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/radcorp/ - Radical HQ

/v/'s weekend vidya planning and execution board

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Visit the rest of the rad brigade Vidya | /Rad/io | Pirate Vidya | Serious Vidya | Vidya Porn |
Twitch, Tourney Channel and Steam Channel

File: 0830fdc243cdda1⋯.png (238.53 KB, 450x330, 15:11, op pic from last time.png)

 No.5517[Reply]

This is the feedback thread for the second Ace of Spades weekend that took place June 27th - July 1st. Post any feedback, OC, and other media here that can help future server hosts.

12 posts and 38 image replies omitted. Click reply to view.

 No.5531

>>5523

>the admins and hostfags should create more random events in game to create those moments like the one on the cheese map, otherwise it is just another boring 24/7 like server without anything special happening

Good idea.




File: f60945c880dfe79⋯.jpg (2.98 MB, 3000x3300, 10:11, gamenight_catalog.jpg)

 No.108[Reply]

Want to host a gamenight for one of the games in the catalog? Look for it in this thread, all the images and information you need should be here. If you've got resources for a game that isn't already here please post them.

If you wish to update the resources for one of the games already in this thread make a new thread with the new content and report it with 'hosting resource thread update - game name'. A mod will edit it in for you.Similarly if you want to discuss a specific game night please keep it in another thread, this is just a central location for hosting resources.

EDIT: A autorestarter dos script written by a dedicated anon, https://pastebin.com/RwW7SXbP .

55 posts and 36 image replies omitted. Click reply to view.
Post last edited at

 No.4634




File: 524b4dba2b188e4⋯.jpg (417.78 KB, 1280x901, 1280:901, SEC TO-.jpg)

 No.5504[Reply]

Yeah, THAT paranoid deathtrap.

I've been working on grabbing a couple codebases(SS13 mods, essentially) and getting them working in a semi-rotation state(requires shutting the server client(Dream Daemon) off and swapping to another file.)

This is just proof-of-concept and a shoutout to get the ball rolling, but if things are acted upon, we can get it going.

The idea is that we'd host a number of stations depending on a voting session every X amount of rounds to keep things fresh. NoRP rules asides from no griefing/space unabomber unless warranted or antagonist, just try to have as much fun with learning the game's systems and shitpost on thread about everyone ruining everyone else's immersions about a 2D autism simulator.

Byond account required unless you want to allow a massive amount of griefing on your fancy server.

What we actually need:

>Radcorps list of upcoming nights, so we'd have a work scheulde on when we can test shit out

>If anyone can even host. I can host for testing, but for the gamenight if there's more than 7 players my home connection can get laggy and laggy game = shit game. SS13 needs a capable box and we're looking if anyone can lend something for the gamenight event

>Cooperation channels. Can't really organize shit and explain things without actually talking shit out. Can just be on this thread though.

Codebases are included in a pack HERE(along with a convenient guide on how to become the most hated job on the station): https://mega.nz/#F!ER9XhbwC!I7JJoA92SjdDmiZ9h78-sA

Included are as follows.

PizzaStation is easily what most people could consider to be the vanilla 8ch codebase(hint hint start with this you fucks)

Europa Station is essentially, as a well spoken fag once put it, Sealab13: Now with added psionics!

CEV Eris is CYKA BLYAT code with a functioning ship to fly around.(hint hint much like bay except with better spritPost too long. Click here to view the full text.

14 posts and 1 image reply omitted. Click reply to view.

 No.5541

File: e4e9d65e1e8f779⋯.png (485.58 KB, 526x700, 263:350, serveimage.png)


 No.5546

Barotrauma was batter


 No.5547

File: 61d8a2f1f54dfee⋯.jpg (1.7 MB, 1654x2339, 1654:2339, 66343699_p0.jpg)

To be honest while space station 13 was enjoyable to play it felt like one of the most forgettable gamenights in a while. Maybe it was because I only got to play around 3 hours this time instead of the usual 5-8 hours but nothing really stood out for me.


 No.5548

>>5547

Also not much OC despite having a lot of players.


 No.5549

Also forgot to make a reflections thread, just use this one.




File: 3f8a6afb0ab8ac7⋯.png (787.78 KB, 1920x1080, 16:9, 45da94732a2831d86201769c66….png)

File: a0d6494799c83f9⋯.png (2.36 MB, 1366x768, 683:384, gook cooker.png)

File: 9e25f69160b5a1a⋯.png (3.87 MB, 1920x1080, 16:9, 9e25f69160b5a1a1a81f61d239….png)

File: e71fa305a844d49⋯.jpg (179.12 KB, 1654x726, 827:363, e71fa305a844d49223ae0d4ec9….jpg)

 No.4305[Reply]

THE ULTIMATE GOOK KILLING EXPERIENCE RETURNS.

After a long ass fucking hiatus of being lazy and having ideas for this and other projects, /v/mod 3.0 development is underway. Slowly but surely.

Novalogic General:

>>>/vg/26674

CHANGELOG:

https://pastebin.com/LHRMMpK8

DOWNLOADS:

Mega:

https://mega.nz/#!fRt3Va7K!dRKCCHHJG9Ao8v-sRM4r2QIHQhcwVHBCf398QnFleTA

Catbox:

https://files.catbox.moe/n6311o.7z

Introducing the Landwarrior Update, boasting 20 new different guns, 2 new special operator factions and so many fixes, changes and improvements it'll make your head spin.

(OLD)

/v/mod 2.0.2 Download:

https://mega.nz/#!JT51iKLA!NoIF_dqyL5qPpguFKwfT05cPQORXagls1Yun5n-kNQ4

Mirror:

https://files.catbox.moe/o3gg9o.7z

FAQ

>What the fuck is /v/mod?

Previously it was a small mod made by an anon back in the pre-days of /radcorp/ and gamenights. He fixed some stuff like allowing the JO team to use rebel weapons like the AKs and also Post too long. Click here to view the full text.

201 posts and 122 image replies omitted. Click reply to view.
Post last edited at

 No.5493

File: aee7154b031b24d⋯.png (4.08 MB, 1911x1055, 1911:1055, it's a machinegun.png)

File: 1929752232907a5⋯.png (3.74 MB, 1920x1080, 16:9, M202TP.png)

File: 2bce6f8dc1174a5⋯.png (4.05 MB, 1911x1053, 49:27, s7UUUU.png)

>>5492

>no way to add animations.

Yet, we're working on it.


 No.5542

bumpu


 No.5543

>>5542

You're better off bumping the novalogic general on /vg/. There are more updates there


 No.5544

>>5543

Ideally this thread should be updated as well. Not everyone uses /vg/.


 No.5545

>>5544

I'll see if we can let the raddevs know.




File: ac7c5aee7d607ff⋯.png (10.8 KB, 784x175, 112:25, schedule.png)

 No.95[Reply]

A quick thread in case I forget. Here's what we've got so far.

366 posts and 87 image replies omitted. Click reply to view.

 No.5513

File: 32a09026289b3e7⋯.jpg (55.48 KB, 800x800, 1:1, 32a09026289b3e7c22c9019358….jpg)

>>5512

I'd say shattered horizon or carpathian crosses/Red Orchestra 1 would be the best one to restart game nights with as they are both games that have been requested for a long time. SS13 is another decent choice but its debatable on how good it will go depending on who is on the server I guess. I'd say that Goldeneye Source should be put on the waiting list mostly to try to avoid source engine fatigue even if its been forever since we last played a source engine game.

Also where is that chart for setting up earrape/being a dj. Wanted to try being one for whenever gamenights start up again.


 No.5514

File: fee9cb4e325246f⋯.png (746.27 KB, 1788x1302, 298:217, micspam.png)


 No.5515

>>5513

Shattered Horizon and Carpathain Crosses are both too obscure to use for a first gamenight, you want something with nice and broad appeal and simple setup to get momentum up again it's also been requested by a few hostfags. SS13 I wouldn't do first since fags need a warning it's coming and we could use a bit more time to look into it for adminfaggotry. Could sub out GE:S for another sourcemod I guess but the only other remaining big name sourcemods we haven't done are Counter Strike: GitS Neotokyo and PVK2 neither of which are likely to be as popular. Also sourcemods are a nice way to ease back into things for adminfaggotry since they're so easy to run.

>sourcemod fatigue

It's been something like four months since we last did one and they usually get the most players by far because lazy faggots like something they can install just by clicking a button obviously we'll provide a no-Steam version too. I wish it wasn't that way and people would actually play the games that take more effort but that sadly is not the case.


 No.5516

>>5515

>Red Orchestra

>Obscure

Oh shit it's /redditcorp/


 No.5519

>>5516

Carpathian Crosses is obscure, it's a not-quite-finished mod for RO:OST. Actually most anons haven't even played base RO:OST even if they know about it but that's another matter.




File: 21e138e0bdb289f⋯.png (254.99 KB, 450x330, 15:11, now_playing_ro.png)

 No.658[Reply]

This is the feedback thread for the RO:OST gamenight. Post any feedback, OC, and other media here that can help future server hosts.

122 posts and 234 image replies omitted. Click reply to view.

 No.4162

>>4157

Probably April or May.


 No.4586

>>772

CIA on that left gif?


 No.5503

File: d241b9f150d7043⋯.jpg (396.29 KB, 1280x1029, 1280:1029, 1423453571279.jpg)

>>4162

>Probably April or May.

It's June now.


 No.5506

>>5503

We're going to work out a new schedule over the next week or two, it'll be on there I promise. So will Shattered Horizon finally.


 No.5511

File: a0cc7515be4a584⋯.mp4 (396.78 KB, 1920x1080, 16:9, 4w11zf.mp4)

>>5506

>So will Shattered Horizon finally

I'M SO FUCKING READY

I'll post the instructions when I'm back at my computer.




File: ccd43786b7df32a⋯.png (65.85 KB, 961x641, 961:641, aw2.png)

File: 76e482d05354a2b⋯.png (38.93 KB, 954x640, 477:320, aw2_2.png)

 No.5470[Reply]

Would anyone want to play this at the next weekend? I assume the game needs no introduction.

Well, just in case, you make armies and kill one another with them. The game itself is easy to learn and hard to master. You can play it via mednafen's netplay feature, just gotta make sure the roms are identical - you can compile a server if you're running Linux or just use cygwin you swine. The only problem is, matches can only contain up to four people at once and turns can take awhile. You could probably make a tourney with this game somehow and it'll work though.

Writing OP and all that other stuff comes later, for now just say something if you're interested or want to test this or something. Though, again, keep in mind that if this somehow turns into a tourney idea the thread on /v/ needs to be made by Tuesday at the latest.

1 post omitted. Click reply to view.

 No.5472

>>5471

Testing's pretty much done, if you want to make sure just post your Tox ID so that we can hash it out properly assuming you're not the faggot that I've talked to already.

If the tourney idea doesn't work out, we can go with 1v1v1v1 or 2v2 pass-the-controller-style matches, with losers swapping to other people that want to play while the rest spectates.

>

That's the second time I'm gonna host for you fags, it's gonna be a proper trainwreck even if it does go next week somehow, don't worry.>>5471


 No.5473

>>5472

>assuming you're not the faggot that I've talked to already.

I suspect I am said faggot, message me again and ask.


 No.5474

Great idea, OP.


 No.5479

File: a99b5a829e5e92b⋯.jpg (15.63 KB, 196x250, 98:125, 1456002878185.jpg)

>black hole rising


 No.5502

HookTube embed. Click on thumbnail to play.

Speaking of GBA games, how about one of the Megaman Battle Network games? It's pretty interesting at least to watch, and if any anons here know which fan patches are fun we could try that too.




File: ec7e16ae0b9b73c⋯.png (260.3 KB, 450x330, 15:11, now_playing_uo.png)

 No.5378[Reply]

You know the drill for this. I'll probably not dump OC here for a while so check the /v/ and /vg/ threads (the latter will probably be up for months).

34 posts and 10 image replies omitted. Click reply to view.

 No.5433

>>5432

>How do I play online?

Evolve LAN Emulation Client (https://www.evolvehq.com/welcome)

Sadly, since GameSpy was shut down and the game lacks support on Gameranger, using a LAN-emulation/VPN client is the only way to get an online game going currently. Evolve is ideal since it works reasonably-well without major issues or caveats (outside of being an asspain to set up sometimes). If you want an alternative you might use Tunngle but beware of the unskippable ads and invasive shit it brings-along, or you might use Hamachi but you gotta pay for it. If you're on Xbox you might be able to use Xlink Kai or whatever but that's beyond the scope of this thread. This is going to be one of the tougher games to set up for Game Night, but considering this game's one-of-a-kind nature and quality that was never emulated or replicated in any other game (including the later Splinter Cells) I thought it would be a good idea to set-up.

>How do get a game up-and running?

It's strongly-advised to launch the game and go to the multiplayer mode offline at-least once before getting started, since there's a lot of tutorials that you can either play through to get ready, or simply quit the game and relaunch it to skip if you're a veteran.

Since this is a 2V2 game and having one host simply isn't feasible if more than four people want to play, I have to leave a lot of the hosting up to you. Download and install Evolve using the link above, register a new account, post your nickname in the thread, begin adding one-another, and create a party for up to four other anons. From there MAKE SURE you install the Echobit network adapter when-prompted or else it won't work as a LAN-emulator, invite others you've added (or wait for someone to invite you, you might simply look for matches within Evolve itself, since we're likely going to be the only ones playing it), fire-up the game, start a LAN match, and you're off to the races, hopefully. Post in the thread if any problems arise and we can look-into what's causing the problem and get those sorted-out without too much shit.

Post too long. Click here to view the full text.


 No.5434

>>5433

>>5432

Does it werk?

Has it been tested?


 No.5435

>>5433

>Sadly, since GameSpy was shut down and the game lacks support on Gameranger, using a LAN-emulation/VPN client is the only way to get an online game going currently. Evolve is ideal since it works reasonably-well without major issues or caveats (outside of being an asspain to set up sometimes). If you want an alternative you might use Tunngle but beware of the unskippable ads and invasive shit it brings-along, or you might use Hamachi but you gotta pay for it. If you're on Xbox you might be able to use Xlink Kai or whatever but that's beyond the scope of this thread. This is going to be one of the tougher games to set up for Game Night, but considering this game's one-of-a-kind nature and quality that was never emulated or replicated in any other game (including the later Splinter Cells) I thought it would be a good idea to set-up.

I'm pretty sure you can connect by IP rather than use Evolve.


 No.5436

>>5435

Nope nevermind, must be thinking of the wrong game.


 No.5497

File: bc1324596837e89⋯.webm (15.45 MB, 960x600, 8:5, berlin2.webm)

Testing something a sec




File: d1ce41aa545b2d8⋯.png (1.49 MB, 1280x720, 16:9, ClipboardImage.png)

 No.5494[Reply]

It's free on GOG, and it has co-op and PVP. Might need some of the fan patches if the GOG version doesn't have them, but seems like a good prospect for fun.

 No.5495

>no links


 No.5496

File: 8b37296ed08d622⋯.jpg (58.96 KB, 393x293, 393:293, f477a73811bcd19aede5ee78d5….jpg)




File: 1450104654025.png (6.78 KB, 299x303, 299:303, 1stevent.PNG)

 No.7[Reply]

This thread will serve as the general archive for all OC created for weekend events

Got a funny moment saved as an image? Or got some rad gameplay footage? Well shit, post it here then!

Feel free to post raw video or any edits you made. Banners are also going to be posted and saved in this thread.

Muh banners: https://banners.8ch.net/list/radcorp

204 posts and 183 image replies omitted. Click reply to view.
Post last edited at

 No.5338

File: 36192580c8a68c5⋯.png (Spoiler Image, 80.14 KB, 300x200, 3:2, 1521581725628.png)

Did you motherfuckers know that 8ch allows banners that are taller than 300x100. Take a gander at this example from /vg/

We can try working with that and also we need more .gifs


 No.5339

File: da55b491d0b81f4⋯.png (458.06 KB, 2000x2000, 1:1, RADCORPS_v4.png)

>>9

properly centered version


 No.5475

File: 71892c34a2bfec3⋯.png (899.43 KB, 2560x1440, 16:9, Screenshot_20180501-001441.png)

It is good to see that >>>/v/ has borrowed a banner or likely several.


 No.5476

>>5475

Pretty sure we suggested it to them since it was part of the tournament.


 No.5477

>>5475

It was my OC. Mark said it wasn't going to be used. Evidentally he changed his mind.




YouTube embed. Click thumbnail to play.

 No.2639[Reply]

So for those who have never played the best stealth game series ever made, Splinter Cell has a unique PvP mode introduced in Pandora Tomorrow with two teams that have vastly different playstyles. The first team, or "Spies" are played from a third-person perspective, and are tasked with infiltrating the building and hacking various computers across the map. They have to rely on stealth, parkour moves, and various gadgets to help them accomplish this goal. The other team, the mercenaries, is played from a first person perspective. This team is trying to kill the spies and prevent them from hacking. While this gamemode is featured in every Splinter Cell game since Pandora Tomorrow, the version I intend on is Chaos Theory since it's the undisputed best version. I'm also looking into Double Agent as I have not played this one, but I have the feeling that everyone would only want to play Chaos Theory anyways. My only issue is that I have yet to find a reliable torrent of the game, but I'll definitely link it once I do get one.

15 posts and 4 image replies omitted. Click reply to view.

 No.5453

Well that;s disappointing, oh well see you next week. This better not be the new CoD:UO


 No.5466

Splinter Cell: Chaos Theory Spies vs Mercs

Starting 6pm UTC/11.30pm IST

We're having a bit of logistical trouble and an anon did most of the legwork on this already so we'll run this and hopefully get back on track next week, fags have been asking for ages anyway. I realise a 2v2 limit is a bit smaller than usual but anyone can host a lobby for this just by opening a single port.

>Asymmetrical 2v2 coop

>Play as a sneaky spyfag

>Play as a shooty mercfag

>Tons of fun maps, more added with the mappack including a mall with a fucking Gamestop vidya shop

<Servers are ded so we have to use a workaround

Download

Legitfags: https://store.steampowered.com/app/13570/Tom_Clancys_Splinter_Cell_Chaos_Theory/ or a retail copy (retail copies must be patched to 1.05).

Piratefags: https://ghostbin.com/paste/d6c4v (fast torrent) or https://ghostbin.com/paste/7g5v2 (slow direct download)

Tunngle (pirates and legitfags both need this): https://www.tunngle.net/en/download shutting down soon ;_;7

Map Pack (pirates and legitfags both need this): https://a.doko.moe/djwvnn.7z

Installation

1. Install the game (either using Steam or with the piratefag installer, apologies about the musPost too long. Click here to view the full text.


 No.5467

Splinter Cell: Chaos Theory Spies vs Mercs

Starting 6pm UTC/11.30pm IST

We're having a bit of logistical trouble and an anon did most of the legwork on this already so we'll run this and hopefully get back on track next week, fags have been asking for ages anyway. I realise a 2v2 limit is a bit smaller than usual but anyone can host a lobby for this just by opening a single port.

>Asymmetrical 2v2 coop

>Play as a sneaky spyfag

>Play as a shooty mercfag

>Tons of fun maps, more added with the mappack including a mall with a fucking Gamestop vidya shop

<Servers are ded so we have to use a workaround

Download

Legitfags: https://store.steampowered.com/app/13570/Tom_Clancys_Splinter_Cell_Chaos_Theory/ or a retail copy (retail copies must be patched to 1.05).

Piratefags: https://ghostbin.com/paste/d6c4v (fast torrent) or https://ghostbin.com/paste/7g5v2 (slow direct download)

Tunngle (pirates and legitfags both need this): https://www.tunngle.net/en/download shutting down soon ;_;7

Map Pack (pirates and legitfags both need this): https://a.doko.moe/djwvnn.7z

Installation

1. Install the game (either using Steam or with the piratefag inPost too long. Click here to view the full text.


 No.5468

FAQ

>How do I make my game widescreen

1.: Go to GAMEFOLDER\Versus\System\Default.ini

2.: Open Default.ini with notepad

3.: Change FullscreenViewportX= & FullscreenViewportY= to your resolution (e.g. FullscreenViewportX=1920 & FullscreenViewportY=1080)

>Help the game still won't go widescreen/keeps resetting default.ini

Go to %PROGRAMDATA%\Ubisoft\Tom Clancy's Splinter Cell Chaos Theory\Saved Games\Versus\YOURPROFILENAME_prf.ini and change ScreenRes=4 to ScreenRes=-1 then edit default.ini again.

>How do I change my FoV?

1.: Go to GAMEFOLDER\System\SplinterCell3Settings.ini

2.: Open SplinterCell3Settings.ini with notepad

3.: Change DesiredFOV=75.0 & DefaultFOV=75.0 to whatever you want (e.g. DesiredFOV=90.0 & DefaultFOV=90.0 for 1080p)

>Why can't I see my flashlight as a merc?

I don't know what a flashlight is but if your torch isn't working see the post above this one. It's a common issue on more modern systems.

>How can I uncap my fps?

Don't, the game goes weird beyond 30fps in multiplayer.

>How do I run the game windowed?

Use Dxwnd.

>My mouse is all fucked up when aiming

1.: Go to GAMEFOLDER\System\SplinterCell3Settings.ini

2.: Open SplinterCell3Settings.ini with notepad

3.: Change all the biasCut lines toPost too long. Click here to view the full text.


 No.5469




File: 3c0e5f357121d6f⋯.gif (21.1 KB, 480x176, 30:11, Whiplash Logo.gif)

File: 07b2707221e9596⋯.jpg (213.23 KB, 1023x854, 1023:854, Whiplash.jpg)

 No.4122[Reply]

WHIPLASH

Jump back in time to the mid 1990s with this great arcade racer title.

>Hardcore racing with simple yet tough tracks

>Get points for racing or causing fatalities to other cars

>Dodge wreckers while trying to finish the race

Download Links (Pick One):

https://mega.nz/#!vAlVmDCY!cNP_MVtaGKQINSxbSD97yJovHJB9I4RSXJQzDw7fQOk

http://www.mediafire.com/file/3d9nq58yo4ppv32/Whiplash.7z

>How do I join a game?

Use the launcher, point it at Whiplash.exe and scroll over to the multiplayer tab. Enable multiplayer and type in the IP and port you want to use. Launch the game, go to Players, then Network and either create a new lobby or join an existing one.

>How do I host a game?

Start up DOSBOX, mount Whiplash, then type


ipx=true
ipxnet startserver

This will let you create a node to use for people to tunnel to.

>How do I change my name?

Go to Configuration, then Names and then to Player 1: and edit your name. Press Done when finished.

>How do I change game settings?

Go to Game Type and change the settings there. Difficulty changes both the race length and AI behavior while Damage Level changes how fast cars explode. Pressing Spacebar changes the cup type changing the tracks available. You can also change the active cup on the Track menu using the Spacebar.

Post too long. Click here to view the full text.
28 posts and 4 image replies omitted. Click reply to view.

 No.5198

>>5137

>I want to play better games

like what?


 No.5199

>>5198

MOAR SOURCE MODS! :^)


 No.5288

File: 67b3b178fef9955⋯.png (226.33 KB, 900x969, 300:323, 67b.png)

>>5199 (nice)

>he doesn't like source mods


 No.5333

>>5288

Source engine has a better feel than Unreal. I've never liked how Unreal engine games handle.


 No.5464

>>5333

Source is decent for shit like meme fortress 2, and indeed I find unreal games a touch too "floaty" (?) for my standards.




File: 803d6a5dc1c5455⋯.jpg (229.78 KB, 1920x1080, 16:9, 20171227220145_1.jpg)

 No.4312[Reply]

We need a gamenight where we can crash planes with no survivors. Any suggestions? It has to have at least 16 players, be piratefag friendly and the ability to drop in and out the match with ease.

What about Blazing Angels series?

45 posts and 10 image replies omitted. Click reply to view.

 No.5233

File: 3407422ee4b77dc⋯.jpg (80.21 KB, 1200x675, 16:9, 1200.jpg)

>>5231

>Thinking joysticks numbers are this high

As much as I'd like for shit to be the 90's again or even the 80's for that matter since we will never get something like Air Warrior again unless it has Mouse+Keyboard compatibility it will never work as anons have already been demonstrating that unless it's a Saucemod they won't show up yet complain about whenever we run a Saucemod. Having a flightstick requirement would just mean even less would show and judging from experience I suspect strongly even if it was IL-2 or the even better flight sims I'd much rather play it would be non-stop bitching about wrong game choice or the game being to much of a sim or even too arcadey. A game that's going to be niche in an already niche genre would be better suited for an off-weekend.

The main criteria needed if we are going to run a flight game is that it must have:

>Mouse+Keyboard support and therefore playable by the vast majority of anons

>16+ players with drop in and out support

>Ability to host our own servers

>Have enough content to last two nights

So far Ysflight is the only thing that appears viable.


 No.5234

>>5233

There has been interest in the flight autism threads for a long time so who knows,we might get something going eventually I know of two guys who would be willing to host IL2 1946, West and East Coast, been using the SAS modpack but we could use vanilla, we'd just have to settle on mission types and coop/pvp everyone would be ok with

>Thinking joysticks numbers are this high

Maybe not in the general population or even the general /v/ population, but out of the people that could potentially be interested in those type of games, armaniggers for example, the % is relatively high. People act as if a flighsticks are luxury items only autists have laying around.


 No.5459

YouTube embed. Click thumbnail to play.

I kinda bought this game a while a go and it's kinda dead.

Is there even a way to play it for piratefags?


 No.5462

>>5459

I've never even played it.


 No.5463

>>5459

Looks like Blur with planes.




File: 27bb02d7c428065⋯.png (235.52 KB, 450x330, 15:11, now_playing_fistful.png)

 No.3714[Reply]

Feedback, OC, complaints about axefags and so on go here.

36 posts and 33 image replies omitted. Click reply to view.

 No.5442

>>5441

I love hate the schofield, i know its trash of me but I love the coachgun, pisses people off so much.


 No.5443

>>5437

Maybe if you ask very nicely anon someone might host again.


 No.5444

>>5438

I'm the one you're replying to and I've been playing it every once in a while and I still agree with everything I said. I know about the shift key, it just makes the game less fun to constantly have to slow down to attack.


 No.5445

>>5443

You are right anon.


 No.5451

>>5443

Over on >>>/vg/ we might be getting ready to set up for a game in the near future.




File: 506a045ee2c92c6⋯.png (263.85 KB, 450x330, 15:11, now_playing_wic.png)

 No.3363[Reply]

OC, feedback, aids, etc.

86 posts and 269 image replies omitted. Click reply to view.

 No.3523

Archive: WiC.7z my.mixtape.moe/jogplb.7z

f54631e257eb4b57330a7d146e7821b9a377571fc8e86a40f34111a0467b5fff


 No.3541

>>3523

Nice work anon.


 No.5375

I need to learn how to host this fucking thing


 No.5376

>>5375

Give it a shot, it's about as easy as it gets. There's a manual, very few options to break things, a master server, plus the rounds basically run themselves.


 No.5377

>>5376

Aye

Thanks




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