but still.



Battlefront 2 (pre-organisation)

Joint Ops

Call of Duty: United Offensive


Dystopia (backup game for exterminatus which was backup game for rFactor)

Battlefield: 2142

Red Orchestra: Ostfront and Mare Nostrum mod on the Sunday.

Battlegrounds 2 (not an offically scheduled /radcorp/ night but by one of our hosts and with many regular players)

Mount and Blade: Warband

Ace of Spades

Eternal Silence

Project Reality

Team Fortress 2: Vintage

Joint Ops /v/ mod 2.0 (unoffical gamenight because doom was delayed by hurricane shenanigans)


Firearms soucre (unofficial, mostly just planned on /radcorp/)

Age of Chivalry

Enemy Territory

World in Conflict

Fistful of Frags pre-steam version

Jedi Knight Academy (Christmas gamenight) & Doom (again, also christmas)

The Ship

Xonotic (again)

Insurgency (original mod version) it aged badly, Saddam did nothing wrong

Red Faction 1 snow fucked over eurofags and it's a fun game so this should be done again

Call of Duty: United Offensive (again)

Ace of Spades (again, I think we did anyway)

Space Station 13

Shitter-Shatterer Horizon

Goldeneye: Source

Forgotten Hope 1 a shit unless you play early war maps but the wheraboo butthurt was pretty amusing

Battlefield 1918 (someone else did this as an off-weekend, it's a lot better than FH1)

Jedi Knight Academy (again)

Post too long. Click here to view the full text.



Mechwarrior was in there too.

YouTube embed. Click thumbnail to play.


Archives of unoffical games that don't already have a thread.

DeerHunter.7z my.mixtape.moe/kxssax.7z


Oh nice.


RIP mixtape.moe

YouTube embed. Click thumbnail to play.


Going to preface this, this is a massive overhaul of my original instructions for Halo Custom Edition. Below will be the guide and a revamped install. All links I need to fill in will use <MISSING STRING ENTRY> which, fun fact, the default text for when no text is associated with a object the player can interact with.


HCE (Not to be confused with the PC version of Combat evolved, which is typically called HPC) is a stand alone version of Halo PC that supports custom content. Released by Gearbox, HCE boasts not only custom multiplayer content but singleplayer.



The megalink is a repack of what I run on the server, it's larger than the torrent due to having all the maps you'll need for the gamenight hopefully which cuts down on time downloading to join


Contains just HCE 1.10 and HAC2.


>How to disable mouse acceleration


>Invisible chat fix


(The redist folder is in an odd place on the pre-packed DDL, look in the maps folder)

>Enable console

Post too long. Click here to view the full text.

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Cool. I was missing a few maps but I nabbed them from some sites. I'll tinker with it more later now that it's connecting so I can set it up however I would want it.



I tried for a balance of good gamemodes and some meme maps best of luck and if you need help post here or in a Halo thread on /v/




Link still working as of 3/16/2018 at the time of this post




The link is dead now.

File: 4e1f22711f4aa5e⋯.jpg (1.94 MB, 1528x5608, 191:701, gamenights.jpg)


Here's a thread for work in progress resources (OP images, pastbins etc).

116 posts and 65 image replies omitted. Click reply to view.


hello. i am from poland. i uwielbiam was!






Didn't know this had multiplayer, http://nolfrevival.tk/.


File: 259c63285072b52⋯.jpg (1002.73 KB, 2048x3456, 16:27, 29HY617.jpg)


>Renegade X

I came here to post about this, have we ever had a gamenight for it? It looks like a great game.

File: bebd2b924287e1b⋯.png (30.93 KB, 200x150, 4:3, logo.png)


>Free as in freedom; cross-platform support

>toaster friendly; only need some form of a graphics card

>theoretically supports infinite / a very large amount of players, no one has tested high amounts of players yet

>modding capabilities; custom tracks and custom characters/karts.

As of now the game, networking support is only available on the networking branch and only a 0.10-beta binary exists but it is very functional and built for Windows, Linux and other operating systems.


I've heard of this, only thing we were wondering is the maximum playable player count.



It's only been documented to be tested with 16 players, you could go nuts and do 64, 256 or even more players.

File: 80c8eeb80f4084b⋯.png (673.66 KB, 620x1062, 310:531, current_schedule_jka.png)


I forgot to make this earlier.

6 posts and 6 image replies omitted. Click reply to view.


File: 46e638638049a35⋯.webm (6.66 MB, 640x480, 4:3, piano.webm)

File: 32e67cd73f95e66⋯.webm (5.72 MB, 640x480, 4:3, it's time to say goodbye.webm)

File: 09dda3d2236a4bc⋯.gif (357.47 KB, 450x400, 9:8, jump sped up.gif)

File: 2f8c16910dacabd⋯.gif (130.25 KB, 600x360, 5:3, high speed headpats.gif)

File: 50d08bfe44a2542⋯.gif (868.62 KB, 512x384, 4:3, midgar gameplay.gif)

Still making new webms, have some gifs too


I noticed fag


It IS technically still up, there's just nobody on it. If you showed up and I actually noticed you connect I'd hop on.


Well, there's the Doom server. When an oldfag that iirc played JKA since launch showed up we talked about doing a regular server. Fastdl apparently just isn't an option but we could still do a modpack if it's not too big. (maybe update it monthly or something?)


File: 654f7940cec5efa⋯.jpg (359.07 KB, 1920x1080, 16:9, JKA Grab.jpg)

Game was pretty fun, too bad im european and missed alot of stuff. CTF and some maps killed the server at times, which was a shame.


File: ecbf26fb1616d55⋯.webm (14.42 MB, 640x480, 4:3, maximum bully.webm)

File: 8903778b524657a⋯.webm (1.29 MB, 640x480, 4:3, leg.webm)

>forgot to dump the rest

>still have raw footage left


For future reference, what maps would you say were the worst? I was playing nonstop and have a high tolerance for shitty maps so it's hard to keep track.


File: 4caa4b7bcfd1d30⋯.webm (1.97 MB, 640x360, 16:9, cia.webm)


File: 0b5f38ed0366c82⋯.webm (2.13 MB, 1161x500, 1161:500, galaxys finest 2.webm)

File: 03d35b04317d9e1⋯.webm (2.31 MB, 1161x500, 1161:500, galaxys finest.webm)


>worst maps

any CTF map, any map that is either extremely large or extremely small. i think the rounds per map should be shorter too because people seem to leave or complain when a map goes on for too long. Everyone hates duels too for some reason even though they are pretty cool.

File: 3f8a6afb0ab8ac7⋯.png (787.78 KB, 1920x1080, 16:9, 45da94732a2831d86201769c66….png)

File: a0d6494799c83f9⋯.png (2.36 MB, 1366x768, 683:384, gook cooker.png)

File: 9e25f69160b5a1a⋯.png (3.87 MB, 1920x1080, 16:9, 9e25f69160b5a1a1a81f61d239….png)

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After a long ass fucking hiatus of being lazy and having ideas for this and other projects, /v/mod 3.0 development is underway. Slowly but surely.

Novalogic General:









Introducing the Landwarrior Update, boasting 20 new different guns, 2 new special operator factions and so many fixes, changes and improvements it'll make your head spin.


/v/mod 2.0.2 Download:





>What the fuck is /v/mod?

Previously it was a small mod made by an anon back in the pre-days of /radcorp/ and gamenights. He fixed some stuff like allowing the JO team to use rebel weapons like the AKs and also Post too long. Click here to view the full text.

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Needs more FAL.







A hotfix that mainly addresses the vehicle balance issue and the problem with NILE not displaying new assets.










Starting Friday 2pm EST/7pm UTC

Joint Operations is a multiplayer tactical shooter made by NovaLogic, the creators of the Delta Force and Comanche series, that can handle up to 64 players.

>30+ different maps up to 64 square km.(not including batshit crazy custom maps)

>35+ different vehicles.

>44 different weapons.


We're running it with RADMOD, which turns all of the above up to 11:

>Server fix that allows us to play online WITHOUT GAMERANGER.

>Complete ironing out of most issues and bugs carried over by vanilla.

>50+ new weapons and counting, each bringing something unique to the battlefield.

>A dozen new divisions with new player models to choose from.

>Improved vanilla weapons, textures, models and/or animations.

>New sounds for everything, making combat way more intense.

>A refined ballistics system along with improved gunfeel, all made using IRL information/specifications.

>Better vehicle speed, armor and control.

>Map assets and vehicles from BHD and DFX1 and 2.

>New server fix. Make a server and connect to it without needing third party programs.




Piratefags: Install Joint ops from the provided links and then install radmod 2.6 + hotfix.

Legitfags: Make sure your Joint Ops Typhoon Rising is v1.7.5.7, then you can install radmod and the hotfix.

If you installed correctly, you Post too long. Click here to view the full text.



>How do I play?

WASD = Movement

Mouse 1 = Shoot

Mouse 2 = Use sights/hold to disble mouse steering(vehicles)

Mouse wheel = cycle weapons/scope zoom

Ctrl+mouse wheel = Adjust sight/scope elevation.

1-9 keys = change weapons (If you hit the weapon key again you'll switch firing mode)

R = Reload

Q and E = Lean left/right (On foot), Lift or Land (Air vehicles) E can also be used to handbreak and Q to wheelie on bike

Hold F = Quick switch to medkit (Medic only)

G = See objectives

I = See map info

J = Recent messages

V = Commander/Squad menu

M = Map (+ and - to zoom in or out)

O = Adjust reflex reticle size

N = Nightvision (CTRL + and CTRL - to increase or decrease gain)

B = Binoculars

C = Stand/High gear (vehicles)

X = Crouch/Med gear (vehicles)

Z = Prone (hold W and hit Z to do a forward dive)/Low gear (vehicles)

Shift = Use Armory/attach to weapon or seat

Spacebar = Jump/honk horn (on vehicles)/ deploy flares (helicopter co-pilot)

Tab = Player list

T = Local chat

CTRL T = Global Chat

Y = Team chat

U = Vehicle crew chat.

F3 = First person vehicle view.

F4 = Third person vehicle view.

F7 = Cycle waypoints

F9 = Voice commands

F10 = Radio commands

CTRL+1-9 = Change vehicle seat

CTRL+R = Suicide

You'll get used to the controls and mechanics as you go along. If you need more help, hit F1 Ingame to display all controls or consult the keychart.

Post too long. Click here to view the full text.

File: 63673c7a527c43f⋯.png (220.93 KB, 450x330, 15:11, now_playing_forgotten_hope.png)


Remove tonk, remove tonk. I forgot to make this.

35 posts and 72 image replies omitted. Click reply to view.




Oh and that Panzer IV is 100% invincible to PIAT shots in the side.


File: e88bed4f74e685c⋯.webm (2.84 MB, 720x404, 180:101, Where no tank has gone be….webm)


It's quite in favor of the Allies over Axis since it is realistic with stats. In short as Axis you must git gud and can't rely on le wunderweapont to save your ass.


I could do it in under 2. Then again I have about 6 gorillion hours playing this mod back when I was young lady in Switzerland.


It has THICC skirts



>I could do it in under 2. Then again I have about 6 gorillion hours playing this mod back when I was young lady in Switzerland.

I tested it on an empty Arnham map and I never got it in under 4, that requires pinpoint accuracy to avoid the vents.



Use the force of Bomber Harris to guide your rounds onto target.


File: a0ccb3399559eb6⋯.webm (5.1 MB, 960x600, 8:5, bullshit_schurzen.webm)


No amount of guidance fixes this. And before you say no, it isn't because it's in round start mode. Shots to the rear still work just fine.

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