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/radcorp/ - Radical HQ

Weekend vidya planning and execution board


Winner of the 72rd Attention-Hungry Games
/otter/ - The Church of Otter

February 2019 - 8chan Transparency Report
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Visit the rest of the rad brigade Vidya | /Rad/io | Pirate Vidya | Serious Vidya | Vidya Porn |
Twitch, Tourney Channel and Stream Channel

File: 03f8bd089774781⋯.png (230.45 KB, 450x330, 15:11, now_playing_dmomm.png)


Feedback, problems, so on. I forgot to make this two days ago.

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File: 61547234e9b99df⋯.jpg (182.04 KB, 1200x784, 75:49, Black Knight.jpg)

>mageniggers spamming OP attacks from a distance

>run away like bitches as soon as you get into melee range

was kind of shit just getting BTFO by a bunch of wizards and their invisible goons whilst your team did nothing, not even protecting the flag or going after theirs

File: f60945c880dfe79⋯.jpg (2.98 MB, 3000x3300, 10:11, gamenight_catalog.jpg)


Want to host a gamenight for one of the games in the catalog? Look for it in this thread, all the images and information you need should be here. If you've got resources for a game that isn't already here please post them.

If you wish to update the resources for one of the games already in this thread make a new thread with the new content and report it with 'hosting resource thread update - game name'. A mod will edit it in for you.Similarly if you want to discuss a specific game night please keep it in another thread, this is just a central location for hosting resources.

EDIT: A autorestarter dos script written by a dedicated anon, https://pastebin.com/RwW7SXbP .

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File: ac7c5aee7d607ff⋯.png (10.8 KB, 784x175, 112:25, schedule.png)


A quick thread in case I forget. Here's what we've got so far.

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Cherry blossom falls

You are all god damn niggers

I suck at haikus




If anyone wanted the explanation for this: about half of the people who used to host and adminfag for gamenights in general have quit using 8chan entirely in the last 12 or so months, the remaining fags simply got really busy all at the same time. If someone else wants to take a stab at running Unreal or anything else please feel free, radcorp gamenights were only meant to be organised events complimenting other people doing unscheduled ones anyway.


ElDewrito gamenight when?



Everything here is still on hold. You shouldn't have a problem finding someone to host it anyway one of the more overplayed gamenights frankly.


>5 attempted gamenights in one day

>2 still running

Now I understand why you niggers insisted on not using a poll for the game choices.

YouTube embed. Click thumbnail to play.


Going to preface this, this is a massive overhaul of my original instructions for Halo Custom Edition. Below will be the guide and a revamped install. All links I need to fill in will use <MISSING STRING ENTRY> which, fun fact, the default text for when no text is associated with a object the player can interact with.


HCE (Not to be confused with the PC version of Combat evolved, which is typically called HPC) is a stand alone version of Halo PC that supports custom content. Released by Gearbox, HCE boasts not only custom multiplayer content but singleplayer.



The megalink is a repack of what I run on the server, it's larger than the torrent due to having all the maps you'll need for the gamenight hopefully which cuts down on time downloading to join


Contains just HCE 1.10 and HAC2.


>How to disable mouse acceleration


>Invisible chat fix


(The redist folder is in an odd place on the pre-packed DDL, look in the maps folder)

>Enable console

Post too long. Click here to view the full text.

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Cool. I was missing a few maps but I nabbed them from some sites. I'll tinker with it more later now that it's connecting so I can set it up however I would want it.



I tried for a balance of good gamemodes and some meme maps best of luck and if you need help post here or in a Halo thread on /v/




Link still working as of 3/16/2018 at the time of this post




The link is dead now.

File: 4e1f22711f4aa5e⋯.jpg (1.94 MB, 1528x5608, 191:701, gamenights.jpg)


Here's a thread for work in progress resources (OP images, pastbins etc).

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hello. i am from poland. i uwielbiam was!






Didn't know this had multiplayer, http://nolfrevival.tk/.


File: 259c63285072b52⋯.jpg (1002.73 KB, 2048x3456, 16:27, 29HY617.jpg)


>Renegade X

I came here to post about this, have we ever had a gamenight for it? It looks like a great game.

File: 4d3fca440e3b316⋯.png (501.98 KB, 831x1080, 277:360, poptedige 3d.png)





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Okay, caps lock off.

If it's just a problem of being understaffed, then I'd be willing to step in and help however I can. I don't know what I'd be able to do, but it's a start at least. Have you already exhausted all of your options in solving this problem? Have you already asked /v/ and /vg/ for help? I'm sure that at least two or three anons would be willing to help.



>Have you already asked /v/ and /vg/ for help?

Again, returns to the same problem regular gamenights have. Everyone says "yeah i'd love to help" but dont actually show up in the end or can't host as regularly as we'd need.



I guess there's no helping that. Damn, is there really no solution to this?



Frankly we're all busier than we were even a year ago which means the best solution is to get others to run their own. Like with the Touhou fags and their fighting game tournament(s) they initially asked for some advice and help setting things up based on our past experiences (this was provided) and then did all the legwork themselves. I think they're running one this weekend actually.


>he wants to see burgers flail at RTS again

>he wants to see everyone, including (((Mark Mann))), get owned by a paki again

Can't say I disagree :^)

File: bebd2b924287e1b⋯.png (30.93 KB, 200x150, 4:3, logo.png)


>Free as in freedom; cross-platform support

>toaster friendly; only need some form of a graphics card

>theoretically supports infinite / a very large amount of players, no one has tested high amounts of players yet

>modding capabilities; custom tracks and custom characters/karts.

As of now the game, networking support is only available on the networking branch and only a 0.10-beta binary exists but it is very functional and built for Windows, Linux and other operating systems.


I've heard of this, only thing we were wondering is the maximum playable player count.



It's only been documented to be tested with 16 players, you could go nuts and do 64, 256 or even more players.

File: 80c8eeb80f4084b⋯.png (673.66 KB, 620x1062, 310:531, current_schedule_jka.png)


I forgot to make this earlier.

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File: 46e638638049a35⋯.webm (6.66 MB, 640x480, 4:3, piano.webm)

File: 32e67cd73f95e66⋯.webm (5.72 MB, 640x480, 4:3, it's time to say goodbye.webm)

File: 09dda3d2236a4bc⋯.gif (357.47 KB, 450x400, 9:8, jump sped up.gif)

File: 2f8c16910dacabd⋯.gif (130.25 KB, 600x360, 5:3, high speed headpats.gif)

File: 50d08bfe44a2542⋯.gif (868.62 KB, 512x384, 4:3, midgar gameplay.gif)

Still making new webms, have some gifs too


I noticed fag


It IS technically still up, there's just nobody on it. If you showed up and I actually noticed you connect I'd hop on.


Well, there's the Doom server. When an oldfag that iirc played JKA since launch showed up we talked about doing a regular server. Fastdl apparently just isn't an option but we could still do a modpack if it's not too big. (maybe update it monthly or something?)


File: 654f7940cec5efa⋯.jpg (359.07 KB, 1920x1080, 16:9, JKA Grab.jpg)

Game was pretty fun, too bad im european and missed alot of stuff. CTF and some maps killed the server at times, which was a shame.


File: ecbf26fb1616d55⋯.webm (14.42 MB, 640x480, 4:3, maximum bully.webm)

File: 8903778b524657a⋯.webm (1.29 MB, 640x480, 4:3, leg.webm)

>forgot to dump the rest

>still have raw footage left


For future reference, what maps would you say were the worst? I was playing nonstop and have a high tolerance for shitty maps so it's hard to keep track.


File: 4caa4b7bcfd1d30⋯.webm (1.97 MB, 640x360, 16:9, cia.webm)


File: 0b5f38ed0366c82⋯.webm (2.13 MB, 1161x500, 1161:500, galaxys finest 2.webm)

File: 03d35b04317d9e1⋯.webm (2.31 MB, 1161x500, 1161:500, galaxys finest.webm)


>worst maps

any CTF map, any map that is either extremely large or extremely small. i think the rounds per map should be shorter too because people seem to leave or complain when a map goes on for too long. Everyone hates duels too for some reason even though they are pretty cool.

File: 3f8a6afb0ab8ac7⋯.png (787.78 KB, 1920x1080, 16:9, 45da94732a2831d86201769c66….png)

File: a0d6494799c83f9⋯.png (2.36 MB, 1366x768, 683:384, gook cooker.png)

File: 9e25f69160b5a1a⋯.png (3.87 MB, 1920x1080, 16:9, 9e25f69160b5a1a1a81f61d239….png)

File: e71fa305a844d49⋯.jpg (179.12 KB, 1654x726, 827:363, e71fa305a844d49223ae0d4ec9….jpg)



After a long ass fucking hiatus of being lazy and having ideas for this and other projects, /v/mod 3.0 development is underway. Slowly but surely.

Novalogic General:









Introducing the Landwarrior Update, boasting 20 new different guns, 2 new special operator factions and so many fixes, changes and improvements it'll make your head spin.


/v/mod 2.0.2 Download:





>What the fuck is /v/mod?

Previously it was a small mod made by an anon back in the pre-days of /radcorp/ and gamenights. He fixed some stuff like allowing the JO team to use rebel weapons like the AKs and also Post too long. Click here to view the full text.

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Needs more FAL.







A hotfix that mainly addresses the vehicle balance issue and the problem with NILE not displaying new assets.










Starting Friday 2pm EST/7pm UTC

Joint Operations is a multiplayer tactical shooter made by NovaLogic, the creators of the Delta Force and Comanche series, that can handle up to 64 players.

>30+ different maps up to 64 square km.(not including batshit crazy custom maps)

>35+ different vehicles.

>44 different weapons.


We're running it with RADMOD, which turns all of the above up to 11:

>Server fix that allows us to play online WITHOUT GAMERANGER.

>Complete ironing out of most issues and bugs carried over by vanilla.

>50+ new weapons and counting, each bringing something unique to the battlefield.

>A dozen new divisions with new player models to choose from.

>Improved vanilla weapons, textures, models and/or animations.

>New sounds for everything, making combat way more intense.

>A refined ballistics system along with improved gunfeel, all made using IRL information/specifications.

>Better vehicle speed, armor and control.

>Map assets and vehicles from BHD and DFX1 and 2.

>New server fix. Make a server and connect to it without needing third party programs.




Piratefags: Install Joint ops from the provided links and then install radmod 2.6 + hotfix.

Legitfags: Make sure your Joint Ops Typhoon Rising is v1.7.5.7, then you can install radmod and the hotfix.

If you installed correctly, you Post too long. Click here to view the full text.



>How do I play?

WASD = Movement

Mouse 1 = Shoot

Mouse 2 = Use sights/hold to disble mouse steering(vehicles)

Mouse wheel = cycle weapons/scope zoom

Ctrl+mouse wheel = Adjust sight/scope elevation.

1-9 keys = change weapons (If you hit the weapon key again you'll switch firing mode)

R = Reload

Q and E = Lean left/right (On foot), Lift or Land (Air vehicles) E can also be used to handbreak and Q to wheelie on bike

Hold F = Quick switch to medkit (Medic only)

G = See objectives

I = See map info

J = Recent messages

V = Commander/Squad menu

M = Map (+ and - to zoom in or out)

O = Adjust reflex reticle size

N = Nightvision (CTRL + and CTRL - to increase or decrease gain)

B = Binoculars

C = Stand/High gear (vehicles)

X = Crouch/Med gear (vehicles)

Z = Prone (hold W and hit Z to do a forward dive)/Low gear (vehicles)

Shift = Use Armory/attach to weapon or seat

Spacebar = Jump/honk horn (on vehicles)/ deploy flares (helicopter co-pilot)

Tab = Player list

T = Local chat

CTRL T = Global Chat

Y = Team chat

U = Vehicle crew chat.

F3 = First person vehicle view.

F4 = Third person vehicle view.

F7 = Cycle waypoints

F9 = Voice commands

F10 = Radio commands

CTRL+1-9 = Change vehicle seat

CTRL+R = Suicide

You'll get used to the controls and mechanics as you go along. If you need more help, hit F1 Ingame to display all controls or consult the keychart.

Post too long. Click here to view the full text.

File: 63673c7a527c43f⋯.png (220.93 KB, 450x330, 15:11, now_playing_forgotten_hope.png)


Remove tonk, remove tonk. I forgot to make this.

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Oh and that Panzer IV is 100% invincible to PIAT shots in the side.


File: e88bed4f74e685c⋯.webm (2.84 MB, 720x404, 180:101, Where no tank has gone be….webm)


It's quite in favor of the Allies over Axis since it is realistic with stats. In short as Axis you must git gud and can't rely on le wunderweapont to save your ass.


I could do it in under 2. Then again I have about 6 gorillion hours playing this mod back when I was young lady in Switzerland.


It has THICC skirts



>I could do it in under 2. Then again I have about 6 gorillion hours playing this mod back when I was young lady in Switzerland.

I tested it on an empty Arnham map and I never got it in under 4, that requires pinpoint accuracy to avoid the vents.



Use the force of Bomber Harris to guide your rounds onto target.


File: a0ccb3399559eb6⋯.webm (5.1 MB, 960x600, 8:5, bullshit_schurzen.webm)


No amount of guidance fixes this. And before you say no, it isn't because it's in round start mode. Shots to the rear still work just fine.

File: e31174c2a1db89a⋯.png (464.4 KB, 827x517, 827:517, whenthehitdetectiondoesntw….png)


Really just an excuse to post shit from the new movie.

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Battlefront 2 when?



When we bother to sit down and check if the new multiplayer patch is compatible with piratefaggotry.


Should probably mention that this week's gamenight is delayed until next week. Blame (((GDI))).


In the unlikely event anyone has actually checked this board we reworked the schedule and one fag is busy making some custom maps for JKA.


YouTube embed. Click thumbnail to play.


In compensation have some indian propaganda.

File: 863f42ed0cb4b20⋯.png (208.77 KB, 450x330, 15:11, now_playing_goldeneye.png)


Post OC, feedback, thoughts etc here. Reminder that klobb arena is best mode.

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File: 1c7ffdbe2b567b6⋯.jpg (243.83 KB, 1920x1080, 16:9, 20180914163832_1.jpg)

File: b41a11e07878294⋯.jpg (423.82 KB, 1920x1080, 16:9, 20180914194305_1.jpg)

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File: 92d2e3f6424b7de⋯.jpg (575.12 KB, 1920x1080, 16:9, 20180915132009_1.jpg)


And dumping screenshots.


File: 5d1c4e399367828⋯.jpg (223.11 KB, 1920x1080, 16:9, 20180915135404_1.jpg)

File: 29bf772abc6d633⋯.jpg (325.3 KB, 1920x1080, 16:9, 20180915135408_1.jpg)

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Yeh OBS takes some tweaking but once it's up and running shit works.

>Still an overrated as hell game though.



when is adolf 765 goldstein going to post the group photos?

File: 06ad1e66b216008⋯.png (11.49 KB, 668x674, 334:337, TournamentTemplate2.png)

File: ff7d793813d160d⋯.png (13.57 KB, 960x370, 96:37, TournamentTemplate3.png)

File: 70e437710644feb⋯.png (185.46 KB, 1600x1600, 1:1, tournamenttrophy.png)

File: 39e3fa212cc91f0⋯.png (14.21 KB, 1096x674, 548:337, TournamentTemplate1.png)



The purpose of this thread is to:

>to construct a basic concept of a tournament

>to not kill the RA thread with offtopic talk

>to document tournaments

>to toss ideas on how to improve them

So far I have taken a template and made pics related the trophy one being for shits and giggles, these are a general concept of how a tournament would be organized and this would be applied to multiple genres (If there needs to be a change it would be minimal compared to having to remake and restructure it.). We dont have to use images, a spreadsheet would work just as well, maybe one where people can sign up and then be organized into brackets. The last image is of a team based tournament where teams of 2 or more can compete against each other.

If anyone has any ideas, drop them here and we'll discuss

163 posts and 32 image replies omitted. Click reply to view.



A booru for all gamenight OC and probably for non-/radcorp/ events and servers that have been hosted as well. It's been on the backlog of shit we have to do for about 9 months.


Random tournaments always seem pointless to me. Someone who actually knows the game will usually win.



this is specially true in fighting games, next official radcorp tourney should be a tennis game or maybe not. but still they are really fun



>Reconciliation and Development Corporation (RADCORP) is a subsidiary of Refuge Ministries Incorporated, a registered Non Profit Organisation in LA State for the passed 12 years.




> Now we are partnering with our sister organization Missionary Action Team (MAT)

File: e80df143f18983a⋯.png (197.32 KB, 450x330, 15:11, now_playing_shattered_hori….png)


I forgot to make it on Sunday.

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File: a69d015406d2a9a⋯.webm (4.8 MB, 640x480, 4:3, the_round_where_we_get_bt….webm)


Well damn that took a while.

The game is neat, but it's pretty much what could have been, lost potential. It's too monotonous, the weapon variety is poor, the gamemode variety is poor, the map variety is poor. I wouldn't want to play it a second time.



So the bottom line is that despite the lamentations about how the game never got a real community, the game was never worth bothering with due to how it was developed as a tech demo?



That's a fair statement.



It needed about 2x the maps and a few more gamemodes to be truly viable.

File: 21e138e0bdb289f⋯.png (254.99 KB, 450x330, 15:11, now_playing_ro.png)


Forgot to make this already. OC and feedback etc goes here.

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File: 286dd3c2dd1b6a1⋯.webm (2.79 MB, 640x480, 4:3, what.webm)

File: d6b76cd8a558f24⋯.webm (2.94 MB, 640x480, 4:3, islamic terrorist attack.webm)

File: 5071dd338c0a870⋯.webm (1.53 MB, 640x480, 4:3, hello teammate.webm)

File: 711d5d26e664b55⋯.webm (4.93 MB, 640x480, 4:3, invisible water that kill….webm)

File: fa07350e53d7cac⋯.webm (2.88 MB, 640x480, 4:3, shove.webm)






>when you're writing home about the war and your left arm falls off but break is almost over so you just ignore it



Just Eastern Front things.


File: 3e0a76e4fe84335⋯.webm (2.17 MB, 640x480, 4:3, don't bunch up.webm)

File: 9c93f3397380039⋯.webm (1.85 MB, 640x480, 4:3, poetry.webm)

File: cecee4f25e7567f⋯.webm (2.64 MB, 640x480, 4:3, communism.webm)

File: 7396013f7803172⋯.webm (4.23 MB, 640x480, 4:3, the one where i hide behi….webm)

Not sure if #4 here was reposted already

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