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/radcorp/ - Radical HQ

Weekend vidya planning and execution board


8chan Cup Knockout Stage - Friday, January 18 at 08:00 p.m. GMT
Winner of the 65rd Attention-Hungry Games
/cure/ - Your obscure board for medical-tan appreciation

December 2018 - 8chan Transparency Report
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Visit the rest of the rad brigade Vidya | /Rad/io | Pirate Vidya | Serious Vidya | Vidya Porn |
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File: 80c8eeb80f4084b⋯.png (673.66 KB, 620x1062, 310:531, current_schedule_jka.png)


I forgot to make this earlier.

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File: 0b5f38ed0366c82⋯.webm (2.13 MB, 1161x500, 1161:500, galaxys finest 2.webm)

File: 03d35b04317d9e1⋯.webm (2.31 MB, 1161x500, 1161:500, galaxys finest.webm)


>worst maps

any CTF map, any map that is either extremely large or extremely small. i think the rounds per map should be shorter too because people seem to leave or complain when a map goes on for too long. Everyone hates duels too for some reason even though they are pretty cool.

File: f60945c880dfe79⋯.jpg (2.98 MB, 3000x3300, 10:11, gamenight_catalog.jpg)


Want to host a gamenight for one of the games in the catalog? Look for it in this thread, all the images and information you need should be here. If you've got resources for a game that isn't already here please post them.

If you wish to update the resources for one of the games already in this thread make a new thread with the new content and report it with 'hosting resource thread update - game name'. A mod will edit it in for you.Similarly if you want to discuss a specific game night please keep it in another thread, this is just a central location for hosting resources.

EDIT: A autorestarter dos script written by a dedicated anon, https://pastebin.com/RwW7SXbP .

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File: 4e1f22711f4aa5e⋯.jpg (1.94 MB, 1528x5608, 191:701, gamenights.jpg)


Here's a thread for work in progress resources (OP images, pastbins etc).

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File: 2ef1b0dfd822a80⋯.png (737.62 KB, 1600x848, 100:53, minecraft.png)

man, everyone knows that the best game is minecraft.

(>not minetest)


hello. i am from poland. i uwielbiam was!






Didn't know this had multiplayer, http://nolfrevival.tk/.

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File: e71fa305a844d49⋯.jpg (179.12 KB, 1654x726, 827:363, e71fa305a844d49223ae0d4ec9….jpg)



After a long ass fucking hiatus of being lazy and having ideas for this and other projects, /v/mod 3.0 development is underway. Slowly but surely.

Novalogic General:









Introducing the Landwarrior Update, boasting 20 new different guns, 2 new special operator factions and so many fixes, changes and improvements it'll make your head spin.


/v/mod 2.0.2 Download:





>What the fuck is /v/mod?

Previously it was a small mod made by an anon back in the pre-days of /radcorp/ and gamenights. He fixed some stuff like allowing the JO team to use rebel weapons like the AKs and also Post too long. Click here to view the full text.

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Needs more FAL.







A hotfix that mainly addresses the vehicle balance issue and the problem with NILE not displaying new assets.










Starting Friday 2pm EST/7pm UTC

Joint Operations is a multiplayer tactical shooter made by NovaLogic, the creators of the Delta Force and Comanche series, that can handle up to 64 players.

>30+ different maps up to 64 square km.(not including batshit crazy custom maps)

>35+ different vehicles.

>44 different weapons.


We're running it with RADMOD, which turns all of the above up to 11:

>Server fix that allows us to play online WITHOUT GAMERANGER.

>Complete ironing out of most issues and bugs carried over by vanilla.

>50+ new weapons and counting, each bringing something unique to the battlefield.

>A dozen new divisions with new player models to choose from.

>Improved vanilla weapons, textures, models and/or animations.

>New sounds for everything, making combat way more intense.

>A refined ballistics system along with improved gunfeel, all made using IRL information/specifications.

>Better vehicle speed, armor and control.

>Map assets and vehicles from BHD and DFX1 and 2.

>New server fix. Make a server and connect to it without needing third party programs.




Piratefags: Install Joint ops from the provided links and then install radmod 2.6 + hotfix.

Legitfags: Make sure your Joint Ops Typhoon Rising is v1.7.5.7, then you can install radmod and the hotfix.

If you installed correctly, you Post too long. Click here to view the full text.



>How do I play?

WASD = Movement

Mouse 1 = Shoot

Mouse 2 = Use sights/hold to disble mouse steering(vehicles)

Mouse wheel = cycle weapons/scope zoom

Ctrl+mouse wheel = Adjust sight/scope elevation.

1-9 keys = change weapons (If you hit the weapon key again you'll switch firing mode)

R = Reload

Q and E = Lean left/right (On foot), Lift or Land (Air vehicles) E can also be used to handbreak and Q to wheelie on bike

Hold F = Quick switch to medkit (Medic only)

G = See objectives

I = See map info

J = Recent messages

V = Commander/Squad menu

M = Map (+ and - to zoom in or out)

O = Adjust reflex reticle size

N = Nightvision (CTRL + and CTRL - to increase or decrease gain)

B = Binoculars

C = Stand/High gear (vehicles)

X = Crouch/Med gear (vehicles)

Z = Prone (hold W and hit Z to do a forward dive)/Low gear (vehicles)

Shift = Use Armory/attach to weapon or seat

Spacebar = Jump/honk horn (on vehicles)/ deploy flares (helicopter co-pilot)

Tab = Player list

T = Local chat

CTRL T = Global Chat

Y = Team chat

U = Vehicle crew chat.

F3 = First person vehicle view.

F4 = Third person vehicle view.

F7 = Cycle waypoints

F9 = Voice commands

F10 = Radio commands

CTRL+1-9 = Change vehicle seat

CTRL+R = Suicide

You'll get used to the controls and mechanics as you go along. If you need more help, hit F1 Ingame to display all controls or consult the keychart.

Post too long. Click here to view the full text.

File: 63673c7a527c43f⋯.png (220.93 KB, 450x330, 15:11, now_playing_forgotten_hope.png)


Remove tonk, remove tonk. I forgot to make this.

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Oh and that Panzer IV is 100% invincible to PIAT shots in the side.


File: e88bed4f74e685c⋯.webm (2.84 MB, 720x404, 180:101, Where no tank has gone be….webm)


It's quite in favor of the Allies over Axis since it is realistic with stats. In short as Axis you must git gud and can't rely on le wunderweapont to save your ass.


I could do it in under 2. Then again I have about 6 gorillion hours playing this mod back when I was young lady in Switzerland.


It has THICC skirts



>I could do it in under 2. Then again I have about 6 gorillion hours playing this mod back when I was young lady in Switzerland.

I tested it on an empty Arnham map and I never got it in under 4, that requires pinpoint accuracy to avoid the vents.



Use the force of Bomber Harris to guide your rounds onto target.


File: a0ccb3399559eb6⋯.webm (5.1 MB, 960x600, 8:5, bullshit_schurzen.webm)


No amount of guidance fixes this. And before you say no, it isn't because it's in round start mode. Shots to the rear still work just fine.

File: ac7c5aee7d607ff⋯.png (10.8 KB, 784x175, 112:25, schedule.png)


A quick thread in case I forget. Here's what we've got so far.

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Current schedule?


File: 74f013b22d3ba5e⋯.png (457.73 KB, 620x1062, 310:531, current_schedule_shattered….png)


Something like this except JKA might be swapping to December. However I'm almost unable to even load threads on 8chan right now due to 502 errors never mind being able to post so I have no idea what's happening this weekend.


Might actually do something this weekend after all, just not JKA.


File: 5c040f2784727f1⋯.png (554.57 KB, 620x1062, 310:531, current_schedule_FH1.png)




Pushed the plane game back since both FH1 and 1918 have plane maps.

File: e31174c2a1db89a⋯.png (464.4 KB, 827x517, 827:517, whenthehitdetectiondoesntw….png)


Really just an excuse to post shit from the new movie.

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Battlefront 2 when?



When we bother to sit down and check if the new multiplayer patch is compatible with piratefaggotry.


Should probably mention that this week's gamenight is delayed until next week. Blame (((GDI))).


In the unlikely event anyone has actually checked this board we reworked the schedule and one fag is busy making some custom maps for JKA.


YouTube embed. Click thumbnail to play.


In compensation have some indian propaganda.

File: 863f42ed0cb4b20⋯.png (208.77 KB, 450x330, 15:11, now_playing_goldeneye.png)


Post OC, feedback, thoughts etc here. Reminder that klobb arena is best mode.

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And dumping screenshots.


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Yeh OBS takes some tweaking but once it's up and running shit works.

>Still an overrated as hell game though.



when is adolf 765 goldstein going to post the group photos?

File: 06ad1e66b216008⋯.png (11.49 KB, 668x674, 334:337, TournamentTemplate2.png)

File: ff7d793813d160d⋯.png (13.57 KB, 960x370, 96:37, TournamentTemplate3.png)

File: 70e437710644feb⋯.png (185.46 KB, 1600x1600, 1:1, tournamenttrophy.png)

File: 39e3fa212cc91f0⋯.png (14.21 KB, 1096x674, 548:337, TournamentTemplate1.png)



The purpose of this thread is to:

>to construct a basic concept of a tournament

>to not kill the RA thread with offtopic talk

>to document tournaments

>to toss ideas on how to improve them

So far I have taken a template and made pics related the trophy one being for shits and giggles, these are a general concept of how a tournament would be organized and this would be applied to multiple genres (If there needs to be a change it would be minimal compared to having to remake and restructure it.). We dont have to use images, a spreadsheet would work just as well, maybe one where people can sign up and then be organized into brackets. The last image is of a team based tournament where teams of 2 or more can compete against each other.

If anyone has any ideas, drop them here and we'll discuss

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A booru for all gamenight OC and probably for non-/radcorp/ events and servers that have been hosted as well. It's been on the backlog of shit we have to do for about 9 months.


Random tournaments always seem pointless to me. Someone who actually knows the game will usually win.



this is specially true in fighting games, next official radcorp tourney should be a tennis game or maybe not. but still they are really fun



>Reconciliation and Development Corporation (RADCORP) is a subsidiary of Refuge Ministries Incorporated, a registered Non Profit Organisation in LA State for the passed 12 years.




> Now we are partnering with our sister organization Missionary Action Team (MAT)

File: e80df143f18983a⋯.png (197.32 KB, 450x330, 15:11, now_playing_shattered_hori….png)


I forgot to make it on Sunday.

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File: a69d015406d2a9a⋯.webm (4.8 MB, 640x480, 4:3, the_round_where_we_get_bt….webm)


Well damn that took a while.

The game is neat, but it's pretty much what could have been, lost potential. It's too monotonous, the weapon variety is poor, the gamemode variety is poor, the map variety is poor. I wouldn't want to play it a second time.



So the bottom line is that despite the lamentations about how the game never got a real community, the game was never worth bothering with due to how it was developed as a tech demo?



That's a fair statement.



It needed about 2x the maps and a few more gamemodes to be truly viable.

File: 21e138e0bdb289f⋯.png (254.99 KB, 450x330, 15:11, now_playing_ro.png)


Forgot to make this already. OC and feedback etc goes here.

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File: d6b76cd8a558f24⋯.webm (2.94 MB, 640x480, 4:3, islamic terrorist attack.webm)

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File: fa07350e53d7cac⋯.webm (2.88 MB, 640x480, 4:3, shove.webm)






>when you're writing home about the war and your left arm falls off but break is almost over so you just ignore it



Just Eastern Front things.


File: 3e0a76e4fe84335⋯.webm (2.17 MB, 640x480, 4:3, don't bunch up.webm)

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Not sure if #4 here was reposted already

YouTube embed. Click thumbnail to play.


When? Update released by fan adding better AI, vehicle entry animations, fixed sounds, and telescopic tank sights:


2 posts omitted. Click reply to view.



There was just an AoS game night anon.



There was one two weeks ago nigger also Ace of Spades.




Oh and Space Station 13.


File: 90e31c05160f56f⋯.jpg (66.52 KB, 1023x576, 341:192, 9c90ca11.jpg)



>I missed the fucking AoS gamenight

Was there a thread on /v/? I didn't see a thread. Am I just blind? What the fuck man



It was actually more like 5 weeks ago for AoS but yes, there were threads on both /v/ and /vg/.

File: 524b4dba2b188e4⋯.jpg (417.78 KB, 1280x901, 1280:901, SEC TO-.jpg)


Yeah, THAT paranoid deathtrap.

I've been working on grabbing a couple codebases(SS13 mods, essentially) and getting them working in a semi-rotation state(requires shutting the server client(Dream Daemon) off and swapping to another file.)

This is just proof-of-concept and a shoutout to get the ball rolling, but if things are acted upon, we can get it going.

The idea is that we'd host a number of stations depending on a voting session every X amount of rounds to keep things fresh. NoRP rules asides from no griefing/space unabomber unless warranted or antagonist, just try to have as much fun with learning the game's systems and shitpost on thread about everyone ruining everyone else's immersions about a 2D autism simulator.

Byond account required unless you want to allow a massive amount of griefing on your fancy server.

What we actually need:

>Radcorps list of upcoming nights, so we'd have a work scheulde on when we can test shit out

>If anyone can even host. I can host for testing, but for the gamenight if there's more than 7 players my home connection can get laggy and laggy game = shit game. SS13 needs a capable box and we're looking if anyone can lend something for the gamenight event

>Cooperation channels. Can't really organize shit and explain things without actually talking shit out. Can just be on this thread though.

Codebases are included in a pack HERE(along with a convenient guide on how to become the most hated job on the station): https://mega.nz/#F!ER9XhbwC!I7JJoA92SjdDmiZ9h78-sA

Included are as follows.

PizzaStation is easily what most people could consider to be the vanilla 8ch codebase(hint hint start with this you fucks)

Europa Station is essentially, as a well spoken fag once put it, Sealab13: Now with added psionics!

CEV Eris is CYKA BLYAT code with a functioning ship to fly around.(hint hint much like bay except with better spritPost too long. Click here to view the full text.

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File: e4e9d65e1e8f779⋯.png (485.58 KB, 526x700, 263:350, serveimage.png)


Barotrauma was batter


File: 61d8a2f1f54dfee⋯.jpg (1.7 MB, 1654x2339, 1654:2339, 66343699_p0.jpg)

To be honest while space station 13 was enjoyable to play it felt like one of the most forgettable gamenights in a while. Maybe it was because I only got to play around 3 hours this time instead of the usual 5-8 hours but nothing really stood out for me.



Also not much OC despite having a lot of players.


Also forgot to make a reflections thread, just use this one.

File: 0830fdc243cdda1⋯.png (238.53 KB, 450x330, 15:11, op pic from last time.png)


This is the feedback thread for the second Ace of Spades weekend that took place June 27th - July 1st. Post any feedback, OC, and other media here that can help future server hosts.

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Honestly this gamenight had it's fun moments, like that hours long stalingrad PTSD inducing stalemate. The new maps were pretty good too, and I'm glad to see the fixed weapons back.

However I do feel like it did get pretty stale at certain points, CTF is fun for only so long and then there's that constant feel of "something's missing".

Overall 7/10. Hopefully next gamenight is just, if not more, fun.

Also hostfag is a cuckold.



>the admins and hostfags should create more random events in game to create those moments like the one on the cheese map, otherwise it is just another boring 24/7 like server without anything special happening

Good idea.

File: 21e138e0bdb289f⋯.png (254.99 KB, 450x330, 15:11, now_playing_ro.png)


This is the feedback thread for the RO:OST gamenight. Post any feedback, OC, and other media here that can help future server hosts.

122 posts and 234 image replies omitted. Click reply to view.



Probably April or May.



CIA on that left gif?


File: d241b9f150d7043⋯.jpg (396.29 KB, 1280x1029, 1280:1029, 1423453571279.jpg)


>Probably April or May.

It's June now.



We're going to work out a new schedule over the next week or two, it'll be on there I promise. So will Shattered Horizon finally.


File: a0cc7515be4a584⋯.mp4 (396.78 KB, 1920x1080, 16:9, 4w11zf.mp4)


>So will Shattered Horizon finally


I'll post the instructions when I'm back at my computer.

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